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Irian

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removed mentions of premium consumables in preparation of update 0.9.4
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 |Anno=<!-- you can write below short description for the ship. it will replace default once. --> |Anno=<!-- you can write below short description for the ship. it will replace default once. -->
?[[File:Wows flag Indonesia.png|50px|frameless|right|link=]]This Project 68-bis light cruiser, built for the Soviet Navy, had good AA defenses and carried twelve 152 mm guns with a very long range of fire. In 1963, the ship joined the Indonesian Navy.<br><br>''{{#var:ship_name}}'' was first released for sale worldwide with the release of [[Ship:Update 0.8.0|Update 0.8.0]] on 30 January 2019.<br><br><br>{{Model3DViewer|b26d5b89aefd4464a27eb8c746214327}}+[[File:Indonesia.png|50px|frameless|right|link=]]This Project 68-bis light cruiser, built for the Soviet Navy, had good AA defenses and carried twelve 152 mm guns with a very long range of fire. In 1963, the ship joined the Indonesian Navy.<br><br>''{{#var:ship_name}}'' was first released for sale worldwide with the release of [[Ship:Update 0.8.0|Update 0.8.0]] on 30 January 2019.<br><br><br>{{Model3DViewer|b26d5b89aefd4464a27eb8c746214327}}
  
 |Performance=<!-- write text about performance in battles below --> |Performance=<!-- write text about performance in battles below -->
?<!--+Tier VIII Premium cruiser ''{{#var:ship_name}}'' is remarkably similar to her sister ship, ''[[Mikhail Kutuzov]]''. A few key differences between the two exist, though. ''{{#var:ship_name}}'' is Pan-Asian for starters, and gains a better torpedo suite, along with the {{Torpedo Reload Booster}} consumable in exchange for losing ''Mikhail Kutuzov''’s {{Smoke Generator}}, {{Defensive AA Fire}}, and some of her range.
?PERFORMANCE SECTION GUIDELINES+
?1. Write a brief intro paragraph of 1-3 sentences.+
?2. Write 1-3 paragraphs of "meat". Talk about what the ship does well, what it doesn't, how it compares to same tier ships of the same type, how it compares to the previous ship in the tech tree, whatever. Try to avoid quoting vital statistics to players unless it is really relevant (i.e. concealment); they can see those in the sidebar on the right and don't need them read back. +
?3. Write a brief summary paragraph of 1-3 sentences highlighting the key takeaways from the paragraphs above.+
?-->+
  
?''{{#var:ship_name}}'' is remarkably similar to the Russian premium ship, ''[[Mikhail Kutuzov]]''. A few key differences between the two exist, though. ''{{#var:ship_name}}'' is Pan-Asian, for instance, gaining a better torpedo suite, along with a {{Torpedo Reload Booster}} consumable. This is trade off for losing ''[[Mikhail Kutuzov]]'s'' smoke screen, and some of her range. +''{{#var:ship_name}}'' owes the largest part of her offensive strength to the twelve 152mm guns she's packing. They have the classic Russian fast shell velocities and low firing arcs, making hitting targets even at the extreme limits of her 17.5 km range much easier than other, similarly armed ships. Unfortunately, the relatively low caliber of these shells necessitates using the commander skill [[Ship:Commander#Inertia_Fuse_for_HE_Shells|Inertia Fuse for HE Shells]] to maximize her offense. It gives ''{{#var:ship_name}}'' the punch needed to do direct damage to many of the ships within her tier spread, a cost well worth the loss of fire chance. Be wary though: as with most other cruisers, ''{{#var:ship_name}}'' requires time to do damage with her guns, and is very vulnerable to return fire. Every moment spent spotted and shooting is time that the enemy team can fire back at her. ''{{#var:ship_name}}'' must be played with care, using her range and excellent shell ballistics to keep enemies at arm's length.
  
?''{{#var:ship_name}}'' owes the largest part of her offensive strength to the twelve 152mm guns she's packing. They have the classic Russian fast shell velocities and low firing arcs, making hitting targets even at the extreme limits of her 17.5km range much easier than other, similarly armed ships. Unfortunately, the relatively low caliber of these shells necessitates using the commander perk [[Ship:Commander#Inertia_Fuse_for_HE_Shells|Inertia Fuse for HE Shells]]. This gives ''{{#var:ship_name}}'' the punch needed to do direct damage to many of the ships within her tier spread; a cost well worth the loss of some fire chance. Be wary though. As with most other cruisers, ''{{#var:ship_name}}'' requires time to do damage with her guns, and is very vulnerable to return fire. Every moment spent spotted and shooting is time that the enemy team can fire back at you. It's recommended to play this ship with care, using her range and excellent shell ballistics to keep enemy shells at an arm's length.+However, should captains find themselves a touch closer to their foes, ''{{#var:ship_name}}'' possesses a potent deepwater torpedo armament. While they lose the ability to harm destroyers, these torpedoes are perfect for quickly taking down any other class of ship. They are the longest ranged torpedoes put on to an cruiser in World of Warships with a maximum range of 13.5 km, and are extremely stealthy while packing a sizeable punch. While it certainly isn't risk-free getting into the ranges required to use these torpedoes due to ''{{#var:ship_name}}''s’ relative fragility, they are a welcome addition to her arsenal... especially with the inclusion of her {{Torpedo Reload Booster}} consumable, that allows captains to launch a second salvo of torpedoes very quickly.
  
?However, should captains find themselves a touch closer to their foes, ''{{#var:ship_name}}'' possesses a potent deepwater torpedo armament. While they lose the ability to harm destroyers, these torpedoes are perfect for quickly taking down any other class of ship. They are the longest ranged torpedoes put onto a cruiser so far at 13.5km, and are extremely stealthy while packing a sizeable punch. While it certainly isn't risk-free getting into the ranges required to use these torpedoes due to ''{{#var:ship_name}}'s'' relitive fragility, they are a welcome addition to her arsenal—Especially with the inclusion of her {{Torpedo Reload Booster}} consumable, allowing captains to launch a second salvo of torpedoes very quickly. +Overall, ''{{#var:ship_name}}'' has an very high ceiling in terms of offensive firepower in exchange for not being overly stealthy or well-armored. She is very much a glass cannon, but one that will make her impact felt in any battle, whether she ultimately sinks or not.
  
 +{{AnnoWiki|content=
 +'''[https://forum.worldofwarships.com/topic/181335-premium-ship-review-117-irian/ LittleWhiteMouse's Premium Ship Review: Irian] from the NA forums'''}}
  
 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
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 Key skills for ''{{#var:ship_name}}'' commanders include [[Ship:Commander#Priority_Target|Priority Target]], [[Ship:Commander#Adrenaline_Rush|Adrenaline Rush]], [[Ship:Commander#Demolition_Expert|Demolition Expert]], and [[Ship:Commander#Inertia_Fuse_for_HE_Shells|Inertia Fuse for HE Shells]].  Key skills for ''{{#var:ship_name}}'' commanders include [[Ship:Commander#Priority_Target|Priority Target]], [[Ship:Commander#Adrenaline_Rush|Adrenaline Rush]], [[Ship:Commander#Demolition_Expert|Demolition Expert]], and [[Ship:Commander#Inertia_Fuse_for_HE_Shells|Inertia Fuse for HE Shells]].
  
?{{Commander Skills+{{Commander Skills 2
?| Priority Target = 3+<!-- This version enables a '0' rating. Use it for skills that have no effect (e.g. Improved Engines on a non-CV) or are detrimental to the ship. They should mirror what appears in the game client. -->
?| Preventative Maintenance = 2+| rating11 = 3 <!-- Priority Target -->
?| Expert Loader = 1+| rating12 = 2 <!-- Preventive Maint -->
?| Aircraft Servicing Expert = +| rating13 = 1 <!-- Expert Loader -->
?| Direction Center for Catapult Aircraft = +| rating14 = 0 <!-- Air Supremacy -->
?| Dogfighting Expert = +| rating15 = <!-- Direction Center for Fighters -->
?| Incoming Fire Alert = 2+| rating16 = 0 <!-- Improved Engine Boost -->
?| Evasive Maneuver = +| rating17 = 2 <!-- Incoming Fire Alert -->
 +| rating18 = 0 <!-- Last Gasp -->
  
