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Jaguar

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Add Service history and release date.
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 3. Write a brief summary paragraph of 1-3 sentences highlighting the key takeaways from the paragraphs above. 3. Write a brief summary paragraph of 1-3 sentences highlighting the key takeaways from the paragraphs above.
 --> -->
 +
 +Tier V is an incredibly diverse tier for battleships, cruisers, and destroyers. No other tier can have within its ranks the ''[[Kamikaze]]'' sisters, ''[[Gremyashchy]]'', and ''[[Okhotnik]]'' or boast greater variety among its destroyers than, possibly, Tier VIII. As such, it speaks to ''{{#var:ship_name}}'s'' strengths that she can stand out among her peers. No other ship has even close to the 16,600 HP on ''{{#var:ship_name}}'s'' researchable hull. ''[[Nicholas]]'' comes in a distant second with her 13,100 HP on Hull B.
 +
 +''{{#var:ship_name}}'s'' armament is a pedestrian upgrade over her predecessor. She equips the same guns, just 5 of them instead of 4, and slightly improved torpedoes. ''{{#var:ship_name}}'s'' turret angles are slightly wider than her predecessor's, though firing a full salvo still requires exposing considerable broadside. At Tier V, competition from artillery-focused destroyers increases. Notably, ''[[Hill]]'' also has 5 guns with a similar damage per shell, though each reloads in just 75% of the time. To stay alive and maintain her influence throughout an entire game, captains must learn to stay at range and occasionally let allies do the spotting. While her high health pool affords her the capacity to sustain some extra blows, ''Jaguar'' cannot win every destroyer duel with guns alone. Furthermore, ''{{#var:ship_name}}'s'' high detectability range and lack of smoke puts captains at a disadvantage when they need to disengage.
 +
 +As far as torpedoes go, ''{{#var:ship_name}}'s'' are on par or better than even the infamous ''[[Kamikaze]]'' clones' in maximum damage, speed, and range. Every opportunity to launch her fish is an opportunity to terrorize the enemy, though such opportunities are limited by a 90 second reload time. ''{{#var:ship_name}}'s'' 8 km torpedo range and 68 knot speed are second to none and only ''[[Jianwei]]'''s researchable deep water torpedoes can deal more damage. Another positive is ''{{#var:ship_name}}'s'' ability to stealth torp, which allows her to deliver devastating strikes from the safety of the shadows. Captains should keep in mind that ''{{#var:ship_name}}'s'' torpedo angles are more limited than that of most Tier V destroyers, especially towards the bow.
 +
 +Tier V comes with more competition whereas Tier VI comes with a boost in the form of Main Battery Reload Booster. This places ''Jaguar'' in a weird position where some players likely will only play her so they can stop playing her. ''Jaguar'' is more difficult to play than ''[[Bourrasque]]'' because of the diverse composition and opposition at Tier V. Her ability to take extra hits is welcome, though this may not be obvious when trading blows, during which dealing damage often comes first. Barring impulsive moves that force her into the early crossfire, her appreciable armament can stay in play for a full 20 minutes. When played well by captains unabashed by staying a bit behind the front-line, ''Jaguar'' is very effective.
  
 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
?* Fast - 44.4 kts with speed boost and Sierra Mike signal+* When upgraded, highest health pool among Tier V destroyers.
?* Average torpedo reload+* 3rd largest main battery range (behind ''[[Gremyashchy]]'' and ''[[Siroco]]'').
?*+* Torpedoes have best speed and range and good maximum damage (behind ''[[Jianwei]]'' by 1,867 hp).
 +* High speed of 44.4 knots with {{Engine Boost}} and [[Ship:Flags#Sierra Mike|Sierra Mike]] {{Sierra Mike|Size=18px}} (behind only ''[[Podvoisky]]'' with the same loadout).
  
