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Jervis

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 {{WoWs_Ship {{WoWs_Ship
 |Promo=<!-- in case of gift or promo ship write conditions to get it. (optional)--> |Promo=<!-- in case of gift or promo ship write conditions to get it. (optional)-->
?<!-- ''{{#var:ship_name}}'' was first released for sale on DD MMM YYYY for the NA server and DD MMM YYYY for the EU server. --> 
  
 |Anno=<!-- you can write below short description for the ship. it will replace default once. --> |Anno=<!-- you can write below short description for the ship. it will replace default once. -->
?<!-- <br><br>{{Model3DViewer|XXXX}} -->+<!-- <br><br>{{Model3DViewer|1e926cd689df4f05b3f4bb91a9e505f6}}-->
  
 |Performance=<!-- write text about performance in battles below --> |Performance=<!-- write text about performance in battles below -->
?<!--+Players will find ''{{#var:ship_name}}'' a pleasant upgrade from ''[[Icarus]]'', being an upgrade across the board. As a warship, she prefers to find herself on the front lines, taking advantage of her powerful gun battery and stealth. This also helps players use her torpedo battery to its fullest, compensating for the relative inferiority in quality compared to many of her contemporaries.
?PERFORMANCE SECTION GUIDELINES+ 
?1. Write a brief intro paragraph of 1-3 sentences.+Perhaps one of ''{{#var:ship_name}}''’ best assets is the power of her gunnery at medium to close range, especially when she's aggressively charging enemy ships. It is trivially easy for the player to bring all six guns to bear, even when rapidly switching from side to side, and combined with her high rate of fire, this allows her to quickly pummel enemy destroyers, gaining an early advantage in a fight even against enemy destroyers able to bring to bear their full armament. Her massive quantity of torpedoes also allows her to put a staggering number of torpedoes into the water at once. Her ability to utilize {{Short-Range Hydro-Acoustic Search}} allows her to be safer when charging enemy smokescreens (or utilizing her own) with the earlier detection of torpedoes — although her Hydro is inferior to those of German destroyers, so it should not be relied upon to spot enemy ships.
?2. Write 1-3 paragraphs of "meat". Talk about what the ship does well, what it doesn't, how it compares to same tier ships of the same type, how it compares to the previous ship in the tech tree, whatever. Try to avoid quoting vital statistics to players unless it is really relevant (i.e. concealment); they can see those in the sidebar on the right and don't need them read back. + 
?3. Write a brief summary paragraph of 1-3 sentences highlighting the key takeaways from the paragraphs above.+For all her benefits at mid to close-range combat, players will find that ''{{#var:ship_name}}''’ abilities drop off sharply at longer ranges - in fact, about 7 kilometers is where this happens. Not only is this the maximum range of her torpedoes, but it's also the edge of her effective maximum gunnery range due to the ballistics of her guns. The ballistics of this guns are actually inferior to that of the 5"/38 found on most American destroyers, which means only the slowest targets are viable choices at longer ranges. This puts a hard cap on the engagement range of ''{{#var:ship_name}}'', and the player should generally seek to avoid exposing themselves in such engagements - the better ballistics of weapons such as the Soviet 130mm, or the 152mm guns found on light cruisers, will give them a major advantage over the player at ranges over 7 kilometers.
?-->+ 
 +The smoke of ''{{#var:ship_name}}'' bears unique attributes that will effect how she plays. Due to its rapid reload time, it can be used frequently, but players should be aware of its short generation time and the short period of time that is lasts for. Because of this, it is extremely inadvisable to use in order to sit and HE-spam enemy targets. Instead, it is advised players use it as a supplement to their concealment, using it to break contact with enemy ships more rapidly, creating a barrier that will last just long enough for you to put adequate distance between the player and the enemy.
 + 
 +Like most destroyers, ''{{#var:ship_name}}'' is a warship who's lethality increases as the battle wears on. The fewer ships that can challenge its concealment and close-range lethality, the easier it will be for the player to close in on and ambush enemy ships. Destroyers the player can get close to will melt under ''{{#var:ship_name}}''’ gunnery, and larger ships will find it difficult to avoid her spreads of ten torpedoes, especially when they can be single-launched for precision accuracy.
  
 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
?* +* Good guns - fast firing with decent range.
?* +* Large number of torpedoes.
?* +* Excellent firing arcs forward - the aft turret can fire 26 degrees off the bow, and rotates 360 degrees.
?* +* Great concealment.
 +* Decent maneuverability - decent top speed, great turning radius and decent rudder shift.
 +* Smoke consumable has a rapid reload, and ''Jervis'' also carries a hydroacoustic search consumable.
  
 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
?* +* Torpedoes individually aren't very good.
?* +* Smoke duration is short in all respects.
?* +* Her anti-aircraft armament is negligible (typical for a destroyer).
?* +* Her main battery shells are slow in flight and lack penetration.
 +* Like all RN DDs (save for the Premiums ''[[Gallant]]'' and ''[[Cossack]]''), she lacks the {{Engine Boost}} consumable.
  
 |Research=<!-- write text about priority sequence of research below --> |Research=<!-- write text about priority sequence of research below -->
?<!--Availability of researchable upgrades for ''{{#var:ship_name}}'' is as follows: +The research path on this destroyer is very straightforward. The player should prioritize the (B) Hull upgrade to increase their hit points by over 20%, as well as improving rudder shift time and Anti-Aircraft armament. Then, take the Gun Fire Control System upgrade to improve main battery range, as the only remanding researchable module.
?* '''Main Battery:''' +
?* '''Hull:''' Upgrade to Hull (B) for XXX. Research of this module unlocks progression to YYY.+
?* '''Torpedoes:''' +
?* '''Gun Fire Control System:''' Upgrade to XXX for an extra 10% range on the main battery. +
?* '''Propulsion:''' +
?-->+
? +
?<!-- FOR PREMIUM SHIPS:+
?As a premium ship, ''{{#var:ship_name}}'' doesn't have any upgrades to research.-->+
  
 |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
Line 44:Line 40:
 |Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable --> |Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable -->
  
?<!--The recommended upgrades for ''{{#var:ship_name}}'' are as follows:+The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
?* '''Slot 1''': +* '''Slot 1''': {{Main Armaments Modification 1}}
?* '''Slot 2''': +* '''Slot 2''': {{Engine Room Protection}}&nbsp;<nowiki>*</nowiki>
?* '''Slot 3''': +* '''Slot 3''': {{Aiming Systems Modification 1}}
?* '''Slot 4''': +* '''Slot 4''': {{Steering Gears Modification 1}}
?* '''Slot 5''': +<br />
?* '''Slot 6''': +The {{Hydroacoustic Search Modification 1}} special upgrade for '''Slot 2''' provides a 20% (36 second) action time boost to Hydro.
?-->+
  
 |CommanderSkills=<!-- write text about best set of Commander Skills below --> |CommanderSkills=<!-- write text about best set of Commander Skills below -->
?<!--Key skills for ''{{#var:ship_name}}'' commanders include INSERT TEXT HERE.  
  
?{{Commander Skills+{{Commander Skills 3 DD
?| Priority Target = +<!-- Ratings 1,2,3 are legit. Others are ignored.-->
?| Preventative Maintenance = +| rating11 = <!-- Grease the Gears -->
?| Expert Loader = +| rating12 = 1 <!-- Liquidator -->
?| Aircraft Servicing Expert = +| rating13 = <!-- Consumables Specialist -->
?| Direction Center for Catapult Aircraft = +| rating14 = <!-- Gun Feeder -->
?| Dogfighting Expert = +| rating15 = <!-- Incoming Fire Alert -->
?| Incoming Fire Alert = +| rating16 = 2 <!-- Preventive Maintenance -->
?| Evasive Maneuver = +
  
?| High Alert = +| rating21 = 2 <!-- Pyrotechnician -->
?| Jack of All Trades = +| rating22 = <!-- Swift Fish -->
?| Expert Marksman = +| rating23 = 1 <!-- Consumables Enhancements -->
?| Torpedo Acceleration = +| rating24 = <!-- Extra-Heavy AP Shells -->
?| Smoke Screen Expert = +| rating25 = 1 <!-- Priority Target -->
?| Expert Rear Gunner = +| rating26 = 3 <!-- Last Stand -->
?| Adrenaline Rush = +
?| Last Stand = +
  
?| Basics of Survivability = +| rating31 = 2 <!-- Main Battery & AA Specialist -->
?| Survivability Expert = +| rating32 = <!-- Fill the Tubes -->
?| Torpedo Armament Expertise = +| rating33 = 2 <!-- Adrenaline Rush -->
?| Emergency Takeoff = +| rating34 = <!-- Inertial Fuse for HE Shells -->
?| Basic Firing Training = +| rating35 = 2 <!-- Superintendent -->
?| Superintendent = +| rating36 = 2 <!-- Survivability Expert -->
?| Demolition Expert = +
?| Vigilance = +
  
?| Manual Fire Control for Secondary Armament = +| rating41 = <!-- Main Battery & AA Expert -->
?| Fire Prevention = +| rating42 = <!-- Swift in Silence -->
?| Inertia Fuse for HE Shells = +| rating43 = <!-- Radio Location -->
?| Air Supremacy = +| rating44 = <!-- Fearless Brawler -->
?| Advanced Firing Training = +| rating45 = 3 <!-- Concealment Expert -->
?| Manual Fire Control for AA Armament = +| rating46 = <!-- Dazzle -->
?| Radio Position Finding = +}}
?| Concealment Expert = +
?}}-->+
  
 |Consumables=<!-- write text about selection of Consumables below --> |Consumables=<!-- write text about selection of Consumables below -->
?<!--''{{#var:ship_name}}'' can equip the following consumables:+''{{#var:ship_name}}'' equips the following consumables:
 * '''Slot 1:''' {{Damage Control Party}} * '''Slot 1:''' {{Damage Control Party}}
?* {{Repair Party}}+* '''Slot 2:''' {{Short-Burst Smoke Generator}} - 6 charges
?* {{Smoke Generator}}+* '''Slot 3:''' {{Short-Range Hydro-Acoustic Search}} - 3 charges
?* {{Defensive AA Fire}} '''or''' {{Hydroacoustic Search}}+
?* {{Surveillance Radar}}+
?* {{Torpedo Reload Booster}}+
?* {{Engine Boost}}+
?* {{Spotting Aircraft}} '''or''' {{Catapult Fighter}}-->+
  
 |Camouflage=<!-- write text about useful camouflage below --> |Camouflage=<!-- write text about useful camouflage below -->
?<!-- FOR TECH TREE SHIPS 
?[[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits;  
  
?Choose one and append after semicolon above:+[[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectability range.
?Types 1 or 5 are recommended at a minimum to reduce detectibility range.+
?Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.+
  
?Players who wish to spend doubloons can equip ''{{#var:ship_name}}'' with [[Ship:Camouflage#Permanent_Camouflage|Type XX camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.+Players who wish to spend doubloons can equip ''{{#var:ship_name}}'' with [[Ship:Camouflage#Permanent_Camouflage|Type 17]] camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.
?-->+
? +
?<!--FOR PREMIUM SHIPS +
?As a premium ship, ''{{#var:ship_name}}'' comes included with [[Ship:Camouflage#Premium_Camouflage|Type XX camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns. +
?-->+
  
 |Signals=<!-- write text about best set of signals below --> |Signals=<!-- write text about best set of signals below -->
  
?<!-- {{Signal Flags+{{Signal Flags
 | November Echo Setteseven =  | November Echo Setteseven =
 | Mike Yankee Soxisix =  | Mike Yankee Soxisix =
?| India X-Ray = +| India X-Ray = 2
?| Juliet Whiskey Unaone = +| Juliet Whiskey Unaone = 2
?| Victor Lima = +| Victor Lima = 3
 | Hotel Yankee =  | Hotel Yankee =
  
