Isokaze
Revision as of 04:27, 6 December 2016 | Revision as of 17:49, 7 July 2020 Blank IFHE | |||
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|Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |||
+ | Developed from the ''[[Umikaze]]'' class. Unlike her predecessor, ''Isokaze'' had increased displacement and enhanced torpedo armament. The ship's artillery, though sufficiently powerful, had a low rate of fire which was typical of all Japanese destroyers.<br><br>{{Model3DViewer|37ba2b0054854dec836ba15f5ad6c43f}} | |||
|Performance=<!-- write text about performance in battles below --> | |Performance=<!-- write text about performance in battles below --> | |||
|Research=<!-- write text about priority sequence of research below --> | |Research=<!-- write text about priority sequence of research below --> | |||
? | + | Research progression is dependent on personal playstyle.<br /> | ||
? | + | Upgrade to the B hull first as it increases hit points by 1,300, adds 1 main turret, and decreases rudder shift time by 1.3s.<br /> | ||
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? | + | For players who prefer a torpedo-based playstyle, upgrade the torpedoes next. The torpedo upgrade gives the torpedoes more damage in exchange for a slightly longer cooldown.<br /> | ||
+ | For players who prefer a gunboat-based playstyle, go for the Gun Fire Control System upgrade next. The range upgrade gives the guns an additional 0.8km firing range.<br /> | |||
+ | Once the first two modules are researched, research the one remaining module.<br /> | |||
|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |||
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|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> | |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> | |||
+ | ||||
+ | *Slot 1 - {{Magazine Modification 1}} may seem tempting here, but the signal [[Ship:Flags#Juliet Charlie|Juliet Charlie]] {{Juliet Charlie|Size=18px}} accomplishes the same thing. Prefer {{Main Armaments Modification 1}} to preserve the torpedo tubes as long as possible. | |||
+ | *Slot 2 - Give a slight preference to {{Propulsion Modification 1}} over {{Steering Gears Modification 1}}, though without the [[Ship:Commander Skills#Last Stand|Last Stand]] skill, both are equally desperate. | |||
|CommanderSkills=<!-- write text about best set of Commander Skills below --> | |CommanderSkills=<!-- write text about best set of Commander Skills below --> | |||
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? | | | + | {{Commander Skills 2 | |
? | | | + | <!-- This version enables a '0' rating. Use it for skills that have no effect (e.g. Improved Engines on a non-CV) or are detrimental to the ship. They should mirror what appears in the game client. --> | |
? | | | + | | rating11 = 1 <!-- Priority Target --> | |
? | | Incoming Fire Alert | + | | rating12 = 3 <!-- Preventive Maint --> | |
? | | | + | | rating13 = <!-- Expert Loader --> | |
+ | | rating14 = 0 <!-- Air Supremacy --> | |||
+ | | rating15 = 0 <!-- Direction Center for Fighters --> | |||
+ | | rating16 = 0 <!-- Improved Engine Boost --> | |||
+ | | rating17 = 1 <!-- Incoming Fire Alert --> | |||
+ | | rating18 = 0 <!-- Last Gasp --> | |||
? | | | + | | rating21 = 1 <!-- High Alert --> | |
? | + | | rating22 = 2 <!-- Jack of All Trades --> | ||
? | | | + | | rating23 = 1 <!-- Expert Marksman --> | |
? | | | + | | rating24 = 1 <!-- Torpedo Acceleration --> | |
? | | | + | | rating25 = 1 <!-- Smoke Screen Expert --> | |
+ | | rating26 = 0 <!-- Improved Engines --> | |||
+ | | rating27 = 2 <!-- Adrenaline Rush --> | |||
+ | | rating28 = 3 <!-- Last Stand --> | |||
? | | | + | | rating31 = 2 <!-- Basics of Survivability --> | |
? | | | + | | rating32 = <!-- Survivability Expert--> | |
? | + | | rating33 = 2 <!-- Torpedo Armament Expertise--> | ||
? | | Aircraft | + | | rating34 = 0 <!-- Aircraft Armor --> | |
? | | | + | | rating35 = <!-- Basic Firing Training --> | |
+ | | rating36 = 3 <!-- Superintendent --> | |||
+ | | rating37 = <!-- Demolition Expert --> | |||
+ | | rating38 = 1 <!-- Vigilance --> | |||
? | | | + | | rating41 = <!-- Manual Fire Control for Secondary Armament --> | |
? | + | | rating42 = <!-- Fire Prevention --> | ||
? | | | + | | rating43 = <!-- Inertia Fuse for HE Shells --> | |
