Jaguar
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Tier V is an incredibly diverse tier for battleships, cruisers, and destroyers. No other tier can have within its ranks the ''[[Kamikaze]]'' sisters, ''[[Gremyashchy]]'', and ''[[Okhotnik]]'' or boast greater variety among its destroyers than, possibly, Tier VIII. As such, it speaks to ''{{#var:ship_name}}'s'' strengths that she can stand out among her peers. No other ship has even close to the 16,600 HP on ''{{#var:ship_name}}'s'' researchable hull. ''[[Nicholas]]'' comes in a distant second with her 13,100 HP on Hull B. | Tier V is an incredibly diverse tier for battleships, cruisers, and destroyers. No other tier can have within its ranks the ''[[Kamikaze]]'' sisters, ''[[Gremyashchy]]'', and ''[[Okhotnik]]'' or boast greater variety among its destroyers than, possibly, Tier VIII. As such, it speaks to ''{{#var:ship_name}}'s'' strengths that she can stand out among her peers. No other ship has even close to the 16,600 HP on ''{{#var:ship_name}}'s'' researchable hull. ''[[Nicholas]]'' comes in a distant second with her 13,100 HP on Hull B. | |||
? | ''{{#var:ship_name}}'s'' armament is a pedestrian upgrade over her predecessor. She equips the same guns, just 5 of them instead of 4, and slightly improved torpedoes. ''{{#var:ship_name}}'s'' turret angles are slightly wider than her predecessor's, though firing a full salvo still requires exposing considerable broadside. At Tier V, competition from artillery-focused destroyers increases. Notably, ''[[Hill]]'' also has 5 guns with a similar damage per shell, though each reloads in just 75% of the time. To stay alive and maintain her influence throughout an entire game, captains must learn to stay at range and occasionally let allies do the spotting. ''Jaguar'' cannot win every destroyer duel with guns alone | + | ''{{#var:ship_name}}'s'' armament is a pedestrian upgrade over her predecessor. She equips the same guns, just 5 of them instead of 4, and slightly improved torpedoes. ''{{#var:ship_name}}'s'' turret angles are slightly wider than her predecessor's, though firing a full salvo still requires exposing considerable broadside. At Tier V, competition from artillery-focused destroyers increases. Notably, ''[[Hill]]'' also has 5 guns with a similar damage per shell, though each reloads in just 75% of the time. To stay alive and maintain her influence throughout an entire game, captains must learn to stay at range and occasionally let allies do the spotting. While her high health pool affords her the capacity to sustain some extra blows, ''Jaguar'' cannot win every destroyer duel with guns alone. Furthermore, ''{{#var:ship_name}}'s'' high detectability range and lack of smoke puts captains at a disadvantage when they need to disengage. | |
As far as torpedoes go, ''{{#var:ship_name}}'s'' are on par or better than even the infamous ''[[Kamikaze]]'' clones' in maximum damage, speed, and range. Every opportunity to launch her fish is an opportunity to terrorize the enemy, though such opportunities are limited by a 90 second reload time. ''{{#var:ship_name}}'s'' 8 km torpedo range and 68 knot speed are second to none and only ''[[Jianwei]]'''s researchable deep water torpedoes can deal more damage. Another positive is ''{{#var:ship_name}}'s'' ability to stealth torp, which allows her to deliver devastating strikes from the safety of the shadows. Captains should keep in mind that ''{{#var:ship_name}}'s'' torpedo angles are more limited than that of most Tier V destroyers, especially towards the bow. | As far as torpedoes go, ''{{#var:ship_name}}'s'' are on par or better than even the infamous ''[[Kamikaze]]'' clones' in maximum damage, speed, and range. Every opportunity to launch her fish is an opportunity to terrorize the enemy, though such opportunities are limited by a 90 second reload time. ''{{#var:ship_name}}'s'' 8 km torpedo range and 68 knot speed are second to none and only ''[[Jianwei]]'''s researchable deep water torpedoes can deal more damage. Another positive is ''{{#var:ship_name}}'s'' ability to stealth torp, which allows her to deliver devastating strikes from the safety of the shadows. Captains should keep in mind that ''{{#var:ship_name}}'s'' torpedo angles are more limited than that of most Tier V destroyers, especially towards the bow. | |||
