Izyaslav
Revision as of 02:56, 13 October 2021 Added changelog | Revision as of 01:53, 20 October 2021 Torpedo range is 4km in T3 and T4. There is no improvement. | |||
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* Excellent maneuverability and decent (if unimpressive) agility. | * Excellent maneuverability and decent (if unimpressive) agility. | |||
* If she can get in range of a target, her torpedoes have a quick reload time, forcing opponents to maneuver or risk taking heavy damage (if not losing their vessel due to the sheer number of torpedoes being launched). | * If she can get in range of a target, her torpedoes have a quick reload time, forcing opponents to maneuver or risk taking heavy damage (if not losing their vessel due to the sheer number of torpedoes being launched). | |||
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|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |
Revision as of 01:53, 20 October 2021
102 mm/60 Model 1911 on an Obukhov Plant mounting5 х 1 pcs. |
Rate of Fire12 shots/min. |
Reload Time5 sec. |
Rotation Speed9.7 deg./sec. |
180 Degree Turn Time18.56 sec. |
Firing Range9.25 km. |
Maximum Dispersion84 m. |
HE Shell102 mm HE Model 1915 |
Maximum HE Shell Damage1,500 |
Chance of Fire on Target Caused by HE Shell7 % |
Initial HE Shell Velocity823 m./s. |
HE Shell Weight17.5 kg. |
AP Shell102 mm AP Model 1915 |
Maximum AP Shell Damage1,800 |
Initial AP Shell Velocity823 m./s. |
AP Shell Weight17.5 kg. |
450 mm Goncharov Triple3 х 3 pcs. |
Rate of Fire1.82 shots/min. |
Reload Time33 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
TorpedoTorpedo Model 1910 |
Maximum Damage6,167 |
Torpedo Speed51 knot |
Torpedo Range4.02 km. |
63 mm Model 19161 х 1 pcs. |
. . . Average Damage per Second1 |
. . . Firing Range3 km. |
7.62 mm Maxim machine gun2 х 1 pcs. |
. . . Average Damage per Second3.4 |
. . . Firing Range0.99 km. |
Maximum Speed35 knot |
Turning Circle Radius580 m. |
Rudder Shift Time3.8 sec. |
Surface Detectability Range6.46 km. |
Air Detectability Range2.66 km. |
Izyaslav — Soviet Tier IV destroyer.
Developed from the legendary Novik-class destroyers, Izyaslav was one of the largest and most powerful destroyers in the Russian Navy. Compared with her predecessors, she was armed with more powerful artillery. Izyaslav was surpassed in torpedo caliber by foreign-built destroyers of her time, which was partly compensated by the number of torpedoes that could be launched in a broadside salvo.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
Player Opinion
Performance
Compared to its predecessors, Izyaslav is the first ship to introduce players to the gunboat playstyle the Russian destroyers are known for. While the torpedoes are substandard, the guns are quite impressive. While their low caliber 102mm cannons may not seem imposing, they are more than capable of causing substantial damage to the targeted ship. Generally, most players will ignore Izyaslav, disregarding it because of its slow, short ranged, and low damage per torpedoes. The 102's high rate of fire and decent fire chance allow Izyaslav to constantly cause damage (while mostly low rolls because of the low caliber of the main battery, the high rate of fire makes up for it) and generally be an annoyance to it target.
With proper skill and maneuvering, Izyaslav is capable of soloing battleships like Kongo. Bottom line: Izyaslav is a solid gunboat that, with some skill, can perform a wide variety of battlefield roles with its versatility.Pros:
- Great main battery range for a destroyer of its tier.
- Good rate of fire and ballistics.
- Excellent maneuverability and decent (if unimpressive) agility.
- If she can get in range of a target, her torpedoes have a quick reload time, forcing opponents to maneuver or risk taking heavy damage (if not losing their vessel due to the sheer number of torpedoes being launched).
Cons:
- Torpedoes are still worse than equal tier American, German, and Japanese destroyers in all aspects except reload speed.
- Turret traverse is a bit slow, but not awful.
- AA defense is nonexistent, but it's not a huge concern at low tier.
Optimal Configuration
Upgrades
The recommended upgrades for Izyaslav are as follows:
- Slot 1: Main Armaments Modification 1
- Slot 2: Engine Room Protection
Commander Skills
Consumables
Izyaslav equips the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Smoke Generator
- Slot 3: Engine Boost
Camouflage
Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.
Signals
Recommended Signal Flags | |||||
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Combat | |||||
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery
References
Ship Change Log
See here for links to Update notes.
- Available for testing by supertesters in the game from Update 0.5.0.1.
- Update 0.5.0.3:
- Izyaslav was added as a Tier IV researchable ship.
- Update 0.5.1:
- Maximum speed was increased from 31.9 to 35 knots.
- Update 0.5.2:
- Credit and experience earnings increased by 17%.
- Update 0.5.5:
- Detectability after firing main guns was decreased by 1 km.
- Update 0.5.7:
- The hull's armor model was refined.
- Update 0.5.12:
- The position of the ship's wheel was fixed.
- Update 6.11:
- The turret angles, up to 1.6 km, were increased.
- Update 0.6.12:
- Detectability when firing main guns in smoke was changed to 2.09 km.
- The appearance of the ship was improved using a special technology for improved rendering of thin elements.
- Update 0.6.13:
- Fire extinguishing time now 30 s instead of 60 s.
- Update 0.7.7:
- Turret traverse speed was increased from 8.0 to 9.7 degrees per second.
- Update 0.8.8:
- The ship's silhouette was improved.