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King George V

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 Battleship veterans will immediately take notice of ''{{#var:ship_name}}''’s 356mm guns. This is an odd caliber for Tier VII — where most other battleship lines have moved on to 381mm guns or larger — and will invariably lead many opponents to underestimate her. This is a grave mistake. While the penetration values on her armor-piercing rounds is sub-par at long range, once ranges drop to 12 or 13 km, ''{{#var:ship_name}}''’s shells will penetrate the casemate armor of opposing battleships with no issues. She plays similarly to German Tier VII premium ''[[Scharnhorst]]'' in this regard. Her AP rounds have no issues citadeling enemy cruisers, and her high explosive shells and their 41% fire chance will irritate enemy battleships who believe that angling their armor towards ''{{#var:ship_name}}'' will protect them from incoming damage.  Battleship veterans will immediately take notice of ''{{#var:ship_name}}''’s 356mm guns. This is an odd caliber for Tier VII — where most other battleship lines have moved on to 381mm guns or larger — and will invariably lead many opponents to underestimate her. This is a grave mistake. While the penetration values on her armor-piercing rounds is sub-par at long range, once ranges drop to 12 or 13 km, ''{{#var:ship_name}}''’s shells will penetrate the casemate armor of opposing battleships with no issues. She plays similarly to German Tier VII premium ''[[Scharnhorst]]'' in this regard. Her AP rounds have no issues citadeling enemy cruisers, and her high explosive shells and their 41% fire chance will irritate enemy battleships who believe that angling their armor towards ''{{#var:ship_name}}'' will protect them from incoming damage.
  
?Another similarity that ''{{#var:ship_name}}'' shares with ''Scharnhorst'' is a heavy armor scheme that makes her almost impossible to citadel but vulnerable to large amounts of damage from regular AP penetrations. She is fairly resilient to incoming fire in most one-on-one situations, but will struggle when focused by several enemies. ''{{#var:ship_name}}'' must pick her battles carefully, using her stealth and speed to sneak away on occasion to regenerate health via her {{Repair Party}} consumable. +Another similarity that ''{{#var:ship_name}}'' shares with ''Scharnhorst'' is a heavy belt armor scheme that is very difficult to penetrate when angled. Like American fast battleships, however, the waterline citadel can be hit quite consistently if she is showing full broadside. She is fairly resilient to incoming fire in most one-on-one situations, but will struggle when focused by several enemies. ''{{#var:ship_name}}'' must pick her battles carefully, using her stealth and speed to sneak away on occasion to regenerate health via her {{Repair Party}} consumable.
  
 ''{{#var:ship_name}}''’s anti-aircraft suite sets the tone for what players will find as they progress up the rest of the line: a weak long-range AA bubble but a punishing mid-range one. The Royal Navy's affection for the 40mm "pom pom" — and, later, the 40mm Bofors — means that incoming dive bombers can expect to take punishing losses to push home a strike, while enemy torpedo bombers are likely to suffer fewer losses. With a top speed of 28 knots, she is fast enough to keep up with friendly cruisers, but unable to outrun them (or the likes of ''[[Gneisenau]]'' or ''Scharnhorst'').  ''{{#var:ship_name}}''’s anti-aircraft suite sets the tone for what players will find as they progress up the rest of the line: a weak long-range AA bubble but a punishing mid-range one. The Royal Navy's affection for the 40mm "pom pom" — and, later, the 40mm Bofors — means that incoming dive bombers can expect to take punishing losses to push home a strike, while enemy torpedo bombers are likely to suffer fewer losses. With a top speed of 28 knots, she is fast enough to keep up with friendly cruisers, but unable to outrun them (or the likes of ''[[Gneisenau]]'' or ''Scharnhorst'').
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 * Fastest main battery reload time of non-premium Tier VII battleships (''[[Scharnhorst]]''’s 283mm guns reload faster). * Fastest main battery reload time of non-premium Tier VII battleships (''[[Scharnhorst]]''’s 283mm guns reload faster).
 * Solid anti-aircraft suite, roughly equivalent to American counterpart ''[[Colorado]]''. * Solid anti-aircraft suite, roughly equivalent to American counterpart ''[[Colorado]]''.
?* Armor layout will bounce a lot of shells when well-angled, with the thick belt armor shattering most AP shells at moderate range and angling+* Armor layout will bounce a lot of shells when well-angled, with the thick belt armor shattering most AP shells at medium range
?* High-explosive shells have a ridiculous fire chance and can be used to troll enemy battleships who angle themselves well.+* High-explosive shells have a extremely high fire chance and can be used to troll enemy battleships who angle themselves well.
?* Best-in-tier detection range for a battleship.+* Best-in-tier concealment for a battleship.
 * Enhanced repair party with shorter cool down and 75% healing of normal penetration damage. * Enhanced repair party with shorter cool down and 75% healing of normal penetration damage.
  
 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
?* The roughly waterline citadel is vulnerable when broadside, similar to American fast battleships; due to rear gun traverse limits, it's also somewhat difficult to angle properly.+* The roughly waterline citadel is vulnerable when broadside.
 +* Poor firing angles of the rear turret.
 * Armor-piercing shells lose much of their penetration power at long range; they are really only usable at medium range or less when fired at enemy battleships. * Armor-piercing shells lose much of their penetration power at long range; they are really only usable at medium range or less when fired at enemy battleships.
?* 25mm hull plating is susceptible to overmatch by guns with caliber larger than 356mm. +* 25 mm hull plating is susceptible to overmatch by guns with caliber larger than 356 mm.
 * Shortest main battery range of all Tier VII battleships.  * Shortest main battery range of all Tier VII battleships.
 * Like French battleships, the quadruple-barrel turrets mean she is susceptible to having large parts of her firepower knocked out when her turrets are disabled or destroyed. * Like French battleships, the quadruple-barrel turrets mean she is susceptible to having large parts of her firepower knocked out when her turrets are disabled or destroyed.
?* Like German battleships, her dispersion is worst in class, often struggling to get more than 2-3 hits in a volley despite ten rifles.+* Like German battleships, her dispersion is worse than average.
  
 |Research=<!-- write text about priority sequence of research below --> |Research=<!-- write text about priority sequence of research below -->
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 * '''Slot 1''': {{Main Armaments Modification 1}} * '''Slot 1''': {{Main Armaments Modification 1}}
 * '''Slot 2''': {{Damage Control System Modification 1}} * '''Slot 2''': {{Damage Control System Modification 1}}
?* '''Slot 3''': {{AA Guns Modification 1}}+* '''Slot 3''': {{Aiming Systems Modification 1}}
 * '''Slot 4''': {{Damage Control System Modification 2}}<nowiki>*</nowiki> * '''Slot 4''': {{Damage Control System Modification 2}}<nowiki>*</nowiki>
  
?Another option in '''Upgrade Slot 4''' is {{Steering Gears Modification 2}}, for players who prefer increased rudder shift speed over maximizing ''{{#var:ship_name}}''’s survivability. +Another option in '''Upgrade Slot 4''' is {{Steering Gears Modification 2}}, for players who prefer increased rudder shift speed over maximizing ''{{#var:ship_name}}''’s survivability due to the amount of maneuvering required to get KGVs rear gun on target and turn back before being punished.
  
 |CommanderSkills=<!-- write text about best set of Commander Skills below --> |CommanderSkills=<!-- write text about best set of Commander Skills below -->
 Key skills for ''{{#var:ship_name}}'' commanders are ones that keep her on the board and in the game, namely High Alert and Basics of Survivability. At Level 4, it's a toss-up between Advanced Firing Training and Fire Prevention (depending on which threat captains wish to guard against more). Also recommended are: Adrenaline Rush at Level 2, Priority Target at Level 1, and Concealment Expert at Level 4. Level 1's Expert Loader is actually a good place to invest a point given how frequently ''{{#var:ship_name}}'' captains will find themselves wanting to change ammunition types. Key skills for ''{{#var:ship_name}}'' commanders are ones that keep her on the board and in the game, namely High Alert and Basics of Survivability. At Level 4, it's a toss-up between Advanced Firing Training and Fire Prevention (depending on which threat captains wish to guard against more). Also recommended are: Adrenaline Rush at Level 2, Priority Target at Level 1, and Concealment Expert at Level 4. Level 1's Expert Loader is actually a good place to invest a point given how frequently ''{{#var:ship_name}}'' captains will find themselves wanting to change ammunition types.
  
?{{Commander Skills+{{Commander Skills 2
?| Priority Target = 3+<!-- This version enables a '0' rating. Use it for skills that have no effect (e.g. Improved Engines on a non-CV) or are detrimental to the ship. They should mirror what appears in the game client. -->
?| Preventative Maintenance = 2+| rating11 = 3 <!-- Priority Target -->
?| Expert Loader = 2+| rating12 = 2 <!-- Preventive Maint -->
?| Aircraft Servicing Expert = +| rating13 = 2 <!-- Expert Loader -->
?| Direction Center for Catapult Aircraft = +| rating14 = 0 <!-- Air Supremacy -->
?| Dogfighting Expert = +| rating15 = 1 <!-- Direction Center for Fighters -->
?| Incoming Fire Alert = +| rating16 = 0 <!-- Improved Engine Boost -->
?| Evasive Maneuver = +| rating17 = <!-- Incoming Fire Alert -->
 +| rating18 = 0 <!-- Last Gasp -->
  
?| High Alert = 3+| rating21 = 3 <!-- High Alert -->
?| Jack of All Trades = +| rating22 = <!-- Jack of All Trades -->
?| Expert Marksman = 2+| rating23 = 2 <!-- Expert Marksman -->
?| Torpedo Acceleration = +| rating24 = 0 <!-- Torpedo Acceleration -->
?| Smoke Screen Expert = +| rating25 = 0 <!-- Smoke Screen Expert -->
?| Expert Rear Gunner = +| rating26 = 0 <!-- Improved Engines -->
?| Adrenaline Rush = 3+| rating27 = 3 <!-- Adrenaline Rush -->
?| Last Stand = +| rating28 = <!-- Last Stand -->
  
?| Basics of Survivability = 3+| rating31 = 3 <!-- Basics of Survivability -->
?| Survivability Expert = +| rating32 = <!-- Survivability Expert-->
?| Torpedo Armament Expertise = +| rating33 = 0 <!-- Torpedo Armament Expertise-->
?| Emergency Takeoff = +| rating34 = 0 <!-- Aircraft Armor -->
?| Basic Firing Training = 2+| rating35 = 2 <!-- Basic Firing Training -->
?| Superintendent = 3+| rating36 = 3 <!-- Superintendent -->
?| Demolition Expert = +| rating37 = <!-- Demolition Expert -->
?| Vigilance = 2+| rating38 = 2 <!-- Vigilance -->
  
?| Manual Fire Control for Secondary Armament = +| rating41 = <!-- Manual Fire Control for Secondary Armament -->
?| Fire Prevention = 2+| rating42 = 2 <!-- Fire Prevention -->
?| Inertia Fuse for HE Shells = +| rating43 = <!-- Inertia Fuse for HE Shells -->
?| Air Supremacy = +| rating44 = 0 <!-- Sight Stabilization -->
?| Advanced Firing Training = 3+| rating45 = 3 <!-- Advanced Firing Training -->
?| Manual Fire Control for AA Armament = 1+| rating46 = <!-- Massive AA Fire -->
?| Radio Position Finding = +| rating47 = <!-- Radio Position Finding -->
?| Concealment Expert = 3+| rating48 = 3 <!-- Concealment Expert -->
 }} }}
  
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 * '''Slot 3:''' {{Spotting Aircraft}} '''or''' {{Catapult Fighter}} * '''Slot 3:''' {{Spotting Aircraft}} '''or''' {{Catapult Fighter}}
  
?Investing credits or doubloons in {{Damage Control Party II}} and {{Repair Party II}} is recommended in order to maximize ''{{#var:ship_name}}''’s survivability. Given her short main battery range, captains are encouraged to plug {{Spotting Aircraft II}} into '''Slot 3'''.+Given her short main battery range, captains are encouraged to utilize {{Spotting Aircraft}} in '''Slot 3'''.
  
 |Camouflage=<!-- write text about useful camouflage below --> |Camouflage=<!-- write text about useful camouflage below -->
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 * The armor value for the weather deck was 32 mm historically, but was reduced in-game to 25 mm for balance reasons. * The armor value for the weather deck was 32 mm historically, but was reduced in-game to 25 mm for balance reasons.
 * British armor thicknesses are actually 0.98 times their nominal thickness, due to using 40 lb/sq ft as the approximate weight of steel (actual weight is 40.8 lb/sq ft). Consequently, the nominal 15 inch (381mm) belt is in reality 14.7 inch (374 mm) thick. * British armor thicknesses are actually 0.98 times their nominal thickness, due to using 40 lb/sq ft as the approximate weight of steel (actual weight is 40.8 lb/sq ft). Consequently, the nominal 15 inch (381mm) belt is in reality 14.7 inch (374 mm) thick.
 +* Historical [https://modelshipworld.com/uploads/monthly_2018_07/5b3d144948384_IMG_3670copy.jpg.57518a52372389916b467895291629c6.jpg "Standard Admiralty scheme"] is missing. In 1944, ''King George V'' was painted in overall B55 with a panel of B30. In 1945, the ship was painted in overall 507c with a panel of B20.
  
 |HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> |HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
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 |Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. --> |Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
 {{VideoYT|-BC5XM4LRU8}} {{VideoYT|-BC5XM4LRU8}}
? 
  
 |Ref= <!-- write below --> |Ref= <!-- write below -->
 +# [https://en.wikipedia.org/wiki/HMS_King_George_V_(41) HMS ''King George V'' (41) - Wikipedia]
 +# [https://en.wikipedia.org/wiki/King_George_V-class_battleship_(1939) ''King George V''-class battleship (1939) - Wikipedia]
 +# [https://worldofwarships.com/en/news/game-guides/windsor-change/ Armada: Hit Hard with HMS King George V - News - World of Warships]
 +# [https://www.youtube.com/watch?v=-BC5XM4LRU8 Armada: HMS King George V - World of Warships Official Channel - YouTube]
  
 }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Revision as of 09:26, 8 July 2020

King George V
King_George_V_wows_main.jpg
Battleship | U.K. | Tier VII
Tech Tree Position
Queen Elizabeth
Arrow_down.png
King_George_V_icon_small.png
Arrow_down.png
Monarch
stock
 top
General
Research price80500 exp
Purchase price6,700,000 Credits
Hit Points53,900 
Main Battery
356 mm/45 Mk.VII on a Mk.III mount2 х 4 / 1 х 2 pcs.
Rate of Fire2.4 shots/min.
Reload Time25 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time45 sec.
Firing Range16.5 km.
Maximum Dispersion241 m.
HE Shell356 mm HE Mk VIb 
Maximum HE Shell Damage6,100 
Chance of Fire on Target Caused by HE Shell41 %
Initial HE Shell Velocity757 m./s.
HE Shell Weight721 kg.
AP Shell356 mm AP Mk VIIb 
Maximum AP Shell Damage10,500 
Initial AP Shell Velocity757 m./s.
AP Shell Weight721 kg.
Secondary Armament #1
133 mm/50 QF Mk.I on a Mk.I mount8 х 2 pcs.
Firing Range5.6 km.
Rate of Fireshots/min.
Reload Time6.67 sec.
HE Shell133 mm HE Mk IC 
Maximum HE Shell Damage1,900 
Initial HE Shell Velocity792 m./s.
Chance of Fire on Target Caused by HE Shell%
AA Defense
133 mm/50 QF Mk.I on a Mk.I mount8 х 2 pcs.
. . . Average Damage per Second64.8 
. . . Firing Range4.5 km.
20 mm Oerlikon Mk.I on a Mk.IIA mount18 х 1 pcs.
. . . Average Damage per Second64.8 
. . . Firing Range2.01 km.
40 mm/39 Vickers QF Mk.VIII on a Mk.VII mount3 х 4 pcs.
. . . Average Damage per Second38.7 
. . . Firing Range2.49 km.
40 mm/39 Vickers QF Mk.VIII on a Mk.VI mount5 х 8 pcs.
. . . Average Damage per Second99 
. . . Firing Range2.49 km.
Maneuverability
Maximum Speed26.6 knot
Turning Circle Radius790 m.
Rudder Shift Time21 sec.
Concealment
Surface Detectability Range14.14 km.
Air Detectability Range10.01 km.
Battle Levels
12345678910
Wows_anno_flag_uk.png
VII
Ship_PBSB107_King_George_V.png
6,700,000

King George V — British Tier VII battleship.

The lead ship of a series of next-generation battleships for the Royal Navy. She was superior to her predecessors in terms of armor protection and AA capabilities. This battleship was equipped with aircraft-handling gear. Due to international armament restrictions, the ship's main guns had a relatively small caliber of 356 mm.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
356 mm/45 Mk.VII on a Mk.II/Mk.III mount2.4452416,1004110,500 0520,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
King George V (A)53,900133811/2818/3/5/8 0620,000
King George V (B)60,500133811/2814/4/2/6/8 24,0001,350,000
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk VII mod. 10 0360,000
Mk VII mod. 20 12,000800,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 100,000 hp26.6 0300,000
Propulsion: 110,000 hp28 8,000650,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Spotting Aircraft Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1

Player Opinion

Performance

The British battleship line takes a curious turn with Tier VII's King George V. As the first class of Royal Navy battlewagons laid down following the London Naval Treaty of 1936, they are an interesting mix of heavy armor, off-caliber main battery guns, solid anti-aircraft defenses, and average speed.

Battleship veterans will immediately take notice of King George V’s 356mm guns. This is an odd caliber for Tier VII — where most other battleship lines have moved on to 381mm guns or larger — and will invariably lead many opponents to underestimate her. This is a grave mistake. While the penetration values on her armor-piercing rounds is sub-par at long range, once ranges drop to 12 or 13 km, King George V’s shells will penetrate the casemate armor of opposing battleships with no issues. She plays similarly to German Tier VII premium Scharnhorst in this regard. Her AP rounds have no issues citadeling enemy cruisers, and her high explosive shells and their 41% fire chance will irritate enemy battleships who believe that angling their armor towards King George V will protect them from incoming damage.

Another similarity that King George V shares with Scharnhorst is a heavy belt armor scheme that is very difficult to penetrate when angled. Like American fast battleships, however, the waterline citadel can be hit quite consistently if she is showing full broadside. She is fairly resilient to incoming fire in most one-on-one situations, but will struggle when focused by several enemies. King George V must pick her battles carefully, using her stealth and speed to sneak away on occasion to regenerate health via her Repair PartyWhile active, restores a percentage of the ship's health points each second. consumable.

King George V’s anti-aircraft suite sets the tone for what players will find as they progress up the rest of the line: a weak long-range AA bubble but a punishing mid-range one. The Royal Navy's affection for the 40mm "pom pom" — and, later, the 40mm Bofors — means that incoming dive bombers can expect to take punishing losses to push home a strike, while enemy torpedo bombers are likely to suffer fewer losses. With a top speed of 28 knots, she is fast enough to keep up with friendly cruisers, but unable to outrun them (or the likes of Gneisenau or Scharnhorst).

As long as King George V is not put into positions where she can be focused down by multiple enemies, she is an outstanding ship with a lot of durability, good handling, and solid main battery performance. Driving her straight into a pile of enemy ships relying on her thick belt armor to save her, however, will result in a quick trip back to port.

Pros:

  • Fastest main battery reload time of non-premium Tier VII battleships (Scharnhorst’s 283mm guns reload faster).
  • Solid anti-aircraft suite, roughly equivalent to American counterpart Colorado.
  • Armor layout will bounce a lot of shells when well-angled, with the thick belt armor shattering most AP shells at medium range
  • High-explosive shells have a extremely high fire chance and can be used to troll enemy battleships who angle themselves well.
  • Best-in-tier concealment for a battleship.
  • Enhanced repair party with shorter cool down and 75% healing of normal penetration damage.

Cons:

  • The roughly waterline citadel is vulnerable when broadside.
  • Poor firing angles of the rear turret.
  • Armor-piercing shells lose much of their penetration power at long range; they are really only usable at medium range or less when fired at enemy battleships.
  • 25 mm hull plating is susceptible to overmatch by guns with caliber larger than 356 mm.
  • Shortest main battery range of all Tier VII battleships.
  • Like French battleships, the quadruple-barrel turrets mean she is susceptible to having large parts of her firepower knocked out when her turrets are disabled or destroyed.
  • Like German battleships, her dispersion is worse than average.

Research

Given her need to be able to control engagements — and attempt to disengage, if required — the improved Propulsion module is a good place to invest early experience gains. Take Hull (B) next for the additional hit points, then grab the range boost from the Fire Control System upgrade last.

Optimal Configuration

Upgrades

The recommended upgrades for King George V are as follows:

Another option in Upgrade Slot 4 is Steering Gears Modification 2 : -40% rudder shift time. / -80% repair time., for players who prefer increased rudder shift speed over maximizing King George V’s survivability due to the amount of maneuvering required to get KGVs rear gun on target and turn back before being punished.

Commander Skills

Key skills for King George V commanders are ones that keep her on the board and in the game, namely High Alert and Basics of Survivability. At Level 4, it's a toss-up between Advanced Firing Training and Fire Prevention (depending on which threat captains wish to guard against more). Also recommended are: Adrenaline Rush at Level 2, Priority Target at Level 1, and Concealment Expert at Level 4. Level 1's Expert Loader is actually a good place to invest a point given how frequently King George V captains will find themselves wanting to change ammunition types.

Consumables

King George V can equip the following consumables:

Given her short main battery range, captains are encouraged to utilize Spotting AircraftWhile active, a spotter plane circles the ship enhancing main battery firing range. in Slot 3.

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.

Players who wish to spend doubloons can equip King George V with Type 17 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.

Signals

Signal flags that maximize King George V’s survivability are recommended, namely India Delta (+20% to the amount of HP recovered when the Repair Party consumable is used.), Juliet Whiskey Unaone (+15% chance of causing flooding. / +5% to the risk of your ship's magazine detonating.), and India Yankee (-20% to fire duration.). November Echo Setteseven (+5% continuous damage by all AA guns, +5% damage per second within the explosion radius of shells fired from medium- and long-range AA defenses.) will provide additional protection against enemy aircraft, while Equal Speed Charlie London (🚫) will help unlock module upgrades faster.


Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

Video

References

  1. HMS King George V (41) - Wikipedia
  2. King George V-class battleship (1939) - Wikipedia
  3. Armada: Hit Hard with HMS King George V - News - World of Warships
  4. Armada: HMS King George V - World of Warships Official Channel - YouTube
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Aircraft Carriers  IV Hermes • VI Furious • VI Ark RoyalDoubloons • VIII Implacable • VIII IndomitableDoubloons • VIII ColossusDoubloons • X Audacious • X MaltaDoubloons •  Eagle
Battleships
Japan  II MikasaDoubloons • III Kawachi • IV Myōgi • IV IshizuchiDoubloons • V Kongō • V ARP KongōDoubloons • V ARP KirishimaDoubloons • V ARP HarunaDoubloons • V ARP HieiDoubloons • V HSF HieiDoubloons • VI Fusō • VI MutsuDoubloons • VI IseDoubloons • VII Nagato • VII AshitakaDoubloons • VII HyūgaDoubloons • VIII Amagi • VIII Yumihari • VIII KiiDoubloons • VIII Ignis PurgatioDoubloons • VIII RagnarokDoubloons • IX Izumo • IX Adatara • IX MusashiDoubloons • IX HizenDoubloons • IX IwamiDoubloons • IX DaisenDoubloons • IX TsurugiDoubloons • IX Iwami BDoubloons • X Yamato • X Bungo • X ShikishimaDoubloons • X ARP YamatoDoubloons •  Satsuma 
U.K.  III Bellerophon • III Indefatigable • III DreadnoughtDoubloons • IV Orion • IV Queen Mary • V Iron Duke • V Tiger • V AgincourtDoubloons • VI WarspiteDoubloons • VI Queen Elizabeth • VI Renown • VI RepulseDoubloons • VI Repulse BDoubloons • VII King George V • VII Rooke • VII HoodDoubloons • VII NelsonDoubloons • VII Duke of YorkDoubloons • VII CollingwoodDoubloons • VII Renown '44Doubloons • VII Duke of BronteDoubloons • VIII Monarch • VIII Hawke • VIII VanguardDoubloons • IX Lion • IX Duncan • IX MarlboroughDoubloons • IX Scarlet ThunderDoubloons • X Conqueror • X St. Vincent • X ThundererDoubloons • X IncomparableDoubloons •  Devastation 
France  III Turenne • IV Courbet • V Bretagne • VI Normandie • VI DunkerqueDoubloons • VI Dunkerque BDoubloons • VII Lyon • VII StrasbourgDoubloons • VIII Richelieu • VIII GascogneDoubloons • VIII ChampagneDoubloons • VIII FlandreDoubloons • VIII PicardieDoubloons • IX Alsace • IX Jean BartDoubloons • IX Jean Bart BDoubloons • X République • X BourgogneDoubloons •  Patrie 
U.S.S.R.  III Knyaz Suvorov • IV Imperator Nikolai IDoubloons • IV Gangut • V Pyotr Velikiy • V Oktyabrskaya RevolutsiyaDoubloons • VI Izmail • VI NovorossiyskDoubloons • VII Sinop • VII PoltavaDoubloons • VIII Vladivostok • VIII LeninDoubloons • VIII BorodinoDoubloons • IX Sovetsky Soyuz • IX NavarinDoubloons • IX AL Sov. RossiyaDoubloons • X Kremlin • X SlavaDoubloons •  Admiral Ushakov 
U.S.A.  III South Carolina • IV Wyoming • IV Arkansas BetaDoubloons • V New York • V OklahomaDoubloons • V TexasDoubloons • VI New Mexico • VI ArizonaDoubloons • VI W. Virginia '41Doubloons • VII Colorado • VII FloridaDoubloons • VII West Virginia '44Doubloons • VII CaliforniaDoubloons • VIII North Carolina • VIII Kansas • VIII Nebraska • VIII AlabamaDoubloons • VIII MassachusettsDoubloons • VIII Alabama VLDoubloons • VIII ConstellationDoubloons • VIII Massachusetts BDoubloons • VIII Alabama STDoubloons • VIII North Carolina CLRDoubloons • IX Iowa • IX Minnesota • IX Delaware • IX MissouriDoubloons • IX KearsargeDoubloons • IX IllinoisDoubloons • IX Kearsarge BDoubloons • IX GeorgiaDoubloons • X Montana • X Vermont • X Louisiana • X OhioDoubloons • X Rhode Island • X Wisconsin •  Maine 
Germany  III Nassau • III Von der Tann • III König AlbertDoubloons • IV Kaiser • IV Moltke • V König • V Derfflinger • VI Bayern • VI Mackensen • VI Prinz Eitel FriedrichDoubloons • VII Gneisenau • VII Prinz Heinrich • VII ScharnhorstDoubloons • VII AL Prinz HeinrichDoubloons • VII Scharnhorst BDoubloons • VII Scharnhorst '43Doubloons • VIII TirpitzDoubloons • VIII Bismarck • VIII Zieten • VIII OdinDoubloons • VIII BrandenburgDoubloons • VIII AnhaltDoubloons • VIII Brandenburg BDoubloons • VIII Tirpitz BDoubloons • IX Friedrich der Grosse • IX Prinz Rupprecht • IX PommernDoubloons • IX Pommern BDoubloons • X Grosser KurfürstDoubloons • X Schlieffen • X Preussen • X MecklenburgDoubloons •  Hannover 
Pan-Asia  IX BajieDoubloons • IX WujingDoubloons • IX Sun Yat-SenDoubloons • IX LouchuanDoubloons 
Spain  IX Victoria 
Europe  V Viribus UnitisDoubloons • IX Karl XIV JohanDoubloons 
Netherlands  
Italy  IV Dante Alighieri • V Conte di Cavour • V Giulio CesareDoubloons • VI Andrea Doria • VII Francesco Caracciolo • VIII Vittorio Veneto • VIII RomaDoubloons • VIII AL LittorioDoubloons • IX Lepanto • IX Marco PoloDoubloons • IX Giuseppe VerdiDoubloons • X Cristoforo Colombo • X Ruggiero di Lauria • X Sicilia 
Commonwealth  VII YukonDoubloons 
Pan-America  V Rio de JaneiroDoubloons • VIII AtlânticoDoubloons