 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
?* Slow turret traverse+* No {{Smoke Generator}}.
?* Below average Main Battery reload+* 3rd largest detectability range (behind ''[[Podvoisky]]'' and ''[[Hill]]'').
?* Second worst concealment at tier V+* Torpedo launchers reload in 90 seconds (2nd worst, beats ''[[Acasta]]'' by 5s).
 +* Mediocre turret and torpedo arcs that require exposing broadside and effort to use well.
 + 
 +<!-- Previous Pros
 +* Fast - 44.4 kts with speed boost and Sierra Mike signal
 +* Average torpedo reload [Not quite true. 90 seconds is worst at Tier V.]
 +-->
 + 
 +<!-- Previous Cons
 +* Slow turret traverse [Depends significantly on perspective. I would say the turret traverse is average and decent. Americans are faster and Japanese are slower. The rest (including Jaguar) tend to be around 20 degrees/second.]
 +* Below average Main Battery reload [Also depends significantly on perspective. The Japanese have longer reloads as does some Soviet ships, Visby, and Jianwei.]
 +* Second worst concealment at tier V [Not quite true.]
 * No Smoke Generator - vulnerable to CV's * No Smoke Generator - vulnerable to CV's
 +-->
  
 |Research=<!-- write text about priority sequence of research below --> |Research=<!-- write text about priority sequence of research below -->
?<!--Availability of researchable upgrades for ''{{#var:ship_name}}'' is as follows: +Availability of researchable upgrades for ''{{#var:ship_name}}'' is as follows:
?* '''Main Battery:''' +* '''Hull:''' Upgrade to Hull (B) for better armor and anti-air defenses. Research of this module unlocks progression to ''[[Guepard]]''.
?* '''Hull:''' Upgrade to Hull (B) for XXX. Research of this module unlocks progression to YYY.+* '''Gun Fire Control System:''' Upgrade to PCA n° 5 Mle 2 for an extra 10% range on the main battery.
?* '''Torpedoes:''' + 
?* '''Gun Fire Control System:''' Upgrade to XXX for an extra 10% range on the main battery. +It is recommended for captains to first research the Hull upgrade for an additional 3,800 HP on ''Jaguar''. Captains may decide to then proceed immediately to the next ship on the tech tree, ''[[Guépard]]''. Alternatively, captains may research the PCA n° 5 Mle 2 upgrade for a 10% increase to ''Jaguar'''s already large main battery range.
?* '''Propulsion:''' +
?-->+
  
 <!-- FOR PREMIUM SHIPS: <!-- FOR PREMIUM SHIPS:
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 |Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable --> |Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable -->
 Unlike the French cruisers, the French DDs don't seem especially apt to lose their steering or propulsion. Unlike the French cruisers, the French DDs don't seem especially apt to lose their steering or propulsion.
?* '''Slot 1''': {{Main Armaments Modification 1}}+* '''Slot 1''': {{Main Armaments Modification 1}} or {{Magazine Modification 1}}
?* '''Slot 2''': {{Damage Control System Modification 1}}+* '''Slot 2''': {{Damage Control System Modification 1}} or {{Engine Room Protection}}
?* '''Slot 3''': {{Aiming Systems Modification 1}}+* '''Slot 3''': {{Aiming Systems Modification 1}} or {{Torpedo Tubes Modification 1}}
 + 
 +For Slot 1, the signal [[Ship:Flags#Juliet Charlie|Juliet Charlie]] {{Juliet Charlie|Size=18px}} prevents detonation. In this case, {{Magazine Modification 1}} is unnecessary and {{Main Armaments Modification 1}} is preferred to keep armaments functioning.
 + 
 +For Slot 2, {{Engine Room Protection}} is useful as incapacitation of the engine and/or steering gear can be fatal. With the Last Stand skill, {{Damage Control System Modification 1}} becomes viable as it can decrease the chance of fire and flooding.
 + 
 +For Slot 3, {{Aiming Systems Modification 1}} is useful for a slight decrease in dispersion. Alternatively, {{Torpedo Tubes Modification 1}} can be equipped to increase ''Jaguar'''s torpedo speed by 3.4 knots to 71.4 knots.
  
 |CommanderSkills=<!-- write text about best set of Commander Skills below --> |CommanderSkills=<!-- write text about best set of Commander Skills below -->
?<!--Key skills for ''{{#var:ship_name}}'' commanders include INSERT TEXT HERE. -->+Key skills for ''{{#var:ship_name}}'' commanders include ''Preventive Maintenance'', ''Last Stand'', and ''Concealment Expert''.
  