?| November Foxtrot = +| November Foxtrot = 2
?| Sierra Mike = +| Sierra Mike = 3
 | India Delta =  | India Delta =
 | Juliet Yankee Bissotwo =  | Juliet Yankee Bissotwo =
 | India Yankee =  | India Yankee =
?| Juliet Charlie = +| Juliet Charlie = 3
  
?| Zulu = +| X-Ray Papa Unaone = 1 <!-- +15% Smoke Gen action time -->
 +| Sierra Bravo = 1 <!-- +10% Hydro action time; -10% DFAA reload time -->
 + 
 +| Zulu = 1
 | India Bravo Terrathree =  | India Bravo Terrathree =
?| Equal Speed Charlie London = +| Equal Speed Charlie London = 2
?| Zulu Hotel = +| Zulu Hotel = 2
?| Papa Papa = +| Papa Papa = 1
  
?| Wyvern = +| Wyvern = 1
?| Red Dragon = +| Red Dragon = 2
?| Dragon Flag = +| Dragon Flag = 2
?| Ouroboros = +| Ouroboros = 1
?| Hydra = +| Hydra = 2
?}} -->+}}
  
 |Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> |Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
 +File:JervisStart.jpg
 +File:JervisAft.jpg
 +File:JervisSmokeFire.jpg
 +File:JervisPretty.jpg
 +File:JervisFireEverything.jpg
 +File:JervisDogfight.jpg
  
 </gallery> </gallery>
Line 157:Line 139:
 <div class="thumb tright"> <div class="thumb tright">
 {{AnnoWiki|content= {{AnnoWiki|content=
?<h2>''{{#var:ship_name}}'', YEAR</h2>+<h2>''{{#var:ship_name}}'', 1944</h2>
 ===Construction=== ===Construction===
?:Builder: Yard; City, Country+:Builder: Hawthorn Leslie & Company, Hebburn-on-Tyne, United Kingdom
?:Laid down: DD MONTH YEAR+:Laid down: 26 August 1937
?:Launched: DD MONTH YEAR+:Launched: 9 September 1938
?:Commissioned: DD MONTH YEAR+:Commissioned: 8 May 1939
 ---- ----
 ===Specifications=== ===Specifications===
?:XX tons displacement, standard+:1760 tons displacement, standard
?:XXm length+:2384 tons displacement, deep load
?:XXm beam+:108.7m length
?:XXm draft +:10.9m beam
 +:4.16-4.22m draft
 ---- ----
 ====Machinery==== ====Machinery====
?:+:2 Admiralty 3-drum boilers
 +:2 Parsons geared steam turbines
 +:464 tons oil
 ---- ----
 ====Performance==== ====Performance====
?:XX knots at XX shaft horsepower+:36 knots at 40,000 shaft horsepower
?:XX nm at XX knots+:5500 nm at 15 knots
?----+
?====Armor====+
?:Main belt: +
?:Upper belt: +
?:Torpedo bulkhead: +
?:Decks: +
?:Bulkheads: +
?:Barbettes and Turrets: +
?:Conning tower: +
 ---- ----
 ====Armament==== ====Armament====
 =====Main===== =====Main=====
?:+:Six (3x2) 4.7"/45 (120mm) QF Mk.XII
?=====Secondary=====+
?:+
 =====Anti-aircraft===== =====Anti-aircraft=====
?:+:Four (1x4) Vickers 2-pdr (40mm) QF Mk.VIII
 +:Eight (2x4) 0.5"/62 (12.7mm) Mk.III
 =====Torpedoes===== =====Torpedoes=====
?:+:Ten (2x5) 533mm torpedo tubes
 +----
 +====Complement====
 +218 officers and sailors
 ---- ----
?====Aircraft==== 
?=====Total===== 
?: 
?=====Fighters===== 
?: 
?===== Bombers===== 
?: 
 }}</div> }}</div>
?[[File:PICTURE.JPG|none|frame|x350px|link=|CAPTION.]]+[[File:HMSJervisSeaTrials.jpeg|none|frame|x350px|link=|HMS Jervis on sea trials 1939]]
  
 ===History=== ===History===
? +HMS ''Jervis'', was a J-class destroyer of the Royal Navy named after Admiral John Jervis (1735–1823). She was laid down by R. and W. Hawthorn, Leslie and Company, Limited, at Hebburn-on-Tyne on 26 August 1937. The ship was launched on 9 September 1938 and commissioned on 8 May 1939, four months before the opening of hostilities. <br />
 +Designed as a flotilla leader to the J-class destroyers, who were intended to make up the 7th Flotilla, ''Jervis'' was the sister ship of, and identical to, ''Kelly'', leader to the K class and similar to ''Napier'' of the N class. However, despite an impressive war record (she earned 13 battle honours) she remains virtually unknown, overshadowed by her more famous sister.
 ====Design==== ====Design====
  
 ====Service==== ====Service====
  
 +===Historical Inaccuracies===
 +* Permanent camouflage is actually the historical camouflage of HMS ''Kandahar'' (F28), a K-class destroyer.
 +* ''Jervis''' Admiralty Standard camouflage is missing.
  
 |HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> |HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
? +File:HMS Jervis (F00).jpg
 </gallery> </gallery>
  
Line 220:Line 195:
  
 |Ref= <!-- write below --> |Ref= <!-- write below -->
 +<references /><br />
 +
 +* [https://en.wikipedia.org/wiki/HMS_Jervis HMS ''Jervis'' - Wikipedia]
 +* [https://en.wikipedia.org/wiki/J-,_K-_and_N-class_destroyer J-, K- and N-class destroyer - Wikipedia]
  
 }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Revision as of 23:37, 12 April 2021

Jervis
Jervis_wows_main.jpg
Destroyer | U.K. | Tier VII
Tech Tree Position
Icarus
Arrow_down.png
Jervis_icon_small.png
Arrow_down.png
Lightning
stock
 top
General
Research price65000 exp
Purchase price5,150,000 Credits
Hit Points11,800 
Main Battery
120 mm/45 Mk.IX on a CPXIX mount3 х 2 pcs.
Rate of Fire12 shots/min.
Reload Timesec.
Rotation Speed10 deg./sec.
180 Degree Turn Time18 sec.
Firing Range10.98 km.
Maximum Dispersion97 m.
HE Shell120 mm HE 
Maximum HE Shell Damage1,700 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity808 m./s.
HE Shell Weight22.68 kg.
AP Shell120 mm AP 
Maximum AP Shell Damage2,100 
Initial AP Shell Velocity808 m./s.
AP Shell Weight22.68 kg.
Torpedo Tubes
533 mm PR Mk II2 х 5 pcs.
Rate of Fire0.5 shots/min.
Reload Time120 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Torpedo533 mm Mk VII 
Maximum Damage15,733 
Torpedo Speed59 knot
Torpedo Range7.02 km.
AA Defense
12.7 mm Mk.III4 х 4 pcs.
. . . Average Damage per Second8.4 
. . . Firing Range1.2 km.
40 mm/39 Vickers QF Mk.II on a Mk.II HA mount2 х 1 pcs.
. . . Average Damage per Second11.4 
. . . Firing Range2.49 km.
40 mm/39 Vickers QF Mk.VIII on a Mk.VII mount1 х 4 pcs.
. . . Average Damage per Second12.9 
. . . Firing Range2.49 km.
Maneuverability
Maximum Speed36 knot
Turning Circle Radius590 m.
Rudder Shift Time4.9 sec.
Concealment
Surface Detectability Range7.08 km.
Air Detectability Range2.98 km.
Battle Levels
12345678910
Wows_anno_flag_uk.png
VII
Ship_PBSD107_Jervis.png
5,150,000

Jervis — British Tier VII destroyer.

In the mid-1930s, the British Navy needed destroyers that could rival foreign ships of the same type. The new class received two 120 mm twin-gun dual-purpose mounts at the bow end and one at the stern, two boiler rooms, and one funnel. It was the first time that longitudinal frames for the hull, which made it more rigid, were implemented. HMS Jervis participated in the battles at Cape Matapan, Crete, and Sirte. In 1941, she was damaged by Italian submarine saboteurs. The ship took part in operations in the Apennine peninsula and Yugoslavia, as well as in the famous Normandy landings.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
120 mm/45 Mk.IX on a CPXIX mount1218971,70082,100 0420,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Jervis (A)11,80061634/2/12 0600,000
Jervis (B)14,30061634/2/12 23,5001,500,000
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
533 mm Mk VII0.51207.215,733597 0430,000
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk VII mod. 10 0350,000
Mk VII mod. 20 17,0001,100,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 44,000 hp36 0405,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Hydroacoustic Search Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
AA Guns Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Steering Gears Modification 1
Depth Charges Modification 1

Player Opinion

Performance

Players will find Jervis a pleasant upgrade from Icarus, being an upgrade across the board. As a warship, she prefers to find herself on the front lines, taking advantage of her powerful gun battery and stealth. This also helps players use her torpedo battery to its fullest, compensating for the relative inferiority in quality compared to many of her contemporaries.

Perhaps one of Jervis’ best assets is the power of her gunnery at medium to close range, especially when she's aggressively charging enemy ships. It is trivially easy for the player to bring all six guns to bear, even when rapidly switching from side to side, and combined with her high rate of fire, this allows her to quickly pummel enemy destroyers, gaining an early advantage in a fight even against enemy destroyers able to bring to bear their full armament. Her massive quantity of torpedoes also allows her to put a staggering number of torpedoes into the water at once. Her ability to utilize Short-Range Hydro-Acoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain. allows her to be safer when charging enemy smokescreens (or utilizing her own) with the earlier detection of torpedoes — although her Hydro is inferior to those of German destroyers, so it should not be relied upon to spot enemy ships.

For all her benefits at mid to close-range combat, players will find that Jervis’ abilities drop off sharply at longer ranges - in fact, about 7 kilometers is where this happens. Not only is this the maximum range of her torpedoes, but it's also the edge of her effective maximum gunnery range due to the ballistics of her guns. The ballistics of this guns are actually inferior to that of the 5"/38 found on most American destroyers, which means only the slowest targets are viable choices at longer ranges. This puts a hard cap on the engagement range of Jervis, and the player should generally seek to avoid exposing themselves in such engagements - the better ballistics of weapons such as the Soviet 130mm, or the 152mm guns found on light cruisers, will give them a major advantage over the player at ranges over 7 kilometers.

The smoke of Jervis bears unique attributes that will effect how she plays. Due to its rapid reload time, it can be used frequently, but players should be aware of its short generation time and the short period of time that is lasts for. Because of this, it is extremely inadvisable to use in order to sit and HE-spam enemy targets. Instead, it is advised players use it as a supplement to their concealment, using it to break contact with enemy ships more rapidly, creating a barrier that will last just long enough for you to put adequate distance between the player and the enemy.

Like most destroyers, Jervis is a warship who's lethality increases as the battle wears on. The fewer ships that can challenge its concealment and close-range lethality, the easier it will be for the player to close in on and ambush enemy ships. Destroyers the player can get close to will melt under Jervis’ gunnery, and larger ships will find it difficult to avoid her spreads of ten torpedoes, especially when they can be single-launched for precision accuracy.

Pros:

  • Good guns - fast firing with decent range.
  • Large number of torpedoes.
  • Excellent firing arcs forward - the aft turret can fire 26 degrees off the bow, and rotates 360 degrees.
  • Great concealment.
  • Decent maneuverability - decent top speed, great turning radius and decent rudder shift.
  • Smoke consumable has a rapid reload, and Jervis also carries a hydroacoustic search consumable.

Cons:

  • Torpedoes individually aren't very good.
  • Smoke duration is short in all respects.
  • Her anti-aircraft armament is negligible (typical for a destroyer).
  • Her main battery shells are slow in flight and lack penetration.
  • Like all RN DDs (save for the Premiums Gallant and Cossack), she lacks the Engine BoostWhile active, increases a ship's speed by a fixed percentage. consumable.

Research

The research path on this destroyer is very straightforward. The player should prioritize the (B) Hull upgrade to increase their hit points by over 20%, as well as improving rudder shift time and Anti-Aircraft armament. Then, take the Gun Fire Control System upgrade to improve main battery range, as the only remanding researchable module.

Optimal Configuration

Upgrades

The recommended upgrades for Jervis are as follows:


The Hydroacoustic Search Modification 1 Increases the action time of the Hydroacoustic Search and Short-Range Hydroacoustic Search consumables.: +20% action time. special upgrade for Slot 2 provides a 20% (36 second) action time boost to Hydro.

Commander Skills

Consumables

Jervis equips the following consumables:

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectability range.

Players who wish to spend doubloons can equip Jervis with Type 17 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.

Signals

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

References


Ships of U.K.
Destroyers  II Medea • III Valkyrie • III CampbeltownDoubloons • IV Wakeful • V Acasta • VI Icarus • VI GallantDoubloons • VII Jervis • VII Jupiter '42Doubloons • VIII Lightning • VIII CossackDoubloons • VIII Cossack BDoubloons • IX Jutland • IX SommeDoubloons • X Daring • X DruidDoubloons 
Cruisers  I Black Swan • II Weymouth • III Caledon • IV Danae • V Emerald • V Hawkins • V ExeterDoubloons • VI Leander • VI Devonshire • VI LondonDoubloons • VI DidoDoubloons • VI Orion '44Doubloons • VII Fiji • VII Surrey • VII BelfastDoubloons • VIII Edinburgh • VIII Albemarle • VIII CheshireDoubloons • VIII Tiger '59Doubloons • VIII Belfast '43Doubloons • VIII HampshireDoubloons • VIII NottinghamDoubloons • VIII AL CheshireDoubloons • VIII STAR EdinburghDoubloons • IX Neptune • IX Drake • X Monmouth • X Minotaur • X Goliath • X PlymouthDoubloons • X GibraltarDoubloons • X Defence •  Edgar 
Battleships  III Bellerophon • III Indefatigable • III DreadnoughtDoubloons • IV Orion • IV Queen Mary • V Iron Duke • V Tiger • V AgincourtDoubloons • VI WarspiteDoubloons • VI Queen Elizabeth • VI Renown • VI RepulseDoubloons • VI Repulse BDoubloons • VII King George V • VII Rooke • VII HoodDoubloons • VII NelsonDoubloons • VII Duke of YorkDoubloons • VII CollingwoodDoubloons • VII Renown '44Doubloons • VII Duke of BronteDoubloons • VIII Monarch • VIII Hawke • VIII VanguardDoubloons • IX Lion • IX Duncan • IX MarlboroughDoubloons • IX Scarlet ThunderDoubloons • X Conqueror • X St. Vincent • X ThundererDoubloons • X IncomparableDoubloons •  Devastation 
Aircraft Carriers  IV Hermes • VI Furious • VI Ark RoyalDoubloons • VIII Implacable • VIII IndomitableDoubloons • VIII ColossusDoubloons • X Audacious • X MaltaDoubloons •  Eagle
Destroyers
Japan  II TachibanaDoubloons • II Umikaze • II Tachibana LimaDoubloons • III Wakatake • IV Isokaze • V Minekaze • V FūjinDoubloons • V KamikazeDoubloons • V Kamikaze RDoubloons • V Mutsuki • VI Fubuki • VI Hatsuharu • VI Shinonome BDoubloons • VI ShinonomeDoubloons • VII Akatsuki • VII Shiratsuyu • VII YūdachiDoubloons • VIII Akizuki • VIII Kagerō • VIII AsashioDoubloons • VIII HSF Harekaze IIDoubloons • VIII Asashio BDoubloons • VIII HSF HarekazeDoubloons • VIII AL YukikazeDoubloons • IX Yūgumo • IX Kitakaze • IX MinegumoDoubloons • IX STAR KitakazeDoubloons • X Shimakaze • X Harugumo • X HayateDoubloons •  Yamagiri 
U.K.  II Medea • III Valkyrie • III CampbeltownDoubloons • IV Wakeful • V Acasta • VI Icarus • VI GallantDoubloons • VII Jervis • VII Jupiter '42Doubloons • VIII Lightning • VIII CossackDoubloons • VIII Cossack BDoubloons • IX Jutland • IX SommeDoubloons • X Daring • X DruidDoubloons 
France  II Enseigne Gabolde • III Fusilier • IV Bourrasque • V Jaguar • V SirocoDoubloons • VI Guépard • VI AigleDoubloons • VII Vauquelin • VIII Le Fantasque • VIII Le TerribleDoubloons • IX Mogador • X Kléber • X MarceauDoubloons • X Kléber CLR 
U.S.S.R.  II Storozhevoi • III Derzki • IV Izyaslav • V GremyashchyDoubloons • V Podvoisky • V OkhotnikDoubloons • VI Gnevny • VII Minsk • VII LeningradDoubloons • VII Tashkent '39Doubloons • VIII Ognevoi • VIII Kiev • IX Udaloi • IX Tashkent • IX NeustrashimyDoubloons • X KhabarovskDoubloons • X Grozovoi • X Delny •  Zorkiy 
U.S.A.  II Sampson • II SmithDoubloons • III Wickes • IV Clemson • V Nicholas • V HillDoubloons • VI Farragut • VI MonaghanDoubloons • VII Mahan • VII SimsDoubloons • VII Sims BDoubloons • VIII Benson • VIII KiddDoubloons • IX Fletcher • IX BenhamDoubloons • IX HalfordDoubloons • IX Black BDoubloons • IX BlackDoubloons • X Gearing • X SomersDoubloons • X Forrest ShermanDoubloons •  Joshua Humphreys 
Germany  II V-25 • III G-101 • IV V-170 • V T-22 • VI Ernst Gaede • VI T-61Doubloons • VI Karl von SchönbergDoubloons • VII Leberecht Maass • VII Z-31 • VII Z-39Doubloons • VIII Z-23 • VIII Gustav-Julius Maerker • VIII Z-35Doubloons • IX Z-46 • IX Felix Schultz • IX Z-44Doubloons • IX ZF-6Doubloons • X Z-52 • X Elbing • X Z-42Doubloons 
Pan-Asia  II Longjiang • III Phra Ruang • IV Shenyang • V Jianwei • VI Fushun • VI AnshanDoubloons • VII Gadjah Mada • VIII Hsienyang • VIII SiliwangiDoubloons • VIII LoyangDoubloons • VIII FenyangDoubloons • VIII Loyang BDoubloons • VIII Ship SmashaDoubloons • IX Chung Mu • X Yueyang • X Lüshun •  Kunming 
Spain  X Álvaro de BazánDoubloons 
Europe  II Tátra • III Romulus • IV Klas Horn • V Visby • V Muavenet • VI Västerås • VI Stord • VII Skåne • VII Grom • VII BłyskawicaDoubloons • VII Stord '43Doubloons • VIII Öland • VIII Split • VIII OrkanDoubloons • IX Östergötland • IX Lambros Katsonis • IX VelosDoubloons • IX FrieslandDoubloons • IX JägerDoubloons • X Halland • X Gdańsk • X SmålandDoubloons • X RagnarDoubloons •  Dalarna 
Netherlands  IX GroningenDoubloons • X TrompDoubloons 
Italy  II Curtatone • III Nazario Sauro • IV Turbine • V Maestrale • VI Aviere • VI LeoneDoubloons • VII Luca Tarigo • VII FR25Doubloons • VIII Vittorio Cuniberti • IX Adriatico • IX Paolo EmilioDoubloons • X Attilio Regolo 
Commonwealth  III VampireDoubloons • VII HaidaDoubloons • VII HuronDoubloons • X Vampire IIDoubloons 
Pan-America  VI JuruáDoubloons