Jutland
Revision as of 16:33, 20 September 2018 Protected "Ship:Jutland" ([Edit=Allow only administrators] (expires 16:33, 20 October 2018 (UTC)) [Move=Allow only administrators] (indefinite)) | Revision as of 19:10, 10 October 2020 | |||
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|Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |||
? | One of the ''Battle''-class destroyers. She was designed with consideration of the experience gained in World War II. She had a very powerful anti-aircraft defense due to enhanced AA automatic guns and main battery, which served its dual purpose in full.<br><br>{{Model3DViewer|25a05a22b52b45a9b8a8fb25d620a664}} | + | One of the ''Battle''-class destroyers. She was designed with consideration of the experience gained in World War II. She had a very powerful anti-aircraft defense due to enhanced AA automatic guns and main battery, which served its dual purpose in full. | |
+ | <!-- <br><br>{{Model3DViewer|25a05a22b52b45a9b8a8fb25d620a664}}--> | |||
|Performance=<!-- write text about performance in battles below --> | |Performance=<!-- write text about performance in battles below --> | |||
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3. Write a brief summary paragraph of 1-3 sentences highlighting the key takeaways from the paragraphs above. | 3. Write a brief summary paragraph of 1-3 sentences highlighting the key takeaways from the paragraphs above. | |||
--> | --> | |||
+ | ||||
+ | ''{{#var:ship_name}}'' is the tier 9 British destroyer and is a development on the play style of her predecessor, ''[[Lightning]]'' in the role of a defensive destroyer. Her armament changes, between two dual and one single 113mm gun mounts on the base hull, and three dual mounts on the upgraded (B) hull. Two quintuple torpedo mounts completes ''{{#var:ship_name}}'s'' offensive armament. | |||
+ | ||||
+ | One of ''{{#var:ship_name}}'s'' key strengths is her concealment. Her concealment is competitive against ships at her tier, able to compete with even the Japanese destroyers. Captains of ''Jutland'' should use this key strength to their advantage. With careful management of her position and concealment, Captains can keep hostile destroyers spotted, and control the engagement choosing when they wish to engage. | |||
+ | ||||
+ | Her six 113mm guns despite being smaller than her predecessor, are an upgrade in most regards sporting a high base fire chance and fast reload of only 4 seconds. The ability to traverse her turrets a full 360-degrees aids her in keeping her guns on target while maneuvering. ''{{#var:ship_name}}'s'' armor-piercing shells also boast enhanced auto ricochet angles, enable her to better deal damage vs angled targets. Her torpedoes armament is also an improvement, now sporting a 10km range and ten tubes combined with a relatively fast reload. | |||
+ | ||||
+ | Her excellent concealment allows her to lay ambushes against unsuspecting ships allowing her to control the engagement and to make effective use out of her {{Short-Burst Smoke Generator}} and {{Short-Range Hydro-Acoustic Search}}. ''{{#var:ship_name}}'' differs from the preceding ships being able to equip a {{Repair Party}} consumable. The addition of this consumable provides her with added flexibility, allowing her to recover some health between repositioning and increases her total potential health. The relatively short smoke screen cooldown combined with an increased rate of acceleration allow her to swiftly reposition and the ability to recover some health compliments her in the role of a defensive scout. | |||
+ | ||||
+ | Not everything is great for ''Jutland'' however, as her lack of the {{Engine Boost}} consumable can slow down her ability to reposition and makes evading combat a difficult task. Because of this, Captains will want to take great care to stay near to their team to have support against any ships which may engage her. | |||
