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 One of ''{{#var:ship_name}}'s'' key strengths is her concealment. Her concealment is competitive against ships at her tier, able to compete with even the Japanese destroyers. Captains of ''Jutland'' should use this key strength to their advantage. With careful management of her position and concealment, Captains can keep hostile destroyers spotted, and control the engagement choosing when they wish to engage. One of ''{{#var:ship_name}}'s'' key strengths is her concealment. Her concealment is competitive against ships at her tier, able to compete with even the Japanese destroyers. Captains of ''Jutland'' should use this key strength to their advantage. With careful management of her position and concealment, Captains can keep hostile destroyers spotted, and control the engagement choosing when they wish to engage.
  
?Her six 113mm guns despite being smaller than her predecessor, are an upgrade in most regards sporting a high base fire chance and fast reload of only 3.5 seconds. The ability to traverse her turrets a full 360-degrees aids her in keeping her guns on target while maneuvering. However, without [[Ship:Commander#Inertia_Fuse_for_HE_Shells|Inertia Fuse for HE Shells]] she can only penetrate 18mm of armor, making the skill a must. ''{{#var:ship_name}}'s'' armor-piercing shells also boast enhanced auto ricochet angles, enable her to better deal damage vs angled targets. Her torpedoes armament is also an improvement, now sporting a 10km range and ten tubes combined with a relatively fast reload.+Her six 113mm guns despite being smaller than her predecessor, are an upgrade in most regards sporting a high base fire chance and fast reload of only 4 seconds. The ability to traverse her turrets a full 360-degrees aids her in keeping her guns on target while maneuvering. However, without [[Ship:Commander#Inertia_Fuse_for_HE_Shells|Inertia Fuse for HE Shells]] she can only penetrate 18mm of armor, making the skill a must. ''{{#var:ship_name}}'s'' armor-piercing shells also boast enhanced auto ricochet angles, enable her to better deal damage vs angled targets. Her torpedoes armament is also an improvement, now sporting a 10km range and ten tubes combined with a relatively fast reload.
  
 Her excellent concealment allows her to lay ambushes against unsuspecting ships allowing her to control the engagement and to make effective use out of her {{Smoke Generator}} and {{Hydroacoustic Search}}. ''{{#var:ship_name}}'' differs from the preceding ships being able to equip a {{Repair Party}} consumable. The addition of this consumable provides her with added flexibility, allowing her to recover some health between repositioning and increases her total potential health. The relatively short smoke screen cooldown combined with an increased rate of acceleration allow her to swiftly reposition and the ability to recover some health compliments her in the role of a defensive scout. Her excellent concealment allows her to lay ambushes against unsuspecting ships allowing her to control the engagement and to make effective use out of her {{Smoke Generator}} and {{Hydroacoustic Search}}. ''{{#var:ship_name}}'' differs from the preceding ships being able to equip a {{Repair Party}} consumable. The addition of this consumable provides her with added flexibility, allowing her to recover some health between repositioning and increases her total potential health. The relatively short smoke screen cooldown combined with an increased rate of acceleration allow her to swiftly reposition and the ability to recover some health compliments her in the role of a defensive scout.
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 * '''Propulsion:'''  * '''Propulsion:'''
 --> -->
?Captains should priorities unlocking the upgraded hull first as this brings an increase in firepower, survivability and maneuverability. After this, the range upgrade is recommended as the extra range can allow you more flexibility in where you position and who you target.+Captains should prioritize unlocking the upgraded hull first as this brings an increase in firepower, survivability and maneuverability. After this, the range upgrade is recommended as the extra range can allow you more flexibility in where you position and who you target.
  
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Revision as of 17:33, 10 September 2019

Jutland
Jutland_wows_main.jpg
Destroyer | U.K. | Tier IX
Tech Tree Position
Lightning
Arrow_down.png
Jutland_icon_small.png
Arrow_down.png
Daring
stock
 top
General
Research price165000 exp
Purchase price13,250,000 Credits
Hit Points14,800 
Main Battery
113 mm/45 QF Mk.IV on an RP50 Mk.V* mount1 х 1 / 2 х 2 pcs.
Rate of Fire13.33 shots/min.
Reload Time4.5 sec.
Rotation Speed20 deg./sec.
180 Degree Turn Timesec.
Firing Range11.37 km.
Maximum Dispersion100 m.
HE Shell113 mm HE 5crh 
Maximum HE Shell Damage1,700 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity746 m./s.
HE Shell Weight24.95 kg.
AP Shell113 mm SAP 55 lb 
Maximum AP Shell Damage2,100 
Initial AP Shell Velocity746 m./s.
AP Shell Weight25 kg.
Torpedo Tubes
533 mm PR Mk II2 х 5 pcs.
Rate of Fire0.45 shots/min.
Reload Time133 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Torpedo533 mm Mk IX** 
Maximum Damage15,533 
Torpedo Speed62 knot
Torpedo Range9.99 km.
AA Defense
113 mm/45 QF Mk.IV on an RP10 Mk.IV* mount3 х 2 pcs.
. . . Average Damage per Second44.7 
. . . Firing Range5.01 km.
113 mm/45 QF Mk.IV on an RP10 Mk.IV* mount2 х 2 pcs.
. . . Average Damage per Second29.8 
. . . Firing Range5.01 km.
40 mm/56 OQF Mk.X on a STAAG Mk.2 mount2 х 2 pcs.
. . . Average Damage per Second26.8 
. . . Firing Range3.51 km.
40 mm/56 OQF Mk.XI on a Mk.V mount1 х 2 pcs.
. . . Average Damage per Second12.3 
. . . Firing Range3.51 km.
40 mm/56 OQF on a Boffin mount2 х 1 pcs.
. . . Average Damage per Second17.4 
. . . Firing Range3.51 km.
Maneuverability
Maximum Speed34 knot
Turning Circle Radius610 m.
Rudder Shift Time5.9 sec.
Concealment
Surface Detectability Range7.03 km.
Air Detectability Range3.26 km.
Battle Levels
12345678910
Wows_anno_flag_uk.png
IX
Ship_PBSD109_Jutland.png
13,250,000

Jutland — British Tier IX destroyer.

One of the Battle-class destroyers. She was designed with consideration of the experience gained in World War II. She had a very powerful anti-aircraft defense due to enhanced AA automatic guns and main battery, which served its dual purpose in full.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
113 mm/45 QF Mk.IV on an RP10 Mk.IV*/RP50 Mk.V* mount13.391001,70082,100 01,000,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Jutland (A)14,8006201/22/3/22 01,400,000
Jutland (B)18,40062033/2/32 55,0003,400,000
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
533 mm Mk IX**0.51337.215,5336210 01,300,000
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk IX mod. 10 0900,000
Mk IX mod. 20 35,0001,700,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 50,000 hp34 01,100,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Hydroacoustic Search Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
AA Guns Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Steering Gears Modification 1
Depth Charges Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumables Modification 1
 Slot 6 
Main Battery Modification 3
Torpedo Tubes Modification 2
Gun Fire Control System Modification 2
Auxiliary Armaments Modification 2

Player Opinion

Performance

Jutland is the tier 9 British destroyer and is a development on the playstyle of her predecessor, Lightning in the role of a defensive destroyer. Her armament changes, between two dual and one single 113mm gun mounts on the base hull, and three dual mounts on the upgraded (B) hull. Two quintuple torpedo mounts completes Jutland's offensive armament.

One of Jutland's key strengths is her concealment. Her concealment is competitive against ships at her tier, able to compete with even the Japanese destroyers. Captains of Jutland should use this key strength to their advantage. With careful management of her position and concealment, Captains can keep hostile destroyers spotted, and control the engagement choosing when they wish to engage.

Her six 113mm guns despite being smaller than her predecessor, are an upgrade in most regards sporting a high base fire chance and fast reload of only 4 seconds. The ability to traverse her turrets a full 360-degrees aids her in keeping her guns on target while maneuvering. However, without Inertia Fuse for HE Shells she can only penetrate 18mm of armor, making the skill a must. Jutland's armor-piercing shells also boast enhanced auto ricochet angles, enable her to better deal damage vs angled targets. Her torpedoes armament is also an improvement, now sporting a 10km range and ten tubes combined with a relatively fast reload.

Her excellent concealment allows her to lay ambushes against unsuspecting ships allowing her to control the engagement and to make effective use out of her Smoke GeneratorWhile active, generates a smoke screen that blocks line-of-sight for both enemies and teammates. and Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain.. Jutland differs from the preceding ships being able to equip a Repair PartyWhile active, restores a percentage of the ship's health points each second. consumable. The addition of this consumable provides her with added flexibility, allowing her to recover some health between repositioning and increases her total potential health. The relatively short smoke screen cooldown combined with an increased rate of acceleration allow her to swiftly reposition and the ability to recover some health compliments her in the role of a defensive scout.

Not everything is great for Jutland however, as her lack of the Engine BoostWhile active, increases a ship's speed by a fixed percentage. consumable can slow down her ability to reposition and makes evading combat a difficult task. Because of this, Captains will want to take great care to stay near to their team to have support against any ships which may engage her.

Overall, Jutland is a ship which plays similar to the rest of the line, while being in general improvement. Captains will appreciate the improvements over the preceding ships in the line able to perform well in the defensive scouting role. She is a relatively strong gunboat backed up with very usable torpedoes and fans of gunboat destroyers will likely adjust quickly to her playstyle.

Pros:

  • Excellent ability to start fires with her HE shells.
  • Torpedoes have a fast reload and are stealthy.
  • Ability to single fire torpedoes.
  • Excellent concealment.
  • Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain. can keep her from being surprised by torpedoes.
  • Enhanced auto bounce angles increase’s the effectiveness of AP vs angled targets.
  • Heal allows Jutland to stay in the fight for longer.

Cons:

Research

Captains should prioritize unlocking the upgraded hull first as this brings an increase in firepower, survivability and maneuverability. After this, the range upgrade is recommended as the extra range can allow you more flexibility in where you position and who you target.

Optimal Configuration

Upgrades

As a hybrid destroyer reliant on her concealment, Concealment System Modification 1: -10% to detectability radius. / +5% to the dispersion of enemy shells fired at your ship. is a vital upgrade which helps to reduce her detection. To further supplement her role, Main Armaments Modification 1 -20% to the risk of main battery becoming incapacitated. / +50% to main battery survivability. / -20% to main battery repair time. / -20% to the risk of torpedo tubes becoming incapacitated. / +50% to torpedo tubes survivability. / -20% to torpedo tubes repair time. will help prevent her torpedoes and weapons being knocked out. Both Propulsion Modification 1 Reduces time to full speed: -50% to time for reaching full power. / Increases engine power when the ship starts moving. and Steering Gears Modification 1 : -20% rudder shift time. are good choices, and either can be picked depending on the player's preference. Aiming Systems Modification 1 : -7% main battery dispersion. / +20% torpedo tubes traverse speed. / +5% secondary battery firing range. / -5% secondary battery dispersion. is useful, for the decreased main battery dispersion and increased torpedo tube traverse rate. Finally, as a British destroyer, Jutland finds herself unable to equip Propulsion Modification 1 (Reduces time to full speed: -50% to time for reaching full power. / Increases engine power when the ship starts moving.) so either Steering Gears Modification 2 : -40% rudder shift time. / -80% repair time. or Damage Control System Modification 2 : -15% flooding recovery time. / -15% fire duration. must be picked depending upon the players preference. Finally, either Torpedo Tubes Modification 2 (: -15% reload time. / +50% risk of incapacitation.)

or Main Battery Modification 3 : -12% main battery loading time. / -13% main battery traverse speed.

The recommended upgrades for Jutland are as follows:

or Main Battery Modification 3 : -12% main battery loading time. / -13% main battery traverse speed.

Commander Skills

Key skills for Jutland commanders include your standard destroyer skills, Concealment Expert, Last Stand and Survivability Expert. However, to get the most out of Jutland, Inertia Fuse for HE Shells, and Demolition Expert are also recommended.

Consumables

Jutland can equip the following consumables:

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectability range.

Players who wish to spend doubloons can equip Jutland with Type 19 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.

Signals

Captains should equip combat signal flags to improve the ship's performance during battle. Sierra Mike (+5% to the ship's maximum speed.) is highly recommended for the increase to the ship's top speed. Victor Lima (+1% chance of causing a fire for bombs and shells with a caliber above 160mm / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +4% chance of causing flooding.) and India X-Ray (+1% chance of causing a fire for bombs and shells with a caliber above 160mm. / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +5% to the risk of your ship's magazine detonating.) flags can be mounted to further improve upon the ship's main battery fire chance. India Delta (+20% to the amount of HP recovered when the Repair Party consumable is used.) is also recommended to increase the amount of health that can be recovered with her Repair PartyWhile active, restores a percentage of the ship's health points each second.. Lastly, economic and special signal flags can be equipped to increase the credit and experience gain of the ship.

Gallery

Historical Info

Historical Gallery


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