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* Torpedo launchers reload in 90 seconds (2nd worst, beats ''[[Acasta]]'' by 5s). | * Torpedo launchers reload in 90 seconds (2nd worst, beats ''[[Acasta]]'' by 5s). | |||
* Mediocre turret and torpedo arcs that require exposing broadside and effort to use well. | * Mediocre turret and torpedo arcs that require exposing broadside and effort to use well. | |||
? | ||||
<!-- Previous Pros | <!-- Previous Pros | |||
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|Research=<!-- write text about priority sequence of research below --> | |Research=<!-- write text about priority sequence of research below --> | |||
? | + | Availability of researchable upgrades for ''{{#var:ship_name}}'' is as follows: | ||
? | + | |||
* '''Hull:''' Upgrade to Hull (B) for better armor and anti-air defenses. Research of this module unlocks progression to ''[[Guepard]]''. | * '''Hull:''' Upgrade to Hull (B) for better armor and anti-air defenses. Research of this module unlocks progression to ''[[Guepard]]''. | |||
? | + | * '''Gun Fire Control System:''' Upgrade to PCA n° 5 Mle 2 for an extra 10% range on the main battery. | ||
? | * '''Gun Fire Control System:''' Upgrade for an extra 10% range on the main battery. | + | ||
? | + | |||
? | + | |||
It is recommended for captains to first research the Hull upgrade for an additional 3,800 HP on ''Jaguar''. Captains may decide to then proceed immediately to the next ship on the tech tree, ''[[Guépard]]''. Alternatively, captains may research the PCA n° 5 Mle 2 upgrade for a 10% increase to ''Jaguar'''s already large main battery range. | It is recommended for captains to first research the Hull upgrade for an additional 3,800 HP on ''Jaguar''. Captains may decide to then proceed immediately to the next ship on the tech tree, ''[[Guépard]]''. Alternatively, captains may research the PCA n° 5 Mle 2 upgrade for a 10% increase to ''Jaguar'''s already large main battery range. | |||
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For Slot 1, the signal [[Ship:Flags#Juliet Charlie|Juliet Charlie]] {{Juliet Charlie|Size=18px}} prevents detonation. In this case, {{Magazine Modification 1}} is unnecessary and {{Main Armaments Modification 1}} is preferred to keep armaments functioning. | For Slot 1, the signal [[Ship:Flags#Juliet Charlie|Juliet Charlie]] {{Juliet Charlie|Size=18px}} prevents detonation. In this case, {{Magazine Modification 1}} is unnecessary and {{Main Armaments Modification 1}} is preferred to keep armaments functioning. | |||
? | For Slot 2, {{Engine Room Protection}} is useful as incapacitation of the engine and/or steering gear can be fatal. With the | + | For Slot 2, {{Engine Room Protection}} is useful as incapacitation of the engine and/or steering gear can be fatal. With the Last Stand skill, {{Damage Control System Modification 1}} becomes viable as it can decrease the chance of fire and flooding. | |
For Slot 3, {{Aiming Systems Modification 1}} is useful for a slight decrease in dispersion. Alternatively, {{Torpedo Tubes Modification 1}} can be equipped to increase ''Jaguar'''s torpedo speed by 3.4 knots to 71.4 knots. | For Slot 3, {{Aiming Systems Modification 1}} is useful for a slight decrease in dispersion. Alternatively, {{Torpedo Tubes Modification 1}} can be equipped to increase ''Jaguar'''s torpedo speed by 3.4 knots to 71.4 knots. | |||
|CommanderSkills=<!-- write text about best set of Commander Skills below --> | |CommanderSkills=<!-- write text about best set of Commander Skills below --> | |||