+ | ||||
+ | Overall, ''{{#var:ship_name}}'' is a ship which plays similar to the rest of the line. Captains will appreciate the improvements over the preceding ships in the line able to perform well in the defensive scouting role. She is a relatively strong gunboat backed up with very usable torpedoes and fans of gunboat destroyers will likely adjust quickly to her play style. | |||
|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |||
? | * | + | * Good main battery rate of fire and turret traverse speed. | |
? | * | + | * Improved penetration angles with AP shells make them more effective against angled targets. | |
? | * | + | * Torpedoes have good range and fairly low detectability. | |
? | * | + | * Very good concealment. | |
+ | * The {{Short-Burst Smoke Generator}} consumable has many charges and a quick cooldown. | |||
+ | * Long lasting {{Short-Range Hydro-Acoustic Search}} is an excellent defensive tool against torpedoes. | |||
+ | * Access to the {{Repair Party}} consumable. | |||
|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |||
? | * | + | * ''Jutland'' is a slow ship, and lacks the {{Engine Boost}} consumable. | |
? | * | + | * The smoke from her {{Short-Burst Smoke Generator}} has a short emission time and duration. (This may have an upside: she won't be tempted to sit in smoke long enough for countering torpedoes to reach her.) | |
? | * | + | * The {{Repair Party}} has only two base charges, a good heal rate, but quite a small action time. | |
? | * | + | * Weak AA defenses make her vulnerable to air attack. | |
|Research=<!-- write text about priority sequence of research below --> | |Research=<!-- write text about priority sequence of research below --> | |||
? | + | Availability of researchable upgrades for ''{{#var:ship_name}}'' is as follows: | ||
? | + | * '''Hull:''' Upgrade to Hull (B) (see above for costs). Research of this module unlocks progression to X ''[[Daring]]''. | ||
? | * '''Hull:''' Upgrade to Hull (B) for | + | * '''Gun Fire Control System:''' Upgrade to GFCS Mk.IX mod.2 for an extra 10% range on the main battery. | |
? | + | |||
? | * '''Gun Fire Control System:''' Upgrade to | + | ||
? | + | |||
? | + | |||
? | + | Captains should prioritize the upgraded hull first as this brings an increase in firepower, survivability, and maneuverability. After this, the range upgrade is recommended as the extra range can allow more flexibility in where positioning and targeting. | ||
? | + | |||
|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> | |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> | |||
|Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable --> | |Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable --> | |||
+ | As a hybrid destroyer reliant on her concealment, {{Concealment System Modification 1}} is a vital upgrade which helps to reduce her detection. | |||
+ | To further supplement her role, {{Main Armaments Modification 1}} will help prevent her torpedoes and weapons being knocked out. {{Engine Room Protection}} is also vital. {{Aiming Systems Modification 1}} is useful, for the decreased main battery dispersion and increased torpedo tube traverse rate, though {{Torpedo Tubes Modification 1}} may be attractive to the more torpedo-minded. | |||
? | + | The recommended upgrades for ''{{#var:ship_name}}'' are as follows: | ||
? | * '''Slot 1''': | + | * '''Slot 1''': {{Main Armaments Modification 1}} | |
? | * '''Slot 2''': | + | * '''Slot 2''': {{Engine Room Protection}} | |
? | * '''Slot 3''': | + | * '''Slot 3''': {{Aiming Systems Modification 1}} <nowiki>*</nowiki> | |
? | * '''Slot 4''': | + | * '''Slot 4''': {{Steering Gears Modification 1}} <nowiki>*</nowiki> | |
? | * '''Slot 5''': | + | * '''Slot 5''': {{Concealment System Modification 1}} | |
