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Jutland

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Revision as of 22:07, 4 January 2019
Undo revision 280609 by mic1377:eu (talk)
Revision as of 12:36, 15 October 2021
Removed erroneous inference that engine boost is available.
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 {{WoWs_Ship {{WoWs_Ship
 |Promo=<!-- in case of gift or promo ship write conditions to get it. (optional)--> |Promo=<!-- in case of gift or promo ship write conditions to get it. (optional)-->
?<!-- ''{{#var:ship_name}}'' was first released for sale on DD MMM YYYY for the NA server and DD MMM YYYY for the EU server. --> 
  
 |Anno=<!-- you can write below short description for the ship. it will replace default once. --> |Anno=<!-- you can write below short description for the ship. it will replace default once. -->
?One of the ''Battle''-class destroyers. She was designed with consideration of the experience gained in World War II. She had a very powerful anti-aircraft defense due to enhanced AA automatic guns and main battery, which served its dual purpose in full.<br><br>{{Model3DViewer|25a05a22b52b45a9b8a8fb25d620a664}}+<!-- <br><br>{{Model3DViewer|25a05a22b52b45a9b8a8fb25d620a664}}-->
  
 |Performance=<!-- write text about performance in battles below --> |Performance=<!-- write text about performance in battles below -->
?<!-- 
?PERFORMANCE SECTION GUIDELINES 
?1. Write a brief intro paragraph of 1-3 sentences. 
?2. Write 1-3 paragraphs of "meat". Talk about what the ship does well, what it doesn't, how it compares to same tier ships of the same type, how it compares to the previous ship in the tech tree, whatever. Try to avoid quoting vital statistics to players unless it is really relevant (i.e. concealment); they can see those in the sidebar on the right and don't need them read back.  
?3. Write a brief summary paragraph of 1-3 sentences highlighting the key takeaways from the paragraphs above. 
?--> 
  
?''{{#var:ship_name}}'' is the tier 9 British destroyer and is a development on the playstyle of her predecessor, ''[[Lightning]]'' in the role of a defensive destroyer. Her armament changes, between two dual and one single 113mm gun mounts on the base hull, and three dual mounts on the upgraded (B) hull. Two quintuple torpedo mounts completes ''{{#var:ship_name}}'s'' offensive armament.+''{{#var:ship_name}}'' is the tier 9 British destroyer and is a development on the play style of her predecessor, ''[[Lightning]]'' in the role of a defensive destroyer. Her armament changes, between two dual and one single 113mm gun mounts on the base hull, and three dual mounts on the upgraded (B) hull. Two quintuple torpedo mounts completes ''{{#var:ship_name}}'s'' offensive armament.
  
 One of ''{{#var:ship_name}}'s'' key strengths is her concealment. Her concealment is competitive against ships at her tier, able to compete with even the Japanese destroyers. Captains of ''Jutland'' should use this key strength to their advantage. With careful management of her position and concealment, Captains can keep hostile destroyers spotted, and control the engagement choosing when they wish to engage. One of ''{{#var:ship_name}}'s'' key strengths is her concealment. Her concealment is competitive against ships at her tier, able to compete with even the Japanese destroyers. Captains of ''Jutland'' should use this key strength to their advantage. With careful management of her position and concealment, Captains can keep hostile destroyers spotted, and control the engagement choosing when they wish to engage.
  
?Her six 113mm guns despite being smaller than her predecessor, are an upgrade in most regards sporting a high base fire chance and fast reload of only 3.5 seconds. The ability to traverse her turrets a full 360-degrees aids her in keeping her guns on target while maneuvering. However, without [[Ship:Commander#Inertia_Fuse_for_HE_Shells|Inertia Fuse for HE Shells]] she can only penetrate 18mm of armor, making the skill a must. ''{{#var:ship_name}}'s'' armor-piercing shells also boast enhanced auto ricochet angles, enable her to better deal damage vs angled targets. Her torpedoes armament is also an improvement, now sporting a 10km range and ten tubes combined with a relatively fast reload.+Her six 113mm guns despite being smaller than her predecessor, are an upgrade in most regards sporting a high base fire chance and fast reload of only 4 seconds. The ability to traverse her turrets a full 360-degrees aids her in keeping her guns on target while maneuvering. ''{{#var:ship_name}}'s'' armor-piercing shells also boast enhanced auto ricochet angles, enable her to better deal damage vs angled targets. Her torpedoes armament is also an improvement, now sporting a 10km range and ten tubes combined with a relatively fast reload.
  
