Kaiser
Revision as of 20:41, 18 December 2017 Added upgrades | Revision as of 21:09, 5 October 2019 Commander Skills 2, add consumables camo and signals copied from Orion | |||
7 intermediate revisions by 6 users not shown | ||||
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|Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |||
+ | In terms of armor thickness the ship was superior to all battleships of her time. Driven by turbine propulsion, this battleship had a decent speed for her type. The main battery's armor-piercing capabilities were highly competitive with the artillery of super dreadnoughts from that era.<br><br>{{Model3DViewer|859286e6ef53402e90b18ececeaf48e4}} | |||
|Performance=<!-- write text about performance in battles below --> | |Performance=<!-- write text about performance in battles below --> | |||
The biggest problems with the Kaiser dictate how it should be played. Yes, the Kaiser has fairly rapid firing guns as battleships goes, a powerful secondary armament, a tight turning circle, and good armor. Despite these attributes though, she's not particularly effective as a brawling battleship as she suffers from inaccurate guns, very slow turret traverse and slow rudder shift time. It's better to use her as a mid-range (8-10km) fighter supported by cruisers and other battleships, which would give one sufficient range to avoid torpedoes launched by cruisers, but also be close enough to make up for the inaccuracy of her guns. | The biggest problems with the Kaiser dictate how it should be played. Yes, the Kaiser has fairly rapid firing guns as battleships goes, a powerful secondary armament, a tight turning circle, and good armor. Despite these attributes though, she's not particularly effective as a brawling battleship as she suffers from inaccurate guns, very slow turret traverse and slow rudder shift time. It's better to use her as a mid-range (8-10km) fighter supported by cruisers and other battleships, which would give one sufficient range to avoid torpedoes launched by cruisers, but also be close enough to make up for the inaccuracy of her guns. | |||
? | Torpedoes and aircraft are going to be a problem in this ship, as are changing targets. The small turning circle of the Kaiser can be useful in making sharp course changes, say if a player needs to quickly get out of an area | + | Torpedoes and aircraft are going to be a problem in this ship, as are changing targets. The small turning circle of the Kaiser can be useful in making sharp course changes, say if a player needs to quickly get out of an area, but her slow turret traverse means it is an utter pain to try to aim your guns while performing sharp turns. This isn't helped by the slow rudder shift time. Situational awareness of possible destroyer locations and approaching aircraft is critical in this warship as failing to do so otherwise will get a player killed. | |
|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |||
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* Powerful secondary armament: Destroyers that linger around her will be lucky to leave unscathed | * Powerful secondary armament: Destroyers that linger around her will be lucky to leave unscathed | |||
* Very maneuverable: her small turning circle makes those ever dangerous torpedoes somewhat easier to evade | * Very maneuverable: her small turning circle makes those ever dangerous torpedoes somewhat easier to evade | |||
+ | * Staggered Gun layout allows the Kaiser to fire all ten guns on broadside | |||
|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |||
? | * The ''en- | + | * The ''en-echelon” layout can only be fully utilised in a very limited firing angle | |
? | * Poor torpedo protection: any torpedo hit she takes will be painfully felt | + | * Poor torpedo protection: any torpedo hit she takes will be painfully felt despite having torpedo bulges | |
* Terrible dispersion: she will miss a lot of her shells at farther ranges | * Terrible dispersion: she will miss a lot of her shells at farther ranges | |||
* Her maneuverability is hampered by her slow rudder shift time | * Her maneuverability is hampered by her slow rudder shift time | |||
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Kaiser's B hull upgrade should be your first priority in research. The B hull provides a welcome increase to your health pool as well as reducing your rudders shift time, making her more responsive to your rudder input and more maneuverable. Another benefit is the large improvement to your AA batteries, making her at least able of shooting down some attacking planes. The Fire Control System upgrade should follow. Finally, you can research the Propulsion upgrade for a marginal improvement to your speed. | Kaiser's B hull upgrade should be your first priority in research. The B hull provides a welcome increase to your health pool as well as reducing your rudders shift time, making her more responsive to your rudder input and more maneuverable. Another benefit is the large improvement to your AA batteries, making her at least able of shooting down some attacking planes. The Fire Control System upgrade should follow. Finally, you can research the Propulsion upgrade for a marginal improvement to your speed. | |||
<nowiki> </nowiki> | <nowiki> </nowiki> | |||
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|OptimalConfiguration= | |OptimalConfiguration= | |||
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|CommanderSkills= | |CommanderSkills= | |||
? | {{Commander Skills | + | {{Commander Skills 2 | |
? | | | + | <!-- This version enables a '0' rating. Use it for skills that have no effect (e.g. Improved Engines on a non-CV) or are detrimental to the ship. They should mirror what appears in the game client. --> | |
? | | | + | | rating11 = 2 <!-- Priority Target --> | |
? | | | + | | rating12 = 1 <!-- Preventive Maint --> | |
? | | | + | | rating13 = 1 <!-- Expert Loader --> | |
? | | Direction Center for | + | | rating14 = 0 <!-- Air Supremacy --> | |
? | | | + | | rating15 = 0 <!-- Direction Center for Fighters --> | |
? | | Incoming Fire Alert | + | | rating16 = 0 <!-- Improved Engine Boost --> | |
? | | | + | | rating17 = 1 <!-- Incoming Fire Alert --> | |
+ | | rating18 = 0 <!-- Last Gasp --> | |||
? | | | + | | rating21 = 1 <!-- High Alert --> | |
? | | Jack of All Trades | + | | rating22 = 2 <!-- Jack of All Trades --> | |
? | | Expert Marksman | + | | rating23 = 3 <!-- Expert Marksman --> | |
? | | Torpedo Acceleration | + | | rating24 = 0 <!-- Torpedo Acceleration --> | |
? | | Smoke Screen Expert | + | | rating25 = 0 <!-- Smoke Screen Expert --> | |
? | | | + | | rating26 = 0 <!-- Improved Engines --> | |
? | | Adrenaline Rush | + | | rating27 = 1 <!-- Adrenaline Rush --> | |
? | | Last Stand | + | | rating28 = <!-- Last Stand --> | |
? | | | + | | rating31 = 2 <!-- Basics of Survivability --> | |
? | + | | rating32 = <!-- Survivability Expert--> | ||
? | | Torpedo Armament Expertise | + | | rating33 = 0 <!-- Torpedo Armament Expertise--> | |
? | | | + | | rating34 = 0 <!-- Aircraft Armor --> | |
? | | Basic Firing Training | + | | rating35 = 2 <!-- Basic Firing Training --> | |
? | | | + | | rating36 = 3 <!-- Superintendent --> | |
? | | | + | | rating37 = 1 <!-- Demolition Expert --> | |
? | | | + | | rating38 = 2 <!-- Vigilance --> | |
? | | Manual Fire Control for Secondary Armament | + | | rating41 = 1 <!-- Manual Fire Control for Secondary Armament --> | |
? | | Fire Prevention | + | | rating42 = 1 <!-- Fire Prevention --> | |
? | | Inertia Fuse for HE Shells | + | | rating43 = <!-- Inertia Fuse for HE Shells --> | |
? | | | + | | rating44 = 0 <!-- Sight Stabilization --> | |
? | | Advanced Firing Training | + | | rating45 = 3 <!-- Advanced Firing Training --> | |
? | | | + | | rating46 = <!-- Massive AA Fire --> | |
? | | Radio Position Finding | + | | rating47 = 1 <!-- Radio Position Finding --> | |
? | | Concealment Expert | + | | rating48 = 2 <!-- Concealment Expert --> | |
}} | }} | |||
? | | | + | |Consumables=<!-- write text about selection of Consumables below --> | |
+ | ''{{#var:ship_name}}'' can equip the following consumables: | |||
+ | * '''Slot 1:''' {{Damage Control Party}} | |||
+ | * '''Slot 2:''' {{Repair Party}} | |||
+ | Premium versions of both consumables are recommended in order to maximize her survivability and keep her in combat as long as possible. | |||
+ | ||||
+ | |Camouflage=<!-- write text about useful camouflage below --> | |||
+ | [[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells. | |||
+ | ||||
+ | |Signals=<!-- write text about best set of signals below --> | |||
+ | ''Orion'' can mount up to eight signal flags simultaneously. Captains looking to improve the ship’s survivability should mount India Delta ({{India Delta|Size=18px}}) and India Yankee ({{India Yankee|Size=18px}}). November Foxtrot ({{November Foxtrot|Size=18px}}) can also improve survivability by reducing the cool down timers on the repair party and damage control party consumables. Sierra Mike ({{Sierra Mike|Size=18px}}) is also recommended to increase the ship’s top speed. Lastly, economic and special flags can be mounted to increase the credit and experience gain per battle. | |||
+ | ||||
+ | {{Signal Flags | |||
+ | | November Echo Setteseven = 1 | |||
+ | | Mike Yankee Soxisix = 1 | |||
+ | | India X-Ray = | |||
+ | | Juliet Yankee Bissotwo = 1 | |||
+ | | Victor Lima = | |||
+ | | Hotel Yankee = | |||
+ | ||||
+ | | November Foxtrot = 2 | |||
+ | | Sierra Mike = 3 | |||
+ | | India Delta = 3 | |||
+ | | Juliet Whiskey Unaone = | |||
+ | | India Yankee = 2 | |||
+ | | Juliet Charlie = | |||
+ | ||||
+ | | Zulu = 1 | |||
+ | | India Bravo Terrathree = | |||
+ | | Equal Speed Charlie London = 2 | |||
+ | | Zulu Hotel = 1 | |||
+ | | Papa Papa = | |||
+ | ||||
+ | | Wyvern = 1 | |||
+ | | Red Dragon = 2 | |||
+ | | Dragon Flag = 2 | |||
+ | | Ouroboros = | |||
+ | | Hydra = 1 | |||
+ | | Basilisk = | |||
+ | | Leviathan = | |||
+ | | Scylla = | |||
+ | }} | |||
+ | ||||
+ | ||||
+ | |Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> | |||
+ | File:KaiserStart.jpg | |||
+ | File:KaiserStart2.jpg | |||
+ | File:KaiserBroadside.jpg|''Kaiser's'' full broadside is tricky to set up due to the off-axis turrets. | |||
+ | File:KaiserAirStrike.jpg | |||
+ | File:KaiserTorped.jpg|''Kaiser'' suffers two waves of enemy torpedo bombers after being set on fire by enemy dive bombers. | |||
+ | File:KaiserUppercut.jpg | |||
</gallery>|History=<!-- write text below --> | </gallery>|History=<!-- write text below --> | |||
===Construction=== | ===Construction=== |
Revision as of 21:09, 5 October 2019
305 mm/50 SK C/08 on a Drh LC/1909 mount5 х 2 pcs. |
Rate of Fire2.31 shots/min. |
Reload Time26 sec. |
Rotation Speed3 deg./sec. |
180 Degree Turn Time60 sec. |
Firing Range14.54 km. |
Maximum Dispersion205 m. |
HE Shell305 mm Spr.Gr. L/3.8 Bdz. |
Maximum HE Shell Damage3,400 |
Chance of Fire on Target Caused by HE Shell22 % |
Initial HE Shell Velocity850 m./s. |
HE Shell Weight406 kg. |
AP Shell305 mm P.Spr.Gr. L/3.4 |
Maximum AP Shell Damage8,300 |
Initial AP Shell Velocity855 m./s. |
AP Shell Weight405 kg. |
150 mm/45 SK L/45 on an MPL C/06 mount14 х 1 pcs. |
Firing Range4.8 km. |
Rate of Fire7 shots/min. |
Reload Time8.57 sec. |
HE Shell150 mm HE K Gr 18 |
Maximum HE Shell Damage1,800 |
Initial HE Shell Velocity835 m./s. |
Chance of Fire on Target Caused by HE Shell10 % |
88 mm/76 SK C/32 on a Dop. L. C/32 mount2 х 2 pcs. |
Firing Range4.8 km. |
Rate of Fire15 shots/min. |
Reload Time4 sec. |
HE Shell88 mm Spr.Gr. |
Maximum HE Shell Damage1,000 |
Initial HE Shell Velocity950 m./s. |
Chance of Fire on Target Caused by HE Shell4 % |
88 mm/76 SK C/32 on a Dop. L. C/32 mount2 х 2 pcs. |
. . . Average Damage per Second16.2 |
. . . Firing Range3.99 km. |
37 mm/83 SK C/30 on a Dopp LC/30 mount3 х 2 pcs. |
. . . Average Damage per Second7.8 |
. . . Firing Range3.51 km. |
Maximum Speed22.31 knot |
Turning Circle Radius600 m. |
Rudder Shift Time18.3 sec. |
Surface Detectability Range13.79 km. |
Air Detectability Range8.4 km. |
Kaiser — German Tier IV battleship.
In terms of armor thickness the ship was superior to all battleships of her time. Driven by turbine propulsion, this battleship had a decent speed for her type. The main battery's armor-piercing capabilities were highly competitive with the artillery of super dreadnoughts from that era.
Modules
Compatible Upgrades
Slot 1 |
||||
---|---|---|---|---|
Slot 2 |
Player Opinion
Performance
The biggest problems with the Kaiser dictate how it should be played. Yes, the Kaiser has fairly rapid firing guns as battleships goes, a powerful secondary armament, a tight turning circle, and good armor. Despite these attributes though, she's not particularly effective as a brawling battleship as she suffers from inaccurate guns, very slow turret traverse and slow rudder shift time. It's better to use her as a mid-range (8-10km) fighter supported by cruisers and other battleships, which would give one sufficient range to avoid torpedoes launched by cruisers, but also be close enough to make up for the inaccuracy of her guns.
Torpedoes and aircraft are going to be a problem in this ship, as are changing targets. The small turning circle of the Kaiser can be useful in making sharp course changes, say if a player needs to quickly get out of an area, but her slow turret traverse means it is an utter pain to try to aim your guns while performing sharp turns. This isn't helped by the slow rudder shift time. Situational awareness of possible destroyer locations and approaching aircraft is critical in this warship as failing to do so otherwise will get a player killed.Pros:
- Tough armor: Kaiser's thick armor belt with a sloping "turtleback" deck behind it makes her difficult to citadel
- Fast loading guns: your main battery is second only to Ishizuchi in Battleship reload speed at this tier.
- Decent AA suite: her AA will be a stern warning for any torpedo bombers who take her lightly
- Powerful secondary armament: Destroyers that linger around her will be lucky to leave unscathed
- Very maneuverable: her small turning circle makes those ever dangerous torpedoes somewhat easier to evade
- Staggered Gun layout allows the Kaiser to fire all ten guns on broadside
Cons:
- The en-echelon” layout can only be fully utilised in a very limited firing angle
- Poor torpedo protection: any torpedo hit she takes will be painfully felt despite having torpedo bulges
- Terrible dispersion: she will miss a lot of her shells at farther ranges
- Her maneuverability is hampered by her slow rudder shift time
- Slow turret rotation
Research
Kaiser's B hull upgrade should be your first priority in research. The B hull provides a welcome increase to your health pool as well as reducing your rudders shift time, making her more responsive to your rudder input and more maneuverable. Another benefit is the large improvement to your AA batteries, making her at least able of shooting down some attacking planes. The Fire Control System upgrade should follow. Finally, you can research the Propulsion upgrade for a marginal improvement to your speed.
Optimal Configuration
Upgrades
As a Tier IV ship, Kaiser has access to Slots 1 and 2 for upgrades.
- Slot 1: Main Armaments Modification 1 to improve the survival of her main guns.
- Slot 2: Damage Control System Modification 1 to improve her overall survival in battle.
Commander Skills
Recommended Commander Skills | ||||||||
---|---|---|---|---|---|---|---|---|
Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★★ |
★ |
★ |
Χ |
Χ |
Χ |
★ |
Χ |
2 |
★ |
★★ |
★★★ |
Χ |
Χ |
Χ |
★ |
|
3 |
★★ |
|
Χ |
Χ |
★★ |
★★★ |
★ |
★★ |
4 |
★ |
★ |
|
Χ |
★★★ |
|
★ |
★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
Kaiser can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Repair Party
Premium versions of both consumables are recommended in order to maximize her survivability and keep her in combat as long as possible.
Camouflage
Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.
Signals
Orion can mount up to eight signal flags simultaneously. Captains looking to improve the ship’s survivability should mount India Delta () and India Yankee (). November Foxtrot () can also improve survivability by reducing the cool down timers on the repair party and damage control party consumables. Sierra Mike () is also recommended to increase the ship’s top speed. Lastly, economic and special flags can be mounted to increase the credit and experience gain per battle.
Recommended Signal Flags | |||||
---|---|---|---|---|---|
Combat | |||||
|
★ |
★★ |
|
|
|
|
★ |
★ |
★★★ |
★★ |
★★★ |
|
|
Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery