Kawachi
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? | Kawachi, while slow, is already able to make a faster speed than South Carolina fully upgraded. The real problem lies in her terrible gun range, which is lower than that of many cruisers at the same tier and can leave her helpless as they bombard her with impunity. The first priority is to improve her firing range, which will require the B hull to be researched first. The B hull provides a modest increase in her HP pool and a very limited AA capability, and while this doesn't affect her gun range, is required to unlock the next ship along the Japanese battleship line as well as make the Gun Fire Control System upgrade available. Next, the Gun Fire Control System can be researched and mounted, which increases gun range from 8.8 km to 9.8 km, expanding her firing range beyond her detection radius and allowing for Kawachi to fire at any enemy that sees her. Then you can top this off with the Propulsion upgrade for sorely needed maneuverability and top speed increase from 18.4 to 20 knots, which doesn't cost much and can make the grind to the next tier battleship, [[Ship: | + | Kawachi, while slow, is already able to make a faster speed than South Carolina fully upgraded. The real problem lies in her terrible gun range, which is lower than that of many cruisers at the same tier and can leave her helpless as they bombard her with impunity. The first priority is to improve her firing range, which will require the B hull to be researched first. The B hull provides a modest increase in her HP pool and a very limited AA capability, and while this doesn't affect her gun range, is required to unlock the next ship along the Japanese battleship line as well as make the Gun Fire Control System upgrade available. Next, the Gun Fire Control System can be researched and mounted, which increases gun range from 8.8 km to 9.8 km, expanding her firing range beyond her detection radius and allowing for Kawachi to fire at any enemy that sees her. Then you can top this off with the Propulsion upgrade for sorely needed maneuverability and top speed increase from 18.4 to 20 knots, which doesn't cost much and can make the grind to the next tier battleship, [[Ship:Myogi|Myogi]], more enjoyable. | |
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Revision as of 17:38, 21 May 2016
305 mm/45 41st Year Type in a twin turret6 х 2 pcs. |
Rate of Fire2 shots/min. |
Reload Time30 sec. |
Rotation Speed4 deg./sec. |
180 Degree Turn Time45 sec. |
Firing Range9.88 km. |
Maximum Dispersion162 m. |
HE Shell305 mm HE |
Maximum HE Shell Damage5,100 |
Chance of Fire on Target Caused by HE Shell29 % |
Initial HE Shell Velocity810 m./s. |
HE Shell Weight386 kg. |
AP Shell305 mm AP/APC Type41year |
Maximum AP Shell Damage7,900 |
Initial AP Shell Velocity810 m./s. |
AP Shell Weight386 kg. |
76 mm/40 41st Year Type on a single mount4 х 1 pcs. |
Firing Range3.2 km. |
Rate of Fire12 shots/min. |
Reload Time5 sec. |
HE Shell76 mm HE Mk2 |
Maximum HE Shell Damage1,300 |
Initial HE Shell Velocity680 m./s. |
Chance of Fire on Target Caused by HE Shell5 % |
152 mm/45 41st Year Type on a casemate mount10 х 1 pcs. |
Firing Range3.2 km. |
Rate of Fire6 shots/min. |
Reload Time10 sec. |
HE Shell152 mm HE Type4 |
Maximum HE Shell Damage2,500 |
Initial HE Shell Velocity825 m./s. |
Chance of Fire on Target Caused by HE Shell9 % |
IDS_PJGS086_120MM404 х 1 pcs. |
Firing Range3.2 km. |
Rate of Fire12 shots/min. |
Reload Time5 sec. |
HE Shell120 mm Common Type0 HE |
Maximum HE Shell Damage2,100 |
Initial HE Shell Velocity660 m./s. |
Chance of Fire on Target Caused by HE Shell10 % |
120 mm/40 41st Year Type on a single mount4 х 1 pcs. |
Firing Range3.2 km. |
Rate of Fire12 shots/min. |
Reload Time5 sec. |
HE Shell120 mm Common Type0 HE |
Maximum HE Shell Damage2,100 |
Initial HE Shell Velocity660 m./s. |
Chance of Fire on Target Caused by HE Shell10 % |
Maximum Speed18.4 knot |
Turning Circle Radius560 m. |
Rudder Shift Time13.4 sec. |
Surface Detectability Range9.26 km. |
Air Detectability Range6.66 km. |
Kawachi — Japanese Tier III battleship.
The Satsuma-class ships were to become the first Japanese dreadnoughts, but given the shortage of 305 mm guns, two 254 mm guns were installed in their side turrets instead. Two Kawachi-class ships equipped with 305 mm guns in six turrets embodied the further development of the Satsuma class. During World War I, the lead ship of the series participated in the Siege of Tsingtao. On July 12, 1918, as a result of her bow turret magazines detonating, Kawachi sank in Tokuyama Bay.
Modules
Compatible Upgrades
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Slot 2 |
Player Opinion
Performance
First thing to note is that the Kawachi's turret arrangement uses two wing turrets on each side of the ship in addition to her bow and stern turret; thus there will always be at least two main batteries shadowed regardless of which direction you are shooting at. As with all battleships, the Kawachi requires more than thirty seconds to reload a main battery, resulting in a rate of fire of 1.8 rounds per minute per gun. Like the South Carolina, Kawachi's shell dispersion is extremely scattered, resulting is far more misses than hits at any range but point blank.
Comparatively speaking to the South Carolina and USN Standard Battleships, the Kawachi's speed is standard with a maximum speed of 20.4 knots, which is sufficient to keep pace with most lower tier cruisers but is still not enough for you to freely reposition on the map.
Kawachi's protection is solid, with AP penetrations from similar tier light cruiser guns fairly unlikely. Similarly, her superstructure is small and difficult to hit with HE rounds, affording her some protection from HE damage. However, 305mm cannon fire will penetrate her armor regularly and, if not angled, strike her citadel.
The South Carolina has the advantage in gun range at 11 km when fully upgraded. However, the IJN Kawachi has the advantage in her far smaller detection radius, allowing her to always close into gun range before being spotted. Since the ship's turrets are not super-firing like the S. Carolina, a valid strategy to both reduce damage and increase your damage output is to constantly turn to change your angle, allowing the use of both sets of wing turrets.
The Kawachi is not a good ship for her tier and almost always a chore for a first time battleship captain to steer. Her rate of fire is low, her speed average at best and her dispersion horrid. She is easy prey for stealth torpedoes and cannot adequately deal with charging destroyers due to her dispersion. Even perfectly aimed broadsides often fail to achieve anything of notice.
All in all, a poor introduction to the battleship line, especially when played poorly. Progress through this ship with haste, the following ships are far better, both in comparison to Kawachi and to their respective tiers.Pros:
- Large number of main batteries: with turrets on both sides, she can be quite flexible in maneuvering while firing.
- Low detection range: her concealment is good, with a detection range lower than her firing range upgraded, allowing her to always fire at anything that can see her
- Very tight turning circle.
Cons:
- Bad mobility: her speed, though appreciably better than her American tier counterpart South Carolina, makes getting anywhere a slow process
- Inefficient turret placement: the way her turrets are arranged means that at least 2 turrets will be masked when aiming and firing
- Difficult gun characteristics: lower gun range and worse gun handling than the South Carolina
- Poor Anti-Aircraft armament: almost no AA power, though not as important at its tier as she is unlikely to encounter aircraft
- In all, she can be a frustrating experience for inexperienced players who have graduated from Tenryu and are unfamiliar with piloting battleships
Research
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Historical Info
Historical Gallery