? | | | + | | rating44 = 0 <!-- Sight Stabilization --> | |
? | | | + | | rating45 = 2 <!-- Advanced Firing Training --> | |
? | | | + | | rating46 = <!-- Massive AA Fire --> | |
+ | | rating47 = 2 <!-- Radio Position Finding --> | |||
+ | | rating48 = 3 <!-- Concealment Expert --> | |||
}} | }} | |||
? | |Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | + | |Consumables=<!-- write text about selection of Consumables below --> | |
+ | ''{{#var:ship_name}}'' can equip the following consumables: | |||
+ | * '''Slot 1:''' {{Damage Control Party}} | |||
+ | * '''Slot 2:''' {{Smoke Generator}} | |||
+ | * '''Slot 3:''' {{Engine Boost}} | |||
+ | ||||
+ | |Camouflage=<!-- write text about useful camouflage below --> | |||
+ | [[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectability range. | |||
+ | ||||
+ | |Signals=<!-- write text about best set of signals below --> | |||
+ | ||||
+ | {{Signal Flags | |||
+ | | November Echo Setteseven = | |||
+ | | Mike Yankee Soxisix = | |||
+ | | India X-Ray = 2 | |||
+ | | Juliet Whiskey Unaone = 3 | |||
+ | | Victor Lima = 2 | |||
+ | | Hotel Yankee = | |||
+ | ||||
+ | | November Foxtrot = | |||
+ | | Sierra Mike = 2 | |||
+ | | India Delta = | |||
+ | | Juliet Yankee Bissotwo = | |||
+ | | India Yankee = | |||
+ | | Juliet Charlie = 1 | |||
+ | ||||
+ | | Zulu = | |||
+ | | India Bravo Terrathree = | |||
+ | | Equal Speed Charlie London = 3 | |||
+ | | Zulu Hotel = 1 | |||
+ | | Papa Papa = | |||
+ | ||||
+ | | Wyvern = | |||
+ | | Red Dragon = | |||
+ | | Dragon Flag = 1 | |||
+ | | Ouroboros = | |||
+ | | Hydra = | |||
+ | }} | |||
+ | ||||
+ | |Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | --><gallery> | |||
File:IsokazeStart.png|''Isokaze'' sets sail. | File:IsokazeStart.png|''Isokaze'' sets sail. | |||
File:IsokazeFire.png|''Isokaze'' engages an enemy [[ship:Emerald|''Emerald'']]. | File:IsokazeFire.png|''Isokaze'' engages an enemy [[ship:Emerald|''Emerald'']]. | |||
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File:IsokazeNearMiss.png| Shells from an enemy [[ship:Kaiser|''Kaiser'']] nearly hit the destroyer. | File:IsokazeNearMiss.png| Shells from an enemy [[ship:Kaiser|''Kaiser'']] nearly hit the destroyer. | |||
? | </gallery> | + | </gallery> | |
? | + | |||
+ | |History=<!-- write text below --> | |||
+ | <div class="thumb tright"> | |||
+ | {{AnnoWiki|content= | |||
+ | <h3>Construction</h3> | |||
:Kure Naval Yard; Kure, Japan<br /> | :Kure Naval Yard; Kure, Japan<br /> | |||
:Laid down: 5 April 1916<br /> | :Laid down: 5 April 1916<br /> | |||
:Launched: 5 October 1916<br /> | :Launched: 5 October 1916<br /> | |||
:Commissioned: 28 February 1917 | :Commissioned: 28 February 1917 | |||
? | + | ---- | ||
====Specifications==== | ====Specifications==== | |||
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:1,227tons displacement, standard<br /> | :1,227tons displacement, standard<br /> | |||
:96.9m length<br /> | :96.9m length<br /> | |||
:8.5m beam<br /> | :8.5m beam<br /> | |||
:2.8m draft (mean) | :2.8m draft (mean) | |||
? | + | ---- | ||
====Machinery==== | ====Machinery==== | |||
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:5 boilers, 3 turbines | :5 boilers, 3 turbines | |||
? | + | ---- | ||
====Performance==== | ====Performance==== | |||
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:34knts at 27,000shp<br /> | :34knts at 27,000shp<br /> | |||
:3,360nm at 14knts | :3,360nm at 14knts | |||
? | + | ---- | ||
====Armament==== | ====Armament==== | |||
+ | =====Main===== | |||
+ | :Four (4x1) 120mm guns | |||
+ | =====Torpedoes===== | |||
+ | :Six (3x2) 457mm torpedo tubes | |||
+ | }} | |||
+ | </div> | |||
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===History=== | ===History=== | |||
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Armament was increased over the previous classes, with four QF 4.7 inch Gun Mk I - IV, pedestal-mounted along the centerline of the vessel, two in front of the smokestacks and two to the stern. The number of torpedoes was increased to three launchers, each with a pair of 533 mm torpedoes. Anti-aircraft protection was provided by four machine guns. | Armament was increased over the previous classes, with four QF 4.7 inch Gun Mk I - IV, pedestal-mounted along the centerline of the vessel, two in front of the smokestacks and two to the stern. The number of torpedoes was increased to three launchers, each with a pair of 533 mm torpedoes. Anti-aircraft protection was provided by four machine guns. | |||
? | |HistoricalGallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | + | |HistoricalGallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | --><gallery> | |
</gallery>|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. --> | </gallery>|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. --> | |||
|Ref= <!-- write below --> | |Ref= <!-- write below --> | |||
+ | # [https://en.wikipedia.org/wiki/Isokaze-class_destroyer ''Isokaze''-class destroyer - Wikipedia] | |||
}}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> | }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> |
Revision as of 17:49, 7 July 2020
120 mm/40 41st Year Type on a single mount3 х 1 pcs. |
Rate of Fire5 shots/min. |
Reload Time12 sec. |
Rotation Speed8 deg./sec. |
180 Degree Turn Time22.5 sec. |
Firing Range9.73 km. |
Maximum Dispersion95 m. |
HE Shell120 mm HE Mk3 |
Maximum HE Shell Damage1,700 |
Chance of Fire on Target Caused by HE Shell7 % |
Initial HE Shell Velocity660 m./s. |
HE Shell Weight20.3 kg. |
AP Shell120 mm APC |
Maximum AP Shell Damage1,800 |
Initial AP Shell Velocity660 m./s. |
AP Shell Weight20.3 kg. |
533 mm Twin3 х 2 pcs. |
Rate of Fire1.54 shots/min. |
Reload Time39 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
Torpedo533 mm Type44 mod. 2 |
Maximum Damage9,067 |
Torpedo Speed57 knot |
Torpedo Range6.99 km. |
12.7 mm Vickers on a single mount2 х 1 pcs. |
. . . Average Damage per Second2 |
. . . Firing Range1.2 km. |
Maximum Speed34 knot |
Turning Circle Radius530 m. |
Rudder Shift Time4 sec. |
Surface Detectability Range5.94 km. |
Air Detectability Range2.3 km. |
Isokaze — Japanese Tier IV destroyer.
Developed from the Umikaze class. Unlike her predecessor, Isokaze had increased displacement and enhanced torpedo armament. The ship's artillery, though sufficiently powerful, had a low rate of fire which was typical of all Japanese destroyers.
Modules
Compatible Upgrades
Slot 1 |
||||
---|---|---|---|---|
Slot 2 |
Player Opinion
Pros:
- Better turret rotation than Wakatake but still not great
- Powerful and fast upgraded torpedoes
- High maneuverability
Cons:
- Low rate of fire with its main guns
- Steering and engine can be taken out very quickly multiple times
- Loses much speed during any type of turn
Research
Research progression is dependent on personal playstyle.
Upgrade to the B hull first as it increases hit points by 1,300, adds 1 main turret, and decreases rudder shift time by 1.3s.
For players who prefer a torpedo-based playstyle, upgrade the torpedoes next. The torpedo upgrade gives the torpedoes more damage in exchange for a slightly longer cooldown.
For players who prefer a gunboat-based playstyle, go for the Gun Fire Control System upgrade next. The range upgrade gives the guns an additional 0.8km firing range.
Optimal Configuration
- Slot 1 - Magazine Modification 1 may seem tempting here, but the signal Juliet Charlie accomplishes the same thing. Prefer Main Armaments Modification 1 to preserve the torpedo tubes as long as possible.
- Slot 2 - Give a slight preference to Propulsion Modification 1 over Steering Gears Modification 1 , though without the Last Stand skill, both are equally desperate.
Commander Skills
Recommended Commander Skills | ||||||||
---|---|---|---|---|---|---|---|---|
Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★ |
★★★ |
|
Χ |
Χ |
Χ |
★ |
Χ |
2 |
★ |
★★ |
★ |
★ |
★ |
Χ |
★★ |
★★★ |
3 |
★★ |
|
★★ |
Χ |
|
★★★ |
|
★ |
4 |
|
|
|
Χ |
★★ |
|
★★ |
★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
Isokaze can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Smoke Generator
- Slot 3: Engine Boost
Camouflage
Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectability range.
Signals
Recommended Signal Flags | |||||
---|---|---|---|---|---|
Combat | |||||
★ |
|
|
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★★ |
★★ |
★★★ |
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★★ |
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Note: Use of the Juliet Charlie signal makes detonation impossible.