Khabarovsk
130 mm/55 on a B-2-U mount4 х 2 pcs. |
Rate of Fire12 shots/min. |
Reload Time5 sec. |
Rotation Speed20 deg./sec. |
180 Degree Turn Time9 sec. |
Firing Range11.24 km. |
Maximum Dispersion99 m. |
HE ShellHE-46 |
Maximum HE Shell Damage1,900 |
Chance of Fire on Target Caused by HE Shell8 % |
Initial HE Shell Velocity900 m./s. |
HE Shell Weight33.4 kg. |
AP ShellSAP-46 |
Maximum AP Shell Damage2,600 |
Initial AP Shell Velocity900 m./s. |
AP Shell Weight33.5 kg. |
533 mm Quintuple 2-N2 х 5 pcs. |
Rate of Fire0.47 shots/min. |
Reload Time127 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
TorpedoET-46 |
Maximum Damage19,500 |
Torpedo Speed53 knot |
Torpedo Range6 km. |
130 mm/55 on a B-2-U mount4 х 2 pcs. |
. . . Average Damage per Second49.2 |
. . . Firing Range5.19 km. |
37 mm 46-K mount4 х 4 pcs. |
. . . Average Damage per Second48.8 |
. . . Firing Range3.51 km. |
12.7 mm DShK4 х 1 pcs. |
. . . Average Damage per Second14.4 |
. . . Firing Range1.2 km. |
37 mm V-11 mount2 х 2 pcs. |
. . . Average Damage per Second18.4 |
. . . Firing Range3.51 km. |
Maximum Speed43 knot |
Turning Circle Radius760 m. |
Rudder Shift Time11.1 sec. |
Surface Detectability Range9.7 km. |
Air Detectability Range3.96 km. |
Khabarovsk — Soviet special premium Tier X destroyer.
The ship was designed as a destroyer flotilla leader. No destroyer in the world could rival her in terms of speed, while her armor and the power of her artillery were comparable to those of light cruisers. Dual-purpose main guns and a battery of automatic AA guns ensured a strong AA defense.
Modules
Rate of Fire (shots/min) | Torpedo Tubes Reload Time (sec) | 180° Turn Time (sec) | Maximum Damage (HP) | Torpedo Speed (knot) | Torpedo Range (km) |
Research price (exp) |
Purchase price () | ||
---|---|---|---|---|---|---|---|---|---|
ET-46 | 0.5 | 127 | 7.2 | 19,500 | 53 | 6 | 0 | 1,100,000 |
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
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Slot 6 |
Player Opinion
Performance
The Khabarovsk is the epitome of the "running and gunning" method of Soviet destroyer leaders.
First: the running. She puts the "top" in top speed: at 43 knots, half a knot faster than her predecessor Tashkent, her speed is matched only by her cousin Leningrad. With Sierra Mike () signal and Engine Boost active, this increases to an eye-popping 48.7 knots! A powerful engine gives her great acceleration as well. On the other hand, her turning radius is quite large and her base rudder shift is extremely poor; upgrades are needed to improve her maneuverability to manageable levels. And while she can run, she can't hide: her base concealment is a massive 10.0 km, and in practice can be worse than some cruisers.
Next: the gunning. She fires the same shells as Tashkent at the same rate of fire per barrel; however, she gains a fourth turret, as well as a slightly higher muzzle velocity and much faster turret traverse. Together this allows her to put a withering storm of fire on any target, and switch targets quickly as conditions dictate. Her range does decrease somewhat, forcing her to fight a little closer to the action.
While she does not have the range or maneuverability of Tashkent, she shares similar advantages of a very large health pool for a destroyer and access to Repair Party . Most notable, however, is the 50 mm plating about her midsection; this "chestplate" can shatter most cruiser HE shells, and at extreme angles, even bounce battleship AP shells. However, this and her large size for a destroyer can occasionally backfire, arming AP shells that would merely over-penetrate smaller, more lightly-armored destroyers. Optimal angling will depend on the enemy guns and their shell selection.
Her decent AA for a destroyer can shoot down the occasional plane, though cannot be expected to make much of a dent in a carrier strike, especially given her lack of a Defensive AA Fire option.
The torpedoes are mostly a curiosity. With a 6.0 km range — quite low for her tier, ship concealment, and role — they will see little use in the majority of games. They are also very slow; only slightly faster than the ship they were fired from! However, they do have one special feature: as the first electric torpedo introduced to the game, their detection radius is a tiny 0.6 km, meaning that a close pursuer or smoke camper without Hydroacoustic Search will have almost no chance to react.Pros:
- Very fast with a base speed of 43 knots, which can be further improved with the Sierra Mike ( signal flag and the Engine Boost consumable
- Powerful main armament of eight guns in four twin turrets with high rate of fire and good HE and AP performance
- Very large healthpool
- Has 25mm of deck armor and a 50mm midsection, excellent to shatter most HE and even bounce some large caliber AP shells
- Has access to the Repair Party consumable
- Two quintuple torpedo racks with the stealthiest torpedoes in the game
Cons:
- Very poor stock gun range, unimpressive even when upgraded
- Abysmal rudder shift time, worse than a heavy cruiser's without upgrades
- Worst concealment out of all destroyers in the game
- Very slow torpedoes with poor range and slow reload speed
- Must give up Smoke Generator to equip Repair Party
Research
Optimal Configuration
Upgrades
The recommended upgrades for Khabarovsk are as follows:
- Slot 1: Main Armaments Modification 1
- Slot 2: Propulsion Modification 1 or Engine Boost Modification 1
- Slot 3: Aiming Systems Modification 1
- Slot 4: Steering Gears Modification 2
- Slot 5: Steering Gears Modification 2 () or Master Fire Control Director ()
- Slot 6: Main Battery Modification 3
Captains who have the rare Engine Boost Modification 1 upgrade and have the Sierra Mike () signal equipped are encouraged to replace the Propulsion Modification 1 upgrade, as it extends the Engine Boost consumable duration by 50%, thereby allowing her to maintain a max speed of 48.7 knots for three minutes.
Commander Skills
Recommended Commander Skills | ||||||||
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Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★★★ |
★★★ |
|
Χ |
Χ |
Χ |
|
Χ |
2 |
★ |
★ |
|
|
|
Χ |
★★ |
★★★ |
3 |
|
★★★ |
|
Χ |
★★ |
★★★ |
★★★ |
★ |
4 |
|
|
★ |
Χ |
★★★ |
Χ |
★ |
★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
Khabarovsk can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Smoke Generator or Repair Party
- Slot 3: Engine Boost
Due to the fabulous speed of Khabarovsk, many players find the Smoke Generator consumable unnecessary and now choose to mount the Repair Party consumable for longer survivability.
Camouflage
Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.
Players who wish to spend doubloons can equip Khabarovsk with Type 20 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.
Signals
Like Tashkent, Victor Lima (), India X-Ray (), Sierra Mike (), and Juliet Charlie () are the most recommended signals. Additionally, because Khabarovsk has access to the Repair Party consumable, players using said consumable are thus highly recommended to also mount India Delta (). Zulu Hotel (🚫) and Dragon Flag (🚫) are recommended for captain (re)training. Players can opt to mount Zulu Hotel to stack the effect of the premium permanent camouflage credit earning bonus.
Recommended Signal Flags | |||||
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Combat | |||||
★★★ |
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|
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★★ |
★★ |
★ |
|
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★★★ |
★★ |
★★ |
|
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery
References
- [1]:Russian Wikipedia page on the Project 47 Destroyer which briefly covers the design history of the Project 24.
[2] War Gaming Wiki Page on the Project 24 design the Khabarovsk is based on.
[3]: Information on the 130 mm/55 B-2-U guns (4th paragraph)