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Karlsruhe

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Revision as of 20:46, 20 February 2017
Added Commander Skill, Camouflage, Upgrades, and Signal Flag sections.
Latest revision as of 20:02, 9 October 2019 
6 intermediate revisions by 3 users not shown
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 |Anno=<!-- you can write below short description for the ship. it will replace default once. --> |Anno=<!-- you can write below short description for the ship. it will replace default once. -->
 +One of the most powerful light cruisers of World War I. The ship's artillery and torpedo armament was powerful for her size. She had a decent speed and was as good as similar ships of rival navies in terms of armor.<br><br>{{Model3DViewer|f96a06a00ce94242b63f43837b924a7b}}
  
 |Performance=<!-- write text about performance in battles below --> |Performance=<!-- write text about performance in battles below -->
?The Karlsruhe is expected to be an improvement from the Kolberg. However, while the guns can do sufficient damage for once, they still lack range. One is expected to be outranged by other cruisers and take moderate damage before they can get into range to retaliate. The torpedo armament of a double launcher on each side is pitiful compared to the other cruisers since it lacks the speed to do hit-and-run attacks. It has decent protection, but still can fall easily since the armor does little against HE shells. However, due to its inferiority compared to other light cruisers, it has earned the nickname "Garbage-ruhe" since it is well below the expectations that the Phoenix and Kuma have set, though at closer ranges the two may have a run for their money against this ship.+When she was released in [[Ship:Update 0.5.0.3|Update 0.5.0.3]], ''Karlsruhe'' was unquestionably the worst Tier IV cruiser in the game. She's had quite a number of buffs in the intervening patches, and has been beefed up enough that she is now competitive within the tier ranges she sees. She also benefits — like all Tier IV ships — from restrictive matchmaking that caps the ships they see at Tier V.
  
?Despite this, a savvy captain will know to pick and choose his targets in this ship. Firing on a battleship early on is not recommended whatsoever as it draws attention that the Karlsruhe cannot withstand. The best bet is to pick off lower tier cruisers, and if no such targets are present, destroyers. Despite the small odds, remember you can launch four torpedoes on either side of the ship, and inexperienced players who try to stand still in fog will become sitting ducks. While the guns themselves wont guarantee massive damage to battleships, they can give other cruisers and destroyers a wallop per shell. Thus, when firing at your fast-moving targets near max range, fire your guns individually instead of all at once, this not only helps you gauge where to aim but also increases the odds that at least one shell will hit its mark.+''Karlsruhe'' is an improvement on ''[[Kolberg]]'' in nearly every way that matters. She is a touch faster than her predecessor, gains a moderately decent torpedo armament, has more health, and moves from 105mm guns to 150mm ones. However, while her guns are capable of sufficient damage, they still lack range. Even when fully researched, ''Karlsruhe''’s main battery range is firmly behind all other Tier IV cruisers in the tech tree save Russian ''[[Svietlana]]''. She has decent enough armor protection to fend off most lighter enemy units that she encounters when angled, but must still be wary of showing her broadside to enemy battleships (at all ranges) and cruisers (at medium and close range). Captains must also make sure not to draw attention early in a match where ''Karlsruhe'' can be punished by opposing battleships while in open water with no cover.
  
?Likely the most effective playstyle for this ship is to act as a counter-cruiser, getting as close as possible to same-tier or lower tier cruisers with some respecting distance to dodge torpedoes. In these situations firing a full broadside is much more sound as, due to the gun characteristics of this ship, it is '''VERY''' possible to land multiple citadel hits if aimed correctly. Although they do not deal as much damage as a battleship's guns would, the damage is high enough that if the enemy cruiser does not break off, they will find themselves a smoldering wreck if you find their soft spot. Combined with the Karlsruhe's solid armor, it makes it very difficult for her targets to deal that same damage back to her.+Her AP is quite good — a defining trait of the German cruiser line that will become more pronounced as captains continue playing these ships — and her HE is sufficient for killing enemy destroyers. ''Karlsruhe'' is best played as a cruiser and destroyer hunter. She is the first German cruiser to gain access to {{Hydroacoustic Search}}, which has a much longer range than other nations' hydro. This allows her to actively hunt destroyers who might be camping in smoke while trying to evade detection. Her rudder shift and turning radius give her excellent maneuverability in close quarters or when dodging incoming torpedo salvos, another trait that underscores her destroyer-hunting abilities.
  
?Even with her average speed, she is rather decent in turns for her size, and can sidewind her way around incoming torpedoes and shells given the right motions are made.+''Karlsruhe'' has come a long way since she was released, and the current iteration has risen above much of the well-deserved hate she drew in her original incarnation. Captains who remember the ship with disgust are encouraged to try her again... they'll be surprised at how playable she's become.
? +
?|Research=<!-- write text about priority sequence of research below -->+
?It is best to research the B hull first, as this doubles the number of torpedo tubes on both sides of the ship, reducing the impact of one of its utmost flaws as a light cruiser.+
  
 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
 * First German cruiser with torpedoes. * First German cruiser with torpedoes.
?* Great armor for a Tier IV cruiser, will shrug off AP rounds from same tier & lower tier Destroyers and Cruisers.+* Solid armor for a Tier IV cruiser, will shrug off AP rounds from same tier & lower tier destroyers and cruisers.
?* Guns can actually deal moderate damage compared to the previous ones.+* Main battery shell damage is vastly improved over ''[[Kolberg]]''.
?* Decent armor compared to other cruisers.+
 * If it gets close enough, a skilled captain can land repeated citadels on other same tier cruisers. * If it gets close enough, a skilled captain can land repeated citadels on other same tier cruisers.
 +* Earns access to {{Hydroacoustic Search}} upon unlocking Hull (B).
  
 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
?* Shorter range than its competitors.+* Shorter range than most Tier IV cruisers.
?* Low speed in comparison to other light cruisers.+* Top speed is still fairly low for a cruiser (27.5 knots).
 * Torpedoes are ineffective at long range due to the small quantity of them. * Torpedoes are ineffective at long range due to the small quantity of them.
?* While armor can deflect AP, HE shells can still do sufficient damage.+* While armor can deflect armor piercing shells when angled, high explosive shells will still do sufficient damage.
  
 |Research=<!-- write text about priority sequence of research below --> |Research=<!-- write text about priority sequence of research below -->
 +Availability of researchable upgrades for ''{{#var:ship_name}}'' is as follows:
 +* '''Hull:''' Upgrade to Hull (B) to add an additional torpedo launcher on each side, extra health, fractionally more AA, and improved rudder shift time. Research of this module unlocks progression to ''[[Konigsberg]]''.
 +* '''Torpedoes:''' The H8 torpedoes hit harder and travel faster and farther, but reload 11 seconds slower; Hull (B) must be equipped before they can be installed.
 +* '''Gun Fire Control System:''' Upgrade to FKS Type 4 mod. 2 for an extra 10% range on the main battery.
 +
 +Unlock Hull (B) first — the extra torpedoes are a huge upgrade to her firepower, and the access to {{Hydroacoustic Search}} makes her valuable as a destroyer hunter — then invest in the H8 torpedoes. Save the range upgrade for last; ''Karlsruhe''’s shell ballistics make long-range shots very difficult to land consistently against anything but slow-moving battleships.
  
 |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
  
 |Upgrades=<!-- write text about best upgrades below --> |Upgrades=<!-- write text about best upgrades below -->
?Like ''[[Kolberg]]'', ''Karlsruhe'' doesn't have a lot of room for customization. Captain's choice of Main Armaments Modification 1 or Magazine Modification 1 are recommended in [[Ship:Upgrades#Tier_I.2B_Equipment_.28Slot_1.29|Upgrade Slot 1]]; either Damage Control System Modification 1 or Propulsion Modification 1 are recommended in [[Ship:Upgrades#Tier_III.2B_Equipment_.28Slot_4.29|Upgrade Slot 4]]. +The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
 +* '''Slot 1''': {{Main Armaments Modification 1}}
 +* '''Slot 2''': {{Damage Control System Modification 1}}
  
 |CommanderSkills=<!-- write text about best set of Commander Skills below --> |CommanderSkills=<!-- write text about best set of Commander Skills below -->
 +Key skills for ''{{#var:ship_name}}'' commanders include Priority Target, Expert Marksman, Demolition Expert, and Concealment Expert.
  
?{{Commander Skills+{{Commander Skills 2
?| Priority Target = 3+<!-- This version enables a '0' rating. Use it for skills that have no effect (e.g. Improved Engines on a non-CV) or are detrimental to the ship. They should mirror what appears in the game client. -->
?| Preventative Maintenance = 1+| rating11 = 3 <!-- Priority Target -->
?| Expert Loader = +| rating12 = 1 <!-- Preventive Maint -->
?| Aircraft Servicing Expert = +| rating13 = <!-- Expert Loader -->
?| Direction Center for Catapult Aircraft = +| rating14 = 0 <!-- Air Supremacy -->
?| Dogfighting Expert = +| rating15 = 0 <!-- Direction Center for Fighters -->
?| Incoming Fire Alert = 1+| rating16 = 0 <!-- Improved Engine Boost -->
?| Evasive Maneuver = +| rating17 = 1 <!-- Incoming Fire Alert -->
 +| rating18 = 0 <!-- Last Gasp -->
  
?| High Alert = 2+| rating21 = 2 <!-- High Alert -->
?| Jack of All Trades = 1+| rating22 = 1 <!-- Jack of All Trades -->
?| Expert Marksman = 3+| rating23 = 3 <!-- Expert Marksman -->
?| Torpedo Acceleration = +| rating24 = <!-- Torpedo Acceleration -->
?| Smoke Screen Expert = +| rating25 = 0 <!-- Smoke Screen Expert -->
?| Expert Rear Gunner = +| rating26 = 0 <!-- Improved Engines -->
?| Adrenaline Rush = 2+| rating27 = 2 <!-- Adrenaline Rush -->
?| Last Stand = 2+| rating28 = 2 <!-- Last Stand -->
  
?| Basics of Survivability = 1+| rating31 = 1 <!-- Basics of Survivability -->
?| Survivability Expert = 2+| rating32 = 2 <!-- Survivability Expert-->
?| Torpedo Armament Expertise = +| rating33 = <!-- Torpedo Armament Expertise-->
?| Emergency Takeoff = +| rating34 = 0 <!-- Aircraft Armor -->
?| Basic Firing Training = 1+| rating35 = 1 <!-- Basic Firing Training -->
?| Superintendent = +| rating36 = <!-- Superintendent -->
?| Demolition Expert = 2+| rating37 = 3 <!-- Demolition Expert -->
?| Vigilance = 2+| rating38 = 2 <!-- Vigilance -->
  
?| Manual Fire Control for Secondary Armament = +| rating41 = <!-- Manual Fire Control for Secondary Armament -->
?| Fire Prevention = 1+| rating42 = 1 <!-- Fire Prevention -->
?| Inertia Fuse for HE Shells = 2+| rating43 = 2 <!-- Inertia Fuse for HE Shells -->
?| Air Supremacy = +| rating44 = 0 <!-- Sight Stabilization -->
?| Advanced Firing Training = 1+| rating45 = 1 <!-- Advanced Firing Training -->
?| Manual Fire Control for AA Armament = +| rating46 = 1 <!-- Massive AA Fire -->
?| Radio Position Finding = 1+| rating47 = 1 <!-- Radio Position Finding -->
?| Concealment Expert = 3+| rating48 = 3 <!-- Concealment Expert -->
 }} }}
  
 |Consumables=<!-- write text about selection of Consumables below --> |Consumables=<!-- write text about selection of Consumables below -->
 +''{{#var:ship_name}}'' can equip the following consumables:
 +* '''Slot 1:''' {{Damage Control Party}}
 +* '''Slot 2:''' {{Hydroacoustic Search}} '''[Hull (B) Only]'''
  
 |Camouflage=<!-- write text about useful camouflage below --> |Camouflage=<!-- write text about useful camouflage below -->
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 {{Signal Flags {{Signal Flags
 +| November Echo Setteseven =
 +| Mike Yankee Soxisix =
 +| India X-Ray = 3
 +| Juliet Whiskey Unaone =
 +| Victor Lima = 3
 | Hotel Yankee =  | Hotel Yankee =
?| Juliet Charlie = + 
 | November Foxtrot =  | November Foxtrot =
?| Zulu = +| Sierra Mike = 3
?| Juliet Yankee Bissotwo = +
 | India Delta =  | India Delta =
 +| Juliet Yankee Bissotwo =
 +| India Yankee =
 +| Juliet Charlie = 1
  
?| India Yankee = +| Zulu =
?| November Echo Setteseven = +
?| Zulu Hotel = 2+
 | India Bravo Terrathree =  | India Bravo Terrathree =
?| Sierra Mike = +| Equal Speed Charlie London = 3
?| Victor Lima = 2+| Zulu Hotel = 1
 +| Papa Papa =
  
?| Mike Yankee Soxisix = +| Wyvern =
?| Papa Papa = +| Red Dragon = 2
?| India X-Ray = 2+| Dragon Flag = 1
?| Equal Speed Charlie London = 3+| Ouroboros =
?| Juliet Whiskey Unaone = +| Hydra =
?| Dragon Flag = 2+
 }} }}
? 
  
 |Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | --><gallery> |Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | --><gallery>
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 |History=<!-- write text below --> |History=<!-- write text below -->
 +<div class="thumb tright">
 +{{AnnoWiki|content=
 +<h2>''{{#var:ship_name}}'', 1916</h2>
 ===Construction=== ===Construction===
 :Wilhelmshaven Naval Yard; Wilhelmshaven, Germany :Wilhelmshaven Naval Yard; Wilhelmshaven, Germany
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 =====Torpedoes===== =====Torpedoes=====
 :Four (4x1) torpedo tubes :Four (4x1) torpedo tubes
 +}}</div>
 +[[File:Karlsruhe2_(1).jpg|none|frame|x350px|link=|SMS ''Karlsruhe'' at anchor, date and location unknown.]]
  
 ===History=== ===History===
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 |HistoricalGallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | --><gallery> |HistoricalGallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | --><gallery>
?File:SMS Karlsruhe in Scapa Flow 1919.jpg|SMS ''Karlsruhe'' in Scapa Flow 1919.+File:Karlsruhe2.jpg|Line drawing of ''Karlsruhe''.
?File:Emden1919.jpg|SMS ''Emden'' in Scapa Flow 1919.+File:Karlsruhe4.jpg
 +File:Karlsruhe1.jpg
 +File:SMS Karlsruhe in Scapa Flow 1919.jpg|''Karlsruhe'' interned at Scapa Flow 1919.
 +File:Emden1919.jpg|Sister ship SMS ''Emden'' interned at Scapa Flow 1919.
 </gallery> </gallery>
  

Latest revision as of 20:02, 9 October 2019

Karlsruhe
Karlsruhe_wows_main.jpg
Cruiser | Germany | Tier IV
Tech Tree Position
Kolberg
Arrow_down.png
Karlsruhe_icon_small.png
Arrow_down.png
Königsberg
stock
 top
General
Research price5800 exp
Purchase price684,000 Credits
Hit Points19,700 
Main Battery
150 mm L/45 SK L/458 х 1 pcs.
Rate of Fire9.23 shots/min.
Reload Time6.5 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time25.71 sec.
Firing Range10.63 km.
Maximum Dispersion113 m.
HE Shell150 mm HE K Gr 18 
Maximum HE Shell Damage1,800 
Chance of Fire on Target Caused by HE Shell10 %
Initial HE Shell Velocity835 m./s.
HE Shell Weight45.3 kg.
AP Shell150 mm P.Spr.Gr. L/3.7 
Maximum AP Shell Damage3,700 
Initial AP Shell Velocity835 m./s.
AP Shell Weight45.3 kg.
Secondary Armament #1
88 mm L/45 MPL C/132 х 1 pcs.
Firing Range3.5 km.
Rate of Fire15 shots/min.
Reload Timesec.
HE Shell88 mm Spr.Gr. 
Maximum HE Shell Damage1,000 
Initial HE Shell Velocity890 m./s.
Chance of Fire on Target Caused by HE Shel%
Torpedo Tubes
500 mm Zwilling2 х 2 pcs.
Rate of Fire1.43 shots/min.
Reload Time42 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
TorpedoG7 
Maximum Damage10,433 
Torpedo Speed58 knot
Torpedo Range4.02 km.
AA Defense
88 mm L/45 MPL C/132 х 1 pcs.
. . . Average Damage per Second3.4 
. . . Firing Range3.99 km.
Maneuverability
Maximum Speed27.5 knot
Turning Circle Radius590 m.
Rudder Shift Time9.6 sec.
Concealment
Surface Detectability Range10.62 km.
Air Detectability Range5.11 km.
Battle Levels
12345678910
Wows_anno_flag_germany.png
IV
Ship_PGSC104_Karlsruhe.png
684,000

Karlsruhe — German Tier IV cruiser.

One of the most powerful light cruisers of World War I. The ship's artillery and torpedo armament was powerful for her size. She had a decent speed and was as good as similar ships of rival navies in terms of armor.

