King George V
Revision as of 18:26, 6 July 2018 | Revision as of 20:11, 18 May 2020 Removed references to Premium Consumables | |||
18 intermediate revisions by 9 users not shown | ||||
Line 11: | Line 11: | |||
Battleship veterans will immediately take notice of ''{{#var:ship_name}}''’s 356mm guns. This is an odd caliber for Tier VII — where most other battleship lines have moved on to 381mm guns or larger — and will invariably lead many opponents to underestimate her. This is a grave mistake. While the penetration values on her armor-piercing rounds is sub-par at long range, once ranges drop to 12 or 13 km, ''{{#var:ship_name}}''’s shells will penetrate the casemate armor of opposing battleships with no issues. She plays similarly to German Tier VII premium ''[[Scharnhorst]]'' in this regard. Her AP rounds have no issues citadeling enemy cruisers, and her high explosive shells and their 41% fire chance will irritate enemy battleships who believe that angling their armor towards ''{{#var:ship_name}}'' will protect them from incoming damage. | Battleship veterans will immediately take notice of ''{{#var:ship_name}}''’s 356mm guns. This is an odd caliber for Tier VII — where most other battleship lines have moved on to 381mm guns or larger — and will invariably lead many opponents to underestimate her. This is a grave mistake. While the penetration values on her armor-piercing rounds is sub-par at long range, once ranges drop to 12 or 13 km, ''{{#var:ship_name}}''’s shells will penetrate the casemate armor of opposing battleships with no issues. She plays similarly to German Tier VII premium ''[[Scharnhorst]]'' in this regard. Her AP rounds have no issues citadeling enemy cruisers, and her high explosive shells and their 41% fire chance will irritate enemy battleships who believe that angling their armor towards ''{{#var:ship_name}}'' will protect them from incoming damage. | |||
? | Another similarity that ''{{#var:ship_name}}'' shares with ''Scharnhorst'' is a heavy armor scheme that | + | Another similarity that ''{{#var:ship_name}}'' shares with ''Scharnhorst'' is a heavy belt armor scheme that is very difficult to penetrate when angled. Like American fast battleships, however, the waterline citadel can be hit quite consistently if she is showing full broadside. She is fairly resilient to incoming fire in most one-on-one situations, but will struggle when focused by several enemies. ''{{#var:ship_name}}'' must pick her battles carefully, using her stealth and speed to sneak away on occasion to regenerate health via her {{Repair Party}} consumable. | |
''{{#var:ship_name}}''’s anti-aircraft suite sets the tone for what players will find as they progress up the rest of the line: a weak long-range AA bubble but a punishing mid-range one. The Royal Navy's affection for the 40mm "pom pom" — and, later, the 40mm Bofors — means that incoming dive bombers can expect to take punishing losses to push home a strike, while enemy torpedo bombers are likely to suffer fewer losses. With a top speed of 28 knots, she is fast enough to keep up with friendly cruisers, but unable to outrun them (or the likes of ''[[Gneisenau]]'' or ''Scharnhorst''). | ''{{#var:ship_name}}''’s anti-aircraft suite sets the tone for what players will find as they progress up the rest of the line: a weak long-range AA bubble but a punishing mid-range one. The Royal Navy's affection for the 40mm "pom pom" — and, later, the 40mm Bofors — means that incoming dive bombers can expect to take punishing losses to push home a strike, while enemy torpedo bombers are likely to suffer fewer losses. With a top speed of 28 knots, she is fast enough to keep up with friendly cruisers, but unable to outrun them (or the likes of ''[[Gneisenau]]'' or ''Scharnhorst''). | |||
Line 20: | Line 20: | |||
* Fastest main battery reload time of non-premium Tier VII battleships (''[[Scharnhorst]]''’s 283mm guns reload faster). | * Fastest main battery reload time of non-premium Tier VII battleships (''[[Scharnhorst]]''’s 283mm guns reload faster). | |||
* Solid anti-aircraft suite, roughly equivalent to American counterpart ''[[Colorado]]''. | * Solid anti-aircraft suite, roughly equivalent to American counterpart ''[[Colorado]]''. | |||
? | * Armor layout will bounce a lot of shells when well-angled, | + | * Armor layout will bounce a lot of shells when well-angled, with the thick belt armor shattering most AP shells at medium range | |
? | * High-explosive shells have a | + | * High-explosive shells have a extremely high fire chance and can be used to troll enemy battleships who angle themselves well. | |
? | * Best-in-tier | + | * Best-in-tier concealment for a battleship. | |
+ | * Enhanced repair party with shorter cool down and 75% healing of normal penetration damage. | |||
|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |||
? | * | + | * The roughly waterline citadel is vulnerable when broadside. | |
? | * | + | * Poor firing angles of the rear turret. | |
* Armor-piercing shells lose much of their penetration power at long range; they are really only usable at medium range or less when fired at enemy battleships. | * Armor-piercing shells lose much of their penetration power at long range; they are really only usable at medium range or less when fired at enemy battleships. | |||
? | * | + | * 25 mm hull plating is susceptible to overmatch by guns with caliber larger than 356 mm. | |
? | + | * Shortest main battery range of all Tier VII battleships. | ||
? | + | * Like French battleships, the quadruple-barrel turrets mean she is susceptible to having large parts of her firepower knocked out when her turrets are disabled or destroyed. | ||
? | * Shortest main battery range of all Tier VII battleships. | + | * Like German battleships, her dispersion is worse than average. | |
|Research=<!-- write text about priority sequence of research below --> | |Research=<!-- write text about priority sequence of research below --> | |||
Line 42: | Line 43: | |||
* '''Slot 1''': {{Main Armaments Modification 1}} | * '''Slot 1''': {{Main Armaments Modification 1}} | |||
* '''Slot 2''': {{Damage Control System Modification 1}} | * '''Slot 2''': {{Damage Control System Modification 1}} | |||
? | * '''Slot 3''': {{AA Guns Modification | + | * '''Slot 3''': {{AA Guns Modification 1}} | |
* '''Slot 4''': {{Damage Control System Modification 2}}<nowiki>*</nowiki> | * '''Slot 4''': {{Damage Control System Modification 2}}<nowiki>*</nowiki> | |||
Line 50: | Line 51: | |||
Key skills for ''{{#var:ship_name}}'' commanders are ones that keep her on the board and in the game, namely High Alert and Basics of Survivability. At Level 4, it's a toss-up between Advanced Firing Training and Fire Prevention (depending on which threat captains wish to guard against more). Also recommended are: Adrenaline Rush at Level 2, Priority Target at Level 1, and Concealment Expert at Level 4. Level 1's Expert Loader is actually a good place to invest a point given how frequently ''{{#var:ship_name}}'' captains will find themselves wanting to change ammunition types. | Key skills for ''{{#var:ship_name}}'' commanders are ones that keep her on the board and in the game, namely High Alert and Basics of Survivability. At Level 4, it's a toss-up between Advanced Firing Training and Fire Prevention (depending on which threat captains wish to guard against more). Also recommended are: Adrenaline Rush at Level 2, Priority Target at Level 1, and Concealment Expert at Level 4. Level 1's Expert Loader is actually a good place to invest a point given how frequently ''{{#var:ship_name}}'' captains will find themselves wanting to change ammunition types. | |||
? | {{Commander Skills | + | {{Commander Skills 2 | |
? | | | + | <!-- This version enables a '0' rating. Use it for skills that have no effect (e.g. Improved Engines on a non-CV) or are detrimental to the ship. They should mirror what appears in the game client. --> | |
? | | | + | | rating11 = 3 <!-- Priority Target --> | |
? | | | + | | rating12 = 2 <!-- Preventive Maint --> | |
? | | | + | | rating13 = 2 <!-- Expert Loader --> | |
? | | Direction Center for | + | | rating14 = 0 <!-- Air Supremacy --> | |
? | | | + | | rating15 = 1 <!-- Direction Center for Fighters --> | |
? | | Incoming Fire Alert | + | | rating16 = 0 <!-- Improved Engine Boost --> | |
? | | | + | | rating17 = <!-- Incoming Fire Alert --> | |
+ | | rating18 = 0 <!-- Last Gasp --> | |||
? | | | + | | rating21 = 3 <!-- High Alert --> | |
? | | Jack of All Trades | + | | rating22 = <!-- Jack of All Trades --> | |
? | | Expert Marksman | + | | rating23 = 2 <!-- Expert Marksman --> | |
? | | Torpedo Acceleration | + | | rating24 = 0 <!-- Torpedo Acceleration --> | |
? | | Smoke Screen Expert | + | | rating25 = 0 <!-- Smoke Screen Expert --> | |
? | | | + | | rating26 = 0 <!-- Improved Engines --> | |
? | | Adrenaline Rush | + | | rating27 = 3 <!-- Adrenaline Rush --> | |
? | | Last Stand | + | | rating28 = <!-- Last Stand --> | |
? | | Basics of Survivability | + | | rating31 = 3 <!-- Basics of Survivability --> | |
? | | Survivability Expert | + | | rating32 = <!-- Survivability Expert--> | |
? | | Torpedo Armament Expertise | + | | rating33 = 0 <!-- Torpedo Armament Expertise--> | |
? | | | + | | rating34 = 0 <!-- Aircraft Armor --> | |
? | | Basic Firing Training | + | | rating35 = 2 <!-- Basic Firing Training --> | |
? | | | + | | rating36 = 3 <!-- Superintendent --> | |
? | | Demolition Expert | + | | rating37 = <!-- Demolition Expert --> | |
? | | | + | | rating38 = 2 <!-- Vigilance --> | |
? | | Manual Fire Control for Secondary Armament | + | | rating41 = <!-- Manual Fire Control for Secondary Armament --> | |
? | | Fire Prevention | + | | rating42 = 2 <!-- Fire Prevention --> | |
? | | Inertia Fuse for HE Shells | + | | rating43 = <!-- Inertia Fuse for HE Shells --> | |
? | | | + | | rating44 = 0 <!-- Sight Stabilization --> | |
? | | Advanced Firing Training | + | | rating45 = 3 <!-- Advanced Firing Training --> | |
? | | | + | | rating46 = <!-- Massive AA Fire --> | |
? | | Radio Position Finding | + | | rating47 = <!-- Radio Position Finding --> | |
? | | Concealment Expert | + | | rating48 = 3 <!-- Concealment Expert --> | |
}} | }} | |||
Line 94: | Line 96: | |||
* '''Slot 3:''' {{Spotting Aircraft}} '''or''' {{Catapult Fighter}} | * '''Slot 3:''' {{Spotting Aircraft}} '''or''' {{Catapult Fighter}} | |||
? | + | Given her short main battery range, captains are encouraged to utilize {{Spotting Aircraft II}} in '''Slot 3'''. | ||
|Camouflage=<!-- write text about useful camouflage below --> | |Camouflage=<!-- write text about useful camouflage below --> | |||
Line 195: | Line 197: | |||
The story of the ''[[King George V]]''-class battleships is intrinsically linked to the effects of inter-war treaties to curb naval construction. With the Washington Naval Treaty of 1922 imposing a moratorium on new battleship construction through the end of 1931, the Royal Navy's aging battle fleet began to lag behind nations with more modern construction, such as Japan. As the various other naval powers began to ramp up ship construction in the early 1930's, the British Admiralty decided that it could not lag behind any further. | The story of the ''[[King George V]]''-class battleships is intrinsically linked to the effects of inter-war treaties to curb naval construction. With the Washington Naval Treaty of 1922 imposing a moratorium on new battleship construction through the end of 1931, the Royal Navy's aging battle fleet began to lag behind nations with more modern construction, such as Japan. As the various other naval powers began to ramp up ship construction in the early 1930's, the British Admiralty decided that it could not lag behind any further. | |||
? | The designs of what would become the ''King George V'' class of ships started in 1933. Initially, the government was adamant on pressing ship designs that strictly adhered to treaty limitations, mounting guns with a caliber of 12 inches and limiting to a tonnage of no more than 28,000 tons. The United States and Japan were vehemently against this. By the time of the Second London Naval Treaty in 1936, future battleship limitations were standardized. Gun calibers were to be no bigger than 16 inches with the British delegation pressuring to decrease it to 14 inches. Furthermore, overall tonnage should not exceed 35,000. | + | The designs of what would become the ''King George V'' class of ships started in 1933. Initially, in the interest of holding down cost, the government was adamant on pressing ship designs that strictly adhered to treaty limitations, mounting guns with a caliber of 12 inches and limiting to a tonnage of no more than 28,000 tons. The United States and Japan were vehemently against this. By the time of the Second London Naval Treaty in 1936, future battleship limitations were standardized. Gun calibers were to be no bigger than 16 inches with the British delegation pressuring to decrease it to 14 inches to reduce cost. Furthermore, overall tonnage should not exceed 35,000. | |
With the new limitations in mind, the design of the armaments and protection centered from the idea of ideal combat engagement ranges to be between 11,000-15,000 meters. Through several design reviews, it was decided that the implementation of the revolutionary quad-barreled turret would be the most optimal; the Mk. III turret would be the first of its kind in the Royal Navy. On paper, the advantages were many: it decreased the potential armor profile, it decreased the number of barbettes from four to three, and it maintained high volume of fire. These turrets would house the Mk. VII BL 14-inch guns, which were based on the designs of the experimental Mk. XVI 12-inch guns. By the end, the initial plan of twelve 14-inch guns was decreased to 10; B turret was decreased from quad to dual. | With the new limitations in mind, the design of the armaments and protection centered from the idea of ideal combat engagement ranges to be between 11,000-15,000 meters. Through several design reviews, it was decided that the implementation of the revolutionary quad-barreled turret would be the most optimal; the Mk. III turret would be the first of its kind in the Royal Navy. On paper, the advantages were many: it decreased the potential armor profile, it decreased the number of barbettes from four to three, and it maintained high volume of fire. These turrets would house the Mk. VII BL 14-inch guns, which were based on the designs of the experimental Mk. XVI 12-inch guns. By the end, the initial plan of twelve 14-inch guns was decreased to 10; B turret was decreased from quad to dual. | |||
Line 217: | Line 219: | |||
* ''King George V''’s actual late war AA armament is not represented in game. | * ''King George V''’s actual late war AA armament is not represented in game. | |||
* The turret traverse in game is twice that of the real life value. | * The turret traverse in game is twice that of the real life value. | |||
? | * The | + | * The citadel volume encompassing the magazines, handling rooms, and machinery spaces should all have distinct heights, compared to the uniform citadel roof height as modeled in-game. | |
* The armor value for the weather deck was 32 mm historically, but was reduced in-game to 25 mm for balance reasons. | * The armor value for the weather deck was 32 mm historically, but was reduced in-game to 25 mm for balance reasons. | |||
* British armor thicknesses are actually 0.98 times their nominal thickness, due to using 40 lb/sq ft as the approximate weight of steel (actual weight is 40.8 lb/sq ft). Consequently, the nominal 15 inch (381mm) belt is in reality 14.7 inch (374 mm) thick. | * British armor thicknesses are actually 0.98 times their nominal thickness, due to using 40 lb/sq ft as the approximate weight of steel (actual weight is 40.8 lb/sq ft). Consequently, the nominal 15 inch (381mm) belt is in reality 14.7 inch (374 mm) thick. | |||
+ | * Historical [https://modelshipworld.com/uploads/monthly_2018_07/5b3d144948384_IMG_3670copy.jpg.57518a52372389916b467895291629c6.jpg "Standard Admiralty scheme"] is missing. In 1944, ''King George V'' was painted in overall B55 with a panel of B30. In 1945, the ship was painted in overall 507c with a panel of B20. | |||
|HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> | |HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> | |||
Line 239: | Line 242: | |||
|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. --> | |Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. --> | |||
{{VideoYT|-BC5XM4LRU8}} | {{VideoYT|-BC5XM4LRU8}} | |||
? | ||||
|Ref= <!-- write below --> | |Ref= <!-- write below --> | |||
+ | # [https://en.wikipedia.org/wiki/HMS_King_George_V_(41) HMS ''King George V'' (41) - Wikipedia] | |||
+ | # [https://en.wikipedia.org/wiki/King_George_V-class_battleship_(1939) ''King George V''-class battleship (1939) - Wikipedia] | |||
+ | # [https://worldofwarships.com/en/news/game-guides/windsor-change/ Armada: Hit Hard with HMS King George V - News - World of Warships] | |||
+ | # [https://www.youtube.com/watch?v=-BC5XM4LRU8 Armada: HMS King George V - World of Warships Official Channel - YouTube] | |||
}}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> | }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> |
Revision as of 20:11, 18 May 2020
356 mm/45 Mk.VII on a Mk.III mount2 х 4 / 1 х 2 pcs. |
Rate of Fire2.4 shots/min. |
Reload Time25 sec. |
Rotation Speed4 deg./sec. |
180 Degree Turn Time45 sec. |
Firing Range16.5 km. |
Maximum Dispersion241 m. |
HE Shell356 mm HE Mk VIb |
Maximum HE Shell Damage6,100 |
Chance of Fire on Target Caused by HE Shell41 % |
Initial HE Shell Velocity757 m./s. |
HE Shell Weight721 kg. |
AP Shell356 mm AP Mk VIIb |
Maximum AP Shell Damage10,500 |
Initial AP Shell Velocity757 m./s. |
AP Shell Weight721 kg. |
133 mm/50 QF Mk.I on a Mk.I mount8 х 2 pcs. |
Firing Range5.6 km. |
Rate of Fire9 shots/min. |
Reload Time6.67 sec. |
HE Shell133 mm HE Mk IC |
Maximum HE Shell Damage1,900 |
Initial HE Shell Velocity792 m./s. |
Chance of Fire on Target Caused by HE Shell8 % |
133 mm/50 QF Mk.I on a Mk.I mount8 х 2 pcs. |
. . . Average Damage per Second64.8 |
. . . Firing Range4.5 km. |
20 mm Oerlikon Mk.I on a Mk.IIA mount18 х 1 pcs. |
. . . Average Damage per Second64.8 |
. . . Firing Range2.01 km. |
40 mm/39 Vickers QF Mk.VIII on a Mk.VII mount3 х 4 pcs. |
. . . Average Damage per Second38.7 |
. . . Firing Range2.49 km. |
40 mm/39 Vickers QF Mk.VIII on a Mk.VI mount5 х 8 pcs. |
. . . Average Damage per Second99 |
. . . Firing Range2.49 km. |
Maximum Speed26.6 knot |
Turning Circle Radius790 m. |
Rudder Shift Time21 sec. |
Surface Detectability Range14.14 km. |
Air Detectability Range10.01 km. |
King George V — British Tier VII battleship.
The lead ship of a series of next-generation battleships for the Royal Navy. She was superior to her predecessors in terms of armor protection and AA capabilities. This battleship was equipped with aircraft-handling gear. Due to international armament restrictions, the ship's main guns had a relatively small caliber of 356 mm.
Modules
Compatible Upgrades
Slot 1 |
|||||
---|---|---|---|---|---|
Slot 2 |
|||||
Slot 3 |
|||||
Slot 4 |
Player Opinion
Performance
The British battleship line takes a curious turn with Tier VII's King George V. As the first class of Royal Navy battlewagons laid down following the London Naval Treaty of 1936, they are an interesting mix of heavy armor, off-caliber main battery guns, solid anti-aircraft defenses, and average speed.
Battleship veterans will immediately take notice of King George V’s 356mm guns. This is an odd caliber for Tier VII — where most other battleship lines have moved on to 381mm guns or larger — and will invariably lead many opponents to underestimate her. This is a grave mistake. While the penetration values on her armor-piercing rounds is sub-par at long range, once ranges drop to 12 or 13 km, King George V’s shells will penetrate the casemate armor of opposing battleships with no issues. She plays similarly to German Tier VII premium Scharnhorst in this regard. Her AP rounds have no issues citadeling enemy cruisers, and her high explosive shells and their 41% fire chance will irritate enemy battleships who believe that angling their armor towards King George V will protect them from incoming damage.
Another similarity that King George V shares with Scharnhorst is a heavy belt armor scheme that is very difficult to penetrate when angled. Like American fast battleships, however, the waterline citadel can be hit quite consistently if she is showing full broadside. She is fairly resilient to incoming fire in most one-on-one situations, but will struggle when focused by several enemies. King George V must pick her battles carefully, using her stealth and speed to sneak away on occasion to regenerate health via her Repair Party consumable.
King George V’s anti-aircraft suite sets the tone for what players will find as they progress up the rest of the line: a weak long-range AA bubble but a punishing mid-range one. The Royal Navy's affection for the 40mm "pom pom" — and, later, the 40mm Bofors — means that incoming dive bombers can expect to take punishing losses to push home a strike, while enemy torpedo bombers are likely to suffer fewer losses. With a top speed of 28 knots, she is fast enough to keep up with friendly cruisers, but unable to outrun them (or the likes of Gneisenau or Scharnhorst).
As long as King George V is not put into positions where she can be focused down by multiple enemies, she is an outstanding ship with a lot of durability, good handling, and solid main battery performance. Driving her straight into a pile of enemy ships relying on her thick belt armor to save her, however, will result in a quick trip back to port.Pros:
- Fastest main battery reload time of non-premium Tier VII battleships (Scharnhorst’s 283mm guns reload faster).
- Solid anti-aircraft suite, roughly equivalent to American counterpart Colorado.
- Armor layout will bounce a lot of shells when well-angled, with the thick belt armor shattering most AP shells at medium range
- High-explosive shells have a extremely high fire chance and can be used to troll enemy battleships who angle themselves well.
- Best-in-tier concealment for a battleship.
- Enhanced repair party with shorter cool down and 75% healing of normal penetration damage.
Cons:
- The roughly waterline citadel is vulnerable when broadside.
- Poor firing angles of the rear turret.
- Armor-piercing shells lose much of their penetration power at long range; they are really only usable at medium range or less when fired at enemy battleships.
- 25 mm hull plating is susceptible to overmatch by guns with caliber larger than 356 mm.
- Shortest main battery range of all Tier VII battleships.
- Like French battleships, the quadruple-barrel turrets mean she is susceptible to having large parts of her firepower knocked out when her turrets are disabled or destroyed.
- Like German battleships, her dispersion is worse than average.
Research
Optimal Configuration
Upgrades
The recommended upgrades for King George V are as follows:
- Slot 1: Main Armaments Modification 1
- Slot 2: Damage Control System Modification 1
- Slot 3: AA Guns Modification 1
- Slot 4: Damage Control System Modification 2 *
Another option in Upgrade Slot 4 is Steering Gears Modification 2 , for players who prefer increased rudder shift speed over maximizing King George V’s survivability.
Commander Skills
Key skills for King George V commanders are ones that keep her on the board and in the game, namely High Alert and Basics of Survivability. At Level 4, it's a toss-up between Advanced Firing Training and Fire Prevention (depending on which threat captains wish to guard against more). Also recommended are: Adrenaline Rush at Level 2, Priority Target at Level 1, and Concealment Expert at Level 4. Level 1's Expert Loader is actually a good place to invest a point given how frequently King George V captains will find themselves wanting to change ammunition types.
Recommended Commander Skills | ||||||||
---|---|---|---|---|---|---|---|---|
Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★★★ |
★★ |
★★ |
Χ |
★ |
Χ |
|
Χ |
2 |
★★★ |
|
★★ |
Χ |
Χ |
Χ |
★★★ |
|
3 |
★★★ |
|
Χ |
Χ |
★★ |
★★★ |
|
★★ |
4 |
|
★★ |
|
Χ |
★★★ |
|
|
★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
King George V can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Repair Party
- Slot 3: Spotting Aircraft or Catapult Fighter
Given her short main battery range, captains are encouraged to utilize Spotting Aircraft II () in Slot 3.
Camouflage
Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.
Players who wish to spend doubloons can equip King George V with Type 17 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.
Signals
Signal flags that maximize King George V’s survivability are recommended, namely India Delta (), Juliet Whiskey Unaone (), and India Yankee (). November Echo Setteseven () will provide additional protection against enemy aircraft, while Equal Speed Charlie London (🚫) will help unlock module upgrades faster.
Recommended Signal Flags | |||||
---|---|---|---|---|---|
Combat | |||||
★ |
★★★ |
★★★ |
★ |
|
|
|
★ |
★★ |
★★ |
|
★★★ |
|
|
Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
The moment this Benson realized he made a mistake.
King George V jousts an enemy North Carolina.
King George V is surrounded by enemy North Carolina and Bayern-class battleships.
Historical Info
Historical Gallery
Video
References
- HMS King George V (41) - Wikipedia
- King George V-class battleship (1939) - Wikipedia
- Armada: Hit Hard with HMS King George V - News - World of Warships
- Armada: HMS King George V - World of Warships Official Channel - YouTube