Revision as of 08:04, 5 September 2016 Some editing to the Pros section and some formatting corrections to the Research section. | | Revision as of 02:49, 18 September 2016 |
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| | + | The biggest problems with the Kaiser dictate how it should be played. Yes, the Kaiser has fairly rapid firing guns as battleships goes, a powerful secondary armament, a tight turning circle, and good armor. Despite these attributes though, she's not particularly effective as a brawling battleship as she suffers from inaccurate guns, very slow turret traverse and slow rudder shift time. It's better to use her as a mid-range (8-10km) fighter supported by cruisers and other battleships, which would give one sufficient range to avoid torpedoes launched by cruisers, but also be close enough to make up for the inaccuracy of her guns. |
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| | + | Torpedoes and aircraft are going to be a problem in this ship, as are changing targets. The small turning circle of the Kaiser can be useful in making sharp course changes, say if a player needs to quickly get out of an area quickly, but her slow turret traverse means it is an utter pain to try to aim your guns while performing sharp turns. This isn't helped by the slow rudder shift time. Situational awareness of possible destroyer locations and approaching aircraft is critical in this warship as failing to do so otherwise will get a player killed. |
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| |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | | | |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |
Revision as of 02:49, 18 September 2016
Kaiser — German Tier IV battleship.
The new Kaiser class marked a big leap forward compared with her predecessors: She incorporated steam turbines and a more practical arrangement for her main gun turrets. In particular, Kaiser featured two rear superfiring turrets and two side turrets placed in a diagonal pattern, resulting in one less turret compared to previous designs. SMS Kaiser was launched on March 22, 1911—the birthday of Kaiser Wilhelm. During the Battle of Jutland, Kaiser sank destroyer HMS Nomad and cruiser HMS Defence, and she also heavily damaged battleship Warspite.
Modules
|
Rate of Fire (shots/min) | 180° Turn Time (sec) | Maximum Dispersion (m) | Maximum HE Shell Damage (HP) | Chance of Fire on Target Caused by HE Shell (%) | Maximum AP Shell Damage (HP) |
|
(exp) |
() |
305 mm/50 SK C/08 on a Drh LC/1909 mount | 2.3 | 60 | 205 | 3,400 | 22 | 8,300 |
| 0 | 94,000 |
|
Hit Points (HP) | (mm) | (mm) | Main Turrets (pcs.) | Secondary Gun Turrets (pcs.) | AA Mounts (pcs.) | Torpedo Tubes (pcs.) | Hangar Capacity (pcs.) |
|
(exp) |
() |
Kaiser (A) | 39,900 | 13 | 350 | 5 | 2/14 | 3/2 | | |
| 0 | 128,000 |
Kaiser (B) | 46,400 | 13 | 350 | 5 | 4 | 17/5/4 | | |
| 2,000 | 280,000 |
|
IDS_SHIP_PARAM_SUO_INCREASE_DIST (%) | Maximum Firing Range (km) |
|
(exp) |
() |
FKS Typ 4 Mod. 1 | | 0 |
| 0 | 40,000 |
FKS Typ 4 Mod. 2 | | 0 |
| 1,300 | 180,000 |
|
Maximum Speed (knot) |
|
(exp) |
() |
Propulsion: 55,180 hp | 22.3 |
| 0 | 30,000 |
Propulsion: 57,000 hp | 23 |
| 900 | 90,000 |
Compatible Upgrades
Player Opinion
Performance
Pros:
- Tough armor: Kaiser's thick armor belt with a sloping "turtleback" deck behind it makes her difficult to citadel
- Fast loading guns: she is able to fire salvoes more rapidly than any other battleship at her tier
- Decent AA suite: her AA will be a stern warning for any torpedo bombers who take her lightly
- Powerful secondary armament: Destroyers that linger around her will be lucky to leave unscathed
- Very maneuverable: her small turning circle makes those ever dangerous torpedoes somewhat easier to evade
Cons:
- She is slightly faster than her American counterpart Wyoming, but is by no means blazing fast
- The en-echleon configuration of her middle turrets means she can fire a full broadside from very limited angles
- Poor torpedo protection: any torpedo hit she takes will be painfully felt
- Terrible dispersion: she will miss a lot of her shells at farther ranges
- Her maneuverability is hampered by her slow rudder shift time
- Slow turret rotation
Research
Kaiser's B hull upgrade should be your first priority in research. The B hull provides a welcome increase to your health pool as well as reducing your rudders shift time, making her more responsive to your rudder input and more maneuverable. Another benefit is the large improvement to your AA batteries, making her at least able of shooting down some attacking planes. The Fire Control System upgrade should follow. Finally, you can research the Propulsion upgrade for a marginal improvement to your speed.
For her Captain's Skills, assuming her captain was transferred from
Nassau, she should already have enough Skill Points to get a first and second skill. For her first skill, you can choose from either Basics of Survivability, reducing the fire damage she takes, and Basic Fire Control, which improves the damage output of her secondary and AA batteries. Her second skill should be Expert Marksman, which improves the rotation rate of her turrets.
Gallery