?| High Alert = 1+| rating21 = 1 <!-- High Alert -->
?| Jack of All Trades = 2+| rating22 = 2 <!-- Jack of All Trades -->
?| Expert Marksman = 3+| rating23 = 3 <!-- Expert Marksman -->
?| Torpedo Acceleration = 1+| rating24 = 1 <!-- Torpedo Acceleration -->
?| Smoke Screen Expert = +| rating25 = <!-- Smoke Screen Expert -->
?| Expert Rear Gunner = +| rating26 = 0 <!-- Improved Engines -->
?| Adrenaline Rush = 3+| rating27 = 3 <!-- Adrenaline Rush -->
?| Last Stand = +| rating28 = <!-- Last Stand -->
  
?| Basics of Survivability = +| rating31 = <!-- Basics of Survivability -->
?| Survivability Expert = 1+| rating32 = 1 <!-- Survivability Expert-->
?| Torpedo Armament Expertise = 1+| rating33 = 1 <!-- Torpedo Armament Expertise-->
?| Emergency Takeoff = +| rating34 = 0 <!-- Aircraft Armor -->
?| Basic Firing Training = 2+| rating35 = 2 <!-- Basic Firing Training -->
?| Superintendent = 2+| rating36 = 2 <!-- Superintendent -->
?| Demolition Expert = 3+| rating37 = 3 <!-- Demolition Expert -->
?| Vigilance = +| rating38 = <!-- Vigilance -->
  
?| Manual Fire Control for Secondary Armament = +| rating41 = <!-- Manual Fire Control for Secondary Armament -->
?| Fire Prevention = +| rating42 = <!-- Fire Prevention -->
?| Inertia Fuse for HE Shells = 3+| rating43 = 3 <!-- Inertia Fuse for HE Shells -->
?| Air Supremacy = +| rating44 = 0 <!-- Sight Stabilization -->
?| Advanced Firing Training = 2+| rating45 = 2 <!-- Advanced Firing Training -->
?| Manual Fire Control for AA Armament = 2+| rating46 = <!-- Massive AA Fire -->
?| Radio Position Finding = +| rating47 = <!-- Radio Position Finding -->
?| Concealment Expert = 3+| rating48 = 3 <!-- Concealment Expert -->
 }} }}
  
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 * '''Slot 2:''' {{Hydroacoustic Search}} * '''Slot 2:''' {{Hydroacoustic Search}}
 * '''Slot 3:''' {{Torpedo Reload Booster}} * '''Slot 3:''' {{Torpedo Reload Booster}}
? 
?Captains are encouraged to equip Premium variants of the consumables to further improve ''{{#var:ship_name}}'''s performance in battle. 
  
 |Camouflage=<!-- write text about useful camouflage below --> |Camouflage=<!-- write text about useful camouflage below -->
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 ===Construction=== ===Construction===
 ''Ordzhonikidze'': ''Ordzhonikidze'':
?:Builder: Shipyard No.194, Leningrad, Soviet Union+:Builder: Shipyard No. 194; Leningrad, Soviet Union
 :Laid down: 19 October 1949 :Laid down: 19 October 1949
 :Launched: 17 September 1950 :Launched: 17 September 1950
?:Commissioned: 18 August 1952 +:Commissioned: 18 August 1952 <br>
?:Decommissioned: 11 July 1946 <br>+
 KRI ''Irian'' (201): KRI ''Irian'' (201):
 :Acquired: 5 August 1962 :Acquired: 5 August 1962
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 |Ref= <!-- write below --> |Ref= <!-- write below -->
 +# [https://en.wikipedia.org/wiki/Soviet_cruiser_Ordzhonikidze Sverdlov-class cruiser Soviet cruiser ''Ordzhonikidze'' - Wikipedia]
 +# [https://en.wikipedia.org/wiki/Sverdlov-class_cruiser ''Sverdlov''-class cruiser - Wikipedia]
  
 }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Revision as of 14:54, 12 May 2020

Irian
Irian_wows_main.jpg
Cruiser | Pan-Asia | Tier VIII
Tech Tree Position
Irian_icon_small.png
General
Purchase priceSpecial Doubloons
Hit Points41,200 
Main Battery
152 mm/57 B-38 on an MK-5-bis mount4 х 3 pcs.
Rate of Fire7.5 shots/min.
Reload Timesec.
Rotation Speed7.2 deg./sec.
180 Degree Turn Time25 sec.
Firing Range17.5 km.
Maximum Dispersion153 m.
HE ShellOFU-35 
Maximum HE Shell Damage2,200 
Chance of Fire on Target Caused by HE Shell12 %
Initial HE Shell Velocity950 m./s.
HE Shell Weight55 kg.
AP ShellAP-35 
Maximum AP Shell Damage3,300 
Initial AP Shell Velocity950 m./s.
AP Shell Weight55 kg.
Secondary Armament #1
100 mm/70 on an SM-5-1s mount6 х 2 pcs.
Firing Range6.6 km.
Rate of Fire15 shots/min.
Reload Timesec.
HE Shell100 mm HE-55 
Maximum HE Shell Damage1,400 
Initial HE Shell Velocity1000 m./s.
Chance of Fire on Target Caused by HE Shell%
Torpedo Tubes
533 mm Quintuple PTA-53-68-bis2 х 5 pcs.
Rate of Fire0.45 shots/min.
Reload Time133 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
TorpedoIDS_PZPT025_533_IRIAN 
Maximum Damage17,900 
Torpedo Speed69 knot
Torpedo Range13.5 km.
AA Defense
100 mm/70 on an SM-5-1s mount6 х 2 pcs.
. . . Average Damage per Second117 
. . . Firing Range5.01 km.
37 mm V-11 mount16 х 2 pcs.
. . . Average Damage per Second147.2 
. . . Firing Range3.51 km.
Maneuverability
Maximum Speed32.7 knot
Turning Circle Radius760 m.
Rudder Shift Time10.3 sec.
Concealment
Surface Detectability Range13.29 km.
Air Detectability Range7.44 km.
Battle Levels
12345678910
Wows_anno_flag_pan_asia.png
VIII
Ship_PZSC508_Irian.png
Special

Irian — Pan-Asian special premium Tier VIII cruiser.

Indonesia.png
This Project 68-bis light cruiser, built for the Soviet Navy, had good AA defenses and carried twelve 152 mm guns with a very long range of fire. In 1963, the ship joined the Indonesian Navy.

Irian was first released for sale worldwide with the release of Update 0.8.0 on 30 January 2019.


Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
152 mm/57 B-38 on an MK-5-bis mount7.5251532,200123,300 00
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Irian41,200131754616/62 00
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mark 170.51337.2 00
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
GFCS VIII mod. 10 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 121,000 hp32.7 00

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Hydroacoustic Search Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumables Modification 1

Player Opinion

Performance

Tier VIII Premium cruiser Irian is remarkably similar to her sister ship, Mikhail Kutuzov. A few key differences between the two exist, though. Irian is Pan-Asian for starters, and gains a better torpedo suite, along with the Torpedo Reload BoosterWhen used, torpedo reload time is significantly reduced. consumable in exchange for losing Mikhail Kutuzov’s Smoke GeneratorWhile active, generates a smoke screen that blocks line-of-sight for both enemies and teammates., Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased., and some of her range.

Irian owes the largest part of her offensive strength to the twelve 152mm guns she's packing. They have the classic Russian fast shell velocities and low firing arcs, making hitting targets even at the extreme limits of her 17.5 km range much easier than other, similarly armed ships. Unfortunately, the relatively low caliber of these shells necessitates using the commander skill Inertia Fuse for HE Shells to maximize her offense. It gives Irian the punch needed to do direct damage to many of the ships within her tier spread, a cost well worth the loss of fire chance. Be wary though: as with most other cruisers, Irian requires time to do damage with her guns, and is very vulnerable to return fire. Every moment spent spotted and shooting is time that the enemy team can fire back at her. Irian must be played with care, using her range and excellent shell ballistics to keep enemies at arm's length.

However, should captains find themselves a touch closer to their foes, Irian possesses a potent deepwater torpedo armament. While they lose the ability to harm destroyers, these torpedoes are perfect for quickly taking down any other class of ship. They are the longest ranged torpedoes put on to an cruiser in World of Warships with a maximum range of 13.5 km, and are extremely stealthy while packing a sizeable punch. While it certainly isn't risk-free getting into the ranges required to use these torpedoes due to Irians’ relative fragility, they are a welcome addition to her arsenal... especially with the inclusion of her Torpedo Reload BoosterWhen used, torpedo reload time is significantly reduced. consumable, that allows captains to launch a second salvo of torpedoes very quickly.

Overall, Irian has an very high ceiling in terms of offensive firepower in exchange for not being overly stealthy or well-armored. She is very much a glass cannon, but one that will make her impact felt in any battle, whether she ultimately sinks or not.


Pros:

  • Twelve long range, high velocity 152mm guns.
  • One quintuple-tube torpedo launchers on each side with, long range, and stealthy torpedoes.
  • Solid anti-aircraft suite.
  • Equips the Torpedo Reload BoosterWhen used, torpedo reload time is significantly reduced. consumable for quickly reloading her torpedoes.
  • Good base 12% fire chance on HE shells.

Cons:

  • Requires IFHE to deal direct damage to 32mm plating.
  • Lacks the vision-obscuring smoke of sister ship Mikhail Kutuzov and her smoke.
  • Very lightly armored; capable of taking damage from nearly any angle.
  • Ballistic performance of her guns makes utilizing islands as cover difficult.
  • Rudder shift time is very sub-par for her tier; as a result, she handles somewhat sluggishly.

Research

As a premium ship, Irian doesn't have any upgrades to research.

Optimal Configuration

Upgrades

The recommended upgrades for Irian are as follows:

Commander Skills

Key skills for Irian commanders include Priority Target, Adrenaline Rush, Demolition Expert, and Inertia Fuse for HE Shells.

Consumables

Irian can equip the following consumables:

Camouflage

As a premium ship, Irian comes included with Type 10 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.

Signals

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

References

  1. Sverdlov-class cruiser Soviet cruiser Ordzhonikidze - Wikipedia
  2. Sverdlov-class cruiser - Wikipedia
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Germany  I Hermelin • II Dresden • II EmdenDoubloons • III Kolberg • IV Karlsruhe • V Königsberg • VI Nürnberg • VI Admiral Graf SpeeDoubloons • VI LeipzigDoubloons • VI HSF Admiral Graf SpeeDoubloons • VII Yorck • VII MünchenDoubloons • VII WeimarDoubloons • VIII Admiral Hipper • VIII Prinz EugenDoubloons • VIII MainzDoubloons • VIII SchillDoubloons • VIII Mainz BDoubloons • VIII Cross of DornDoubloons • VIII Wiesbaden • IX Roon • IX SiegfriedDoubloons • IX ÄgirDoubloons • IX Admiral SchröderDoubloons • IX Roon CLRDoubloons • X Hindenburg •  Clausewitz 
Pan-Asia  I Chengan • III Ning HaiDoubloons • V Chungking • VI Rahmat • VI HuangheDoubloons • VII Chumphon • VIII Harbin • VIII IrianDoubloons • VIII WukongDoubloons • IX Sejong • IX DalianDoubloons • IX MengchongDoubloons • IX TianjinDoubloons • X Jinan 
Spain  I Júpiter • II Méndez Núñez • III Navarra • IV Almirante Cervera • V Galicia • VI Baleares • VI CanariasDoubloons • VII Asturias • VIII Cataluña • VIII NumanciaDoubloons • IX Andalucía • X Castilla 
Europe  I Gryf • VI ElliDoubloons 
Netherlands  I Van Kinsbergen • II Gelderland • III Java • IV De Ruyter • V Celebes • VI Kijkduin • VII Eendracht • VIII Haarlem • VIII De Zeven ProvinciënDoubloons • IX Johan de Witt • IX Van SpeijkDoubloons • X Gouden Leeuw • X Prins van Oranje 
Italy  I Eritrea • II Nino Bixio • III Taranto • IV Alberto di Giussano • V Raimondo Montecuccoli • V GenovaDoubloons • VI Trento • VI Duca d'AostaDoubloons • VII Zara • VII Duca degli AbruzziDoubloons • VII Francesco FerruccioDoubloons • VII GoriziaDoubloons • VIII Amalfi • IX Brindisi • IX MichelangeloDoubloons • X Venezia • X NapoliDoubloons • X Napoli BDoubloons •  Piemonte 
Commonwealth  I Sutlej • II Port Jackson • III Caradoc • IV Dunedin • V Delhi • VI Hobart • VI PerthDoubloons • VI MysoreDoubloons • VII Uganda • VIII Auckland • IX Encounter • IX HectorDoubloons • X Cerberus • X BrisbaneDoubloons 
Pan-America  I Hércules • II Almirante Barroso • II Almirante AbreuDoubloons • III Vicente Guerrero • IV Córdoba • V La Argentina • VI Almirante Cochrane • VII Coronel Bolognesi • VII Nueve de JulioDoubloons • VIII Ignacio Allende • VIII Almirante GrauDoubloons • IX Santander • X San Martín