Königsberg
Revision as of 12:50, 11 May 2017 Added Historical photo. | Revision as of 20:13, 9 October 2019 Commander Skills 2 | |||
8 intermediate revisions by 2 users not shown | ||||
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|Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |||
? | A light cruiser whose artillery and torpedo armament was quite powerful for her size. ''Königsberg'' was the first among German cruisers to be equipped with aircraft handling equipment. One of her key features was an unconventional arrangement of aft main turrets. | + | A light cruiser whose artillery and torpedo armament was quite powerful for her size. ''Königsberg'' was the first among German cruisers to be equipped with aircraft handling equipment. One of her key features was an unconventional arrangement of aft main turrets.<br><br>{{Model3DViewer|8f8017c3eabd4494a71e2b9e0a5e1e32}} | |
|Performance=<!-- write text about performance in battles below --> | |Performance=<!-- write text about performance in battles below --> | |||
? | ''Königsberg'' was originally introduced to World of Warships shortly before the release of the German cruiser line in [[Ship:Update 0.5.0.3|Update 0.5.0.3]] through a special mission that gave players temporary access to her. She quickly made an impression, with her quick-firing, triple-barreled turrets doing horrible, unspeakable things to broadside enemy cruisers and destroyers alike. Little has changed since her release. Her potent main battery combined with her speed, handling characteristics, and improved, German variant | + | ''Königsberg'' was originally introduced to World of Warships shortly before the release of the German cruiser line in [[Ship:Update 0.5.0.3|Update 0.5.0.3]] through a special mission that gave players temporary access to her. She quickly made an impression, with her quick-firing, triple-barreled turrets doing horrible, unspeakable things to broadside enemy cruisers and destroyers alike. Little has changed since her release. Her potent main battery combined with her speed, handling characteristics, and improved, German variant {{Hydroacoustic Search}} ensure that ''Königsberg'' remains a solid Tier V light cruiser, even after the addition of ships such as ''[[Kirov]]'' and ''[[Emerald]]'' into the mix. | |
New ''Königsberg'' captains should pay special attention to the disparity between her high explosive and armor-piercing shells. Her HE rounds are much weaker than those of other nations; conversely, her AP rounds deal significantly more damage than everyone else's. ''Königsberg'' can punish broadside cruisers in ways that few other ships of her tier can (only ''Kirov'' comes close). Her HE shells have a low fire chance, but are still adequate for breaking modules on enemy destroyers and lighting the fires on enemy battleships. If caught at close range of an enemy, her twelve (12) torpedo tubes — two triple-tube launchers per side — can end threats quickly... assuming she survives to deliver them. | New ''Königsberg'' captains should pay special attention to the disparity between her high explosive and armor-piercing shells. Her HE rounds are much weaker than those of other nations; conversely, her AP rounds deal significantly more damage than everyone else's. ''Königsberg'' can punish broadside cruisers in ways that few other ships of her tier can (only ''Kirov'' comes close). Her HE shells have a low fire chance, but are still adequate for breaking modules on enemy destroyers and lighting the fires on enemy battleships. If caught at close range of an enemy, her twelve (12) torpedo tubes — two triple-tube launchers per side — can end threats quickly... assuming she survives to deliver them. | |||
? | It's worth noting that ''Königsberg''’s AP shells will still do solid damage against un-angled enemy battleships as long as they are aimed into the superstructure or casemate armor. With that said, ''Königsberg'' captains must avoid courting duels against enemy capital ships. Shells from battleship guns will wreck her in a hurry; even angled, her armor is far, far too thin to provide much in the way of protection. Her anti-aircraft armament is more for show than anything, though Hull (B) does come with a | + | It's worth noting that ''Königsberg''’s AP shells will still do solid damage against un-angled enemy battleships as long as they are aimed into the superstructure or casemate armor. With that said, ''Königsberg'' captains must avoid courting duels against enemy capital ships. Shells from battleship guns will wreck her in a hurry; even angled, her armor is far, far too thin to provide much in the way of protection. Her anti-aircraft armament is more for show than anything, though Hull (B) does come with a {{Catapult Fighter}}, greatly increasing her defenses against enemy aircraft. | |
All told, ''Königsberg'' is the epitome of a well-rounded cruiser that doesn't excel in any one area, but is capable of contributing in to her team in a variety of ways. | All told, ''Königsberg'' is the epitome of a well-rounded cruiser that doesn't excel in any one area, but is capable of contributing in to her team in a variety of ways. | |||
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* Shell arc is relatively flat at medium ranges, making it a easier to land hits. | * Shell arc is relatively flat at medium ranges, making it a easier to land hits. | |||
* Surprising AP damage that can citadel cruisers above her tier the shots are aimed correctly. | * Surprising AP damage that can citadel cruisers above her tier the shots are aimed correctly. | |||
? | * Long | + | * Long {{Hydroacoustic Search}} range. | |
* Shell velocity is superb. | * Shell velocity is superb. | |||
* Very flexible torpedo arrangement, similar to early American destroyers. | * Very flexible torpedo arrangement, similar to early American destroyers. | |||
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|Research=<!-- write text about priority sequence of research below --> | |Research=<!-- write text about priority sequence of research below --> | |||
+ | Availability of researchable upgrades for ''{{#var:ship_name}}'' is as follows: | |||
+ | * '''Hull:''' Upgrade to Hull (B) for more health, a much improved AA suite, and faster rudder shift. Research of this module unlocks progression to ''[[Nürnberg]]''. | |||
+ | * '''Gun Fire Control System:''' Upgrade to FKS Typ 5 mod. 2 for an extra 10% range on the main battery. | |||
+ | ||||
As is typical, Hull (B) is the better option to spend early experience gains in ''Königsberg''. The Fire Control System module upgrade can be saved for last. | As is typical, Hull (B) is the better option to spend early experience gains in ''Königsberg''. The Fire Control System module upgrade can be saved for last. | |||
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|Upgrades=<!-- write text about best upgrades below --> | |Upgrades=<!-- write text about best upgrades below --> | |||
? | There are only a few good options to kit out '' | + | The recommended upgrades for ''{{#var:ship_name}}'' are as follows: | |
+ | * '''Slot 1''': {{Main Armaments Modification 1}} | |||
+ | * '''Slot 2''': {{Damage Control System Modification 1}} | |||
+ | * '''Slot 3''': {{Aiming Systems Modification 1}} | |||
+ | ||||
+ | There are only a few good options to kit out ''{{#var:ship_name}}''. For '''Slot 1''', '''Main Armaments Modification 1''' is the easy choice, in order to protect her turrets and torpedo tubes while under fire. '''Damage Control System Modification 1''' is recommended in '''Slot 2'''. '''Slot 3''' should be filled with '''Aiming Systems Modification 1'''. The other options simply aren't worth it; her anti-aircraft suite is too weak for {{AA Guns Modification 1}} to be worthwhile, and the remaining upgrade choices in this slot are even less palatable. | |||
|CommanderSkills=<!-- write text about best set of Commander Skills below --> | |CommanderSkills=<!-- write text about best set of Commander Skills below --> | |||
+ | Key skills for ''{{#var:ship_name}}'' commanders include Priority Target, Adrenaline Rush, Demolition Expert, and Concealment Expert. | |||
? | {{Commander Skills | + | {{Commander Skills 2 | |
? | | | + | <!-- This version enables a '0' rating. Use it for skills that have no effect (e.g. Improved Engines on a non-CV) or are detrimental to the ship. They should mirror what appears in the game client. --> | |
? | | | + | | rating11 = 3 <!-- Priority Target --> | |
? | | | + | | rating12 = 1 <!-- Preventive Maint --> | |
? | | | + | | rating13 = 1 <!-- Expert Loader --> | |
? | | Direction Center for | + | | rating14 = 0 <!-- Air Supremacy --> | |
? | | | + | | rating15 = 1 <!-- Direction Center for Fighters --> | |
? | | Incoming Fire Alert | + | | rating16 = 0 <!-- Improved Engine Boost --> | |
? | | | + | | rating17 = <!-- Incoming Fire Alert --> | |
+ | | rating18 = 0 <!-- Last Gasp --> | |||
? | | | + | | rating21 = 2 <!-- High Alert --> | |
? | | Jack of All Trades | + | | rating22 = 1 <!-- Jack of All Trades --> | |
? | | Expert Marksman | + | | rating23 = 2 <!-- Expert Marksman --> | |
? | | Torpedo Acceleration | + | | rating24 = <!-- Torpedo Acceleration --> | |
? | | Smoke Screen Expert | + | | rating25 = 0 <!-- Smoke Screen Expert --> | |
? | | | + | | rating26 = 0 <!-- Improved Engines --> | |
? | | | + | | rating27 = 3 <!-- Adrenaline Rush --> | |
? | | | + | | rating28 = 1 <!-- Last Stand --> | |
? | | Basics of Survivability | + | | rating31 = <!-- Basics of Survivability --> | |
? | | | + | | rating32 = 2 <!-- Survivability Expert--> | |
? | | Torpedo Armament Expertise | + | | rating33 = <!-- Torpedo Armament Expertise--> | |
? | | | + | | rating34 = 0 <!-- Aircraft Armor --> | |
? | | Basic Firing Training | + | | rating35 = 1 <!-- Basic Firing Training --> | |
? | | | + | | rating36 = 2 <!-- Superintendent --> | |
? | | | + | | rating37 = 3 <!-- Demolition Expert --> | |
? | | | + | | rating38 = 2 <!-- Vigilance --> | |
? | | Manual Fire Control for Secondary Armament | + | | rating41 = <!-- Manual Fire Control for Secondary Armament --> | |
? | | Fire Prevention | + | | rating42 = <!-- Fire Prevention --> | |
? | | Inertia Fuse for HE Shells | + | | rating43 = 2 <!-- Inertia Fuse for HE Shells --> | |
? | | | + | | rating44 = 0 <!-- Sight Stabilization --> | |
? | | Advanced Firing Training = 1 | + | | rating45 = 1 <!-- Advanced Firing Training --> | |
? | | | + | | rating46 = 1 <!-- Massive AA Fire --> | |
? | + | | rating47 = 2 <!-- Radio Position Finding --> | ||
? | | Concealment Expert | + | | rating48 = 3 <!-- Concealment Expert --> | |
}} | }} | |||
|Consumables=<!-- write text about selection of Consumables below --> | |Consumables=<!-- write text about selection of Consumables below --> | |||
+ | ''{{#var:ship_name}}'' can equip the following consumables: | |||
+ | * '''Slot 1:''' {{Damage Control Party}} | |||
+ | * '''Slot 2:''' {{Hydroacoustic Search}} | |||
+ | * '''Slot 3:''' {{Catapult Fighter}} '''[Hull (B) only]''' | |||
