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?The Johan De Witt is a pretty good allrounder with its Airstrike, Hydro and Deffensive AA consumable. The Armor of this ship is pretty decent with a turtleback. Her good concealment allos her to get close and personal to enemy cruisers. +The Johan De Witt is a pretty good allrounder with its Airstrike, Hydro and Deffensive AA consumable. The Armor of this ship is pretty decent with a turtleback. Her good concealment allows her to get close and personal to enemy cruisers.
  
 This ship has a very good Icebreaker. The manuverability of it is pretty decent, thats why you should take Stearing Gears Modification 1 to improove the rudder shift time. The Concealment is excelent. When you take the Concealment Mod 1 and the Captains talent Concealment Expert and a ship concealment you can get the Detactibility Range down to 10KM. That means you can decide when to engage. That's why you should take the Gun Fire Control System Modification 2. This ship has a very good Icebreaker. The manuverability of it is pretty decent, thats why you should take Stearing Gears Modification 1 to improove the rudder shift time. The Concealment is excelent. When you take the Concealment Mod 1 and the Captains talent Concealment Expert and a ship concealment you can get the Detactibility Range down to 10KM. That means you can decide when to engage. That's why you should take the Gun Fire Control System Modification 2.

Revision as of 19:57, 3 September 2021

Johan de Witt
Johan_de_Witt_wows_main.jpg
Cruiser | Netherlands | Tier IX
Tech Tree Position
Haarlem
Arrow_down.png
Johan_de_Witt_icon_small.png
Arrow_down.png
Gouden Leeuw
stock
 top
General
Research price170000 exp
Purchase price13,000,000 Credits
Hit Points42,100 
Main Battery
240 mm/55 QF in a turret3 х 3 pcs.
Rate of Fire3.75 shots/min.
Reload Time16 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time30 sec.
Firing Range14.57 km.
Maximum Dispersion182 m.
HE Shell240 mm HE Brisantgranaat 
Maximum HE Shell Damage3,400 
Chance of Fire on Target Caused by HE Shell20 %
Initial HE Shell Velocity900 m./s.
HE Shell Weight207 kg.
AP Shell240 mm AP Pantsergranaat 
Maximum AP Shell Damage6,100 
Initial AP Shell Velocity900 m./s.
AP Shell Weight207 kg.
Secondary Armament #1
120 mm/50 Model 1942 in a turret6 х 2 pcs.
Firing Range6.95 km.
Rate of Fire20 shots/min.
Reload Timesec.
HE Shell120 mm HE Brisantgranaat 
Maximum HE Shell Damage1,700 
Initial HE Shell Velocity850 m./s.
Chance of Fire on Target Caused by HE Shell%
AA Defense
120 mm/50 Model 1942 in a turret6 х 2 pcs.
. . . Average Damage per Second145.8 
. . . Firing Range5.19 km.
40 mm/56 Bofors on a Mk.3 mount14 х 1 pcs.
. . . Average Damage per Second106.4 
. . . Firing Range3.51 km.
20 mm Oerlikon Mk.II on a Mk.VIIA mount14 х 1 pcs.
. . . Average Damage per Second50.4 
. . . Firing Range2.01 km.
Maneuverability
Maximum Speed32.1 knot
Turning Circle Radius740 m.
Rudder Shift Time16.7 sec.
Concealment
Surface Detectability Range12.34 km.
Air Detectability Range8.7 km.
Battle Levels
12345678910
Wows_anno_flag_netherlands.png
IX
Ship_PHSC109_Johan_de_Witt.png
13,000,000

Johan de Witt — Dutch Tier IX cruiser.

An alternative project to the one for the cruiser from back in 1939—it preserved the armament comprising nine 240 mm guns and offered appropriate armor and speed but presupposed greater displacement. Thanks to her high speed, such a cruiser could avoid engaging her enemies if she so wished while also being able to stand up against several Japanese battlecruisers due to her enhanced armament and armor. However, that project was never implemented either. Further work was focused on designing a heavy cruiser carrying 283 mm main guns.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
240 mm/55 QF in a turret3.8301823,400206,100 01,300,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Johan de Witt (A)42,100162503614/14/6 01,950,000
Johan de Witt (B)45,900162503614/14/6 48,0003,000,000
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
SUO Mk 9 Mod. 10 01,300,000
SUO Mk 9 Mod. 20 32,0002,000,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 126,000 hp32.1 01,300,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Defensive AA Fire Modification 1
Hydroacoustic Search Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
Depth Charges Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumables Modification 1
 Slot 6 
Main Battery Modification 3
Gun Fire Control System Modification 2
Auxiliary Armaments Modification 2

Player Opinion

Performance

Warning. The data presented in the AA Defense sidebar section may be incorrect.

The Johan De Witt is a pretty good allrounder with its Airstrike, Hydro and Deffensive AA consumable. The Armor of this ship is pretty decent with a turtleback. Her good concealment allows her to get close and personal to enemy cruisers.

This ship has a very good Icebreaker. The manuverability of it is pretty decent, thats why you should take Stearing Gears Modification 1 to improove the rudder shift time. The Concealment is excelent. When you take the Concealment Mod 1 and the Captains talent Concealment Expert and a ship concealment you can get the Detactibility Range down to 10KM. That means you can decide when to engage. That's why you should take the Gun Fire Control System Modification 2.

This ship is pretty good in tanking and kiting. Thanks to its good icebreaker you are able to bounce shells from most high caliber guns. When kiting away the long range can help you dodge shots.

Because of its weak armor (Deck 30mm), The De Witt is pretty vulnerable against high explosive shells which exceed 30mm penetraion. Also you are going to get a lot of overpens when kiting away because of the 27mm Side Plating.

The guns are at its best mediocre. These are basically German guns which spread a lot. So most of the time you will be using HE. the fire chance is 20%. The AP deals a considerable amount of damage. Sadly the guns aren't that accurat so you will be only shooting Ap when there is a broadsiding target infront of you.

Pros:

  • Excellent armor scheme, featuring a 40mm lower nose icebreaker
  • Good shell velocity
  • Access to the airstrike armament type
  • Excellent AA battery, featuring high DPS values
  • Above average Maneuverability
  • Extremely stealthy
  • Has excellent utility, featuring Hydroacoustic Search and Defensive AA Fire consumables in separate slots
  • Avarage Repair Party cooldown of 57 seconds
  • High Caliber for its Tier

Cons:

  • Has a 60 second burn time; vulnerable to fires
  • Weak against High Explosive Shells
  • Long main battery reload of 16 seconds
  • Short main battery range of 16km

Research

Availability of researchable upgrades for Johan de Witt is as follows:

  • Hull: Upgrade to Hull (B) for a faster rudder shift time, improved AA, and more HP. Research of this module unlocks progression to Gouden Leeuw.
  • Gun Fire Control System: Upgrade to SUO Mk 9 Mod. 2 for an extra 10% range on the main battery.

Optimal Configuration

Upgrades

The recommended upgrades for Johan de Witt are as follows:

You should always take GFCSM 2 instead of MBM 3 because of the range you can engage enemy ships.

Commander Skills

Consumables

Johan de Witt equips the following consumables:

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce the detectability range.

Players who wish to spend doubloons can equip Johan de Witt with Type 19 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.

Signals

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

References


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