Kansas
Revision as of 19:28, 28 October 2020 | Revision as of 02:25, 4 December 2020 | |||
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|Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |||
This battleship design was used as the basis for constructing of a number of warships after World War I. She was similar to the ''Colorado'' class in many aspects, being, in fact, an enhanced version of her with more powerful armament. This warship was the crown of the developmental process of "standard" battleships in the U.S. Navy.<br><br> | This battleship design was used as the basis for constructing of a number of warships after World War I. She was similar to the ''Colorado'' class in many aspects, being, in fact, an enhanced version of her with more powerful armament. This warship was the crown of the developmental process of "standard" battleships in the U.S. Navy.<br><br> | |||
? | ''{{#var:ship_name}}'' was first made available in Early Access with Update 0.9.9. With Update 0.9.11 | + | ''{{#var:ship_name}}'' was first made available in Early Access with Update 0.9.9. With Update 0.9.11 on 2 Dec. 2020, she and her successors became permanent tech tree ships. | |
|Performance=<!-- write text about performance in battles below --> | |Performance=<!-- write text about performance in battles below --> | |||
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After Tier VII ''[[Colorado]]'', the USN battleship tree splits into a "fast" branch and a "slow" branch. ''[[Kansas]]'' is the Tier VIII ship in the slow branch. | After Tier VII ''[[Colorado]]'', the USN battleship tree splits into a "fast" branch and a "slow" branch. ''[[Kansas]]'' is the Tier VIII ship in the slow branch. | |||
? | Prior to the rise of aircraft carriers in the mid-1930's, the US Navy accepted the trade-off of speed for firepower, cruising range, and, to a lesser extent, protection in a common set of requirements for battleship design. These were the USN "Standards", represented in-game up through ''[[Colorado]]''. The '''fast battleship branch''' — ''North Carolina | + | Prior to the rise of aircraft carriers in the mid-1930's, the US Navy accepted the trade-off of speed for firepower, cruising range, and, to a lesser extent, protection in a common set of requirements for battleship design. These were the USN "Standards", represented in-game up through ''[[Colorado]]''. The '''fast battleship branch''' — ''North Carolina, South Dakota, Iowa,'' and ''Montana''-classes — models the change in these requirements so that battleships could operate in fleet with speedy carriers. (These designs were made possible by improved propulsion system efficiency and by de-prioritizing armor protection.) '''The slow battleship branch''' models how USN battleship designs might have progressed without the requirement to operate in fleet with carriers. They are the un-built USN Standards. | |
''{{#var:ship_name}}'' inherits her (slow) speed and good citadel protection from her Standard predecessors while adding major improvements in firepower and torpedo protection. She mounts in four triple turrets <u>twelve</u> (16") 406mm/45 Mark 7 rifles with a 40 second (!) base reload time. She does not carry [[Ship:Ammo#SHS_AP|SHS AP]] but throws a lighter 920kg AP shell, allowing a higher muzzle velocity with more comfortable aiming and good short- and mid-range penetration at the cost of maximum range and long-range penetration. She has slightly better maximum dispersion, but lower sigma, meaning her salvos will scatter a bit more within the smaller area. | ''{{#var:ship_name}}'' inherits her (slow) speed and good citadel protection from her Standard predecessors while adding major improvements in firepower and torpedo protection. She mounts in four triple turrets <u>twelve</u> (16") 406mm/45 Mark 7 rifles with a 40 second (!) base reload time. She does not carry [[Ship:Ammo#SHS_AP|SHS AP]] but throws a lighter 920kg AP shell, allowing a higher muzzle velocity with more comfortable aiming and good short- and mid-range penetration at the cost of maximum range and long-range penetration. She has slightly better maximum dispersion, but lower sigma, meaning her salvos will scatter a bit more within the smaller area. | |||
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In their stock hulls, ''{{#var:ship_name}}'' boasts considerably more health points (HP) than the faster ''North Carolina'': 61,200 vs. 53,700. That gap almost closes in the top hulls. The whole fast battleship branch sports 0.66%/second repair party performance; ''Kansas`'' repair parties heal at 0.5%/sec like most other battleships. ''Kansas`'' has much better torpedo protection at 40% vs 19% with a bulge that extends well fore and aft. She will need it. | In their stock hulls, ''{{#var:ship_name}}'' boasts considerably more health points (HP) than the faster ''North Carolina'': 61,200 vs. 53,700. That gap almost closes in the top hulls. The whole fast battleship branch sports 0.66%/second repair party performance; ''Kansas`'' repair parties heal at 0.5%/sec like most other battleships. ''Kansas`'' has much better torpedo protection at 40% vs 19% with a bulge that extends well fore and aft. She will need it. | |||
? | ''Kansas'' appears to have superior armor protection against large caliber guns with a thicker main belt system and heavy side belts that | + | ''Kansas'' appears to have superior armor protection against large caliber guns with a thicker main belt system and heavy side belts that extend forward and aft to protect her transverse bulkheads when angled, along with a thicker transverse bulkhead and three armor decks above her citadel. Her turret front plates are a massive 457mm thick, but all other parts of her turret armor are thinner than ''N.Carolina''. (Interestingly, an armored conning tower does not appear in her Armor Layout display.) How well her main armor system actually works, however, will depend on the situation. Like many of her peers, she is susceptible to concentrated light to medium caliber fire. | |
She carries fewer AA mounts, making her AA defense about 10% weaker than ''N.Carolina''. She does launch one more catapult fighter. | She carries fewer AA mounts, making her AA defense about 10% weaker than ''N.Carolina''. She does launch one more catapult fighter. | |||
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* Low sigma (1.5) and mediocre AP penetration at range | * Low sigma (1.5) and mediocre AP penetration at range | |||
* Extensively covered in 32mm plating, vulnerable to HE spam and large caliber AP overmatch, making her rather squishy. | * Extensively covered in 32mm plating, vulnerable to HE spam and large caliber AP overmatch, making her rather squishy. | |||
? | <!-- Explain * Like ''[[California]]'', ''Kansas'' has shot traps on both sides of the ship, hindering its angling potential --> | + | <!-- Explain this: * Like ''[[California]]'', ''Kansas'' has shot traps on both sides of the ship, hindering its angling potential --> | |
* Lacks the improved {{Repair Party}} found on other tech tree American battleships | * Lacks the improved {{Repair Party}} found on other tech tree American battleships | |||
* Most of ''Kansas`'' AA defenses are open mounts, and can be easily destroyed with HE | * Most of ''Kansas`'' AA defenses are open mounts, and can be easily destroyed with HE |
Revision as of 02:25, 4 December 2020
406 mm/45 Mk.7 in a turret4 х 3 pcs. |
Rate of Fire1.5 shots/min. |
Reload Time40 sec. |
Rotation Speed4 deg./sec. |
180 Degree Turn Time45 sec. |
Firing Range20.6 km. |
Maximum Dispersion266 m. |
HE Shell406 mm HE/HC Mk13 |
Maximum HE Shell Damage5,700 |
Chance of Fire on Target Caused by HE Shell36 % |
Initial HE Shell Velocity803 m./s. |
HE Shell Weight861.8 kg. |
AP Shell406 mm AP Mk5 mod. 1 |
Maximum AP Shell Damage11,800 |
Initial AP Shell Velocity768 m./s. |
AP Shell Weight920 kg. |
127 mm/38 Mk.12 on a Mk.32 mount8 х 2 pcs. |
Firing Range6.6 km. |
Rate of Fire10 shots/min. |
Reload Time6 sec. |
HE Shell127 mm HE Mk32 |
Maximum HE Shell Damage1,800 |
Initial HE Shell Velocity792 m./s. |
Chance of Fire on Target Caused by HE Shell5 % |
127 mm/38 Mk.12 on a Mk.32 mount8 х 2 pcs. |
. . . Average Damage per Second120.8 |
. . . Firing Range5.01 km. |
20 mm Oerlikon on a Mk.4 mount23 х 1 pcs. |
. . . Average Damage per Second82.8 |
. . . Firing Range2.01 km. |
40 mm/56 Bofors on a Mk.1 mount12 х 2 pcs. |
. . . Average Damage per Second135.6 |
. . . Firing Range3.51 km. |
Maximum Speed23 knot |
Turning Circle Radius700 m. |
Rudder Shift Time22 sec. |
Surface Detectability Range16.06 km. |
Air Detectability Range13.46 km. |
Kansas — American Tier VIII battleship.
This battleship design was used as the basis for constructing of a number of warships after World War I. She was similar to the Colorado class in many aspects, being, in fact, an enhanced version of her with more powerful armament. This warship was the crown of the developmental process of "standard" battleships in the U.S. Navy.
Kansas was first made available in Early Access with Update 0.9.9. With Update 0.9.11 on 2 Dec. 2020, she and her successors became permanent tech tree ships.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
Player Opinion
Performance
After Tier VII Colorado, the USN battleship tree splits into a "fast" branch and a "slow" branch. Kansas is the Tier VIII ship in the slow branch.
Prior to the rise of aircraft carriers in the mid-1930's, the US Navy accepted the trade-off of speed for firepower, cruising range, and, to a lesser extent, protection in a common set of requirements for battleship design. These were the USN "Standards", represented in-game up through Colorado. The fast battleship branch — North Carolina, South Dakota, Iowa, and Montana-classes — models the change in these requirements so that battleships could operate in fleet with speedy carriers. (These designs were made possible by improved propulsion system efficiency and by de-prioritizing armor protection.) The slow battleship branch models how USN battleship designs might have progressed without the requirement to operate in fleet with carriers. They are the un-built USN Standards.
Kansas inherits her (slow) speed and good citadel protection from her Standard predecessors while adding major improvements in firepower and torpedo protection. She mounts in four triple turrets twelve (16") 406mm/45 Mark 7 rifles with a 40 second (!) base reload time. She does not carry SHS AP but throws a lighter 920kg AP shell, allowing a higher muzzle velocity with more comfortable aiming and good short- and mid-range penetration at the cost of maximum range and long-range penetration. She has slightly better maximum dispersion, but lower sigma, meaning her salvos will scatter a bit more within the smaller area.
Despite her tremendous alpha strike, Kansas is not a brawler. She mounts the standard (5") 127mm/38 Mark 32 secondary turrets with 5km range, just two fewer of them. A secondary build is not advisable.
In their stock hulls, Kansas boasts considerably more health points (HP) than the faster North Carolina: 61,200 vs. 53,700. That gap almost closes in the top hulls. The whole fast battleship branch sports 0.66%/second repair party performance; Kansas` repair parties heal at 0.5%/sec like most other battleships. Kansas` has much better torpedo protection at 40% vs 19% with a bulge that extends well fore and aft. She will need it.
Kansas appears to have superior armor protection against large caliber guns with a thicker main belt system and heavy side belts that extend forward and aft to protect her transverse bulkheads when angled, along with a thicker transverse bulkhead and three armor decks above her citadel. Her turret front plates are a massive 457mm thick, but all other parts of her turret armor are thinner than N.Carolina. (Interestingly, an armored conning tower does not appear in her Armor Layout display.) How well her main armor system actually works, however, will depend on the situation. Like many of her peers, she is susceptible to concentrated light to medium caliber fire.
She carries fewer AA mounts, making her AA defense about 10% weaker than N.Carolina. She does launch one more catapult fighter.
Her maneuverability is worse then her counterpart, with a tighter turning radius but slower rudder shift. Where she really loses out is in the amount of speed retained in a turn: turning slows her way down. She's already slow — maneuvering makes her slower. Consider the Torpedo Lookout System upgrade and the Vigilance skill, or just resolve to eat torpedoes, particularly the low-damage aerial variety.
Kansas is a large ship, with a base detectability range of 16.6km — nearly a full kilometer farther than N.Carolina, though better than the behemoths at higher tiers.
Initially controversial, the long 40 second reload time is reported to be less noticeable in actual use. The elephant in the room is whether Kansas` extra firepower offsets her slow speed, made even more obvious by the fast ships and large maps that she will face at Tier VIII and above. Those who dislike the USN Standards for the play style demanded by their lack of speed will not be dissuaded by Kansas. Those who are accustomed to the Standards will find her quite powerful, and an interesting contrast to her 'fast' counterpart.Pros:
- Heavy broadside of twelve (12) 406mm main guns
- Excellent main battery range
- Tight turn radius for a battleship
- The citadel is located below the waterline, and is hard to hit
- Good torpedo damage reduction, torpedo bulges cover most of the ship's sides
- Good AA suite, bolstered by the Defensive AA Fire consumable
Cons:
- The slowest Tier 8 battleship, with a base speed of 23 knots
- Very slow reload speed of 40 seconds
- Low sigma (1.5) and mediocre AP penetration at range
- Extensively covered in 32mm plating, vulnerable to HE spam and large caliber AP overmatch, making her rather squishy.
- Lacks the improved Repair Party found on other tech tree American battleships
- Most of Kansas` AA defenses are open mounts, and can be easily destroyed with HE
- Despite her underwater citadel, Kansas can take massive amounts of normal penetration damage when showing a full broadside
Research
Availability of researchable upgrades for Kansas is as follows:
- Upgrade to Hull (B) for 5700 more HP, more AA mounts, and a faster rudder shift. Research of this module unlocks progression to Minnesota.
- Upgrade to the Mk.8 mod 2 Gun Fire Control System for an extra 10% range on her already-good main battery range.
Optimal Configuration
Nothing can be done to improve Kansas` basic characteristics. She is slow, has a slow reload, and weak secondaries. Her build should bolster her protection and augment her strengths.
Upgrades
The recommended upgrades for Kansas are as follows:
- Slot 1: Main Armaments Modification 1
- Slot 2: Defensive AA Fire Modification 1 if available or Damage Control System Modification 1
- Slot 3: Main Battery Modification 2
- Slot 4: Damage Control System Modification 2 *
- Slot 5: Torpedo Lookout System or Concealment System Modification 1 *
In Slot 3, Artillery Plotting Room Modification 1 is usually the choice, but with her low sigma, faster turret traverse is preferred to make her more effective against targets of opportunity.
Depending on the captain's command style, Slot 4 is pretty much captain's choice.
In Slot 5, Concealment is a wise choice, but slow as she is, better use may be made of increased torpedo detection range.
Commander Skills
Recommended Commander Skills | ||||||||
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Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★★★ |
★★ |
★ |
Χ |
★ |
Χ |
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Χ |
2 |
★★ |
★★ |
★★★ |
Χ |
Χ |
Χ |
★★★ |
|
3 |
★★ |
★ |
Χ |
Χ |
★ |
★★ |
★★ |
★★ |
4 |
|
★★★ |
|
Χ |
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★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
Kansas can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Repair Party
- Slot 3: Defensive AA Fire
- Slot 4: Catapult Fighter or Spotting Aircraft
Again, building to extend maximum range is questionable given Kansas` dispersion. Better to bolster her AA.
Camouflage
Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.
Players can, for 3000 doubloons, equip Kansas with Type 18 permanent camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.
Signals
Recommended Signal Flags | |||||
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Combat | |||||
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery