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Revision as of 16:14, 28 January 2019
Added camouflage section
Latest revision as of 14:54, 12 May 2020
removed mentions of premium consumables in preparation of update 0.9.4
 
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 |Anno=<!-- you can write below short description for the ship. it will replace default once. --> |Anno=<!-- you can write below short description for the ship. it will replace default once. -->
?[[File:Wows flag Indonesia.png|50px|frameless|right|link=]]This Project 68-bis light cruiser, built for the Soviet Navy, had good AA defenses and carried twelve 152 mm guns with a very long range of fire. In 1963, the ship joined the Indonesian Navy.+[[File:Indonesia.png|50px|frameless|right|link=]]This Project 68-bis light cruiser, built for the Soviet Navy, had good AA defenses and carried twelve 152 mm guns with a very long range of fire. In 1963, the ship joined the Indonesian Navy.<br><br>''{{#var:ship_name}}'' was first released for sale worldwide with the release of [[Ship:Update 0.8.0|Update 0.8.0]] on 30 January 2019.<br><br><br>{{Model3DViewer|b26d5b89aefd4464a27eb8c746214327}}
?<br><br>{{Model3DViewer|b26d5b89aefd4464a27eb8c746214327}}+
  
 |Performance=<!-- write text about performance in battles below --> |Performance=<!-- write text about performance in battles below -->
?<!--+Tier VIII Premium cruiser ''{{#var:ship_name}}'' is remarkably similar to her sister ship, ''[[Mikhail Kutuzov]]''. A few key differences between the two exist, though. ''{{#var:ship_name}}'' is Pan-Asian for starters, and gains a better torpedo suite, along with the {{Torpedo Reload Booster}} consumable in exchange for losing ''Mikhail Kutuzov''’s {{Smoke Generator}}, {{Defensive AA Fire}}, and some of her range.
?PERFORMANCE SECTION GUIDELINES+ 
?1. Write a brief intro paragraph of 1-3 sentences.+''{{#var:ship_name}}'' owes the largest part of her offensive strength to the twelve 152mm guns she's packing. They have the classic Russian fast shell velocities and low firing arcs, making hitting targets even at the extreme limits of her 17.5 km range much easier than other, similarly armed ships. Unfortunately, the relatively low caliber of these shells necessitates using the commander skill [[Ship:Commander#Inertia_Fuse_for_HE_Shells|Inertia Fuse for HE Shells]] to maximize her offense. It gives ''{{#var:ship_name}}'' the punch needed to do direct damage to many of the ships within her tier spread, a cost well worth the loss of fire chance. Be wary though: as with most other cruisers, ''{{#var:ship_name}}'' requires time to do damage with her guns, and is very vulnerable to return fire. Every moment spent spotted and shooting is time that the enemy team can fire back at her. ''{{#var:ship_name}}'' must be played with care, using her range and excellent shell ballistics to keep enemies at arm's length.
?2. Write 1-3 paragraphs of "meat". Talk about what the ship does well, what it doesn't, how it compares to same tier ships of the same type, how it compares to the previous ship in the tech tree, whatever. Try to avoid quoting vital statistics to players unless it is really relevant (i.e. concealment); they can see those in the sidebar on the right and don't need them read back. + 
?3. Write a brief summary paragraph of 1-3 sentences highlighting the key takeaways from the paragraphs above.+However, should captains find themselves a touch closer to their foes, ''{{#var:ship_name}}'' possesses a potent deepwater torpedo armament. While they lose the ability to harm destroyers, these torpedoes are perfect for quickly taking down any other class of ship. They are the longest ranged torpedoes put on to an cruiser in World of Warships with a maximum range of 13.5 km, and are extremely stealthy while packing a sizeable punch. While it certainly isn't risk-free getting into the ranges required to use these torpedoes due to ''{{#var:ship_name}}''s’ relative fragility, they are a welcome addition to her arsenal... especially with the inclusion of her {{Torpedo Reload Booster}} consumable, that allows captains to launch a second salvo of torpedoes very quickly.
?-->+ 
 +Overall, ''{{#var:ship_name}}'' has an very high ceiling in terms of offensive firepower in exchange for not being overly stealthy or well-armored. She is very much a glass cannon, but one that will make her impact felt in any battle, whether she ultimately sinks or not.
 + 
 +{{AnnoWiki|content=
 +'''[https://forum.worldofwarships.com/topic/181335-premium-ship-review-117-irian/ LittleWhiteMouse's Premium Ship Review: Irian] from the NA forums'''}}
  
 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
?* 12 long range, high velocity 152mm guns.+* Twelve long range, high velocity 152mm guns.
?* 2 torpedo launchers with fast, long range, and stealthy torpedoes.+* One quintuple-tube torpedo launchers on each side with, long range, and stealthy torpedoes.
?* Good AA defense.+* Solid anti-aircraft suite.
?* Torpedo Reload Booster consumable for quickly reloading her torpedoes.+* Equips the {{Torpedo Reload Booster}} consumable for quickly reloading her torpedoes.
?* Good base 12% fire chance.+* Good base 12% fire chance on HE shells.
  
 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
 * Requires IFHE to deal direct damage to 32mm plating. * Requires IFHE to deal direct damage to 32mm plating.
?* Will be compared to ''Kutuzov'' and her smoke+* Lacks the vision-obscuring smoke of sister ship ''[[Mikhail Kutuzov]]'' and her smoke.
? +* Very lightly armored; capable of taking damage from nearly any angle.
 +* Ballistic performance of her guns makes utilizing islands as cover difficult.
 +* Rudder shift time is very sub-par for her tier; as a result, she handles somewhat sluggishly.
  
 |Research= |Research=
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 * '''Slot 1''': {{Main Armaments Modification 1}} * '''Slot 1''': {{Main Armaments Modification 1}}
 * '''Slot 2''': {{Damage Control System Modification 1}} * '''Slot 2''': {{Damage Control System Modification 1}}
?* '''Slot 3''': {{ Aiming Systems Modification 1}}+* '''Slot 3''': {{Aiming Systems Modification 1}}
 * '''Slot 4''': {{Steering Gears Modification 2}} * '''Slot 4''': {{Steering Gears Modification 2}}
 * '''Slot 5''': {{Concealment System Modification 1}} * '''Slot 5''': {{Concealment System Modification 1}}
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 Key skills for ''{{#var:ship_name}}'' commanders include [[Ship:Commander#Priority_Target|Priority Target]], [[Ship:Commander#Adrenaline_Rush|Adrenaline Rush]], [[Ship:Commander#Demolition_Expert|Demolition Expert]], and [[Ship:Commander#Inertia_Fuse_for_HE_Shells|Inertia Fuse for HE Shells]].  Key skills for ''{{#var:ship_name}}'' commanders include [[Ship:Commander#Priority_Target|Priority Target]], [[Ship:Commander#Adrenaline_Rush|Adrenaline Rush]], [[Ship:Commander#Demolition_Expert|Demolition Expert]], and [[Ship:Commander#Inertia_Fuse_for_HE_Shells|Inertia Fuse for HE Shells]].
  
?{{Commander Skills+{{Commander Skills 2
?| Priority Target = 3+<!-- This version enables a '0' rating. Use it for skills that have no effect (e.g. Improved Engines on a non-CV) or are detrimental to the ship. They should mirror what appears in the game client. -->
?| Preventative Maintenance = 2+| rating11 = 3 <!-- Priority Target -->
?| Expert Loader = 1+| rating12 = 2 <!-- Preventive Maint -->
?| Aircraft Servicing Expert = +| rating13 = 1 <!-- Expert Loader -->
?| Direction Center for Catapult Aircraft = +| rating14 = 0 <!-- Air Supremacy -->
?| Dogfighting Expert = +| rating15 = <!-- Direction Center for Fighters -->
?| Incoming Fire Alert = 2+| rating16 = 0 <!-- Improved Engine Boost -->
?| Evasive Maneuver = +| rating17 = 2 <!-- Incoming Fire Alert -->
 +| rating18 = 0 <!-- Last Gasp -->
  
?| High Alert = 1+| rating21 = 1 <!-- High Alert -->
?| Jack of All Trades = 2+| rating22 = 2 <!-- Jack of All Trades -->
?| Expert Marksman = 3+| rating23 = 3 <!-- Expert Marksman -->
?| Torpedo Acceleration = 1+| rating24 = 1 <!-- Torpedo Acceleration -->
?| Smoke Screen Expert = +| rating25 = <!-- Smoke Screen Expert -->
?| Expert Rear Gunner = +| rating26 = 0 <!-- Improved Engines -->
?| Adrenaline Rush = 3+| rating27 = 3 <!-- Adrenaline Rush -->
?| Last Stand = +| rating28 = <!-- Last Stand -->
  