?{{Commander Skills 2+{{Commander Skills 3 DD
?<!-- This version enables a '0' rating. Use it for skills that have no effect (e.g. Improved Engines on a non-CV) or are detrimental to the ship. They should mirror what appears in the game client. -->+<!-- Ratings 1,2,3 are legit. Others are ignored.-->
?| rating11 = 3 <!-- Priority Target -->+| rating11 = 2 <!-- Grease the Gears -->
?| rating12 = 2 <!-- Preventive Maint -->+| rating12 = <!-- Liquidator -->
?| rating13 = <!-- Expert Loader -->+| rating13 = <!-- Consumables Specialist -->
?| rating14 = 0 <!-- Air Supremacy -->+| rating14 = <!-- Gun Feeder -->
?| rating15 = 0 <!-- Direction Center for Fighters -->+| rating15 = <!-- Incoming Fire Alert -->
?| rating16 = 0 <!-- Improved Engine Boost -->+| rating16 = 2 <!-- Preventive Maintenance -->
?| rating17 = 1 <!-- Incoming Fire Alert -->+
?| rating18 = 0 <!-- Last Gasp -->+
  
?| rating21 = <!-- High Alert -->+| rating21 = <!-- Pyrotechnician -->
?| rating22 = <!-- Jack of All Trades -->+| rating22 = <!-- Swift Fish -->
?| rating23 = <!-- Expert Marksman -->+| rating23 = <!-- Consumables Enhancements -->
?| rating24 = <!-- Torpedo Acceleration -->+| rating24 = <!-- Extra-Heavy AP Shells -->
?| rating25 = 0 <!-- Smoke Screen Expert -->+| rating25 = <!-- Priority Target -->
?| rating26 = 0 <!-- Improved Engines -->+| rating26 = 2 <!-- Last Stand -->
?| rating27 = 2 <!-- Adrenaline Rush -->+
?| rating28 = 3 <!-- Last Stand -->+
  
?| rating31 = <!-- Basics of Survivability -->+| rating31 = 2 <!-- Main Battery & AA Specialist -->
?| rating32 = 1 <!-- Survivability Expert-->+| rating32 = <!-- Fill the Tubes -->
?| rating33 = <!-- Torpedo Armament Expertise-->+| rating33 = 2 <!-- Adrenaline Rush -->
?| rating34 = 0 <!-- Aircraft Armor -->+| rating34 = <!-- Inertial Fuse for HE Shells -->
?| rating35 = 2 <!-- Basic Firing Training -->+| rating35 = <!-- Superintendent -->
?| rating36 = <!-- Superintendent -->+| rating36 = 2 <!-- Survivability Expert -->
?| rating37 = 2 <!-- Demolition Expert -->+
?| rating38 = <!-- Vigilance -->+
  
?| rating41 = <!-- Manual Fire Control for Secondary Armament -->+| rating41 = <!-- Main Battery & AA Expert -->
?| rating42 = <!-- Fire Prevention -->+| rating42 = <!-- Swift in Silence -->
?| rating43 = 1 <!-- Inertia Fuse for HE Shells -->+| rating43 = <!-- Radio Location -->
?| rating44 = 0 <!-- Sight Stabilization -->+| rating44 = 2 <!-- Fearless Brawler -->
?| rating45 = <!-- Advanced Firing Training -->+| rating45 = 2 <!-- Concealment Expert -->
?| rating46 = <!-- Massive AA Fire -->+| rating46 = <!-- Dazzle -->
?| rating47 = 1 <!-- Radio Position Finding -->+
?| rating48 = 3 <!-- Concealment Expert -->+
 }} }}
  
 |Consumables=<!-- write text about selection of Consumables below --> |Consumables=<!-- write text about selection of Consumables below -->
?''{{#var:ship_name}}'' can equip the following consumables:+''{{#var:ship_name}}'' equips the following consumables:
 * '''Slot 1:''' {{Damage Control Party}} * '''Slot 1:''' {{Damage Control Party}}
 * '''Slot 2:''' {{Engine Boost}} * '''Slot 2:''' {{Engine Boost}}
? 
  