?Her excellent concealment allows her to lay ambushes against unsuspecting ships allowing her to control the engagement and to make effective use out of her {{Smoke Generator}} and {{Hydroacoustic Search}}. ''{{#var:ship_name}}'' differs from the preceding ships being able to equip a {{Repair Party}} consumable. The addition of this consumable provides her with added flexibility, allowing her to recover some health between repositioning and increases her total potential health. The relatively short smoke screen cooldown combined with an increased rate of acceleration allow her to swiftly reposition and the ability to recover some health compliments her in the role of a defensive scout.+Her excellent concealment allows her to lay ambushes against unsuspecting ships allowing her to control the engagement and to make effective use out of her {{Short-Burst Smoke Generator}} and {{Short-Range Hydro-Acoustic Search}}. ''{{#var:ship_name}}'' differs from the preceding ships being able to equip a {{Repair Party}} consumable. The addition of this consumable provides her with added flexibility, allowing her to recover some health between repositioning and increases her total potential health. The relatively short smoke screen cooldown combined with an increased rate of acceleration allow her to swiftly reposition and the ability to recover some health compliments her in the role of a defensive scout.
  
 Not everything is great for ''Jutland'' however, as her lack of the {{Engine Boost}} consumable can slow down her ability to reposition and makes evading combat a difficult task. Because of this, Captains will want to take great care to stay near to their team to have support against any ships which may engage her. Not everything is great for ''Jutland'' however, as her lack of the {{Engine Boost}} consumable can slow down her ability to reposition and makes evading combat a difficult task. Because of this, Captains will want to take great care to stay near to their team to have support against any ships which may engage her.
  
?Overall, ''{{#var:ship_name}}'' is a ship which plays similar to the rest of the line, while being in general improvement. Captains will appreciate the improvements over the preceding ships in the line able to perform well in the defensive scouting role. She is a relatively strong gunboat backed up with very usable torpedoes and fans of gunboat destroyers will likely adjust quickly to her playstyle.+Overall, ''{{#var:ship_name}}'' is a ship which plays similar to the rest of the line. Captains will appreciate the improvements over the preceding ships in the line able to perform well in the defensive scouting role. She is a relatively strong gunboat backed up with very usable torpedoes and fans of gunboat destroyers will likely adjust quickly to her play style.
? +
  
 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
?* Excellent ability to start fires with her HE shells.+* Good main battery rate of fire and turret traverse speed.
?* Torpedoes have a fast reload and are stealthy.+* Improved penetration angles with AP shells make them more effective against angled targets.
?* Ability to single fire torpedoes.+* Torpedoes have good range and fairly low detectability.
?* Excellent concealment.+* Very good concealment.
?* {{Hydroacoustic Search}} can keep her from being surprised by torpedoes.+* The {{Short-Burst Smoke Generator}} consumable has many charges and a quick cooldown.
?* Enhanced auto bounce angles increase’s the effectiveness of AP vs angled targets.+* Long lasting {{Short-Range Hydro-Acoustic Search}} is an excellent defensive tool against torpedoes.
?* Heal allows ''{{#var:ship_name}}'' to stay in the fight for longer.+* Access to the {{Repair Party}} consumable.
  
 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
?* The smoke from her {{Smoke Generator}} has a short action time and smoke duration.+* ''Jutland'' is a slow ship, and lacks the {{Engine Boost}} consumable.
?* The lack of {{Engine Boost}} makes ''{{#var:ship_name}}'' slow when compared to other destroyers at her tier.+* The smoke from her {{Short-Burst Smoke Generator}} has a short emission time and duration. (This may have an upside: she won't be tempted to sit in smoke long enough for countering torpedoes to reach her.)
?* No {{Defensive AA Fire}} to increase her AA effectiveness.+* The {{Repair Party}} has only two (2) base charges, a good heal rate, but quite a small action time.
?* Requires [[Ship:Commander#Inertia_Fuse_for_HE_Shells|Inertia Fuse for HE Shells]] to be able to effectively damage ships.+* Weak AA defenses make her vulnerable to air attack.
? +
  
 |Research=<!-- write text about priority sequence of research below --> |Research=<!-- write text about priority sequence of research below -->
?<!--Availability of researchable upgrades for ''{{#var:ship_name}}'' is as follows: +Availability of researchable upgrades for ''{{#var:ship_name}}'' is as follows:
?* '''Main Battery:''' +* '''Hull:''' Upgrade to Hull (B) (see above for costs). Research of this module unlocks progression to X ''[[Daring]]''.
?* '''Hull:''' Upgrade to Hull (B) for XXX. Research of this module unlocks progression to YYY.+* '''Gun Fire Control System:''' Upgrade to GFCS Mk.IX mod.2 for an extra 10% range on the main battery.
?* '''Torpedoes:''' +
?* '''Gun Fire Control System:''' Upgrade to XXX for an extra 10% range on the main battery. +
?* '''Propulsion:''' +
?-->+
?Captains should prioritize unlocking the upgraded hull first as this brings an increase in firepower, survivability and maneuverability. After this, the range upgrade is recommended as the extra range can allow you more flexibility in where you position and who you target.+
  
?<!-- FOR PREMIUM SHIPS:+Captains should prioritize the upgraded hull first as this brings an increase in firepower, survivability, and maneuverability. After this, the range upgrade is recommended as the extra range can allow more flexibility in where positioning and targeting.
?As a premium ship, ''{{#var:ship_name}}'' doesn't have any upgrades to research.-->+
  
 |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
  
 |Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable --> |Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable -->
?As a hybrid destroyer reliant on her concealment, {{Concealment System Modification 1}} is a vital upgrade which helps to reduce her detection. 
?To further supplement her role, {{Main Armaments Modification 1}} will help prevent her torpedoes and weapons being knocked out. Both {{Propulsion Modification 1}} and {{Steering Gears Modification 1}} are good choices, and either can be picked depending on the player's preference. {{Aiming Systems Modification 1}} is useful, for the decreased main battery dispersion and increased torpedo tube traverse rate. Finally, as a British destroyer, ''{{#var:ship_name}}'' finds herself unable to equip {{Propulsion Modification 2}} so either {{Steering Gears Modification 2}} or {{Damage Control System Modification 2}} must be picked depending upon the players preference. Finally, either {{Torpedo Tubes Modification 3}} or {{Main Battery Modification 3}} 
  
 The recommended upgrades for ''{{#var:ship_name}}'' are as follows: The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
 * '''Slot 1''': {{Main Armaments Modification 1}} * '''Slot 1''': {{Main Armaments Modification 1}}
?* '''Slot 2''': {{Propulsion Modification 1}} or {{Steering Gears Modification 1}}+* '''Slot 2''': {{Engine Room Protection}}&nbsp;<nowiki>*</nowiki>
?* '''Slot 3''': {{Aiming Systems Modification 1}}+* '''Slot 3''': {{Aiming Systems Modification 1}}&nbsp;<nowiki>*</nowiki>
?* '''Slot 4''': {{Steering Gears Modification 2}} or {{Damage Control System Modification 2}}+* '''Slot 4''': {{Steering Gears Modification 1}}
 * '''Slot 5''': {{Concealment System Modification 1}} * '''Slot 5''': {{Concealment System Modification 1}}
?* '''Slot 6''': {{Torpedo Tubes Modification 3}} or {{Main Battery Modification 3}}+* '''Slot 6''': {{Torpedo Tubes Modification 2}}
 +Also for '''Slot 2''' the {{Hydroacoustic Search Modification 1}} special upgrade provides a 20% (36 second) action time boost to Hydro.
  
 +{{Torpedo Tubes Modification 1}} may be an attractive alternative in '''Slot 3'''.
  
 |CommanderSkills=<!-- write text about best set of Commander Skills below --> |CommanderSkills=<!-- write text about best set of Commander Skills below -->
?Key skills for ''{{#var:ship_name}}'' commanders include your standard destroyer skills, ''Concealment Expert'', ''Last Stand'' and ''Survivability Expert''. However, to get the most out of ''Jutland'', ''Inertia Fuse for HE Shells'', and ''Demolition Expert'' are also recommended. 
  
?{{Commander Skills+{{Commander Skills 3 DD
?| Priority Target = 3+<!-- Ratings 1,2,3 are legit. Others are ignored.-->
?| Preventative Maintenance = 2+| rating11 = <!-- Grease the Gears -->
?| Expert Loader = +| rating12 = 1 <!-- Liquidator -->
?| Aircraft Servicing Expert = +| rating13 = <!-- Consumables Specialist -->
?| Direction Center for Catapult Aircraft = +| rating14 = <!-- Gun Feeder -->
?| Dogfighting Expert = +| rating15 = <!-- Incoming Fire Alert -->
?| Incoming Fire Alert = 1+| rating16 = 2 <!-- Preventive Maintenance -->
?| Evasive Maneuver = +
  
?| High Alert = 1+| rating21 = 2 <!-- Pyrotechnician -->
?| Jack of All Trades = 1+| rating22 = <!-- Swift Fish -->
?| Expert Marksman = +| rating23 = 1 <!-- Consumables Enhancements -->
?| Torpedo Acceleration = +| rating24 = <!-- Extra-Heavy AP Shells -->
?| Smoke Screen Expert = +| rating25 = 1 <!-- Priority Target -->
?| Expert Rear Gunner = +| rating26 = 3 <!-- Last Stand -->
?| Adrenaline Rush = 3+
?| Last Stand = 3+
  
