Kiev
130 mm/50 Model 1936 on a B-2LM mount3 х 2 pcs. |
Rate of Fire12 shots/min. |
Reload Time5 sec. |
Rotation Speed9.7 deg./sec. |
180 Degree Turn Time18.56 sec. |
Firing Range11.14 km. |
Maximum Dispersion98 m. |
HE ShellHE-46 |
Maximum HE Shell Damage1,900 |
Chance of Fire on Target Caused by HE Shell8 % |
Initial HE Shell Velocity870 m./s. |
HE Shell Weight33.4 kg. |
AP ShellSAP-46 |
Maximum AP Shell Damage2,500 |
Initial AP Shell Velocity870 m./s. |
AP Shell Weight33.5 kg. |
533 mm Quintuple 2-N2 х 5 pcs. |
Rate of Fire0.49 shots/min. |
Reload Time123 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
Torpedo53-38U |
Maximum Damage17,933 |
Torpedo Speed65 knot |
Torpedo Range4.02 km. |
37 mm 70-K mount5 х 1 pcs. |
. . . Average Damage per Second28.5 |
. . . Firing Range3.21 km. |
12.7 mm DShK4 х 1 pcs. |
. . . Average Damage per Second14.4 |
. . . Firing Range1.2 km. |
76 mm Model 1935 on a 39-K mount1 х 2 pcs. |
. . . Average Damage per Second3.1 |
. . . Firing Range3.51 km. |
Maximum Speed42.5 knot |
Turning Circle Radius690 m. |
Rudder Shift Time6.7 sec. |
Surface Detectability Range8.54 km. |
Air Detectability Range3.88 km. |
Kiev — Soviet Tier VIII destroyer.
The design for a destroyer flotilla leader, created under the "Big Fleet" program (Project 48). The ship was developed from the first Soviet Leningrad-class destroyer leaders. Among ships of the same type, she boasted powerful armament and a very high speed.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
Player Opinion
Performance
Kiev is a significant upgrade over Ognevoi in nearly all respects. While she loses out a bit on hitpoints, she has significantly more firepower and is considerably faster. Kiev excels at long-range harassment, and at closer ranges is capable of fighting against even cruisers with its excellent guns, if they are foolish enough to show their broadside.
Kiev uses the same 130 mm guns as Ognevoi and Gnevny, but now has a third superfiring turret mounted on the front deck. This allows Kiev to still maintain respectable salvos without exposing its broadside, allowing it to pursue fleeing targets without sacrificing too much firepower. It also means that losing a turret is not as crippling as on Ognevoi. The excellent ballistics of the 130 mm guns mean that Kiev is much better at hitting long range targets than the competing American and Japanese destroyers, but as usual, this comes at the cost of torpedoes with a range of only 4 km. These do come in two salvos of five torpedoes with a very high speed, and if Kiev is able to get within range to use them, it is very difficult to avoid them.
With a blistering top speed of nearly 43 knots, Kiev is a lot faster than her competitors, Mahan and Hatsuharu. With the Engine Boost consumable activated and a Sierra Mike signal flag mounted, it is capable of even outrunning some torpedoes! There is no other ship in this tier which is capable of outrunning it. However, the maneuverability of the ship is not particularly outstanding, especially at high speeds. This can be a problem in close-range fights against other destroyers, especially when it comes to dodging torpedoes.
Interestingly, Kiev has a single dual-purpose secondary gun turret with two 76 mm guns on Hull (A), and two 85 mm guns on Hull (B). The range is decent at 5.8 km but like all secondaries, they cannot be relied on in a close quarters brawl. It is one of the few destroyers in the game with secondary guns; the turret tends to get knocked out fairly quickly, but it is fun to watch while it's still functioning.Pros:
- Excellent 130 mm guns with very long range.
- Two front-mounted turrets, ideal for pursuing fleeing targets.
- Very high top speed and acceleration.
- Can fire a 10-torpedo salvo with decent range.
- Guns have relatively flat arcs, allowing for accurate fire over ranges American destroyers can only dream about. Advanced Firing Training only extends that distance.
- Shells have amazing penetration qualities; Kiev is able to dish out solid AP salvos on broadside battleships — against the superstructure, his AP will bounce off battleship belt armor — and can easily citadel broadside cruisers at medium range.
Cons:
- Only 0.9km stealth torp window.
- Sluggish rudder and turning for a destroyer.
Research
Optimal Configuration
Commander Skills
Recommended Commander Skills | ||||||||
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Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★★★ |
★★ |
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2 |
★ |
★ |
★ |
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★★ |
★★★ |
3 |
★ |
★★ |
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★★ |
★★★ |
★★ |
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4 |
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|
★★ |
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★★★ |
|
★ |
★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Camouflage
Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.
Players who wish to spend doubloons can equip Kiev with Type 17 camouflage that lowers his detection radius, reduces the accuracy of incoming shells, reduces his repair costs, and increases the amount of experience he earns.Gallery
Historical Info
Historical Gallery