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Izumo

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 |Anno=<!-- you can write below short description for the ship. it will replace default once. --> |Anno=<!-- you can write below short description for the ship. it will replace default once. -->
?One of the draft designs for a "super battleship" concept, preceding the appearance of the ''[[Yamato]]''-class battleships. This design featured heavy armor and a sufficiently high speed complemented by powerful main battery guns that were unconventionally placed in three turrets located at the ship's front end.<br><br>{{Model3DViewer|b07a322c46b34526ae6c03c0766b20b4}}+One of the draft designs for a "super battleship" concept, preceding the appearance of the ''[[Yamato]]''-class battleships. This design featured heavy armor and a sufficiently high speed complemented by powerful main battery guns that were unconventionally placed in three turrets located at the ship's front end.<br><br><!-- {{Model3DViewer|b07a322c46b34526ae6c03c0766b20b4}}-->
  
 |Performance=<!-- write text about performance in battles below --> |Performance=<!-- write text about performance in battles below -->
?Once considered by many to be among the worst Tier IX ships in the game, ''Izumo'' has seen a variety of improvements since the launch of World of Warships. While her stock hull still has mediocre secondaries, a weak anti-aircraft battery, and bad turning characteristics, the AP shell penetration of Hull (A) has been significantly improved, allowing her guns (at least) to remain competitive against the likes of ''[[Iowa]]'' and ''[[Friedrich der Große]]'' beyond 15km. The central weather deck was increased to 57mm to mitigate damage from high explosive shells from 203mm and IFHE 152mm guns. The concealment, once among the worst of any ship in the game, has been considerably improved, though still on the lower end of the spectrum for Tier IX battleships.+Once considered by many to be among the worst Tier IX ships in the game, ''{{#var:ship_name}}'' has seen a variety of improvements since the launch of World of Warships. While her stock hull still has mediocre secondaries, a weak anti-aircraft battery, and bad turning characteristics, the AP shell penetration of Hull (A) has been significantly improved, allowing her guns (at least) to remain competitive against the likes of ''[[Iowa]]'' and ''[[Friedrich der Große]]'' beyond 15km. The central weather deck was increased to 57mm to mitigate damage from high explosive shells from 203mm and IFHE 152mm guns. The concealment, once among the worst of any ship in the game, has been considerably improved, though still on the lower end of the spectrum for Tier IX battleships.
  
?''Izumo''’s armor on her sharply-angled bow can deflect most AP shells fired at the hull, save for ''Yamato'' and ''Musashi'' which can overmatch 32mm bow plating. Once Hull (B) is unlocked, she gains somewhat better secondaries and AA. While the middle weather deck was buffed, she remains vulnerable to full penetration damage from high explosive shells in upper belt, bow, and stern and the fully upgraded AA suite is not adequate enough to fend off air attacks, even with support from allies. Pointing her bow at enemies and reversing at mid range — similar to how many captains play ''[[Dunkerque]], [[Iowa]]'', and ''[[North Carolina]]'' — is a valid tactic in ''Izumo'', and is quite effective against enemy AP rounds. Like all high tier battleships, she remains vulnerable to fire.+''{{#var:ship_name}}''’s armor on her sharply-angled bow can deflect most AP shells fired at the hull, save for ships whose guns can overmatch 32mm bow plating. Once Hull (B) is unlocked, she gains somewhat better secondaries and AA. While the middle weather deck was buffed, she remains vulnerable to full penetration damage from high explosive shells in upper belt, bow, and stern and the fully upgraded AA suite is not adequate enough to fend off air attacks, even with support from allies. Pointing her bow at enemies and reversing at mid range — similar to how many captains play ''[[Dunkerque]], [[Iowa]]'', and ''[[North Carolina]]'' — is a valid tactic in ''Izumo'', and is quite effective against enemy AP rounds. Like all high tier battleships, she remains vulnerable to fire.
  
 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
?* Good range on secondary battery. 
 * Main battery gun penetration is excellent, with very high shell velocity for a battleship. * Main battery gun penetration is excellent, with very high shell velocity for a battleship.
?* Decent hull armor along the front half of the ship.+* Great dispersion due to IJN battleship dispersion and sigma.
?* Good belt armor, with thick turtleback giving good protection even at moderate angles.+* Small superstructure means that incoming shells don't have a whole lot to hit, and the 57mm weather deck over the middle shatters all cruiser HE, besides ''[[Goliath]]''.
?* Small superstructure means that incoming shells don't have a whole lot to hit, 57mm weather deck over the middle shatters all cruiser high explosive shells.+* Good belt armor.
?* Great angling potential.+* Great angling potential due to guns having favorable arcs front and rear.
 +* Decent speed for a tier IX battleship.
  
 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
 * ''Izumo'' is a large target (larger than ''[[Yamato]]''!). * ''Izumo'' is a large target (larger than ''[[Yamato]]''!).
?* Slowest Tier IX battleship.+* Has one less gun barrel compared to ''[[Amagi]]''.
 +* In many respects, ''Izumo'' is inferior to ''[[Amagi]]'' - including size, speed, torpedo protection, and maneuverability.
 * Second turret's tall barbette makes the turret vulnerable to getting knocked out. * Second turret's tall barbette makes the turret vulnerable to getting knocked out.
?* The middle turret does not have full 360 deg rotation, even though it seems possible.+* The middle turret does not have full 360 degree rotation, even though it seems possible.
?* Izumo has one less gun barrel, lower damage per minute potential, and inferior accuracy than the preceding ''[[Amagi]]'', even when upgraded.+* While she has a turtleback, it is not as effective as the German's, meaning turning broadside can result in multiple citadels.
?* Izumo has worse torpedo protection than ''[[Amagi]]''.+* Turret placement leaves ship extremely vulnerable to attacks in aft arc and makes the No. 3 turret somewhat difficult to use.
?* Turtleback angle is not as ideal as the Germans, so showing full broadside will make the citadel vulnerable.+* Though buffed, concealment is still mediocre, with only the ''[[Friedrich der Große]]'' and ''[[Minnesota]]'' being worse.
?* Turret placement leaves ship extremely vulnerable to attacks in aft arc and makes the number 3 turret very difficult to use.+ 
?* Very weak stern.+
?* Secondaries only fire to the side and rear, making them nearly useless in the typical play style of the ship.+
?* Though buffed, concealment is still mediocre, with only the Friedrich der Große being worse.+
?* In many respects, Izumo is inferior to ''[[Amagi]]'' - including size, speed, torpedo protection, maneuverability, main battery's firepower and dispersion.+
  
 |Research=<!-- write text about priority sequence of research below --> |Research=<!-- write text about priority sequence of research below -->
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 |Upgrades=<!-- write text about best upgrades below --> |Upgrades=<!-- write text about best upgrades below -->
 The recommended upgrades for ''{{#var:ship_name}}'' are as follows: The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
?* '''Slot 1''': {{Main Armaments Modification 1}}<nowiki>*</nowiki>+* '''Slot 1''': {{Main Armaments Modification 1}}
 * '''Slot 2''': {{Damage Control System Modification 1}}  * '''Slot 2''': {{Damage Control System Modification 1}}
 * '''Slot 3''': {{Aiming Systems Modification 1}}<nowiki>*</nowiki> * '''Slot 3''': {{Aiming Systems Modification 1}}<nowiki>*</nowiki>
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 * '''Slot 6''': {{Main Battery Modification 3}}<nowiki>*</nowiki> * '''Slot 6''': {{Main Battery Modification 3}}<nowiki>*</nowiki>
  
?'''Slot 1''' provides players with the first option in choosing a desired role. Typically, '''Main Armaments Modification 1''' is recommended to provide additional survivability to the main battery, but players who desire to specialize in the secondary or anti-aircraft armament should choose {{Auxiliary Armaments Modification 1}}.+Because of the limited field of fire of ''{{#var:ship_name}}'s'' secondary batteries, a secondary build is not recommended.
  
