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Revision as of 17:03, 10 November 2017
Added Historical gallery photos.
Revision as of 17:38, 10 November 2017
Added Service History.
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 ===Service=== ===Service===
?''Torps? Where we're going, we don't need torps.''+Following her laying down on the 16th of October 1942, USS ''Kidd'' (DD-661) was launched by the 28th of February 1943 and was commissioned into the United States Navy by the 23rd of April that year. Following her shakedown, she cruised the Atlantic and Caribbean before departing to the Pacific as part of the escorting fleet of USS ''[[Alabama]]'' (BB-60) and USS ''South Dakota'' (BB-57) by August, 1943. Shortly after she arrived at Pearl Harbor, she was tasked with escorting aircraft carriers to Wake island until early October. Come Mid-October, ''Kidd'' joined a formidable task force set to strike Rabaul and the Bougainville landings. During this time in the dangerous southern islands, ''Kidd'' broke off from her formation to rescue the crew of a plane launched from USS ''[[Essex]]'' (CV-9). While she was recovering the aircrew, a mass of Japanese planes fell on her in an attempt to sink her while she was isolated. Her AA guns lit up the skies, shooting down three Japanese planes and successfully completing the rescue without taking damage. ''Kidd'' remained in the South-Eastern Pacific screening allied ships and bombarding shorelines before returning to Pearl Harbor by early December, where she remained until 1944.
 +Come January 11, 1944, ''Kidd'' was back at sea, sailing for the Marshal Islands to screen the assaulting American forces. From March to April, ''Kidd'' guarded an airstrip under construction on the island of Emirau, later supporting operations off New Guinea. She fought in the Marianas campaign from June through July, bombarding Guam for impending invasion. Following some hard months of service, ''Kidd'' returned to Pearl Harbor for repairs by late August 1944. She departed Pearl by the 15th of September, arriving at the Manus by early October. From there, she joined the gigantic Philippines invasion fleet, entering Leyte Gulf by the 20th of October. During the initial stages of the invasion, she screened landings and provided fire support across the Philippines, before returning to Mare Island via New Guinea, arriving there on Christmas Day.
 +''Kidd'' next sortied on the 19th of February 1945, joining Task Force 58 on their way to Okinawa. ''Kidd'' screened allied ships, protected landings, bombarded key targets ashore, rescued down pilots, protected heavily-damaged USS ''Franklin'' (CV-13) and shot down kamikazes. While defending a picket station in early April 1945, ''Kidd'' along with her division mates USS ''[[Black]]'' (DD-666), USS ''Bullard'' (DD-660) and USS ''Chanucey'' (DD-667) repelled three air raids on their position. After the third raid, a single Japanese plane crash-landed on her deck, killing 38 men and wounding 55. Damaged and down on manpower, she returned slowly made her way back to Pearl Harbor for repairs, moving to San Diego on the 24th of September 1945 for deactivation following the end of World War II. She was decommissioned on the 10th of December 1946 and entered the Pacific Reserve Fleet.
 +However, ''Kidd'' would find herself re-joining the active United States Navy a mere 5 year later with the outbreak of the Korean War. Following re-activation protocols, ''Kidd'' was recommissioned on the 28th of March 1951, setting sail for the Western Pacific. She arrived in Yokosuka by the 15th of July, joining Task Force 77. Her first actions were patrols off the southern Korean coast, until she was re-located to the eastern coast of the Korean peninsula. From October 1951 to January 1952, ''Kidd'' bombarded targets of opportunity along the coastline, until she was ordered to return to San Diego, arriving on the 6th of February 1952. She returned to Korea by mid-September that year, patrolling off the North Korean coast after truce talks began. She remained stationed off Korea until she was to return to San Diego, via Midway and Pearl Harbor, for an overhaul, reaching San Diego on the 20th of March 1953.
 +''Kidd'' remained in service until 1964, sailing across the Pacific visiting ports in Japan, Okinawa, Hong Kong, the Philippines, and Australia. By 1960, she was transferred to the East Coast, cruising the Caribbean and the Atlantic. By mid-June 1964, ''Kidd'' was decommissioned and joined the Atlantic Reserve Fleet, berthing at Philadelphia. Come 1982, ''Kidd'' was one of three Fletcher-class ships chosen to be reserved as Wartime Memorials. ''Kidd'' was towed from Philadelphia to Baton Rouge in Louisiana, where ''Kidd'' has remained to this day. She is the only preserved destroyer to retain its World War II appearance, slowly being restored back to her August 1945 appearance. ''Kidd'' is famous today for its excellent state of preservation and maintenance, and frequently hosts events on her decks.
 |HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> |HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>

