Khabarovsk
130 mm/55 on a B-2-U mount4 х 2 pcs. |
Rate of Fire12 shots/min. |
Reload Time5 sec. |
Rotation Speed20 deg./sec. |
180 Degree Turn Time9 sec. |
Firing Range11.24 km. |
Maximum Dispersion99 m. |
HE ShellHE-46 |
Maximum HE Shell Damage1,900 |
Chance of Fire on Target Caused by HE Shell8 % |
Initial HE Shell Velocity900 m./s. |
HE Shell Weight33.4 kg. |
AP ShellSAP-46 |
Maximum AP Shell Damage2,600 |
Initial AP Shell Velocity900 m./s. |
AP Shell Weight33.5 kg. |
533 mm Quintuple 2-N2 х 5 pcs. |
Rate of Fire0.47 shots/min. |
Reload Time127 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
TorpedoET-46 |
Maximum Damage19,500 |
Torpedo Speed53 knot |
Torpedo Range6 km. |
130 mm/55 on a B-2-U mount4 х 2 pcs. |
. . . Average Damage per Second49.2 |
. . . Firing Range5.19 km. |
37 mm 46-K mount4 х 4 pcs. |
. . . Average Damage per Second48.8 |
. . . Firing Range3.51 km. |
12.7 mm DShK4 х 1 pcs. |
. . . Average Damage per Second14.4 |
. . . Firing Range1.2 km. |
37 mm V-11 mount2 х 2 pcs. |
. . . Average Damage per Second18.4 |
. . . Firing Range3.51 km. |
Maximum Speed43 knot |
Turning Circle Radius760 m. |
Rudder Shift Time11.1 sec. |
Surface Detectability Range9.7 km. |
Air Detectability Range3.96 km. |
Khabarovsk — Soviet special premium Tier X destroyer.
In the second half of the 1930s, the Soviet government was contemplating building an armored leader. In 1935, two preliminary designs were drawn up, one of which included five variants. The project was assigned number 24, and the final draft saw the light of day in 1936. However, the Navy's senior officials eventually decided in favor of more conventional destroyers and leaders. In 1939, the idea of an armored leader became the subject of discussion once again, resulting in a technical specification being drawn up. The design, known as Project 47, was never implemented due to the outbreak of war.
Modules
Rate of Fire (shots/min) | Torpedo Tubes Reload Time (sec) | 180° Turn Time (sec) | Maximum Damage (HP) | Torpedo Speed (knot) | Torpedo Range (km) |
Research price (exp) |
Purchase price () | ||
---|---|---|---|---|---|---|---|---|---|
ET-46 | 0.5 | 127 | 7.2 | 19,500 | 53 | 6 | 0 | 1,100,000 |
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
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Slot 6 |
Player Opinion
Performance
Pros:
- Fastest ship in the game, at 43 knots. When equipped with Sierra Mike signal flag and running Engine Boost it becomes 48.7 knots.
- Decent range of 13.5 km with Advanced Firing Training. While not as long as Tashkent's, enemies will still have trouble hitting you at this range.
- Guns, while being small, are numerous and have good damage and fires per minute. The ballistics are phenomenal, and traverse speed is also very good.
- Giant HP pool makes you able to take a lot of hits.
- Armored midsection can shatter all destroyer and most cruiser HE shells.
- Has access to the Repair Party consumable.
Cons:
- Large size makes it easy to be hit if not moving, and you may take penetrating hits instead of overpenetrations from battleships if angled.
- Large turning circle, and extremely poor rudder shift when unupgraded.
- Largest detection range of a destroyer makes it difficult to push into capture points.
- Torpedoes are slow and unlikely to generate many hits, but can get lucky occasionally.
Research
Optimal Configuration
Upgrades
- Main Armaments Modification 1 is the conventional choice, though captains worried about detonations and lacking Juliet Charlie signals might instead opt for Magazine Modification 1.
- Aiming Systems Modification 1 will make it easier to land hits at range. AA Guns Modification 2 is the only other choice even worth considering, but without Defensive AA Fire it is much less useful.
- Main Battery Modification 3 is the only correct choice given Khabarovsk's gun emphasis. The excellent base turret traverse makes the penalty all but unnoticable.
- Propulsion Modification 1 protects the Khabarovsk's main defensive asset---speed. Those captains with the special Engine Boost Modification 1, however, are recommended to mount it on this ship instead. While the rudder does take hits often, Steering Gears Modification 3's decrease in rudder repair time makes this almost a non-issue.
- Steering Gears Modification 2 and...
- Steering Gears Modification 3 are all but mandatory due to Khabarovsk's terrible stock rudder shift.
Commander Skills
Recommended Commander Skills | ||||||||
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Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★★★ |
★★★ |
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2 |
★ |
★ |
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★ |
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★★ |
★★★ |
3 |
★ |
★★★ |
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★★★ |
★★★ |
★★★ |
★★ |
4 |
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★★ |
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★★★ |
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★★ |
★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
As Khabarovsk is Tier X and is part of the main VMF destroyer line, the ship has access to the following consumables:
Due to the fabulous speed of Khabarovsk, players that found the Smoke Generator consumable unnecessary and useless can now choose to mount the Repair Party consumable for longer survivability.
Camouflage
Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.
Players who wish to spend doubloons are recommended to equip Khabarovsk with the permanent Type 20 camouflage rather than the pay-per-battle premium Type 6 camouflage as the permanent Type 20 lowers her detection radius, reduces the accuracy of incoming shells, reduces cost of repairs, and increases the amount of credits and experience she earns. The premium Type 6, unlike the permanent Type 20, does not provide repair cost reduction benefits nor does it increase the amount of credits earned.
Signals
As a speedy VMF destroyer and much like her preceding tier ship [Tashkent]], Victor Lima, India X-Ray, Sierra Mike, and Juliet Charlie are the most recommended signals. Additionally, because Khabarovsk has access to the Repair Party consumable, players using said consumable are thus highly recommended to also mount India Delta. Zulu Hotel and Dragon Flag are recommended for captain (re)training. Players can opt to mount Zulu Hotel to stack the effect of the premium permanent camouflage credit earning bonus.
Recommended Signal Flags | |||||
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Combat | |||||
★★★ |
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★★ |
★★ |
★ |
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★★★ |
★★ |
★★ |
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery
References
- [1]:Russian Wikipedia page on the Project 47 Destroyer