Kansas
Revision as of 15:36, 21 October 2020 Added Skills | Revision as of 15:39, 21 October 2020 Added Skills | |||
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{{Commander Skills 2 | {{Commander Skills 2 | |||
<!-- This version enables a '0' rating. Use it for skills that have no effect (e.g. Improved Engines on a non-CV) or are detrimental to the ship. They should mirror what appears in the game client. --> | <!-- This version enables a '0' rating. Use it for skills that have no effect (e.g. Improved Engines on a non-CV) or are detrimental to the ship. They should mirror what appears in the game client. --> | |||
? | | rating11 = | + | | rating11 = 3 <!-- Priority Target --> | |
| rating12 = 1 <!-- Preventive Maint --> | | rating12 = 1 <!-- Preventive Maint --> | |||
| rating13 = 1 <!-- Expert Loader --> | | rating13 = 1 <!-- Expert Loader --> | |||
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| rating26 = 0 <!-- Improved Engines --> | | rating26 = 0 <!-- Improved Engines --> | |||
| rating27 = 3 <!-- Adrenaline Rush --> | | rating27 = 3 <!-- Adrenaline Rush --> | |||
? | | rating28 = | + | | rating28 = 0 <!-- Last Stand --> | |
| rating31 = 3 <!-- Basics of Survivability --> | | rating31 = 3 <!-- Basics of Survivability --> | |||
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| rating41 = 2 <!-- Manual Fire Control for Secondary Armament --> | | rating41 = 2 <!-- Manual Fire Control for Secondary Armament --> | |||
| rating42 = 3 <!-- Fire Prevention --> | | rating42 = 3 <!-- Fire Prevention --> | |||
? | | rating43 = | + | | rating43 = 0 <!-- Inertia Fuse for HE Shells --> | |
| rating44 = 0 <!-- Sight Stabilization --> | | rating44 = 0 <!-- Sight Stabilization --> | |||
| rating45 = 2 <!-- Advanced Firing Training --> | | rating45 = 2 <!-- Advanced Firing Training --> | |||
? | | rating46 = | + | | rating46 = 0 <!-- Massive AA Fire --> | |
? | | rating47 = | + | | rating47 = 0 <!-- Radio Position Finding --> | |
| rating48 = 3 <!-- Concealment Expert --> | | rating48 = 3 <!-- Concealment Expert --> | |||
}} | }} | |||
+ | ||||
|Consumables=<!-- write text about selection of Consumables below --> | |Consumables=<!-- write text about selection of Consumables below --> |
Revision as of 15:39, 21 October 2020
406 mm/45 Mk.7 in a turret4 х 3 pcs. |
Rate of Fire1.5 shots/min. |
Reload Time40 sec. |
Rotation Speed4 deg./sec. |
180 Degree Turn Time45 sec. |
Firing Range20.6 km. |
Maximum Dispersion266 m. |
HE Shell406 mm HE/HC Mk13 |
Maximum HE Shell Damage5,700 |
Chance of Fire on Target Caused by HE Shell36 % |
Initial HE Shell Velocity803 m./s. |
HE Shell Weight861.8 kg. |
AP Shell406 mm AP Mk5 mod. 1 |
Maximum AP Shell Damage11,800 |
Initial AP Shell Velocity768 m./s. |
AP Shell Weight920 kg. |
127 mm/38 Mk.12 on a Mk.32 mount8 х 2 pcs. |
Firing Range6.6 km. |
Rate of Fire10 shots/min. |
Reload Time6 sec. |
HE Shell127 mm HE Mk32 |
Maximum HE Shell Damage1,800 |
Initial HE Shell Velocity792 m./s. |
Chance of Fire on Target Caused by HE Shell5 % |
127 mm/38 Mk.12 on a Mk.32 mount8 х 2 pcs. |
. . . Average Damage per Second120.8 |
. . . Firing Range5.01 km. |
20 mm Oerlikon on a Mk.4 mount23 х 1 pcs. |
. . . Average Damage per Second82.8 |
. . . Firing Range2.01 km. |
40 mm/56 Bofors on a Mk.1 mount12 х 2 pcs. |
. . . Average Damage per Second135.6 |
. . . Firing Range3.51 km. |
Maximum Speed23 knot |
Turning Circle Radius700 m. |
Rudder Shift Time22 sec. |
Surface Detectability Range16.06 km. |
Air Detectability Range13.46 km. |
Kansas — American Tier VIII battleship.
From the very start of World War I, the General Board of the Navy intended to build battleships capable of reaching a speed of 23 knots and equipped with twelve 406 mm guns. By the summer of 1918, a conceptual design had been developed for a battleship with a significantly larger displacement compared to previous classes. It was essentially an enlarged version of the Colorado class but featuring triple turrets. The construction of battleships faced delays due to the adoption of an emergency program focused on expanding the anti-submarine warfare component. Eventually, the construction was canceled entirely per the agreements made during the Washington Naval Conference.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
Player Opinion
Pros:
- Heavy broadside of twelve (12) 406mm main guns
- Excellent main battery range
- Tight turn radius for a battleship
- The citadel is located below the waterline, and is hard to hit
- Good torpedo damage reduction, torpedo bulges cover most of the ship's sides
- Good AA suite, bolstered by the Defensive AA Fire consumable
Cons:
- The slowest Tier 8 battleship, with a base speed of 23 knots
- Extremely slow reload speed - 40 seconds unmodified
- High dispersion, very poor sigma (1.5) and low AP penetration at range
- Extensively covered in 32mm plating, very vulnerable to HE spam and large caliber AP overmatch, making her very squishy.
- Like California, Kansas has shot traps on both sides of the ship, hindering its angling potential
- Lacks the improved Repair Party found on other tech tree American battleships
- Most of Kansas's AA defenses are open mounts, and can be easily destroyed with HE
- Despite its underwater citadel, Kansas can take massive amounts of normal penetration damage when showing a full broadside
Optimal Configuration
Commander Skills
Recommended Commander Skills | ||||||||
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Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★★★ |
★ |
★ |
Χ |
★ |
Χ |
★ |
Χ |
2 |
★★ |
★★ |
★★★ |
Χ |
Χ |
Χ |
★★★ |
Χ |
3 |
★★★ |
★ |
Χ |
Χ |
★★ |
★★★ |
★ |
★ |
4 |
★★ |
★★★ |
Χ |
Χ |
★★ |
Χ |
Χ |
★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Gallery
Historical Info
Historical Gallery