Ishizuchi
Revision as of 20:49, 28 May 2016 Transferring content, with some editing, from previous article on Ishizuchi (https://wiki.wargaming.net/en/Ship:PJSB008_Ishizuchi_1921) | Revision as of 16:58, 12 April 2021 | |||
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|Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |||
+ | One of the draft designs for a battlecruiser of the Imperial Japanese Navy that subsequently materialized as the ''[[Kongo]]'' class. The ship had a high speed and an impressive artillery. The arrangement of main turrets allowed her to fire a full broadside with all main battery guns. The known drawback of the ship's design was a very weak horizontal armor.<!-- <br><br>{{Model3DViewer|93183bfa50474b28b5ea9d19659ca543}}--> | |||
|Performance=<!-- write text about performance in battles below --> | |Performance=<!-- write text about performance in battles below --> | |||
? | + | ''Ishizuchi'', while marketed as a Tier IV battleship, might properly be called a battlecruiser. She features quite good maneuverability and speed for a battleship, but her armor simply cannot take the punishment of her contemporaries like ''[[Kaiser]]'' or ''[[Wyoming]]''. At first glance, she heavily resembles the Tier V ''[[Kongo]]'', which is largely correct: ''Ishizuchi'' is essentially a ''[[Kongo]]'' prototype. She '''looks''' a lot like her Tier V cousin, but that's where the similarities end. ''Ishizuchi'' has a bearable rudder shift time of less than 13 seconds and a top speed bordering 28 knots, making her one of the faster battleships in the game. She also features five (5) twin-gun turrets containing decent 305mm guns. Unfortunately, she suffers from absolutely terrible anti-aircraft defenses and almost no armor, meaning she must be careful and look at the map often for torpedo bombers and enemy battleships. | ||
+ | ||||
+ | Her 305mm armor-piercing rounds will also give players some headaches. Don't expect them to reliably penetrate enemy battleships; hilariously, she is better off firing high explosive rounds at enemy battlewagons. With a 32% base fire chance out of her HE shells, she can reliably light enemy battleships on fire and keep them burning for extended periods of time. Thankfully, her AP rounds are perfectly serviceable against enemy cruisers, due to a low chance of overpenatrating the citadel. | |||
|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |||
? | * Great maneuverability for a battleship | + | * Great maneuverability for a battleship. | |
? | * | + | * Good health pool for her tier at nearly 50,000 hit points. | |
? | * | + | * Best-in-tier reload time of 25 seconds on her main battery. | |
? | * | + | * Excellent HE shell performance for her tier. | |
+ | * Better-than-average turret traverse for IJN battleships | |||
+ | * Range is good for a battleship of her tier at 15.3 km | |||
+ | * Lots of secondary guns; destroyers trying to close with her will get a nasty surprise. Unusual for a battleship, her excellent HE performance and heavy secondary battery make her an effective destroyer hunter. | |||
+ | * 305mm guns deadly to cruisers. | |||
|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |||
? | * Terrible anti- | + | * Terrible anti-aircraft suite. | |
? | * Paper-thin armor | + | * Paper-thin armor; most battleships and some cruisers can penetrate her main armor belt. | |
? | * 305mm AP shells | + | * 305mm AP shells are defective historically, and shatter on practically everything. | |
? | * | + | * High surface-detection of over 15 km. | |
+ | * Abysmal Anti-torpedo protection. | |||
+ | * Easily citadeled between the #3 and #4 turrets due to a raised citadel. | |||
+ | <br /> | |||
+ | {{AnnoWiki|content='''[https://forum.worldofwarships.com/index.php?/topic/78017-premium-ship-review-ishizuchi-20/ LittleWhiteMouse's Premium Ship Review: Ishizuchi] from the NA forums'''}} | |||
|Research=<!-- write text about priority sequence of research below --> | |Research=<!-- write text about priority sequence of research below --> | |||
+ | As a premium ship, ''Ishizuchi'' doesn't have any upgrades to research. | |||
+ | ||||
