Johan de Witt
Revision as of 18:02, 19 July 2021 | Revision as of 17:58, 6 August 2021 More boney. | |||
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{{WoWs_Ship | {{WoWs_Ship | |||
|Promo=<!-- in case of gift or promo ship write conditions to get it. (optional)--> | |Promo=<!-- in case of gift or promo ship write conditions to get it. (optional)--> | |||
? | <!-- ''{{#var:ship_name}}'' was first released for sale on DD MMM YYYY | + | <!-- ''{{#var:ship_name}}'' was first released for sale on DD MMM YYYY. --> | |
|Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |||
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|Performance=<!-- write text about performance in battles below --> | |Performance=<!-- write text about performance in battles below --> | |||
+ | {{block|!|content=Warning. The data presented in the '''AA Defense''' sidebar section may be incorrect.}} | |||
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PERFORMANCE SECTION GUIDELINES | PERFORMANCE SECTION GUIDELINES | |||
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3. Write a brief summary paragraph of 1-3 sentences highlighting the key takeaways from the paragraphs above. | 3. Write a brief summary paragraph of 1-3 sentences highlighting the key takeaways from the paragraphs above. | |||
--> | --> | |||
? | A tier IX Dutch | + | A tier IX Dutch cruiser. | |
+ | ||||
+ | [Someone mention Air Strike, please. ''- Ed.''] | |||
|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |||
? | * Excellent | + | * Excellent armor scheme, featuring a 40mm lower nose icebreaker | |
* Good shell velocity | * Good shell velocity | |||
* Access to the airstrike armament type | * Access to the airstrike armament type | |||
? | * | + | * Excellent AA battery, featuring high dps values | |
* Above average Maneuverability | * Above average Maneuverability | |||
* Extremely stealthy | * Extremely stealthy | |||
? | * Has | + | * Has excellent utility, featuring [[Hydroacoustic Search]] and [[Defensive AA Fire]] consumables in separate slots | |
* Short [[Repair Party]] cooldown of 40 seconds | * Short [[Repair Party]] cooldown of 40 seconds | |||
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* '''Hull:''' Upgrade to Hull (B) for a faster rudder shift time, improved AA, and more HP. Research of this module unlocks progression to ''[[Gouden Leeuw]]''. | * '''Hull:''' Upgrade to Hull (B) for a faster rudder shift time, improved AA, and more HP. Research of this module unlocks progression to ''[[Gouden Leeuw]]''. | |||
* '''Gun Fire Control System:''' Upgrade to SUO Mk 9 Mod. 2 for an extra 10% range on the main battery. | * '''Gun Fire Control System:''' Upgrade to SUO Mk 9 Mod. 2 for an extra 10% range on the main battery. | |||
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|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> | |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> | |||
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* '''Slot 1''': {{Main Armaments Modification 1}} | * '''Slot 1''': {{Main Armaments Modification 1}} | |||
* '''Slot 2''': {{Engine Room Protection}} | * '''Slot 2''': {{Engine Room Protection}} | |||
? | * '''Slot 3''': {{Aiming Systems Modification 1}} | + | * '''Slot 3''': {{Aiming Systems Modification 1}} '''<nowiki>*</nowiki>''' | |
* '''Slot 4''': {{Propulsion Modification 1}} | * '''Slot 4''': {{Propulsion Modification 1}} | |||
* '''Slot 5''': {{Concealment System Modification 1}} | * '''Slot 5''': {{Concealment System Modification 1}} | |||
? | * '''Slot 6''': {{Main Battery Modification 3}} | + | * '''Slot 6''': {{Main Battery Modification 3}} '''<nowiki>*</nowiki>''' | |
+ | ||||
+ | There's usually and alternative in slots 3 and 6. | |||
|CommanderSkills=<!-- write text about best set of Commander Skills below --> | |CommanderSkills=<!-- write text about best set of Commander Skills below --> | |||
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|Consumables=<!-- write text about selection of Consumables below --> | |Consumables=<!-- write text about selection of Consumables below --> | |||
? | ''{{#var:ship_name}}'' | + | ''{{#var:ship_name}}'' equips the following consumables: | |
* '''Slot 1:''' {{Damage Control Party}} | * '''Slot 1:''' {{Damage Control Party}} | |||
* '''Slot 2:''' {{Hydroacoustic Search}} | * '''Slot 2:''' {{Hydroacoustic Search}} | |||
* '''Slot 3:''' {{Defensive AA Fire}} | * '''Slot 3:''' {{Defensive AA Fire}} | |||
