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Revision as of 08:28, 13 September 2017Revision as of 20:55, 13 September 2017
Added Upgrades section (courtesy of Sharkbait).
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 |Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable --> |Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable -->
? 
 The recommended upgrades for ''{{#var:ship_name}}'' are as follows: The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
?*'''Slot 1''': [[Ship:Upgrades#Main_Armaments_Modification.C2.A01|Main Armaments Modification 1]], to improve main battery and torpedo tube survivability. +*'''Slot 1''': [[Ship:Upgrades#Main_Armaments_Modification.C2.A01|Main Armaments Modification 1]]<nowiki>*</nowiki>
?*'''Slot 2''': There are two viable options here; [[Ship:Upgrades#Aiming_Systems_Modification.C2.A01|Aiming Systems Modification 1]] to improve your main battery accuracy, or [[Ship:Upgrades#AA_Guns_Modification.C2.A02|AA Guns Modification 2]] to increase the scare factor of your substantial anti-aircraft armaments. +*'''Slot 2''': [[Ship:Upgrades#Aiming_Systems_Modification.C2.A01|Aiming Systems Modification 1]]<nowiki>*</nowiki>
?*'''Slot 4''': [[Ship:Upgrades#Damage_Control_System_Modification.C2.A01|Damage Control System Modification 1]], because it's the most useful out of the three choices in this slot.+*'''Slot 4''': [[Ship:Upgrades#Damage_Control_System_Modification.C2.A01|Damage Control System Modification 1]]
?*'''Slot 5''': [[Ship:Upgrades#Damage_Control_System_Modification.C2.A02|Damage Control System Modification 2]], to decrease the amount of time you spend on fire.+*'''Slot 5''': [[Ship:Upgrades#Damage_Control_System_Modification.C2.A02|Damage Control System Modification 2]]
?*'''Slot 6''': [[Ship:Upgrades#Concealment_System_Modification.C2.A01|Concealment System Modification 1]], so you can be sneakii. +*'''Slot 6''': [[Ship:Upgrades#Concealment_System_Modification.C2.A01|Concealment System Modification 1]]<nowiki>*</nowiki>
 + 
 + 
 +'''Upgrade Slot 1''' provides two viable options. The first is Main Armaments Modification 1, which increases the survivability and reduces repair time of the main armament. Players wishing to specialize in anti-aircraft (AA) duties should take the second option, [[Ship:Upgrades#Auxiliary_Armaments_Modification.C2.A01|Auxiliary Armaments Modification 1]]. This upgrade increases the survivability of AA and secondary battery mounts.
 + 
 +'''Upgrade Slot 2''' provides options for specialization in certain roles. Aiming Systems Modification 1 is typically recommended for ship to ship combat. However, ''Kii'' possesses a formidable AA armament. Players wishing to specialize in AA should mount [[Ship:Upgrades#AA_Guns_Modification.C2.A02| AA Guns Modification 2]]. This upgrade is most effective when the ship's commander is specialized with commander skills, including Basic Firing Training, Advanced Firing Training, and Manual Fire Control for AA Armament.
 + 
 +'''Upgrade Slot 6''' provides two options. Concealment System Modification 1 reduces ship detectability and increases dispersion of enemy shells fired at the player's ship. This upgrade is useful because it provides ''Kii'' with more ability to disengage to repair sustained damage, especially when paired with the Concealment Expert commander skill. The second option is [[Ship:Upgrades#Target_Acquisition_System_Modification.C2.A01|Target Acquisition System Modification 1]]. Players who enjoy brawling may find this upgrade useful, because it improves the acquisition range of ships and torpedoes. It also improves spotting range by 20%.
  
  
 |CommanderSkills=<!-- write text about best set of Commander Skills below --> |CommanderSkills=<!-- write text about best set of Commander Skills below -->
?Given that ''Kii'' has a distinctly un-Japanese AA battery for a battleship, it might well be worth investing in captain skills designed to take advantage of this. Otherwise, you can go for a cookie-cutter survivability based battleship, choosing skills to help your ship stay afloat longer. Both options are viable, and the decision between the two is mostly down to personal preference. +Given that ''Kii'' has a distinctly un-Japanese AA battery for a battleship, it might well be worth investing in captain skills designed to take advantage of this. Otherwise, captains are encourage to pursue a cookie-cutter survivability based battleship, choosing skills to help ''Kii'' stay afloat longer. Both options are viable, and the decision between the two is mostly down to personal preference.
 + 
 {{Commander Skills {{Commander Skills
 | Priority Target = 2 | Priority Target = 2
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 |Consumables=<!-- write text about selection of Consumables below --> |Consumables=<!-- write text about selection of Consumables below -->
?As a sister to [[Amagi]] and of the same tier, ''{{#var:ship_name}}'' can equip the following consumables:+As a sister to ''[[Amagi]]'' and of the same tier, ''{{#var:ship_name}}'' can equip the following consumables:
 * '''Slot 1:''' {{Damage Control Party}} * '''Slot 1:''' {{Damage Control Party}}
 * '''Slot 2:''' {{Repair Party}} * '''Slot 2:''' {{Repair Party}}
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 |Signals=<!-- write text about best set of signals below --> |Signals=<!-- write text about best set of signals below -->
?As a Tier VIII premium battleship, ''Kii'' can mount eight signal flags simultaneously. India Yankee ({{India Yankee|Size=18px}}) and India Delta ({{India Delta|Size=18px}}) flags are recommended to improve the ship’s survivability. November Foxtrot ({{November Foxtrot|Size=18px}}) is also recommended to decrease the cool down on the Repair and Damage Control Party consumables. Captains looking to further improve the ship’s anti-aircraft battery should mount November Echo Setteseven ({{November Echo Setteseven|Size=18px}}) flags. Lastly, economic and special signal flags can be mounted to further increase the ship’s experience and credit gain per battle. +As a Tier VIII premium battleship, ''Kii'' can mount eight signal flags simultaneously. India Yankee ({{India Yankee|Size=18px}}) and India Delta ({{India Delta|Size=18px}}) flags are recommended to improve the ship’s survivability. November Foxtrot ({{November Foxtrot|Size=18px}}) is also recommended to decrease the cool down on the {{Repair Party}} and {{Damage Control Party}} consumables. Captains looking to further improve the ship’s anti-aircraft battery should mount November Echo Setteseven ({{November Echo Setteseven|Size=18px}}) flags. Lastly, economic and special signal flags can be mounted to further increase the ship’s experience and credit gain per battle.
  
 {{Signal Flags {{Signal Flags
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 |Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> |Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
?File:KiiFires.jpg|Gun flashes are a Kii part of the game's recent update.+File:KiiFires.jpg|''Kii'' delivers a full broadside.
?File:KiiSalute.jpg|For those about to Kii, Bad Advice Captain salutes you!+File:KiiSalute.jpg|For those about to die, Bad Advice Captain salutes you!
?File:KiiAlly.jpg|This friendly [[ship:New_Orleans|''New Orleans'']] was a Kii ally, and must be avenged!+File:KiiAlly.jpg|This friendly ''[[New Orleans]]'' must be avenged!
?File:KiiFirepower.png|This [[ship:Fletcher|''Fletcher'']] needed backup. Battleship caliber guns were the Kii!+File:KiiFirepower.png|This ''[[Fletcher]]'' needed backup; ''Kii'' brings her guns to bear.
?File:KiiScout.jpg|A good scout plane is Kii to long range shots.+File:KiiScout.jpg|Good usage of {{Spotting Aircraft}} is key to long range shots.
?File:KiiTiming.jpg|Timing this landing is Kii.+File:KiiTiming.jpg|Timing this landing is ''Kii''.
 </gallery> </gallery>
  
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 <div class="thumb tright"> <div class="thumb tright">
 {{AnnoWiki|content= {{AnnoWiki|content=
?<h2>Kii, 1921</h2>+<h2>''{{#var:ship_name}}'', 1921</h2>
 ===Construction=== ===Construction===
?:Builder: Kure Naval Arsenal +:Kure Naval Arsenal; Kure, Hiroshima Prefecture, Japan
?:Kure, Hiroshima Prefecture, Empire of Japan+:Ordered: 12 October 1921
?:Laid down: Ordered 12th October 1921, Never laid down, Cancelled 14th April 1924.+:Cancelled 14 April 1924
?:Launched: Never Launched+
?:Commissioned: Never Completed+
 ---- ----
 ===Specifications=== ===Specifications===
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 ---- ----
 ====Machinery==== ====Machinery====
?:8 small coal fired Kampon boilers, 11 small mixed firing Kampon boilers (19 boilers total), 4 shaft-geared Gihon turbines+:19 Kampon boilers (both coal- and fuel-fired), 4 shaft-geared Gihon turbines
 :2,500 tons of coal, 3,900 tons of fuel :2,500 tons of coal, 3,900 tons of fuel
 ---- ----
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 =====Torpedoes===== =====Torpedoes=====
 : Eight (4x2) 610mm Type 8 No. 2 Torpedoes : Eight (4x2) 610mm Type 8 No. 2 Torpedoes
?---- 
?====Complement==== 
?:Unknown 
 }} }}
 </div> </div>

Revision as of 20:55, 13 September 2017

Kii
Kii_wows_main.jpg
Battleship | Japan | Tier VIII
Tech Tree Position
Kii_icon_small.png
General
Purchase price12,900 Doubloons
Hit Points68,200 
Main Battery
410 mm/45 3rd Year Type in a twin turret5 х 2 pcs.
Rate of Fireshots/min.
Reload Time30 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time45 sec.
Firing Range19.38 km.
Maximum Dispersion223 m.
HE Shell410 mm HE Type0 
Maximum HE Shell Damage6,500 
Chance of Fire on Target Caused by HE Shell30 %
Initial HE Shell Velocity805 m./s.
HE Shell Weight938.5 kg.
AP Shell410 mm AP/APC Type91 
Maximum AP Shell Damage12,600 
Initial AP Shell Velocity806 m./s.
AP Shell Weight1020 kg.
Secondary Armament #1
100 mm/65 Type 98 on a Model A mount8 х 2 pcs.
Firing Range6.6 km.
Rate of Fire20 shots/min.
Reload Timesec.
HE Shell100 mm HE Type98 
Maximum HE Shell Damage1,700 
Initial HE Shell Velocity1000 m./s.
Chance of Fire on Target Caused by HE Shell%
Secondary Armament #2
140 mm/50 3rd Year Type on a casemate mount8 х 1 pcs.
Firing Range6.6 km.
Rate of Fire7.5 shots/min.
Reload Timesec.
HE Shell140 mm HE Type0 
Maximum HE Shell Damage2,400 
Initial HE Shell Velocity850 m./s.
Chance of Fire on Target Caused by HE Shell10 %
Torpedo Tubes
610 mm Triple2 х 3 pcs.
Rate of Fire0.67 shots/min.
Reload Time90 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
TorpedoType93 mod. 1 
Maximum Damage17,233 
Torpedo Speed62 knot
Torpedo Range9.99 km.
AA Defense
100 mm/65 Type 98 on a Model A mount8 х 2 pcs.
. . . Average Damage per Second166.4 
. . . Firing Range5.01 km.
40 mm/60 Type 5 on a twin mount16 х 2 pcs.
. . . Average Damage per Second176 
. . . Firing Range3.51 km.
25 mm/60 Type 96 on a triple mount17 х 3 pcs.
. . . Average Damage per Second56.1 
. . . Firing Range2.49 km.
Maneuverability
Maximum Speed29.5 knot
Turning Circle Radius880 m.
Rudder Shift Time15.9 sec.
Concealment
Surface Detectability Range17.29 km.
Air Detectability Range10.99 km.
Battle Levels
12345678910
Wows_anno_flag_japan.png
VIII
Ship_PJSB508_Kii.png
12,900

Kii — Japanese premium Tier VIII battleship.

This high-speed battleship was designed under the 1920 shipbuilding program. The ship was a further development of the Amagi-class battleship design. Compared with her predecessor, she had heavier armor protection. The Kii-class battleships were canceled as a result of the Washington Naval Treaty in 1922.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
410 mm/45 3rd Year Type in a twin turret2452236,5003012,600 00
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Kii68,2001945758/817/16/82 00
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
Type93 mod. 10.7907.217,2336210 00
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Type8 mod. 10 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 131,200 hp29.5 00

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Spotting Aircraft Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Ship Consumables Modification 1

Player Opinion

Performance

Kii is a tier 8 premium Japanese Battleship. Historically, Kii was designed as a battleship follow-on to the Amagi-class battlecruisers, featuring a thicker belt with slightly lower speed. In-game, Kii is slightly more vulnerable when broadside thanks to her thinner turtleback section and worse torpedo protection system, which has about half the damage reduction of Amagi's. Armament wise, Kii's guns reload one second slower than Amagi's, with similar gun characteristics otherwise. What sets Kii apart is her torpedoes and AA suite. Her torpedoes are very similar to Tirpitz's, featuring a 6km range, 14400 damage per torpedo, however in triple launchers instead of quadruple launchers. Kii's launchers are located at the stern of the ship, similar to Graf Spee's, giving them very wide firing arcs, especially to the rear of the ship. Kii also features a much improved AA suite, featuring 10cm mounts instead of the usual 12.7cm DP mounts, and large numbers of 40mm bofors mounts as well as the standard Japanese 25mm triple mounting. Kii also features a slightly faster rudder shift compared to Amagi. While at first Kii may seem to simply be an Amagi with torpedoes at first glance, she has some key differences which make her play differently, but anybody at home with Amagi will enjoy Kii.

Pros:

  • Incredible broadside firepower, with ten 410mm guns on 5 turrets that can do up to 12,600 damage per shell.
  • Unlike the Amagi, the Kii can launch 3 torpedoes per side for close range engagements.
  • Best long-range anti-aircraft suite for battleships of its tier.
  • Has both the strong AP and HE shells that the Amagi has.

Cons:

  • Fairly high Surface Detectability Range.
  • Main battery guns have incredibly slow reload, with 35 seconds between shots.
  • Lacks the powerful secondary armament and the torpedo bulge that the Amagi has.
  • Short main battery firing range compared to other Tier VIII battleships.

Research

As a premium ship, Kii doesn't have any upgrades to research.

Optimal Configuration

Upgrades

The recommended upgrades for Kii are as follows:


Upgrade Slot 1 provides two viable options. The first is Main Armaments Modification 1, which increases the survivability and reduces repair time of the main armament. Players wishing to specialize in anti-aircraft (AA) duties should take the second option, Auxiliary Armaments Modification 1. This upgrade increases the survivability of AA and secondary battery mounts.

Upgrade Slot 2 provides options for specialization in certain roles. Aiming Systems Modification 1 is typically recommended for ship to ship combat. However, Kii possesses a formidable AA armament. Players wishing to specialize in AA should mount AA Guns Modification 2. This upgrade is most effective when the ship's commander is specialized with commander skills, including Basic Firing Training, Advanced Firing Training, and Manual Fire Control for AA Armament.

Upgrade Slot 6 provides two options. Concealment System Modification 1 reduces ship detectability and increases dispersion of enemy shells fired at the player's ship. This upgrade is useful because it provides Kii with more ability to disengage to repair sustained damage, especially when paired with the Concealment Expert commander skill. The second option is Target Acquisition System Modification 1. Players who enjoy brawling may find this upgrade useful, because it improves the acquisition range of ships and torpedoes. It also improves spotting range by 20%.

Commander Skills

Given that Kii has a distinctly un-Japanese AA battery for a battleship, it might well be worth investing in captain skills designed to take advantage of this. Otherwise, captains are encourage to pursue a cookie-cutter survivability based battleship, choosing skills to help Kii stay afloat longer. Both options are viable, and the decision between the two is mostly down to personal preference.

Consumables

As a sister to Amagi and of the same tier, Kii can equip the following consumables:

Spending credits or doubloons on Damage Control Party II (When activated, instantly repairs fires, floods, and incapacitations, and prevents more for the duration.) and Repair Party II (While active, restores a fixed percentage of a ship's hit points each second.) are recommended to maximize survivability.

Camouflage

As a premium ship, Kii comes included with Type 10 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.

Signals

As a Tier VIII premium battleship, Kii can mount eight signal flags simultaneously. India Yankee (-20% to fire duration.) and India Delta (+20% to the amount of HP recovered when the Repair Party consumable is used.) flags are recommended to improve the ship’s survivability. November Foxtrot (-5% reload time on all consumables.) is also recommended to decrease the cool down on the Repair PartyWhile active, restores a percentage of the ship's health points each second. and Damage Control PartyWhen activated, instantly repairs fires, floods, and incapacitations, and prevents more for the duration. consumables. Captains looking to further improve the ship’s anti-aircraft battery should mount November Echo Setteseven (+5% continuous damage by all AA guns, +5% damage per second within the explosion radius of shells fired from medium- and long-range AA defenses.) flags. Lastly, economic and special signal flags can be mounted to further increase the ship’s experience and credit gain per battle.


Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery


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U.S.S.R.  III Knyaz Suvorov • IV Imperator Nikolai IDoubloons • IV Gangut • V Pyotr Velikiy • V Oktyabrskaya RevolutsiyaDoubloons • VI Izmail • VI NovorossiyskDoubloons • VII Sinop • VII PoltavaDoubloons • VIII Vladivostok • VIII LeninDoubloons • VIII BorodinoDoubloons • IX Sovetsky Soyuz • IX NavarinDoubloons • IX AL Sov. RossiyaDoubloons • X Kremlin • X SlavaDoubloons •  Admiral Ushakov 
U.S.A.  III South Carolina • IV Wyoming • IV Arkansas BetaDoubloons • V New York • V OklahomaDoubloons • V TexasDoubloons • VI New Mexico • VI ArizonaDoubloons • VI W. Virginia '41Doubloons • VII Colorado • VII FloridaDoubloons • VII West Virginia '44Doubloons • VII CaliforniaDoubloons • VIII North Carolina • VIII Kansas • VIII Nebraska • VIII AlabamaDoubloons • VIII MassachusettsDoubloons • VIII Alabama VLDoubloons • VIII ConstellationDoubloons • VIII Massachusetts BDoubloons • VIII Alabama STDoubloons • VIII North Carolina CLRDoubloons • IX Iowa • IX Minnesota • IX Delaware • IX MissouriDoubloons • IX KearsargeDoubloons • IX IllinoisDoubloons • IX Kearsarge BDoubloons • IX GeorgiaDoubloons • X Montana • X Vermont • X Louisiana • X OhioDoubloons • X Rhode Island • X Wisconsin •  Maine 
Germany  III Nassau • III Von der Tann • III König AlbertDoubloons • IV Kaiser • IV Moltke • V König • V Derfflinger • VI Bayern • VI Mackensen • VI Prinz Eitel FriedrichDoubloons • VII Gneisenau • VII Prinz Heinrich • VII ScharnhorstDoubloons • VII AL Prinz HeinrichDoubloons • VII Scharnhorst BDoubloons • VII Scharnhorst '43Doubloons • VIII TirpitzDoubloons • VIII Bismarck • VIII Zieten • VIII OdinDoubloons • VIII BrandenburgDoubloons • VIII AnhaltDoubloons • VIII Brandenburg BDoubloons • VIII Tirpitz BDoubloons • IX Friedrich der Grosse • IX Prinz Rupprecht • IX PommernDoubloons • IX Pommern BDoubloons • X Grosser KurfürstDoubloons • X Schlieffen • X Preussen • X MecklenburgDoubloons •  Hannover 
Pan-Asia  IX BajieDoubloons • IX WujingDoubloons • IX Sun Yat-SenDoubloons • IX LouchuanDoubloons 
Spain  IX Victoria 
Europe  V Viribus UnitisDoubloons • IX Karl XIV JohanDoubloons 
Netherlands  
Italy  IV Dante Alighieri • V Conte di Cavour • V Giulio CesareDoubloons • VI Andrea Doria • VII Francesco Caracciolo • VIII Vittorio Veneto • VIII RomaDoubloons • VIII AL LittorioDoubloons • IX Lepanto • IX Marco PoloDoubloons • IX Giuseppe VerdiDoubloons • X Cristoforo Colombo • X Ruggiero di Lauria • X Sicilia 
Commonwealth  VII YukonDoubloons 
Pan-America  V Rio de JaneiroDoubloons • VIII AtlânticoDoubloons