|Camouflage=<!-- write text about useful camouflage below --> | |Camouflage=<!-- write text about useful camouflage below --> | |||
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|Signals=<!-- write text about best set of signals below --> | |Signals=<!-- write text about best set of signals below --> | |||
+ | ''{{#var:ship_name}}'' captains should prioritize flags that enhance their experience gains, such as Equal Speed Charlie London ({{Equal Speed Charlie London|Size=18px}})and Red Dragon ({{Red Dragon|Size=18px}}). Recommended combat flags include Victor Lima ({{Victor Lima|Size=18px}}), India X-Ray ({{India X-Ray|Size=18px}}), and Sierra Mike ({{Sierra Mike|Size=18px}}). | |||
{{Signal Flags | {{Signal Flags | |||
+ | | November Echo Setteseven = | |||
+ | | Mike Yankee Soxisix = | |||
+ | | India X-Ray = 3 | |||
+ | | Juliet Whiskey Unaone = | |||
+ | | Victor Lima = 3 | |||
| Hotel Yankee = | | Hotel Yankee = | |||
? | + | |||
| November Foxtrot = 1 | | November Foxtrot = 1 | |||
? | | | + | | Sierra Mike = 3 | |
? | + | |||
| India Delta = | | India Delta = | |||
? | + | | Juliet Yankee Bissotwo = | ||
| India Yankee = | | India Yankee = | |||
? | | | + | | Juliet Charlie = 1 | |
? | | Zulu | + | ||
+ | | Zulu = | |||
| India Bravo Terrathree = | | India Bravo Terrathree = | |||
? | | | + | | Equal Speed Charlie London = 3 | |
? | | | + | | Zulu Hotel = 2 | |
+ | | Papa Papa = | |||
? | | | + | | Wyvern = | |
? | | | + | | Red Dragon = 2 | |
? | + | |||
? | + | |||
? | + | |||
| Dragon Flag = 1 | | Dragon Flag = 1 | |||
+ | | Ouroboros = | |||
+ | | Hydra = | |||
}} | }} | |||
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|History=<!-- write text below --> | |History=<!-- write text below --> | |||
+ | <div class="thumb tright"> | |||
+ | {{AnnoWiki|content= | |||
+ | <h2>''{{#var:ship_name}}'', 1936</h2> | |||
===Construction=== | ===Construction=== | |||
? | :Wilhelmshaven Naval Yard; Wilhelmshaven, Germany | + | :Builder: Wilhelmshaven Naval Yard;<br> Wilhelmshaven, Germany | |
:Laid down: 12 April 1926 | :Laid down: 12 April 1926 | |||
:Launched: 26 March 1927 | :Launched: 26 March 1927 | |||
:Commissioned: 17 April 1929 | :Commissioned: 17 April 1929 | |||
? | + | ---- | ||
===Specifications=== | ===Specifications=== | |||
:6,650 tons displacement, standard | :6,650 tons displacement, standard | |||
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:15.3m beam | :15.3m beam | |||
:5.56m draft | :5.56m draft | |||
? | + | ---- | ||
====Machinery==== | ====Machinery==== | |||
:6 boilers, 2 turbines | :6 boilers, 2 turbines | |||
? | + | ---- | ||
====Performance==== | ====Performance==== | |||
:32 knots at 65,000 shaft horsepower | :32 knots at 65,000 shaft horsepower | |||
:3,100 nautical miles at 13 knots | :3,100 nautical miles at 13 knots | |||
? | + | ---- | ||
====Armor==== | ====Armor==== | |||
:Main belt: 50-70mm | :Main belt: 50-70mm | |||
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:Turrets:20-30mm | :Turrets:20-30mm | |||
:Conning tower: 100mm | :Conning tower: 100mm | |||
? | + | ---- | ||
====Armament==== | ====Armament==== | |||
=====Main===== | =====Main===== | |||
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=====Torpedoes===== | =====Torpedoes===== | |||
:Twelve (4x3) 500mm torpedo tubes | :Twelve (4x3) 500mm torpedo tubes | |||
+ | }} | |||
+ | </div> | |||
+ | [[File:Konigsberg.jpg|none|frame|x400px|link=|''Königsberg'' underway, circa 1935.]] | |||
===History=== | ===History=== | |||
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|HistoricalGallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | --><gallery> | |HistoricalGallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | --><gallery> | |||