* '''Slot 4:''' {{Repair Party}} | * '''Slot 4:''' {{Repair Party}} | |||
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|Camouflage=<!-- write text about useful camouflage below --> | |Camouflage=<!-- write text about useful camouflage below --> | |||
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Players who wish to spend doubloons can equip ''{{#var:ship_name}}'' with [[Ship:Camouflage#Permanent_Camouflage|Type 19 camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns. | Players who wish to spend doubloons can equip ''{{#var:ship_name}}'' with [[Ship:Camouflage#Permanent_Camouflage|Type 19 camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns. | |||
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|Signals=<!-- write text about best set of signals below --> | |Signals=<!-- write text about best set of signals below --> | |||
{{Signal Flags | {{Signal Flags | |||
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| November Foxtrot = 3 | | November Foxtrot = 3 | |||
| Sierra Mike = 2 | | Sierra Mike = 2 | |||
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| Juliet Charlie = 1 | | Juliet Charlie = 1 | |||
? | | | + | | November Echo Setteseven = 3 <!-- +5% AA damage --> | |
? | | India Bravo Terrathree = | + | | Mike Yankee Soxisix = 1 <!-- Secondaries: +5% range, -5% reload, -5% dispersion--> | |
? | | Equal Speed Charlie London = | + | | India X-Ray = 2 <!-- +1/0.5% (160mm) fire, +5% you detonate --> | |
? | | Zulu Hotel = | + | | Juliet Whiskey Unaone = <!-- +15% flood, +5% you detonate --> | |
? | | Papa Papa = | + | | Victor Lima = 2 <!-- +1/0.5% (160mm) fire, +4% flood --> | |
+ | | Hotel Yankee = 1 <!-- ram someone --> | |||
+ | ||||
+ | | November Foxtrot = 3 <!-- -5% Consumables reload --> | |||
+ | | Sierra Mike = 2 <!-- +5% speed --> | |||
+ | | India Delta = 3 <!-- +20% HP from Repair Party --> | |||
+ | | Juliet Yankee Bissotwo = 1 <!-- -20% flood duration --> | |||
+ | | India Yankee = 3 <!-- -20% Fire duration --> | |||
+ | | Juliet Charlie = 1 <!-- No Detonate --> | |||
+ | ||||
+ | | X-Ray Papa Unaone = <!-- +15% Smoke Gen action time --> | |||
+ | | Sierra Bravo = 2 <!-- +10% Hydro action time; -10% DFAA reload time --> | |||
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+ | | Zulu = | |||
+ | | India Bravo Terrathree = | |||
+ | | Equal Speed Charlie London = | |||
+ | | Zulu Hotel = | |||
+ | | Papa Papa = | |||
| Wyvern = | | Wyvern = | |||
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| Dragon Flag = | | Dragon Flag = | |||
| Ouroboros = | | Ouroboros = | |||
? | | | + | | Scylla = | |
| Basilisk = | | Basilisk = | |||
+ | | Hydra = | |||
| Leviathan = | | Leviathan = | |||
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}} | }} | |||
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|History=<!-- write text below --> | |History=<!-- write text below --> | |||
+ | <div class="thumb tright"> | |||
+ | {{AnnoWiki|content= | |||
+ | <h2>''{{#var:ship_name}}'', 19??</h2> | |||
+ | ===Construction=== | |||
+ | :Builder: | |||
+ | :Laid down: | |||
+ | :Launched: | |||
+ | :Commissioned: | |||
+ | ---- | |||
+ | ===Specifications=== | |||
+ | :? tons displacement, standard | |||
+ | :?m length | |||
+ | :?m beam | |||
+ | :?m draft (mean) | |||
+ | ---- | |||
+ | ====Machinery==== | |||
+ | :12 boilers, 3 turbines [e.g.] | |||
+ | ---- | |||
+ | ====Performance==== | |||
+ | :? knots at ? shaft horsepower | |||
+ | :?nm range at ? knots | |||
+ | ---- | |||
+ | ====Armor==== | |||
+ | :Main belt: ?mm | |||
+ | :Torpedo bulkhead: ?mm | |||
+ | :Decks: ?mm main, ?mm upper deck | |||
+ | :Turrets: ?mm | |||
+ | :Conning tower: ?mm | |||
+ | ---- | |||
+ | ====Armament==== | |||
+ | =====Main===== | |||
+ | :? (?x?) ?mm rifles | |||
+ | =====Secondary===== | |||
+ | :? (?x?) ?mm dual purpose? rifles | |||
+ | =====Anti-Aircraft===== | |||
+ | :? (?x?) ?mm guns | |||
+ | =====Torpedoes===== | |||
+ | :? (?x?) ?mm torpedo tubes | |||
+ | ---- | |||
+ | ====Aircraft==== | |||
+ | :Three (3) ? float planes, one catapult | |||
+ | }} | |||
+ | </div> | |||
|HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> | |HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> | |||
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|Ref= <!-- write below --> | |Ref= <!-- write below --> | |||
+ | <references /> | |||
}}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> | }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> |
Revision as of 17:58, 6 August 2021
240 mm/55 QF in a turret3 х 3 pcs. |
Rate of Fire3.75 shots/min. |
Reload Time16 sec. |
Rotation Speed6 deg./sec. |
180 Degree Turn Time30 sec. |
Firing Range14.57 km. |
Maximum Dispersion182 m. |
HE Shell240 mm HE Brisantgranaat |
Maximum HE Shell Damage3,400 |
Chance of Fire on Target Caused by HE Shell20 % |
Initial HE Shell Velocity900 m./s. |
HE Shell Weight207 kg. |
AP Shell240 mm AP Pantsergranaat |
Maximum AP Shell Damage6,100 |
Initial AP Shell Velocity900 m./s. |
AP Shell Weight207 kg. |
120 mm/50 Model 1942 in a turret6 х 2 pcs. |
Firing Range6.95 km. |
Rate of Fire20 shots/min. |
Reload Time3 sec. |
HE Shell120 mm HE Brisantgranaat |
Maximum HE Shell Damage1,700 |
Initial HE Shell Velocity850 m./s. |
Chance of Fire on Target Caused by HE Shell7 % |
120 mm/50 Model 1942 in a turret6 х 2 pcs. |
. . . Average Damage per Second145.8 |
. . . Firing Range5.19 km. |
40 mm/56 Bofors on a Mk.3 mount14 х 1 pcs. |
. . . Average Damage per Second106.4 |
. . . Firing Range3.51 km. |
20 mm Oerlikon Mk.II on a Mk.VIIA mount14 х 1 pcs. |
. . . Average Damage per Second50.4 |
. . . Firing Range2.01 km. |
Maximum Speed32.1 knot |
Turning Circle Radius740 m. |
Rudder Shift Time16.7 sec. |
Surface Detectability Range12.34 km. |
Air Detectability Range8.7 km. |
Johan de Witt — Dutch Tier IX cruiser.
An alternative project to the one for the cruiser from back in 1939—it preserved the armament comprising nine 240 mm guns and offered appropriate armor and speed but presupposed greater displacement. Thanks to her high speed, such a cruiser could avoid engaging her enemies if she so wished while also being able to stand up against several Japanese battlecruisers due to her enhanced armament and armor. However, that project was never implemented either. Further work was focused on designing a heavy cruiser carrying 283 mm main guns.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
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Slot 6 |
Player Opinion
Performance
Warning. The data presented in the AA Defense sidebar section may be incorrect.
A tier IX Dutch cruiser.
[Someone mention Air Strike, please. - Ed.]Pros:
- Excellent armor scheme, featuring a 40mm lower nose icebreaker
- Good shell velocity
- Access to the airstrike armament type
- Excellent AA battery, featuring high dps values
- Above average Maneuverability
- Extremely stealthy
- Has excellent utility, featuring Hydroacoustic Search and Defensive AA Fire consumables in separate slots
- Short Repair Party cooldown of 40 seconds
Cons:
- Has a 60 second burn time; vulnerable to fires
- Long main battery reload of 16 seconds
- Short main battery range of 16km
Research
Availability of researchable upgrades for Johan de Witt is as follows:
- Hull: Upgrade to Hull (B) for a faster rudder shift time, improved AA, and more HP. Research of this module unlocks progression to Gouden Leeuw.
- Gun Fire Control System: Upgrade to SUO Mk 9 Mod. 2 for an extra 10% range on the main battery.
Optimal Configuration
Upgrades
The recommended upgrades for Johan de Witt are as follows:
- Slot 1: Main Armaments Modification 1
- Slot 2: Engine Room Protection
- Slot 3: Aiming Systems Modification 1 *
- Slot 4: Propulsion Modification 1
- Slot 5: Concealment System Modification 1
- Slot 6: Main Battery Modification 3 *
There's usually and alternative in slots 3 and 6.
Commander Skills
Consumables
Johan de Witt equips the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Hydroacoustic Search
- Slot 3: Defensive AA Fire
- Slot 4: Repair Party
Camouflage
Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.
Players who wish to spend doubloons can equip Johan de Witt with Type 19 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.
Signals
Recommended Signal Flags | |||||
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Combat | |||||
★ |
★ |
★★★ |
★ |
★★ |
★★ |
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★ |
★★★ |
★★ |
★★★ |
★★★ |
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★★ |
Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery
References
Destroyers | IX Groningen • X Tromp |
Cruisers | I Van Kinsbergen • II Gelderland • III Java • IV De Ruyter • V Celebes • VI Kijkduin • VII Eendracht • VIII Haarlem • VIII De Zeven Provinciën • IX Johan de Witt • IX Van Speijk • X Gouden Leeuw • X Prins van Oranje |
Battleships | |
Aircraft Carriers |