King George V
356 mm/45 Mk.VII on a Mk.III mount2 х 4 / 1 х 2 pcs. |
Rate of Fire2.4 shots/min. |
Reload Time25 sec. |
Rotation Speed4 deg./sec. |
180 Degree Turn Time45 sec. |
Firing Range16.5 km. |
Maximum Dispersion241 m. |
HE Shell356 mm HE Mk VIb |
Maximum HE Shell Damage6,100 |
Chance of Fire on Target Caused by HE Shell41 % |
Initial HE Shell Velocity757 m./s. |
HE Shell Weight721 kg. |
AP Shell356 mm AP Mk VIIb |
Maximum AP Shell Damage10,500 |
Initial AP Shell Velocity757 m./s. |
AP Shell Weight721 kg. |
133 mm/50 QF Mk.I on a Mk.I mount8 х 2 pcs. |
Firing Range5.6 km. |
Rate of Fire9 shots/min. |
Reload Time6.67 sec. |
HE Shell133 mm HE Mk IC |
Maximum HE Shell Damage1,900 |
Initial HE Shell Velocity792 m./s. |
Chance of Fire on Target Caused by HE Shell8 % |
133 mm/50 QF Mk.I on a Mk.I mount8 х 2 pcs. |
. . . Average Damage per Second64.8 |
. . . Firing Range4.5 km. |
20 mm Oerlikon Mk.I on a Mk.IIA mount18 х 1 pcs. |
. . . Average Damage per Second64.8 |
. . . Firing Range2.01 km. |
40 mm/39 Vickers QF Mk.VIII on a Mk.VII mount3 х 4 pcs. |
. . . Average Damage per Second38.7 |
. . . Firing Range2.49 km. |
40 mm/39 Vickers QF Mk.VIII on a Mk.VI mount5 х 8 pcs. |
. . . Average Damage per Second99 |
. . . Firing Range2.49 km. |
Maximum Speed26.6 knot |
Turning Circle Radius790 m. |
Rudder Shift Time21 sec. |
Surface Detectability Range14.14 km. |
Air Detectability Range10.01 km. |
King George V — British Tier VII battleship.
In 1933, the British Admiralty started designing a new generation of battleships. By 1935, several designs had been submitted, and the design codenamed "14O" with twelve 356 mm guns housed in three turrets was chosen as the main one. The design was later modified to enhance the armor and given the new codename "14P." King George V, laid down in 1937, was based on this design. In 1941, the battleship was instrumental in the destruction of Bismarck and managed to inflict substantial damage to her. Later, in 1943, she was transferred to the Mediterranean Sea, where she covered the landing of Allied troops in Sicily.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
Player Opinion
Performance
The British battleship line takes a curious turn with Tier VII's King George V. As the first class of Royal Navy battlewagons laid down following the London Naval Treaty of 1936, they are an interesting mix of heavy armor, off-caliber main battery guns, solid anti-aircraft defenses, and average speed.
Battleship veterans will immediately take notice of King George V’s 356mm guns. This is an odd caliber for Tier VII — where most other battleship lines have moved on to 381mm guns or larger — and will invariably lead many opponents to underestimate her. This is a grave mistake. While the penetration values on her armor-piercing rounds is sub-par at long range, once ranges drop to 12 or 13 km, King George V’s shells will penetrate the casemate armor of opposing battleships with no issues. She plays similarly to German Tier VII premium Scharnhorst in this regard. Her AP rounds have no issues citadeling enemy cruisers, and her high explosive shells and their 41% fire chance will irritate enemy battleships who believe that angling their armor towards King George V will protect them from incoming damage.
Another similarity that King George V shares with Scharnhorst is a heavy armor scheme that makes her almost impossible to citadel but vulnerable to large amounts of damage from regular AP penetrations. She is fairly resilient to incoming fire in most one-on-one situations, but will struggle when focused by several enemies. King George V must pick her battles carefully, using her stealth and speed to sneak away on occasion to regenerate health via her Repair Party consumable. Unfortunately, unlike all preceeding ships in the line, her Repair Party is no different from that of her contemporaries at Tier VII.
King George V’s anti-aircraft suite sets the tone for what players will find as they progress up the rest of the line: a weak long-range AA bubble but a punishing mid-range one. The Royal Navy's affection for the 40mm "pom pom" — and, later, the 40mm Bofors — means that incoming dive bombers can expect to take punishing losses to push home a strike, while enemy torpedo bombers are likely to suffer fewer losses. With a top speed of 28 knots, she is fast enough to keep up with friendly cruisers, but unable to outrun them (or the likes of Gneisenau or Scharnhorst).
As long as King George V is not put into positions where she can be focused down by multiple enemies, she is an outstanding ship with a lot of durability, good handling, and solid main battery performance. Driving her straight into a pile of enemy ships relying on her thick belt armor to save her, however, will result in a quick trip back to port.Pros:
- Fastest main battery reload time of non-premium Tier VII battleships (Scharnhorst’s 283mm guns reload faster).
- Solid anti-aircraft suite, roughly equivalent to American counterpart Colorado.
- Armor layout will bounce a lot of shells when well-angled, and well-protected citadel compartment makes taking citadel damage virtually impossible.
- High-explosive shells have a ridiculous fire chance and can be used to troll enemy battleships who angle themselves well.
- Best-in-tier detection range for a battleship.
Cons:
- Armor scheme will take a lot of regular penetration damage, especially when broadside.
- Armor-piercing shells lose much of their penetration power at long range; they are really only usable at medium range or less when fired at enemy battleships.
- Rudder shift time is on the slow side for Tier VII.
- Shortest main battery range of all Tier VII battleships.
- Loses the improved Repair Party that the Tier III through VI British battleships have.
Research
Optimal Configuration
Upgrades
The recommended upgrades for King George V are as follows:
- Slot 1: Main Armaments Modification 1
- Slot 2: AA Guns Modification 2
- Slot 4: Damage Control System Modification 1
- Slot 5: Damage Control System Modification 2*
Steering Gears Modification 2 is also a valid option for Upgrade Slot 5 for players who prefer increased rudder shift speed over maximizing King George V’s survivability.
Commander Skills
Key skills for King George V commanders are ones that keep her on the board and in the game, namely High Alert and Basics of Survivability. At Level 4, it's a toss-up between Advanced Firing Training and Fire Prevention (depending on which threat captains wish to guard against more). Also recommended are: Adrenaline Rush at Level 2, Priority Target at Level 1, and Concealment Expert at Level 4. Level 1's Expert Loader is actually a good place to invest a point given how frequently King George V captains will find themselves wanting to change ammunition types.
Recommended Commander Skills | ||||||||
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Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★★★ |
★★ |
★★ |
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2 |
★★★ |
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★★ |
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★★★ |
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3 |
★★★ |
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★★ |
★★★ |
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★★ |
4 |
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★★ |
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★★★ |
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★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
King George V can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Repair Party
- Slot 3: Spotting Aircraft or Catapult Fighter
Investing credits or doubloons in Damage Control Party II () and Repair Party II () is recommended in order to maximize King George V’s survivability. Given her short main battery range, captains are encouraged to plug Spotting Aircraft II () into Slot 3.
Camouflage
Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.
Players who wish to spend doubloons can equip King George V with Type 17 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.
Signals
Signal flags that maximize King George V’s survivability are recommended, namely India Delta (), Juliet Whiskey Unaone (), and India Yankee (). November Echo Setteseven () will provide additional protection against enemy aircraft, while Equal Speed Charlie London (🚫) will help unlock module upgrades faster.
Recommended Signal Flags | |||||
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Combat | |||||
★ |
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★★★ |
★ |
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★★★ |
★ |
★★ |
★★ |
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★★★ |
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
The moment this Benson realized he made a mistake.
King George V jousts an enemy North Carolina.
King George V is surrounded by enemy North Carolina and Bayern-class battleships.
Historical Info
Historical Gallery