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Karlsruhe

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Karlsruhe
Karlsruhe_wows_main.jpg
Cruiser | Germany | Tier IV
Tech Tree Position
Kolberg
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Königsberg
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 top
General
Research price5800 exp
Purchase price684,000 Credits
Hit Points19,700 
Main Battery
150 mm L/45 SK L/458 х 1 pcs.
Rate of Fire9.23 shots/min.
Reload Time6.5 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time25.71 sec.
Firing Range10.63 km.
Maximum Dispersion113 m.
HE Shell150 mm HE K Gr 18 
Maximum HE Shell Damage1,800 
Chance of Fire on Target Caused by HE Shell10 %
Initial HE Shell Velocity835 m./s.
HE Shell Weight45.3 kg.
AP Shell150 mm P.Spr.Gr. L/3.7 
Maximum AP Shell Damage3,700 
Initial AP Shell Velocity835 m./s.
AP Shell Weight45.3 kg.
Secondary Armament #1
88 mm L/45 MPL C/132 х 1 pcs.
Firing Range3.5 km.
Rate of Fire15 shots/min.
Reload Timesec.
HE Shell88 mm Spr.Gr. 
Maximum HE Shell Damage1,000 
Initial HE Shell Velocity890 m./s.
Chance of Fire on Target Caused by HE Shel%
Torpedo Tubes
500 mm Zwilling2 х 2 pcs.
Rate of Fire1.43 shots/min.
Reload Time42 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
TorpedoG7 
Maximum Damage10,433 
Torpedo Speed58 knot
Torpedo Range4.02 km.
AA Defense
88 mm L/45 MPL C/132 х 1 pcs.
. . . Average Damage per Second3.4 
. . . Firing Range3.99 km.
Maneuverability
Maximum Speed27.5 knot
Turning Circle Radius590 m.
Rudder Shift Time9.6 sec.
Concealment
Surface Detectability Range10.62 km.
Air Detectability Range5.11 km.
Battle Levels
12345678910
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IV
Ship_PGSC104_Karlsruhe.png
684,000

Karlsruhe — German Tier IV cruiser.

One of the most powerful light cruisers of World War I. The ship's artillery and torpedo armament was powerful for her size. She was capable of decent speeds and matched similar ships of rival navies in terms of her armor.

Modules

Main Battery Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
150 mm L/45 MPL C/169.225.711131,800103,700 048,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Karlsruhe (A)19,700610082220 090,000
Karlsruhe (B)22,700610083340 1,900280,000
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
G71.4427.210,433584 030,000
H81.1537.211,200576 600100,000
Gun Fire Control System Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
FKS Typ 4 Mod. 1010.6 056,000
FKS Typ 4 Mod. 21011.7 1,200175,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 45,000 hp27.5 039,000

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1
 Slot 2  Damage Control System Modification 1 Propulsion Modification 1 Steering Gears Modification 1

Player Opinion

Performance

The Karlsruhe is expected to be an improvement from the Kolberg. However, while the guns can do sufficient damage for once, they still lack range. One is expected to be outranged by other cruisers and take moderate damage before they can get into range to retaliate. The torpedo armament of a double launcher on each side is pitiful compared to the other cruisers since it lacks the speed to do hit-and-run attacks. It has decent protection, but still can fall easily since the armor does little against HE shells. However, due to its inferiority compared to other light cruisers, it has earned the nickname "Garbage-ruhe" since it is well below the expectations that the Phoenix and Kuma have set.

Despite this, a savvy captain will know to pick and choose his targets in this ship. Firing on a battleship early on is not recommended whatsoever as it draws attention that the Karlsruhe cannot withstand. The best bet is to pick off lower tier cruisers, and if no such targets are present, destroyers. Despite the small odds, remember you can launch four torpedoes on either side of the ship, and inexperienced players who try to stand still in fog will become sitting ducks. While the guns themselves wont guarantee massive damage to battleships, they can give other cruisers and destroyers a wallop per shell. Thus, when firing at your fast-moving targets, fire your guns individually instead of all at once, this not only helps you gauge where to aim but also increases the odds that at least one shell will hit its mark.

Even with her average speed, she is rather decent in turns for her size, and can sidewind her way around incoming torpedoes and shells given the right motions are made.

Pros:

  • First German cruiser with torpedoes.
  • Guns can actually deal moderate damage compared to the previous ones.
  • Decent armor compared to other cruisers.

Cons:

  • Shorter range than its competitors.
  • Low speed in comparison to other light cruisers.
  • Torpedoes are very ineffective due to the small quantity of them.
  • While armor can deflect AP, HE shells can still do sufficient damage.

Research

It is best to research the B hull first, as this doubles the number of torpedo tubes on both sides of the ship, reducing the impact of one of its utmost flaws as a light cruiser.

Gallery

Historical Info

Historical Gallery


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Commonwealth  VI Perth Doubloons 
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