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Kawachi
Kawachi_wows_main.jpg
Battleship | Japan | Tier III
Tech Tree Position
Tenryū
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Kawachi_icon_small.png
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Myōgi
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General
Research price2600 exp
Purchase price318,000 Credits
Hit Points35,800 
Main Battery
305 mm/45 41st Year Type6 х 2 pcs.
Rate of Fireshots/min.
Reload Time30 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time45 sec.
Firing Range9.88 km.
Maximum Dispersion162 m.
HE Shell305 mm HE 
Maximum HE Shell Damage5,100 
Chance of Fire on Target Caused by HE Shell29 %
Initial HE Shell Velocity810 m./s.
HE Shell Weight386 kg.
AP Shell305 mm AP/APC Type41year 
Maximum AP Shell Damage7,900 
Initial AP Shell Velocity810 m./s.
AP Shell Weight386 kg.
Secondary Armament #1
152 mm/45 41st Year Type10 х 1 pcs.
Firing Rangekm.
Rate of Fireshots/min.
Reload Time10 sec.
HE Shell152 mm HE Type4 
Maximum HE Shell Damage2,500 
Initial HE Shell Velocity825 m./s.
Chance of Fire on Target Caused by HE Shel%
Secondary Armament #2
120 mm/40 41st Year Type4 х 1 pcs.
Firing Rangekm.
Rate of Fire12 shots/min.
Reload Timesec.
HE Shell120 mm Common Type0 HE 
Maximum HE Shell Damage2,100 
Initial HE Shell Velocity660 m./s.
Chance of Fire on Target Caused by HE Shel10 %
Secondary Armament #3
80 mm/40 41st Year Type4 х 1 pcs.
Firing Rangekm.
Rate of Fire12 shots/min.
Reload Timesec.
HE Shell76 mm HE Mk2 
Maximum HE Shell Damage1,300 
Initial HE Shell Velocity680 m./s.
Chance of Fire on Target Caused by HE Shel%
Secondary Armament #4
120 mm/40 41st Year Type4 х 1 pcs.
Firing Rangekm.
Rate of Fire12 shots/min.
Reload Timesec.
HE Shell120 mm Common Type0 HE 
Maximum HE Shell Damage2,100 
Initial HE Shell Velocity660 m./s.
Chance of Fire on Target Caused by HE Shel10 %
Maneuverability
Maximum Speed18.4 knot
Turning Circle Radius560 m.
Rudder Shift Time13.4 sec.
Concealment
Surface Detectability Range9.54 km.
Air Detectability Range6.65 km.
Battle Levels
12345678910
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III
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318,000

Kawachi — Japanese Tier III battleship.

The first dreadnought of the Imperial Japanese Navy. Boasted a sufficiently powerful armor belt. Kawachi's fire control capabilities were strongly affected by the diversity of calibers of her numerous guns. Similar to other warships of her time, Kawachi had insufficient horizontal armor protection and weak torpedo protection.

Modules

Main Battery Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
305 mm/45 Type412401625,100288,100 034,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Kawachi (A)35,80010305610/4/80 072,000
Kawachi (B)38,7001030568/1040 1,400160,000
Gun Fire Control System Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Type3 mod. 109.9 020,000
Type3 mod. 21010.9 95080,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 22,500 hp18.4 018,000
Propulsion: 27,300 hp20 35040,000

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1
 Slot 2  Damage Control System Modification 1 Propulsion Modification 1 Steering Gears Modification 1

Player Opinion

Performance

Kawachi is Japan's first dreadnought, and the first battleship in the Japanese Battleship line. First thing to note is that the Kawachi`s turret arrangement, like her German tier counterpart Nassau (which her design was actually based on), uses two wing turrets on each side of the ship in addition to her bow and stern turret; thus there will always be at least two main batteries shadowed regardless of which direction you are shooting at. Kawachi requires thirty seconds to reload a main battery, resulting in the same rate of fire as her American tier counterpart South Carolina, but significantly slower than Nassau. Like all battleships in the lower tiers, Kawachi`s shell dispersion is extremely scattered, resulting is far more misses than hits at any range but point blank.

Comparatively speaking to the South Carolina and USN Standard Battleships, the Kawachi`s speed is standard with a maximum speed of 20.4 knots, which is sufficient to keep pace with most lower tier cruisers but is still not enough for you to freely re-position on the map. Kawachi`s protection is solid, with AP penetrations from similar tier light cruiser guns fairly unlikely. Similarly, her superstructure is small and difficult to hit with HE rounds, affording her some protection from HE damage. However, 305mm cannon fire will penetrate her armor regularly and, if not angled, strike her citadel.South Carolina has the advantage in gun range at 11 km when fully upgraded. However, the IJN Kawachi has the advantage in her far smaller detection radius, allowing her to always close into gun range before being spotted. Since the ship's turrets are not super-firing like South Carolina, a valid strategy to both reduce damage and increase your damage output is to constantly turn to change your angle, allowing the use of both sets of wing turrets.

The Kawachi is not a good ship for her tier and almost always a chore for a first time battleship captain to steer. Her rate of fire is low, her speed average at best and her dispersion horrid. She is easy prey for stealth torpedoes and cannot adequately deal with charging destroyers due to her dispersion (though her secondary weapons may score a few hits). Even perfectly aimed broadsides often fail to achieve anything of notice.All in all, a poor introduction to the battleship line, especially when played poorly. Progress through this ship with haste, the following ships are far better, both in comparison to Kawachi and to their respective tiers.

Pros:

  • Large number of main batteries: with turrets on both sides, she can be quite flexible in maneuvering while firing
  • Low detection range: her concealment is good, with a detection range lower than her firing range upgraded, allowing her to always fire at anything that can see her
  • Very tight turning circle

Cons:

  • Bad mobility: her speed, though appreciably better than her American tier counterpart South Carolina, makes getting anywhere a slow process
  • Inefficient turret placement: the way her turrets are arranged means that at least 2 turrets will be masked when aiming and firing
  • Difficult gun characteristics: her guns have low range, slow reload and very large dispersion
  • Poor Anti-Aircraft armament: almost no AA power, though not as important at her tier as she is unlikely to encounter aircraft
  • In all, she can be a frustrating experience for inexperienced players graduating from Tenryu who are unfamiliar with piloting battleships

Research

Kawachi, while slow, is already able to make a faster speed than South Carolina fully upgraded. The real problem lies in her terrible gun range, which is lower than that of many cruisers at the same tier and can leave her helpless as they bombard her with impunity. The first priority is to improve her firing range, which will require the B hull to be researched first. The B hull provides a modest increase in her HP pool and a very limited AA capability, and while this doesn't affect her gun range, is required to unlock the next ship along the Japanese battleship line as well as make the Gun Fire Control System upgrade available. Next, the Gun Fire Control System can be researched and mounted, which increases gun range from 8.8 km to 9.8 km, expanding her firing range beyond her detection radius and allowing for Kawachi to fire at any enemy that sees her. Then you can top this off with the Propulsion upgrade for sorely needed maneuverability and top speed increase from 18.4 to 20 knots, which doesn't cost much and can make the grind to the next tier battleship, Myogi, more enjoyable.

Optimal Configuration

Upgrades

The recommended upgrades for Kawachi are as follows:

Slot 1 provides players with the first option in choosing a desired role. Typically, Main Armaments Modification 1 is recommended to provide additional survivability to the main battery, but players who desire to specialize in the secondary armament should choose Auxiliary Armaments Modification 1 (+100% to secondary battery survivability. / +100% to AA mounts survivability.).

Commander Skills

Consumables

As a tier three battleship, Kawachi can equip the following consumables: Damage Control Party and Repair Party. It is strongly recommended to bring the premium versions of Damage Control Party and Repair Party.

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.

Signals

As with all battleships, Kawachi comes with 8 signal flag slots. The three most important flags are India Delta, Juliet Yankee Bissotwo and India Yankee; all of which will improve your surviveability.

Gallery

Historical Info

Historical Gallery


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Aircraft Carriers  IV Hōshō • VI Ryūjō • VIII Shōkaku • VIII Kaga Doubloons • X Hakuryū
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Japan  II Mikasa Doubloons • III Kawachi • IV Myōgi • IV Ishizuchi Doubloons • V Kongō • V ARP Kongō • V ARP Kirishima • V ARP Haruna • V ARP Hiei • VI Fusō • VI Mutsu Doubloons • VII Nagato • VII Ashitaka Doubloons • VIII Amagi • VIII Kii Doubloons • IX Izumo • IX Musashi • X Yamato 
U.S.A.  III South Carolina • IV Wyoming • IV Arkansas Beta Doubloons • V New York • V Texas Doubloons • VI New Mexico • VI Arizona Doubloons • VI W. Virginia 1941 Doubloons • VII Colorado • VII California • VIII North Carolina • VIII Alabama Doubloons • VIII Massachusetts Doubloons • VIII Massachusetts B Doubloons • VIII Alabama ST • IX Iowa • IX Missouri • IX Georgia Doubloons • X Montana • X Ohio 
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Germany  III Nassau • III König Albert Doubloons • IV Kaiser • V König • VI Bayern • VI Prinz Eitel Friedrich Doubloons • VII Gneisenau • VII Scharnhorst Doubloons • VIII Tirpitz Doubloons • VIII Bismarck • VIII Tirpitz B Doubloons • IX Friedrich der Große • X Großer Kurfürst 
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N/A  V Viribus Unitis Doubloons 
Italy  V Giulio Cesare Doubloons • VIII Roma Doubloons 
Pan-Asia  
Commonwealth  
Pan-America  
N/A  III Jackal Doubloons • VII Rasputin Doubloons • VII Varg Doubloons • VII Leviathan Doubloons • VIII Magnu-S Doubloons