?| Basics of Survivability = 1+| rating31 = 2 <!-- Main Battery & AA Specialist -->
?| Survivability Expert = 3+| rating32 = <!-- Fill the Tubes -->
?| Torpedo Armament Expertise = 2+| rating33 = 2 <!-- Adrenaline Rush -->
?| Emergency Takeoff = +| rating34 = <!-- Inertial Fuse for HE Shells -->
?| Basic Firing Training = 2+| rating35 = 2 <!-- Superintendent -->
?| Superintendent = 3+| rating36 = 2 <!-- Survivability Expert -->
?| Demolition Expert = 2+
?| Vigilance = +
  
?| Manual Fire Control for Secondary Armament = +| rating41 = <!-- Main Battery & AA Expert -->
?| Fire Prevention = +| rating42 = <!-- Swift in Silence -->
?| Inertia Fuse for HE Shells = 3+| rating43 = <!-- Radio Location -->
?| Air Supremacy = +| rating44 = <!-- Fearless Brawler -->
?| Advanced Firing Training = 2+| rating45 = 3 <!-- Concealment Expert -->
?| Manual Fire Control for AA Armament = 1+| rating46 = <!-- Dazzle -->
?| Radio Position Finding = 2+
?| Concealment Expert = 3+
 }} }}
  
 |Consumables=<!-- write text about selection of Consumables below --> |Consumables=<!-- write text about selection of Consumables below -->
?''{{#var:ship_name}}'' can equip the following consumables:+''{{#var:ship_name}}'' equips the following consumables:
 * '''Slot 1:''' {{Damage Control Party}} * '''Slot 1:''' {{Damage Control Party}}
?* '''Slot 2:''' {{Smoke Generator}}+* '''Slot 2:''' {{Short-Burst Smoke Generator}} - 6 charges
?* '''Slot 3:''' {{Hydroacoustic Search}}+* '''Slot 3:''' {{Short-Range Hydro-Acoustic Search}} - 3 charges
?* '''Slot 4:''' {{Repair Party}}+* '''Slot 4:''' {{Repair Party}} - 2 charges
  
 |Camouflage=<!-- write text about useful camouflage below --> |Camouflage=<!-- write text about useful camouflage below -->
 [[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectability range. [[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectability range.
  
?Players who wish to spend doubloons can equip ''{{#var:ship_name}}'' with [[Ship:Camouflage#Permanent_Camouflage|Type 19 camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.+Players who wish to spend doubloons can equip ''{{#var:ship_name}}'' with [[Ship:Camouflage#Permanent_Camouflage|Type 19]] camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her service cost, and increases the amount of experience she earns.
  
 |Signals=<!-- write text about best set of signals below --> |Signals=<!-- write text about best set of signals below -->
 Captains should equip combat signal flags to improve the ship's performance during battle. Sierra Mike ({{Sierra Mike|Size=18px}}) is highly recommended for the increase to the ship's top speed. Victor Lima ({{Victor Lima|Size=18px}}) and India X-Ray ({{India X-Ray|Size=18px}}) flags can be mounted to further improve upon the ship's main battery fire chance. India Delta ({{India Delta|Size=18px}}) is also recommended to increase the amount of health that can be recovered with her {{Repair Party}}. Lastly, economic and special signal flags can be equipped to increase the credit and experience gain of the ship. Captains should equip combat signal flags to improve the ship's performance during battle. Sierra Mike ({{Sierra Mike|Size=18px}}) is highly recommended for the increase to the ship's top speed. Victor Lima ({{Victor Lima|Size=18px}}) and India X-Ray ({{India X-Ray|Size=18px}}) flags can be mounted to further improve upon the ship's main battery fire chance. India Delta ({{India Delta|Size=18px}}) is also recommended to increase the amount of health that can be recovered with her {{Repair Party}}. Lastly, economic and special signal flags can be equipped to increase the credit and experience gain of the ship.
  
?<!-- {{Signal Flags+{{Signal Flags
 | November Echo Setteseven = 1 | November Echo Setteseven = 1
 | Mike Yankee Soxisix =  | Mike Yankee Soxisix =
Line 143:Line 120:
 | India Yankee = 1 | India Yankee = 1
 | Juliet Charlie = 2 | Juliet Charlie = 2
 +
 +| X-Ray Papa Unaone = 2 <!-- +15% Smoke Gen action time -->
 +| Sierra Bravo = 1 <!-- +10% Hydro action time; -10% DFAA reload time -->
  
 | Zulu = 2 | Zulu = 2
Line 155:Line 135:
 | Ouroboros = 2 | Ouroboros = 2
 | Hydra = 2 | Hydra = 2
?}} -->+| Basilisk =
 +| Leviathan =
 +| Scylla =
 +}}
  