? | Key skills for ''{{#var:ship_name}}'' commanders include ''Preventive Maintenance'', ''Last Stand | + | Key skills for ''{{#var:ship_name}}'' commanders include ''Preventive Maintenance'', ''Last Stand'', and ''Concealment Expert''. | |
? | {{Commander Skills | + | {{Commander Skills 3 DD | |
? | <!-- | + | <!-- Ratings 1,2,3 are legit. Others are ignored.--> | |
? | | rating11 = | + | | rating11 = 2 <!-- Grease the Gears --> | |
? | | rating12 = | + | | rating12 = <!-- Liquidator --> | |
? | | rating13 = <!-- | + | | rating13 = <!-- Consumables Specialist --> | |
? | | rating14 = | + | | rating14 = <!-- Gun Feeder --> | |
? | | rating15 = | + | | rating15 = <!-- Incoming Fire Alert --> | |
? | + | | rating16 = 2 <!-- Preventive Maintenance --> | ||
? | + | |||
? | | | + | ||
? | | rating21 = <!-- | + | | rating21 = <!-- Pyrotechnician --> | |
? | | rating22 = <!-- | + | | rating22 = <!-- Swift Fish --> | |
? | | rating23 = <!-- | + | | rating23 = <!-- Consumables Enhancements --> | |
? | | rating24 = <!-- | + | | rating24 = <!-- Extra-Heavy AP Shells --> | |
? | | rating25 = | + | | rating25 = <!-- Priority Target --> | |
? | | rating26 | + | | rating26 = 2 <!-- Last Stand --> | |
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? | | rating31 = | + | | rating31 = 2 <!-- Main Battery & AA Specialist --> | |
? | | rating32 = | + | | rating32 = <!-- Fill the Tubes --> | |
? | | rating33 = | + | | rating33 = 2 <!-- Adrenaline Rush --> | |
? | | rating34 = | + | | rating34 = <!-- Inertial Fuse for HE Shells --> | |
? | | rating35 | + | | rating35 = <!-- Superintendent --> | |
? | + | | rating36 = 2 <!-- Survivability Expert --> | ||
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? | | rating41 = <!-- | + | | rating41 = <!-- Main Battery & AA Expert --> | |
? | | rating42 = <!-- | + | | rating42 = <!-- Swift in Silence --> | |
? | | rating43 = | + | | rating43 = <!-- Radio Location --> | |
? | | rating44 = | + | | rating44 = 2 <!-- Fearless Brawler --> | |
? | | rating45 = | + | | rating45 = 2 <!-- Concealment Expert --> | |
? | | rating46 = <!-- | + | | rating46 = <!-- Dazzle --> | |
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}} | }} | |||
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* '''Slot 1:''' {{Damage Control Party}} | * '''Slot 1:''' {{Damage Control Party}} | |||
* '''Slot 2:''' {{Engine Boost}} | * '''Slot 2:''' {{Engine Boost}} | |||
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|Camouflage=<!-- write text about useful camouflage below --> | |Camouflage=<!-- write text about useful camouflage below --> | |||
? | <!-- FOR TECH TREE SHIPS | + | <!-- FOR TECH TREE SHIPS --> | |
? | [[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; | + | [[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectability range. | |
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? | Types 1 or 5 are recommended at a minimum to reduce | + | ||
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<!--FOR PREMIUM SHIPS | <!--FOR PREMIUM SHIPS | |||
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|Signals=<!-- write text about best set of signals below --> | |Signals=<!-- write text about best set of signals below --> | |||
? | + | {{Signal Flags | ||
? | | November Echo Setteseven = | + | | November Echo Setteseven = 1 | |
| Mike Yankee Soxisix = | | Mike Yankee Soxisix = | |||
? | | India X-Ray = | + | | India X-Ray = 2 | |
? | | Juliet Whiskey Unaone = | + | | Juliet Whiskey Unaone = 1 | |
? | | Victor Lima = | + | | Victor Lima = 2 | |
| Hotel Yankee = | | Hotel Yankee = | |||
? | | November Foxtrot = | + | | November Foxtrot = 1 | |
? | | Sierra Mike = | + | | Sierra Mike = 3 | |
| India Delta = | | India Delta = | |||
| Juliet Yankee Bissotwo = | | Juliet Yankee Bissotwo = | |||
| India Yankee = | | India Yankee = | |||
? | | Juliet Charlie = | + | | Juliet Charlie = 3 | |
| Zulu = | | Zulu = | |||
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| Ouroboros = | | Ouroboros = | |||