? | * '''Slot 6''': | + | * '''Slot 6''': {{Torpedo Tubes Modification 2}} <nowiki>*</nowiki> | |
? | + | |||
|CommanderSkills=<!-- write text about best set of Commander Skills below --> | |CommanderSkills=<!-- write text about best set of Commander Skills below --> | |||
? | + | Key skills for ''{{#var:ship_name}}'' commanders include your standard destroyer skills, ''Concealment Expert'', ''Last Stand'' and ''Survivability Expert''. However, to get the most out of ''Jutland'', ''Inertia Fuse for HE Shells'', and ''Demolition Expert'' are also recommended. | ||
? | {{Commander Skills | + | {{Commander Skills 2 | |
? | | Priority Target | + | <!-- This version enables a '0' rating. Use it for skills that have no effect (e.g. Improved Engines on a non-CV) or are detrimental to the ship. They should mirror what appears in the game client. --> | |
? | | | + | | rating11 = 3 <!-- Priority Target --> | |
? | | Expert Loader | + | | rating12 = 2 <!-- Preventive Maint --> | |
? | | | + | | rating13 = <!-- Expert Loader --> | |
? | | Direction Center for | + | | rating14 = 0 <!-- Air Supremacy --> | |
? | | | + | | rating15 = 0 <!-- Direction Center for Fighters --> | |
? | | Incoming Fire Alert | + | | rating16 = 0 <!-- Improved Engine Boost --> | |
? | | | + | | rating17 = 1 <!-- Incoming Fire Alert --> | |
+ | | rating18 = 0 <!-- Last Gasp --> | |||
? | | High Alert | + | | rating21 = 1 <!-- High Alert --> | |
? | | Jack of All Trades | + | | rating22 = 1 <!-- Jack of All Trades --> | |
? | | Expert Marksman | + | | rating23 = <!-- Expert Marksman --> | |
? | | Torpedo Acceleration | + | | rating24 = <!-- Torpedo Acceleration --> | |
? | | Smoke Screen Expert | + | | rating25 = 1 <!-- Smoke Screen Expert --> | |
? | | | + | | rating26 = 0 <!-- Improved Engines --> | |
? | | Adrenaline Rush | + | | rating27 = 3 <!-- Adrenaline Rush --> | |
? | | Last Stand | + | | rating28 = 3 <!-- Last Stand --> | |
? | | Basics of Survivability | + | | rating31 = 1 <!-- Basics of Survivability --> | |
? | | Survivability Expert | + | | rating32 = 3 <!-- Survivability Expert--> | |
? | | Torpedo Armament Expertise | + | | rating33 = 2 <!-- Torpedo Armament Expertise--> | |
? | | | + | | rating34 = 0 <!-- Aircraft Armor --> | |
? | | Basic Firing Training | + | | rating35 = 2 <!-- Basic Firing Training --> | |
? | | | + | | rating36 = 3 <!-- Superintendent --> | |
? | | Demolition Expert | + | | rating37 = 2 <!-- Demolition Expert --> | |
? | | | + | | rating38 = 1 <!-- Vigilance --> | |
? | | Manual Fire Control for Secondary Armament | + | | rating41 = <!-- Manual Fire Control for Secondary Armament --> | |
? | | Fire Prevention | + | | rating42 = <!-- Fire Prevention --> | |
? | | Inertia Fuse for HE Shells | + | | rating43 = <!-- Inertia Fuse for HE Shells --> | |
? | | | + | | rating44 = 0 <!-- Sight Stabilization --> | |
? | | Advanced Firing Training | + | | rating45 = 2 <!-- Advanced Firing Training --> | |
? | | | + | | rating46 = 0 <!-- Massive AA Fire --> | |
? | | Radio Position Finding | + | | rating47 = 2 <!-- Radio Position Finding --> | |
? | | Concealment Expert | + | | rating48 = 3 <!-- Concealment Expert --> | |
? | + | }} | ||
|Consumables=<!-- write text about selection of Consumables below --> | |Consumables=<!-- write text about selection of Consumables below --> | |||
? | + | ''{{#var:ship_name}}'' equips the following consumables: | ||
* '''Slot 1:''' {{Damage Control Party}} | * '''Slot 1:''' {{Damage Control Party}} | |||
? | * {{ | + | * '''Slot 2:''' {{Short-Burst Smoke Generator}} | |
? | + | * '''Slot 3:''' {{Short-Range Hydro-Acoustic Search}} | ||
? | * | + | * '''Slot 4:''' {{Repair Party}} | |
? | * | + | ||
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|Camouflage=<!-- write text about useful camouflage below --> | |Camouflage=<!-- write text about useful camouflage below --> | |||