+ | File:Konigsberg crest.jpg|The ''wappen'' (coat of arms) of ''Königsberg''. | |||
File:Konigsberg h80970.jpg|''Königsberg'' in port; note the offset arrangement of the rear gun turrets. | File:Konigsberg h80970.jpg|''Königsberg'' in port; note the offset arrangement of the rear gun turrets. | |||
File:Königsberg 1.jpg|''Königsberg'' on her visit to Britain in 1934; she is flying the British White Ensign and firing a salute. | File:Königsberg 1.jpg|''Königsberg'' on her visit to Britain in 1934; she is flying the British White Ensign and firing a salute. | |||
? | ||||
File:Königsberg 4.jpg|''Königsberg'' circa 1936. | File:Königsberg 4.jpg|''Königsberg'' circa 1936. | |||
File:Konigsberg_2.jpg|''Königsberg'' at anchor in Kiel, 1937. | File:Konigsberg_2.jpg|''Königsberg'' at anchor in Kiel, 1937. |
Revision as of 20:13, 9 October 2019
150 mm/60 SK C/25 on a Drh Tr C/25 mount3 х 3 pcs. |
Rate of Fire8 shots/min. |
Reload Time7.5 sec. |
Rotation Speed6 deg./sec. |
180 Degree Turn Time30 sec. |
Firing Range14.99 km. |
Maximum Dispersion136 m. |
HE Shell150 mm Spr.Gr. L/4.4 Kz. |
Maximum HE Shell Damage1,700 |
Chance of Fire on Target Caused by HE Shell8 % |
Initial HE Shell Velocity960 m./s. |
HE Shell Weight45.5 kg. |
AP Shell150 mm P.Spr.Gr. L/3.7 |
Maximum AP Shell Damage3,900 |
Initial AP Shell Velocity960 m./s. |
AP Shell Weight45.5 kg. |
88 mm/45 Flak on an MPL C/13 mount3 х 1 pcs. |
Firing Range4.96 km. |
Rate of Fire15 shots/min. |
Reload Time4 sec. |
HE Shell88 mm Spr.Gr. |
Maximum HE Shell Damage1,000 |
Initial HE Shell Velocity890 m./s. |
Chance of Fire on Target Caused by HE Shell4 % |
533 mm Drilling4 х 3 pcs. |
Rate of Fire0.88 shots/min. |
Reload Time68 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
TorpedoG7a T1 |
Maximum Damage13,700 |
Torpedo Speed64 knot |
Torpedo Range6 km. |
88 mm/45 Flak on an MPL C/13 mount3 х 1 pcs. |
. . . Average Damage per Second5.1 |
. . . Firing Range3.99 km. |
7.92 mm MG 08 machine gun6 х 1 pcs. |
. . . Average Damage per Second10.2 |
. . . Firing Range0.99 km. |
20 mm/65 C/38 on an L/30 single mount2 х 1 pcs. |
. . . Average Damage per Second6 |
. . . Firing Range2.01 km. |
Maximum Speed32.5 knot |
Turning Circle Radius680 m. |
Rudder Shift Time9.7 sec. |
Surface Detectability Range12.06 km. |
Air Detectability Range5.16 km. |
Königsberg — German Tier V cruiser.
A light cruiser whose artillery and torpedo armament was quite powerful for her size. Königsberg was the first among German cruisers to be equipped with aircraft handling equipment. One of her key features was an unconventional arrangement of aft main turrets.
Modules
Rate of Fire (shots/min) | Torpedo Tubes Reload Time (sec) | 180° Turn Time (sec) | Maximum Damage (HP) | Torpedo Speed (knot) | Torpedo Range (km) |
Research price (exp) |
Purchase price () | ||
---|---|---|---|---|---|---|---|---|---|
G7a T1 | 0.9 | 68 | 7.2 | 13,700 | 64 | 6 | 0 | 260,000 |
Compatible Upgrades
Slot 1 |
|||||
---|---|---|---|---|---|
Slot 2 |
|||||
Slot 3 |
Player Opinion
Performance
Königsberg was originally introduced to World of Warships shortly before the release of the German cruiser line in Update 0.5.0.3 through a special mission that gave players temporary access to her. She quickly made an impression, with her quick-firing, triple-barreled turrets doing horrible, unspeakable things to broadside enemy cruisers and destroyers alike. Little has changed since her release. Her potent main battery combined with her speed, handling characteristics, and improved, German variant Hydroacoustic Search ensure that Königsberg remains a solid Tier V light cruiser, even after the addition of ships such as Kirov and Emerald into the mix.
