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Revision as of 08:58, 13 December 2016Latest revision as of 21:32, 18 August 2018
Typo:it said 'twelve' guns instead of ten
 
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 |Anno=<!-- you can write below short description for the ship. it will replace default once. --> |Anno=<!-- you can write below short description for the ship. it will replace default once. -->
 +In terms of armor thickness the ship was superior to all battleships of her time. Driven by turbine propulsion, this battleship had a decent speed for her type. The main battery's armor-piercing capabilities were highly competitive with the artillery of super dreadnoughts from that era.<br><br>{{Model3DViewer|859286e6ef53402e90b18ececeaf48e4}}
  
 |Performance=<!-- write text about performance in battles below --> |Performance=<!-- write text about performance in battles below -->
 The biggest problems with the Kaiser dictate how it should be played. Yes, the Kaiser has fairly rapid firing guns as battleships goes, a powerful secondary armament, a tight turning circle, and good armor. Despite these attributes though, she's not particularly effective as a brawling battleship as she suffers from inaccurate guns, very slow turret traverse and slow rudder shift time. It's better to use her as a mid-range (8-10km) fighter supported by cruisers and other battleships, which would give one sufficient range to avoid torpedoes launched by cruisers, but also be close enough to make up for the inaccuracy of her guns. The biggest problems with the Kaiser dictate how it should be played. Yes, the Kaiser has fairly rapid firing guns as battleships goes, a powerful secondary armament, a tight turning circle, and good armor. Despite these attributes though, she's not particularly effective as a brawling battleship as she suffers from inaccurate guns, very slow turret traverse and slow rudder shift time. It's better to use her as a mid-range (8-10km) fighter supported by cruisers and other battleships, which would give one sufficient range to avoid torpedoes launched by cruisers, but also be close enough to make up for the inaccuracy of her guns.
  
?Torpedoes and aircraft are going to be a problem in this ship, as are changing targets. The small turning circle of the Kaiser can be useful in making sharp course changes, say if a player needs to quickly get out of an area quickly, but her slow turret traverse means it is an utter pain to try to aim your guns while performing sharp turns. This isn't helped by the slow rudder shift time. Situational awareness of possible destroyer locations and approaching aircraft is critical in this warship as failing to do so otherwise will get a player killed.+Torpedoes and aircraft are going to be a problem in this ship, as are changing targets. The small turning circle of the Kaiser can be useful in making sharp course changes, say if a player needs to quickly get out of an area, but her slow turret traverse means it is an utter pain to try to aim your guns while performing sharp turns. This isn't helped by the slow rudder shift time. Situational awareness of possible destroyer locations and approaching aircraft is critical in this warship as failing to do so otherwise will get a player killed.
  
 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
 * Tough armor: Kaiser's thick armor belt with a sloping "turtleback" deck behind it makes her difficult to citadel * Tough armor: Kaiser's thick armor belt with a sloping "turtleback" deck behind it makes her difficult to citadel
?* Fast loading guns: she is able to fire salvoes more rapidly than any other battleship at her tier+* Fast loading guns: your main battery is second only to [[Ship:Ishizuchi|Ishizuchi]] in Battleship reload speed at this tier.
 * Decent AA suite: her AA will be a stern warning for any torpedo bombers who take her lightly * Decent AA suite: her AA will be a stern warning for any torpedo bombers who take her lightly
 * Powerful secondary armament: Destroyers that linger around her will be lucky to leave unscathed * Powerful secondary armament: Destroyers that linger around her will be lucky to leave unscathed
 * Very maneuverable: her small turning circle makes those ever dangerous torpedoes somewhat easier to evade * Very maneuverable: her small turning circle makes those ever dangerous torpedoes somewhat easier to evade
 +* Staggered Gun layout allows the Kaiser to fire all ten guns on broadside
  
 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
? +* The ''en-echelon” layout can only be fully utilised in a very limited firing angle
?* She is slightly faster than her American counterpart [[Ship:Wyoming|Wyoming]], but is by no means blazing fast+* Poor torpedo protection: any torpedo hit she takes will be painfully felt despite having torpedo bulges
?* The ''en-echleon'' configuration of her middle turrets means she can fire a full broadside from very limited angles+
?* Poor torpedo protection: any torpedo hit she takes will be painfully felt+
 * Terrible dispersion: she will miss a lot of her shells at farther ranges * Terrible dispersion: she will miss a lot of her shells at farther ranges
 * Her maneuverability is hampered by her slow rudder shift time * Her maneuverability is hampered by her slow rudder shift time
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 <nowiki> </nowiki> <nowiki> </nowiki>
  
?For her Captain's Skills, assuming her captain was transferred from [[Ship:Nassau|Nassau]], she should already have enough Skill Points to get a first and second skill. For her first skill, you can choose from either Basics of Survivability, reducing the fire damage she takes, and Basic Fire Control, which improves the damage output of her secondary and AA batteries. Her second skill should be Expert Marksman, which improves the rotation rate of her turrets.+|OptimalConfiguration=
  
 +|Upgrades=
 +As a Tier IV ship, ''{{#var:ship_name}}'' has access to Slots 1 and 2 for upgrades.
 +* '''Slot 1:''' {{Main Armaments Modification 1}} to improve the survival of her main guns.
 +* '''Slot 2:''' {{Damage Control System Modification 1}} to improve her overall survival in battle.
  
?|Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>+|CommanderSkills=
  
 +{{Commander Skills
 +| Priority Target = 2
 +| Preventative Maintenance = 1
 +| Expert Loader = 1
 +| Aircraft Servicing Expert =
 +| Direction Center for Catapult Aircraft =
 +| Dogfighting Expert =
 +| Incoming Fire Alert = 1
 +| Evasive Maneuver =
 +
 +| High Alert = 1
 +| Jack of All Trades = 2
 +| Expert Marksman = 3
 +| Torpedo Acceleration =
 +| Smoke Screen Expert =
 +| Expert Rear Gunner =
 +| Adrenaline Rush = 1
 +| Last Stand =
 +
 +| Survivability Expert =
 +| Basics of Survivability = 2
 +| Torpedo Armament Expertise =
 +| Emergency Takeoff =
 +| Basic Firing Training = 2
 +| Superintendent = 3
 +| Demolition Expert = 1
 +| Vigilance = 2
 +
 +| Manual Fire Control for Secondary Armament = 1
 +| Fire Prevention = 1
 +| Inertia Fuse for HE Shells =
 +| Air Supremacy =
 +| Advanced Firing Training = 3
 +| Manual Fire Control for AA Armament =
 +| Radio Position Finding = 1
 +| Concealment Expert = 2
 +}}
 +
 +|Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
 +File:KaiserStart.jpg
 +File:KaiserStart2.jpg
 +File:KaiserBroadside.jpg|''Kaiser's'' full broadside is tricky to set up due to the off-axis turrets.
 +File:KaiserAirStrike.jpg
 +File:KaiserTorped.jpg|''Kaiser'' suffers two waves of enemy torpedo bombers after being set on fire by enemy dive bombers.
 +File:KaiserUppercut.jpg
 </gallery>|History=<!-- write text below --> </gallery>|History=<!-- write text below -->
 ===Construction=== ===Construction===
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 <br /> <br />
 During peace negotiations after the end of the war in 1918, she was interned with other ships of the High Seas Fleet at Scapa Flow. On 21 June 1919 the commander of the interned fleet, Rear Admiral Ludwig von Reuter, ordered the fleet to be scuttled to ensure that the British would not be able to seize the ships. The wreck was subsequently raised in 1929 and broken up in Rosyth in 1930. During peace negotiations after the end of the war in 1918, she was interned with other ships of the High Seas Fleet at Scapa Flow. On 21 June 1919 the commander of the interned fleet, Rear Admiral Ludwig von Reuter, ordered the fleet to be scuttled to ensure that the British would not be able to seize the ships. The wreck was subsequently raised in 1929 and broken up in Rosyth in 1930.
 +
 +===Historical Inaccuracies===
 +* Both of the Kaiser's hull modules are fictitious. The ship was never fitted with funnel caps and additional anti-aircraft armament. See ''[[König Albert]]'' for the historical version.
 +* Only saw service with the Imperial German Navy, yet it flies the Kriegsmarine flag of Nazi Germany.
  
 |HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> |HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>

Latest revision as of 21:32, 18 August 2018

Kaiser
Kaiser_wows_main.jpg
Battleship | Germany | Tier IV
Tech Tree Position
Nassau
Arrow_down.png
Kaiser_icon_small.png
Arrow_down.png
König
stock
 top
General
Research price6700 exp
Purchase price774,000 Credits
Hit Points39,900 
Main Battery
305 mm L/50 Drh LC/19095 х 2 pcs.
Rate of Fire2.31 shots/min.
Reload Time26 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time60 sec.
Firing Range14.54 km.
Maximum Dispersion208 m.
HE Shell305 mm Spr.Gr. L/3.8 Bdz. 
Maximum HE Shell Damage3,400 
Chance of Fire on Target Caused by HE Shell22 %
Initial HE Shell Velocity850 m./s.
HE Shell Weight406 kg.
AP Shell305 mm P.Spr.Gr. L/3.4 
Maximum AP Shell Damage8,300 
Initial AP Shell Velocity855 m./s.
AP Shell Weight405 kg.
Secondary Armament #1
150 mm L/45 MPL C/0614 х 1 pcs.
Firing Range4.5 km.
Rate of Fireshots/min.
Reload Time8.57 sec.
HE Shell150 mm HE K Gr 18 
Maximum HE Shell Damage1,800 
Initial HE Shell Velocity835 m./s.
Chance of Fire on Target Caused by HE Shel10 %
Secondary Armament #2
88 mm L/76 Dop. L. C/322 х 2 pcs.
Firing Range4.5 km.
Rate of Fire15 shots/min.
Reload Timesec.
HE Shell88 mm Spr.Gr. 
Maximum HE Shell Damage1,000 
Initial HE Shell Velocity950 m./s.
Chance of Fire on Target Caused by HE Shel%
AA Defense
37 mm Flakzwilling 303 х 2 pcs.
. . . Average Damage per Second7.8 
. . . Firing Range3.51 km.
88 mm L/76 Dop. L. C/322 х 2 pcs.
. . . Average Damage per Second16.2 
. . . Firing Range3.99 km.
Maneuverability
Maximum Speed22.31 knot
Turning Circle Radius600 m.
Rudder Shift Time18.3 sec.
Concealment
Surface Detectability Range14.22 km.
Air Detectability Range8.4 km.
Battle Levels
12345678910
Wows_anno_flag_germany.png
IV
Ship_PGSB104_Kaiser.png
774,000

Kaiser — German Tier IV battleship.

In terms of armor thickness the ship was superior to all battleships of her time. Driven by turbine propulsion, this battleship had a decent speed for her type. The main battery's armor-piercing capabilities were highly competitive with the artillery of super dreadnoughts from that era.

Modules

Main Battery Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
305 mm L/50 Drh LC/19092.3602083,400228,300 094,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Kaiser (A)39,90013350514/23/20 0128,000
Kaiser (B)46,40013350545/17/40 2,000280,000
Gun Fire Control System Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
FKS Typ 4 Mod. 1014.5 040,000
FKS Typ 4 Mod. 21016 1,300180,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 55,180 hp22.3 030,000
Propulsion: 57,000 hp23 90090,000

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1
 Slot 2  Damage Control System Modification 1 Propulsion Modification 1 Steering Gears Modification 1

Player Opinion

Performance

The biggest problems with the Kaiser dictate how it should be played. Yes, the Kaiser has fairly rapid firing guns as battleships goes, a powerful secondary armament, a tight turning circle, and good armor. Despite these attributes though, she's not particularly effective as a brawling battleship as she suffers from inaccurate guns, very slow turret traverse and slow rudder shift time. It's better to use her as a mid-range (8-10km) fighter supported by cruisers and other battleships, which would give one sufficient range to avoid torpedoes launched by cruisers, but also be close enough to make up for the inaccuracy of her guns.

Torpedoes and aircraft are going to be a problem in this ship, as are changing targets. The small turning circle of the Kaiser can be useful in making sharp course changes, say if a player needs to quickly get out of an area, but her slow turret traverse means it is an utter pain to try to aim your guns while performing sharp turns. This isn't helped by the slow rudder shift time. Situational awareness of possible destroyer locations and approaching aircraft is critical in this warship as failing to do so otherwise will get a player killed.

Pros:

  • Tough armor: Kaiser's thick armor belt with a sloping "turtleback" deck behind it makes her difficult to citadel
  • Fast loading guns: your main battery is second only to Ishizuchi in Battleship reload speed at this tier.
  • Decent AA suite: her AA will be a stern warning for any torpedo bombers who take her lightly
  • Powerful secondary armament: Destroyers that linger around her will be lucky to leave unscathed
  • Very maneuverable: her small turning circle makes those ever dangerous torpedoes somewhat easier to evade
  • Staggered Gun layout allows the Kaiser to fire all ten guns on broadside

Cons:

  • The en-echelon” layout can only be fully utilised in a very limited firing angle
  • Poor torpedo protection: any torpedo hit she takes will be painfully felt despite having torpedo bulges
  • Terrible dispersion: she will miss a lot of her shells at farther ranges
  • Her maneuverability is hampered by her slow rudder shift time
  • Slow turret rotation

Research

Kaiser's B hull upgrade should be your first priority in research. The B hull provides a welcome increase to your health pool as well as reducing your rudders shift time, making her more responsive to your rudder input and more maneuverable. Another benefit is the large improvement to your AA batteries, making her at least able of shooting down some attacking planes. The Fire Control System upgrade should follow. Finally, you can research the Propulsion upgrade for a marginal improvement to your speed.

Optimal Configuration

Upgrades

As a Tier IV ship, Kaiser has access to Slots 1 and 2 for upgrades.

Commander Skills

Gallery

Historical Info

Historical Gallery


Ships of Germany
Destroyers  II V-25 • III G-101 • IV V-170 • V T-22 • VI Ernst Gaede • VI T-61 Doubloons • VII Leberecht Maass • VII Z-39 Doubloons • VIII Z-23 • IX Z-46 • X Z-52 
Cruisers  I Hermelin • II Dresden • II Emden Doubloons • III Kolberg • IV Karlsruhe • V Königsberg • VI Nürnberg • VI Admiral Graf Spee Doubloons • VI HSF Admiral Graf Spee Doubloons • VII Yorck • VIII Admiral Hipper • VIII Prinz Eugen Doubloons • IX Roon • IX Siegfried • X Hindenburg 
Battleships  III Nassau • III König Albert Doubloons • IV Kaiser • V König • V Viribus Unitis • VI Bayern • VI Prinz Eitel Friedrich Doubloons • VII Gneisenau • VII Scharnhorst Doubloons • VIII Tirpitz Doubloons • VIII Bismarck • VIII Tirpitz B Doubloons • IX Friedrich der Große • X Großer Kurfürst 
Aircraft Carriers  VIII Graf Zeppelin Doubloons
Battleships
France  III Turenne • IV Courbet • V Bretagne • VI Normandie • VI Dunkerque Doubloons • VII Lyon • VIII Richelieu • VIII Gascogne Doubloons • IX Alsace • IX Jean Bart Doubloons • X République • X Bourgogne 
Japan  II Mikasa Doubloons • III Kawachi • IV Myōgi • IV Ishizuchi Doubloons • V Kongō • V ARP Kongō • V ARP Kirishima • V ARP Haruna • V ARP Hiei • VI Fusō • VI Mutsu Doubloons • VII Nagato • VII Ashitaka Doubloons • VIII Amagi • VIII Kii Doubloons • IX Izumo • IX Musashi • X Yamato 
U.S.A.  III South Carolina • IV Wyoming • IV Arkansas Beta Doubloons • V New York • V Texas Doubloons • VI New Mexico • VI Arizona Doubloons • VI W. Virginia 1941 Doubloons • VII Colorado • VIII North Carolina • VIII Alabama Doubloons • VIII Massachusetts Doubloons • VIII Massachusetts B Doubloons • VIII Alabama ST • IX Iowa • IX Missouri • IX Georgia Doubloons • X Montana 
U.S.S.R.  III Knyaz Suvorov • IV Imperator Nikolai I Doubloons • IV Gangut • V Pyotr Velikiy • V Oktyabrskaya Revolutsiya Doubloons • VI Izmail • VII Sinop • VIII Vladivostok • VIII Lenin Doubloons • IX Sovetsky Soyuz • X Kremlin • X Slava 
Germany  III Nassau • III König Albert Doubloons • IV Kaiser • V König • V Viribus Unitis • VI Bayern • VI Prinz Eitel Friedrich Doubloons • VII Gneisenau • VII Scharnhorst Doubloons • VIII Tirpitz Doubloons • VIII Bismarck • VIII Tirpitz B Doubloons • IX Friedrich der Große • X Großer Kurfürst 
U.K.  III Bellerophon • III Dreadnought Doubloons • IV Orion • V Iron Duke • VI Warspite Doubloons • VI Queen Elizabeth • VII King George V • VII Hood Doubloons • VII Nelson • VII Duke of York Doubloons • VIII Monarch • VIII Vanguard Doubloons • IX Lion • X Conqueror • X Thunderer 
Poland  
Pan-Asia  
Italy  V Giulio Cesare Doubloons • VIII Roma Doubloons 
Commonwealth  
Pan-America  
N/A