? | + | [[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectability range. | ||
? | [[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; | + | ||
? | + | Players who wish to spend doubloons can equip ''{{#var:ship_name}}'' with [[Ship:Camouflage#Permanent_Camouflage|Type 19 camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns. | ||
? | + | |||
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? | Players who wish to spend doubloons can equip ''{{#var:ship_name}}'' with [[Ship:Camouflage#Permanent_Camouflage|Type | + | ||
? | + | |||
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|Signals=<!-- write text about best set of signals below --> | |Signals=<!-- write text about best set of signals below --> | |||
+ | Captains should equip combat signal flags to improve the ship's performance during battle. Sierra Mike ({{Sierra Mike|Size=18px}}) is highly recommended for the increase to the ship's top speed. Victor Lima ({{Victor Lima|Size=18px}}) and India X-Ray ({{India X-Ray|Size=18px}}) flags can be mounted to further improve upon the ship's main battery fire chance. India Delta ({{India Delta|Size=18px}}) is also recommended to increase the amount of health that can be recovered with her {{Repair Party}}. Lastly, economic and special signal flags can be equipped to increase the credit and experience gain of the ship. | |||
<!-- {{Signal Flags | <!-- {{Signal Flags | |||
? | | November Echo Setteseven = | + | | November Echo Setteseven = 1 | |
| Mike Yankee Soxisix = | | Mike Yankee Soxisix = | |||
? | | India X-Ray = | + | | India X-Ray = 2 | |
? | | Juliet Whiskey Unaone = | + | | Juliet Whiskey Unaone = 2 | |
? | | Victor Lima = | + | | Victor Lima = 3 | |
| Hotel Yankee = | | Hotel Yankee = | |||
? | | November Foxtrot = | + | | November Foxtrot = 2 | |
? | | Sierra Mike = | + | | Sierra Mike = 3 | |
? | | India Delta = | + | | India Delta = 3 | |
| Juliet Yankee Bissotwo = | | Juliet Yankee Bissotwo = | |||
? | | India Yankee = | + | | India Yankee = 1 | |
? | | Juliet Charlie = | + | | Juliet Charlie = 2 | |
? | | Zulu = | + | | Zulu = 2 | |
? | | India Bravo Terrathree = | + | | India Bravo Terrathree = 1 | |
? | | Equal Speed Charlie London = | + | | Equal Speed Charlie London = 2 | |
? | | Zulu Hotel = | + | | Zulu Hotel = 2 | |
? | | Papa Papa = | + | | Papa Papa = 1 | |
? | | Wyvern = | + | | Wyvern = 2 | |
? | | Red Dragon = | + | | Red Dragon = 2 | |
? | | Dragon Flag = | + | | Dragon Flag = 2 | |
? | | Ouroboros = | + | | Ouroboros = 2 | |
? | | Hydra = | + | | Hydra = 2 | |
}} --> | }} --> | |||
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<div class="thumb tright"> | <div class="thumb tright"> | |||
{{AnnoWiki|content= | {{AnnoWiki|content= | |||
? | <h2>''{{#var:ship_name}}'', | + | <h2>''{{#var:ship_name}}'', 1947</h2> | |
===Construction=== | ===Construction=== | |||
? | :Builder: | + | :Builder: Alexander Stephen and Sons; Glasgow, United Kingdom | |
? | :Laid down: | + | :Laid down: August 1944 | |
? | :Launched: | + | :Launched: 20 February 1946 | |
? | :Commissioned: | + | :Commissioned: 30 July 1947 | |
---- | ---- | |||
===Specifications=== | ===Specifications=== | |||
? | : | + | :Displacement: 2480 tons, standard | |
? | : | + | :Length: 116m | |
? | : | + | :Beam: 12.34m | |
? | : | + | :Draft: 3.86m | |
---- | ---- | |||
====Machinery==== | ====Machinery==== | |||
? | : | + | :2 Admiralty triple-drum boilers, | |
+ | :2 Parsons geared steam turbines | |||
---- | ---- | |||
====Performance==== | ====Performance==== | |||
? | : | + | :35.75 knots at 50,000 shaft horsepower | |
? | : | + | :4,400 nm at 20 knots | |
? | + | |||
? | + | |||
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? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
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---- | ---- | |||
====Armament==== | ====Armament==== | |||