Modules

Main Battery Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
150 mm L/45 MPL C/169.225.711131,800103,700 048,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Karlsruhe (A)19,700610082220 090,000
Karlsruhe (B)22,700610083340 1,900280,000
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
G71.4427.210,433584 030,000
H81.1537.211,200576 600100,000
Gun Fire Control System Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
FKS Typ 4 Mod. 1010.6 056,000
FKS Typ 4 Mod. 21011.7 1,200175,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 45,000 hp27.5 039,000

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1
 Slot 2  Damage Control System Modification 1 Propulsion Modification 1 Steering Gears Modification 1

Player Opinion

Performance

When she was released in Update 0.5.0.3, Karlsruhe was unquestionably the worst Tier IV cruiser in the game. She's had quite a number of buffs in the intervening patches, and has been beefed up enough that she is now competitive within the tier ranges she sees. She also benefits — like all Tier IV ships — from restrictive matchmaking that caps the ships they see at Tier V.

Karlsruhe is an improvement on Kolberg in nearly every way that matters. She is a touch faster than her predecessor, gains a moderately decent torpedo armament, has more health, and moves from 105mm guns to 150mm ones. However, while her guns are capable of sufficient damage, they still lack range. Even when fully researched, Karlsruhe’s main battery range is firmly behind all other Tier IV cruisers in the tech tree save Russian Svietlana. She has decent enough armor protection to fend off most lighter enemy units that she encounters when angled, but must still be wary of showing her broadside to enemy battleships (at all ranges) and cruisers (at medium and close range). Captains must also make sure not to draw attention early in a match where Karlsruhe can be punished by opposing battleships while in open water with no cover.

Her AP is quite good — a defining trait of the German cruiser line that will become more pronounced as captains continue playing these ships — and her HE is sufficient for killing enemy destroyers. Karlsruhe is best played as a cruiser and destroyer hunter. She is the first German cruiser to gain access to Hydroacoustic Search (While active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain.), which has a much longer range than other nations' hydro. This allows her to actively hunt destroyers who might be camping in smoke while trying to evade detection. Her rudder shift and turning radius give her excellent maneuverability in close quarters or when dodging incoming torpedo salvos, another trait that underscores her destroyer-hunting abilities.

Karlsruhe has come a long way since she was released, and the current iteration has risen above much of the well-deserved hate she drew in her original incarnation. Captains who remember the ship with disgust are encouraged to try her again... they'll be surprised at how playable she's become.

Pros:

  • First German cruiser with torpedoes.
  • Solid armor for a Tier IV cruiser, will shrug off AP rounds from same tier & lower tier destroyers and cruisers.
  • Main battery shell damage is vastly improved over Kolberg.
  • If it gets close enough, a skilled captain can land repeated citadels on other same tier cruisers.
  • Earns access to Hydroacoustic Search (While active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain.) upon unlocking Hull (B).

Cons:

  • Shorter range than most Tier IV cruisers.
  • Top speed is still fairly low for a cruiser (27.5 knots).
  • Torpedoes are ineffective at long range due to the small quantity of them.
  • While armor can deflect armor piercing shells when angled, high explosive shells will still do sufficient damage.

Research

Availability of researchable upgrades for Karlsruhe is as follows:

  • Hull: Upgrade to Hull (B) to add an additional torpedo launcher on each side, extra health, fractionally more AA, and improved rudder shift time. Research of this module unlocks progression to Konigsberg.
  • Torpedoes: The H8 torpedoes hit harder and travel faster and farther, but reload 11 seconds slower; Hull (B) must be equipped before they can be installed.
  • Gun Fire Control System: Upgrade to FKS Type 4 mod. 2 for an extra 10% range on the main battery.
Unlock Hull (B) first — the extra torpedoes are a huge upgrade to her firepower, and the access to Hydroacoustic Search (While active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain.) makes her valuable as a destroyer hunter — then invest in the H8 torpedoes. Save the range upgrade for last; Karlsruhe’s shell ballistics make long-range shots very difficult to land consistently against anything but slow-moving battleships.

Optimal Configuration

Upgrades

The recommended upgrades for Karlsruhe are as follows:

Commander Skills

Key skills for Karlsruhe commanders include Priority Target, Expert Marksman, Demolition Expert, and Concealment Expert.

Consumables

Karlsruhe can equip the following consumables:

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.