 |Camouflage=<!-- write text about useful camouflage below --> |Camouflage=<!-- write text about useful camouflage below -->
?<!-- FOR TECH TREE SHIPS+<!-- FOR TECH TREE SHIPS -->
?[[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; +[[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectability range.
? +
?Choose one and append after semicolon above:+
?Types 1 or 5 are recommended at a minimum to reduce detectibility range.+
?Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.+
? +
?Players who wish to spend doubloons can equip ''{{#var:ship_name}}'' with [[Ship:Camouflage#Permanent_Camouflage|Type XX camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.+
?-->+
  
 <!--FOR PREMIUM SHIPS  <!--FOR PREMIUM SHIPS
Line 112:Line 121:
 |Signals=<!-- write text about best set of signals below --> |Signals=<!-- write text about best set of signals below -->
  
?<!-- {{Signal Flags+{{Signal Flags
?| November Echo Setteseven = +| November Echo Setteseven = 1
 | Mike Yankee Soxisix =  | Mike Yankee Soxisix =
?| India X-Ray = +| India X-Ray = 2
?| Juliet Whiskey Unaone = +| Juliet Whiskey Unaone = 1
?| Victor Lima = +| Victor Lima = 2
 | Hotel Yankee =  | Hotel Yankee =
  
?| November Foxtrot = +| November Foxtrot = 1
?| Sierra Mike = +| Sierra Mike = 3
 | India Delta =  | India Delta =
 | Juliet Yankee Bissotwo =  | Juliet Yankee Bissotwo =
 | India Yankee =  | India Yankee =
?| Juliet Charlie = +| Juliet Charlie = 3
  
 | Zulu =  | Zulu =
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 | Ouroboros =  | Ouroboros =
 | Hydra =  | Hydra =
?| Basilisk =  
  
 | Leviathan =  | Leviathan =
 | Scylla =  | Scylla =
?}} -->+}}
  
 |Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> |Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
Line 217:Line 225:
  
 |Ref= <!-- write below --> |Ref= <!-- write below -->
 +# [https://en.wikipedia.org/wiki/French_destroyer_Jaguar French destroyer ''Jaguar'' - Wikipedia]
 +# [https://en.wikipedia.org/wiki/Chacal-class_destroyer ''Chacal''-class destroyer - Wikipedia]
  
 }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Revision as of 22:20, 3 February 2021

Jaguar
Jaguar_wows_main.jpg
Destroyer | France | Tier V
Tech Tree Position
Bourrasque
Arrow_down.png
Jaguar_icon_small.png
Arrow_down.png
Guépard
stock
 top
General
Research price11500 exp
Purchase price1,350,000 Credits
Hit Points12,800 
Main Battery
130 mm/40 Mle 1919 on an Mle 1919 mount5 х 1 pcs.
Rate of Fire9.09 shots/min.
Reload Time6.6 sec.
Rotation Speed10 deg./sec.
180 Degree Turn Time18 sec.
Firing Range10.98 km.
Maximum Dispersion97 m.
HE Shell130 mm HE OEA Mle 1923 
Maximum HE Shell Damage1,900 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity725 m./s.
HE Shell Weight34.85 kg.
AP Shell130 mm AP OPFA Mle 1923 
Maximum AP Shell Damage2,300 
Initial AP Shell Velocity725 m./s.
AP Shell Weight32.05 kg.
Torpedo Tubes
550 mm tube lance-torpilles2 х 3 pcs.
Rate of Fire0.8 shots/min.
Reload Time75 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Torpedo550 mm 19D Mle 0 
Maximum Damage11,267 
Torpedo Speed57 knot
Torpedo Range7.5 km.
AA Defense
75 mm/50 Mle 1922 on an Mle 1922 mount2 х 1 pcs.
. . . Average Damage per Second3.4 
. . . Firing Rangekm.
13.2 mm Hotchkiss Mle 1929 on a single mount2 х 1 pcs.
. . . Average Damage per Second
. . . Firing Range1.2 km.
Maneuverability
Maximum Speed35.5 knot
Turning Circle Radius660 m.
Rudder Shift Time5.7 sec.
Concealment
Surface Detectability Range6.98 km.
Air Detectability Range3.39 km.
Battle Levels
12345678910
Wows_anno_flag_france.png
V
Ship_PFSD105_Jaguar.png
1,350,000

Jaguar — French Tier V destroyer.

An ancestor of a sub-type of large destroyers (French "contre-torpilleurs") that were fast-moving ships, their speed being typical of the French Navy. In contrast to destroyers of that time, these ships had large dimensions and powerful artillery armament.

Jaguar first appeared in the tech tree on 24 Aug 2019.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
130 mm/40 Mle 1919 on an Mle 1919 mount9.118971,90092,300 0100,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Jaguar (A)12,80031052/22 0160,000
Jaguar (B)16,60031052/22 3,600370,000
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
550 mm 23DT Mle 10.8757.211,266577.5 0100,000
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
PCA n° 5 Mle 10 0110,000
PCA n° 5 Mle 20 2,300210,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 50,000 hp35.5 0125,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
AA Guns Modification 1
Aiming Systems Modification 1
Torpedo Tubes Modification 1

Player Opinion

Performance

Tier V is an incredibly diverse tier for battleships, cruisers, and destroyers. No other tier can have within its ranks the Kamikaze sisters, Gremyashchy, and Okhotnik or boast greater variety among its destroyers than, possibly, Tier VIII. As such, it speaks to Jaguar's strengths that she can stand out among her peers. No other ship has even close to the 16,600 HP on Jaguar's researchable hull. Nicholas comes in a distant second with her 13,100 HP on Hull B.

Jaguar's armament is a pedestrian upgrade over her predecessor. She equips the same guns, just 5 of them instead of 4, and slightly improved torpedoes. Jaguar's turret angles are slightly wider than her predecessor's, though firing a full salvo still requires exposing considerable broadside. At Tier V, competition from artillery-focused destroyers increases. Notably, Hill also has 5 guns with a similar damage per shell, though each reloads in just 75% of the time. To stay alive and maintain her influence throughout an entire game, captains must learn to stay at range and occasionally let allies do the spotting. While her high health pool affords her the capacity to sustain some extra blows, Jaguar cannot win every destroyer duel with guns alone. Furthermore, Jaguar's high detectability range and lack of smoke puts captains at a disadvantage when they need to disengage.

As far as torpedoes go, Jaguar's are on par or better than even the infamous Kamikaze clones' in maximum damage, speed, and range. Every opportunity to launch her fish is an opportunity to terrorize the enemy, though such opportunities are limited by a 90 second reload time. Jaguar's 8 km torpedo range and 68 knot speed are second to none and only Jianwei's researchable deep water torpedoes can deal more damage. Another positive is Jaguar's ability to stealth torp, which allows her to deliver devastating strikes from the safety of the shadows. Captains should keep in mind that Jaguar's torpedo angles are more limited than that of most Tier V destroyers, especially towards the bow.

Tier V comes with more competition whereas Tier VI comes with a boost in the form of Main Battery Reload Booster. This places Jaguar in a weird position where some players likely will only play her so they can stop playing her. Jaguar is more difficult to play than Bourrasque because of the diverse composition and opposition at Tier V. Her ability to take extra hits is welcome, though this may not be obvious when trading blows, during which dealing damage often comes first. Barring impulsive moves that force her into the early crossfire, her appreciable armament can stay in play for a full 20 minutes. When played well by captains unabashed by staying a bit behind the front-line, Jaguar is very effective.

Pros:

  • When upgraded, highest health pool among Tier V destroyers.
  • 3rd largest main battery range (behind Gremyashchy and Siroco).
  • Torpedoes have best speed and range and good maximum damage (behind Jianwei by 1,867 hp).
  • High speed of 44.4 knots with Engine BoostWhile active, increases a ship's speed by a fixed percentage. and Sierra Mike +5% to the ship's maximum speed. (behind only Podvoisky with the same loadout).

Cons:

  • No Smoke GeneratorWhile active, generates a smoke screen that blocks line-of-sight for both enemies and teammates..
  • 3rd largest detectability range (behind Podvoisky and Hill).
  • Torpedo launchers reload in 90 seconds (2nd worst, beats Acasta by 5s).
  • Mediocre turret and torpedo arcs that require exposing broadside and effort to use well.

Research

Availability of researchable upgrades for Jaguar is as follows:

  • Hull: Upgrade to Hull (B) for better armor and anti-air defenses. Research of this module unlocks progression to Guepard.
  • Gun Fire Control System: Upgrade to PCA n° 5 Mle 2 for an extra 10% range on the main battery.
It is recommended for captains to first research the Hull upgrade for an additional 3,800 HP on Jaguar. Captains may decide to then proceed immediately to the next ship on the tech tree, Guépard. Alternatively, captains may research the PCA n° 5 Mle 2 upgrade for a 10% increase to Jaguar's already large main battery range.

Optimal Configuration

Upgrades

Unlike the French cruisers, the French DDs don't seem especially apt to lose their steering or propulsion.

For Slot 1, the signal Juliet Charlie -100% to the risk of your ship's magazine detonating. prevents detonation. In this case, Magazine Modification 1 : -70% risk. is unnecessary and Main Armaments Modification 1 -20% to the risk of main battery becoming incapacitated. / +50% to main battery survivability. / -20% to main battery repair time. / -20% to the risk of torpedo tubes becoming incapacitated. / +50% to torpedo tubes survivability. / -20% to torpedo tubes repair time. is preferred to keep armaments functioning.

For Slot 2, Engine Room Protection : -20% to the risk of incapacitation. / -20% to repair time. is useful as incapacitation of the engine and/or steering gear can be fatal. With the Last Stand skill, Damage Control System Modification 1: -5% to the risk of fire. / -3% to the risk of flooding when torpedoes hit the torpedo protection. becomes viable as it can decrease the chance of fire and flooding.

For Slot 3, Aiming Systems Modification 1 : -7% main battery dispersion. / +20% torpedo tubes traverse speed. / +5% secondary battery firing range. / -5% secondary battery dispersion. is useful for a slight decrease in dispersion. Alternatively, Torpedo Tubes Modification 1 +20% traverse speed of torpedo tubes. / −40% chance of critical damage to torpedo tubes. / +5% to the speed of shipborne torpedoes. can be equipped to increase Jaguar's torpedo speed by 3.4 knots to 71.4 knots.

Commander Skills

Key skills for Jaguar commanders include Preventive Maintenance, Last Stand, and Concealment Expert.

Consumables

Jaguar equips the following consumables:

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectability range.

Signals

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

References

  1. French destroyer Jaguar - Wikipedia
  2. Chacal-class destroyer - Wikipedia
Ships of France
Destroyers  II Enseigne Gabolde • III Fusilier • IV Bourrasque • V Jaguar • V SirocoDoubloons • VI Guépard • VI AigleDoubloons • VII Vauquelin • VIII Le Fantasque • VIII Le TerribleDoubloons • IX Mogador • X Kléber • X MarceauDoubloons • X Kléber CLR 
Cruisers  I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De GrasseDoubloons • VI DupleixDoubloons • VI MontcalmDoubloons • VII Algérie • VII ToulonDoubloons • VIII Charles Martel • VIII Cherbourg • VIII BayardDoubloons • IX Saint-Louis • IX Brest • IX CarnotDoubloons • X Henri IV • X Marseille • X ColbertDoubloons •  Condé 
Battleships  III Turenne • IV Courbet • V Bretagne • VI Normandie • VI DunkerqueDoubloons • VI Dunkerque BDoubloons • VII Lyon • VII StrasbourgDoubloons • VIII Richelieu • VIII GascogneDoubloons • VIII ChampagneDoubloons • VIII FlandreDoubloons • VIII PicardieDoubloons • IX Alsace • IX Jean BartDoubloons • IX Jean Bart BDoubloons • X République • X BourgogneDoubloons •  Patrie 
Aircraft Carriers  VI BéarnDoubloons
Destroyers
Japan  II TachibanaDoubloons • II Umikaze • II Tachibana LimaDoubloons • III Wakatake • IV Isokaze • V Minekaze • V FūjinDoubloons • V KamikazeDoubloons • V Kamikaze RDoubloons • V Mutsuki • VI Fubuki • VI Hatsuharu • VI Shinonome BDoubloons • VI ShinonomeDoubloons • VII Akatsuki • VII Shiratsuyu • VII YūdachiDoubloons • VIII Akizuki • VIII Kagerō • VIII AsashioDoubloons • VIII HSF Harekaze IIDoubloons • VIII Asashio BDoubloons • VIII HSF HarekazeDoubloons • VIII AL YukikazeDoubloons • IX Yūgumo • IX Kitakaze • IX MinegumoDoubloons • IX STAR KitakazeDoubloons • X Shimakaze • X Harugumo • X HayateDoubloons •  Yamagiri 
U.K.  II Medea • III Valkyrie • III CampbeltownDoubloons • IV Wakeful • V Acasta • VI Icarus • VI GallantDoubloons • VII Jervis • VII Jupiter '42Doubloons • VIII Lightning • VIII CossackDoubloons • VIII Cossack BDoubloons • IX Jutland • IX SommeDoubloons • X Daring • X DruidDoubloons 
France  II Enseigne Gabolde • III Fusilier • IV Bourrasque • V Jaguar • V SirocoDoubloons • VI Guépard • VI AigleDoubloons • VII Vauquelin • VIII Le Fantasque • VIII Le TerribleDoubloons • IX Mogador • X Kléber • X MarceauDoubloons • X Kléber CLR 
U.S.S.R.  II Storozhevoi • III Derzki • IV Izyaslav • V GremyashchyDoubloons • V Podvoisky • V OkhotnikDoubloons • VI Gnevny • VII Minsk • VII LeningradDoubloons • VII Tashkent '39Doubloons • VIII Ognevoi • VIII Kiev • IX Udaloi • IX Tashkent • IX NeustrashimyDoubloons • X KhabarovskDoubloons • X Grozovoi • X Delny •  Zorkiy 
U.S.A.  II Sampson • II SmithDoubloons • III Wickes • IV Clemson • V Nicholas • V HillDoubloons • VI Farragut • VI MonaghanDoubloons • VII Mahan • VII SimsDoubloons • VII Sims BDoubloons • VIII Benson • VIII KiddDoubloons • IX Fletcher • IX BenhamDoubloons • IX HalfordDoubloons • IX Black BDoubloons • IX BlackDoubloons • X Gearing • X SomersDoubloons • X Forrest ShermanDoubloons •  Joshua Humphreys 
Germany  II V-25 • III G-101 • IV V-170 • V T-22 • VI Ernst Gaede • VI T-61Doubloons • VI Karl von SchönbergDoubloons • VII Leberecht Maass • VII Z-31 • VII Z-39Doubloons • VIII Z-23 • VIII Gustav-Julius Maerker • VIII Z-35Doubloons • IX Z-46 • IX Felix Schultz • IX Z-44Doubloons • IX ZF-6Doubloons • X Z-52 • X Elbing • X Z-42Doubloons 
Pan-Asia  II Longjiang • III Phra Ruang • IV Shenyang • V Jianwei • VI Fushun • VI AnshanDoubloons • VII Gadjah Mada • VIII Hsienyang • VIII SiliwangiDoubloons • VIII LoyangDoubloons • VIII FenyangDoubloons • VIII Loyang BDoubloons • VIII Ship SmashaDoubloons • IX Chung Mu • X Yueyang • X Lüshun •  Kunming 
Spain  X Álvaro de BazánDoubloons 
Europe  II Tátra • III Romulus • IV Klas Horn • V Visby • V Muavenet • VI Västerås • VI Stord • VII Skåne • VII Grom • VII BłyskawicaDoubloons • VII Stord '43Doubloons • VIII Öland • VIII Split • VIII OrkanDoubloons • IX Östergötland • IX Lambros Katsonis • IX VelosDoubloons • IX FrieslandDoubloons • IX JägerDoubloons • X Halland • X Gdańsk • X SmålandDoubloons • X RagnarDoubloons •  Dalarna 
Netherlands  IX GroningenDoubloons • X TrompDoubloons 
Italy  II Curtatone • III Nazario Sauro • IV Turbine • V Maestrale • VI Aviere • VI LeoneDoubloons • VII Luca Tarigo • VII FR25Doubloons • VIII Vittorio Cuniberti • IX Adriatico • IX Paolo EmilioDoubloons • X Attilio Regolo 
Commonwealth  III VampireDoubloons • VII HaidaDoubloons • VII HuronDoubloons • X Vampire IIDoubloons 
Pan-America  VI JuruáDoubloons