=====Main===== | =====Main===== | |||
? | : | + | :5 (2x2 , 1x2) 4.5 Inch, 114mm QF Mk V | |
? | + | |||
? | + | |||
=====Anti-aircraft===== | =====Anti-aircraft===== | |||
? | : | + | :Four (2x2) Bofors 40mm/60 STAAG, | |
+ | :Two (1x2) Bofors 40mm/60 Mk V | |||
+ | :Two (2x1) Bofors 40mm/60 Mk VII | |||
=====Torpedoes===== | =====Torpedoes===== | |||
? | : | + | :Ten (2x5) 533mm launchers | |
---- | ---- | |||
? | ==== | + | ====Complement==== | |
? | + | :260 – 300 officers and enlisted. | ||
? | + | |||
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? | : | + | ||
}}</div> | }}</div> | |||
[[File:PICTURE.JPG|none|frame|x350px|link=|CAPTION.]] | [[File:PICTURE.JPG|none|frame|x350px|link=|CAPTION.]] | |||
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|Ref= <!-- write below --> | |Ref= <!-- write below --> | |||
+ | # [https://en.wikipedia.org/wiki/HMS_Jutland_(D62) HMS ''Jutland'' (D62) - Wikipedia] | |||
+ | # [https://en.wikipedia.org/wiki/Battle-class_destroyer Battle-class destroyer - Wikipedia] | |||
}}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> | }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> |
Revision as of 19:10, 10 October 2020
113 mm/45 QF Mk.IV on an RP50 Mk.V* mount1 х 1 / 2 х 2 pcs. |
Rate of Fire13.33 shots/min. |
Reload Time4.5 sec. |
Rotation Speed20 deg./sec. |
180 Degree Turn Time9 sec. |
Firing Range11.37 km. |
Maximum Dispersion100 m. |
HE Shell113 mm HE 5crh |
Maximum HE Shell Damage1,700 |
Chance of Fire on Target Caused by HE Shell8 % |
Initial HE Shell Velocity746 m./s. |
HE Shell Weight24.95 kg. |
AP Shell113 mm SAP 55 lb |
Maximum AP Shell Damage2,100 |
Initial AP Shell Velocity746 m./s. |
AP Shell Weight25 kg. |
533 mm PR Mk II2 х 5 pcs. |
Rate of Fire0.45 shots/min. |
Reload Time133 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
Torpedo533 mm Mk IX** |
Maximum Damage15,533 |
Torpedo Speed62 knot |
Torpedo Range9.99 km. |
113 mm/45 QF Mk.IV on an RP10 Mk.IV* mount3 х 2 pcs. |
. . . Average Damage per Second44.7 |
. . . Firing Range5.01 km. |
113 mm/45 QF Mk.IV on an RP10 Mk.IV* mount2 х 2 pcs. |
. . . Average Damage per Second29.8 |
. . . Firing Range5.01 km. |
40 mm/56 OQF Mk.X on a STAAG Mk.2 mount2 х 2 pcs. |
. . . Average Damage per Second26.8 |
. . . Firing Range3.51 km. |
40 mm/56 OQF Mk.XI on a Mk.V mount1 х 2 pcs. |
. . . Average Damage per Second12.3 |
. . . Firing Range3.51 km. |
40 mm/56 OQF on a Boffin mount2 х 1 pcs. |
. . . Average Damage per Second17.4 |
. . . Firing Range3.51 km. |
Maximum Speed34 knot |
Turning Circle Radius610 m. |
Rudder Shift Time5.9 sec. |
Surface Detectability Range7.03 km. |
Air Detectability Range3.26 km. |
Jutland — British Tier IX destroyer.
One of the Battle-class destroyers. She was designed with consideration of the experience gained in World War II. She had a very powerful anti-aircraft defense due to enhanced AA automatic guns and main battery, which served its dual purpose in full.
Modules
Compatible Upgrades
Slot 1 |
|||||
---|---|---|---|---|---|
Slot 2 |
|||||
Slot 3 |
|||||
Slot 4 |
|||||
Slot 5 |
|||||
Slot 6 |
Player Opinion
Performance
Jutland is the tier 9 British destroyer and is a development on the play style of her predecessor, Lightning in the role of a defensive destroyer. Her armament changes, between two dual and one single 113mm gun mounts on the base hull, and three dual mounts on the upgraded (B) hull. Two quintuple torpedo mounts completes Jutland's offensive armament.
One of Jutland's key strengths is her concealment. Her concealment is competitive against ships at her tier, able to compete with even the Japanese destroyers. Captains of Jutland should use this key strength to their advantage. With careful management of her position and concealment, Captains can keep hostile destroyers spotted, and control the engagement choosing when they wish to engage.
Her six 113mm guns despite being smaller than her predecessor, are an upgrade in most regards sporting a high base fire chance and fast reload of only 4 seconds. The ability to traverse her turrets a full 360-degrees aids her in keeping her guns on target while maneuvering. Jutland's armor-piercing shells also boast enhanced auto ricochet angles, enable her to better deal damage vs angled targets. Her torpedoes armament is also an improvement, now sporting a 10km range and ten tubes combined with a relatively fast reload.
Her excellent concealment allows her to lay ambushes against unsuspecting ships allowing her to control the engagement and to make effective use out of her Short-Burst Smoke Generator and Short-Range Hydro-Acoustic Search . Jutland differs from the preceding ships being able to equip a Repair Party consumable. The addition of this consumable provides her with added flexibility, allowing her to recover some health between repositioning and increases her total potential health. The relatively short smoke screen cooldown combined with an increased rate of acceleration allow her to swiftly reposition and the ability to recover some health compliments her in the role of a defensive scout.
Not everything is great for Jutland however, as her lack of the Engine Boost consumable can slow down her ability to reposition and makes evading combat a difficult task. Because of this, Captains will want to take great care to stay near to their team to have support against any ships which may engage her.
Overall, Jutland is a ship which plays similar to the rest of the line. Captains will appreciate the improvements over the preceding ships in the line able to perform well in the defensive scouting role. She is a relatively strong gunboat backed up with very usable torpedoes and fans of gunboat destroyers will likely adjust quickly to her play style.Pros:
- Good main battery rate of fire and turret traverse speed.
- Improved penetration angles with AP shells make them more effective against angled targets.
- Torpedoes have good range and fairly low detectability.
- Very good concealment.
- The Short-Burst Smoke Generator consumable has many charges and a quick cooldown.
- Long lasting Short-Range Hydro-Acoustic Search is an excellent defensive tool against torpedoes.
- Access to the Repair Party consumable.
Cons:
- Jutland is a slow ship, and lacks the Engine Boost consumable.
- The smoke from her Short-Burst Smoke Generator has a short emission time and duration. (This may have an upside: she won't be tempted to sit in smoke long enough for countering torpedoes to reach her.)
- The Repair Party has only two base charges, a good heal rate, but quite a small action time.
- Weak AA defenses make her vulnerable to air attack.
Research
Availability of researchable upgrades for Jutland is as follows:
- Hull: Upgrade to Hull (B) (see above for costs). Research of this module unlocks progression to X Daring.
- Gun Fire Control System: Upgrade to GFCS Mk.IX mod.2 for an extra 10% range on the main battery.
Optimal Configuration
Upgrades
As a hybrid destroyer reliant on her concealment, Concealment System Modification 1 is a vital upgrade which helps to reduce her detection. To further supplement her role, Main Armaments Modification 1 will help prevent her torpedoes and weapons being knocked out. Engine Room Protection is also vital. Aiming Systems Modification 1 is useful, for the decreased main battery dispersion and increased torpedo tube traverse rate, though Torpedo Tubes Modification 1 may be attractive to the more torpedo-minded.
The recommended upgrades for Jutland are as follows:
- Slot 1: Main Armaments Modification 1
- Slot 2: Engine Room Protection
- Slot 3: Aiming Systems Modification 1 *
- Slot 4: Steering Gears Modification 1 *
- Slot 5: Concealment System Modification 1
- Slot 6: Torpedo Tubes Modification 2 *
Commander Skills
Key skills for Jutland commanders include your standard destroyer skills, Concealment Expert, Last Stand and Survivability Expert. However, to get the most out of Jutland, Inertia Fuse for HE Shells, and Demolition Expert are also recommended.
Recommended Commander Skills | ||||||||
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Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★★★ |
★★ |
|
Χ |
Χ |
Χ |
★ |
Χ |
2 |
★ |
★ |
|
|
★ |
Χ |
★★★ |
★★★ |
3 |
★ |
★★★ |
★★ |
Χ |
★★ |
★★★ |
★★ |
★ |
4 |
|
|
|
Χ |
★★ |
Χ |
★★ |
★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
Jutland equips the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Short-Burst Smoke Generator
- Slot 3: Short-Range Hydro-Acoustic Search
- Slot 4: Repair Party
Camouflage
Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectability range.
Players who wish to spend doubloons can equip Jutland with Type 19 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.