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Kawachi

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Transferring content from previous wiki page on Kawachi (https://wiki.wargaming.net/en/Ship:PJSB001_Kawachi_1912)
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 |Performance=<!-- write text about performance in battles below --> |Performance=<!-- write text about performance in battles below -->
 +First thing to note is that the Kawachi's turret arrangement uses two wing turrets on each side of the ship in addition to her bow and stern turret; thus there will always be at least two main batteries shadowed regardless of which direction you are shooting at. As with all battleships, the Kawachi requires more than thirty seconds to reload a main battery, resulting in a rate of fire of 1.8 rounds per minute per gun. Like the South Carolina, Kawachi's shell dispersion is extremely scattered, resulting is far more misses than hits at any range but point blank.
  
?|Research=<!-- write text about priority sequence of research below -->+Comparatively speaking to the South Carolina and USN Standard Battleships, the Kawachi's speed is standard with a maximum speed of 20.4 knots, which is sufficient to keep pace with most lower tier cruisers but is still not enough for you to freely reposition on the map.
 + 
 +Kawachi's protection is solid, with AP penetrations from similar tier light cruiser guns fairly unlikely. Similarly, her superstructure is small and difficult to hit with HE rounds, affording her some protection from HE damage. However, 305mm cannon fire will penetrate her armor regularly and, if not angled, strike her citadel.
 + 
 +The South Carolina has the advantage in gun range at 11 km when fully upgraded. However, the IJN Kawachi has the advantage in her far smaller detection radius, allowing her to always close into gun range before being spotted. Since the ship's turrets are not super-firing like the S. Carolina, a valid strategy to both reduce damage and increase your damage output is to constantly turn to change your angle, allowing the use of both sets of wing turrets.
 + 
 +The Kawachi is not a good ship for her tier and almost always a chore for a first time battleship captain to steer. Her rate of fire is low, her speed average at best and her dispersion horrid. She is easy prey for stealth torpedoes and cannot adequately deal with charging destroyers due to her dispersion. Even perfectly aimed broadsides often fail to achieve anything of notice.
 + 
 +All in all, a poor introduction to the battleship line, especially when played poorly. Progress through this ship with haste, the following ships are far better, both in comparison to Kawachi and to their respective tiers.
  
 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
 +* Large amount of main batteries, but two wing turrets always unable to fire in a broadside.
 +* Her concealment is good, allowing her to always fire at anything that can see her.
 +* Very tight turning circle.
  
 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
 +* Bad mobility, though better than the South Carolina's.
 +* Worse gun range than the South Carolina along with worse gun handling in general
 +* Awful gun reloading speed
 +* Almost no AA power, though not as important at its tier.
 +
 +|Research=<!-- write text about priority sequence of research below -->
 +* First priority is to upgrade the Gun Fire Control System upgrade increases gun range from 8.8 km to 9.8 km, allowing for the Kawachi to fire at any enemy that sees her. This requires the "B" hull.
 +* Then propulsion for sorely needed maneuverability and top speed increase from 18.7 to 20.4 knots.
  
 |Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with template {{!}} --><gallery> |Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with template {{!}} --><gallery>
  
 </gallery>|History=<!-- write text below --> </gallery>|History=<!-- write text below -->
 +Kawachi (河内?) was the lead ship of the two-ship Kawachi-class dreadnought battleships built for the Imperial Japanese Navy (IJN) in the first decade of the 20th century. Following the Japanese ship-naming conventions, Kawachi was named after Kawachi Province, now a part of Osaka prefecture. During World War I she bombarded German fortifications at Tsingtao during the Battle of Tsingtao in 1914, but saw no other combat. She sank in 1918 after an explosion in her ammunition magazine with the loss of over 600 officers and crewmen.
  
 |HistoricalGallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with template {{!}} --><gallery> |HistoricalGallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with template {{!}} --><gallery>

Revision as of 16:54, 21 May 2016

Kawachi
Kawachi_wows_main.jpg
Battleship | Japan | Tier III
Tech Tree Position
Tenryū
Arrow_down.png
Kawachi_icon_small.png
Arrow_down.png
Myōgi
stock
 top
General
Research price2600 exp
Purchase price318,000 Credits
Hit Points35,800 
Main Battery
305 mm/45 41st Year Type in a twin turret6 х 2 pcs.
Rate of Fireshots/min.
Reload Time30 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time45 sec.
Firing Range9.88 km.
Maximum Dispersion162 m.
HE Shell305 mm HE 
Maximum HE Shell Damage5,100 
Chance of Fire on Target Caused by HE Shell29 %
Initial HE Shell Velocity810 m./s.
HE Shell Weight386 kg.
AP Shell305 mm AP/APC Type41year 
Maximum AP Shell Damage7,900 
Initial AP Shell Velocity810 m./s.
AP Shell Weight386 kg.
Secondary Armament #1
76 mm/40 41st Year Type on a single mount4 х 1 pcs.
Firing Range3.2 km.
Rate of Fire12 shots/min.
Reload Timesec.
HE Shell76 mm HE Mk2 
Maximum HE Shell Damage1,300 
Initial HE Shell Velocity680 m./s.
Chance of Fire on Target Caused by HE Shell%
Secondary Armament #2
152 mm/45 41st Year Type on a casemate mount10 х 1 pcs.
Firing Range3.2 km.
Rate of Fireshots/min.
Reload Time10 sec.
HE Shell152 mm HE Type4 
Maximum HE Shell Damage2,500 
Initial HE Shell Velocity825 m./s.
Chance of Fire on Target Caused by HE Shell%
Secondary Armament #3
IDS_PJGS086_120MM404 х 1 pcs.
Firing Range3.2 km.
Rate of Fire12 shots/min.
Reload Timesec.
HE Shell120 mm Common Type0 HE 
Maximum HE Shell Damage2,100 
Initial HE Shell Velocity660 m./s.
Chance of Fire on Target Caused by HE Shell10 %
Secondary Armament #4
120 mm/40 41st Year Type on a single mount4 х 1 pcs.
Firing Range3.2 km.
Rate of Fire12 shots/min.
Reload Timesec.
HE Shell120 mm Common Type0 HE 
Maximum HE Shell Damage2,100 
Initial HE Shell Velocity660 m./s.
Chance of Fire on Target Caused by HE Shell10 %
Maneuverability
Maximum Speed18.4 knot
Turning Circle Radius560 m.
Rudder Shift Time13.4 sec.
Concealment
Surface Detectability Range9.26 km.
Air Detectability Range6.66 km.
Battle Levels
12345678910
Wows_anno_flag_japan.png
III
Ship_PJSB001_Kawachi_1912.png
318,000

Kawachi — Japanese Tier III battleship.

The Satsuma-class ships were to become the first Japanese dreadnoughts, but given the shortage of 305 mm guns, two 254 mm guns were installed in their side turrets instead. Two Kawachi-class ships equipped with 305 mm guns in six turrets embodied the further development of the Satsuma class. During World War I, the lead ship of the series participated in the Siege of Tsingtao. On July 12, 1918, as a result of her bow turret magazines detonating, Kawachi sank in Tokuyama Bay.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
305 mm/45 41st Year Type in a twin turret2451625,100287,900 034,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Kawachi (A)35,8001030564/8/10 072,000
Kawachi (B)38,7001030568/104 1,400160,000
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Type3 mod. 10 020,000
Type3 mod. 20 95080,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 22,500 hp18.4 018,000
Propulsion: 27,300 hp20 35040,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Room Protection

Player Opinion

Performance

First thing to note is that the Kawachi's turret arrangement uses two wing turrets on each side of the ship in addition to her bow and stern turret; thus there will always be at least two main batteries shadowed regardless of which direction you are shooting at. As with all battleships, the Kawachi requires more than thirty seconds to reload a main battery, resulting in a rate of fire of 1.8 rounds per minute per gun. Like the South Carolina, Kawachi's shell dispersion is extremely scattered, resulting is far more misses than hits at any range but point blank.

Comparatively speaking to the South Carolina and USN Standard Battleships, the Kawachi's speed is standard with a maximum speed of 20.4 knots, which is sufficient to keep pace with most lower tier cruisers but is still not enough for you to freely reposition on the map.

Kawachi's protection is solid, with AP penetrations from similar tier light cruiser guns fairly unlikely. Similarly, her superstructure is small and difficult to hit with HE rounds, affording her some protection from HE damage. However, 305mm cannon fire will penetrate her armor regularly and, if not angled, strike her citadel.

The South Carolina has the advantage in gun range at 11 km when fully upgraded. However, the IJN Kawachi has the advantage in her far smaller detection radius, allowing her to always close into gun range before being spotted. Since the ship's turrets are not super-firing like the S. Carolina, a valid strategy to both reduce damage and increase your damage output is to constantly turn to change your angle, allowing the use of both sets of wing turrets.

The Kawachi is not a good ship for her tier and almost always a chore for a first time battleship captain to steer. Her rate of fire is low, her speed average at best and her dispersion horrid. She is easy prey for stealth torpedoes and cannot adequately deal with charging destroyers due to her dispersion. Even perfectly aimed broadsides often fail to achieve anything of notice.

All in all, a poor introduction to the battleship line, especially when played poorly. Progress through this ship with haste, the following ships are far better, both in comparison to Kawachi and to their respective tiers.

Pros:

  • Large amount of main batteries, but two wing turrets always unable to fire in a broadside.
  • Her concealment is good, allowing her to always fire at anything that can see her.
  • Very tight turning circle.

Cons:

  • Bad mobility, though better than the South Carolina's.
  • Worse gun range than the South Carolina along with worse gun handling in general
  • Awful gun reloading speed
  • Almost no AA power, though not as important at its tier.

Research

  • First priority is to upgrade the Gun Fire Control System upgrade increases gun range from 8.8 km to 9.8 km, allowing for the Kawachi to fire at any enemy that sees her. This requires the "B" hull.
  • Then propulsion for sorely needed maneuverability and top speed increase from 18.7 to 20.4 knots.

Gallery

Historical Info

Historical Gallery


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Japan  II MikasaDoubloons • III Kawachi • IV Myōgi • IV IshizuchiDoubloons • V Kongō • V ARP KongōDoubloons • V ARP KirishimaDoubloons • V ARP HarunaDoubloons • V ARP HieiDoubloons • V HSF HieiDoubloons • VI Fusō • VI MutsuDoubloons • VI IseDoubloons • VII Nagato • VII AshitakaDoubloons • VII HyūgaDoubloons • VIII Amagi • VIII Yumihari • VIII KiiDoubloons • VIII Ignis PurgatioDoubloons • VIII RagnarokDoubloons • IX Izumo • IX Adatara • IX MusashiDoubloons • IX HizenDoubloons • IX IwamiDoubloons • IX DaisenDoubloons • IX TsurugiDoubloons • IX Iwami BDoubloons • X Yamato • X Bungo • X ShikishimaDoubloons • X ARP YamatoDoubloons •  Satsuma 
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Netherlands  
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Commonwealth  VII YukonDoubloons 
Pan-America  V Rio de JaneiroDoubloons • VIII AtlânticoDoubloons