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Johan de Witt

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 <!-- ''{{#var:ship_name}}'' was first released for sale on DD MMM YYYY. --> <!-- ''{{#var:ship_name}}'' was first released for sale on DD MMM YYYY. -->
  
?|Anno=<!-- you can write below short description for the ship. it will replace default once. -->+|Anno=<!-- you can write below a short description for the ship. it will replace default once. -->
  
 |Performance=<!-- write text about performance in battles below --> |Performance=<!-- write text about performance in battles below -->
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 PERFORMANCE SECTION GUIDELINES PERFORMANCE SECTION GUIDELINES
 1. Write a brief intro paragraph of 1-3 sentences. 1. Write a brief intro paragraph of 1-3 sentences.
?2. Write 1-3 paragraphs of "meat". Talk about what the ship does well, what it doesn't, how it compares to same tier ships of the same type, how it compares to the previous ship in the tech tree, whatever. Try to avoid quoting vital statistics to players unless it is really relevant (i.e. concealment); they can see those in the sidebar on the right and don't need them read back. +2. Write 1-3 paragraphs of "meat". Talk about what the ship does well, what it doesn't, how it compares to same tier ships of the same type, how it compares to the previous ship in the tech tree, whatever. Try to avoid quoting vital statistics to players unless it is really relevant (i.e. concealment); they can see those in the sidebar on the right and don't need them to read back.
?3. Write a brief summary paragraph of 1-3 sentences highlighting the key takeaways from the paragraphs above.+3. Write a summary paragraph of 1-3 sentences highlighting the key takeaways from the paragraphs above.
 --> -->
?A tier IX Dutch cruiser.+The Johan De Witt is a pretty good allrounder with its Airstrike, Hydro, and Defensive AA consumable. The Armor of this ship is pretty decent with a turtleback. Her good concealment allows her to get close and personal to enemy cruisers.
  
 +This ship has a very good Icebreaker. The maneuverability of it is pretty decent, that's why you should take Steering Gears Modification 1 to improve the rudder shift time. The Concealment is excelent. When you take the Concealment System Mod 1 + Concealment Expert + Ship Camouflage you can get the Detactibility Range down to 10 km. That means you can decide when to engage and why you should take the Gun Fire Control System Modification 2.
  
 +This ship is pretty good at tanking and kiting. Thanks to its good icebreaker you can bounce shells from most high-caliber guns. When kiting away the long-range can help you dodge shots.
  
?|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->+Because of its weak armor (Deck 30 mm), The De Witt is pretty vulnerable against high explosive shells which exceed 30mm penetration. Also, you are going to get a lot of overpenetration when kiting away because of the 27 mm Side Plating.
?* Excellent armor scheme, featuring a 40mm lower nose icebreaker+ 
?* Good shell velocity+The guns are at their best mediocre. These are basically German guns that spread a lot. So most of the time you will be using HE. the fire chance is 20%. The AP deals a considerable amount of damage. Sadly the guns aren't that accurate so you will be only shooting AP when there is a broadsiding target in front of you.
?* Access to the airstrike armament type+ 
?* Excellent AA battery, featuring high dps values+ 
?* Above average Maneuverability+|Pros=<!-- write a list of positive points below. use * as in ordinary wiki-list. -->
?* Extremely stealthy+* Largest gun caliber of all Tier 9 techtree cruisers at 240mm
?* Has excellent utility, featuring [[Hydroacoustic Search]] and [[Defensive AA Fire]] consumables in separate slots+* Powerful AP shells with good damage, penetration and shell velocity
?* Short [[Repair Party]] cooldown of 40 seconds+* Heavily armored midsection and icebreaker bow
 +* Second strongest airstrike among Dutch cruisers, only beaten by ''[[Gouden Leeuw]]''
 +* Very powerful AA defenses, aided by the {{Defensive AA Fire}} consumable
 +* Improved {{Repair Party}} consumable with a fast cooldown
 +* Amazing concealment for such a vessel, as low as 10km with all relevant upgrades
 + 
 +|Cons=<!-- write a list of negative points below. use * as in ordinary wiki-list. -->
 +* Short main battery range
 +* Poor main battery rate of fire
 +* Subpar accuracy at all ranges
 +* While fire chance is decent, HE damage output is very low
 +* Like all Dutch heavy cruisers, ''Johan de Witt'' has increased fire and flood duration (same as a battleship)
 +* Airstrikes have a fairly long cooldown
 +* Slow rudder shift for a cruiser
  