| Hydra = | | Hydra = | |||
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| Leviathan = | | Leviathan = | |||
| Scylla = | | Scylla = | |||
? | }} | + | }} | |
|Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> | |Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> |
Revision as of 22:20, 3 February 2021
130 mm/40 Mle 1919 on an Mle 1919 mount5 х 1 pcs. |
Rate of Fire9.09 shots/min. |
Reload Time6.6 sec. |
Rotation Speed10 deg./sec. |
180 Degree Turn Time18 sec. |
Firing Range10.98 km. |
Maximum Dispersion97 m. |
HE Shell130 mm HE OEA Mle 1923 |
Maximum HE Shell Damage1,900 |
Chance of Fire on Target Caused by HE Shell9 % |
Initial HE Shell Velocity725 m./s. |
HE Shell Weight34.85 kg. |
AP Shell130 mm AP OPFA Mle 1923 |
Maximum AP Shell Damage2,300 |
Initial AP Shell Velocity725 m./s. |
AP Shell Weight32.05 kg. |
550 mm tube lance-torpilles2 х 3 pcs. |
Rate of Fire0.8 shots/min. |
Reload Time75 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
Torpedo550 mm 19D Mle 0 |
Maximum Damage11,267 |
Torpedo Speed57 knot |
Torpedo Range7.5 km. |
75 mm/50 Mle 1922 on an Mle 1922 mount2 х 1 pcs. |
. . . Average Damage per Second3.4 |
. . . Firing Range3 km. |
13.2 mm Hotchkiss Mle 1929 on a single mount2 х 1 pcs. |
. . . Average Damage per Second5 |
. . . Firing Range1.2 km. |
Maximum Speed35.5 knot |
Turning Circle Radius660 m. |
Rudder Shift Time5.7 sec. |
Surface Detectability Range6.98 km. |
Air Detectability Range3.39 km. |
Jaguar — French Tier V destroyer.
An ancestor of a sub-type of large destroyers (French "contre-torpilleurs") that were fast-moving ships, their speed being typical of the French Navy. In contrast to destroyers of that time, these ships had large dimensions and powerful artillery armament.
Jaguar first appeared in the tech tree on 24 Aug 2019.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
Player Opinion
Performance
Tier V is an incredibly diverse tier for battleships, cruisers, and destroyers. No other tier can have within its ranks the Kamikaze sisters, Gremyashchy, and Okhotnik or boast greater variety among its destroyers than, possibly, Tier VIII. As such, it speaks to Jaguar's strengths that she can stand out among her peers. No other ship has even close to the 16,600 HP on Jaguar's researchable hull. Nicholas comes in a distant second with her 13,100 HP on Hull B.
Jaguar's armament is a pedestrian upgrade over her predecessor. She equips the same guns, just 5 of them instead of 4, and slightly improved torpedoes. Jaguar's turret angles are slightly wider than her predecessor's, though firing a full salvo still requires exposing considerable broadside. At Tier V, competition from artillery-focused destroyers increases. Notably, Hill also has 5 guns with a similar damage per shell, though each reloads in just 75% of the time. To stay alive and maintain her influence throughout an entire game, captains must learn to stay at range and occasionally let allies do the spotting. While her high health pool affords her the capacity to sustain some extra blows, Jaguar cannot win every destroyer duel with guns alone. Furthermore, Jaguar's high detectability range and lack of smoke puts captains at a disadvantage when they need to disengage.
As far as torpedoes go, Jaguar's are on par or better than even the infamous Kamikaze clones' in maximum damage, speed, and range. Every opportunity to launch her fish is an opportunity to terrorize the enemy, though such opportunities are limited by a 90 second reload time. Jaguar's 8 km torpedo range and 68 knot speed are second to none and only Jianwei's researchable deep water torpedoes can deal more damage. Another positive is Jaguar's ability to stealth torp, which allows her to deliver devastating strikes from the safety of the shadows. Captains should keep in mind that Jaguar's torpedo angles are more limited than that of most Tier V destroyers, especially towards the bow.
Tier V comes with more competition whereas Tier VI comes with a boost in the form of Main Battery Reload Booster. This places Jaguar in a weird position where some players likely will only play her so they can stop playing her. Jaguar is more difficult to play than Bourrasque because of the diverse composition and opposition at Tier V. Her ability to take extra hits is welcome, though this may not be obvious when trading blows, during which dealing damage often comes first. Barring impulsive moves that force her into the early crossfire, her appreciable armament can stay in play for a full 20 minutes. When played well by captains unabashed by staying a bit behind the front-line, Jaguar is very effective.Pros:
- When upgraded, highest health pool among Tier V destroyers.
- 3rd largest main battery range (behind Gremyashchy and Siroco).
- Torpedoes have best speed and range and good maximum damage (behind Jianwei by 1,867 hp).
- High speed of 44.4 knots with Engine Boost and Sierra Mike (behind only Podvoisky with the same loadout).
Cons:
- No Smoke Generator .
- 3rd largest detectability range (behind Podvoisky and Hill).
- Torpedo launchers reload in 90 seconds (2nd worst, beats Acasta by 5s).
- Mediocre turret and torpedo arcs that require exposing broadside and effort to use well.
Research
Availability of researchable upgrades for Jaguar is as follows:
- Hull: Upgrade to Hull (B) for better armor and anti-air defenses. Research of this module unlocks progression to Guepard.
- Gun Fire Control System: Upgrade to PCA n° 5 Mle 2 for an extra 10% range on the main battery.
Optimal Configuration
Upgrades
Unlike the French cruisers, the French DDs don't seem especially apt to lose their steering or propulsion.
- Slot 1: Main Armaments Modification 1 or Magazine Modification 1
- Slot 2: Damage Control System Modification 1 or Engine Room Protection
- Slot 3: Aiming Systems Modification 1 or Torpedo Tubes Modification 1
For Slot 1, the signal Juliet Charlie prevents detonation. In this case, Magazine Modification 1 is unnecessary and Main Armaments Modification 1 is preferred to keep armaments functioning.
For Slot 2, Engine Room Protection is useful as incapacitation of the engine and/or steering gear can be fatal. With the Last Stand skill, Damage Control System Modification 1 becomes viable as it can decrease the chance of fire and flooding.
For Slot 3, Aiming Systems Modification 1 is useful for a slight decrease in dispersion. Alternatively, Torpedo Tubes Modification 1 can be equipped to increase Jaguar's torpedo speed by 3.4 knots to 71.4 knots.
Commander Skills
Key skills for Jaguar commanders include Preventive Maintenance, Last Stand, and Concealment Expert.
Recommended Commander Skills | ||||||
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Cost (points) |
Attack | Defense | ||||
1 |
★★ |
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★★ |
2 |
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★★ |
3 |
★★ |
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★★ |
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★★ |
4 |
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★★ |
★★ |
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Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful |
Consumables
Jaguar equips the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Engine Boost
Camouflage
Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectability range.
Signals
Recommended Signal Flags | |||||
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Combat | |||||
★★★ |
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★★ |
★★ |
★ |
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★ |
★★★ |
★ |
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery
References
Destroyers | II Enseigne Gabolde • III Fusilier • IV Bourrasque • V Jaguar • V Siroco • VI Guépard • VI Aigle • VII Vauquelin • VIII Le Fantasque • VIII Le Terrible • IX Mogador • X Kléber • X Marceau • X Kléber CLR |
Cruisers | I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De Grasse • VI Dupleix • VI Montcalm • VII Algérie • VII Toulon • VIII Charles Martel • VIII Cherbourg • VIII Bayard • IX Saint-Louis • IX Brest • IX Carnot • X Henri IV • X Marseille • X Colbert • ★ Condé |
Battleships | III Turenne • IV Courbet • V Bretagne • VI Normandie • VI Dunkerque • VI Dunkerque B • VII Lyon • VII Strasbourg • VIII Richelieu • VIII Gascogne • VIII Champagne • VIII Flandre • VIII Picardie • IX Alsace • IX Jean Bart • IX Jean Bart B • X République • X Bourgogne • ★ Patrie |
Aircraft Carriers | VI Béarn |