+ | |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> | |||
+ | ||||
+ | |Upgrades=<!-- write text about best upgrades below --> | |||
+ | The recommended upgrades for ''{{#var:ship_name}}'' are as follows: | |||
+ | * '''Slot 1''': {{Main Armaments Modification 1}}<nowiki>*</nowiki> | |||
+ | * '''Slot 2''': {{Damage Control System Modification 1}} | |||
+ | ||||
+ | '''Slot 1''' provides players with the first option in choosing a desired role. Typically, '''Main Armaments Modification 1''' is recommended to provide additional survivability to the main battery, but players who desire to specialize in the secondary armament should choose {{Auxiliary Armaments Modification 1}}. | |||
+ | ||||
+ | ||||
+ | |CommanderSkills=<!-- write text about best set of Commander Skills below --> | |||
+ | The following information is provided for players who wish to create a permanent captain for the ship. Those players who are retraining captains or using the ship to gain extra experience for a captain should consult the page relevant to the ship to which the captain will be assigned. | |||
+ | Be aware that ''Manual Fire Control for Secondary Armament'' does '''not''' provide the accuracy bonus it does to ships of tier 7 and up; it may be better to not have it. | |||
+ | ||||
+ | {{Commander Skills 3 BB | |||
+ | | rating11 = <!-- Gun Feeder --> | |||
+ | | rating12 = <!-- Pyrotechnician --> | |||
+ | | rating13 = <!-- Consumables Specialist --> | |||
+ | | rating14 = 2 <!-- Emergency Repair Specialist --> | |||
+ | | rating15 = <!-- Incoming Fire Alert --> | |||
+ | | rating16 = <!-- Preventive Maintenance --> | |||
+ | ||||
+ | | rating21 = 2 <!-- Grease the Gears --> | |||
+ | | rating22 = <!-- Inertial Fuse for HE Shells --> | |||
+ | | rating23 = <!-- Consumables Enhancements --> | |||
+ | | rating24 = 2 <!-- Vigilance --> | |||
+ | | rating25 = 2 <!-- Priority Target --> | |||
+ | | rating26 = <!-- AA Gunner --> | |||
+ | ||||
+ | | rating31 = <!-- Super-Heavy AP Shells --> | |||
+ | | rating32 = <!-- Long-Range Secondary Battery Shells --> | |||
+ | | rating33 = 2 <!-- Adrenaline Rush --> | |||
+ | | rating34 = 2 <!-- Basics of Survivability --> | |||
+ | | rating35 = <!-- Enhanced Anti-Torpedo Protection --> | |||
+ | | rating36 = <!-- Expert AA Marksman --> | |||
+ | ||||
+ | | rating41 = <!-- Dead Eye --> | |||
+ | | rating42 = <!-- Improved Secondary Battery Aiming --> | |||
+ | | rating43 = <!-- Close Quarters Combat --> | |||
+ | | rating44 = 2 <!-- Emergency Repair Expert --> | |||
+ | | rating45 = <!-- Concealment Expert --> | |||
+ | | rating46 = 2 <!-- Fire Prevention Expert --> | |||
+ | }} | |||
+ | ||||
+ | ||||
+ | |Consumables=<!-- write text about selection of Consumables below --> | |||
+ | ''Ishizuchi'' equips the following consumables: | |||
+ | * '''Slot 1:''' {{Damage Control Party}} | |||
+ | * '''Slot 2:''' {{Repair Party}} | |||
+ | ||||
+ | |Camouflage=<!-- write text about useful camouflage below --> | |||
+ | As a premium ship, ''Ishizuchi'' comes included with [[Ship:Camouflage#Premium_Camouflage|Type 9 camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, and increases the amount of experience she earns. | |||
+ | ||||
+ | |Signals=<!-- write text about best set of signals below --> | |||
+ | ''Ishizuchi'' is able to mount 21 flags simultaneously. | |||
+ | * Survivability flags are highly recommended in order to mitigate the damage she will receive in battle. | |||
+ | * Economy flags are somewhat recommended to boost the returns gained from a premium vessel, but could be used more effectively with higher-tier premium vessels. | |||
+ | * Flags that buff HE-fire chance are recommended in order to maximize on ''Ishizuchi's'' potent HE shells and fearsome fire-chance. | |||
+ | * ''Sierra Mike'' is favourably recommended in order to maximize on ''Ishizuchi's'' battlecruiser top speed. | |||
+ | ||||
+ | {{Signal Flags | |||
+ | | Hotel Yankee = | |||
+ | | Juliet Charlie = 1 | |||
+ | | November Foxtrot = 3 | |||
+ | | Zulu = 2 | |||
+ | | Juliet Yankee Bissotwo = 2 | |||
+ | | India Delta = 3 | |||
+ | ||||
+ | | India Yankee = 3 | |||
+ | | November Echo Setteseven = | |||
+ | | Zulu Hotel = 1 | |||
+ | | India Bravo Terrathree = 1 | |||
+ | | Sierra Mike = 3 | |||
+ | | Victor Lima = 2 | |||
+ | ||||
+ | | Mike Yankee Soxisix = | |||
+ | | Papa Papa = | |||
+ | | India X-Ray = 2 | |||
+ | | Equal Speed Charlie London = 1 | |||
+ | | Juliet Whiskey Unaone = | |||
+ | | Dragon Flag = 2 | |||
+ | }} | |||
+ | ||||
|Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with template {{!}} --><gallery> | |Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with template {{!}} --><gallery> | |||
+ | Ishizuchi.jpg|Forward oblique-profile | |||
+ | Ishizuchi2.jpg|Rearward oblique-profile | |||
+ | Ishizuchi3.jpg|Silhouette of quarterdeck and aft turrets | |||
+ | Ishizuchi4.jpg|Close-up of the forward turrets and superstructure | |||
+ | Ishizuchi5.jpg|Top-view silhouette | |||
+ | </gallery> | |||
+ | ||||
+ | |History=<!-- write text below --> | |||
+ | The ''Ishizuchi'' (石鎚, named after Mount Ishizuchi) is based off of Vickers Design 472 which is the originally accepted design for the ''[[Kongo]]''-class of battlecruisers. After the rejection of B-39, B-40, and B-41 designs, Sir George Thurston redesigned the draft in 1911 in order to create Design 472 (known to the Japanese as B-46). This design was accepted and was laid down on January 11, 1911 in Barrow-in-Furness, Britain. The original design called for ten 305mm/45 guns mounted in five twin turrets, however, after being urged by Commander Kato Hirohasu and witnessing gun trials, the Japanese Navy made the decision on November 29, 1911 to alter the design to fit eight of the new 360mm/45 gun in four double turrets. These alterations were completed successfully and the ship was launched on May 18, 1912, and was christened ''[[Kongo]]''. | |||
? | + | The name "Ishizuchi" was given to the design by Wargaming in accordance with the Imperial Japanese tradition to name battlecruisers after mountains. | ||
? | + | ===Historical Inaccuracies=== | ||
+ | * No ship in the Imperial Japanese Navy was ever named ''Ishizuchi''. | |||
+ | |HistoricalGallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with template {{!}} --> | |||
+ | <gallery> | |||
+ | Ishizuchi_02.jpg|Vickers Design 472. | |||
+ | Ishizuchi_01.jpg|Vickers Design 472 cross section. | |||
</gallery>|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. --> | </gallery>|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. --> | |||
Revision as of 16:58, 12 April 2021
305 mm/45 41st Year Type in a twin turret5 х 2 pcs. |
Rate of Fire2.4 shots/min. |
Reload Time25 sec. |
Rotation Speed4.3 deg./sec. |
180 Degree Turn Time41.86 sec. |
Firing Range15.3 km. |
Maximum Dispersion194 m. |
HE Shell305 mm HE Mk2a |
Maximum HE Shell Damage5,200 |
Chance of Fire on Target Caused by HE Shell32 % |
Initial HE Shell Velocity831 m./s. |
HE Shell Weight386 kg. |
AP Shell305 mm AP Mk6 |
Maximum AP Shell Damage8,000 |
Initial AP Shell Velocity831 m./s. |
AP Shell Weight386 kg. |
152 mm/50 41st Year Type on a casemate mount16 х 1 pcs. |
Firing Range4 km. |
Rate of Fire6 shots/min. |
Reload Time10 sec. |
HE Shell152 mm HE Type4 |
Maximum HE Shell Damage2,500 |
Initial HE Shell Velocity825 m./s. |
Chance of Fire on Target Caused by HE Shell9 % |
76 mm /40 3rd Year Type on a single mount6 х 1 pcs. |
Firing Range4 km. |
Rate of Fire17.14 shots/min. |
Reload Time3.5 sec. |
HE Shell76 mm HE Mk2 |
Maximum HE Shell Damage1,300 |
Initial HE Shell Velocity680 m./s. |
Chance of Fire on Target Caused by HE Shell5 % |
76 mm /40 3rd Year Type on a single mount6 х 1 pcs. |
. . . Average Damage per Second9.6 |
. . . Firing Range3 km. |
Maximum Speed27.5 knot |
Turning Circle Radius740 m. |
Rudder Shift Time12.9 sec. |
Surface Detectability Range14.74 km. |
Air Detectability Range8.93 km. |
Ishizuchi — Japanese premium Tier IV battleship.
One of the draft designs for a battlecruiser of the Imperial Japanese Navy that subsequently materialized as the Kongo class. The ship had a high speed and an impressive artillery. The arrangement of main turrets allowed her to fire a full broadside with all main battery guns. The known drawback of the ship's design was a very weak horizontal armor.
