Khabarovsk
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|Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |||
+ | The ship was designed as a destroyer flotilla leader. No destroyer in the world could rival her in terms of speed, while her armor and the power of her artillery were comparable to those of light cruisers. Dual-purpose main guns and a battery of automatic AA guns ensured a strong AA defense.<br><br>{{Model3DViewer|280a4383c735472b8874e4d839b74cc0}} | |||
|Performance=<!-- write text about performance in battles below --> | |Performance=<!-- write text about performance in battles below --> | |||
The ''Khabarovsk'' is the epitome of the "running and gunning" method of Soviet destroyer leaders. | The ''Khabarovsk'' is the epitome of the "running and gunning" method of Soviet destroyer leaders. | |||
? | First | + | First: the running. She puts the "top" in top speed: at 43 knots, half a knot faster than her predecessor ''[[Tashkent]]'', her speed is matched only by her cousin ''[[Leningrad]]''. With Sierra Mike ({{Sierra Mike|Size=18px}}) signal and {{Engine Boost}} active, this increases to an eye-popping 48.7 knots! A powerful engine gives her great acceleration as well. On the other hand, her turning radius is quite large and her base rudder shift is extremely poor; upgrades are needed to improve her maneuverability to manageable levels. And while she can run, she can't hide: her base concealment is a massive 10.0 km, and in practice can be worse than some cruisers. | |
? | + | Next: the gunning. She fires the same shells as ''Tashkent'' at the same rate of fire per barrel; however, she gains a fourth turret, as well as a slightly higher muzzle velocity and much faster turret traverse. Together this allows her to put a withering storm of fire on any target, and switch targets quickly as conditions dictate. Her range does decrease somewhat, forcing her to fight a little closer to the action. | ||
? | While she does not have the range or maneuverability of ''Tashkent'', she shares similar advantages of a very large health pool for a destroyer and access to Repair Party. Most notable, however, is the 50 mm plating about her midsection; this "chestplate" can shatter most cruiser HE shells, and at extreme angles, even bounce battleship AP shells | + | While she does not have the range or maneuverability of ''Tashkent'', she shares similar advantages of a very large health pool for a destroyer and access to {{Repair Party}}. Most notable, however, is the 50 mm plating about her midsection; this "chestplate" can shatter most cruiser HE shells, and at extreme angles, even bounce battleship AP shells. However, this and her large size for a destroyer can occasionally backfire, arming AP shells that would merely over-penetrate smaller, more lightly-armored destroyers. Optimal angling will depend on the enemy guns and their shell selection. | |
? | Her decent AA for a destroyer can shoot down the occasional plane, though cannot be expected to make much of a dent in a carrier strike, especially given her lack of a Defensive AA Fire option. | + | Her decent AA for a destroyer can shoot down the occasional plane, though cannot be expected to make much of a dent in a carrier strike, especially given her lack of a {{Defensive AA Fire}} option. | |
? | The torpedoes are mostly a curiosity. With a 6 km range | + | The torpedoes are mostly a curiosity. With a 6.0 km range — quite low for her tier, ship concealment, and role — they will see little use in the majority of games. They are also very slow; only slightly faster than the ship they were fired from! However, they do have one special feature: as the first electric torpedo introduced to the game, their detection radius is a tiny 0.6 km, meaning that a close pursuer or smoke camper without {{Hydroacoustic Search}} will have almost no chance to react. | |
|Research=<!-- write text about priority sequence of research below --> | |Research=<!-- write text about priority sequence of research below --> | |||
? | + | As a Tier X ship, ''{{#var:ship_name}}'' has no additional modules to research. | ||
|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |||
? | * Fastest ship in the game, at 43 knots. When equipped with Sierra Mike signal flag and running Engine Boost it becomes 48.7 knots. | + | * Fastest ship in the game, at 43 knots. When equipped with Sierra Mike ({{Sierra Mike|Size=18px}}) signal flag and running {{Engine Boost}} it becomes 48.7 knots. | |
? | * Decent range of 13.5 km with Advanced Firing Training. While not as long as ''Tashkent'', enemies will still have trouble hitting | + | * Decent range of 13.5 km with Advanced Firing Training. While not as long as ''Tashkent'', enemies will still have trouble hitting her at this range. | |
? | * | + | * The main battery guns, though small, are numerous and have good damage and fires per minute. The ballistics are phenomenal, and traverse speed is also very good. | |
* Giant HP pool makes you able to take a lot of hits. | * Giant HP pool makes you able to take a lot of hits. | |||
* Armored midsection can shatter all destroyer and most cruiser HE shells. | * Armored midsection can shatter all destroyer and most cruiser HE shells. | |||
? | * Has access to the Repair Party consumable. | + | * Has access to the {{Repair Party}} consumable. | |
* Torpedoes are extremely stealthy. | * Torpedoes are extremely stealthy. | |||
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* Large turning circle, and extremely poor rudder shift when unupgraded. | * Large turning circle, and extremely poor rudder shift when unupgraded. | |||
* Largest detection range of a destroyer makes it difficult to push into capture points. | * Largest detection range of a destroyer makes it difficult to push into capture points. | |||
? | * Torpedoes have poor speed and | + | * Torpedoes have poor speed and anemic range. | |
|Upgrades= | |Upgrades= | |||
+ | The recommended upgrades for ''{{#var:ship_name}}'' are as follows: | |||
+ | * '''Slot 1''': {{Main Armaments Modification 1}} is the conventional choice, though captains worried about detonations and lacking Juliet Charlie ({{Juliet Charlie|Size=18px}}) signals might instead opt for {{Magazine Modification 1}}. | |||
+ | * '''Slot 2''': {{Propulsion Modification 1}} protects ''Khabarovsk''’s main defensive asset: her speed. With '''Steering Gears Modification 3''' in the fifth slot, rudder durability is not really an issue. | |||
+ | * '''Slot 3''': {{Aiming Systems Modification 1}} will make it easier to land hits at range. AA Guns Modification 2 is the only other choice even worth considering, but without Defensive AA Fire it is much less useful. | |||
+ | * '''Slot 4''': {{Steering Gears Modification 2}} and... | |||
+ | * '''Slot 5''': {{Steering Gears Modification 3}} are all but mandatory due to ''Khabarovsk''’s terrible stock rudder shift. | |||
+ | * '''Slot 6''': {{Main Battery Modification 3}} is the only correct choice given ''Khabarovsk''’s gun emphasis. The excellent base turret traverse makes the penalty all but unnoticeable. | |||
? | + | {{block|i|content=Captains who have one of the rare {{Engine Boost Modification 1}} upgrades '''and''' have the Sierra Mike ({{Sierra Mike|Size=18px}}) signal equipped are encouraged to replace the '''Propulsion Modification 1''' upgrade, as it extends the {{Engine Boost}} consumable duration by 50%, thereby allowing her to maintain a max speed of 48.7 knots for '''three minutes'''.}} | ||
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|CommanderSkills=<!-- write text about best set of Commander Skills below --> | |CommanderSkills=<!-- write text about best set of Commander Skills below --> | |||
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|Consumables=<!-- write text about selection of Consumables below --> | |Consumables=<!-- write text about selection of Consumables below --> | |||
? | + | ''{{#var:ship_name}}'' can equip the following consumables: | ||
? | * | + | * '''Slot 1:''' {{Damage Control Party}} | |
? | * | + | * '''Slot 2:''' {{Smoke Generator}} '''or''' {{Repair Party}} | |
? | * | + | * '''Slot 3:''' {{Engine Boost}} | |
? | Due to the fabulous speed of ''Khabarovsk'', players | + | Due to the fabulous speed of ''Khabarovsk'', many players find the {{Smoke Generator}} consumable unnecessary and now choose to mount the {{Repair Party}} consumable for longer survivability. | |
|Camouflage=<!-- write text about useful camouflage below --> | |Camouflage=<!-- write text about useful camouflage below --> | |||
[[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells. | [[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells. | |||
? | Players who wish to spend doubloons | + | Players who wish to spend doubloons can equip ''{{#var:ship_name}}'' with [[Ship:Camouflage#Permanent_Camouflage|Type 20 camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns. | |
|Signals=<!-- write text about best set of signals below --> | |Signals=<!-- write text about best set of signals below --> | |||
? | + | Like ''[[Tashkent]]'', Victor Lima ({{Victor Lima|Size=18px}}), India X-Ray ({{India X-Ray|Size=18px}}), Sierra Mike ({{Sierra Mike|Size=18px}}), and Juliet Charlie ({{Juliet Charlie|Size=18px}}) are the most recommended signals. Additionally, because ''Khabarovsk'' has access to the {{Repair Party}} consumable, players using said consumable are thus highly recommended to also mount India Delta ({{India Delta|Size=18px}}). Zulu Hotel ({{Zulu Hotel|Size=18px}}) and Dragon Flag ({{Dragon Flag|Size=18px}}) are recommended for captain (re)training. Players can opt to mount Zulu Hotel to stack the effect of the premium permanent camouflage credit earning bonus. | ||
{{Signal Flags | {{Signal Flags | |||
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</gallery>|History=<!-- write text below --> | </gallery>|History=<!-- write text below --> | |||
===Specifications=== | ===Specifications=== | |||
? | :3,400 tons displacement, standard | + | :3,400 tons displacement, standard | |
? | :140m length | + | :140m length | |
? | :13m beam | + | :13m beam | |
:4.1m draft | :4.1m draft | |||
====Performance==== | ====Performance==== | |||
? | :47knots at 140,000shaft horsepower | + | :47knots at 140,000shaft horsepower | |
:5,200nautical miles at knots | :5,200nautical miles at knots | |||
====Armament==== | ====Armament==== | |||
=====Main===== | =====Main===== | |||
? | :Eight (4x2) 130mm guns | + | :Eight (4x2) 130mm guns | |
=====Anti-Aircraft===== | =====Anti-Aircraft===== | |||
? | :Eight (2x4) 45mm guns | + | :Eight (2x4) 45mm guns | |
=====Torpedoes===== | =====Torpedoes===== | |||
? | :Ten (2x5) 533mm torpedo tubes | + | :Ten (2x5) 533mm torpedo tubes | |
===History=== | ===History=== | |||
? | The Khabarovsk as it appears in World of Warships is a representation | + | The Khabarovsk as it appears in World of Warships is a representation of the 1936 3400-ton Project 24 armored destroyer design. | |
===Historical Inaccuracies=== | ===Historical Inaccuracies=== | |||
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|Ref= <!-- write below --> | |Ref= <!-- write below --> | |||
? | * [https://ru.wikipedia.org/wiki/%D0%9B%D0%B8%D0%B4%D0%B5%D1%80%D1%8B_%D1%8D%D1%81%D0%BA%D0%B0%D0%B4%D1%80%D0%B5%D0%BD%D0%BD%D1%8B%D1%85_%D0%BC%D0%B8%D0%BD%D0%BE%D0%BD%D0%BE%D1%81%D1%86%D0%B5%D0%B2_%D0%BF%D1%80%D0%BE%D0%B5%D0%BA%D1%82%D0%B0_47]:Russian Wikipedia page on the Project 47 Destroyer | + | * [https://ru.wikipedia.org/wiki/%D0%9B%D0%B8%D0%B4%D0%B5%D1%80%D1%8B_%D1%8D%D1%81%D0%BA%D0%B0%D0%B4%D1%80%D0%B5%D0%BD%D0%BD%D1%8B%D1%85_%D0%BC%D0%B8%D0%BD%D0%BE%D0%BD%D0%BE%D1%81%D1%86%D0%B5%D0%B2_%D0%BF%D1%80%D0%BE%D0%B5%D0%BA%D1%82%D0%B0_47]:Russian Wikipedia page on the Project 47 Destroyer which briefly covers the design history of the Project 24. | |
+ | ||||
+ | * | |||
+ | [https://wiki.wargaming.net/ru/Navy:Лидер_эскадренных_миноносцев_проекта_24] War Gaming Wiki Page on the Project 24 design the Khabarovsk is based on. | |||
* | * |
Revision as of 16:15, 16 August 2019
130 mm/55 on a B-2-U mount4 х 2 pcs. |
Rate of Fire12 shots/min. |
Reload Time5 sec. |
Rotation Speed20 deg./sec. |
180 Degree Turn Time9 sec. |
Firing Range11.24 km. |
Maximum Dispersion99 m. |
HE ShellHE-46 |
Maximum HE Shell Damage1,900 |
Chance of Fire on Target Caused by HE Shell8 % |
Initial HE Shell Velocity900 m./s. |
HE Shell Weight33.4 kg. |
AP ShellSAP-46 |
Maximum AP Shell Damage2,600 |
Initial AP Shell Velocity900 m./s. |
AP Shell Weight33.5 kg. |
533 mm Quintuple 2-N2 х 5 pcs. |
Rate of Fire0.47 shots/min. |
Reload Time127 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
TorpedoET-46 |
Maximum Damage19,500 |
Torpedo Speed53 knot |
Torpedo Range6 km. |
130 mm/55 on a B-2-U mount4 х 2 pcs. |
. . . Average Damage per Second49.2 |
. . . Firing Range5.19 km. |
37 mm 46-K mount4 х 4 pcs. |
. . . Average Damage per Second48.8 |
. . . Firing Range3.51 km. |
12.7 mm DShK4 х 1 pcs. |
. . . Average Damage per Second14.4 |
. . . Firing Range1.2 km. |
37 mm V-11 mount2 х 2 pcs. |
. . . Average Damage per Second18.4 |
. . . Firing Range3.51 km. |
Maximum Speed43 knot |
Turning Circle Radius760 m. |
Rudder Shift Time11.1 sec. |
Surface Detectability Range9.7 km. |
Air Detectability Range3.96 km. |
Khabarovsk — Soviet special premium Tier X destroyer.
The ship was designed as a destroyer flotilla leader. No destroyer in the world could rival her in terms of speed, while her armor and the power of her artillery were comparable to those of light cruisers. Dual-purpose main guns and a battery of automatic AA guns ensured a strong AA defense.
Modules
Rate of Fire (shots/min) | Torpedo Tubes Reload Time (sec) | 180° Turn Time (sec) | Maximum Damage (HP) | Torpedo Speed (knot) | Torpedo Range (km) |
Research price (exp) |
Purchase price () | ||
---|---|---|---|---|---|---|---|---|---|
ET-46 | 0.5 | 127 | 7.2 | 19,500 | 53 | 6 | 0 | 1,100,000 |
Compatible Upgrades
Slot 1 |
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---|---|---|---|---|---|
Slot 2 |
|||||
Slot 3 |
|||||
Slot 4 |
|||||
Slot 5 |
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Slot 6 |
Player Opinion
Performance
The Khabarovsk is the epitome of the "running and gunning" method of Soviet destroyer leaders.
First: the running. She puts the "top" in top speed: at 43 knots, half a knot faster than her predecessor Tashkent, her speed is matched only by her cousin Leningrad. With Sierra Mike () signal and Engine Boost active, this increases to an eye-popping 48.7 knots! A powerful engine gives her great acceleration as well. On the other hand, her turning radius is quite large and her base rudder shift is extremely poor; upgrades are needed to improve her maneuverability to manageable levels. And while she can run, she can't hide: her base concealment is a massive 10.0 km, and in practice can be worse than some cruisers.
Next: the gunning. She fires the same shells as Tashkent at the same rate of fire per barrel; however, she gains a fourth turret, as well as a slightly higher muzzle velocity and much faster turret traverse. Together this allows her to put a withering storm of fire on any target, and switch targets quickly as conditions dictate. Her range does decrease somewhat, forcing her to fight a little closer to the action.
While she does not have the range or maneuverability of Tashkent, she shares similar advantages of a very large health pool for a destroyer and access to Repair Party . Most notable, however, is the 50 mm plating about her midsection; this "chestplate" can shatter most cruiser HE shells, and at extreme angles, even bounce battleship AP shells. However, this and her large size for a destroyer can occasionally backfire, arming AP shells that would merely over-penetrate smaller, more lightly-armored destroyers. Optimal angling will depend on the enemy guns and their shell selection.
Her decent AA for a destroyer can shoot down the occasional plane, though cannot be expected to make much of a dent in a carrier strike, especially given her lack of a Defensive AA Fire option.
The torpedoes are mostly a curiosity. With a 6.0 km range — quite low for her tier, ship concealment, and role — they will see little use in the majority of games. They are also very slow; only slightly faster than the ship they were fired from! However, they do have one special feature: as the first electric torpedo introduced to the game, their detection radius is a tiny 0.6 km, meaning that a close pursuer or smoke camper without Hydroacoustic Search will have almost no chance to react.Pros:
- Fastest ship in the game, at 43 knots. When equipped with Sierra Mike () signal flag and running Engine Boost it becomes 48.7 knots.
- Decent range of 13.5 km with Advanced Firing Training. While not as long as Tashkent, enemies will still have trouble hitting her at this range.
- The main battery guns, though small, are numerous and have good damage and fires per minute. The ballistics are phenomenal, and traverse speed is also very good.
- Giant HP pool makes you able to take a lot of hits.
- Armored midsection can shatter all destroyer and most cruiser HE shells.
- Has access to the Repair Party consumable.
- Torpedoes are extremely stealthy.
Cons:
- Large size makes it easy to be hit if not moving, and you may take penetrating hits instead of overpenetrations from battleships if angled.
- Large turning circle, and extremely poor rudder shift when unupgraded.
- Largest detection range of a destroyer makes it difficult to push into capture points.
- Torpedoes have poor speed and anemic range.
Research
Optimal Configuration
Upgrades
The recommended upgrades for Khabarovsk are as follows:
- Slot 1: Main Armaments Modification 1 is the conventional choice, though captains worried about detonations and lacking Juliet Charlie () signals might instead opt for Magazine Modification 1 .
- Slot 2: Propulsion Modification 1 protects Khabarovsk’s main defensive asset: her speed. With Steering Gears Modification 3 in the fifth slot, rudder durability is not really an issue.
- Slot 3: Aiming Systems Modification 1 will make it easier to land hits at range. AA Guns Modification 2 is the only other choice even worth considering, but without Defensive AA Fire it is much less useful.
- Slot 4: Steering Gears Modification 2 and...
- Slot 5: Steering Gears Modification 2 () are all but mandatory due to Khabarovsk’s terrible stock rudder shift.
- Slot 6: Main Battery Modification 3 is the only correct choice given Khabarovsk’s gun emphasis. The excellent base turret traverse makes the penalty all but unnoticeable.
Captains who have one of the rare Engine Boost Modification 1 upgrades and have the Sierra Mike () signal equipped are encouraged to replace the Propulsion Modification 1 upgrade, as it extends the Engine Boost consumable duration by 50%, thereby allowing her to maintain a max speed of 48.7 knots for three minutes.
Commander Skills
Recommended Commander Skills | ||||||||
---|---|---|---|---|---|---|---|---|
Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★★★ |
★★★ |
|
|
|
|
|
|
2 |
★ |
★ |
|
|
★ |
|
★★ |
★★★ |
3 |
★ |
★★★ |
|
|
★★ |
★★ |
★★ |
★ |
4 |
|
|
★ |
|
★★★ |
|
★ |
★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
Khabarovsk can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Smoke Generator or Repair Party
- Slot 3: Engine Boost
Due to the fabulous speed of Khabarovsk, many players find the Smoke Generator consumable unnecessary and now choose to mount the Repair Party consumable for longer survivability.
Camouflage
Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.
Players who wish to spend doubloons can equip Khabarovsk with Type 20 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.
Signals
Like Tashkent, Victor Lima (), India X-Ray (), Sierra Mike (), and Juliet Charlie () are the most recommended signals. Additionally, because Khabarovsk has access to the Repair Party consumable, players using said consumable are thus highly recommended to also mount India Delta (). Zulu Hotel (🚫) and Dragon Flag (🚫) are recommended for captain (re)training. Players can opt to mount Zulu Hotel to stack the effect of the premium permanent camouflage credit earning bonus.
Recommended Signal Flags | |||||
---|---|---|---|---|---|
Combat | |||||
★★★ |
|
|
|
★★ |
★★ |
★ |
|
|
★★★ |
★★ |
★★ |
|
|
Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery
References
- [1]:Russian Wikipedia page on the Project 47 Destroyer which briefly covers the design history of the Project 24.
[2] War Gaming Wiki Page on the Project 24 design the Khabarovsk is based on.
[3]: Information on the 130 mm/55 B-2-U guns (4th paragraph)