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Izumo

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Revision as of 00:34, 28 July 2017
Opinionated, yes, but if the sales pitch makes it sound really bad, then players won't feel compelled to complain about it being bad.
Revision as of 15:48, 28 July 2017
Overall polish and clean-up.
Line 8:Line 8:
 Once considered by many to be among the worst Tier IX ships in the game, ''Izumo'' has seen a variety of improvements since the launch of World of Warships. While her stock hull still has mediocre secondaries, a weak anti-aircraft battery, and bad turning characteristics, the AP shell penetration of Hull (A) has been significantly improved, allowing her guns (at least) to remain competitive against the likes of ''[[Iowa]]'' and ''[[Friedrich der Große]]'' beyond 15km.  Once considered by many to be among the worst Tier IX ships in the game, ''Izumo'' has seen a variety of improvements since the launch of World of Warships. While her stock hull still has mediocre secondaries, a weak anti-aircraft battery, and bad turning characteristics, the AP shell penetration of Hull (A) has been significantly improved, allowing her guns (at least) to remain competitive against the likes of ''[[Iowa]]'' and ''[[Friedrich der Große]]'' beyond 15km.
  
?Additionally, the in-game text is somewhat misleading: ''Izumo''’s armor is tricky to use; she is highly reliant on using her sharply-angled bow to deflect AP shells fired at the hull. Once Hull (B) is unlocked, she goes from "bad" to "workable", with somewhat better secondaries and AA. However, she remains vulnerable to HE shells (due to her large size and 32mm thin armor) and the fully upgraded AA is not adequate enough to fend off air attacks, even with support from allies. Pointing her bow at enemies and reversing at mid range — similar to how many captains play ''[[Dunkerque]], [[Iowa]], and [[North Carolina]]'' — is a valid tactic in ''Izumo'', and is quite effective against enemy AP rounds. Like all high tier battleships, she remains vulnerable to fire, but unlike the rest, Izumo is also highly vulnerable to cruiser HE.+Additionally, the in-game text is somewhat misleading: ''Izumo''’s armor is tricky to use; she is highly reliant on using her sharply-angled bow to deflect AP shells fired at the hull. Once Hull (B) is unlocked, she goes from "bad" to "workable", with somewhat better secondaries and AA. However, she remains vulnerable to full penetration damage from high explosive shells (due to her large size and thin 32mm deck armor) and the fully upgraded AA suite is not adequate enough to fend off air attacks, even with support from allies. Pointing her bow at enemies and reversing at mid range — similar to how many captains play ''[[Dunkerque]], [[Iowa]]'', and ''[[North Carolina]]'' — is a valid tactic in ''Izumo'', and is quite effective against enemy AP rounds. Like all high tier battleships, she remains vulnerable to fire.
  
 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
 * Reasonably fast. * Reasonably fast.
?* Good range on secondary battery (when they can fire and when they aren't knocked out).+* Good range on secondary battery.
 * Accurate and good main battery when upgraded. * Accurate and good main battery when upgraded.
 * Decent hull armor along the front half of the ship. * Decent hull armor along the front half of the ship.
?* Good belt armor+* Good belt armor.
?* Small superstructure, meaning HE shells don't have a whole lot to hit, although the rest of the ship remains an HE punching bag.+* Small superstructure means that incoming shells don't have a whole lot to hit (although the rest of the ship remains an vulnerable to penetrations by 203mm high explosive shells).
 * Great angling potential. * Great angling potential.
  
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 * Large size: larger than ''[[Yamato]]''! * Large size: larger than ''[[Yamato]]''!
 * Worst concealment in the game. * Worst concealment in the game.
?* Large sections of armor ineffective against Tier 7-10 battleships at any range, if you go broadside.+* Large sections of armor ineffective against Tier VII-X battleships at any range (especially if showing an enemy the flat broadside of the ship).
 * Turret placement leaves ship extremely vulnerable to attacks in aft arc. * Turret placement leaves ship extremely vulnerable to attacks in aft arc.
 * Very weak stern. * Very weak stern.
 * Secondaries only fire to the side and rear, making them near useless in the required play style of the ship. * Secondaries only fire to the side and rear, making them near useless in the required play style of the ship.
?* Weakest overall armor of T9 battleships that makes it highly vulnerable to HE+* Weakest overall armor scheme of Tier IX battleships. Uncommonly, ''Izumo'' is vulnerable to regular penetrations by high explosive rounds from most opposing heavy cruisers she will face.
  
 |Research=<!-- write text about priority sequence of research below --> |Research=<!-- write text about priority sequence of research below -->
?Unlocking and investing in C-hull will greatly improve ''Izumo''’s handling and performance. From absolutely awful to awful. With those out of the way, either of the remaining modules can be improved in whichever order suits individual captains as they are relatively minor buffs.+Unlocking and investing in both hull upgrades will greatly improve ''Izumo''’s handling and performance. With those out of the way, either of the remaining modules can be improved in whichever order suits individual captains as they are relatively minor buffs.
  
 |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
  
 |Upgrades=<!-- write text about best upgrades below --> |Upgrades=<!-- write text about best upgrades below -->
?''Izumo''`s two most viable choices of specialisation is either improving her main gun performance or her secondaries. Unfortunately, an ''Izumo'' specialising in her main guns will often be outclassed by an ''[[Iowa]]'', and an ''Izumo'' focusing on her secondaries will often be outclassed by a ''[[Friedrich der Große]]'' — although she can beat ''[[Iowa]]'' in a brawl and outdo ''[[Friedrich der Große]]'' at range. +''Izumo''`s two most viable choices of specialization are either improving her main gun performance or her secondaries. Unfortunately, an ''Izumo'' specializing in her main guns will often be outclassed by an ''[[Iowa]]'', and an ''Izumo'' focusing on her secondaries will often be outclassed by a ''[[Friedrich der Große]]'' — although she can beat ''Iowa'' in a brawl and outdo ''Friedrich der Große'' at range.
  
?'''Main Gun Build:''' To maximise her main gun performance, [[Ship:Upgrades#Main_Armaments_Modification.C2.A01|Main Armaments Modification 1]] is highly recommended to improve the surviveability of her main turrets, with [[Ship:Upgrades#Aiming_Systems_Modification.C2.A01|Aiming Systems Modification 1]] in slot 2 to improve the dispersion of ''Izumo''`s guns, especially at long range. Finally, [[Ship:Upgrades#Main_Battery_Modification.C2.A03|Main Battery Modification 3]] is required for slot 3 to improve her rate of fire, with a sacrifice of turret traverse. However, you won't use your third turret a whole lot, and even then ''Izumo''`s base turret traverse speed is actually quite good regardless. At the same time, [[Ship:Upgrades#Gun_Fire_Control_System_Modification.C2.A02|Gun Fire Control System Modification 2]] can be useful to help ''Izumo'' deal with her rival ''[[Iowa]]'' better, as ''[[Iowa]]''’s range is considerably greater than ''Izumo''’s.+'''Main Gun Build:''' To maximize her main gun performance, [[Ship:Upgrades#Main_Armaments_Modification.C2.A01|Main Armaments Modification 1]] is highly recommended to improve the surviveability of her main turrets, with [[Ship:Upgrades#Aiming_Systems_Modification.C2.A01|Aiming Systems Modification 1]] in slot 2 to improve the dispersion of ''Izumo''`s guns, especially at long range. Finally, [[Ship:Upgrades#Main_Battery_Modification.C2.A03|Main Battery Modification 3]] is required for slot 3 to improve her rate of fire, with a sacrifice of turret traverse. However, you won't use your third turret a whole lot, and even then ''Izumo''`s base turret traverse speed is actually quite good regardless. At the same time, [[Ship:Upgrades#Gun_Fire_Control_System_Modification.C2.A02|Gun Fire Control System Modification 2]] can be useful to help ''Izumo'' deal with her rival ''Iowa'' better, as ''Iowa''’s range is considerably greater than ''Izumo''’s.
  
 '''Secondary Build:''' To improve her secondary armament, [[Ship:Upgrades#Auxiliary_Armaments_Modification.C2.A01|Auxiliary Armaments Modification 1]] is recommended to improve the surviveability of your secondaries (and to better protect your AA guns). [[Ship:Upgrades#Secondary_Battery_Modification.C2.A02|Secondary Battery Modification 2]] is the prime choice for slot 2, to increase the range and decrease the dispersion of your secondaries, and finally [[Ship:Upgrades#Secondary_Battery_Modification.C2.A03|Secondary Battery Modification 3]] to increase the rate of fire of ''Izumo''`s secondaries.  '''Secondary Build:''' To improve her secondary armament, [[Ship:Upgrades#Auxiliary_Armaments_Modification.C2.A01|Auxiliary Armaments Modification 1]] is recommended to improve the surviveability of your secondaries (and to better protect your AA guns). [[Ship:Upgrades#Secondary_Battery_Modification.C2.A02|Secondary Battery Modification 2]] is the prime choice for slot 2, to increase the range and decrease the dispersion of your secondaries, and finally [[Ship:Upgrades#Secondary_Battery_Modification.C2.A03|Secondary Battery Modification 3]] to increase the rate of fire of ''Izumo''`s secondaries.

Revision as of 15:48, 28 July 2017

Izumo
Izumo_wows_main.jpg
Battleship | Japan | Tier IX
Tech Tree Position
Amagi
Arrow_down.png
Izumo_icon_small.png
Arrow_down.png
Yamato
stock
 top
General
Research price178000 exp
Purchase price15,900,000 Credits
Hit Points76,500 
Main Battery
IDS_PJGM100_410MM50_RF3 х 3 pcs.
Rate of Fireshots/min.
Reload Time30 sec.
Rotation Speed4.5 deg./sec.
180 Degree Turn Time40 sec.
Firing Range19.71 km.
Maximum Dispersion225 m.
HE Shell410 mm HE Type0 
Maximum HE Shell Damage6,500 
Chance of Fire on Target Caused by HE Shell30 %
Initial HE Shell Velocity869 m./s.
HE Shell Weight938.5 kg.
AP Shell410 mm AP/APC Type91 
Maximum AP Shell Damage12,900 
Initial AP Shell Velocity870 m./s.
AP Shell Weight1020 kg.
Secondary Armament #1
127 mm/40 Type 89 on a Model A1 Mod.3 mount12 х 2 pcs.
Firing Range6.95 km.
Rate of Fire10 shots/min.
Reload Timesec.
HE Shell127 mm HE Type0 
Maximum HE Shell Damage2,100 
Initial HE Shell Velocity725 m./s.
Chance of Fire on Target Caused by HE Shell%
Secondary Armament #2
155 mm/60 3rd Year Type in a triple turret1 х 3 pcs.
Firing Range6.95 km.
Rate of Fireshots/min.
Reload Time12 sec.
HE Shell155 mm HE Type0 
Maximum HE Shell Damage2,600 
Initial HE Shell Velocity925 m./s.
Chance of Fire on Target Caused by HE Shell10 %
AA Defense
127 mm/40 Type 89 on a Model A1 Mod.3 mount12 х 2 pcs.
. . . Average Damage per Second121.2 
. . . Firing Range5.01 km.
25 mm/60 Type 96 on a single mount24 х 1 pcs.
. . . Average Damage per Second43.2 
. . . Firing Range2.49 km.
25 mm/60 Type 96 on a triple mount12 х 3 pcs.
. . . Average Damage per Second39.6 
. . . Firing Range2.49 km.
Maneuverability
Maximum Speed27.16 knot
Turning Circle Radius890 m.
Rudder Shift Time26 sec.
Concealment
Surface Detectability Range16.67 km.
Air Detectability Range12.53 km.
Battle Levels
12345678910
Wows_anno_flag_japan.png
IX
Ship_PJSB021_Izumo_1938.png
15,900,000

Izumo — Japanese Tier IX battleship.

One of the draft designs for a "super battleship" concept, preceding the appearance of the Yamato-class battleships. This design featured heavy armor and a sufficiently high speed complemented by powerful main battery guns that were unconventionally placed in three turrets located at the ship's front end.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
410 mm/50 10th Year Type in a triple turret2402256,5003012,900 01,300,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Izumo (A)76,50019508312/124/12/12 01,800,000
Izumo (B)78,90019508312/128 60,0005,500,000
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Type9 mod. 10 01,000,000
Type9 mod. 20 26,0002,400,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 132,000 hp27.2 0550,000
Propulsion: 135,000 hp28 16,0001,000,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Spotting Aircraft Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Ship Consumables Modification 1
 Slot 6 
Main Battery Modification 3
Gun Fire Control System Modification 2
Auxiliary Armaments Modification 2

Player Opinion

Performance

Once considered by many to be among the worst Tier IX ships in the game, Izumo has seen a variety of improvements since the launch of World of Warships. While her stock hull still has mediocre secondaries, a weak anti-aircraft battery, and bad turning characteristics, the AP shell penetration of Hull (A) has been significantly improved, allowing her guns (at least) to remain competitive against the likes of Iowa and Friedrich der Große beyond 15km.

Additionally, the in-game text is somewhat misleading: Izumo’s armor is tricky to use; she is highly reliant on using her sharply-angled bow to deflect AP shells fired at the hull. Once Hull (B) is unlocked, she goes from "bad" to "workable", with somewhat better secondaries and AA. However, she remains vulnerable to full penetration damage from high explosive shells (due to her large size and thin 32mm deck armor) and the fully upgraded AA suite is not adequate enough to fend off air attacks, even with support from allies. Pointing her bow at enemies and reversing at mid range — similar to how many captains play Dunkerque, Iowa, and North Carolina — is a valid tactic in Izumo, and is quite effective against enemy AP rounds. Like all high tier battleships, she remains vulnerable to fire.

Pros:

  • Reasonably fast.
  • Good range on secondary battery.
  • Accurate and good main battery when upgraded.
  • Decent hull armor along the front half of the ship.
  • Good belt armor.
  • Small superstructure means that incoming shells don't have a whole lot to hit (although the rest of the ship remains an vulnerable to penetrations by 203mm high explosive shells).
  • Great angling potential.

Cons:

  • Large size: larger than Yamato!
  • Worst concealment in the game.
  • Large sections of armor ineffective against Tier VII-X battleships at any range (especially if showing an enemy the flat broadside of the ship).
  • Turret placement leaves ship extremely vulnerable to attacks in aft arc.
  • Very weak stern.
  • Secondaries only fire to the side and rear, making them near useless in the required play style of the ship.
  • Weakest overall armor scheme of Tier IX battleships. Uncommonly, Izumo is vulnerable to regular penetrations by high explosive rounds from most opposing heavy cruisers she will face.

Research

Unlocking and investing in both hull upgrades will greatly improve Izumo’s handling and performance. With those out of the way, either of the remaining modules can be improved in whichever order suits individual captains as they are relatively minor buffs.

Optimal Configuration

Upgrades

Izumo`s two most viable choices of specialization are either improving her main gun performance or her secondaries. Unfortunately, an Izumo specializing in her main guns will often be outclassed by an Iowa, and an Izumo focusing on her secondaries will often be outclassed by a Friedrich der Große — although she can beat Iowa in a brawl and outdo Friedrich der Große at range.

Main Gun Build: To maximize her main gun performance, Main Armaments Modification 1 is highly recommended to improve the surviveability of her main turrets, with Aiming Systems Modification 1 in slot 2 to improve the dispersion of Izumo`s guns, especially at long range. Finally, Main Battery Modification 3 is required for slot 3 to improve her rate of fire, with a sacrifice of turret traverse. However, you won't use your third turret a whole lot, and even then Izumo`s base turret traverse speed is actually quite good regardless. At the same time, Gun Fire Control System Modification 2 can be useful to help Izumo deal with her rival Iowa better, as Iowa’s range is considerably greater than Izumo’s.

Secondary Build: To improve her secondary armament, Auxiliary Armaments Modification 1 is recommended to improve the surviveability of your secondaries (and to better protect your AA guns). Secondary Battery Modification 2 is the prime choice for slot 2, to increase the range and decrease the dispersion of your secondaries, and finally Secondary Battery Modification 3 to increase the rate of fire of Izumo`s secondaries.

For Izumo`s other three slots, Damage Control System Modification 1 is an absolute must as Izumo is one of the largest ships - and largest targets - in the game, and she will come under fire repeatedly, so any reduction of damage is a welcome improvement. Damage Control System Modification 2 is arguably the most important module for slot 5, but both Propulsion Modification 2 or Steering Gears Modification 2 are viable, depending on playstyle. Finally, Target Acquisition System Modification 1 is the best choice for slot 6, as Concealment System Modification 1 is often less useful than being able to spot torpedoes at a greater distance.

Commander Skills

Consumables

Players can equip the following consumables on Izumo: ​Damage Control Party, Repair Party, and a choice between Spotting Aircraft and Catapult Fighter. It is strongly recommended to take the Premium versions of ​Damage Control Party and Repair Party to maximize surviveability.

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.

Players who wish to spend doubloons can equip Izumo with Type 19 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, increases her credit earnings, and increases the amount of experience she earns.

Signals

As with all battleships, Izumo comes with 8 signal flag slots. The three most important flags are India Delta, Juliet Yankee Bissotwo and India Yankee; all of which will improve your surviveability. If the captain goes with the Secondary Build, the addition of Mike Yankee Soxisix will further improve the performance of Izumo’s secondaries.


Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery


Ships of Japan
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Japan  II MikasaDoubloons • III Kawachi • IV Myōgi • IV IshizuchiDoubloons • V Kongō • V ARP KongōDoubloons • V ARP KirishimaDoubloons • V ARP HarunaDoubloons • V ARP HieiDoubloons • V HSF HieiDoubloons • VI Fusō • VI MutsuDoubloons • VI IseDoubloons • VII Nagato • VII AshitakaDoubloons • VII HyūgaDoubloons • VIII Amagi • VIII Yumihari • VIII KiiDoubloons • VIII Ignis PurgatioDoubloons • VIII RagnarokDoubloons • IX Izumo • IX Adatara • IX MusashiDoubloons • IX HizenDoubloons • IX IwamiDoubloons • IX DaisenDoubloons • IX TsurugiDoubloons • IX Iwami BDoubloons • X Yamato • X Bungo • X ShikishimaDoubloons • X ARP YamatoDoubloons •  Satsuma 
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U.S.S.R.  III Knyaz Suvorov • IV Imperator Nikolai IDoubloons • IV Gangut • V Pyotr Velikiy • V Oktyabrskaya RevolutsiyaDoubloons • VI Izmail • VI NovorossiyskDoubloons • VII Sinop • VII PoltavaDoubloons • VIII Vladivostok • VIII LeninDoubloons • VIII BorodinoDoubloons • IX Sovetsky Soyuz • IX NavarinDoubloons • IX AL Sov. RossiyaDoubloons • X Kremlin • X SlavaDoubloons •  Admiral Ushakov 
U.S.A.  III South Carolina • IV Wyoming • IV Arkansas BetaDoubloons • V New York • V OklahomaDoubloons • V TexasDoubloons • VI New Mexico • VI ArizonaDoubloons • VI W. Virginia '41Doubloons • VII Colorado • VII FloridaDoubloons • VII West Virginia '44Doubloons • VII CaliforniaDoubloons • VIII North Carolina • VIII Kansas • VIII Nebraska • VIII AlabamaDoubloons • VIII MassachusettsDoubloons • VIII Alabama VLDoubloons • VIII ConstellationDoubloons • VIII Massachusetts BDoubloons • VIII Alabama STDoubloons • VIII North Carolina CLRDoubloons • IX Iowa • IX Minnesota • IX Delaware • IX MissouriDoubloons • IX KearsargeDoubloons • IX IllinoisDoubloons • IX Kearsarge BDoubloons • IX GeorgiaDoubloons • X Montana • X Vermont • X Louisiana • X OhioDoubloons • X Rhode Island • X Wisconsin •  Maine 
Germany  III Nassau • III Von der Tann • III König AlbertDoubloons • IV Kaiser • IV Moltke • V König • V Derfflinger • VI Bayern • VI Mackensen • VI Prinz Eitel FriedrichDoubloons • VII Gneisenau • VII Prinz Heinrich • VII ScharnhorstDoubloons • VII AL Prinz HeinrichDoubloons • VII Scharnhorst BDoubloons • VII Scharnhorst '43Doubloons • VIII TirpitzDoubloons • VIII Bismarck • VIII Zieten • VIII OdinDoubloons • VIII BrandenburgDoubloons • VIII AnhaltDoubloons • VIII Brandenburg BDoubloons • VIII Tirpitz BDoubloons • IX Friedrich der Grosse • IX Prinz Rupprecht • IX PommernDoubloons • IX Pommern BDoubloons • X Grosser KurfürstDoubloons • X Schlieffen • X Preussen • X MecklenburgDoubloons •  Hannover 
Pan-Asia  IX BajieDoubloons • IX WujingDoubloons • IX Sun Yat-SenDoubloons • IX LouchuanDoubloons 
Spain  IX Victoria 
Europe  V Viribus UnitisDoubloons • IX Karl XIV JohanDoubloons 
Netherlands  
Italy  IV Dante Alighieri • V Conte di Cavour • V Giulio CesareDoubloons • VI Andrea Doria • VII Francesco Caracciolo • VIII Vittorio Veneto • VIII RomaDoubloons • VIII AL LittorioDoubloons • IX Lepanto • IX Marco PoloDoubloons • IX Giuseppe VerdiDoubloons • X Cristoforo Colombo • X Ruggiero di Lauria • X Sicilia 
Commonwealth  VII YukonDoubloons 
Pan-America  V Rio de JaneiroDoubloons • VIII AtlânticoDoubloons