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Revision as of 16:51, 5 September 2022
Added 0.11.8 changes
Revision as of 02:48, 21 September 2022
Ise Performance review, Pros and cons
Line 14:Line 14:
 3. Write a brief summary paragraph of 1-3 sentences highlighting the key takeaways from the paragraphs above. 3. Write a brief summary paragraph of 1-3 sentences highlighting the key takeaways from the paragraphs above.
 --> -->
?A hybrid battleship / carrier.+ 
 +''Ise'' is a unique hybrid battleship and aircraft carrier at tier VI. She carries torpedo bombers on her flight deck and features eight long-range 356mm main battery guns on her hull.
 + 
 +<h4>Armament:</h4>
 + 
 +''Ise'' is armed with eight 356mm/45 41st Year Type guns housed in 4 twin turrets. These are the same guns found on battleships ''[[Ship:Fuso|Fuso]]'' and ''[[Ship:Hyūga|Hyūga]]''. The difference is the lower salvo weight of 8 total shells per salvo and worse reload at 30 seconds base. While she fires the same shells, her theoretical AP/HE damage output is low. The mediocre dispersion of ''Fuso'' and ''Hyūga''’s shells are present on ''Ise'', except she does not get the salvo weight that usually makes up for the poor dispersion.
 +Due to her massive flight deck, her guns have horrible firing angles that expose her side as well as the weak flight deck. She has a high base firing range of 21km but does not gain access to a spotter plane.
 + 
 +''Ise'' is a hybrid battleship that gains access to aircraft, specifically Aichi M6A2 Seiran torpedo bombers. There are 4 planes per squadron that drop 2 torpedoes per plane, for 8 torpedoes in total. These planes have 1820 hp per plane and have a top speed of 140kts. These torpedoes deal minimal damage, with an alpha strike of 2767 damage and a 17% chance of flooding. For maximum damage efficiency, these torpedo bombers should be used on broadside targets to hit as many torpedoes as possible.
 + 
 +These planes are not only useful for dealing damage to distracted targets, but for spotting enemy ships. While the planes have minimal health, they can be used to spot capital ships from long distances and smaller targets for the limited period the planes are alive.
 + 
 +When using these torpedo bombers, players cannot manually control the hull of Ise and cannot use consumables during the squadron's flight period. The torpedo bombers have a 120s restoration time. This cooldown timer begins as soon as the planes are launched.
 + 
 +<h4>Hull:</h4>
 + 
 +''Ise''’s armor scheme is comparable to that of ''Hyūga''’s, just weaker in certain places. ''Ise''’s hull features a 26mm bow and stern, as well as 35mm deck armor. While her overall armor is good for her tier, there are many parts of her armor that function as shell traps that can suffer full penetrations. Her stern has been converted into a flight deck, which is entirely 26mm and features many flat areas without angles that allow full penetrations from AP shells.
 + 
 +While her armor prevents 356mm AP shells from overmatching (which protects her from most tier 6 battleships), higher caliber guns will overmatch her armor. Her large bow and flight deck allow high penetrating HE shells to damage her. Her citadel is below the waterline, however, it is not recommended to show large amounts of broadside.
 +Her hull has decent maximum concealment of 13.8km which allows her to play a bit closer to the enemy. While her armor is not particularly amazing, she has a good health pool of 58,700.
 + 
 +<h4>Maneuverability:</h4>
 + 
 +''Ise'' is a slow battleship with a base top speed of 24.5kts. Her rudder shift time and turning radius are decent, at 14.76s and 750m respectively. Positioning is important on ''Ise'' due to the poor top speed not allowing for fast relocation. However, thanks to her long range and access to torpedo bombers, her slow repositioning speed is not as much of a downside as it is to other battleships.
 + 
 +<h4>Anti-Aircraft:</h4>
 + 
 +''Ise''’s AA DPS is good for tier VI battleship AA. However, it is not enough to stop entire strikes from tier VI and VIII aircraft carriers. As with many ships, players must group up and overlap AA battery auras in order to discourage and stop repeated carrier strikes.
 + 
 +<h4>Battle Performance:</h4>
 + 
 +While ''Ise'' is a different type of battleship armed with aircraft and main armaments, she still plays like a traditional Japanese battleship. She provides medium to long-range fire support with the addition of torpedo bombers every 2 minutes. While the torpedoes do not deal much damage, they provide spotting to allied teammates as well as the potential for setting crossfires against distracted targets. The potential chance to flood targets will yield extra damage or put targets damage control on cooldown. Due to her mediocre armor scheme, no control of her hull during squadron flight time, and horrible firing angles, she is limited to medium and long-range fire support.
 + 
 +''Ise'' is a battleship with lower damage output from her main battery guns but greater battle impact with potential spotting and crossfire ability with her torpedo bombers.
 + 
  
 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
?* Some armor improvements over ''[[Fuso]]''.+* High HP pool
?* Guns have outstanding range at 21 km.+* Largest guns in the game with high penetration, alpha damage, and overmatch
?* Carries torpedo bombers to scout and attack like a carrier.+* Fast reload
?* Torpedo bombers have high speed for spotting.+* Decent AA DPS
?* Wide spread and numerous torpedoes allows to hunt Destroyers+ 
?* Decent AA +
  
 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
?* Questionable armor scheme, including shell traps below the flight deck.+* Large target
?* Carries the same guns as ''[[Fuso]]'' but with four fewer rifles.+* Large Citadel with cheek weakness
?* Horrible main battery firing angles due to the presence of the flight deck.+* Low salvo weight
?* Long cool down time for squadron.+* Slow turret traverse
?* Torpedo bomber squadrons are small at full strength of 4 planes.+ 
?* Aerial torpedoes do little damage.+
?* Commander may apply battleship skills only; no carrier skills.+
 <br /> <br />
 {{AnnoWiki|content='''[https://forum.worldofwarships.com/topic/239683-premium-ship-review-ise/ LittleWhiteMouse's Premium Ship Review: ''{{#var:ship_name}}''] from the NA forums'''}} {{AnnoWiki|content='''[https://forum.worldofwarships.com/topic/239683-premium-ship-review-ise/ LittleWhiteMouse's Premium Ship Review: ''{{#var:ship_name}}''] from the NA forums'''}}

Revision as of 02:48, 21 September 2022

Ise
Ise_wows_main.jpg
Battleship | Japan | Tier VI
Tech Tree Position
Ise_icon_small.png
General
Purchase priceSpecial Doubloons
Hit Points58,700 
Main Battery
356 mm/45 41st Year Type in a twin turret4 х 2 pcs.
Rate of Fireshots/min.
Reload Time30 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time45 sec.
Firing Range21.4 km.
Maximum Dispersion238 m.
HE Shell356 mm HE Type0 
Maximum HE Shell Damage5,700 
Chance of Fire on Target Caused by HE Shell25 %
Initial HE Shell Velocity805 m./s.
HE Shell Weight625 kg.
AP Shell356 mm AP Type91 
Maximum AP Shell Damage10,200 
Initial AP Shell Velocity775 m./s.
AP Shell Weight673.5 kg.
Secondary Armament #1
127 mm/40 Type 89 on a Model A1 mount8 х 2 pcs.
Firing Range4.96 km.
Rate of Fire12 shots/min.
Reload Timesec.
HE Shell127 mm HE Type0 
Maximum HE Shell Damage2,100 
Initial HE Shell Velocity725 m./s.
Chance of Fire on Target Caused by HE Shell%
AA Defense
127 mm/40 Type 89 on a Model A1 mount8 х 2 pcs.
. . . Average Damage per Second80.8 
. . . Firing Range5.01 km.
25 mm/60 Type 96 on a triple mount31 х 3 pcs.
. . . Average Damage per Second102.3 
. . . Firing Range2.49 km.
120 mm AA Rocket6 х 30 pcs.
. . . Average Damage per Second49.2 
. . . Firing Range4.8 km.
25 mm/60 Type 96 on a single mount11 х 1 pcs.
. . . Average Damage per Second19.8 
. . . Firing Range2.49 km.
Maneuverability
Maximum Speed24.5 knot
Turning Circle Radius750 m.
Rudder Shift Time14.8 sec.
Concealment
Surface Detectability Range15.36 km.
Air Detectability Range9.84 km.
Battle Levels
12345678910
Wows_anno_flag_japan.png
VI
Ship_PJSB526_Ise.png
Special

Ise — Japanese special premium Tier VI battleship.

During the development of the Fusō class, military experience and new requirements for fleet management were taken into account, and new positioning of the artillery simplified fire control. By the beginning of World War II, Ise had become obsolete. After Japan suffered significant aircraft carrier losses in the Battle of Midway, Ise was rebuilt as a hybrid battleship-aircraft carrier. Her rear group of turrets was replaced by a flight deck. In 1944, she participated in the Battle of Cape Engaño. In July 1945, Ise was sunk by American bombers near Ondo Seto island.

Ise was released for sale on 4 June 2021.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
356 mm/45 41st Year Type in a twin turret2452385,7002510,200 00
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Ise58,700163054811/31/6/8 00
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Type6 mod. 10 00
Torpedo Bombers Maximum Torpedo Damage
(HP)
Speed
(knot)
Hit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
Aichi M6A2 Seiran2,7671221,820 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 80,000 hp24.5 00

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
Air Groups Modification 3

Player Opinion

Performance

Ise is a unique hybrid battleship and aircraft carrier at tier VI. She carries torpedo bombers on her flight deck and features eight long-range 356mm main battery guns on her hull.

Armament:

Ise is armed with eight 356mm/45 41st Year Type guns housed in 4 twin turrets. These are the same guns found on battleships Fuso and Hyūga. The difference is the lower salvo weight of 8 total shells per salvo and worse reload at 30 seconds base. While she fires the same shells, her theoretical AP/HE damage output is low. The mediocre dispersion of Fuso and Hyūga’s shells are present on Ise, except she does not get the salvo weight that usually makes up for the poor dispersion. Due to her massive flight deck, her guns have horrible firing angles that expose her side as well as the weak flight deck. She has a high base firing range of 21km but does not gain access to a spotter plane.

Ise is a hybrid battleship that gains access to aircraft, specifically Aichi M6A2 Seiran torpedo bombers. There are 4 planes per squadron that drop 2 torpedoes per plane, for 8 torpedoes in total. These planes have 1820 hp per plane and have a top speed of 140kts. These torpedoes deal minimal damage, with an alpha strike of 2767 damage and a 17% chance of flooding. For maximum damage efficiency, these torpedo bombers should be used on broadside targets to hit as many torpedoes as possible.

These planes are not only useful for dealing damage to distracted targets, but for spotting enemy ships. While the planes have minimal health, they can be used to spot capital ships from long distances and smaller targets for the limited period the planes are alive.

When using these torpedo bombers, players cannot manually control the hull of Ise and cannot use consumables during the squadron's flight period. The torpedo bombers have a 120s restoration time. This cooldown timer begins as soon as the planes are launched.

Hull:

Ise’s armor scheme is comparable to that of Hyūga’s, just weaker in certain places. Ise’s hull features a 26mm bow and stern, as well as 35mm deck armor. While her overall armor is good for her tier, there are many parts of her armor that function as shell traps that can suffer full penetrations. Her stern has been converted into a flight deck, which is entirely 26mm and features many flat areas without angles that allow full penetrations from AP shells.

While her armor prevents 356mm AP shells from overmatching (which protects her from most tier 6 battleships), higher caliber guns will overmatch her armor. Her large bow and flight deck allow high penetrating HE shells to damage her. Her citadel is below the waterline, however, it is not recommended to show large amounts of broadside. Her hull has decent maximum concealment of 13.8km which allows her to play a bit closer to the enemy. While her armor is not particularly amazing, she has a good health pool of 58,700.

Maneuverability:

Ise is a slow battleship with a base top speed of 24.5kts. Her rudder shift time and turning radius are decent, at 14.76s and 750m respectively. Positioning is important on Ise due to the poor top speed not allowing for fast relocation. However, thanks to her long range and access to torpedo bombers, her slow repositioning speed is not as much of a downside as it is to other battleships.

Anti-Aircraft:

Ise’s AA DPS is good for tier VI battleship AA. However, it is not enough to stop entire strikes from tier VI and VIII aircraft carriers. As with many ships, players must group up and overlap AA battery auras in order to discourage and stop repeated carrier strikes.

Battle Performance:

While Ise is a different type of battleship armed with aircraft and main armaments, she still plays like a traditional Japanese battleship. She provides medium to long-range fire support with the addition of torpedo bombers every 2 minutes. While the torpedoes do not deal much damage, they provide spotting to allied teammates as well as the potential for setting crossfires against distracted targets. The potential chance to flood targets will yield extra damage or put targets damage control on cooldown. Due to her mediocre armor scheme, no control of her hull during squadron flight time, and horrible firing angles, she is limited to medium and long-range fire support.

Ise is a battleship with lower damage output from her main battery guns but greater battle impact with potential spotting and crossfire ability with her torpedo bombers.

Pros:

  • High HP pool
  • Largest guns in the game with high penetration, alpha damage, and overmatch
  • Fast reload
  • Decent AA DPS

Cons:

Research

As a premium ship, Ise has no upgrades to research.

Optimal Configuration

Upgrades

Recommended upgrades for Ise:

In Slot 3 take Aiming Systems Mod only if the commander has the Grease the Gears skill. Otherwise take Main Battery Modification 2 : +15% to main battery traverse speed.. Mounting MBM2 together with the skill is also reasonable.

In Slot 4 Steering Gears Modification 1 : -20% rudder shift time. might help turning to allow the main battery to respond to a surprise in the aft quadrants.

Commander Skills

The recommended skills are the same as those for Fuso — maximum survivability — since no carrier skill applies to Ise.

Consumables

Ise equips the following consumables:

Ise's aircraft squadrons have no squadron Consumables, such as Patrol Fighters.

Camouflage

As a premium ship, Ise comes with Default permanent camouflage and a set of permanent combat bonuses.

Signals

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

References


Ship Change Log

See here for links to Update notes.

  • Available for testing by supertesters in the game starting from Update 0.9.10.

Testing Changes

  • DevBlog 84:
    • Preliminary characteristics.
  • DevBlog 99:
    • Squadron reload time increased from 120 to 180 s.
  • DevBlog 119:
    • Squadron now starts the battle on reload cooldown, rather than being available immediately.
  • DevBlog 135:
    • Squadron reload time decreased from 180 to 120 s.
    • Size of attacking flight increased from 3 to 4.
    • Aircraft per squadron increased from 3 to 4.
  • DevBlog 145:
    • Torpedo bomber parameters changed:
      • Cruise speed decreased from 135 to 122 knots.
      • Hitpoints increased from 1,670 to 1,820.
  • First appeared on sale in Update 0.10.4.
  • Update 0.10.5:
    • Fixed a bug due to which torpedo bombers twitched during takeoff.
  • Update 0.10.10:
    • Minor fixes to geometry and textures of the ship.
  • Update 0.11.1:
    • Incorrect aiming angles of the third turret were fixed.
  • Update 0.11.8
    • Minor fixes to geometry and textures of the ship.

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