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 |Anno=<!-- you can write below short description for the ship. it will replace default once. --> |Anno=<!-- you can write below short description for the ship. it will replace default once. -->
? +The ship was designed as a destroyer flotilla leader. No destroyer in the world could rival her in terms of speed, while her armour and the power of her artillery were comparable to those of light cruisers. Dual-purpose main guns and a battery of automatic AA guns ensured a strong AA defence.<br><br>{{Model3DViewer|280a4383c735472b8874e4d839b74cc0}}
 |Performance=<!-- write text about performance in battles below --> |Performance=<!-- write text about performance in battles below -->
?The ''Khabarovsk'' is the epitome of the "running and gunning" method of Soviet destroyer leaders.+The ''Khabarovsk'' is the epitome of the "running and gunning" method of Soviet destroyer leaders first introduced at Tier 5 with ''[[Podvoisky]]''.
  
?First, the running. She puts the "top" in top speed: at 43 knots, half a knot faster than her predecessor ''[[Ship:Tashkent|Tashkent]]'', her speed is matched only by her cousin ''[[Ship:Leningrad|Leningrad]]''. With Sierra Mike signal and Engine Boost active, this increases to an eye-watering 48.7 knots! A powerful engine gives her great acceleration as well. On the other hand, her turning radius is quite large and her base rudder shift is extremely poor; upgrades are needed to improve her maneuverability to manageable levels. And while she can run, she can't hide---her base concealment is a massive 10 km, and in practice can be worse than some cruisers!+First: the running. ''Khabarovsk'' enjoys a top speed of 43 knots which, while outclassed by French counterpart ''[[Kléber]]'', is still very remarkable and excellent for a gunboat. Adding the bonuses provided by the Sierra Mike ({{Sierra Mike|Size=18px}}) signal and {{Engine Boost}} consumable, this ship can reach a top speed close to 49 knots, making itself a frustrating target to hit at range. ''Khabarovsk'' also benefits from a very powerful engine and great acceleration. Unfortunately, while very fast in a straight line, the ship is sorely lacking in agility as her turning radius is large and her rudder shift is downright atrocious, meaning upgrades to improve it are all but mandatory to make ''Khabarovsk'' wiggly enough to dodge incoming fire, especially from high velocity guns (of which there's an abundance in Tier 8 and above). Also, while she can run, she cannot hide: ''Khabarovsk'' has the poorest concealment of all destroyers currently available in ''World of Warships'', making the ship extremely easy to spot, especially if attempting to contest caps (something ''Khabarovsk'' is very bad at).
  
?Second, the gunning. She fires the same shells as ''Tashkent'' at the same rate of fire per barrel; however, she gains a fourth turret, as well as a slightly higher muzzle velocity and much faster turret traverse. Together this allows her to put a withering storm of fire on any target, and switch targets quickly as conditions dictate. Her range does decrease somewhat, forcing her to fight a little closer to the action.+Next: the gunning. She fires the same shells as ''[[Tashkent]]'' at the same rate of fire per barrel; however, she gains a fourth turret, as well as a slightly higher muzzle velocity. Together this allows her to put a withering storm of fire on any target, and switch targets quickly as conditions dictate. Unfortunately, while her firepower is impressive, her gun range is sorely lacking and needs every available upgrade to keep ''Khabarovsk'' at a comfortable range from its targets.
  
?While she does not have the range or maneuverability of ''Tashkent'', she shares similar advantages of a very large health pool for a destroyer and access to Repair Party. Most notable, however, is the 50 mm plating about her midsection; this "chestplate" can shatter most cruiser HE shells, and at extreme angles, even bounce battleship AP shells! However, this and her large size for a destroyer can occasionally backfire, arming AP shells that would merely overpenetrate smaller, more lightly-armored destroyers. Optimal angling will depend on the enemy guns and their shell selection.+While she does not have the range or maneuverability of ''Tashkent'', she shares similar advantages of a very large health pool for a destroyer and access to {{Repair Party}} consumable. Most notable, however, is the armour: ''Khabarovsk'' is the most heavily armoured destroyer currently available to players, with a 25mm thick deck and a 50mm thick midsection; this "chestplate" can shatter most cruiser HE shells, and at extreme angles, even bounce battleship AP shells. However, this and her large size for a destroyer can occasionally backfire, arming AP shells that would merely over-penetrate smaller, more lightly-armoured destroyers. Optimal angling will depend on the enemy guns and their shell selection.
  
?Her decent AA for a destroyer can shoot down the occasional plane, though cannot be expected to make much of a dent in a carrier strike, especially given her lack of a Defensive AA Fire option.+Her AA is fairly decent for a destroyer and can shoot down a few planes, but it is in no way enough to deter plane strikes, especially considering the lack of the {{Defensive AA Fire}} consumable. That being said, the thickly armoured midsection of the ship can withstand some punishment from plane strikes without losing too much health, provided the player actively attempts to dodge plane strikes as well.
  
?The torpedoes are mostly a curiosity. With a 6 km range---pathetic for her tier, ship concealment, and role---they will see absolutely no use in the majority of games. They are also very slow; only slightly faster than the ship they were fired from! However, they do have one special feature: as the first electric torpedo introduced to the game, their detection radius is a tiny 0.6 km, meaning that a close pursuer or smoke camper without Hydroacoustic Search will have almost no chance to react.+The torpedoes are mostly a situational curiosity. With a 6.0 km range they will see little use in the majority of games. They are also very slow at 53 knots - only slightly faster than the ship they were fired from! However, they do have one special feature: their detection radius is an amazing 0.6 km, meaning that a close pursuer or smoke camper without {{Hydroacoustic Search}} active will have almost no chance to react in time. Their damage is also respectable, making them potentially lethal ambush weapons.
  
 |Research=<!-- write text about priority sequence of research below --> |Research=<!-- write text about priority sequence of research below -->
?None, the ship is elite when bought.+As a Tier X ship, ''{{#var:ship_name}}'' has no additional modules to research.
  
 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
?* Fastest ship in the game, at 43 knots. When equipped with Sierra Mike signal flag and running Engine Boost it becomes 48.7 knots.+* Very fast with a base speed of 43 knots, which can be further improved with the ''Sierra Mike'' ({{Sierra Mike|Size=18px}}) signal flag and the {{Engine Boost}} consumable
?* Decent range of 13.5 km with Advanced Firing Training. While not as long as ''Tashkent'', enemies will still have trouble hitting you at this range.+* Powerful main armament of eight guns in four twin turrets with high rate of fire and good HE and AP performance
?* Guns, while being small, are numerous and have good damage and fires per minute. The ballistics are phenomenal, and traverse speed is also very good.+* Very large health pool
?* Giant HP pool makes you able to take a lot of hits.+* Has 25mm of deck armor and a 50mm midsection, excellent to shatter most HE and even bounce some large calliber AP shells
?* Armored midsection can shatter all destroyer and most cruiser HE shells.+* Has access to the {{Repair Party}} consumable
?* Has access to the Repair Party consumable.+* Two quintuple torpedo racks with the stealthiest torpedoes in the game
?* Torpedoes are extremely stealthy.+
  
 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
?* Large size makes it easy to be hit if not moving, and you may take penetrating hits instead of overpenetrations from battleships if angled.+* Very poor stock gun range
?* Large turning circle, and extremely poor rudder shift when unupgraded.+* Abysmal rudder shift time, worse than a heavy cruiser's without upgrades
?* Largest detection range of a destroyer makes it difficult to push into capture points.+* Worst concealment out of all destroyers in the game
?* Torpedoes have poor speed and pathetic range.+* Very slow torpedoes with poor range and slow reload speed
 +* Must give up {{Smoke Generator}} to equip {{Repair Party}}
 +* Can take devastating damage from normal AP penetrations, especially from battleships
  
 |Upgrades= |Upgrades=
 +The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
 +* '''Slot 1''': {{Main Armaments Modification 1}}
 +* '''Slot 2''': {{Engine Room Protection}} ''or'' {{Engine Boost Modification 1}}
 +* '''Slot 3''': {{Aiming Systems Modification 1}}
 +* '''Slot 4''': {{Steering Gears Modification 2}}
 +* '''Slot 5''': {{Steering Gears Modification 3}} ''or'' {{UU Khabarovsk}}
 +* '''Slot 6''': {{Main Battery Modification 3}}
  
?# Main Armaments Modification 1 is the conventional choice, though captains worried about detonations and lacking Juliet Charlie signals might instead opt for Magazine Modification 1.+{{block|i|content=Captains who have the rare {{Engine Boost Modification 1}} upgrade '''and''' have the Sierra Mike ({{Sierra Mike|Size=18px}}) signal equipped are encouraged to replace the {{Engine Room Protection}} upgrade, as it extends the {{Engine Boost}} consumable duration by 50%, thereby allowing her to maintain a max speed of 48.7 knots for '''three minutes'''.}}
?# Propulsion Modification 1 protects the ''Khabarovsk'''s main defensive asset---speed. With Steering Gears Modification 3 in the fifth slot, rudder durability is not really an issue. Those captains with the special Engine Boost Modification 1, however, are recommended to mount it instead, as it extends the Engine Boost consumable duration by a full minute.+
?# Aiming Systems Modification 1 will make it easier to land hits at range. AA Guns Modification 2 is the only other choice even worth considering, but without Defensive AA Fire it is much less useful.+
?# Steering Gears Modification 2 and...+
?# Steering Gears Modification 3 are all but mandatory due to ''Khabarovsk'''s terrible stock rudder shift. +
?# Main Battery Modification 3 is the only correct choice given ''Khabarovsk'''s gun emphasis. The excellent base turret traverse makes the penalty all but unnoticeable.+
  
 |CommanderSkills=<!-- write text about best set of Commander Skills below --> |CommanderSkills=<!-- write text about best set of Commander Skills below -->
?{{Commander Skills 
?| Priority Target = 3 
?| Preventative Maintenance = 3 
?| Expert Loader =  
?| Aircraft Servicing Expert =  
?| Direction Center for Catapult Aircraft =  
?| Dogfighting Expert =  
?| Incoming Fire Alert =  
?| Evasive Maneuver =  
  
?| High Alert = 1+{{Commander Skills 2
?| Jack of All Trades = 1+<!-- This version enables a '0' rating. Use it for skills that have no effect (e.g. Improved Engines on a non-CV) or are detrimental to the ship. They should mirror what appears in the game client. -->
?| Expert Marksman = +| rating11 = 2 <!-- Priority Target -->
?| Torpedo Acceleration = +| rating12 = 3 <!-- Preventive Maint -->
?| Smoke Screen Expert = 1+| rating13 = <!-- Expert Loader -->
?| Expert Rear Gunner = +| rating14 = 0 <!-- Air Supremacy -->
?| Adrenaline Rush = 2+| rating15 = 0 <!-- Direction Center for Fighters -->
?| Last Stand = 3+| rating16 = 0 <!-- Improved Engine Boost -->
 +| rating17 = <!-- Incoming Fire Alert -->
 +| rating18 = 0 <!-- Last Gasp -->
  
?| Survivability Expert = 3+| rating21 = 1 <!-- High Alert -->
?| Basics of Survivability = 1+| rating22 = 1 <!-- Jack of All Trades -->
?| Torpedo Armament Expertise = +| rating23 = <!-- Expert Marksman -->
?| Emergency Takeoff = +| rating24 = <!-- Torpedo Acceleration -->
?| Basic Firing Training = 2+| rating25 = 1 <!-- Smoke Screen Expert -->
?| Superintendent = 2+| rating26 = 0 <!-- Improved Engines -->
?| Demolition Expert = 2+| rating27 = 2 <!-- Adrenaline Rush -->
?| Vigilance = 1+| rating28 = 3 <!-- Last Stand -->
  
?| Manual Fire Control for Secondary Armament = +| rating31 = <!-- Basics of Survivability -->
?| Fire Prevention = +| rating32 = 3 <!-- Survivability Expert-->
?| Inertia Fuse for HE Shells = 1+| rating33 = <!-- Torpedo Armament Expertise-->
?| Air Supremacy = +| rating34 = 0 <!-- Aircraft Armor -->
?| Advanced Firing Training = 3+| rating35 = 2 <!-- Basic Firing Training -->
?| Manual Fire Control for AA Armament = +| rating36 = 3 <!-- Superintendent -->
?| Radio Position Finding = 1+| rating37 = 3 <!-- Demolition Expert -->
?| Concealment Expert = 1+| rating38 = 1 <!-- Vigilance -->
 + 
 +| rating41 = <!-- Manual Fire Control for Secondary Armament -->
 +| rating42 = <!-- Fire Prevention -->
 +| rating43 = <!-- Inertia Fuse for HE Shells -->
 +| rating44 = 0 <!-- Sight Stabilization -->
 +| rating45 = 3 <!-- Advanced Firing Training -->
 +| rating46 = 0 <!-- Massive AA Fire -->
 +| rating47 = <!-- Radio Position Finding -->
 +| rating48 = 1 <!-- Concealment Expert -->
 }} }}
  
 |Consumables=<!-- write text about selection of Consumables below --> |Consumables=<!-- write text about selection of Consumables below -->
?As ''Khabarovsk'' is Tier X and is part of the main VMF destroyer line, the ship has access to the following consumables:+''{{#var:ship_name}}'' can equip the following consumables:
?*[[Ship:Consumables#Damage_Control_Party|Damage Control Party]]+* '''Slot 1:''' {{Damage Control Party}}
?*[[Ship:Consumables#Smoke_Generator|Smoke Generator]] '''or''' [[Ship:Consumables#Repair_Party|Repair Party]]+* '''Slot 2:''' {{Smoke Generator}} ''or'' {{Repair Party}}
?*[[Ship:Consumables#Engine_Boost|Engine Boost]]+* '''Slot 3:''' {{Engine Boost}}
  
?Due to the fabulous speed of ''Khabarovsk'', players that found the Smoke Generator consumable unnecessary and useless can now choose to mount the Repair Party consumable for longer survivability. 
  
 |Camouflage=<!-- write text about useful camouflage below --> |Camouflage=<!-- write text about useful camouflage below -->
 [[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells. [[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.
  
?Players who wish to spend doubloons are recommended to equip ''Khabarovsk'' with the permanent [[Ship:Camouflage#Permanent_Camouflage|Type 20 camouflage]] rather than the pay-per-battle premium [[Ship:Camouflage#Standard_Camouflage|Type 6 camouflage]] as the permanent Type 20 lowers her detection radius, reduces the accuracy of incoming shells, reduces cost of repairs, and increases the amount of credits and experience she earns. The premium Type 6, unlike the permanent Type 20, '''does not''' provide repair cost reduction benefits nor does it increase the amount of credits earned.+Players who wish to spend doubloons can equip ''{{#var:ship_name}}'' with [[Ship:Camouflage#Permanent_Camouflage|Type 20 camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.
  
 |Signals=<!-- write text about best set of signals below --> |Signals=<!-- write text about best set of signals below -->
?As a speedy VMF destroyer and much like her preceding tier ship ''[Tashkent]]'', Victor Lima, India X-Ray, Sierra Mike, and Juliet Charlie are the most recommended signals. Additionally, because ''Khabarovsk'' has access to the Repair Party consumable, players using said consumable are thus highly recommended to also mount India Delta. Zulu Hotel and Dragon Flag are recommended for captain (re)training. Players can opt to mount Zulu Hotel to stack the effect of the premium permanent camouflage credit earning bonus.+Like ''[[Tashkent]]'', Victor Lima ({{Victor Lima|Size=18px}}), India X-Ray ({{India X-Ray|Size=18px}}), Sierra Mike ({{Sierra Mike|Size=18px}}), and Juliet Charlie ({{Juliet Charlie|Size=18px}}) are the most recommended signals. Additionally, because ''Khabarovsk'' has access to the {{Repair Party}} consumable, players using said consumable are thus highly recommended to also mount India Delta ({{India Delta|Size=18px}}). Zulu Hotel ({{Zulu Hotel|Size=18px}}) and Dragon Flag ({{Dragon Flag|Size=18px}}) are recommended for captain (re)training. Players can opt to mount Zulu Hotel to stack the effect of the premium permanent camouflage credit earning bonus.
  
 {{Signal Flags {{Signal Flags
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 </gallery>|History=<!-- write text below --> </gallery>|History=<!-- write text below -->
 ===Specifications=== ===Specifications===
?:3,400 tons displacement, standard<br />+:3,400 tons displacement, standard
?:140m length<br />+:140m length
?:13m beam<br />+:13m beam
 :4.1m draft :4.1m draft
  
 ====Performance==== ====Performance====
?:47knots at 140,000shaft horsepower<br />+:47knots at 140,000shaft horsepower
 :5,200nautical miles at knots :5,200nautical miles at knots
  
 ====Armament==== ====Armament====
 =====Main===== =====Main=====
?:Eight (4x2) 130mm guns<br />+:Eight (4x2) 130mm guns
 =====Anti-Aircraft===== =====Anti-Aircraft=====
?:Eight (2x4) 45mm guns<br />+:Eight (2x4) 45mm guns
 =====Torpedoes===== =====Torpedoes=====
?:Ten (2x5) 533mm torpedo tubes<br />+:Ten (2x5) 533mm torpedo tubes
  
 ===History=== ===History===
  
?The Khabarovsk as it appears in World of Warships is a representation of the 1936 3400-ton Project 24 armored destroyer design.+The Khabarovsk as it appears in World of Warships is a representation of the 1936 4500-ton Project 47 armored destroyer design.
  
 ===Historical Inaccuracies=== ===Historical Inaccuracies===
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 |Ref= <!-- write below --> |Ref= <!-- write below -->
?* [https://ru.wikipedia.org/wiki/%D0%9B%D0%B8%D0%B4%D0%B5%D1%80%D1%8B_%D1%8D%D1%81%D0%BA%D0%B0%D0%B4%D1%80%D0%B5%D0%BD%D0%BD%D1%8B%D1%85_%D0%BC%D0%B8%D0%BD%D0%BE%D0%BD%D0%BE%D1%81%D1%86%D0%B5%D0%B2_%D0%BF%D1%80%D0%BE%D0%B5%D0%BA%D1%82%D0%B0_47]:Russian Wikipedia page on the Project 47 Destroyer+* [https://ru.wikipedia.org/wiki/%D0%9B%D0%B8%D0%B4%D0%B5%D1%80%D1%8B_%D1%8D%D1%81%D0%BA%D0%B0%D0%B4%D1%80%D0%B5%D0%BD%D0%BD%D1%8B%D1%85_%D0%BC%D0%B8%D0%BD%D0%BE%D0%BD%D0%BE%D1%81%D1%86%D0%B5%D0%B2_%D0%BF%D1%80%D0%BE%D0%B5%D0%BA%D1%82%D0%B0_47]:Russian Wikipedia page on the Project 47 Destroyer which briefly covers the design history of the Project 24.
 + 
 +*
 +[https://wiki.wargaming.net/ru/Navy:Лидер_эскадренных_миноносцев_проекта_24] War Gaming Wiki Page on the Project 24 design the Khabarovsk is based on.
  
 * *

Revision as of 04:18, 7 August 2020

Khabarovsk
Хабаровск_wows_main.jpg
Destroyer | U.S.S.R. | Tier X
Tech Tree Position
Хабаровск_icon_small.png
General
Purchase priceSpecial Doubloons
Hit Points22,500 
Main Battery
130 mm/55 on a B-2-U mount4 х 2 pcs.
Rate of Fire12 shots/min.
Reload Timesec.
Rotation Speed20 deg./sec.
180 Degree Turn Timesec.
Firing Range11.24 km.
Maximum Dispersion99 m.
HE ShellHE-46 
Maximum HE Shell Damage1,900 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity900 m./s.
HE Shell Weight33.4 kg.
AP ShellSAP-46 
Maximum AP Shell Damage2,600 
Initial AP Shell Velocity900 m./s.
AP Shell Weight33.5 kg.
Torpedo Tubes
533 mm Quintuple 2-N2 х 5 pcs.
Rate of Fire0.47 shots/min.
Reload Time127 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
TorpedoET-46 
Maximum Damage19,500 
Torpedo Speed53 knot
Torpedo Rangekm.
AA Defense
130 mm/55 on a B-2-U mount4 х 2 pcs.
. . . Average Damage per Second49.2 
. . . Firing Range5.19 km.
37 mm 46-K mount4 х 4 pcs.
. . . Average Damage per Second48.8 
. . . Firing Range3.51 km.
12.7 mm DShK4 х 1 pcs.
. . . Average Damage per Second14.4 
. . . Firing Range1.2 km.
37 mm V-11 mount2 х 2 pcs.
. . . Average Damage per Second18.4 
. . . Firing Range3.51 km.
Maneuverability
Maximum Speed43 knot
Turning Circle Radius760 m.
Rudder Shift Time11.1 sec.
Concealment
Surface Detectability Range9.7 km.
Air Detectability Range3.96 km.
Battle Levels
12345678910
Wows_anno_flag_ussr.png
X
Ship_PRSD110_Pr_24_Khabarovsk.png
Special

Khabarovsk — Soviet special premium Tier X destroyer.

The ship was designed as a destroyer flotilla leader. No destroyer in the world could rival her in terms of speed, while her armour and the power of her artillery were comparable to those of light cruisers. Dual-purpose main guns and a battery of automatic AA guns ensured a strong AA defence.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
130 mm/55 on a B-2-U mount129991,90082,600 01,800,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Khabarovsk22,500125044/2/4/42 02,500,000
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
ET-460.51277.219,500536 01,100,000
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
GFCS X mod. 10 01,500,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 130,000 hp43 01,800,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
AA Guns Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Depth Charges Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Master Fire Control Director
Ship Consumables Modification 1
 Slot 6 
Main Battery Modification 3
Torpedo Tubes Modification 2
Auxiliary Armaments Modification 2

Player Opinion

Performance

The Khabarovsk is the epitome of the "running and gunning" method of Soviet destroyer leaders first introduced at Tier 5 with Podvoisky.

First: the running. Khabarovsk enjoys a top speed of 43 knots which, while outclassed by French counterpart Kléber, is still very remarkable and excellent for a gunboat. Adding the bonuses provided by the Sierra Mike (+5% to the ship's maximum speed.) signal and Engine BoostWhile active, increases a ship's speed by a fixed percentage. consumable, this ship can reach a top speed close to 49 knots, making itself a frustrating target to hit at range. Khabarovsk also benefits from a very powerful engine and great acceleration. Unfortunately, while very fast in a straight line, the ship is sorely lacking in agility as her turning radius is large and her rudder shift is downright atrocious, meaning upgrades to improve it are all but mandatory to make Khabarovsk wiggly enough to dodge incoming fire, especially from high velocity guns (of which there's an abundance in Tier 8 and above). Also, while she can run, she cannot hide: Khabarovsk has the poorest concealment of all destroyers currently available in World of Warships, making the ship extremely easy to spot, especially if attempting to contest caps (something Khabarovsk is very bad at).

Next: the gunning. She fires the same shells as Tashkent at the same rate of fire per barrel; however, she gains a fourth turret, as well as a slightly higher muzzle velocity. Together this allows her to put a withering storm of fire on any target, and switch targets quickly as conditions dictate. Unfortunately, while her firepower is impressive, her gun range is sorely lacking and needs every available upgrade to keep Khabarovsk at a comfortable range from its targets.

While she does not have the range or maneuverability of Tashkent, she shares similar advantages of a very large health pool for a destroyer and access to Repair PartyWhile active, restores a percentage of the ship's health points each second. consumable. Most notable, however, is the armour: Khabarovsk is the most heavily armoured destroyer currently available to players, with a 25mm thick deck and a 50mm thick midsection; this "chestplate" can shatter most cruiser HE shells, and at extreme angles, even bounce battleship AP shells. However, this and her large size for a destroyer can occasionally backfire, arming AP shells that would merely over-penetrate smaller, more lightly-armoured destroyers. Optimal angling will depend on the enemy guns and their shell selection.

Her AA is fairly decent for a destroyer and can shoot down a few planes, but it is in no way enough to deter plane strikes, especially considering the lack of the Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased. consumable. That being said, the thickly armoured midsection of the ship can withstand some punishment from plane strikes without losing too much health, provided the player actively attempts to dodge plane strikes as well.

The torpedoes are mostly a situational curiosity. With a 6.0 km range they will see little use in the majority of games. They are also very slow at 53 knots - only slightly faster than the ship they were fired from! However, they do have one special feature: their detection radius is an amazing 0.6 km, meaning that a close pursuer or smoke camper without Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain. active will have almost no chance to react in time. Their damage is also respectable, making them potentially lethal ambush weapons.

Pros:

  • Very fast with a base speed of 43 knots, which can be further improved with the Sierra Mike (+5% to the ship's maximum speed.) signal flag and the Engine BoostWhile active, increases a ship's speed by a fixed percentage. consumable
  • Powerful main armament of eight guns in four twin turrets with high rate of fire and good HE and AP performance
  • Very large health pool
  • Has 25mm of deck armor and a 50mm midsection, excellent to shatter most HE and even bounce some large calliber AP shells
  • Has access to the Repair PartyWhile active, restores a percentage of the ship's health points each second. consumable
  • Two quintuple torpedo racks with the stealthiest torpedoes in the game

Cons:

  • Very poor stock gun range
  • Abysmal rudder shift time, worse than a heavy cruiser's without upgrades
  • Worst concealment out of all destroyers in the game
  • Very slow torpedoes with poor range and slow reload speed
  • Must give up Smoke GeneratorWhile active, generates a smoke screen that blocks line-of-sight for both enemies and teammates. to equip Repair PartyWhile active, restores a percentage of the ship's health points each second.
  • Can take devastating damage from normal AP penetrations, especially from battleships

Research

As a Tier X ship, Khabarovsk has no additional modules to research.

Optimal Configuration

Upgrades

The recommended upgrades for Khabarovsk are as follows:

Captains who have the rare Engine Boost Modification 1 Increases the action time of the Engine Boost and Emergency Engine Power consumables.: +50% action time. upgrade and have the Sierra Mike (+5% to the ship's maximum speed.) signal equipped are encouraged to replace the Engine Room Protection : -20% to the risk of incapacitation. / -20% to repair time. upgrade, as it extends the Engine BoostWhile active, increases a ship's speed by a fixed percentage. consumable duration by 50%, thereby allowing her to maintain a max speed of 48.7 knots for three minutes.

Commander Skills

Consumables

Khabarovsk can equip the following consumables:

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.

Players who wish to spend doubloons can equip Khabarovsk with Type 20 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.

Signals

Like Tashkent, Victor Lima (+1% chance of causing a fire for bombs and shells with a caliber above 160mm / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +4% chance of causing flooding.), India X-Ray (+1% chance of causing a fire for bombs and shells with a caliber above 160mm. / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +5% to the risk of your ship's magazine detonating.), Sierra Mike (+5% to the ship's maximum speed.), and Juliet Charlie (-100% to the risk of your ship's magazine detonating.) are the most recommended signals. Additionally, because Khabarovsk has access to the Repair PartyWhile active, restores a percentage of the ship's health points each second. consumable, players using said consumable are thus highly recommended to also mount India Delta (+20% to the amount of HP recovered when the Repair Party consumable is used.). Zulu Hotel (🚫) and Dragon Flag (🚫) are recommended for captain (re)training. Players can opt to mount Zulu Hotel to stack the effect of the premium permanent camouflage credit earning bonus.


Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

References

  • [1]:Russian Wikipedia page on the Project 47 Destroyer which briefly covers the design history of the Project 24.

[2] War Gaming Wiki Page on the Project 24 design the Khabarovsk is based on.

[3]: Information on the 130 mm/55 B-2-U guns (4th paragraph)

Ships of U.S.S.R.
Destroyers  II Storozhevoi • III Derzki • IV Izyaslav • V GremyashchyDoubloons • V Podvoisky • V OkhotnikDoubloons • VI Gnevny • VII Minsk • VII LeningradDoubloons • VII Tashkent '39Doubloons • VIII Ognevoi • VIII Kiev • IX Udaloi • IX Tashkent • IX NeustrashimyDoubloons • X KhabarovskDoubloons • X Grozovoi • X Delny •  Zorkiy 
Cruisers  I Orlan • II DianaDoubloons • II Diana LimaDoubloons • II Novik • III AuroraDoubloons • III Bogatyr • III OlegDoubloons • III VaryagDoubloons • III AL AvroraDoubloons • IV Svietlana • V MurmanskDoubloons • V Kotovsky • V Krasny KrymDoubloons • V MikoyanDoubloons • V KirovDoubloons • VI Budyonny • VI MolotovDoubloons • VI Admiral MakarovDoubloons • VII Shchors • VII LazoDoubloons • VII Lazo BDoubloons • VIII Chapayev • VIII Tallinn • VIII Mikhail KutuzovDoubloons • VIII OchakovDoubloons • VIII Pyotr BagrationDoubloons • VIII Dmitry PozharskyDoubloons • IX Dmitri Donskoi • IX Riga • IX KronshtadtDoubloons • X MoskvaDoubloons • X Alexander Nevsky • X Petropavlovsk • X StalingradDoubloons • X Smolensk B • X SmolenskDoubloons • X SevastopolDoubloons • X Kommissar •  Novosibirsk 
Battleships  III Knyaz Suvorov • IV Imperator Nikolai IDoubloons • IV Gangut • V Pyotr Velikiy • V Oktyabrskaya RevolutsiyaDoubloons • VI Izmail • VI NovorossiyskDoubloons • VII Sinop • VII PoltavaDoubloons • VIII Vladivostok • VIII LeninDoubloons • VIII BorodinoDoubloons • IX Sovetsky Soyuz • IX NavarinDoubloons • IX AL Sov. RossiyaDoubloons • X Kremlin • X SlavaDoubloons •  Admiral Ushakov 
Aircraft Carriers  IV Komsomolets • VI Serov • VIII Pobeda • VIII ChkalovDoubloons • VIII Chkalov BDoubloons • X Admiral Nakhimov
Destroyers
Japan  II TachibanaDoubloons • II Umikaze • II Tachibana LimaDoubloons • III Wakatake • IV Isokaze • V Minekaze • V FūjinDoubloons • V KamikazeDoubloons • V Kamikaze RDoubloons • V Mutsuki • VI Fubuki • VI Hatsuharu • VI Shinonome BDoubloons • VI ShinonomeDoubloons • VII Akatsuki • VII Shiratsuyu • VII YūdachiDoubloons • VIII Akizuki • VIII Kagerō • VIII AsashioDoubloons • VIII HSF Harekaze IIDoubloons • VIII Asashio BDoubloons • VIII HSF HarekazeDoubloons • VIII AL YukikazeDoubloons • IX Yūgumo • IX Kitakaze • IX MinegumoDoubloons • IX STAR KitakazeDoubloons • X Shimakaze • X Harugumo • X HayateDoubloons •  Yamagiri 
U.K.  II Medea • III Valkyrie • III CampbeltownDoubloons • IV Wakeful • V Acasta • VI Icarus • VI GallantDoubloons • VII Jervis • VII Jupiter '42Doubloons • VIII Lightning • VIII CossackDoubloons • VIII Cossack BDoubloons • IX Jutland • IX SommeDoubloons • X Daring • X DruidDoubloons 
France  II Enseigne Gabolde • III Fusilier • IV Bourrasque • V Jaguar • V SirocoDoubloons • VI Guépard • VI AigleDoubloons • VII Vauquelin • VIII Le Fantasque • VIII Le TerribleDoubloons • IX Mogador • X Kléber • X MarceauDoubloons • X Kléber CLR 
U.S.S.R.  II Storozhevoi • III Derzki • IV Izyaslav • V GremyashchyDoubloons • V Podvoisky • V OkhotnikDoubloons • VI Gnevny • VII Minsk • VII LeningradDoubloons • VII Tashkent '39Doubloons • VIII Ognevoi • VIII Kiev • IX Udaloi • IX Tashkent • IX NeustrashimyDoubloons • X KhabarovskDoubloons • X Grozovoi • X Delny •  Zorkiy 
U.S.A.  II Sampson • II SmithDoubloons • III Wickes • IV Clemson • V Nicholas • V HillDoubloons • VI Farragut • VI MonaghanDoubloons • VII Mahan • VII SimsDoubloons • VII Sims BDoubloons • VIII Benson • VIII KiddDoubloons • IX Fletcher • IX BenhamDoubloons • IX HalfordDoubloons • IX Black BDoubloons • IX BlackDoubloons • X Gearing • X SomersDoubloons • X Forrest ShermanDoubloons •  Joshua Humphreys 
Germany  II V-25 • III G-101 • IV V-170 • V T-22 • VI Ernst Gaede • VI T-61Doubloons • VI Karl von SchönbergDoubloons • VII Leberecht Maass • VII Z-31 • VII Z-39Doubloons • VIII Z-23 • VIII Gustav-Julius Maerker • VIII Z-35Doubloons • IX Z-46 • IX Felix Schultz • IX Z-44Doubloons • IX ZF-6Doubloons • X Z-52 • X Elbing • X Z-42Doubloons 
Pan-Asia  II Longjiang • III Phra Ruang • IV Shenyang • V Jianwei • VI Fushun • VI AnshanDoubloons • VII Gadjah Mada • VIII Hsienyang • VIII SiliwangiDoubloons • VIII LoyangDoubloons • VIII FenyangDoubloons • VIII Loyang BDoubloons • VIII Ship SmashaDoubloons • IX Chung Mu • X Yueyang • X Lüshun •  Kunming 
Spain  X Álvaro de BazánDoubloons 
Europe  II Tátra • III Romulus • IV Klas Horn • V Visby • V Muavenet • VI Västerås • VI Stord • VII Skåne • VII Grom • VII BłyskawicaDoubloons • VII Stord '43Doubloons • VIII Öland • VIII Split • VIII OrkanDoubloons • IX Östergötland • IX Lambros Katsonis • IX VelosDoubloons • IX FrieslandDoubloons • IX JägerDoubloons • X Halland • X Gdańsk • X SmålandDoubloons • X RagnarDoubloons •  Dalarna 
Netherlands  IX GroningenDoubloons • X TrompDoubloons 
Italy  II Curtatone • III Nazario Sauro • IV Turbine • V Maestrale • VI Aviere • VI LeoneDoubloons • VII Luca Tarigo • VII FR25Doubloons • VIII Vittorio Cuniberti • IX Adriatico • IX Paolo EmilioDoubloons • X Attilio Regolo 
Commonwealth  III VampireDoubloons • VII HaidaDoubloons • VII HuronDoubloons • X Vampire IIDoubloons 
Pan-America  VI JuruáDoubloons