?|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> 
?* Has a 60 second burn time; vulnerable to fires 
?* Long main battery reload of 16 seconds 
?* Short main battery range of 16km 
  
 |Research=<!-- write text about priority sequence of research below --> |Research=<!-- write text about priority sequence of research below -->
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 |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
  
?|Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable -->+|Upgrades=<!-- write a text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable -->
  
 The recommended upgrades for ''{{#var:ship_name}}'' are as follows: The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
 * '''Slot 1''': {{Main Armaments Modification 1}} * '''Slot 1''': {{Main Armaments Modification 1}}
?* '''Slot 2''': {{Engine Room Protection}}+* '''Slot 2''': {{Damage Control System Modification 1}}
?* '''Slot 3''': {{Aiming Systems Modification 1}}&nbsp;'''<nowiki>*</nowiki>'''+* '''Slot 3''': {{Aiming Systems Modification 1}}
?* '''Slot 4''': {{Propulsion Modification 1}}+* '''Slot 4''': {{Steering Gears Modification 1}} ''or'' {{Damage Control System Modification 2}}
 * '''Slot 5''': {{Concealment System Modification 1}} * '''Slot 5''': {{Concealment System Modification 1}}
?* '''Slot 6''': {{Main Battery Modification 3}} &nbsp;'''<nowiki>*</nowiki>'''+* '''Slot 6''': {{Gun Fire Control System Modification 2}}
? +
?You can take GFCS mod 2 to increase range+
  
 |CommanderSkills=<!-- write text about best set of Commander Skills below --> |CommanderSkills=<!-- write text about best set of Commander Skills below -->
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 {{Commander Skills 3 CR {{Commander Skills 3 CR
 <!-- Ratings 1,2,3 are legit. Others are ignored.-->  <!-- Ratings 1,2,3 are legit. Others are ignored.-->
?| rating11 = 1 <!-- Grease the Gears -->+| rating11 = <!-- Grease the Gears -->
 | rating12 = <!-- Swift Fish --> | rating12 = <!-- Swift Fish -->
 | rating13 = <!-- Consumables Specialist --> | rating13 = <!-- Consumables Specialist -->
?| rating14 = 3 <!-- Gun Feeder -->+| rating14 = 2 <!-- Gun Feeder -->
 | rating15 = 1 <!-- Incoming Fire Alert --> | rating15 = 1 <!-- Incoming Fire Alert -->
 | rating16 = <!-- Last Stand --> | rating16 = <!-- Last Stand -->
  
?| rating21 = 1 <!-- Pyrotechnician -->+| rating21 = <!-- Pyrotechnician -->
 | rating22 = <!-- Fill the Tubes --> | rating22 = <!-- Fill the Tubes -->
 | rating23 = <!-- Consumables Enhancements --> | rating23 = <!-- Consumables Enhancements -->
 | rating24 = <!-- Eye in the Sky --> | rating24 = <!-- Eye in the Sky -->
?| rating25 = 2 <!-- Priority Target -->+| rating25 = 3 <!-- Priority Target -->
 | rating26 = 3 <!-- Expert AA Marksman --> | rating26 = 3 <!-- Expert AA Marksman -->
  
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 | rating32 = <!-- Enhanced Torpedo Explosive Charge --> | rating32 = <!-- Enhanced Torpedo Explosive Charge -->
 | rating33 = 3 <!-- Adrenaline Rush --> | rating33 = 3 <!-- Adrenaline Rush -->
?| rating34 = 1 <!-- Heavy AP Shells -->+| rating34 = 2 <!-- Heavy AP Shells -->
 | rating35 = 3 <!-- Superintendent --> | rating35 = 3 <!-- Superintendent -->
 | rating36 = 2 <!-- Survivability Expert --> | rating36 = 2 <!-- Survivability Expert -->
  
?| rating41 = 1 <!-- Top Grade Gunner -->+| rating41 = <!-- Top Grade Gunner -->
 | rating42 = <!-- Outnumbered --> | rating42 = <!-- Outnumbered -->
 | rating43 = <!-- Radio Location --> | rating43 = <!-- Radio Location -->
 | rating44 = <!-- Inertial Fuse for HE Shells --> | rating44 = <!-- Inertial Fuse for HE Shells -->
 | rating45 = 3 <!-- Concealment Expert --> | rating45 = 3 <!-- Concealment Expert -->
?| rating46 = 2 <!-- AA Gunner -->+| rating46 = <!-- AA Gunner -->
 }} }}
  
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 |Camouflage=<!-- write text about useful camouflage below --> |Camouflage=<!-- write text about useful camouflage below -->
  
?[[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.+[[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce the detectability range.
  
