Kaiser
Revision as of 13:57, 1 August 2017 Protected "Ship:Kaiser" ([Move=Allow only administrators] (indefinite)) | Revision as of 12:08, 1 September 2017 historical inaccuracies | |||
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During peace negotiations after the end of the war in 1918, she was interned with other ships of the High Seas Fleet at Scapa Flow. On 21 June 1919 the commander of the interned fleet, Rear Admiral Ludwig von Reuter, ordered the fleet to be scuttled to ensure that the British would not be able to seize the ships. The wreck was subsequently raised in 1929 and broken up in Rosyth in 1930. | During peace negotiations after the end of the war in 1918, she was interned with other ships of the High Seas Fleet at Scapa Flow. On 21 June 1919 the commander of the interned fleet, Rear Admiral Ludwig von Reuter, ordered the fleet to be scuttled to ensure that the British would not be able to seize the ships. The wreck was subsequently raised in 1929 and broken up in Rosyth in 1930. | |||
? | + | ===Historical Inaccuracies=== | ||
? | Both of the Kaiser's hull modules are fictitious. The ship was never fitted with funnel caps and additional anti-aircraft armament. | + | * Both of the Kaiser's hull modules are fictitious. The ship was never fitted with funnel caps and additional anti-aircraft armament. See ''[[König Albert]]'' for the historical version. | |
? | *Only saw service with the Imperial German Navy, yet it flies the Kriegsmarine flag. | + | * Only saw service with the Imperial German Navy, yet it flies the Kriegsmarine flag of Nazi Germany. | |
|HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> | |HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> |
Revision as of 12:08, 1 September 2017
305 mm/50 SK C/08 on a Drh LC/1909 mount5 х 2 pcs. |
Rate of Fire2.31 shots/min. |
Reload Time26 sec. |
Rotation Speed3 deg./sec. |
180 Degree Turn Time60 sec. |
Firing Range14.54 km. |
Maximum Dispersion205 m. |
HE Shell305 mm Spr.Gr. L/3.8 Bdz. |
Maximum HE Shell Damage3,400 |
Chance of Fire on Target Caused by HE Shell22 % |
Initial HE Shell Velocity850 m./s. |
HE Shell Weight406 kg. |
AP Shell305 mm P.Spr.Gr. L/3.4 |
Maximum AP Shell Damage8,300 |
Initial AP Shell Velocity855 m./s. |
AP Shell Weight405 kg. |
150 mm/45 SK L/45 on an MPL C/06 mount14 х 1 pcs. |
Firing Range4.8 km. |
Rate of Fire7 shots/min. |
Reload Time8.57 sec. |
HE Shell150 mm HE K Gr 18 |
Maximum HE Shell Damage1,800 |
Initial HE Shell Velocity835 m./s. |
Chance of Fire on Target Caused by HE Shell10 % |
88 mm/76 SK C/32 on a Dop. L. C/32 mount2 х 2 pcs. |
Firing Range4.8 km. |
Rate of Fire15 shots/min. |
Reload Time4 sec. |
HE Shell88 mm Spr.Gr. |
Maximum HE Shell Damage1,000 |
Initial HE Shell Velocity950 m./s. |
Chance of Fire on Target Caused by HE Shell4 % |
88 mm/76 SK C/32 on a Dop. L. C/32 mount2 х 2 pcs. |
. . . Average Damage per Second16.2 |
. . . Firing Range3.99 km. |
37 mm/83 SK C/30 on a Dopp LC/30 mount3 х 2 pcs. |
. . . Average Damage per Second7.8 |
. . . Firing Range3.51 km. |
Maximum Speed22.31 knot |
Turning Circle Radius600 m. |
Rudder Shift Time18.3 sec. |
Surface Detectability Range13.79 km. |
Air Detectability Range8.4 km. |
Kaiser — German Tier IV battleship.
The new Kaiser class marked a big leap forward compared with her predecessors: She incorporated steam turbines and a more practical arrangement for her main gun turrets. In particular, Kaiser featured two rear superfiring turrets and two side turrets placed in a diagonal pattern, resulting in one less turret compared to previous designs. SMS Kaiser was launched on March 22, 1911—the birthday of Kaiser Wilhelm. During the Battle of Jutland, Kaiser sank destroyer HMS Nomad and cruiser HMS Defence, and she also heavily damaged battleship Warspite.
Modules
Compatible Upgrades
Slot 1 |
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---|---|---|---|---|
Slot 2 |
Player Opinion
Performance
The biggest problems with the Kaiser dictate how it should be played. Yes, the Kaiser has fairly rapid firing guns as battleships goes, a powerful secondary armament, a tight turning circle, and good armor. Despite these attributes though, she's not particularly effective as a brawling battleship as she suffers from inaccurate guns, very slow turret traverse and slow rudder shift time. It's better to use her as a mid-range (8-10km) fighter supported by cruisers and other battleships, which would give one sufficient range to avoid torpedoes launched by cruisers, but also be close enough to make up for the inaccuracy of her guns.
Torpedoes and aircraft are going to be a problem in this ship, as are changing targets. The small turning circle of the Kaiser can be useful in making sharp course changes, say if a player needs to quickly get out of an area quickly, but her slow turret traverse means it is an utter pain to try to aim your guns while performing sharp turns. This isn't helped by the slow rudder shift time. Situational awareness of possible destroyer locations and approaching aircraft is critical in this warship as failing to do so otherwise will get a player killed.Pros:
- Tough armor: Kaiser's thick armor belt with a sloping "turtleback" deck behind it makes her difficult to citadel
- Fast loading guns: your main battery is second only to Ishizuchi in Battleship reload speed at this tier.
- Decent AA suite: her AA will be a stern warning for any torpedo bombers who take her lightly
- Powerful secondary armament: Destroyers that linger around her will be lucky to leave unscathed
- Very maneuverable: her small turning circle makes those ever dangerous torpedoes somewhat easier to evade
Cons:
- The en-echleon configuration of her middle turrets means she can fire a full broadside from very limited angles
- Poor torpedo protection: any torpedo hit she takes will be painfully felt
- Terrible dispersion: she will miss a lot of her shells at farther ranges
- Her maneuverability is hampered by her slow rudder shift time
- Slow turret rotation
Research
Kaiser's B hull upgrade should be your first priority in research. The B hull provides a welcome increase to your health pool as well as reducing your rudders shift time, making her more responsive to your rudder input and more maneuverable. Another benefit is the large improvement to your AA batteries, making her at least able of shooting down some attacking planes. The Fire Control System upgrade should follow. Finally, you can research the Propulsion upgrade for a marginal improvement to your speed.
For her Captain's Skills, assuming her captain was transferred from Nassau, she should already have enough Skill Points to get a first and second skill. For her first skill, you can choose from either Basics of Survivability, reducing the fire damage she takes, and Basic Fire Control, which improves the damage output of her secondary and AA batteries. Her second skill should be Expert Marksman, which improves the rotation rate of her turrets.Optimal Configuration
Commander Skills
Recommended Commander Skills | ||||||||
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Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★★ |
★ |
★ |
|
|
|
★ |
|
2 |
★ |
★★ |
★★★ |
|
|
|
★ |
|
3 |
★★ |
|
|
|
★★ |
★★★ |
★ |
★★ |
4 |
★ |
★ |
|
|
★★★ |
|
★ |
★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Gallery
Historical Info
Historical Gallery