Signals

Gallery

Historical Info

Historical Gallery


Ships of Germany
Destroyers  II V-25 • III G-101 • IV V-170 • V T-22 • VI Ernst Gaede • VI T-61 Doubloons • VII Leberecht Maass • VII Z-39 Doubloons • VIII Z-23 • IX Z-46 • X Z-52 
Cruisers  I Hermelin • II Dresden • II Emden Doubloons • III Kolberg • IV Karlsruhe • V Königsberg • VI Nürnberg • VI Admiral Graf Spee Doubloons • VI HSF Admiral Graf Spee Doubloons • VII Yorck • VIII Admiral Hipper • VIII Prinz Eugen Doubloons • VIII Mainz • IX Roon • IX Siegfried • X Hindenburg 
Battleships  III Nassau • III König Albert Doubloons • IV Kaiser • V König • VI Bayern • VI Prinz Eitel Friedrich Doubloons • VII Gneisenau • VII Scharnhorst Doubloons • VII Scharnhorst B Doubloons • VIII Tirpitz Doubloons • VIII Bismarck • VIII Odin • VIII Tirpitz B Doubloons • IX Friedrich der Große • X Großer Kurfürst 
Aircraft Carriers  VIII Graf Zeppelin Doubloons • VIII Graf Zeppelin B Doubloons
Cruisers
Japan  I Hashidate • II Chikuma • III Tenryū • III Katori Doubloons • IV Yūbari Doubloons • IV Kuma • IV Iwaki Alpha Doubloons • V Furutaka • V Yahagi Doubloons • VI Aoba • VII Myōkō • VII ARP Myōkō Doubloons • VII ARP Ashigara Doubloons • VII ARP Haguro Doubloons • VII Southern Dragon Doubloons • VII Eastern Dragon Doubloons • VII ARP Nachi Doubloons • VIII Mogami • VIII Atago Doubloons • VIII Atago B Doubloons • VIII ARP Takao Doubloons • IX Ibuki • IX Azuma Doubloons • X Zaō • X Yoshino Doubloons 
U.S.A.  I Erie • II Chester • II Albany Doubloons • III St. Louis • III Charleston Doubloons • IV Phoenix • V Omaha • V Marblehead Doubloons • V Marblehead Lima Doubloons • VI Pensacola • VI Dallas • VII Atlanta Doubloons • VII New Orleans • VII Helena • VII Indianapolis Doubloons • VII Boise Doubloons • VII Flint Doubloons • VIII Baltimore • VIII Cleveland • VIII Wichita Doubloons • VIII AL Montpelier Doubloons • IX Buffalo • IX Seattle • IX Alaska Doubloons • IX Alaska B Doubloons • X Des Moines • X Worcester • X Puerto Rico • X Salem Doubloons 
U.S.S.R.  I Orlan • II Diana Doubloons • II Diana Lima Doubloons • II Novik • III Aurora Doubloons • III Bogatyr • III Oleg Doubloons • III Varyag Doubloons • IV Svietlana • V Murmansk Doubloons • V Kirov • V Krasny Krym Doubloons • VI Budyonny • VI Molotov Doubloons • VI Admiral Makarov Doubloons • VII Shchors • VII Lazo Doubloons • VIII Chapayev • VIII Mikhail Kutuzov Doubloons • IX Dmitri Donskoi • IX Kronshtadt Doubloons • X Moskva • X Stalingrad Doubloons • X Smolensk Doubloons 
Germany  I Hermelin • II Dresden • II Emden Doubloons • III Kolberg • IV Karlsruhe • V Königsberg • VI Nürnberg • VI Admiral Graf Spee Doubloons • VI HSF Admiral Graf Spee Doubloons • VII Yorck • VIII Admiral Hipper • VIII Prinz Eugen Doubloons • VIII Mainz • IX Roon • IX Siegfried • X Hindenburg 
Italy  I Eritrea • II Nino Bixio • III Taranto • IV Alberto di Giussano • V Raimondo Montecuccoli • V Genova Doubloons • VI Trento • VI Duca d'Aosta Doubloons • VII Zara • VII Duca degli Abruzzi Doubloons • VII Gorizia • VIII Amalfi • IX Brindisi • X Venezia 
U.K.  I Black Swan • II Weymouth • III Caledon • IV Danae • V Emerald • V Hawkins • V Exeter Doubloons • VI Leander • VI Devonshire • VI London • VII Fiji • VII Surrey • VII Belfast Doubloons • VIII Edinburgh • VIII Bedford • IX Neptune • IX Drake • X Minotaur • X Goliath 
France  I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De Grasse Doubloons • VII Algérie • VIII Charles Martel • VIII Bayard Doubloons • IX Saint-Louis • X Henri IV • X Colbert Doubloons 
Europe  
Pan-Asia  I Chengan • VI Huanghe Doubloons • VIII Irian Doubloons 
Commonwealth  VI Perth Doubloons 
Pan-America  VII Nueve de Julio Doubloons 
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