 Players who wish to spend doubloons can equip ''{{#var:ship_name}}'' with [[Ship:Camouflage#Permanent_Camouflage|Type 19 camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns. Players who wish to spend doubloons can equip ''{{#var:ship_name}}'' with [[Ship:Camouflage#Permanent_Camouflage|Type 19 camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.
  
?|Signals=<!-- write text about best set of signals below -->+|Signals=<!-- write a text about the best set of signals below -->
  
 {{Signal Flags {{Signal Flags
?| November Foxtrot = 3+| November Foxtrot =
?| Sierra Mike = 2+| Sierra Mike =
?| India Delta = 3+| India Delta =
?| Juliet Yankee Bissotwo = 1+| Juliet Yankee Bissotwo =
?| India Yankee = 3+| India Yankee =
?| Juliet Charlie = 1+| Juliet Charlie = 3
  
 | November Echo Setteseven = 3 <!-- +5% AA damage --> | November Echo Setteseven = 3 <!-- +5% AA damage -->
?| Mike Yankee Soxisix = 1 <!-- Secondaries: +5% range, -5% reload, -5% dispersion-->+| Mike Yankee Soxisix = <!-- Secondaries: +5% range, -5% reload, -5% dispersion-->
?| India X-Ray = 2 <!-- +1/0.5% (160mm) fire, +5% you detonate -->+| India X-Ray = 3 <!-- +1/0.5% (160mm) fire, +5% you detonate -->
 | Juliet Whiskey Unaone = <!-- +15% flood, +5% you detonate --> | Juliet Whiskey Unaone = <!-- +15% flood, +5% you detonate -->
?| Victor Lima = 2 <!-- +1/0.5% (160mm) fire, +4% flood -->+| Victor Lima = 3 <!-- +1/0.5% (160mm) fire, +4% flood -->
?| Hotel Yankee = 1 <!-- ram someone -->+| Hotel Yankee = 2 <!-- ram someone -->
  
 | November Foxtrot = 3 <!-- -5% Consumables reload --> | November Foxtrot = 3 <!-- -5% Consumables reload -->
?| Sierra Mike = 2 <!-- +5% speed -->+| Sierra Mike = 3 <!-- +5% speed -->
 | India Delta = 3 <!-- +20% HP from Repair Party --> | India Delta = 3 <!-- +20% HP from Repair Party -->
?| Juliet Yankee Bissotwo = 1 <!-- -20% flood duration -->+| Juliet Yankee Bissotwo = 3 <!-- -20% flood duration -->
 | India Yankee = 3 <!-- -20% Fire duration --> | India Yankee = 3 <!-- -20% Fire duration -->
?| Juliet Charlie = 1 <!-- No Detonate -->+| Juliet Charlie = 2 <!-- No Detonate -->
  
 | X-Ray Papa Unaone = <!-- +15% Smoke Gen action time --> | X-Ray Papa Unaone = <!-- +15% Smoke Gen action time -->
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 | Zulu =  | Zulu =
?| India Bravo Terrathree =3+| India Bravo Terrathree =
 | Equal Speed Charlie London =  | Equal Speed Charlie London =
 | Zulu Hotel =  | Zulu Hotel =
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 <div class="thumb tright"> <div class="thumb tright">
 {{AnnoWiki|content= {{AnnoWiki|content=
?<h2>''{{#var:ship_name}}'', 19??</h2>+<h2>''{{#var:ship_name}}'', 1945</h2>
 ===Construction=== ===Construction===
 :Builder:  :Builder:
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 }} }}
 </div> </div>
 +===History===
 +''{{#var:ship_name}}'' is a Wargaming-fabricated design roughly inspired by ''Project 1047''.
  
 |HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> |HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
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 </gallery> </gallery>
  
?|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->+|Video=<!-- put below video clips using template VideoYT. You can use HTML tags for formatting. -->
  
 |Ref= <!-- write below --> |Ref= <!-- write below -->
 <references /> <references />
? +{{WoWS Ship Changelog Insert|1=
 +*Available for testing by supertesters in the game starting from Update 0.10.4.
 +*Update 0.10.6:
 +**Available from random bundles for doubloons in the Armory.
 +*Update 0.10.7:
 +**Fixed a bug due to which a fire on the bow of the researchable hull lasted 30 s instead of the standard 60 s.
 +*Introduced into the game as a researchable ship in Update 0.10.8.
 +*Update 0.10.8:
 +**Fixed issues with the ship model and textures.
 +}}
 }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Revision as of 09:09, 17 September 2021

Johan de Witt
Johan_de_Witt_wows_main.jpg
Cruiser | Netherlands | Tier IX
Tech Tree Position
Haarlem
Arrow_down.png
Johan_de_Witt_icon_small.png
Arrow_down.png
Gouden Leeuw
stock
 top
General
Research price170000 exp
Purchase price13,000,000 Credits
Hit Points42,100 
Main Battery
240 mm/55 QF in a turret3 х 3 pcs.
Rate of Fire3.75 shots/min.
Reload Time16 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time30 sec.
Firing Range14.57 km.
Maximum Dispersion182 m.
HE Shell240 mm HE Brisantgranaat 
Maximum HE Shell Damage3,400 
Chance of Fire on Target Caused by HE Shell20 %
Initial HE Shell Velocity900 m./s.
HE Shell Weight207 kg.
AP Shell240 mm AP Pantsergranaat 
Maximum AP Shell Damage6,100 
Initial AP Shell Velocity900 m./s.
AP Shell Weight207 kg.
Secondary Armament #1
120 mm/50 Model 1942 in a turret6 х 2 pcs.
Firing Range6.95 km.
Rate of Fire20 shots/min.
Reload Timesec.
HE Shell120 mm HE Brisantgranaat 
Maximum HE Shell Damage1,700 
Initial HE Shell Velocity850 m./s.
Chance of Fire on Target Caused by HE Shell%
AA Defense
120 mm/50 Model 1942 in a turret6 х 2 pcs.
. . . Average Damage per Second145.8 
. . . Firing Range5.19 km.
40 mm/56 Bofors on a Mk.3 mount14 х 1 pcs.
. . . Average Damage per Second106.4 
. . . Firing Range3.51 km.
20 mm Oerlikon Mk.II on a Mk.VIIA mount14 х 1 pcs.
. . . Average Damage per Second50.4 
. . . Firing Range2.01 km.
Maneuverability
Maximum Speed32.1 knot
Turning Circle Radius740 m.
Rudder Shift Time16.7 sec.
Concealment
Surface Detectability Range12.34 km.
Air Detectability Range8.7 km.
Battle Levels
12345678910
Wows_anno_flag_netherlands.png
IX
Ship_PHSC109_Johan_de_Witt.png
13,000,000

Johan de Witt — Dutch Tier IX cruiser.

An alternative project to the one for the cruiser from back in 1939—it preserved the armament comprising nine 240 mm guns and offered appropriate armor and speed but presupposed greater displacement. Thanks to her high speed, such a cruiser could avoid engaging her enemies if she so wished while also being able to stand up against several Japanese battlecruisers due to her enhanced armament and armor. However, that project was never implemented either. Further work was focused on designing a heavy cruiser carrying 283 mm main guns.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
240 mm/55 QF in a turret3.8301823,400206,100 01,300,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Johan de Witt (A)42,100162503614/14/6 01,950,000
Johan de Witt (B)45,900162503614/14/6 48,0003,000,000
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
SUO Mk 9 Mod. 10 01,300,000
SUO Mk 9 Mod. 20 32,0002,000,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 126,000 hp32.1 01,300,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Defensive AA Fire Modification 1
Hydroacoustic Search Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
Depth Charges Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumables Modification 1
 Slot 6 
Main Battery Modification 3
Gun Fire Control System Modification 2
Auxiliary Armaments Modification 2

Player Opinion

Performance

Warning. The data presented in the AA Defense sidebar section may be incorrect.

The Johan De Witt is a pretty good allrounder with its Airstrike, Hydro, and Defensive AA consumable. The Armor of this ship is pretty decent with a turtleback. Her good concealment allows her to get close and personal to enemy cruisers.

This ship has a very good Icebreaker. The maneuverability of it is pretty decent, that's why you should take Steering Gears Modification 1 to improve the rudder shift time. The Concealment is excelent. When you take the Concealment System Mod 1 + Concealment Expert + Ship Camouflage you can get the Detactibility Range down to 10 km. That means you can decide when to engage and why you should take the Gun Fire Control System Modification 2.

This ship is pretty good at tanking and kiting. Thanks to its good icebreaker you can bounce shells from most high-caliber guns. When kiting away the long-range can help you dodge shots.

Because of its weak armor (Deck 30 mm), The De Witt is pretty vulnerable against high explosive shells which exceed 30mm penetration. Also, you are going to get a lot of overpenetration when kiting away because of the 27 mm Side Plating.

The guns are at their best mediocre. These are basically German guns that spread a lot. So most of the time you will be using HE. the fire chance is 20%. The AP deals a considerable amount of damage. Sadly the guns aren't that accurate so you will be only shooting AP when there is a broadsiding target in front of you.

Pros:

  • Largest gun caliber of all Tier 9 techtree cruisers at 240mm
  • Powerful AP shells with good damage, penetration and shell velocity
  • Heavily armored midsection and icebreaker bow
  • Second strongest airstrike among Dutch cruisers, only beaten by Gouden Leeuw
  • Very powerful AA defenses, aided by the Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased. consumable
  • Improved Repair PartyWhile active, restores a percentage of the ship's health points each second. consumable with a fast cooldown
  • Amazing concealment for such a vessel, as low as 10km with all relevant upgrades

Cons:

  • Short main battery range
  • Poor main battery rate of fire
  • Subpar accuracy at all ranges
  • While fire chance is decent, HE damage output is very low
  • Like all Dutch heavy cruisers, Johan de Witt has increased fire and flood duration (same as a battleship)
  • Airstrikes have a fairly long cooldown
  • Slow rudder shift for a cruiser

Research

Availability of researchable upgrades for Johan de Witt is as follows:

  • Hull: Upgrade to Hull (B) for a faster rudder shift time, improved AA, and more HP. Research of this module unlocks progression to Gouden Leeuw.
  • Gun Fire Control System: Upgrade to SUO Mk 9 Mod. 2 for an extra 10% range on the main battery.

Optimal Configuration

Upgrades

The recommended upgrades for Johan de Witt are as follows:

Commander Skills

Consumables

Johan de Witt equips the following consumables:

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce the detectability range.

Players who wish to spend doubloons can equip Johan de Witt with Type 19 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.

Signals

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

References

Ship Change Log

See here for links to Update notes.

  • Available for testing by supertesters in the game starting from Update 0.10.4.
  • Update 0.10.6:
    • Available from random bundles for doubloons in the Armory.
  • Update 0.10.7:
    • Fixed a bug due to which a fire on the bow of the researchable hull lasted 30 s instead of the standard 60 s.
  • Introduced into the game as a researchable ship in Update 0.10.8.
  • Update 0.10.8:
    • Fixed issues with the ship model and textures.

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France  I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De GrasseDoubloons • VI DupleixDoubloons • VI MontcalmDoubloons • VII Algérie • VII ToulonDoubloons • VIII Charles Martel • VIII Cherbourg • VIII BayardDoubloons • IX Saint-Louis • IX Brest • IX CarnotDoubloons • X Henri IV • X Marseille • X ColbertDoubloons •  Condé 
U.S.S.R.  I Orlan • II DianaDoubloons • II Diana LimaDoubloons • II Novik • III AuroraDoubloons • III Bogatyr • III OlegDoubloons • III VaryagDoubloons • III AL AvroraDoubloons • IV Svietlana • V MurmanskDoubloons • V Kotovsky • V Krasny KrymDoubloons • V MikoyanDoubloons • V KirovDoubloons • VI Budyonny • VI MolotovDoubloons • VI Admiral MakarovDoubloons • VII Shchors • VII LazoDoubloons • VII Lazo BDoubloons • VIII Chapayev • VIII Tallinn • VIII Mikhail KutuzovDoubloons • VIII OchakovDoubloons • VIII Pyotr BagrationDoubloons • VIII Dmitry PozharskyDoubloons • IX Dmitri Donskoi • IX Riga • IX KronshtadtDoubloons • X MoskvaDoubloons • X Alexander Nevsky • X Petropavlovsk • X StalingradDoubloons • X Smolensk B • X SmolenskDoubloons • X SevastopolDoubloons • X Kommissar •  Novosibirsk 
U.S.A.  I Erie • II Chester • II AlbanyDoubloons • III St. Louis • III CharlestonDoubloons • IV Phoenix • V Omaha • V MarbleheadDoubloons • V Marblehead LimaDoubloons • V RattleheadDoubloons • VI Pensacola • VI Dallas • VII AtlantaDoubloons • VII New Orleans • VII Helena • VII IndianapolisDoubloons • VII Atlanta BDoubloons • VII BoiseDoubloons • VII FlintDoubloons • VIII Baltimore • VIII Cleveland • VIII WichitaDoubloons • VIII AnchorageDoubloons • VIII CongressDoubloons • VIII RochesterDoubloons • VIII San DiegoDoubloons • VIII AL MontpelierDoubloons • IX Buffalo • IX Seattle • IX VallejoDoubloons • IX AlaskaDoubloons • IX TulsaDoubloons • IX Alaska BDoubloons • X Des Moines • X Worcester • X Puerto RicoDoubloons • X SalemDoubloons • X AustinDoubloons •  Annapolis 
Germany  I Hermelin • II Dresden • II EmdenDoubloons • III Kolberg • IV Karlsruhe • V Königsberg • VI Nürnberg • VI Admiral Graf SpeeDoubloons • VI LeipzigDoubloons • VI HSF Admiral Graf SpeeDoubloons • VII Yorck • VII MünchenDoubloons • VII WeimarDoubloons • VIII Admiral Hipper • VIII Prinz EugenDoubloons • VIII MainzDoubloons • VIII SchillDoubloons • VIII Mainz BDoubloons • VIII Cross of DornDoubloons • VIII Wiesbaden • IX Roon • IX SiegfriedDoubloons • IX ÄgirDoubloons • IX Admiral SchröderDoubloons • IX Roon CLRDoubloons • X Hindenburg •  Clausewitz 
Pan-Asia  I Chengan • III Ning HaiDoubloons • V Chungking • VI Rahmat • VI HuangheDoubloons • VII Chumphon • VIII Harbin • VIII IrianDoubloons • VIII WukongDoubloons • IX Sejong • IX DalianDoubloons • IX MengchongDoubloons • IX TianjinDoubloons • X Jinan 
Spain  I Júpiter • II Méndez Núñez • III Navarra • IV Almirante Cervera • V Galicia • VI Baleares • VI CanariasDoubloons • VII Asturias • VIII Cataluña • VIII NumanciaDoubloons • IX Andalucía • X Castilla 
Europe  I Gryf • VI ElliDoubloons 
Netherlands  I Van Kinsbergen • II Gelderland • III Java • IV De Ruyter • V Celebes • VI Kijkduin • VII Eendracht • VIII Haarlem • VIII De Zeven ProvinciënDoubloons • IX Johan de Witt • IX Van SpeijkDoubloons • X Gouden Leeuw • X Prins van Oranje 
Italy  I Eritrea • II Nino Bixio • III Taranto • IV Alberto di Giussano • V Raimondo Montecuccoli • V GenovaDoubloons • VI Trento • VI Duca d'AostaDoubloons • VII Zara • VII Duca degli AbruzziDoubloons • VII Francesco FerruccioDoubloons • VII GoriziaDoubloons • VIII Amalfi • IX Brindisi • IX MichelangeloDoubloons • X Venezia • X NapoliDoubloons • X Napoli BDoubloons •  Piemonte 
Commonwealth  I Sutlej • II Port Jackson • III Caradoc • IV Dunedin • V Delhi • VI Hobart • VI PerthDoubloons • VI MysoreDoubloons • VII Uganda • VIII Auckland • IX Encounter • IX HectorDoubloons • X Cerberus • X BrisbaneDoubloons 
Pan-America  I Hércules • II Almirante Barroso • II Almirante AbreuDoubloons • III Vicente Guerrero • IV Córdoba • V La Argentina • VI Almirante Cochrane • VII Coronel Bolognesi • VII Nueve de JulioDoubloons • VIII Ignacio Allende • VIII Almirante GrauDoubloons • IX Santander • X San Martín