Karlsruhe
Revision as of 01:29, 1 January 2017 | Revision as of 20:20, 29 March 2020 references to Wikipedia for ship and class | |||
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|Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |||
+ | One of the most powerful light cruisers of World War I. The ship's artillery and torpedo armament was powerful for her size. She had a decent speed and was as good as similar ships of rival navies in terms of armor.<br><br>{{Model3DViewer|f96a06a00ce94242b63f43837b924a7b}} | |||
|Performance=<!-- write text about performance in battles below --> | |Performance=<!-- write text about performance in battles below --> | |||
? | + | When she was released in [[Ship:Update 0.5.0.3|Update 0.5.0.3]], ''Karlsruhe'' was unquestionably the worst Tier IV cruiser in the game. She's had quite a number of buffs in the intervening patches, and has been beefed up enough that she is now competitive within the tier ranges she sees. She also benefits — like all Tier IV ships — from restrictive matchmaking that caps the ships they see at Tier V. | ||
? | + | ''Karlsruhe'' is an improvement on ''[[Kolberg]]'' in nearly every way that matters. She is a touch faster than her predecessor, gains a moderately decent torpedo armament, has more health, and moves from 105mm guns to 150mm ones. However, while her guns are capable of sufficient damage, they still lack range. Even when fully researched, ''Karlsruhe''’s main battery range is firmly behind all other Tier IV cruisers in the tech tree save Russian ''[[Svietlana]]''. She has decent enough armor protection to fend off most lighter enemy units that she encounters when angled, but must still be wary of showing her broadside to enemy battleships (at all ranges) and cruisers (at medium and close range). Captains must also make sure not to draw attention early in a match where ''Karlsruhe'' can be punished by opposing battleships while in open water with no cover. | ||
+ | ||||
+ | Her AP is quite good — a defining trait of the German cruiser line that will become more pronounced as captains continue playing these ships — and her HE is sufficient for killing enemy destroyers. ''Karlsruhe'' is best played as a cruiser and destroyer hunter. She is the first German cruiser to gain access to {{Hydroacoustic Search}}, which has a much longer range than other nations' hydro. This allows her to actively hunt destroyers who might be camping in smoke while trying to evade detection. Her rudder shift and turning radius give her excellent maneuverability in close quarters or when dodging incoming torpedo salvos, another trait that underscores her destroyer-hunting abilities. | |||
+ | ||||
+ | ''Karlsruhe'' has come a long way since she was released, and the current iteration has risen above much of the well-deserved hate she drew in her original incarnation. Captains who remember the ship with disgust are encouraged to try her again... they'll be surprised at how playable she's become. | |||
|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |||
* First German cruiser with torpedoes. | * First German cruiser with torpedoes. | |||
? | * | + | * Solid armor for a Tier IV cruiser, will shrug off AP rounds from same tier & lower tier destroyers and cruisers. | |
? | * | + | * Main battery shell damage is vastly improved over ''[[Kolberg]]''. | |
+ | * If it gets close enough, a skilled captain can land repeated citadels on other same tier cruisers. | |||
+ | * Earns access to {{Hydroacoustic Search}} upon unlocking Hull (B). | |||
|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |||
? | * Shorter range than | + | * Shorter range than most Tier IV cruisers. | |
? | * | + | * Top speed is still fairly low for a cruiser (27.5 knots). | |
? | * Torpedoes are | + | * Torpedoes are ineffective at long range due to the small quantity of them. | |
? | * While armor can deflect | + | * While armor can deflect armor piercing shells when angled, high explosive shells will still do sufficient damage. | |
+ | ||||
+ | |Research=<!-- write text about priority sequence of research below --> | |||
+ | Availability of researchable upgrades for ''{{#var:ship_name}}'' is as follows: | |||
+ | * '''Hull:''' Upgrade to Hull (B) to add an additional torpedo launcher on each side, extra health, fractionally more AA, and improved rudder shift time. Research of this module unlocks progression to ''[[Konigsberg]]''. | |||
+ | * '''Torpedoes:''' The H8 torpedoes hit harder and travel faster and farther, but reload 11 seconds slower; Hull (B) must be equipped before they can be installed. | |||
+ | * '''Gun Fire Control System:''' Upgrade to FKS Type 4 mod. 2 for an extra 10% range on the main battery. | |||
+ | ||||
+ | Unlock Hull (B) first — the extra torpedoes are a huge upgrade to her firepower, and the access to {{Hydroacoustic Search}} makes her valuable as a destroyer hunter — then invest in the H8 torpedoes. Save the range upgrade for last; ''Karlsruhe''’s shell ballistics make long-range shots very difficult to land consistently against anything but slow-moving battleships. | |||
+ | ||||
+ | |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> | |||
+ | ||||
+ | |Upgrades=<!-- write text about best upgrades below --> | |||
+ | The recommended upgrades for ''{{#var:ship_name}}'' are as follows: | |||
+ | * '''Slot 1''': {{Main Armaments Modification 1}} | |||
+ | * '''Slot 2''': {{Damage Control System Modification 1}} | |||
+ | ||||
+ | |CommanderSkills=<!-- write text about best set of Commander Skills below --> | |||
+ | Key skills for ''{{#var:ship_name}}'' commanders include Priority Target, Expert Marksman, Demolition Expert, and Concealment Expert. | |||
+ | ||||
+ | {{Commander Skills 2 | |||
+ | <!-- This version enables a '0' rating. Use it for skills that have no effect (e.g. Improved Engines on a non-CV) or are detrimental to the ship. They should mirror what appears in the game client. --> | |||
+ | | rating11 = 3 <!-- Priority Target --> | |||
+ | | rating12 = 1 <!-- Preventive Maint --> | |||
+ | | rating13 = <!-- Expert Loader --> | |||
+ | | rating14 = 0 <!-- Air Supremacy --> | |||
+ | | rating15 = 0 <!-- Direction Center for Fighters --> | |||
+ | | rating16 = 0 <!-- Improved Engine Boost --> | |||
+ | | rating17 = 1 <!-- Incoming Fire Alert --> | |||
+ | | rating18 = 0 <!-- Last Gasp --> | |||
+ | ||||
+ | | rating21 = 2 <!-- High Alert --> | |||
+ | | rating22 = 1 <!-- Jack of All Trades --> | |||
+ | | rating23 = 3 <!-- Expert Marksman --> | |||
+ | | rating24 = <!-- Torpedo Acceleration --> | |||
+ | | rating25 = 0 <!-- Smoke Screen Expert --> | |||
+ | | rating26 = 0 <!-- Improved Engines --> | |||
+ | | rating27 = 2 <!-- Adrenaline Rush --> | |||
+ | | rating28 = 2 <!-- Last Stand --> | |||
+ | ||||
+ | | rating31 = 1 <!-- Basics of Survivability --> | |||
+ | | rating32 = 2 <!-- Survivability Expert--> | |||
+ | | rating33 = <!-- Torpedo Armament Expertise--> | |||
+ | | rating34 = 0 <!-- Aircraft Armor --> | |||
+ | | rating35 = 1 <!-- Basic Firing Training --> | |||
+ | | rating36 = <!-- Superintendent --> | |||
+ | | rating37 = 3 <!-- Demolition Expert --> | |||
+ | | rating38 = 2 <!-- Vigilance --> | |||
+ | ||||
+ | | rating41 = <!-- Manual Fire Control for Secondary Armament --> | |||
+ | | rating42 = 1 <!-- Fire Prevention --> | |||
+ | | rating43 = 2 <!-- Inertia Fuse for HE Shells --> | |||
+ | | rating44 = 0 <!-- Sight Stabilization --> | |||
+ | | rating45 = 1 <!-- Advanced Firing Training --> | |||
+ | | rating46 = 1 <!-- Massive AA Fire --> | |||
+ | | rating47 = 1 <!-- Radio Position Finding --> | |||
+ | | rating48 = 3 <!-- Concealment Expert --> | |||
+ | }} | |||
+ | ||||
+ | |Consumables=<!-- write text about selection of Consumables below --> | |||
+ | ''{{#var:ship_name}}'' can equip the following consumables: | |||
+ | * '''Slot 1:''' {{Damage Control Party}} | |||
+ | * '''Slot 2:''' {{Hydroacoustic Search}} '''[Hull (B) Only]''' | |||
+ | ||||
+ | |Camouflage=<!-- write text about useful camouflage below --> | |||
+ | [[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells. | |||
+ | ||||
+ | |Signals=<!-- write text about best set of signals below --> | |||
+ | ||||
+ | {{Signal Flags | |||
+ | | November Echo Setteseven = | |||
+ | | Mike Yankee Soxisix = | |||
+ | | India X-Ray = 3 | |||
+ | | Juliet Whiskey Unaone = | |||
+ | | Victor Lima = 3 | |||
+ | | Hotel Yankee = | |||
+ | ||||
+ | | November Foxtrot = | |||
+ | | Sierra Mike = 3 | |||
+ | | India Delta = | |||
+ | | Juliet Yankee Bissotwo = | |||
+ | | India Yankee = | |||
+ | | Juliet Charlie = 1 | |||
+ | ||||
+ | | Zulu = | |||
+ | | India Bravo Terrathree = | |||
+ | | Equal Speed Charlie London = 3 | |||
+ | | Zulu Hotel = 1 | |||
+ | | Papa Papa = | |||
+ | ||||
+ | | Wyvern = | |||
+ | | Red Dragon = 2 | |||
+ | | Dragon Flag = 1 | |||
+ | | Ouroboros = | |||
+ | | Hydra = | |||
+ | }} | |||
+ | ||||
+ | |Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | --><gallery> | |||
? | + | </gallery> | ||
? | + | |History=<!-- write text below --> | ||
+ | <div class="thumb tright"> | |||
+ | {{AnnoWiki|content= | |||
+ | <h2>''{{#var:ship_name}}'', 1916</h2> | |||
===Construction=== | ===Construction=== | |||
? | :Wilhelmshaven Naval Yard; Wilhelmshaven, Germany | + | :Wilhelmshaven Naval Yard; Wilhelmshaven, Germany | |
? | :Laid down: 1915 | + | :Laid down: May 1915 | |
? | :Launched: 31 January 1916 | + | :Launched: 31 January 1916 | |
:Commissioned: 23 December 1916 | :Commissioned: 23 December 1916 | |||
===Specifications=== | ===Specifications=== | |||
? | :5,440 tons displacement, standard | + | :5,440 tons displacement, standard | |
? | :151.4m length | + | :151.4m length | |
? | :14.3m beam | + | :14.3m beam | |
:6.0m draft | :6.0m draft | |||
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====Performance==== | ====Performance==== | |||
? | :27.5 knots at 31,000 shaft horsepower | + | :27.5 knots at 31,000 shaft horsepower | |
:4,850 nautical miles at 12 knots | :4,850 nautical miles at 12 knots | |||
====Armor==== | ====Armor==== | |||
? | :Main belt: 18-60mm | + | :Main belt: 18-60mm | |
? | :Decks: 40-60mm | + | :Decks: 40-60mm | |
? | :Bulkheads: 40mm | + | :Bulkheads: 40mm | |
? | :Gunshields: 50mm | + | :Gunshields: 50mm | |
:Conning tower: 100mm | :Conning tower: 100mm | |||
====Armament==== | ====Armament==== | |||
=====Main===== | =====Main===== | |||
? | :Eight (8x1) 150mm guns | + | :Eight (8x1) 150mm guns | |
=====Anti-Aircraft===== | =====Anti-Aircraft===== | |||
? | :Two (2x1) 88mm guns | + | :Two (2x1) 88mm guns | |
=====Torpedoes===== | =====Torpedoes===== | |||
? | :Four (4x1) torpedo tubes< | + | :Four (4x1) torpedo tubes | |
+ | }}</div> | |||
+ | [[File:Karlsruhe2_(1).jpg|none|frame|x350px|link=|SMS ''Karlsruhe'' at anchor, date and location unknown.]] | |||
===History=== | ===History=== | |||
====Design==== | ====Design==== | |||
? | SMS Karlsruhe was a light cruiser of the Königsberg class, built for the Kaiserliche Marine (Imperial Navy) during World War I. She was named after the earlier Karlsruhe, which had sunk in November 1914 | + | SMS ''Karlsruhe'' was a light cruiser of the ''Königsberg'' class, built for the Kaiserliche Marine (Imperial Navy) during World War I. She was named after the earlier ''Karlsruhe'', which had sunk in November 1914 from an accidental explosion. The new cruiser was laid down in May 1915 at the Kaiserliche Werft shipyard in Kiel, launched in January 1916, and commissioned into the High Seas Fleet in November 1916. Armed with eight 15 cm SK L/45 guns, the ship had a top speed of 27.5 kn (50.9 km/h; 31.6 mph). | |
====Service==== | ====Service==== | |||
? | She saw relatively limited service during the war, due to her commissioning late in the conflict. She was present during a brief engagement with British light forces in August 1917, though she did not actively participate in the battle. She joined the large task force assigned to Operation Albion in October 1917, but did not see significant action during that operation either. She was assigned to what was to have been the final sortie of the High Seas Fleet in the closing days of the war, but a large-scale mutiny in significant parts of the fleet forced the cancellation of the plan. Karlsruhe was interned in Scapa Flow after the end of the war, and scuttled there on 21 June 1919. Unlike most of the other ships sunk there, her wreck was never raised. | + | She saw relatively limited service during the war, due to her commissioning late in the conflict. She was present during a brief engagement with British light forces in August 1917, though she did not actively participate in the battle. She joined the large task force assigned to Operation Albion in October 1917, but did not see significant action during that operation either. She was assigned to what was to have been the final sortie of the High Seas Fleet in the closing days of the war, but a large-scale mutiny in significant parts of the fleet forced the cancellation of the plan. ''Karlsruhe'' was interned in Scapa Flow after the end of the war, and scuttled there on 21 June 1919. Unlike most of the other ships sunk there, her wreck was never raised. | |
? | |HistoricalGallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | + | |HistoricalGallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | --><gallery> | |
? | File:SMS Karlsruhe in Scapa Flow 1919.jpg| | + | File:Karlsruhe2.jpg|Line drawing of ''Karlsruhe''. | |
+ | File:Karlsruhe4.jpg | |||
+ | File:Karlsruhe1.jpg | |||
+ | File:SMS Karlsruhe in Scapa Flow 1919.jpg|''Karlsruhe'' interned at Scapa Flow 1919. | |||
+ | File:Emden1919.jpg|Sister ship SMS ''Emden'' interned at Scapa Flow 1919. | |||
+ | </gallery> | |||
? | + | |Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. --> | ||
|Ref= <!-- write below --> | |Ref= <!-- write below --> | |||
+ | # [https://en.wikipedia.org/wiki/SMS_Karlsruhe_(1916) SMS ''Karlsruhe'' (1916) - Wikipedia] | |||
+ | # [https://en.wikipedia.org/wiki/K%C3%B6nigsberg-class_cruiser_(1915) ''Königsberg''-class cruiser (1915) - Wikipedia] | |||
}}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> | }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> |
Revision as of 20:20, 29 March 2020
150 mm/45 SK L/45 on an MPL C/14 mount8 х 1 pcs. |
Rate of Fire9.23 shots/min. |
Reload Time6.5 sec. |
Rotation Speed7 deg./sec. |
180 Degree Turn Time25.71 sec. |
Firing Range10.63 km. |
Maximum Dispersion113 m. |
HE Shell150 mm HE K Gr 18 |
Maximum HE Shell Damage1,800 |
Chance of Fire on Target Caused by HE Shell10 % |
Initial HE Shell Velocity835 m./s. |
HE Shell Weight45.3 kg. |
AP Shell150 mm P.Spr.Gr. L/3.7 |
Maximum AP Shell Damage3,700 |
Initial AP Shell Velocity835 m./s. |
AP Shell Weight45.3 kg. |
88 mm/45 Flak on an MPL C/13 mount2 х 1 pcs. |
Firing Range4.8 km. |
Rate of Fire15 shots/min. |
Reload Time4 sec. |
HE Shell88 mm Spr.Gr. |
Maximum HE Shell Damage1,000 |
Initial HE Shell Velocity890 m./s. |
Chance of Fire on Target Caused by HE Shell4 % |
500 mm Zwilling2 х 2 pcs. |
Rate of Fire1.43 shots/min. |
Reload Time42 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
TorpedoG7 |
Maximum Damage10,433 |
Torpedo Speed58 knot |
Torpedo Range4.02 km. |
88 mm/45 Flak on an MPL C/13 mount2 х 1 pcs. |
. . . Average Damage per Second3.4 |
. . . Firing Range3.99 km. |
Maximum Speed27.5 knot |
Turning Circle Radius590 m. |
Rudder Shift Time9.6 sec. |
Surface Detectability Range10.3 km. |
Air Detectability Range5.11 km. |
Karlsruhe — German Tier IV cruiser.
One of the most powerful light cruisers of World War I. The ship's artillery and torpedo armament was powerful for her size. She had a decent speed and was as good as similar ships of rival navies in terms of armor.
Modules
Rate of Fire (shots/min) | Torpedo Tubes Reload Time (sec) | 180° Turn Time (sec) | Maximum Damage (HP) | Torpedo Speed (knot) | Torpedo Range (km) |
Research price (exp) |
Purchase price () | ||
---|---|---|---|---|---|---|---|---|---|
G7 (H8) | 1.1 | 53 | 7.2 | 11,200 | 57 | 6 | 0 | 30,000 |
Compatible Upgrades
Slot 1 |
||||
---|---|---|---|---|
Slot 2 |
Player Opinion
Performance
When she was released in Update 0.5.0.3, Karlsruhe was unquestionably the worst Tier IV cruiser in the game. She's had quite a number of buffs in the intervening patches, and has been beefed up enough that she is now competitive within the tier ranges she sees. She also benefits — like all Tier IV ships — from restrictive matchmaking that caps the ships they see at Tier V.
Karlsruhe is an improvement on Kolberg in nearly every way that matters. She is a touch faster than her predecessor, gains a moderately decent torpedo armament, has more health, and moves from 105mm guns to 150mm ones. However, while her guns are capable of sufficient damage, they still lack range. Even when fully researched, Karlsruhe’s main battery range is firmly behind all other Tier IV cruisers in the tech tree save Russian Svietlana. She has decent enough armor protection to fend off most lighter enemy units that she encounters when angled, but must still be wary of showing her broadside to enemy battleships (at all ranges) and cruisers (at medium and close range). Captains must also make sure not to draw attention early in a match where Karlsruhe can be punished by opposing battleships while in open water with no cover.
Her AP is quite good — a defining trait of the German cruiser line that will become more pronounced as captains continue playing these ships — and her HE is sufficient for killing enemy destroyers. Karlsruhe is best played as a cruiser and destroyer hunter. She is the first German cruiser to gain access to Hydroacoustic Search , which has a much longer range than other nations' hydro. This allows her to actively hunt destroyers who might be camping in smoke while trying to evade detection. Her rudder shift and turning radius give her excellent maneuverability in close quarters or when dodging incoming torpedo salvos, another trait that underscores her destroyer-hunting abilities.
Karlsruhe has come a long way since she was released, and the current iteration has risen above much of the well-deserved hate she drew in her original incarnation. Captains who remember the ship with disgust are encouraged to try her again... they'll be surprised at how playable she's become.Pros:
- First German cruiser with torpedoes.
- Solid armor for a Tier IV cruiser, will shrug off AP rounds from same tier & lower tier destroyers and cruisers.
- Main battery shell damage is vastly improved over Kolberg.
- If it gets close enough, a skilled captain can land repeated citadels on other same tier cruisers.
- Earns access to Hydroacoustic Search upon unlocking Hull (B).
Cons:
- Shorter range than most Tier IV cruisers.
- Top speed is still fairly low for a cruiser (27.5 knots).
- Torpedoes are ineffective at long range due to the small quantity of them.
- While armor can deflect armor piercing shells when angled, high explosive shells will still do sufficient damage.
Research
Availability of researchable upgrades for Karlsruhe is as follows:
- Hull: Upgrade to Hull (B) to add an additional torpedo launcher on each side, extra health, fractionally more AA, and improved rudder shift time. Research of this module unlocks progression to Konigsberg.
- Torpedoes: The H8 torpedoes hit harder and travel faster and farther, but reload 11 seconds slower; Hull (B) must be equipped before they can be installed.
- Gun Fire Control System: Upgrade to FKS Type 4 mod. 2 for an extra 10% range on the main battery.
Optimal Configuration
Upgrades
The recommended upgrades for Karlsruhe are as follows:
- Slot 1: Main Armaments Modification 1
- Slot 2: Damage Control System Modification 1
Commander Skills
Key skills for Karlsruhe commanders include Priority Target, Expert Marksman, Demolition Expert, and Concealment Expert.
Recommended Commander Skills | ||||||||
---|---|---|---|---|---|---|---|---|
Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★★★ |
★ |
|
Χ |
Χ |
Χ |
★ |
Χ |
2 |
★★ |
★ |
★★★ |
|
Χ |
Χ |
★★ |
★★ |
3 |
★ |
★★ |
|
Χ |
★ |
|
★★★ |
★★ |
4 |
|
★ |
★★ |
Χ |
★ |
★ |
★ |
★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
Karlsruhe can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Hydroacoustic Search [Hull (B) Only]
Camouflage
Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.
Signals
Recommended Signal Flags | |||||
---|---|---|---|---|---|
Combat | |||||
★ |
|
|
|
★★★ |
★★★ |
|
|
|
★★★ |
|
|
|
|
Note: Use of the Juliet Charlie signal makes detonation impossible.