?'''Slot 3''' allows for further specialization. Generally, '''Aiming Systems Modification 1''' is recommended because it reduces shell dispersion of the main and secondary armaments. To increase the effectiveness of the anti-aircraft armament, mount {{AA Guns Modification 2}}. Players wishing to specialize for secondaries should mount {{Secondary Battery Modification 2}}.+'''Slot 3''' allows for further specialization. Generally, '''Aiming Systems Modification 1''' is recommended because it reduces shell dispersion of the main and secondary armaments. {{Main Battery Modification 2}} is worth serious consideration to speed the glacial turret rotation. To increase the effectiveness of the anti-aircraft armament, mount {{AA Guns Modification 1}}.
? +
?'''Slot 6''' gives players options to finalize their build. For gunnery, mount '''Main Battery Modification 3''' to decrease the reload time of the main battery. {{AA Guns Modification 3}} should be mounted for AA duties to increase the DPS of AA guns. Players wishing to increase the effectiveness of the secondaries should mount {{Secondary Battery Modification 3}}.+
  
 +'''Slot 6''' gives players options to finalize their build. For gunnery, mount '''Main Battery Modification 3''' to decrease the reload time of the main battery at the cost of turret rotation. {{Auxiliary Armaments Modification 2}} improves the effectiveness of both secondaries and AA.
  
 |CommanderSkills=<!-- write text about best set of Commander Skills below --> |CommanderSkills=<!-- write text about best set of Commander Skills below -->
  
?{{Commander Skills+{{Commander Skills 3 BB
?| Priority Target = 1+| rating11 = <!-- Gun Feeder -->
?| Preventative Maintenance = 3+| rating12 = <!-- Pyrotechnician -->
?| Expert Loader = +| rating13 = <!-- Consumables Specialist -->
?| Aircraft Servicing Expert = +| rating14 = 2 <!-- Emergency Repair Specialist -->
?| Direction Center for Catapult Aircraft = 2+| rating15 = <!-- Incoming Fire Alert -->
?| Dogfighting Expert = +| rating16 = <!-- Preventive Maintenance -->
?| Incoming Fire Alert = 1+
?| Evasive Maneuver = +
  
?| High Alert = 2+| rating21 = 2 <!-- Grease the Gears -->
?| Jack of All Trades = 2+| rating22 = <!-- Inertial Fuse for HE Shells -->
?| Expert Marksman = 3+| rating23 = <!-- Consumables Enhancements -->
?| Torpedo Acceleration = +| rating24 = 2 <!-- Vigilance -->
?| Smoke Screen Expert = +| rating25 = 2 <!-- Priority Target -->
?| Expert Rear Gunner = +| rating26 = <!-- AA Gunner -->
?| Adrenaline Rush = 1+
?| Last Stand = +
  
?| Survivability Expert = +| rating31 = <!-- Super-Heavy AP Shells -->
?| Basics of Survivability = 2+| rating32 = <!-- Long-Range Secondary Battery Shells -->
?| Torpedo Armament Expertise = +| rating33 = 2 <!-- Adrenaline Rush -->
?| Emergency Takeoff = +| rating34 = 2 <!-- Basics of Survivability -->
?| Basic Firing Training = 2+| rating35 = <!-- Enhanced Anti-Torpedo Protection -->
?| Superintendent = 3+| rating36 = <!-- Expert AA Marksman -->
?| Demolition Expert = +
?| Vigilance = 2+
  
?| Manual Fire Control for Secondary Armament = 2+| rating41 = <!-- Dead Eye -->
?| Fire Prevention = 3+| rating42 = <!-- Improved Secondary Battery Aiming -->
?| Inertia Fuse for HE Shells = +| rating43 = <!-- Close Quarters Combat -->
?| Air Supremacy = +| rating44 = 2 <!-- Emergency Repair Expert -->
?| Advanced Firing Training = 2+| rating45 = <!-- Concealment Expert -->
?| Manual Fire Control for AA Armament = 2+| rating46 = 2 <!-- Fire Prevention Expert -->
?| Radio Position Finding = +
?| Concealment Expert = 3+
 }} }}
  
 |Consumables=<!-- write text about selection of Consumables below --> |Consumables=<!-- write text about selection of Consumables below -->
? Players can equip the following [[Ship:Consumables|consumables]] on ''Izumo'': ​[[Ship:Consumables#Damage_Control_Party|Damage Control Party]], [[Ship:Consumables#Repair_Party|Repair Party]], and a choice between [[Ship:Consumables#Spotting_Aircraft|Spotting Aircraft]] and [[Ship:Consumables#Catapult_Fighter|Catapult Fighter]]. It is strongly recommended to take the Premium versions of ​[[Ship:Consumables#Damage_Control_Party|Damage Control Party]] and [[Ship:Consumables#Repair_Party|Repair Party]] to maximize surviveability. + Players can equip the following [[Ship:Consumables|consumables]] on ''Izumo'':
? +* '''Slot 1:''' {{Damage Control Party}}
 +* '''Slot 2:''' {{Repair Party}}
 +* '''Slot 3:''' {{Spotting Aircraft}} '''or''' {{Catapult Fighter}}
 |Camouflage=<!-- write text about useful camouflage below --> |Camouflage=<!-- write text about useful camouflage below -->
 [[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells. [[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.
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 |Signals=<!-- write text about best set of signals below --> |Signals=<!-- write text about best set of signals below -->
?As with all battleships, ''Izumo'' comes with 8 [[Ship:Flags#Signals|signal flag]] slots. The three most important flags are India Delta, Juliet Yankee Bissotwo and India Yankee; all of which will improve your surviveability. If the captain goes with the '''Secondary Build''', the addition of Mike Yankee Soxisix will further improve the performance of ''Izumo''’s secondaries. +''Izumo'' comes with 21 [[Ship:Flags#Signals|signal flag]] slots. The three most important flags are India Delta, Juliet Yankee Bissotwo and India Yankee; all of which will improve your survivability. If the captain goes with the '''Secondary Build''', the addition of Mike Yankee Soxisix will further improve the performance of ''Izumo''’s secondaries.
  
 {{Signal Flags {{Signal Flags
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 * Actual name is ''A-140-J2''. The real ''Izumo'' was an armored cruiser that was still in IJN service during World War II, serving until July 1945. As such it is extremely unlikely that ''A-140-J2'' would have also been named ''Izumo''. * Actual name is ''A-140-J2''. The real ''Izumo'' was an armored cruiser that was still in IJN service during World War II, serving until July 1945. As such it is extremely unlikely that ''A-140-J2'' would have also been named ''Izumo''.
 * As ''A-140-J2'' was merely a preliminary design, both hull upgrades are fictitious WW2 refits. * As ''A-140-J2'' was merely a preliminary design, both hull upgrades are fictitious WW2 refits.
 +* Similarly, no work is known to have been conducted on 41cm guns by the IJN following the Nagato class' 41cm/45 3rd Year Type.
 * Planned horsepower was always 135,000 hp. The 132,000 hp downgrade is fictitious. * Planned horsepower was always 135,000 hp. The 132,000 hp downgrade is fictitious.
 * The triple mount version of the 25 mm/60 Type 96 anti-aircraft gun entered service in 1941; ''A-140-J2'' was designed in 1935. * The triple mount version of the 25 mm/60 Type 96 anti-aircraft gun entered service in 1941; ''A-140-J2'' was designed in 1935.

Revision as of 03:01, 23 February 2021

Izumo
Izumo_wows_main.jpg
Battleship | Japan | Tier IX
Tech Tree Position
Amagi
Arrow_down.png
Izumo_icon_small.png
Arrow_down.png
Yamato
stock
 top
General
Research price178000 exp
Purchase price15,900,000 Credits
Hit Points76,500 
Main Battery
IDS_PJGM100_410MM50_RF3 х 3 pcs.
Rate of Fireshots/min.
Reload Time30 sec.
Rotation Speed4.5 deg./sec.
180 Degree Turn Time40 sec.
Firing Range19.71 km.
Maximum Dispersion225 m.
HE Shell410 mm HE Type0 
Maximum HE Shell Damage6,500 
Chance of Fire on Target Caused by HE Shell30 %
Initial HE Shell Velocity869 m./s.
HE Shell Weight938.5 kg.
AP Shell410 mm AP/APC Type91 
Maximum AP Shell Damage12,900 
Initial AP Shell Velocity870 m./s.
AP Shell Weight1020 kg.
Secondary Armament #1
127 mm/40 Type 89 on a Model A1 Mod.3 mount12 х 2 pcs.
Firing Range6.95 km.
Rate of Fire10 shots/min.
Reload Timesec.
HE Shell127 mm HE Type0 
Maximum HE Shell Damage2,100 
Initial HE Shell Velocity725 m./s.
Chance of Fire on Target Caused by HE Shell%
Secondary Armament #2
155 mm/60 3rd Year Type in a triple turret1 х 3 pcs.
Firing Range6.95 km.
Rate of Fireshots/min.
Reload Time12 sec.
HE Shell155 mm HE Type0 
Maximum HE Shell Damage2,600 
Initial HE Shell Velocity925 m./s.
Chance of Fire on Target Caused by HE Shell10 %
AA Defense
127 mm/40 Type 89 on a Model A1 Mod.3 mount12 х 2 pcs.
. . . Average Damage per Second121.2 
. . . Firing Range5.01 km.
25 mm/60 Type 96 on a single mount24 х 1 pcs.
. . . Average Damage per Second43.2 
. . . Firing Range2.49 km.
25 mm/60 Type 96 on a triple mount12 х 3 pcs.
. . . Average Damage per Second39.6 
. . . Firing Range2.49 km.
Maneuverability
Maximum Speed27.16 knot
Turning Circle Radius890 m.
Rudder Shift Time26 sec.
Concealment
Surface Detectability Range16.67 km.
Air Detectability Range12.53 km.
Battle Levels
12345678910
Wows_anno_flag_japan.png
IX
Ship_PJSB021_Izumo_1938.png
15,900,000

Izumo — Japanese Tier IX battleship.

One of the draft designs for a "super battleship" concept, preceding the appearance of the Yamato-class battleships. This design featured heavy armor and a sufficiently high speed complemented by powerful main battery guns that were unconventionally placed in three turrets located at the ship's front end.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
410 mm/50 10th Year Type in a triple turret2402256,5003012,900 01,300,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Izumo (A)76,50019508312/124/12/12 01,800,000
Izumo (B)78,90019508312/128 60,0005,500,000
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Type9 mod. 10 01,000,000
Type9 mod. 20 26,0002,400,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 132,000 hp27.2 0550,000
Propulsion: 135,000 hp28 16,0001,000,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Spotting Aircraft Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Ship Consumables Modification 1
 Slot 6 
Main Battery Modification 3
Gun Fire Control System Modification 2
Auxiliary Armaments Modification 2

Player Opinion

Performance

Once considered by many to be among the worst Tier IX ships in the game, Izumo has seen a variety of improvements since the launch of World of Warships. While her stock hull still has mediocre secondaries, a weak anti-aircraft battery, and bad turning characteristics, the AP shell penetration of Hull (A) has been significantly improved, allowing her guns (at least) to remain competitive against the likes of Iowa and Friedrich der Große beyond 15km. The central weather deck was increased to 57mm to mitigate damage from high explosive shells from 203mm and IFHE 152mm guns. The concealment, once among the worst of any ship in the game, has been considerably improved, though still on the lower end of the spectrum for Tier IX battleships.

Izumo’s armor on her sharply-angled bow can deflect most AP shells fired at the hull, save for ships whose guns can overmatch 32mm bow plating. Once Hull (B) is unlocked, she gains somewhat better secondaries and AA. While the middle weather deck was buffed, she remains vulnerable to full penetration damage from high explosive shells in upper belt, bow, and stern and the fully upgraded AA suite is not adequate enough to fend off air attacks, even with support from allies. Pointing her bow at enemies and reversing at mid range — similar to how many captains play Dunkerque, Iowa, and North Carolina — is a valid tactic in Izumo, and is quite effective against enemy AP rounds. Like all high tier battleships, she remains vulnerable to fire.

Pros:

  • Main battery gun penetration is excellent, with very high shell velocity for a battleship.
  • Great dispersion due to IJN battleship dispersion and sigma.
  • Small superstructure means that incoming shells don't have a whole lot to hit, and the 57mm weather deck over the middle shatters all cruiser HE, besides Goliath.
  • Good belt armor.
  • Great angling potential due to guns having favorable arcs front and rear.
  • Decent speed for a tier IX battleship.

Cons:

  • Izumo is a large target (larger than Yamato!).
  • Has one less gun barrel compared to Amagi.
  • In many respects, Izumo is inferior to Amagi - including size, speed, torpedo protection, and maneuverability.
  • Second turret's tall barbette makes the turret vulnerable to getting knocked out.
  • The middle turret does not have full 360 degree rotation, even though it seems possible.
  • While she has a turtleback, it is not as effective as the German's, meaning turning broadside can result in multiple citadels.
  • Turret placement leaves ship extremely vulnerable to attacks in aft arc and makes the No. 3 turret somewhat difficult to use.
  • Though buffed, concealment is still mediocre, with only the Friedrich der Große and Minnesota being worse.

Research

Unlocking and investing in both hull upgrades will greatly improve Izumo’s handling and performance. With those out of the way, either of the remaining modules can be improved in whichever order suits individual captains as they are relatively minor buffs.

Optimal Configuration

Upgrades

The recommended upgrades for Izumo are as follows:

Because of the limited field of fire of Izumo's secondary batteries, a secondary build is not recommended.

Slot 3 allows for further specialization. Generally, Aiming Systems Modification 1 is recommended because it reduces shell dispersion of the main and secondary armaments. Main Battery Modification 2 : +15% to main battery traverse speed. is worth serious consideration to speed the glacial turret rotation. To increase the effectiveness of the anti-aircraft armament, mount AA Guns Modification 1 +20% reduction in the preparation time of the priority AA sector..

Slot 6 gives players options to finalize their build. For gunnery, mount Main Battery Modification 3 to decrease the reload time of the main battery at the cost of turret rotation. Auxiliary Armaments Modification 2 : −20% secondary reload time / +15% continuous AA damage / +15% flak damage / +2 flak explosions when Defensive AA Fire is active. improves the effectiveness of both secondaries and AA.

Commander Skills

Consumables

Players can equip the following consumables on Izumo:

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.

Players who wish to spend doubloons can equip Izumo with Type 19 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, increases her credit earnings, and increases the amount of experience she earns.

Signals

Izumo comes with 21 signal flag slots. The three most important flags are India Delta, Juliet Yankee Bissotwo and India Yankee; all of which will improve your survivability. If the captain goes with the Secondary Build, the addition of Mike Yankee Soxisix will further improve the performance of Izumo’s secondaries.


Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery


Ships of Japan
Destroyers  II TachibanaDoubloons • II Umikaze • II Tachibana LimaDoubloons • III Wakatake • IV Isokaze • V Minekaze • V FūjinDoubloons • V KamikazeDoubloons • V Kamikaze RDoubloons • V Mutsuki • VI Fubuki • VI Hatsuharu • VI Shinonome BDoubloons • VI ShinonomeDoubloons • VII Akatsuki • VII Shiratsuyu • VII YūdachiDoubloons • VIII Akizuki • VIII Kagerō • VIII AsashioDoubloons • VIII HSF Harekaze IIDoubloons • VIII Asashio BDoubloons • VIII HSF HarekazeDoubloons • VIII AL YukikazeDoubloons • IX Yūgumo • IX Kitakaze • IX MinegumoDoubloons • IX STAR KitakazeDoubloons • X Shimakaze • X Harugumo • X HayateDoubloons •  Yamagiri 
Cruisers  I Hashidate • II Chikuma • III Tenryū • III KatoriDoubloons • IV YūbariDoubloons • IV Kuma • IV Iwaki AlphaDoubloons • V Furutaka • V Agano • V YahagiDoubloons • VI Aoba • VI Gokase • VII Myōkō • VII Omono • VII TokachiDoubloons • VII MayaDoubloons • VII ARP MyōkōDoubloons • VII ARP AshigaraDoubloons • VII ARP HaguroDoubloons • VII Southern DragonDoubloons • VII Eastern DragonDoubloons • VII ARP NachiDoubloons • VIII Mogami • VIII ToneDoubloons • VIII AtagoDoubloons • VIII Shimanto • VIII Atago BDoubloons • VIII ARP TakaoDoubloons • VIII ARP MayaDoubloons • IX Ibuki • IX Takahashi • IX AzumaDoubloons • IX AL AzumaDoubloons • IX Chikuma II • X Zaō • X Yodo • X YoshinoDoubloons • X Yoshino BDoubloons • X Kitakami 
Battleships  II MikasaDoubloons • III Kawachi • IV Myōgi • IV IshizuchiDoubloons • V Kongō • V ARP KongōDoubloons • V ARP KirishimaDoubloons • V ARP HarunaDoubloons • V ARP HieiDoubloons • V HSF HieiDoubloons • VI Fusō • VI MutsuDoubloons • VI IseDoubloons • VII Nagato • VII AshitakaDoubloons • VII HyūgaDoubloons • VIII Amagi • VIII Yumihari • VIII KiiDoubloons • VIII Ignis PurgatioDoubloons • VIII RagnarokDoubloons • IX Izumo • IX Adatara • IX MusashiDoubloons • IX HizenDoubloons • IX IwamiDoubloons • IX DaisenDoubloons • IX TsurugiDoubloons • IX Iwami BDoubloons • X Yamato • X Bungo • X ShikishimaDoubloons • X ARP YamatoDoubloons •  Satsuma 
Aircraft Carriers  IV Hōshō • VI Ryūjō • VIII Shōkaku • VIII KagaDoubloons • VIII Kaga BDoubloons • X Hakuryū •  Sekiryu
Battleships
Japan  II MikasaDoubloons • III Kawachi • IV Myōgi • IV IshizuchiDoubloons • V Kongō • V ARP KongōDoubloons • V ARP KirishimaDoubloons • V ARP HarunaDoubloons • V ARP HieiDoubloons • V HSF HieiDoubloons • VI Fusō • VI MutsuDoubloons • VI IseDoubloons • VII Nagato • VII AshitakaDoubloons • VII HyūgaDoubloons • VIII Amagi • VIII Yumihari • VIII KiiDoubloons • VIII Ignis PurgatioDoubloons • VIII RagnarokDoubloons • IX Izumo • IX Adatara • IX MusashiDoubloons • IX HizenDoubloons • IX IwamiDoubloons • IX DaisenDoubloons • IX TsurugiDoubloons • IX Iwami BDoubloons • X Yamato • X Bungo • X ShikishimaDoubloons • X ARP YamatoDoubloons •  Satsuma 
U.K.  III Bellerophon • III Indefatigable • III DreadnoughtDoubloons • IV Orion • IV Queen Mary • V Iron Duke • V Tiger • V AgincourtDoubloons • VI WarspiteDoubloons • VI Queen Elizabeth • VI Renown • VI RepulseDoubloons • VI Repulse BDoubloons • VII King George V • VII Rooke • VII HoodDoubloons • VII NelsonDoubloons • VII Duke of YorkDoubloons • VII CollingwoodDoubloons • VII Renown '44Doubloons • VII Duke of BronteDoubloons • VIII Monarch • VIII Hawke • VIII VanguardDoubloons • IX Lion • IX Duncan • IX MarlboroughDoubloons • IX Scarlet ThunderDoubloons • X Conqueror • X St. Vincent • X ThundererDoubloons • X IncomparableDoubloons •  Devastation 
France  III Turenne • IV Courbet • V Bretagne • VI Normandie • VI DunkerqueDoubloons • VI Dunkerque BDoubloons • VII Lyon • VII StrasbourgDoubloons • VIII Richelieu • VIII GascogneDoubloons • VIII ChampagneDoubloons • VIII FlandreDoubloons • VIII PicardieDoubloons • IX Alsace • IX Jean BartDoubloons • IX Jean Bart BDoubloons • X République • X BourgogneDoubloons •  Patrie 
U.S.S.R.  III Knyaz Suvorov • IV Imperator Nikolai IDoubloons • IV Gangut • V Pyotr Velikiy • V Oktyabrskaya RevolutsiyaDoubloons • VI Izmail • VI NovorossiyskDoubloons • VII Sinop • VII PoltavaDoubloons • VIII Vladivostok • VIII LeninDoubloons • VIII BorodinoDoubloons • IX Sovetsky Soyuz • IX NavarinDoubloons • IX AL Sov. RossiyaDoubloons • X Kremlin • X SlavaDoubloons •  Admiral Ushakov 
U.S.A.  III South Carolina • IV Wyoming • IV Arkansas BetaDoubloons • V New York • V OklahomaDoubloons • V TexasDoubloons • VI New Mexico • VI ArizonaDoubloons • VI W. Virginia '41Doubloons • VII Colorado • VII FloridaDoubloons • VII West Virginia '44Doubloons • VII CaliforniaDoubloons • VIII North Carolina • VIII Kansas • VIII Nebraska • VIII AlabamaDoubloons • VIII MassachusettsDoubloons • VIII Alabama VLDoubloons • VIII ConstellationDoubloons • VIII Massachusetts BDoubloons • VIII Alabama STDoubloons • VIII North Carolina CLRDoubloons • IX Iowa • IX Minnesota • IX Delaware • IX MissouriDoubloons • IX KearsargeDoubloons • IX IllinoisDoubloons • IX Kearsarge BDoubloons • IX GeorgiaDoubloons • X Montana • X Vermont • X Louisiana • X OhioDoubloons • X Rhode Island • X Wisconsin •  Maine 
Germany  III Nassau • III Von der Tann • III König AlbertDoubloons • IV Kaiser • IV Moltke • V König • V Derfflinger • VI Bayern • VI Mackensen • VI Prinz Eitel FriedrichDoubloons • VII Gneisenau • VII Prinz Heinrich • VII ScharnhorstDoubloons • VII AL Prinz HeinrichDoubloons • VII Scharnhorst BDoubloons • VII Scharnhorst '43Doubloons • VIII TirpitzDoubloons • VIII Bismarck • VIII Zieten • VIII OdinDoubloons • VIII BrandenburgDoubloons • VIII AnhaltDoubloons • VIII Brandenburg BDoubloons • VIII Tirpitz BDoubloons • IX Friedrich der Grosse • IX Prinz Rupprecht • IX PommernDoubloons • IX Pommern BDoubloons • X Grosser KurfürstDoubloons • X Schlieffen • X Preussen • X MecklenburgDoubloons •  Hannover 
Pan-Asia  IX BajieDoubloons • IX WujingDoubloons • IX Sun Yat-SenDoubloons • IX LouchuanDoubloons 
Spain  IX Victoria 
Europe  V Viribus UnitisDoubloons • IX Karl XIV JohanDoubloons 
Netherlands  
Italy  IV Dante Alighieri • V Conte di Cavour • V Giulio CesareDoubloons • VI Andrea Doria • VII Francesco Caracciolo • VIII Vittorio Veneto • VIII RomaDoubloons • VIII AL LittorioDoubloons • IX Lepanto • IX Marco PoloDoubloons • IX Giuseppe VerdiDoubloons • X Cristoforo Colombo • X Ruggiero di Lauria • X Sicilia 
Commonwealth  VII YukonDoubloons 
Pan-America  V Rio de JaneiroDoubloons • VIII AtlânticoDoubloons