 |Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> |Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
Line 221:Line 204:
  
 |Ref= <!-- write below --> |Ref= <!-- write below -->
 +<references /><br />
 +
 +* [https://en.wikipedia.org/wiki/HMS_Jutland_(D62) HMS ''Jutland'' (D62) - Wikipedia]
 +* [https://en.wikipedia.org/wiki/Battle-class_destroyer Battle-class destroyer - Wikipedia]
 +<br />
 +<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Ship Change Log</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
 +See [[Changelogs_for_World_of_Warships|here]] for links to Update notes.
 +*Available for testing by supertesters in the game starting from version 0.7.7.
 +*Introduced in update 0.7.10.
 +*Update 0.7.11:
 +**the permanent Royal Navy camouflage became available for purchase for 4,000 doubloons.
 +**minor fixes to geometry and textures.
 +*Update 0.7.12:
 +**minor fixes to geometry and textures.
 +*Update 0.8.5:
 +**the silhouette of the destroyed ship has been fixed.
 +*Update 0.8.6:
 +**main battery reload time increased from 3.5 to 4.0 s.
 +*Update 0.9.2:
 +**main battery reload time increased from 4.0 to 4.1 s.
 +**torpedo tubes reload time increased from 120 to 122 s.
 +**HE shell armor penetration increased from 18 mm to 19 mm.
 +*Update 0.9.3:
 +**main battery reload time increased from 4.1 to 4.2 s.
 +**torpedo tubes reload time increased from 122 to 124 s.
 +*Update 0.9.4:
 +**main battery reload time increased from 4.2 to 4.3 s.
 +**torpedo tubes reload time increased from 124 to 125 s.
 +*Update 0.9.7:
 +**main battery reload time increased from 4.3 to 4.5 s.
 +*Update 0.10.4:
 +**torpedo tubes reload time increased from 125 to 133 s.
 +*Update 0.10.5:
 +**Fixed incorrect numbering of the guns in battle if researchable hull B is installed.
 +</div></div></div>
  
 }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Revision as of 12:36, 15 October 2021

Jutland
Jutland_wows_main.jpg
Destroyer | U.K. | Tier IX
Tech Tree Position
Lightning
Arrow_down.png
Jutland_icon_small.png
Arrow_down.png
Daring
stock
 top
General
Research price165000 exp
Purchase price13,250,000 Credits
Hit Points14,800 
Main Battery
113 mm/45 QF Mk.IV on an RP50 Mk.V* mount1 х 1 / 2 х 2 pcs.
Rate of Fire13.33 shots/min.
Reload Time4.5 sec.
Rotation Speed20 deg./sec.
180 Degree Turn Timesec.
Firing Range11.37 km.
Maximum Dispersion100 m.
HE Shell113 mm HE 5crh 
Maximum HE Shell Damage1,700 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity746 m./s.
HE Shell Weight24.95 kg.
AP Shell113 mm SAP 55 lb 
Maximum AP Shell Damage2,100 
Initial AP Shell Velocity746 m./s.
AP Shell Weight25 kg.
Torpedo Tubes
533 mm PR Mk II2 х 5 pcs.
Rate of Fire0.45 shots/min.
Reload Time133 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Torpedo533 mm Mk IX** 
Maximum Damage15,533 
Torpedo Speed62 knot
Torpedo Range9.99 km.
AA Defense
113 mm/45 QF Mk.IV on an RP10 Mk.IV* mount3 х 2 pcs.
. . . Average Damage per Second44.7 
. . . Firing Range5.01 km.
113 mm/45 QF Mk.IV on an RP10 Mk.IV* mount2 х 2 pcs.
. . . Average Damage per Second29.8 
. . . Firing Range5.01 km.
40 mm/56 OQF Mk.X on a STAAG Mk.2 mount2 х 2 pcs.
. . . Average Damage per Second26.8 
. . . Firing Range3.51 km.
40 mm/56 OQF Mk.XI on a Mk.V mount1 х 2 pcs.
. . . Average Damage per Second12.3 
. . . Firing Range3.51 km.
40 mm/56 OQF on a Boffin mount2 х 1 pcs.
. . . Average Damage per Second17.4 
. . . Firing Range3.51 km.
Maneuverability
Maximum Speed34 knot
Turning Circle Radius610 m.
Rudder Shift Time5.9 sec.
Concealment
Surface Detectability Range7.03 km.
Air Detectability Range3.26 km.
Battle Levels
12345678910
Wows_anno_flag_uk.png
IX
Ship_PBSD109_Jutland.png
13,250,000

Jutland — British Tier IX destroyer.

The Battle-class ships evolved as a result of reflections on the experience of using destroyers in the first years of World War II. The focus shifted toward AA and ASW defenses. Ships of the new class were armed with 114 mm dual-purpose guns placed in the bow. The stern was occupied with anti-aircraft artillery. HMS Jutland, initially named Malplaquet, was built in 1945–47. The ship served as part of the 4th Destroyer Flotilla, then in the 4th and 7th Destroyer Squadrons. In 1953, Jutland took part in the naval parade on the occasion of the coronation of Queen Elizabeth II.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
113 mm/45 QF Mk.IV on an RP10 Mk.IV*/RP50 Mk.V* mount13.391001,70082,100 01,000,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Jutland (A)14,8006201/22/3/22 01,400,000
Jutland (B)18,40062033/2/32 55,0003,400,000
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
533 mm Mk IX**0.51337.215,5336210 01,300,000
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk IX mod. 10 0900,000
Mk IX mod. 20 35,0001,700,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 50,000 hp34 01,100,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Hydroacoustic Search Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
AA Guns Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Steering Gears Modification 1
Depth Charges Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumables Modification 1
 Slot 6 
Main Battery Modification 3
Torpedo Tubes Modification 2
Gun Fire Control System Modification 2
Auxiliary Armaments Modification 2

Player Opinion

Performance

Jutland is the tier 9 British destroyer and is a development on the play style of her predecessor, Lightning in the role of a defensive destroyer. Her armament changes, between two dual and one single 113mm gun mounts on the base hull, and three dual mounts on the upgraded (B) hull. Two quintuple torpedo mounts completes Jutland's offensive armament.

One of Jutland's key strengths is her concealment. Her concealment is competitive against ships at her tier, able to compete with even the Japanese destroyers. Captains of Jutland should use this key strength to their advantage. With careful management of her position and concealment, Captains can keep hostile destroyers spotted, and control the engagement choosing when they wish to engage.

Her six 113mm guns despite being smaller than her predecessor, are an upgrade in most regards sporting a high base fire chance and fast reload of only 4 seconds. The ability to traverse her turrets a full 360-degrees aids her in keeping her guns on target while maneuvering. Jutland's armor-piercing shells also boast enhanced auto ricochet angles, enable her to better deal damage vs angled targets. Her torpedoes armament is also an improvement, now sporting a 10km range and ten tubes combined with a relatively fast reload.

Her excellent concealment allows her to lay ambushes against unsuspecting ships allowing her to control the engagement and to make effective use out of her Short-Burst Smoke GeneratorWhile active, generates a smoke screen that blocks line-of-sight for both enemies and teammates. and Short-Range Hydro-Acoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain.. Jutland differs from the preceding ships being able to equip a Repair PartyWhile active, restores a percentage of the ship's health points each second. consumable. The addition of this consumable provides her with added flexibility, allowing her to recover some health between repositioning and increases her total potential health. The relatively short smoke screen cooldown combined with an increased rate of acceleration allow her to swiftly reposition and the ability to recover some health compliments her in the role of a defensive scout.

Not everything is great for Jutland however, as her lack of the Engine BoostWhile active, increases a ship's speed by a fixed percentage. consumable can slow down her ability to reposition and makes evading combat a difficult task. Because of this, Captains will want to take great care to stay near to their team to have support against any ships which may engage her.

Overall, Jutland is a ship which plays similar to the rest of the line. Captains will appreciate the improvements over the preceding ships in the line able to perform well in the defensive scouting role. She is a relatively strong gunboat backed up with very usable torpedoes and fans of gunboat destroyers will likely adjust quickly to her play style.

Pros:

  • Good main battery rate of fire and turret traverse speed.
  • Improved penetration angles with AP shells make them more effective against angled targets.
  • Torpedoes have good range and fairly low detectability.
  • Very good concealment.
  • The Short-Burst Smoke GeneratorWhile active, generates a smoke screen that blocks line-of-sight for both enemies and teammates. consumable has many charges and a quick cooldown.
  • Long lasting Short-Range Hydro-Acoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain. is an excellent defensive tool against torpedoes.
  • Access to the Repair PartyWhile active, restores a percentage of the ship's health points each second. consumable.

Cons:

  • Jutland is a slow ship, and lacks the Engine BoostWhile active, increases a ship's speed by a fixed percentage. consumable.
  • The smoke from her Short-Burst Smoke GeneratorWhile active, generates a smoke screen that blocks line-of-sight for both enemies and teammates. has a short emission time and duration. (This may have an upside: she won't be tempted to sit in smoke long enough for countering torpedoes to reach her.)
  • The Repair PartyWhile active, restores a percentage of the ship's health points each second. has only two (2) base charges, a good heal rate, but quite a small action time.
  • Weak AA defenses make her vulnerable to air attack.

Research

Availability of researchable upgrades for Jutland is as follows:

  • Hull: Upgrade to Hull (B) (see above for costs). Research of this module unlocks progression to X Daring.
  • Gun Fire Control System: Upgrade to GFCS Mk.IX mod.2 for an extra 10% range on the main battery.
Captains should prioritize the upgraded hull first as this brings an increase in firepower, survivability, and maneuverability. After this, the range upgrade is recommended as the extra range can allow more flexibility in where positioning and targeting.

Optimal Configuration

Upgrades

The recommended upgrades for Jutland are as follows:

Also for Slot 2 the Hydroacoustic Search Modification 1 Increases the action time of the Hydroacoustic Search and Short-Range Hydroacoustic Search consumables.: +20% action time. special upgrade provides a 20% (36 second) action time boost to Hydro.

Torpedo Tubes Modification 1 +20% traverse speed of torpedo tubes. / −40% chance of critical damage to torpedo tubes. / +5% to the speed of shipborne torpedoes. may be an attractive alternative in Slot 3.

Commander Skills

Consumables

Jutland equips the following consumables:

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectability range.

Players who wish to spend doubloons can equip Jutland with Type 19 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her service cost, and increases the amount of experience she earns.

Signals

Captains should equip combat signal flags to improve the ship's performance during battle. Sierra Mike (+5% to the ship's maximum speed.) is highly recommended for the increase to the ship's top speed. Victor Lima (+1% chance of causing a fire for bombs and shells with a caliber above 160mm / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +4% chance of causing flooding.) and India X-Ray (+1% chance of causing a fire for bombs and shells with a caliber above 160mm. / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +5% to the risk of your ship's magazine detonating.) flags can be mounted to further improve upon the ship's main battery fire chance. India Delta (+20% to the amount of HP recovered when the Repair Party consumable is used.) is also recommended to increase the amount of health that can be recovered with her Repair PartyWhile active, restores a percentage of the ship's health points each second.. Lastly, economic and special signal flags can be equipped to increase the credit and experience gain of the ship.


Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

References



Ship Change Log


Ships of U.K.
Destroyers  II Medea • III Valkyrie • III CampbeltownDoubloons • IV Wakeful • V Acasta • VI Icarus • VI GallantDoubloons • VII Jervis • VII Jupiter '42Doubloons • VIII Lightning • VIII CossackDoubloons • VIII Cossack BDoubloons • IX Jutland • IX SommeDoubloons • X Daring • X DruidDoubloons 
Cruisers  I Black Swan • II Weymouth • III Caledon • IV Danae • V Emerald • V Hawkins • V ExeterDoubloons • VI Leander • VI Devonshire • VI LondonDoubloons • VI DidoDoubloons • VI Orion '44Doubloons • VII Fiji • VII Surrey • VII BelfastDoubloons • VIII Edinburgh • VIII Albemarle • VIII CheshireDoubloons • VIII Tiger '59Doubloons • VIII Belfast '43Doubloons • VIII HampshireDoubloons • VIII NottinghamDoubloons • VIII AL CheshireDoubloons • VIII STAR EdinburghDoubloons • IX Neptune • IX Drake • X Monmouth • X Minotaur • X Goliath • X PlymouthDoubloons • X GibraltarDoubloons • X Defence •  Edgar 
Battleships  III Bellerophon • III Indefatigable • III DreadnoughtDoubloons • IV Orion • IV Queen Mary • V Iron Duke • V Tiger • V AgincourtDoubloons • VI WarspiteDoubloons • VI Queen Elizabeth • VI Renown • VI RepulseDoubloons • VI Repulse BDoubloons • VII King George V • VII Rooke • VII HoodDoubloons • VII NelsonDoubloons • VII Duke of YorkDoubloons • VII CollingwoodDoubloons • VII Renown '44Doubloons • VII Duke of BronteDoubloons • VIII Monarch • VIII Hawke • VIII VanguardDoubloons • IX Lion • IX Duncan • IX MarlboroughDoubloons • IX Scarlet ThunderDoubloons • X Conqueror • X St. Vincent • X ThundererDoubloons • X IncomparableDoubloons •  Devastation 
Aircraft Carriers  IV Hermes • VI Furious • VI Ark RoyalDoubloons • VIII Implacable • VIII IndomitableDoubloons • VIII ColossusDoubloons • X Audacious • X MaltaDoubloons •  Eagle
Destroyers
Japan  II TachibanaDoubloons • II Umikaze • II Tachibana LimaDoubloons • III Wakatake • IV Isokaze • V Minekaze • V FūjinDoubloons • V KamikazeDoubloons • V Kamikaze RDoubloons • V Mutsuki • VI Fubuki • VI Hatsuharu • VI Shinonome BDoubloons • VI ShinonomeDoubloons • VII Akatsuki • VII Shiratsuyu • VII YūdachiDoubloons • VIII Akizuki • VIII Kagerō • VIII AsashioDoubloons • VIII HSF Harekaze IIDoubloons • VIII Asashio BDoubloons • VIII HSF HarekazeDoubloons • VIII AL YukikazeDoubloons • IX Yūgumo • IX Kitakaze • IX MinegumoDoubloons • IX STAR KitakazeDoubloons • X Shimakaze • X Harugumo • X HayateDoubloons •  Yamagiri 
U.K.  II Medea • III Valkyrie • III CampbeltownDoubloons • IV Wakeful • V Acasta • VI Icarus • VI GallantDoubloons • VII Jervis • VII Jupiter '42Doubloons • VIII Lightning • VIII CossackDoubloons • VIII Cossack BDoubloons • IX Jutland • IX SommeDoubloons • X Daring • X DruidDoubloons 
France  II Enseigne Gabolde • III Fusilier • IV Bourrasque • V Jaguar • V SirocoDoubloons • VI Guépard • VI AigleDoubloons • VII Vauquelin • VIII Le Fantasque • VIII Le TerribleDoubloons • IX Mogador • X Kléber • X MarceauDoubloons • X Kléber CLR 
U.S.S.R.  II Storozhevoi • III Derzki • IV Izyaslav • V GremyashchyDoubloons • V Podvoisky • V OkhotnikDoubloons • VI Gnevny • VII Minsk • VII LeningradDoubloons • VII Tashkent '39Doubloons • VIII Ognevoi • VIII Kiev • IX Udaloi • IX Tashkent • IX NeustrashimyDoubloons • X KhabarovskDoubloons • X Grozovoi • X Delny •  Zorkiy 
U.S.A.  II Sampson • II SmithDoubloons • III Wickes • IV Clemson • V Nicholas • V HillDoubloons • VI Farragut • VI MonaghanDoubloons • VII Mahan • VII SimsDoubloons • VII Sims BDoubloons • VIII Benson • VIII KiddDoubloons • IX Fletcher • IX BenhamDoubloons • IX HalfordDoubloons • IX Black BDoubloons • IX BlackDoubloons • X Gearing • X SomersDoubloons • X Forrest ShermanDoubloons •  Joshua Humphreys 
Germany  II V-25 • III G-101 • IV V-170 • V T-22 • VI Ernst Gaede • VI T-61Doubloons • VI Karl von SchönbergDoubloons • VII Leberecht Maass • VII Z-31 • VII Z-39Doubloons • VIII Z-23 • VIII Gustav-Julius Maerker • VIII Z-35Doubloons • IX Z-46 • IX Felix Schultz • IX Z-44Doubloons • IX ZF-6Doubloons • X Z-52 • X Elbing • X Z-42Doubloons 
Pan-Asia  II Longjiang • III Phra Ruang • IV Shenyang • V Jianwei • VI Fushun • VI AnshanDoubloons • VII Gadjah Mada • VIII Hsienyang • VIII SiliwangiDoubloons • VIII LoyangDoubloons • VIII FenyangDoubloons • VIII Loyang BDoubloons • VIII Ship SmashaDoubloons • IX Chung Mu • X Yueyang • X Lüshun •  Kunming 
Spain  X Álvaro de BazánDoubloons 
Europe  II Tátra • III Romulus • IV Klas Horn • V Visby • V Muavenet • VI Västerås • VI Stord • VII Skåne • VII Grom • VII BłyskawicaDoubloons • VII Stord '43Doubloons • VIII Öland • VIII Split • VIII OrkanDoubloons • IX Östergötland • IX Lambros Katsonis • IX VelosDoubloons • IX FrieslandDoubloons • IX JägerDoubloons • X Halland • X Gdańsk • X SmålandDoubloons • X RagnarDoubloons •  Dalarna 
Netherlands  IX GroningenDoubloons • X TrompDoubloons 
Italy  II Curtatone • III Nazario Sauro • IV Turbine • V Maestrale • VI Aviere • VI LeoneDoubloons • VII Luca Tarigo • VII FR25Doubloons • VIII Vittorio Cuniberti • IX Adriatico • IX Paolo EmilioDoubloons • X Attilio Regolo 
Commonwealth  III VampireDoubloons • VII HaidaDoubloons • VII HuronDoubloons • X Vampire IIDoubloons 
Pan-America  VI JuruáDoubloons