Modules
Hit Points (HP) | Armor (mm) | Armor (mm) | Main Turrets (pcs.) | Secondary Gun Turrets (pcs.) | AA Mounts (pcs.) | Torpedo Tubes (pcs.) | Hangar Capacity (pcs.) |
Research price (exp) |
Purchase price () | ||
---|---|---|---|---|---|---|---|---|---|---|---|
Ishizuchi | 45,700 | 13 | 254 | 5 | 6/16 | 6 | 0 | 0 |
Compatible Upgrades
Slot 1 |
||||
---|---|---|---|---|
Slot 2 |
Player Opinion
Performance
Ishizuchi, while marketed as a Tier IV battleship, might properly be called a battlecruiser. She features quite good maneuverability and speed for a battleship, but her armor simply cannot take the punishment of her contemporaries like Kaiser or Wyoming. At first glance, she heavily resembles the Tier V Kongo, which is largely correct: Ishizuchi is essentially a Kongo prototype. She looks a lot like her Tier V cousin, but that's where the similarities end. Ishizuchi has a bearable rudder shift time of less than 13 seconds and a top speed bordering 28 knots, making her one of the faster battleships in the game. She also features five (5) twin-gun turrets containing decent 305mm guns. Unfortunately, she suffers from absolutely terrible anti-aircraft defenses and almost no armor, meaning she must be careful and look at the map often for torpedo bombers and enemy battleships.
Her 305mm armor-piercing rounds will also give players some headaches. Don't expect them to reliably penetrate enemy battleships; hilariously, she is better off firing high explosive rounds at enemy battlewagons. With a 32% base fire chance out of her HE shells, she can reliably light enemy battleships on fire and keep them burning for extended periods of time. Thankfully, her AP rounds are perfectly serviceable against enemy cruisers, due to a low chance of overpenatrating the citadel.Pros:
- Great maneuverability for a battleship.
- Good health pool for her tier at nearly 50,000 hit points.
- Best-in-tier reload time of 25 seconds on her main battery.
- Excellent HE shell performance for her tier.
- Better-than-average turret traverse for IJN battleships
- Range is good for a battleship of her tier at 15.3 km
- Lots of secondary guns; destroyers trying to close with her will get a nasty surprise. Unusual for a battleship, her excellent HE performance and heavy secondary battery make her an effective destroyer hunter.
- 305mm guns deadly to cruisers.
Cons:
- Terrible anti-aircraft suite.
- Paper-thin armor; most battleships and some cruisers can penetrate her main armor belt.
- 305mm AP shells are defective historically, and shatter on practically everything.
- High surface-detection of over 15 km.
- Abysmal Anti-torpedo protection.
- Easily citadeled between the #3 and #4 turrets due to a raised citadel.
LittleWhiteMouse's Premium Ship Review: Ishizuchi from the NA forums
Research
Optimal Configuration
Upgrades
The recommended upgrades for Ishizuchi are as follows:
- Slot 1: Main Armaments Modification 1 *
- Slot 2: Damage Control System Modification 1
Slot 1 provides players with the first option in choosing a desired role. Typically, Main Armaments Modification 1 is recommended to provide additional survivability to the main battery, but players who desire to specialize in the secondary armament should choose Auxiliary Armaments Modification 1 .
Commander Skills
The following information is provided for players who wish to create a permanent captain for the ship. Those players who are retraining captains or using the ship to gain extra experience for a captain should consult the page relevant to the ship to which the captain will be assigned. Be aware that Manual Fire Control for Secondary Armament does not provide the accuracy bonus it does to ships of tier 7 and up; it may be better to not have it.
Recommended Commander Skills | ||||||
---|---|---|---|---|---|---|
Cost (points) |
Attack | Defense | ||||
1 |
|
|
|
★★ |
|
|
2 |
★★ |
|
|
★★ |
★★ |
|
3 |
|
|
★★ |
★★ |
|
|
4 |
|
|
|
★★ |
|
★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful |
Consumables
Ishizuchi equips the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Repair Party
Camouflage
As a premium ship, Ishizuchi comes included with Type 9 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, and increases the amount of experience she earns.
Signals
Ishizuchi is able to mount 21 flags simultaneously.
- Survivability flags are highly recommended in order to mitigate the damage she will receive in battle.
- Economy flags are somewhat recommended to boost the returns gained from a premium vessel, but could be used more effectively with higher-tier premium vessels.
- Flags that buff HE-fire chance are recommended in order to maximize on Ishizuchi's potent HE shells and fearsome fire-chance.
- Sierra Mike is favourably recommended in order to maximize on Ishizuchi's battlecruiser top speed.
Recommended Signal Flags | |||||
---|---|---|---|---|---|
Combat | |||||
★ |
★★ |
★★★ |
|
★★ |
★★ |
|
|
|
★★★ |
★★★ |
★★★ |
|
|
Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery