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Kawachi

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Revision as of 08:26, 23 January 2017
Edited formatting, added Upgrades, Commander Skills, Consumables and Signal Flag sections.
Revision as of 08:33, 23 January 2017
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 |Performance=<!-- write text about performance in battles below --> |Performance=<!-- write text about performance in battles below -->
?''Kawachi'' is Japan's first dreadnought, and the first battleship in the Japanese Battleship line. First thing to note is that the ''Kawachi''`s turret arrangement, like her German tier counterpart ''[[Nassau]]'' (which her design was actually based on), uses two wing turrets on each side of the ship in addition to her bow and stern turret; thus there will always be at least two main batteries shadowed regardless of which direction you are shooting at. ''Kawachi'' requires thirty seconds to reload a main battery, resulting in the same rate of fire as her American tier counterpart South Carolina, but significantly slower than Nassau. Like all battleships in the lower tiers, ''Kawachi''`s shell dispersion is extremely scattered, resulting is far more misses than hits at any range but point blank.+Kawachi is Japan's first dreadnought, and the first battleship in the Japanese Battleship line. First thing to note is that the Kawachi's turret arrangement, like her German tier counterpart [[Ship:Nassau|Nassau]] (which her design was actually based on), uses two wing turrets on each side of the ship in addition to her bow and stern turret; thus there will always be at least two main batteries shadowed regardless of which direction you are shooting at. Kawachi requires thirty seconds to reload a main battery, resulting in the same rate of fire as her American tier counterpart South Carolina, but significantly slower than Nassau. Like all battleships in the lower tiers, Kawachi's shell dispersion is extremely scattered, resulting is far more misses than hits at any range but point blank.
 <nowiki> </nowiki> <nowiki> </nowiki>
  
?Comparatively speaking to the ''[[South Carolina]]'' and USN Standard Battleships, the ''Kawachi''`s speed is standard with a maximum speed of 20.4 knots, which is sufficient to keep pace with most lower tier cruisers but is still not enough for you to freely re-position on the map. ''Kawachi''`s protection is solid, with AP penetrations from similar tier light cruiser guns fairly unlikely. Similarly, her superstructure is small and difficult to hit with HE rounds, affording her some protection from HE damage. However, 305mm cannon fire will penetrate her armor regularly and, if not angled, strike her citadel.''[[South Carolina]]'' has the advantage in gun range at 11 km when fully upgraded. However, the IJN ''Kawachi'' has the advantage in her far smaller detection radius, allowing her to always close into gun range before being spotted. Since the ship's turrets are not super-firing like ''[[South Carolina]]'', a valid strategy to both reduce damage and increase your damage output is to constantly turn to change your angle, allowing the use of both sets of wing turrets. +Comparatively speaking to the [[Ship:South Carolina|South Carolina]] and USN Standard Battleships, the Kawachi's speed is standard with a maximum speed of 20.4 knots, which is sufficient to keep pace with most lower tier cruisers but is still not enough for you to freely reposition on the map. Kawachi's protection is solid, with AP penetrations from similar tier light cruiser guns fairly unlikely. Similarly, her superstructure is small and difficult to hit with HE rounds, affording her some protection from HE damage. However, 305mm cannon fire will penetrate her armor regularly and, if not angled, strike her citadel. The South Carolina has the advantage in gun range at 11 km when fully upgraded. However, the IJN Kawachi has the advantage in her far smaller detection radius, allowing her to always close into gun range before being spotted. Since the ship's turrets are not super-firing like the S. Carolina, a valid strategy to both reduce damage and increase your damage output is to constantly turn to change your angle, allowing the use of both sets of wing turrets.
  
?The ''Kawachi'' is not a good ship for her tier and almost always a chore for a first time battleship captain to steer. Her rate of fire is low, her speed average at best and her dispersion horrid. She is easy prey for stealth torpedoes and cannot adequately deal with charging destroyers due to her dispersion (though her secondary weapons may score a few hits). Even perfectly aimed broadsides often fail to achieve anything of notice.All in all, a poor introduction to the battleship line, especially when played poorly. Progress through this ship with haste, the following ships are far better, both in comparison to ''Kawachi'' and to their respective tiers.+The Kawachi is not a good ship for her tier and almost always a chore for a first time battleship captain to steer. Her rate of fire is low, her speed average at best and her dispersion horrid. She is easy prey for stealth torpedoes and cannot adequately deal with charging destroyers due to her dispersion (though her secondary weapons may score a few hits). Even perfectly aimed broadsides often fail to achieve anything of notice.All in all, a poor introduction to the battleship line, especially when played poorly. Progress through this ship with haste, the following ships are far better, both in comparison to Kawachi and to their respective tiers.
  
 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
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 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
?* Bad mobility: her speed, though appreciably better than her American tier counterpart ''[[Ship:South_Carolina|South Carolina]]'', makes getting anywhere a slow process+* Bad mobility: her speed, though appreciably better than her American tier counterpart [[Ship:South_Carolina|South Carolina]], makes getting anywhere a slow process
 * Inefficient turret placement: the way her turrets are arranged means that at least 2 turrets will be masked when aiming and firing * Inefficient turret placement: the way her turrets are arranged means that at least 2 turrets will be masked when aiming and firing
 * Difficult gun characteristics: her guns have low range, slow reload and very large dispersion * Difficult gun characteristics: her guns have low range, slow reload and very large dispersion
 * Poor Anti-Aircraft armament: almost no AA power, though not as important at her tier as she is unlikely to encounter aircraft * Poor Anti-Aircraft armament: almost no AA power, though not as important at her tier as she is unlikely to encounter aircraft
?* In all, she can be a frustrating experience for inexperienced players graduating from ''[[Tenryu]''] who are unfamiliar with piloting battleships+* In all, she can be a frustrating experience for inexperienced players graduating from [[Ship:Tenryu|Tenryu]] who are unfamiliar with piloting battleships
  
 |Research=<!-- write text about priority sequence of research below --> |Research=<!-- write text about priority sequence of research below -->
?''Kawachi'', while slow, is already able to make a faster speed than ''[[South Carolina]]'' fully upgraded. The real problem lies in her terrible gun range, which is lower than that of many cruisers at the same tier and can leave her helpless as they bombard her with impunity. The first priority is to improve her firing range, which will require the B hull to be researched first. The B hull provides a modest increase in her HP pool and a very limited AA capability, and while this doesn't affect her gun range, is required to unlock the next ship along the Japanese battleship line as well as make the Gun Fire Control System upgrade available. Next, the Gun Fire Control System can be researched and mounted, which increases gun range from 8.8 km to 9.8 km, expanding her firing range beyond her detection radius and allowing for ''Kawachi'' to fire at any enemy that sees her. Then you can top this off with the Propulsion upgrade for sorely needed maneuverability and top speed increase from 18.4 to 20 knots, which doesn't cost much and can make the grind to the next tier battleship, ''[[Myogi]]'', more enjoyable.+Kawachi, while slow, is already able to make a faster speed than South Carolina fully upgraded. The real problem lies in her terrible gun range, which is lower than that of many cruisers at the same tier and can leave her helpless as they bombard her with impunity. The first priority is to improve her firing range, which will require the B hull to be researched first. The B hull provides a modest increase in her HP pool and a very limited AA capability, and while this doesn't affect her gun range, is required to unlock the next ship along the Japanese battleship line as well as make the Gun Fire Control System upgrade available. Next, the Gun Fire Control System can be researched and mounted, which increases gun range from 8.8 km to 9.8 km, expanding her firing range beyond her detection radius and allowing for Kawachi to fire at any enemy that sees her. Then you can top this off with the Propulsion upgrade for sorely needed maneuverability and top speed increase from 18.4 to 20 knots, which doesn't cost much and can make the grind to the next tier battleship, [[Ship:Myogi|Myogi]], more enjoyable.
 <nowiki> </nowiki> <nowiki> </nowiki>
 +
 +Regarding her Equipment, she should be fitted with the Main Armaments Modification 1 to improve the durability of her main batteries, and the Damage Control Systems Modification 1, giving a minor improvement to her fire resistance and torpedo protection.
 +<nowiki> </nowiki>
 +In your time with Kawachi, her captain should get enough Skill points to get a first tier Skill, which should be either Basics of Survivability (reducing the time it takes to extinguish fires without using the Repair ability) or Basic Fire Control (slightly improving the fire rate of her AA and secondaries), and a second tier Skill, which should be Expert Marksman (improving her turret rotation rate).
  
 |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
  
 |Upgrades=<!-- write text about best upgrades below --> |Upgrades=<!-- write text about best upgrades below -->
?As ''Kawachi'' is only a tier three battleship, she only has access to two slots. The best two upgrades for these slots are [[Ship:Upgrades#Main_Armaments_Modification.C2.A01|Main Armaments Modification 1]] for slot 1 and [[Ship:Upgrades#Damage_Control_System_Modification.C2.A01|Damage Control System Modification 1]] for slot 2, to improve her surviveability.  
  
 |CommanderSkills=<!-- write text about best set of Commander Skills below --> |CommanderSkills=<!-- write text about best set of Commander Skills below -->
 +Due to the infamy of ''St. Louis'' setting fires, it's best to take Basics of Survivability and High Alert to counter the damage taken from the fires. Vigilance is not highly necessary due to the rather short range, slow speed, and fast rate of fire of the torpedoes at this tier. Demolition Expert will help deal extra fire damage to enemy ships due to the rather poor dispersion of the Kawachi and the excessively powerful AP rounds she fires. And finally, Concealment Expert, which reduces her detection range to 7.9km when coupled with camouflage, is the best Tier V skill choice because of her poor range and will allow her to get in closer to the fight before being detected.
  
 {{Commander Skills {{Commander Skills
?| Priority Target = 1+| Expert Loader=1
?| Preventative Maintenance = 2+| Basic Firing Training=2
?| Expert Loader = 1+| Basics of Survivability=3
?| Aircraft Servicing Expert = +| Expert Rear Gunner=
?| Direction Center for Catapult Aircraft = +
?| Dogfighting Expert = +
?| Incoming Fire Alert = 1+
?| Evasive Maneuver = +
  
?| High Alert = 2+| Expert Marksman=3
?| Jack of All Trades = 1+| Torpedo Armament Expertise=
?| Expert Marksman = 3+| Fire Prevention=2
?| Torpedo Acceleration = +| Incoming Fire Alert=1
?| Smoke Screen Expert = +| Last Stand=
?| Expert Rear Gunner = +
?| Adrenaline Rush = 1+
?| Last Stand = +
  
?| Survivability Expert = 1+| Torpedo Acceleration=
?| Basics of Survivability = 2+| High Alert=3
?| Torpedo Armament Expertise = +| Vigilance=2
?| Emergency Takeoff = +| Dogfighting Expert =
?| Basic Firing Training = 2+| Superintendent=2
?| Superintendent = 3+
?| Demolition Expert = 1+
?| Vigilance = 1+
  
?| Manual Fire Control for Secondary Armament = +| Demolition Expert=3
?| Fire Prevention = 2+| Advanced Firing Training=2
?| Inertia Fuse for HE Shells = +| Survivability Expert=1
?| Air Supremacy = +| Aircraft Servicing Expert=
?| Advanced Firing Training = 2+| Manual Fire Control for AA Armament=
?| Manual Fire Control for AA Armament = + 
?| Radio Position Finding = 1+| Last Chance=
?| Concealment Expert = 2+| Manual Fire Control for Secondary Armament=1
 +| Preventative Maintenance=2
 +| Concealment Expert=3
 +| Air Supremacy=
 +| Jack of All Trades=2
 }} }}
  
 |Consumables=<!-- write text about selection of Consumables below --> |Consumables=<!-- write text about selection of Consumables below -->
?As a tier three battleship, ''Kawachi'' can equip the following [[Ship:Consumables|consumables]]: [[Ship:Consumables#Damage_Control_Party|Damage Control Party]] and [[Ship:Consumables#Repair_Party|Repair Party]]. It is strongly recommended to bring the premium versions of [[Ship:Consumables#Damage_Control_Party|Damage Control Party] and [[Ship:Consumables#Repair_Party|Repair Party]].+ 
  
 |Camouflage=<!-- write text about useful camouflage below --> |Camouflage=<!-- write text about useful camouflage below -->
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 |Signals=<!-- write text about best set of signals below --> |Signals=<!-- write text about best set of signals below -->
?As with all battleships, ''Kawachi'' comes with 8 [[Ship:Flags#Signals|signal flag]] slots. The three most important flags are India Delta, Juliet Yankee Bissotwo and India Yankee; all of which will improve your surviveability. 
  
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 ===History=== ===History===
  
?''Kawachi'' (河内?) was the lead ship of the two-ship Kawachi-class dreadnought battleships built for the Imperial Japanese Navy (IJN) in the first decade of the 20th century. Following the Japanese ship-naming conventions, ''Kawachi'' was named after Kawachi Province, now a part of Osaka prefecture. During World War I she bombarded German fortifications at Tsingtao during the Battle of Tsingtao in 1914, but saw no other combat. She sank in 1918 after an explosion in her ammunition magazine with the loss of over 600 officers and crewmen.+Kawachi (河内?) was the lead ship of the two-ship Kawachi-class dreadnought battleships built for the Imperial Japanese Navy (IJN) in the first decade of the 20th century. Following the Japanese ship-naming conventions, Kawachi was named after Kawachi Province, now a part of Osaka prefecture. During World War I she bombarded German fortifications at Tsingtao during the Battle of Tsingtao in 1914, but saw no other combat. She sank in 1918 after an explosion in her ammunition magazine with the loss of over 600 officers and crewmen.
  
 |HistoricalGallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with template {{!}} --><gallery> |HistoricalGallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with template {{!}} --><gallery>

Revision as of 08:33, 23 January 2017

Kawachi
Kawachi_wows_main.jpg
Battleship | Japan | Tier III
Tech Tree Position
Tenryū
Arrow_down.png
Kawachi_icon_small.png
Arrow_down.png
Myōgi
stock
 top
General
Research price2600 exp
Purchase price318,000 Credits
Hit Points35,800 
Main Battery
305 mm/45 41st Year Type in a twin turret6 х 2 pcs.
Rate of Fireshots/min.
Reload Time30 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time45 sec.
Firing Range9.88 km.
Maximum Dispersion162 m.
HE Shell305 mm HE 
Maximum HE Shell Damage5,100 
Chance of Fire on Target Caused by HE Shell29 %
Initial HE Shell Velocity810 m./s.
HE Shell Weight386 kg.
AP Shell305 mm AP/APC Type41year 
Maximum AP Shell Damage7,900 
Initial AP Shell Velocity810 m./s.
AP Shell Weight386 kg.
Secondary Armament #1
76 mm/40 41st Year Type on a single mount4 х 1 pcs.
Firing Range3.2 km.
Rate of Fire12 shots/min.
Reload Timesec.
HE Shell76 mm HE Mk2 
Maximum HE Shell Damage1,300 
Initial HE Shell Velocity680 m./s.
Chance of Fire on Target Caused by HE Shell%
Secondary Armament #2
152 mm/45 41st Year Type on a casemate mount10 х 1 pcs.
Firing Range3.2 km.
Rate of Fireshots/min.
Reload Time10 sec.
HE Shell152 mm HE Type4 
Maximum HE Shell Damage2,500 
Initial HE Shell Velocity825 m./s.
Chance of Fire on Target Caused by HE Shell%
Secondary Armament #3
IDS_PJGS086_120MM404 х 1 pcs.
Firing Range3.2 km.
Rate of Fire12 shots/min.
Reload Timesec.
HE Shell120 mm Common Type0 HE 
Maximum HE Shell Damage2,100 
Initial HE Shell Velocity660 m./s.
Chance of Fire on Target Caused by HE Shell10 %
Secondary Armament #4
120 mm/40 41st Year Type on a single mount4 х 1 pcs.
Firing Range3.2 km.
Rate of Fire12 shots/min.
Reload Timesec.
HE Shell120 mm Common Type0 HE 
Maximum HE Shell Damage2,100 
Initial HE Shell Velocity660 m./s.
Chance of Fire on Target Caused by HE Shell10 %
Maneuverability
Maximum Speed18.4 knot
Turning Circle Radius560 m.
Rudder Shift Time13.4 sec.
Concealment
Surface Detectability Range9.26 km.
Air Detectability Range6.66 km.
Battle Levels
12345678910
Wows_anno_flag_japan.png
III
Ship_PJSB001_Kawachi_1912.png
318,000

Kawachi — Japanese Tier III battleship.

The Satsuma-class ships were to become the first Japanese dreadnoughts, but given the shortage of 305 mm guns, two 254 mm guns were installed in their side turrets instead. Two Kawachi-class ships equipped with 305 mm guns in six turrets embodied the further development of the Satsuma class. During World War I, the lead ship of the series participated in the Siege of Tsingtao. On July 12, 1918, as a result of her bow turret magazines detonating, Kawachi sank in Tokuyama Bay.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
305 mm/45 41st Year Type in a twin turret2451625,100287,900 034,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Kawachi (A)35,8001030564/8/10 072,000
Kawachi (B)38,7001030568/104 1,400160,000
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Type3 mod. 10 020,000
Type3 mod. 20 95080,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 22,500 hp18.4 018,000
Propulsion: 27,300 hp20 35040,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Room Protection

Player Opinion

Performance

Kawachi is Japan's first dreadnought, and the first battleship in the Japanese Battleship line. First thing to note is that the Kawachi's turret arrangement, like her German tier counterpart Nassau (which her design was actually based on), uses two wing turrets on each side of the ship in addition to her bow and stern turret; thus there will always be at least two main batteries shadowed regardless of which direction you are shooting at. Kawachi requires thirty seconds to reload a main battery, resulting in the same rate of fire as her American tier counterpart South Carolina, but significantly slower than Nassau. Like all battleships in the lower tiers, Kawachi's shell dispersion is extremely scattered, resulting is far more misses than hits at any range but point blank.

Comparatively speaking to the South Carolina and USN Standard Battleships, the Kawachi's speed is standard with a maximum speed of 20.4 knots, which is sufficient to keep pace with most lower tier cruisers but is still not enough for you to freely reposition on the map. Kawachi's protection is solid, with AP penetrations from similar tier light cruiser guns fairly unlikely. Similarly, her superstructure is small and difficult to hit with HE rounds, affording her some protection from HE damage. However, 305mm cannon fire will penetrate her armor regularly and, if not angled, strike her citadel. The South Carolina has the advantage in gun range at 11 km when fully upgraded. However, the IJN Kawachi has the advantage in her far smaller detection radius, allowing her to always close into gun range before being spotted. Since the ship's turrets are not super-firing like the S. Carolina, a valid strategy to both reduce damage and increase your damage output is to constantly turn to change your angle, allowing the use of both sets of wing turrets.

The Kawachi is not a good ship for her tier and almost always a chore for a first time battleship captain to steer. Her rate of fire is low, her speed average at best and her dispersion horrid. She is easy prey for stealth torpedoes and cannot adequately deal with charging destroyers due to her dispersion (though her secondary weapons may score a few hits). Even perfectly aimed broadsides often fail to achieve anything of notice.All in all, a poor introduction to the battleship line, especially when played poorly. Progress through this ship with haste, the following ships are far better, both in comparison to Kawachi and to their respective tiers.

Pros:

  • Large number of main batteries: with turrets on both sides, she can be quite flexible in maneuvering while firing
  • Low detection range: her concealment is good, with a detection range lower than her firing range upgraded, allowing her to always fire at anything that can see her
  • Very tight turning circle

Cons:

  • Bad mobility: her speed, though appreciably better than her American tier counterpart South Carolina, makes getting anywhere a slow process
  • Inefficient turret placement: the way her turrets are arranged means that at least 2 turrets will be masked when aiming and firing
  • Difficult gun characteristics: her guns have low range, slow reload and very large dispersion
  • Poor Anti-Aircraft armament: almost no AA power, though not as important at her tier as she is unlikely to encounter aircraft
  • In all, she can be a frustrating experience for inexperienced players graduating from Tenryu who are unfamiliar with piloting battleships

Research

Kawachi, while slow, is already able to make a faster speed than South Carolina fully upgraded. The real problem lies in her terrible gun range, which is lower than that of many cruisers at the same tier and can leave her helpless as they bombard her with impunity. The first priority is to improve her firing range, which will require the B hull to be researched first. The B hull provides a modest increase in her HP pool and a very limited AA capability, and while this doesn't affect her gun range, is required to unlock the next ship along the Japanese battleship line as well as make the Gun Fire Control System upgrade available. Next, the Gun Fire Control System can be researched and mounted, which increases gun range from 8.8 km to 9.8 km, expanding her firing range beyond her detection radius and allowing for Kawachi to fire at any enemy that sees her. Then you can top this off with the Propulsion upgrade for sorely needed maneuverability and top speed increase from 18.4 to 20 knots, which doesn't cost much and can make the grind to the next tier battleship, Myogi, more enjoyable.

Regarding her Equipment, she should be fitted with the Main Armaments Modification 1 to improve the durability of her main batteries, and the Damage Control Systems Modification 1, giving a minor improvement to her fire resistance and torpedo protection.

In your time with Kawachi, her captain should get enough Skill points to get a first tier Skill, which should be either Basics of Survivability (reducing the time it takes to extinguish fires without using the Repair ability) or Basic Fire Control (slightly improving the fire rate of her AA and secondaries), and a second tier Skill, which should be Expert Marksman (improving her turret rotation rate).

Optimal Configuration


Commander Skills

Due to the infamy of St. Louis setting fires, it's best to take Basics of Survivability and High Alert to counter the damage taken from the fires. Vigilance is not highly necessary due to the rather short range, slow speed, and fast rate of fire of the torpedoes at this tier. Demolition Expert will help deal extra fire damage to enemy ships due to the rather poor dispersion of the Kawachi and the excessively powerful AP rounds she fires. And finally, Concealment Expert, which reduces her detection range to 7.9km when coupled with camouflage, is the best Tier V skill choice because of her poor range and will allow her to get in closer to the fight before being detected.

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.

Gallery

Historical Info

Historical Gallery


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Aircraft Carriers  IV Hōshō • VI Ryūjō • VIII Shōkaku • VIII KagaDoubloons • VIII Kaga BDoubloons • X Hakuryū •  Sekiryu
Battleships
Japan  II MikasaDoubloons • III Kawachi • IV Myōgi • IV IshizuchiDoubloons • V Kongō • V ARP KongōDoubloons • V ARP KirishimaDoubloons • V ARP HarunaDoubloons • V ARP HieiDoubloons • V HSF HieiDoubloons • VI Fusō • VI MutsuDoubloons • VI IseDoubloons • VII Nagato • VII AshitakaDoubloons • VII HyūgaDoubloons • VIII Amagi • VIII Yumihari • VIII KiiDoubloons • VIII Ignis PurgatioDoubloons • VIII RagnarokDoubloons • IX Izumo • IX Adatara • IX MusashiDoubloons • IX HizenDoubloons • IX IwamiDoubloons • IX DaisenDoubloons • IX TsurugiDoubloons • IX Iwami BDoubloons • X Yamato • X Bungo • X ShikishimaDoubloons • X ARP YamatoDoubloons •  Satsuma 
U.K.  III Bellerophon • III Indefatigable • III DreadnoughtDoubloons • IV Orion • IV Queen Mary • V Iron Duke • V Tiger • V AgincourtDoubloons • VI WarspiteDoubloons • VI Queen Elizabeth • VI Renown • VI RepulseDoubloons • VI Repulse BDoubloons • VII King George V • VII Rooke • VII HoodDoubloons • VII NelsonDoubloons • VII Duke of YorkDoubloons • VII CollingwoodDoubloons • VII Renown '44Doubloons • VII Duke of BronteDoubloons • VIII Monarch • VIII Hawke • VIII VanguardDoubloons • IX Lion • IX Duncan • IX MarlboroughDoubloons • IX Scarlet ThunderDoubloons • X Conqueror • X St. Vincent • X ThundererDoubloons • X IncomparableDoubloons •  Devastation 
France  III Turenne • IV Courbet • V Bretagne • VI Normandie • VI DunkerqueDoubloons • VI Dunkerque BDoubloons • VII Lyon • VII StrasbourgDoubloons • VIII Richelieu • VIII GascogneDoubloons • VIII ChampagneDoubloons • VIII FlandreDoubloons • VIII PicardieDoubloons • IX Alsace • IX Jean BartDoubloons • IX Jean Bart BDoubloons • X République • X BourgogneDoubloons •  Patrie 
U.S.S.R.  III Knyaz Suvorov • IV Imperator Nikolai IDoubloons • IV Gangut • V Pyotr Velikiy • V Oktyabrskaya RevolutsiyaDoubloons • VI Izmail • VI NovorossiyskDoubloons • VII Sinop • VII PoltavaDoubloons • VIII Vladivostok • VIII LeninDoubloons • VIII BorodinoDoubloons • IX Sovetsky Soyuz • IX NavarinDoubloons • IX AL Sov. RossiyaDoubloons • X Kremlin • X SlavaDoubloons •  Admiral Ushakov 
U.S.A.  III South Carolina • IV Wyoming • IV Arkansas BetaDoubloons • V New York • V OklahomaDoubloons • V TexasDoubloons • VI New Mexico • VI ArizonaDoubloons • VI W. Virginia '41Doubloons • VII Colorado • VII FloridaDoubloons • VII West Virginia '44Doubloons • VII CaliforniaDoubloons • VIII North Carolina • VIII Kansas • VIII Nebraska • VIII AlabamaDoubloons • VIII MassachusettsDoubloons • VIII Alabama VLDoubloons • VIII ConstellationDoubloons • VIII Massachusetts BDoubloons • VIII Alabama STDoubloons • VIII North Carolina CLRDoubloons • IX Iowa • IX Minnesota • IX Delaware • IX MissouriDoubloons • IX KearsargeDoubloons • IX IllinoisDoubloons • IX Kearsarge BDoubloons • IX GeorgiaDoubloons • X Montana • X Vermont • X Louisiana • X OhioDoubloons • X Rhode Island • X Wisconsin •  Maine 
Germany  III Nassau • III Von der Tann • III König AlbertDoubloons • IV Kaiser • IV Moltke • V König • V Derfflinger • VI Bayern • VI Mackensen • VI Prinz Eitel FriedrichDoubloons • VII Gneisenau • VII Prinz Heinrich • VII ScharnhorstDoubloons • VII AL Prinz HeinrichDoubloons • VII Scharnhorst BDoubloons • VII Scharnhorst '43Doubloons • VIII TirpitzDoubloons • VIII Bismarck • VIII Zieten • VIII OdinDoubloons • VIII BrandenburgDoubloons • VIII AnhaltDoubloons • VIII Brandenburg BDoubloons • VIII Tirpitz BDoubloons • IX Friedrich der Grosse • IX Prinz Rupprecht • IX PommernDoubloons • IX Pommern BDoubloons • X Grosser KurfürstDoubloons • X Schlieffen • X Preussen • X MecklenburgDoubloons •  Hannover 
Pan-Asia  IX BajieDoubloons • IX WujingDoubloons • IX Sun Yat-SenDoubloons • IX LouchuanDoubloons 
Spain  IX Victoria 
Europe  V Viribus UnitisDoubloons • IX Karl XIV JohanDoubloons 
Netherlands  
Italy  IV Dante Alighieri • V Conte di Cavour • V Giulio CesareDoubloons • VI Andrea Doria • VII Francesco Caracciolo • VIII Vittorio Veneto • VIII RomaDoubloons • VIII AL LittorioDoubloons • IX Lepanto • IX Marco PoloDoubloons • IX Giuseppe VerdiDoubloons • X Cristoforo Colombo • X Ruggiero di Lauria • X Sicilia 
Commonwealth  VII YukonDoubloons 
Pan-America  V Rio de JaneiroDoubloons • VIII AtlânticoDoubloons