?| Basics of Survivability = +| rating31 = <!-- Basics of Survivability -->
?| Survivability Expert = 1+| rating32 = 1 <!-- Survivability Expert-->
?| Torpedo Armament Expertise = 1+| rating33 = 1 <!-- Torpedo Armament Expertise-->
?| Emergency Takeoff = +| rating34 = 0 <!-- Aircraft Armor -->
?| Basic Firing Training = 2+| rating35 = 2 <!-- Basic Firing Training -->
?| Superintendent = 2+| rating36 = 2 <!-- Superintendent -->
?| Demolition Expert = 3+| rating37 = 3 <!-- Demolition Expert -->
?| Vigilance = +| rating38 = <!-- Vigilance -->
  
?| Manual Fire Control for Secondary Armament = +| rating41 = <!-- Manual Fire Control for Secondary Armament -->
?| Fire Prevention = +| rating42 = <!-- Fire Prevention -->
?| Inertia Fuse for HE Shells = 3+| rating43 = 3 <!-- Inertia Fuse for HE Shells -->
?| Air Supremacy = +| rating44 = 0 <!-- Sight Stabilization -->
?| Advanced Firing Training = 2+| rating45 = 2 <!-- Advanced Firing Training -->
?| Manual Fire Control for AA Armament = 2+| rating46 = <!-- Massive AA Fire -->
?| Radio Position Finding = +| rating47 = <!-- Radio Position Finding -->
?| Concealment Expert = 3+| rating48 = 3 <!-- Concealment Expert -->
 }} }}
  
 |Consumables=<!-- write text about selection of Consumables below --> |Consumables=<!-- write text about selection of Consumables below -->
?<!--''{{#var:ship_name}}'' can equip the following consumables:+''{{#var:ship_name}}'' can equip the following consumables:
 * '''Slot 1:''' {{Damage Control Party}} * '''Slot 1:''' {{Damage Control Party}}
?* {{Repair Party}}+* '''Slot 2:''' {{Hydroacoustic Search}}
?* {{Smoke Generator}}+* '''Slot 3:''' {{Torpedo Reload Booster}}
?* {{Defensive AA Fire}} '''or''' {{Hydroacoustic Search}}+
?* {{Surveillance Radar}}+
?* {{Torpedo Reload Booster}}+
?* {{Main Battery Reload Booster}}+
?* {{Engine Boost}}+
?* {{Spotting Aircraft}} '''or''' {{Catapult Fighter}}+
?-->+
  
 |Camouflage=<!-- write text about useful camouflage below --> |Camouflage=<!-- write text about useful camouflage below -->
?<!-- FOR TECH TREE SHIPS 
?[[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits;  
? 
?Choose one and append after semicolon above: 
?Types 1 or 5 are recommended at a minimum to reduce detectibility range. 
?Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells. 
? 
?Players who wish to spend doubloons can equip ''{{#var:ship_name}}'' with [[Ship:Camouflage#Permanent_Camouflage|Type XX camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns. 
?--> 
? 
? 
 As a premium ship, ''{{#var:ship_name}}'' comes included with [[Ship:Camouflage#Premium_Camouflage|Type 10 camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.  As a premium ship, ''{{#var:ship_name}}'' comes included with [[Ship:Camouflage#Premium_Camouflage|Type 10 camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.
? 
  
 |Signals=<!-- write text about best set of signals below --> |Signals=<!-- write text about best set of signals below -->
  
?<!-- {{Signal Flags+{{Signal Flags
?| November Echo Setteseven = +| November Echo Setteseven = 1
 | Mike Yankee Soxisix =  | Mike Yankee Soxisix =
?| India X-Ray = +| India X-Ray = 3
?| Juliet Whiskey Unaone = +| Juliet Whiskey Unaone = 2
?| Victor Lima = +| Victor Lima = 3
 | Hotel Yankee =  | Hotel Yankee =
  
?| November Foxtrot = +| November Foxtrot = 3
?| Sierra Mike = +| Sierra Mike = 3
 | India Delta =  | India Delta =
 | Juliet Yankee Bissotwo =  | Juliet Yankee Bissotwo =
 | India Yankee =  | India Yankee =
?| Juliet Charlie = +| Juliet Charlie = 2
  
?| Zulu = +| Zulu = 2
?| India Bravo Terrathree = +| India Bravo Terrathree = 2
?| Equal Speed Charlie London = +| Equal Speed Charlie London = 2
?| Zulu Hotel = +| Zulu Hotel = 2
?| Papa Papa = +| Papa Papa = 2
  
?| Wyvern = +| Wyvern = 2
?| Red Dragon = +| Red Dragon = 2
?| Dragon Flag = +| Dragon Flag = 2
?| Ouroboros = +| Ouroboros = 2
?| Hydra = +| Hydra = 2
?| Basilisk = +| Basilisk = 2
  
?| Leviathan = +| Leviathan = 2
?| Scylla = +| Scylla = 2
?}} -->+}}
  
 |Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> |Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
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 ===Construction=== ===Construction===
 ''Ordzhonikidze'': ''Ordzhonikidze'':
?:Builder: Shipyard No.194, Leningrad, Soviet Union+:Builder: Shipyard No. 194; Leningrad, Soviet Union
 :Laid down: 19 October 1949 :Laid down: 19 October 1949
 :Launched: 17 September 1950 :Launched: 17 September 1950
?:Commissioned: 18 August 1952 +:Commissioned: 18 August 1952 <br>
?:Decommissioned: 11 July 1946 <br>+
 KRI ''Irian'' (201): KRI ''Irian'' (201):
 :Acquired: 5 August 1962 :Acquired: 5 August 1962
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 ===History=== ===History===
?Named after Sergo Ordzhonikidze. Sold to Indonesia 1962, recommissioned KRI Irian in 1963. Sold for scrap to Taiwan in 1972. British frogman Lionel Crabb disappeared in 1956 when secretly inspecting this ship for MI6 when it was docked in Portsmouth Harbour. + 
 ====Design==== ====Design====
 +The ''Sverdlov''-class light cruisers were a development over the ''[[Chapayev]]-class, which was still a design from the World War II era. While the armor and main armament of the ships were to remain the same, other improvements were desired.
  
?The ''Sverdlov-class'' light cruisers were a development over the ''Chapayev-class'', which was still a design from the WW2 era. While the armor and main armament of the ships were to remain the same, other improvements were desired.+Compared to the ''Chapayevs'', the ''Sverdlov'' class was noticeably enlarged. With an overall length of 212 meters, a 22 meter beam, and a draft of almost 7.4 meters, these ships could displace up to 16,600 tons when fully loaded. The crew complement counted 1,270 men. As light cruisers, the main armament was fairly standard for ships of their time: four turrets, with each housing three 152mm L/57 B-38 guns, were mounted on the centerline. Firing a 55kg heavy shell at ranges of up to thirty kilometers, these guns could fire six-and-a-half rounds every minute.
  
?Compared to the ''Chapayev-class'', the ''Sverdlov-class'' was noticeably enlarged. Being a little over 212m long and almost 22m wide, and a draft of almost 7.4m, these ships could displace up to 16,600 tons when fully loaded. The crew complement counted 1,270 men.+Auxilliary armament saw twelve twin-mounted 100mm/70 dual purpose guns, with three mounts on each side of the ship. Each gun could fire a 15.6kg heavy shell with up to 18 rounds per minute. The automatic AA guns consisted of 16 twin mounts with fully automatic 37mm/70 guns. Two quintuple Torpedo launchers and up to 132 mines were also installed.
?As light cruisers, the main armament was fairly standard for ships of their time. Four turrets, with each housing three 152mm L/57 B-38 guns, were mounted on the centerline. Firing a 55kg heavy shell at ranges of up to 30km, these guns could fire at six and a half rounds every minute.+
  
?Auxilliary Armament saw twelve twin mounted 100mm/70 dual purpose guns, with three mounts on each side of the ship. Each gun could fire a 15.6kg heavy shell with up to 18 rounds per minute. The automatic AA guns consisted of 16 twin mounts with fully automatic 37mm/70 guns. Two quintuple Torpedo launchers and up to 132 mines were also installed.+The armor protection was identical to that of the preceding ''Chapayev'' class. The vital areas were protected by a 100mm strong belt, which was closed by a 100mm strong bulkhead to the rear and 120mm to the front. A 50mm thick deck provided protection against plunging shells and bombs. The main armament was protected by 130mm strong barbettes, while the turrets featured a 175mm face plate and 60-75mm thick sides and roof. For the conning tower, 130mm armor for the sides and a 100mm roof were deemed sufficient.
  
?The armor protection was identical to that of the preceding ''Chapayev-class''. The vital areas were protected by a 100mm strong belt, which was closed by a 100mm strong bulkhead to the rear and 120mm to the front. A 50mm thick deck would provide protection against plunging shells and bombs. The main armament was protected by 130mm strong barbettes, while the turrets featured a 175mm face plate and 60-75mm thick sides and roof. For the conning tower 130mm armor for the sides and a 100mm roof were deemed sufficient.+Six boilers produced steam for two turbines, which could generate 110,000 shaft horsepower on two shafts. This allowed for a designed top speed of 32.7 knots, and with enough fuel greatly improved over the ''Chapayev'' class — for a cruising range up to 5,700 nautical miles at 17 knots.
? +
?Six boilers would produce steam for two turbines, which would generate 110,000 shp on two shafts. That allowed for a designed top speed of 32.7kn, and with the fuel oil capacity, which was greatly improved over the ''Chapayev-class'', a cruising range up to 5,700 nautical miles at 17kn.+
  
 ====Service==== ====Service====
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 |HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> |HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
? +File:Sverdlov at the Coronation Naval Review 1953 IWM A 32576.jpg|Irian's sister ship, ''Sverdlov'' at the 1953 Coronation Naval Review.
 +File:B-38 cannon for MK-5.jpg|One of the 152mm/57 B-38 MK-5bis guns used for the ''Sverdlov''-class cruisers.
 +File:MikhailKutuzovTurret.jpg|The rear 152mm turrets from ''Mikhail Kutuzov''.
 </gallery> </gallery>
  
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 |Ref= <!-- write below --> |Ref= <!-- write below -->
 +# [https://en.wikipedia.org/wiki/Soviet_cruiser_Ordzhonikidze Sverdlov-class cruiser Soviet cruiser ''Ordzhonikidze'' - Wikipedia]
 +# [https://en.wikipedia.org/wiki/Sverdlov-class_cruiser ''Sverdlov''-class cruiser - Wikipedia]
  
 }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Latest revision as of 14:54, 12 May 2020

Irian
Irian_wows_main.jpg
Cruiser | Pan-Asia | Tier VIII
Tech Tree Position
Irian_icon_small.png
General
Purchase pricepromo Doubloons
Hit Points41,200 
Main Battery
152 mm/57 MK-5-bis4 х 3 pcs.
Rate of Fire7.5 shots/min.
Reload Timesec.
Rotation Speed7.2 deg./sec.
180 Degree Turn Time25 sec.
Firing Range17.5 km.
Maximum Dispersion153 m.
HE ShellOFU-35 
Maximum HE Shell Damage2,200 
Chance of Fire on Target Caused by HE Shell12 %
Initial HE Shell Velocity950 m./s.
HE Shell Weight55 kg.
AP ShellAP-35 
Maximum AP Shell Damage3,300 
Initial AP Shell Velocity950 m./s.
AP Shell Weight55 kg.
Secondary Armament #1
100 mm/70 SM-5-1s6 х 2 pcs.
Firing Rangekm.
Rate of Fire15 shots/min.
Reload Timesec.
HE Shell100 mm HE-55 
Maximum HE Shell Damage1,400 
Initial HE Shell Velocity1000 m./s.
Chance of Fire on Target Caused by HE Shel%
Torpedo Tubes
533 mm Quintuple PTA-53-68-bis2 х 5 pcs.
Rate of Fire0.45 shots/min.
Reload Time133 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
TorpedoMark 17 
Maximum Damage17,900 
Torpedo Speed69 knot
Torpedo Range13.5 km.
AA Defense
37 mm 61 shì16 х 2 pcs.
. . . Average Damage per Second147.2 
. . . Firing Range3.51 km.
100 mm/70 SM-5-1s6 х 2 pcs.
. . . Average Damage per Second117 
. . . Firing Range5.01 km.
Maneuverability
Maximum Speed32.7 knot
Turning Circle Radius760 m.
Rudder Shift Time10.3 sec.
Concealment
Surface Detectability Range13.7 km.
Air Detectability Range7.44 km.
Battle Levels
12345678910
Wows_anno_flag_pan_asia.png
VIII
Ship_PZSC508_Irian.png
promo

Irian — Pan-Asian promo premium Tier VIII cruiser.

Indonesia.png
This Project 68-bis light cruiser, built for the Soviet Navy, had good AA defenses and carried twelve 152 mm guns with a very long range of fire. In 1963, the ship joined the Indonesian Navy.

Irian was first released for sale worldwide with the release of Update 0.8.0 on 30 January 2019.


Modules

link=Ship: Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
( Credits)
152 mm/57 MK-5-bis7.5251532,200123,300 00
link=Ship: Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
( Credits)
Irian41,200131754616/620 00
link=Ship: Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
( Credits)
Mark 170.51337.217,9006913.5 00
link=Ship: Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
( Credits)
GFCS VIII mod. 1017.5 00
link=Ship: Maximum Speed
(knot)
Research price
(exp)
Purchase price
( Credits)
Propulsion: 121,000 hp32.7 00

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1
 Slot 2  Damage Control System Modification 1 Engine Room Protection
 Slot 3  Main Battery Modification 2 Secondary Battery Modification 1 AA Guns Modification 1 Aiming Systems Modification 1 Torpedo Tubes Modification 1
 Slot 4  Damage Control System Modification 2 Propulsion Modification 1 Steering Gears Modification 1
 Slot 5  Torpedo Lookout System Concealment System Modification 1 Steering Gears Modification 2 Ship Consumables Modification 1

Player Opinion

Performance

Tier VIII Premium cruiser Irian is remarkably similar to her sister ship, Mikhail Kutuzov. A few key differences between the two exist, though. Irian is Pan-Asian for starters, and gains a better torpedo suite, along with the Torpedo Reload Booster (When used, torpedo reload time is significantly reduced.) consumable in exchange for losing Mikhail Kutuzov’s Smoke Generator (While active, generates a smoke screen that blocks line-of-sight for both enemies and teammates.), Defensive AA Fire (While active, the damage per second of large caliber anti-aircraft guns is increased.), and some of her range.

Irian owes the largest part of her offensive strength to the twelve 152mm guns she's packing. They have the classic Russian fast shell velocities and low firing arcs, making hitting targets even at the extreme limits of her 17.5 km range much easier than other, similarly armed ships. Unfortunately, the relatively low caliber of these shells necessitates using the commander skill Inertia Fuse for HE Shells to maximize her offense. It gives Irian the punch needed to do direct damage to many of the ships within her tier spread, a cost well worth the loss of fire chance. Be wary though: as with most other cruisers, Irian requires time to do damage with her guns, and is very vulnerable to return fire. Every moment spent spotted and shooting is time that the enemy team can fire back at her. Irian must be played with care, using her range and excellent shell ballistics to keep enemies at arm's length.

However, should captains find themselves a touch closer to their foes, Irian possesses a potent deepwater torpedo armament. While they lose the ability to harm destroyers, these torpedoes are perfect for quickly taking down any other class of ship. They are the longest ranged torpedoes put on to an cruiser in World of Warships with a maximum range of 13.5 km, and are extremely stealthy while packing a sizeable punch. While it certainly isn't risk-free getting into the ranges required to use these torpedoes due to Irians’ relative fragility, they are a welcome addition to her arsenal... especially with the inclusion of her Torpedo Reload Booster (When used, torpedo reload time is significantly reduced.) consumable, that allows captains to launch a second salvo of torpedoes very quickly.

Overall, Irian has an very high ceiling in terms of offensive firepower in exchange for not being overly stealthy or well-armored. She is very much a glass cannon, but one that will make her impact felt in any battle, whether she ultimately sinks or not.


Pros:

  • Twelve long range, high velocity 152mm guns.
  • One quintuple-tube torpedo launchers on each side with, long range, and stealthy torpedoes.
  • Solid anti-aircraft suite.
  • Equips the Torpedo Reload Booster (When used, torpedo reload time is significantly reduced.) consumable for quickly reloading her torpedoes.
  • Good base 12% fire chance on HE shells.

Cons:

  • Requires IFHE to deal direct damage to 32mm plating.
  • Lacks the vision-obscuring smoke of sister ship Mikhail Kutuzov and her smoke.
  • Very lightly armored; capable of taking damage from nearly any angle.
  • Ballistic performance of her guns makes utilizing islands as cover difficult.
  • Rudder shift time is very sub-par for her tier; as a result, she handles somewhat sluggishly.

Research

As a premium ship, Irian doesn't have any upgrades to research.

Optimal Configuration

Upgrades

The recommended upgrades for Irian are as follows:

Commander Skills

Key skills for Irian commanders include Priority Target, Adrenaline Rush, Demolition Expert, and Inertia Fuse for HE Shells.

Consumables

Irian can equip the following consumables:

Camouflage

As a premium ship, Irian comes included with Type 10 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.

Signals

Gallery

Historical Info

Historical Gallery

References

  1. Sverdlov-class cruiser Soviet cruiser Ordzhonikidze - Wikipedia
  2. Sverdlov-class cruiser - Wikipedia
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Aircraft Carriers
Cruisers
Japan  I Hashidate • II Chikuma • III Tenryū • III KatoriDoubloons • IV YūbariDoubloons • IV Kuma • IV Iwaki AlphaDoubloons • V Furutaka • V YahagiDoubloons • VI Aoba • VII Myōkō • VII ARP MyōkōDoubloons • VII ARP AshigaraDoubloons • VII ARP HaguroDoubloons • VII Southern DragonDoubloons • VII Eastern DragonDoubloons • VII ARP NachiDoubloons • VIII Mogami • VIII AtagoDoubloons • VIII Atago BDoubloons • VIII ARP TakaoDoubloons • IX Ibuki • IX AzumaDoubloons • X Zaō • X YoshinoDoubloons 
U.S.S.R.  I Orlan • II DianaDoubloons • II Diana LimaDoubloons • II Novik • III AuroraDoubloons • III Bogatyr • III OlegDoubloons • III VaryagDoubloons • IV Svietlana • V MurmanskDoubloons • V Kotovsky • V Krasny KrymDoubloons • V MikoyanDoubloons • V KirovDoubloons • VI Budyonny • VI MolotovDoubloons • VI Admiral MakarovDoubloons • VII Shchors • VII LazoDoubloons • VIII Chapayev • VIII Tallinn • VIII Mikhail KutuzovDoubloons • VIII OchakovDoubloons • VIII Pyotr BagrationDoubloons • IX Dmitri Donskoi • IX Riga • IX KronshtadtDoubloons • X Moskva • X Alexander Nevsky • X Petropavlovsk • X StalingradDoubloons • X SmolenskDoubloons 
U.S.A.  I Erie • II Chester • II AlbanyDoubloons • III St. Louis • III CharlestonDoubloons • IV Phoenix • V Omaha • V MarbleheadDoubloons • V Marblehead LimaDoubloons • VI Pensacola • VI Dallas • VII AtlantaDoubloons • VII New Orleans • VII Helena • VII IndianapolisDoubloons • VII BoiseDoubloons • VII FlintDoubloons • VIII Baltimore • VIII Cleveland • VIII WichitaDoubloons • VIII Anchorage • VIII AL MontpelierDoubloons • IX Buffalo • IX Seattle • IX AlaskaDoubloons • IX Alaska BDoubloons • X Des Moines • X Worcester • X Puerto Rico • X SalemDoubloons 
Italy  I Eritrea • II Nino Bixio • III Taranto • IV Alberto di Giussano • V Raimondo Montecuccoli • V GenovaDoubloons • VI Trento • VI Duca d'AostaDoubloons • VII Zara • VII Duca degli AbruzziDoubloons • VII GoriziaDoubloons • VIII Amalfi • IX Brindisi • X Venezia 
Germany  I Hermelin • II Dresden • II EmdenDoubloons • III Kolberg • IV Karlsruhe • V Königsberg • VI Nürnberg • VI Admiral Graf SpeeDoubloons • VI HSF Admiral Graf SpeeDoubloons • VII Yorck • VII München • VIII Admiral Hipper • VIII Prinz EugenDoubloons • VIII MainzDoubloons • IX Roon • IX SiegfriedDoubloons • IX Ägir • X Hindenburg 
Europe  I Gryf 
France  I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De GrasseDoubloons • VII Algérie • VIII Charles Martel • VIII BayardDoubloons • IX Saint-Louis • X Henri IV • X ColbertDoubloons 
U.K.  I Black Swan • II Weymouth • III Caledon • IV Danae • V Emerald • V Hawkins • V ExeterDoubloons • VI Leander • VI Devonshire • VI LondonDoubloons • VII Fiji • VII Surrey • VII BelfastDoubloons • VIII Edinburgh • VIII Albemarle • VIII CheshireDoubloons • IX Neptune • IX Drake • X Minotaur • X Goliath 
Pan-Asia  I Chengan • VI HuangheDoubloons • VIII IrianDoubloons • VIII WukongDoubloons 
Commonwealth  VI PerthDoubloons 
Pan-America  VII Nueve de JulioDoubloons