Revision as of 17:38, 10 November 2017

Destroyer | U.S.A. | Tier VIII
Tech Tree Position
Purchase price9,100  Doubloons
Hit Points16,700 
Main Battery
127 mm/38 Mk30 mod. 05 х 1 pcs.
Rate of Fire17.96 shots/min.
Reload Time3.34 sec.
Rotation Speed34 deg./sec.
180 Degree Turn Time5.29 sec.
Firing Range12.1 km.
Maximum Dispersion105 m.
HE Shell127 mm HE Mk32 
Maximum HE Shell Damage1,800 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity792 m./s.
HE Shell Weight24.5 kg.
AP Shell127 mm AP/SC Mk38 
Maximum AP Shell Damage2,100 
Initial AP Shell Velocity792 m./s.
AP Shell Weight25 kg.
Torpedo Tubes
533 mm Mk151 х 5 pcs.
Rate of Fire0.49 shots/min.
Reload Time122 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
TorpedoMk15 mod. 3 
Maximum Damage16,633 
Torpedo Speed55 knot
Torpedo Range9.15 km.
AA Defense
127 mm/38 Mk30 mod. 05 х 1 pcs.
. . . Average Damage per Second53.5 
. . . Firing Range5.01 km.
40 mm Bofors Mk22 х 4 pcs.
. . . Average Damage per Second31.8 
. . . Firing Range3.51 km.
40 mm Bofors Mk13 х 2 pcs.
. . . Average Damage per Second33.9 
. . . Firing Range3.51 km.
20 mm Oerlikon Mk206 х 2 pcs.
. . . Average Damage per Second36.6 
. . . Firing Range2.01 km.
Maximum Speed38 knot
Turning Circle Radius620 m.
Rudder Shift Time3.9 sec.
Surface Detectability Range7.38 km.
Air Detectability Range3.29 km.
Battle Levels

Kidd — American premium Tier VIII destroyer.

A Fletcher-class destroyer that has powerful anti-aircraft armament and a high speed. In May 1945, she was modernized to receive enhanced AA armament by removing her forward torpedo launcher.

USS Kidd is now preserved as a military museum ship in Baton Rouge, Louisiana.


Main Battery Rate of Fire
180° Turn Time
Maximum Dispersion
Maximum HE Shell Damage
Chance of Fire on Target Caused by HE Shell
Maximum AP Shell Damage
Research price
Purchase price
127 mm/38 Mk30 mod. 0185.291051,80052,100 00
Hull Hit Points
Main Turrets
Secondary Gun Turrets
AA Mounts
Torpedo Tubes
Hangar Capacity
Research price
Purchase price
Kidd16,700132053/2/6/510 00
Torpedoes Rate of Fire
Torpedo Tubes Reload Time
180° Turn Time
Maximum Damage
Torpedo Speed
Torpedo Range
Research price
Purchase price
Mk15 mod. 30.51227.216,633559.2 00
Gun Fire Control System Firing Range Increase
Maximum Firing Range
Research price
Purchase price
Mk8 mod. 1012.1 00
Engine Maximum Speed
Research price
Purchase price
Propulsion: 60,000 hp38 00

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1
 Slot 2  Damage Control System Modification 1 Propulsion Modification 1 Steering Gears Modification 1
 Slot 3  Main Battery Modification 2 AA Guns Modification 1 Aiming Systems Modification 1
 Slot 4  Damage Control System Modification 2 Propulsion Modification 2 Steering Gears Modification 2
 Slot 5  Target Acquisition System Modification 1 Concealment System Modification 1 Steering Gears Modification 3

Player Opinion


Kidd plays like the love-child of Fletcher, Benson, and Sims. Hull-wise, she is a Fletcher-class destroyer, with the guns of her Tier IX parent. However, unlike Fletcher, Kidd fulfills a more niche role and plays similarly to Sims. She also has a single launcher of Benson torpedoes, completing the composition of this Frankenstein-esque Tier VIII premium destroyer.

Having the hull of a Fletcher-class destroyer, Kidd gains access to a rather impressive array of anti-aircraft armament and the Defensive AA Fire (While active, the damage per second of large caliber anti-aircraft guns is increased.) consumable. Fully committing to an Anti-Aircraft Build will cause Kidd to become a respectable opponent for enemy aircraft carriers (or, more precisely, a target to be actively avoided). Even without fully investing in the skill and modules for AA firepower, triggering Defensive AA Fire (While active, the damage per second of large caliber anti-aircraft guns is increased.) will cause no small amount of concern to enemy planes. In addition, Kidd has all the firepower of Tier IX's Fletcher, boasting five (5) fast-firing 127mm guns; perfect for the role of decimating enemy destroyers or severely annoying larger surface ships. She's also uniquely equipped with the Repair Party (While active, restores a fixed percentage of a ship's hit points each second.) consumable, adding to the survivability afforded by her relatively large health pool.

Maneuverability wise, Kidd straddles a line between the Benson and Fletcher: she is faster than the latter, but not as fast as the former. Her rudder shift is slightly better than that found on either ship, but she has a wider turning circle. Her concealment is on par with both ships, and her health pool sits in the middle between the two.

However, all is not sunshine and roses with Kidd, as her primary fault is rather glaring: the lack of an effective torpedo armament. With only a single rack of five cumbersome torpedoes, she cannot be expected to reliably make use of them. That is not to say that they are completely useless; rather, they simply fall short when compared to the usability of other equal-tiered destroyer torpedoes. It takes a whopping 122 seconds for them to reload; additionally, they move at an uninspiring 55 knots. In short, Kidd’s torpedo armament is the same as Benson, minus one whole launcher.

In playstyle, Kidd can most closely be likened to Sims. They greatly resemble each other, taking up a primary role of a gunboat that hunts down enemy destroyers, while having the Defensive AA Fire (While active, the damage per second of large caliber anti-aircraft guns is increased.) consumable to discourage enemy carrier strikes. Playing Kidd in a scouting or hunter/killer role will prove greatly rewarding, as she is best suited to the front line of combat. If taking capture points is the name of the game, then Kidd might be one of the most frightening things to come across with her Repair Party (While active, restores a fixed percentage of a ship's hit points each second.) consumable allowing her to heal a portion of damage taken and engage in brutal destroyer-on-destroyer knife fights with an edge that no other Tier VIII destroyer can match.

LittleWhiteMouse's Premium Ship Review: USS Kidd from the NA forums.


  • Large health pool for a Tier VIII destroyer, trailing only German Z-23 and Japanese Akizuki (and slightly ahead of Russians Kiev and Ognevoi).
  • Excellent main battery guns feature fast traverse, quick rate of fire, and decent firing range.
  • Only American destroyer with access to Repair Party (While active, restores a fixed percentage of a ship's hit points each second.), giving her a clear edge in survivability when facing other destroyers.
  • Very good anti-air capabilities, even without equipping Defensive AA Fire (While active, the damage per second of large caliber anti-aircraft guns is increased.).
  • Very low detection radius when kitted out with appropriate upgrades and commander skills.


  • Has only one torpedo launcher; it is difficult to consistently deal high burst damage to enemy capital ships.
  • Torpedoes are identical to stock Fletcher ones; 55 knot speed makes them difficult to land reliably.
  • Sluggish maneuverability; Kidd has a worse turning radius and rudder shift time than tech tree counterpart Benson.
  • Average top speed.
  • Relies on spotting damage, capping, and bullying other destroyers to earn credits and experience.


As a premium ship, Kidd doesn't have any upgrades to research.

Optimal Configuration


The recommended upgrades for Kidd are as follows:

Upgrade Slot 4 allows players to mount Defensive AA Fire Modification 1, a special upgrade which boosts the duration of the Defensive AA Fire (While active, the damage per second of large caliber anti-aircraft guns is increased.) consumable by 20%. This is a useful upgrade to mount when fully specializing for an Anti-Aircraft Build.

Commander Skills

Key skills for Kidd commanders include most common destroyer captain skills, such as Last Stand, Adrenaline Rush, Survivability Expert, and Concealment Expert. With only a single torpedo launcher, Kidd is not well suited to a torpedo build, so torpedo-related captain skills are less useful for her. Kidd can be specialized for an Anti-Aircraft Build by investing in a mix of Basic Firing Training, Advanced Firing Training, or Manual Fire Control for AA Armament.


Kidd can equip the following consumables:

Mounting Defensive AA Fire (While active, the damage per second of large caliber anti-aircraft guns is increased.) is recommended over mounting Engine Boost (While active, increases a ship's speed by a fixed percentage.) to help shoot down or deter enemy aircraft nearby. Damage Control Party II (When activated, instantly repairs fires, floods, and incapacitations, and prevents more for the duration.) and Repair Party II (While active, restores a fixed percentage of a ship's hit points each second.) are recommended for captains looking to improve the ship's survivability. Additionally, mounting Smoke Generator II (While active, generates a smoke screen that blocks line-of-sight for both enemies and teammates.) is recommended for the shortened cooldown time it offers.


As a premium ship, Kidd comes included with Type 10 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, and increases the amount of experience she earns.


As a destroyer with great anti-aircraft firepower, Kidd can utilize a variety of combat signal flags to her advantage. November Echo Setteseven (+5% continuous damage by all AA guns, +5% damage per second within the explosion radius of shells fired from medium- and long-range AA defenses.) can be mounted to further boost Kidd’s anti-aircraft firepower, while signal flags such as India X-Ray (+1% chance of causing a fire for bombs and shells with a caliber above 160mm. / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +5% to the risk of your ship's magazine detonating.), Victor Lima (+1% chance of causing a fire for bombs and shells with a caliber above 160mm / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +4% chance of causing flooding.), and Juliet Whiskey Unaone (+15% chance of causing flooding. / +5% to the risk of your ship's magazine detonating.) boost the strength of her main battery guns and torpedoes. November Foxtrot (-5% reload time on all consumables.) and Sierra Mike (+5% to the ship's maximum speed.) are standard fare for most destroyers, however unlike most destroyers Kidd can make use of India Delta (+20% to the amount of HP recovered when the Repair Party consumable is used.) flags as she is one of the few destroyers in the game with the Repair Party (While active, restores a fixed percentage of a ship's hit points each second.) consumable. Finally, Juliet Charlie (-100% to the risk of your ship's magazine detonating.) is a recommended option for captains concerned about an unfortunate early exit to port via detonation.

As Kidd is a premium ship, the economic and special signal flags can be mounted to further boost the economic and experience gains of the ship.


Historical Info

Historical Gallery

Ships of U.S.A.
Destroyers  II Sampson • II Smith Doubloons • III Wickes • IV Clemson • V Nicholas • V Hill Doubloons • VI Farragut • VI Monaghan Doubloons • VII Mahan • VII Sims Doubloons • VIII Benson • VIII Kidd Doubloons • IX Fletcher • IX Benham Doubloons • IX Black Doubloons • X Gearing • X Somers 
Cruisers  I Erie • II Chester • II Albany Doubloons • III St. Louis • III Charleston Doubloons • IV Phoenix • V Omaha • V Marblehead Doubloons • V Marblehead Lima Doubloons • VI Pensacola • VI Dallas • VII Atlanta Doubloons • VII New Orleans • VII Helena • VII Indianapolis Doubloons • VII Boise Doubloons • VII Flint Doubloons • VIII Baltimore • VIII Cleveland • VIII Wichita Doubloons • VIII AL Montpelier Doubloons • IX Buffalo • IX Seattle • IX Alaska • X Des Moines • X Worcester • X Salem 
Battleships  III South Carolina • IV Wyoming • IV Arkansas Beta Doubloons • V New York • V Texas Doubloons • VI New Mexico • VI Arizona Doubloons • VI W. Virginia 1941 Doubloons • VII Colorado • VIII North Carolina • VIII Alabama Doubloons • VIII Massachusetts Doubloons • VIII Massachusetts B Doubloons • VIII Alabama ST • IX Iowa • IX Missouri • IX Georgia Doubloons • X Montana 
Aircraft Carriers  IV Langley • VI Ranger • VIII Lexington • VIII Enterprise Doubloons • VIII Saipan Doubloons • X Midway
France  II Enseigne Gabolde • III Fusilier • IV Bourrasque • V Jaguar • V Siroco • VI Guépard • VI Aigle Doubloons • VII Vauquelin • VIII Le Fantasque • VIII Le Terrible Doubloons • VIII L'Effronté • IX Mogador • X Kléber 
Japan  II Tachibana Doubloons • II Umikaze • II Tachibana Lima Doubloons • III Wakatake • IV Isokaze • V Minekaze • V Fūjin Doubloons • V Kamikaze Doubloons • V Kamikaze R Doubloons • V Mutsuki • VI Fubuki • VI Hatsuharu • VI Shinonome Doubloons • VII Akatsuki • VII Shiratsuyu • VII Yūdachi Doubloons • VIII Akizuki • VIII Kagerō • VIII Asashio Doubloons • VIII Asashio B Doubloons • VIII HSF Harekaze Doubloons • VIII AL Yukikaze Doubloons • IX Yūgumo • IX Kitakaze • X Shimakaze • X Harugumo • X Hayate 
U.S.A.  II Sampson • II Smith Doubloons • III Wickes • IV Clemson • V Nicholas • V Hill Doubloons • VI Farragut • VI Monaghan Doubloons • VII Mahan • VII Sims Doubloons • VIII Benson • VIII Kidd Doubloons • IX Fletcher • IX Benham Doubloons • IX Black Doubloons • X Gearing • X Somers 
U.S.S.R.  II Storozhevoi • III Derzki • IV Izyaslav • V Gremyashchy Doubloons • V Podvoisky • V Okhotnik Doubloons • VI Gnevny • VII Minsk • VII Leningrad Doubloons • VIII Ognevoi • VIII Kiev • IX Udaloi • IX Tashkent • IX Neustrashimy • X Khabarovsk • X Grozovoi 
Germany  II V-25 • III G-101 • IV V-170 • V T-22 • VI Ernst Gaede • VI T-61 Doubloons • VII Leberecht Maass • VII Z-39 Doubloons • VIII Z-23 • IX Z-46 • X Z-52 
U.K.  II Medea • III Valkyrie • III Campbeltown Doubloons • IV Wakeful • V Acasta • VI Icarus • VI Gallant Doubloons • VII Jervis • VIII Lightning • VIII Cossack Doubloons • IX Jutland • X Daring 
Poland  VII Błyskawica Doubloons • IX Friesland 
Pan-Asia  II Longjiang • III Phra Ruang • IV Shenyang • V Jianwei • VI Fushun • VI Anshan Doubloons • VII Gadjah Mada • VIII Hsienyang • VIII Loyang Doubloons • IX Chung Mu • X Yueyang 
Italy  VI Leone 
Commonwealth  III Vampire Doubloons • VII Haida Doubloons 
N/A  X Messer Doubloons • X Carnal Doubloons • X Atomic Rage Doubloons • X Sea Devil Doubloons • X Lancet Doubloons • X Mizu-Jet Doubloons • X Stealthedo Doubloons • X Seascythe Doubloons • X Rumble Doubloons