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King George V

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Revision as of 21:10, 21 February 2020Revision as of 03:06, 30 March 2020
references to Wikipedia for ship and class
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 +# [https://en.wikipedia.org/wiki/HMS_King_George_V_(41) HMS ''King George V'' (41) - Wikipedia]
 +# [https://en.wikipedia.org/wiki/King_George_V-class_battleship_(1939) ''King George V''-class battleship (1939) - Wikipedia]

Revision as of 03:06, 30 March 2020

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Battle Levels
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The lead ship of a series of next-generation battleships for the Royal Navy. She was superior to her predecessors in terms of armor protection and AA capabilities. This battleship was equipped with aircraft-handling gear. Due to international armament restrictions, the ship's main guns had a relatively small caliber of 356 mm.


Compatible Upgrades

 Slot 1  Air Groups Modification 1 Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1 Aiming Systems Modification 0
 Slot 2  Damage Control System Modification 1 Aircraft Engines Modification 1 Engine Room Protection
 Slot 3  Main Battery Modification 2 Secondary Battery Modification 1 AA Guns Modification 1 Artillery Plotting Room Modification 1 Aiming Systems Modification 1 Torpedo Bombers Modification 1 Attack Aircraft Modification 1 Torpedo Tubes Modification 1 Aerial Torpedoes Modification 1
 Slot 4  Damage Control System Modification 2 Propulsion Modification 1 Steering Gears Modification 1 Attack Aircraft Modification 2 Torpedo Bombers Modification 2 Bombers Modification 2
 Slot 5  Flight Control Modification 1 Torpedo Lookout System Concealment System Modification 1 Steering Gears Modification 2 Ship Consumables Modification 1||Squadron Consumables Modification 1
 Slot 6  Main Battery Modification 3 Torpedo Tubes Modification 2 Gun Fire Control System Modification 2 Flight Control Modification 2 Air Groups Modification 2 Artillery Plotting Room Modification 2 Auxiliary Armaments Modification 2

Player Opinion


The British battleship line takes a curious turn with Tier VII's '. As the first class of Royal Navy battlewagons laid down following the London Naval Treaty of 1936, they are an interesting mix of heavy armor, off-caliber main battery guns, solid anti-aircraft defenses, and average speed.

Battleship veterans will immediately take notice of '’s 356mm guns. This is an odd caliber for Tier VII — where most other battleship lines have moved on to 381mm guns or larger — and will invariably lead many opponents to underestimate her. This is a grave mistake. While the penetration values on her armor-piercing rounds is sub-par at long range, once ranges drop to 12 or 13 km, '’s shells will penetrate the casemate armor of opposing battleships with no issues. She plays similarly to German Tier VII premium Scharnhorst in this regard. Her AP rounds have no issues citadeling enemy cruisers, and her high explosive shells and their 41% fire chance will irritate enemy battleships who believe that angling their armor towards ' will protect them from incoming damage.

Another similarity that ' shares with Scharnhorst is a heavy belt armor scheme that is very difficult to penetrate when angled. Like American fast battleships, however, the waterline citadel can be hit quite consistently if she is showing full broadside. She is fairly resilient to incoming fire in most one-on-one situations, but will struggle when focused by several enemies. ' must pick her battles carefully, using her stealth and speed to sneak away on occasion to regenerate health via her Repair Party (While active, restores a percentage of the ship's health points each second.) consumable.

'’s anti-aircraft suite sets the tone for what players will find as they progress up the rest of the line: a weak long-range AA bubble but a punishing mid-range one. The Royal Navy's affection for the 40mm "pom pom" — and, later, the 40mm Bofors — means that incoming dive bombers can expect to take punishing losses to push home a strike, while enemy torpedo bombers are likely to suffer fewer losses. With a top speed of 28 knots, she is fast enough to keep up with friendly cruisers, but unable to outrun them (or the likes of Gneisenau or Scharnhorst).

As long as ' is not put into positions where she can be focused down by multiple enemies, she is an outstanding ship with a lot of durability, good handling, and solid main battery performance. Driving her straight into a pile of enemy ships relying on her thick belt armor to save her, however, will result in a quick trip back to port.


  • Fastest main battery reload time of non-premium Tier VII battleships (Scharnhorst’s 283mm guns reload faster).
  • Solid anti-aircraft suite, roughly equivalent to American counterpart Colorado.
  • Armor layout will bounce a lot of shells when well-angled, with the thick belt armor shattering most AP shells at medium range
  • High-explosive shells have a extremely high fire chance and can be used to troll enemy battleships who angle themselves well.
  • Best-in-tier concealment for a battleship.
  • Enhanced repair party with shorter cool down and 75% healing of normal penetration damage.


  • The roughly waterline citadel is vulnerable when broadside.
  • Poor firing angles of the rear turret.
  • Armor-piercing shells lose much of their penetration power at long range; they are really only usable at medium range or less when fired at enemy battleships.
  • 25 mm hull plating is susceptible to overmatch by guns with caliber larger than 356 mm.
  • Shortest main battery range of all Tier VII battleships.
  • Like French battleships, the quadruple-barrel turrets mean she is susceptible to having large parts of her firepower knocked out when her turrets are disabled or destroyed.
  • Like German battleships, her dispersion is worse than average.


Given her need to be able to control engagements — and attempt to disengage, if required — the improved Propulsion module is a good place to invest early experience gains. Take Hull (B) next for the additional hit points, then grab the range boost from the Fire Control System upgrade last.

Optimal Configuration


The recommended upgrades for ' are as follows:

Another option in Upgrade Slot 4 is Steering Gears Modification 1 (Reduces rudder shift time: -20% rudder shift time.), for players who prefer increased rudder shift speed over maximizing '’s survivability.

Commander Skills

Key skills for ' commanders are ones that keep her on the board and in the game, namely High Alert and Basics of Survivability. At Level 4, it's a toss-up between Advanced Firing Training and Fire Prevention (depending on which threat captains wish to guard against more). Also recommended are: Adrenaline Rush at Level 2, Priority Target at Level 1, and Concealment Expert at Level 4. Level 1's Expert Loader is actually a good place to invest a point given how frequently ' captains will find themselves wanting to change ammunition types.


' can equip the following consumables:

Investing credits or doubloons in Damage Control Party (When activated, instantly repairs fires, floods, and incapacitations, and prevents more for the duration.) and Repair Party (While active, restores a percentage of the ship's health points each second.) is recommended in order to maximize '’s survivability. Given her short main battery range, captains are encouraged to plug Spotting Aircraft (While active, a spotter plane circles the ship enhancing main battery firing range.) into Slot 3.


Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.

Players who wish to spend doubloons can equip ' with Type 17 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.


Signal flags that maximize '’s survivability are recommended, namely India Delta (+20% to the amount of HP recovered when the Repair Party consumable is used.), Juliet Whiskey Unaone (+15% chance of causing flooding. / +5% to the risk of your ship's magazine detonating.), and India Yankee (-20% to fire duration.). November Echo Setteseven (+5% continuous damage by all AA guns, +5% damage per second within the explosion radius of shells fired from medium- and long-range AA defenses.) will provide additional protection against enemy aircraft, while Equal Speed Charlie London (+50% XP earned for the battle.) will help unlock module upgrades faster.


Historical Info

Historical Gallery



  1. HMS King George V (41) - Wikipedia
  2. King George V-class battleship (1939) - Wikipedia
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