New Königsberg captains should pay special attention to the disparity between her high explosive and armor-piercing shells. Her HE rounds are much weaker than those of other nations; conversely, her AP rounds deal significantly more damage than everyone else's. Königsberg can punish broadside cruisers in ways that few other ships of her tier can (only Kirov comes close). Her HE shells have a low fire chance, but are still adequate for breaking modules on enemy destroyers and lighting the fires on enemy battleships. If caught at close range of an enemy, her twelve (12) torpedo tubes — two triple-tube launchers per side — can end threats quickly... assuming she survives to deliver them.
It's worth noting that Königsberg’s AP shells will still do solid damage against un-angled enemy battleships as long as they are aimed into the superstructure or casemate armor. With that said, Königsberg captains must avoid courting duels against enemy capital ships. Shells from battleship guns will wreck her in a hurry; even angled, her armor is far, far too thin to provide much in the way of protection. Her anti-aircraft armament is more for show than anything, though Hull (B) does come with a Catapult Fighter , greatly increasing her defenses against enemy aircraft.
All told, Königsberg is the epitome of a well-rounded cruiser that doesn't excel in any one area, but is capable of contributing in to her team in a variety of ways.Pros:
- Good handling characteristics.
- Best-in-tier main battery firing range (16.5 km).
- Shell arc is relatively flat at medium ranges, making it a easier to land hits.
- Surprising AP damage that can citadel cruisers above her tier the shots are aimed correctly.
- Long Hydroacoustic Search range.
- Shell velocity is superb.
- Very flexible torpedo arrangement, similar to early American destroyers.
- Rear turrets can rotate 360° which makes keeping all barrels on target easier while maneuvering.
Cons:
- Weakest AA suite amongst Tier V cruisers in the regular tech tree.
- Very large citadel makes it hideously vulnerable to battleships.
- A-XY turret arrangement can be finicky and requires some time to adapt to.
- Low fire chance of high explosive shells is problematic against battleships.
- Low armor means modules are easily incapacitated.
- Torpedoes hit hard, but only have a 6.0 km range.
Research
Availability of researchable upgrades for Königsberg is as follows:
- Hull: Upgrade to Hull (B) for more health, a much improved AA suite, and faster rudder shift. Research of this module unlocks progression to Nürnberg.
- Gun Fire Control System: Upgrade to FKS Typ 5 mod. 2 for an extra 10% range on the main battery.
Optimal Configuration
Upgrades
The recommended upgrades for Königsberg are as follows:
- Slot 1: Main Armaments Modification 1
- Slot 2: Damage Control System Modification 1
- Slot 3: Aiming Systems Modification 1
There are only a few good options to kit out Königsberg. For Slot 1, Main Armaments Modification 1 is the easy choice, in order to protect her turrets and torpedo tubes while under fire. Damage Control System Modification 1 is recommended in Slot 2. Slot 3 should be filled with Aiming Systems Modification 1. The other options simply aren't worth it; her anti-aircraft suite is too weak for AA Guns Modification 1 to be worthwhile, and the remaining upgrade choices in this slot are even less palatable.
Commander Skills
Key skills for Königsberg commanders include Priority Target, Adrenaline Rush, Demolition Expert, and Concealment Expert.
Recommended Commander Skills | ||||||||
---|---|---|---|---|---|---|---|---|
Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★★★ |
★ |
★ |
Χ |
★ |
Χ |
|
Χ |
2 |
★★ |
★ |
★★ |
|
Χ |
Χ |
★★★ |
★ |
3 |
|
★★ |
|
Χ |
★ |
★★ |
★★★ |
★★ |
4 |
|
|
★★ |
Χ |
★ |
★ |
★★ |
★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
Königsberg can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Hydroacoustic Search
- Slot 3: Catapult Fighter [Hull (B) only]
Camouflage
Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.
Signals
Königsberg captains should prioritize flags that enhance their experience gains, such as Equal Speed Charlie London (🚫)and Red Dragon (🚫). Recommended combat flags include Victor Lima (), India X-Ray (), and Sierra Mike ().
Recommended Signal Flags | |||||
---|---|---|---|---|---|
Combat | |||||
★ |
|
|
|
★★★ |
★★★ |
|
|
|
★★★ |
★ |
|
|
|
Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery