Izumo
Revision as of 23:11, 28 December 2017 Added a little to "Cons" | Revision as of 06:06, 1 February 2018 | |||
Line 34: | Line 34: | |||
|Upgrades=<!-- write text about best upgrades below --> | |Upgrades=<!-- write text about best upgrades below --> | |||
? | '' | + | The recommended upgrades for ''{{#var:ship_name}}'' are as follows: | |
+ | * '''Slot 1''': {{Main Armaments Modification 1}}<nowiki>*</nowiki> | |||
+ | * '''Slot 2''': {{Damage Control System Modification 1}} | |||
+ | * '''Slot 3''': {{Aiming Systems Modification 1}}<nowiki>*</nowiki> | |||
+ | * '''Slot 4''': {{Damage Control System Modification 2}} | |||
+ | * '''Slot 5''': {{Concealment System Modification 1}} | |||
+ | * '''Slot 6''': {{Main Battery Modification 3}}<nowiki>*</nowiki> | |||
? | ''' | + | '''Slot 1''' provides players with the first option in choosing a desired role. Typically, '''Main Armaments Modification 1''' is recommended to provide additional survivability to the main battery, but players who desire to specialize in the secondary or anti-aircraft armament should choose {{Auxiliary Armaments Modification 1}}. | |
? | ''' | + | '''Slot 3''' allows for further specialization. Generally, '''Aiming Systems Modification 1''' is recommended because it reduces shell dispersion of the main and secondary armaments. To increase the effectiveness of the anti-aircraft armament, mount {{AA Guns Modification 2}}. Players wishing to specialize for secondaries should mount {{Secondary Battery Modification 2}}. | |
+ | ||||
+ | '''Slot 6''' gives players options to finalize their build. For gunnery, mount '''Main Battery Modification 3''' to decrease the reload time of the main battery. {{AA Guns Modification 3}} should be mounted for AA duties to increase the DPS of AA guns. Players wishing to increase the effectiveness of the secondaries should mount {{Secondary Battery Modification 3}}. | |||
? | ||||
|CommanderSkills=<!-- write text about best set of Commander Skills below --> | |CommanderSkills=<!-- write text about best set of Commander Skills below --> |
Revision as of 06:06, 1 February 2018
IDS_PJGM100_410MM50_RF3 х 3 pcs. |
Rate of Fire2 shots/min. |
Reload Time30 sec. |
Rotation Speed4.5 deg./sec. |
180 Degree Turn Time40 sec. |
Firing Range19.71 km. |
Maximum Dispersion225 m. |
HE Shell410 mm HE Type0 |
Maximum HE Shell Damage6,500 |
Chance of Fire on Target Caused by HE Shell30 % |
Initial HE Shell Velocity869 m./s. |
HE Shell Weight938.5 kg. |
AP Shell410 mm AP/APC Type91 |
Maximum AP Shell Damage12,900 |
Initial AP Shell Velocity870 m./s. |
AP Shell Weight1020 kg. |
127 mm/40 Type 89 on a Model A1 Mod.3 mount12 х 2 pcs. |
Firing Range6.95 km. |
Rate of Fire10 shots/min. |
Reload Time6 sec. |
HE Shell127 mm HE Type0 |
Maximum HE Shell Damage2,100 |
Initial HE Shell Velocity725 m./s. |
Chance of Fire on Target Caused by HE Shell8 % |
155 mm/60 3rd Year Type in a triple turret1 х 3 pcs. |
Firing Range6.95 km. |
Rate of Fire5 shots/min. |
Reload Time12 sec. |
HE Shell155 mm HE Type0 |
Maximum HE Shell Damage2,600 |
Initial HE Shell Velocity925 m./s. |
Chance of Fire on Target Caused by HE Shell10 % |
127 mm/40 Type 89 on a Model A1 Mod.3 mount12 х 2 pcs. |
. . . Average Damage per Second121.2 |
. . . Firing Range5.01 km. |
25 mm/60 Type 96 on a single mount24 х 1 pcs. |
. . . Average Damage per Second43.2 |
. . . Firing Range2.49 km. |
25 mm/60 Type 96 on a triple mount12 х 3 pcs. |
. . . Average Damage per Second39.6 |
. . . Firing Range2.49 km. |
Maximum Speed27.16 knot |
Turning Circle Radius890 m. |
Rudder Shift Time26 sec. |
Surface Detectability Range16.67 km. |
Air Detectability Range12.53 km. |
Izumo — Japanese Tier IX battleship.
One of the draft designs for a "super battleship" concept, preceding the appearance of the Yamato-class battleships. This design featured heavy armor and a sufficiently high speed complemented by powerful main battery guns that were unconventionally placed in three turrets located at the ship's front end.
Modules
Compatible Upgrades
Slot 1 |
|||||
---|---|---|---|---|---|
Slot 2 |
|||||
Slot 3 |
|||||
Slot 4 |
|||||
Slot 5 |
|||||
Slot 6 |
Player Opinion
Performance
Once considered by many to be among the worst Tier IX ships in the game, Izumo has seen a variety of improvements since the launch of World of Warships. While her stock hull still has mediocre secondaries, a weak anti-aircraft battery, and bad turning characteristics, the AP shell penetration of Hull (A) has been significantly improved, allowing her guns (at least) to remain competitive against the likes of Iowa and Friedrich der Große beyond 15km.
Additionally, the in-game text is somewhat misleading: Izumo’s armor is tricky to use; she is highly reliant on using her sharply-angled bow to deflect AP shells fired at the hull. Once Hull (B) is unlocked, she goes from "bad" to "workable", with somewhat better secondaries and AA. However, she remains vulnerable to full penetration damage from high explosive shells (due to her large size and thin 32mm deck armor) and the fully upgraded AA suite is not adequate enough to fend off air attacks, even with support from allies. Pointing her bow at enemies and reversing at mid range — similar to how many captains play Dunkerque, Iowa, and North Carolina — is a valid tactic in Izumo, and is quite effective against enemy AP rounds. Like all high tier battleships, she remains vulnerable to fire.Pros:
- Good range on secondary battery.
- Accurate and good main battery when upgraded.
- Decent hull armor along the front half of the ship.
- Good belt armor.
- Small superstructure means that incoming shells don't have a whole lot to hit (although the rest of the ship remains an vulnerable to penetrations by 203mm high explosive shells).
- Great angling potential.
Cons:
- Izumo is a large target (larger than Yamato!).
- Slowest Tier IX battleship.
- Worst concealment in the game behind Midway and Großer Kurfürst.
- Large sections of armor ineffective against Tier VII-X battleships at any range (especially if showing an enemy the flat broadside of the ship).
- Turret placement leaves ship extremely vulnerable to attacks in aft arc.
- Very weak stern.
- Secondaries only fire to the side and rear, making them nearly useless in the typical play style of the ship.
- Weakest overall armor scheme of Tier IX battleships; Izumo is vulnerable to regular penetrations by high explosive rounds from most opposing heavy cruisers she will face.
Research
Optimal Configuration
Upgrades
The recommended upgrades for Izumo are as follows:
- Slot 1: Main Armaments Modification 1 *
- Slot 2: Damage Control System Modification 1
- Slot 3: Aiming Systems Modification 1 *
- Slot 4: Damage Control System Modification 2
- Slot 5: Concealment System Modification 1
- Slot 6: Main Battery Modification 3 *
Slot 1 provides players with the first option in choosing a desired role. Typically, Main Armaments Modification 1 is recommended to provide additional survivability to the main battery, but players who desire to specialize in the secondary or anti-aircraft armament should choose Auxiliary Armaments Modification 1 .
Slot 3 allows for further specialization. Generally, Aiming Systems Modification 1 is recommended because it reduces shell dispersion of the main and secondary armaments. To increase the effectiveness of the anti-aircraft armament, mount AA Guns Modification 2 (). Players wishing to specialize for secondaries should mount Secondary Battery Modification 1 ().
Slot 6 gives players options to finalize their build. For gunnery, mount Main Battery Modification 3 to decrease the reload time of the main battery. Template:AA Guns Modification 3 should be mounted for AA duties to increase the DPS of AA guns. Players wishing to increase the effectiveness of the secondaries should mount Secondary Battery Modification 3 ().
Commander Skills
Recommended Commander Skills | ||||||||
---|---|---|---|---|---|---|---|---|
Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★ |
★★★ |
|
|
|
|
★ |
|
2 |
★★ |
★★ |
★★★ |
|
|
|
★ |
|
3 |
★★ |
|
|
|
★★ |
★★★ |
|
★★ |
4 |
★★ |
★★★ |
|
|
★★ |
|
|
★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
Players can equip the following consumables on Izumo: Damage Control Party, Repair Party, and a choice between Spotting Aircraft and Catapult Fighter. It is strongly recommended to take the Premium versions of Damage Control Party and Repair Party to maximize surviveability.
Camouflage
Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.
Players who wish to spend doubloons can equip Izumo with Type 19 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, increases her credit earnings, and increases the amount of experience she earns.
Signals
As with all battleships, Izumo comes with 8 signal flag slots. The three most important flags are India Delta, Juliet Yankee Bissotwo and India Yankee; all of which will improve your surviveability. If the captain goes with the Secondary Build, the addition of Mike Yankee Soxisix will further improve the performance of Izumo’s secondaries.
Recommended Signal Flags | |||||
---|---|---|---|---|---|
Combat | |||||
|
★★★ |
★★★ |
|
|
|
|
★★ |
★★ |
★ |
★★ |
★★★ |
|
|
Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery