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Kitakaze

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Revision as of 11:59, 7 August 2018Revision as of 01:11, 21 August 2018
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 3. Write a brief summary paragraph of 1-3 sentences highlighting the key takeaways from the paragraphs above. 3. Write a brief summary paragraph of 1-3 sentences highlighting the key takeaways from the paragraphs above.
 --> -->
 +
 +In many ways, ''{{#var:ship_name}}'' is extremely comparable to her predecessor, ''[[Akizuki]]'', and is simply a straight upgrade in most regards. She improves on ''Akizuki's'' speed, maneuverability, torpedo launchers, concealment, and has access to the tier nine module slot. Players who enjoyed ''Akizuki'' should feel right at home in the tier nine version.
 +
 +''{{#var:ship_name}}'' has four 100mm gun mounts, each with two barrels for a total of eight 100mm armaments. These guns provide most of ''{{#var:ship_name}}'s'' offensive firepower, especially when pared with her blistering three second base reload. This reload can be further lowered by selecting the [[Ship:Commander#Basic_Firing_Training|Basic Firing Training]] skill in conjunction with the tier nine {{Main Battery Modification 3}} module. Normally, a 100mm gun would not be capable of penetrating anything more than 17mm of armor—limiting the effectiveness of any such guns without the [[Ship:Commander#Inertia_Fuse_for_HE_Shells|Inertia Fuse for HE Shells]] skill. However, all Japanese 100mm guns have an increased penetration for their base HE shells, allowing them to penetrate up to 25mm of armor even without the captain skill—And with IFHE, these shells can penetrate 32mm armor plating.
 +
 +In addition to her impressive main battery firepower, ''{{#var:ship_name}}'' has a sextuple torpedo launcher. Along with her {{Torpedo Reload Booster}}, this allows her to put twelve torpedoes in the water during a short period of time. However, keep in mind that this launcher also has a very long reload speed, taking more than two and a half minutes to be ready. ''{{#var:ship_name}}'s'' torpedoes are a useful tool to have in combination with her main battery firepower, and proves to be a direct upgrade from the torpedoes found on ''[[Akizuki]]''. In addition, ''{{#var:ship_name}}'' gains an extra three knots of speed in comparison with ''Akizuki'', a second off her rudder shift time, greater concealment, and slightly better short range AA.
 +
 +Fans of ''[[Akizuki]]'' should greatly enjoy ''{{#var:ship_name}}'', as she essentially shores up some of ''Akizuki's'' key weaknesses like speed while also improving as a whole. She is a strong ship for anyone who appreciates the playstyle of a gun focused destroyer.
  
 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
?* +* Great firepower with her main battery guns.
?* +* Able to fire twelve torpedoes using the {{Torpedo Reload Booster}}.
?* +* Decent amount of health for a destroyer at tier nine.
?* +* Pretty good concealment values.
  
 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
?* +* Provides a large target for enemy ships to shoot at.
?* +* Torpedoes take a monstrously long time to reload.
?* +* Large and clumsy turning circle for a destroyer.
?* +* Doesn't have {{Defensive AA Fire}} to boost her AA firepower.
  
 |Research=<!-- write text about priority sequence of research below --> |Research=<!-- write text about priority sequence of research below -->
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 * '''Propulsion:'''  * '''Propulsion:'''
 --> -->
 +Captains should prioritise unlocking either the upgraded Hull or Gun Fire Control System first, depending on their own playstyle. Unlocking the B Hull give ''{{#var:ship_name}}'' more health and a better rudder shift time, but the Fire Control System improves her gun range. Leave the torpedoes for last, as they are more of a secondary focus for ''{{#var:ship_name}}''. It should be noted that generally, it is acknowledged that the 12km version torpedoes are the most effective.
  
 <!-- FOR PREMIUM SHIPS: <!-- FOR PREMIUM SHIPS:
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 |Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable --> |Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable -->
  
?<!--The recommended upgrades for ''{{#var:ship_name}}'' are as follows:+The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
?* '''Slot 1''': +* '''Slot 1''': {{Magazine Modification 1}} to help prevent the ship from blowing up too early.
?* '''Slot 2''': +* '''Slot 2''': {{Propulsion Modification 1}} to lessen the changes of the engine blowing up and to get it running again faster.
?* '''Slot 3''': +* '''Slot 3''': {{Aiming Systems Modification 1}} or {{AA Guns Modification 2}}, depending on how important captains think having greater AA range is.
?* '''Slot 4''': +* '''Slot 4''': {{Propulsion Modification 2}} so you get moving faster.
?* '''Slot 5''': +* '''Slot 5''': {{Concealment System Modification 1}} to better sneak with.
?* '''Slot 6''': +* '''Slot 6''': {{Main Battery Modification 3}}, because watching the world burn is wonderful.
?-->+ 
  
 |CommanderSkills=<!-- write text about best set of Commander Skills below --> |CommanderSkills=<!-- write text about best set of Commander Skills below -->
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 {{Commander Skills {{Commander Skills
?| Priority Target = +| Priority Target = 2
?| Preventative Maintenance = +| Preventative Maintenance = 3
 | Expert Loader =  | Expert Loader =
 | Aircraft Servicing Expert =  | Aircraft Servicing Expert =
 | Direction Center for Catapult Aircraft =  | Direction Center for Catapult Aircraft =
 | Dogfighting Expert =  | Dogfighting Expert =
?| Incoming Fire Alert = +| Incoming Fire Alert = 1
 | Evasive Maneuver =  | Evasive Maneuver =
  
?| High Alert = +| High Alert = 1
?| Jack of All Trades = +| Jack of All Trades = 1
 | Expert Marksman =  | Expert Marksman =
 | Torpedo Acceleration =  | Torpedo Acceleration =
?| Smoke Screen Expert = +| Smoke Screen Expert = 1
 | Expert Rear Gunner =  | Expert Rear Gunner =
?| Adrenaline Rush = +| Adrenaline Rush = 3
?| Last Stand = +| Last Stand = 3
  
?| Basics of Survivability = +| Basics of Survivability = 1
?| Survivability Expert = +| Survivability Expert = 3
?| Torpedo Armament Expertise = +| Torpedo Armament Expertise = 1
 | Emergency Takeoff =  | Emergency Takeoff =
?| Basic Firing Training = +| Basic Firing Training = 2
?| Superintendent = +| Superintendent = 3
?| Demolition Expert = +| Demolition Expert = 2
 | Vigilance =  | Vigilance =
  
 | Manual Fire Control for Secondary Armament =  | Manual Fire Control for Secondary Armament =
 | Fire Prevention =  | Fire Prevention =
?| Inertia Fuse for HE Shells = +| Inertia Fuse for HE Shells = 3
 | Air Supremacy =  | Air Supremacy =
?| Advanced Firing Training = +| Advanced Firing Training = 2
 | Manual Fire Control for AA Armament =  | Manual Fire Control for AA Armament =
?| Radio Position Finding = +| Radio Position Finding = 2
?| Concealment Expert = +| Concealment Expert = 3
 }}--> }}-->
  
 |Consumables=<!-- write text about selection of Consumables below --> |Consumables=<!-- write text about selection of Consumables below -->
?<!--''{{#var:ship_name}}'' can equip the following consumables:+''{{#var:ship_name}}'' can equip the following consumables:
 * '''Slot 1:''' {{Damage Control Party}} * '''Slot 1:''' {{Damage Control Party}}
?* {{Repair Party}}+* '''Slot 2:''' {{Smoke Generator}}
?* {{Smoke Generator}}+* '''Slot 3:''' {{Engine Boost}}
?* {{Defensive AA Fire}} '''or''' {{Hydroacoustic Search}}+* '''Slot 4:''' {{Torpedo Reload Booster}}
?* {{Surveillance Radar}}+ 
?* {{Torpedo Reload Booster}}+Generally, using the premium versions of {{Damage Control Party}}, {{Smoke Generator}}, and {{Torpedo Reload Booster}} greatly enhances ''{{#var:ship_name}}'s'' combat performance, and using them can be well worth the extra silver it costs.
?* {{Engine Boost}}+
?* {{Spotting Aircraft}} '''or''' {{Catapult Fighter}}-->+
  
 |Camouflage=<!-- write text about useful camouflage below --> |Camouflage=<!-- write text about useful camouflage below -->
?<!-- FOR TECH TREE SHIPS 
?[[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits;  
  
?Choose one and append after semicolon above:+[[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.
?Types 1 or 5 are recommended at a minimum to reduce detectibility range.+
?Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.+
  
?Players who wish to spend doubloons can equip ''{{#var:ship_name}}'' with [[Ship:Camouflage#Permanent_Camouflage|Type XX camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.+Players who wish to spend doubloons can equip ''{{#var:ship_name}}'' with [[Ship:Camouflage#Permanent_Camouflage|Type 19 camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.
?-->+
  
?<!--FOR PREMIUM SHIPS  
?As a premium ship, ''{{#var:ship_name}}'' comes included with [[Ship:Camouflage#Premium_Camouflage|Type XX camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.  
?--> 
  
 |Signals=<!-- write text about best set of signals below --> |Signals=<!-- write text about best set of signals below -->
  
 <!-- {{Signal Flags <!-- {{Signal Flags
?| November Echo Setteseven = +| November Echo Setteseven = 2
 | Mike Yankee Soxisix =  | Mike Yankee Soxisix =
?| India X-Ray = +| India X-Ray = 3
?| Juliet Whiskey Unaone = +| Juliet Whiskey Unaone = 2
?| Victor Lima = +| Victor Lima = 3
?| Hotel Yankee = +| Hotel Yankee = 1
  
?| November Foxtrot = +| November Foxtrot = 1
?| Sierra Mike = +| Sierra Mike = 3
 | India Delta =  | India Delta =
?| Juliet Yankee Bissotwo = +| Juliet Yankee Bissotwo =
 | India Yankee =  | India Yankee =
?| Juliet Charlie = +| Juliet Charlie = 3
  
?| Zulu = +| Zulu = 2
?| India Bravo Terrathree = +| India Bravo Terrathree = 2
?| Equal Speed Charlie London = +| Equal Speed Charlie London = 2
?| Zulu Hotel = +| Zulu Hotel = 2
?| Papa Papa = +| Papa Papa = 2
  
?| Wyvern = +| Wyvern = 2
?| Red Dragon = +| Red Dragon = 2
?| Dragon Flag = +| Dragon Flag = 2
?| Ouroboros = +| Ouroboros = 2
?| Hydra = +| Hydra = 2
 }} --> }} -->
  

Revision as of 01:11, 21 August 2018

Kitakaze
Kitakaze_wows_main.jpg
Destroyer | Japan | Tier IX
Tech Tree Position
Akizuki
Arrow_down.png
Kitakaze_icon_small.png
Arrow_down.png
Harugumo
stock
 top
General
Research price154000 exp
Purchase price13,200,000 Credits
Hit Points16,200 
Main Battery
100 mm/65 Type 98 on a Model A mount4 х 2 pcs.
Rate of Fire20 shots/min.
Reload Timesec.
Rotation Speed16 deg./sec.
180 Degree Turn Time11.25 sec.
Firing Range11.33 km.
Maximum Dispersion108 m.
HE Shell100 mm HE Type98 
Maximum HE Shell Damage1,200 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity1000 m./s.
HE Shell Weight13 kg.
AP Shell100 mm AP Type98 
Maximum AP Shell Damage1,700 
Initial AP Shell Velocity1000 m./s.
AP Shell Weight13 kg.
Torpedo Tubes
610 mm Sextuple1 х 6 pcs.
Rate of Fire0.36 shots/min.
Reload Time167 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
TorpedoType93 mod. 2 
Maximum Damage20,967 
Torpedo Speed67 knot
Torpedo Range9.99 km.
AA Defense
100 mm/65 Type 98 on a Model A mount4 х 2 pcs.
. . . Average Damage per Second83.2 
. . . Firing Range5.01 km.
25 mm/60 Type 96 on a single mount18 х 1 pcs.
. . . Average Damage per Second32.4 
. . . Firing Range2.49 km.
25 mm/60 Type 96 on a triple mount6 х 3 pcs.
. . . Average Damage per Second19.8 
. . . Firing Range2.49 km.
100 mm/65 Type 98 on a Model A mount4 х 2 pcs.
. . . Average Damage per Second83.2 
. . . Firing Range5.01 km.
Maneuverability
Maximum Speed36 knot
Turning Circle Radius730 m.
Rudder Shift Time6.5 sec.
Concealment
Surface Detectability Range7.53 km.
Air Detectability Range3.66 km.
Battle Levels
12345678910
Wows_anno_flag_japan.png
IX
Ship_PJSD219_Kitakaze.png
13,200,000

Kitakaze — Japanese Tier IX destroyer.

A V7 project destroyer. This ship was a further development of the Akizuki-class destroyers. Compared to her prototype, she had a higher speed and carried more powerful torpedo armament.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
100 mm/65 Type 98 on a Model A mount2011.31081,20051,700 01,000,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Kitakaze (A)16,2001320418/6/41 0980,000
Kitakaze (B)20,7001320418/6/41 26,0002,000,000
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
Type93 mod. 20.41677.220,9666710 01,800,000
Type930.41577.221,366768 30,0002,500,000
Type93 mod. 30.41717.223,7666712 30,0002,500,000
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Type9 mod. 10 0530,000
Type9 mod. 20 14,0001,100,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 52,000 hp36 0900,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
AA Guns Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Depth Charges Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumables Modification 1
 Slot 6 
Main Battery Modification 3
Torpedo Tubes Modification 2
Gun Fire Control System Modification 2
Auxiliary Armaments Modification 2

Player Opinion

Performance

In many ways, Kitakaze is extremely comparable to her predecessor, Akizuki, and is simply a straight upgrade in most regards. She improves on Akizuki's speed, maneuverability, torpedo launchers, concealment, and has access to the tier nine module slot. Players who enjoyed Akizuki should feel right at home in the tier nine version.

Kitakaze has four 100mm gun mounts, each with two barrels for a total of eight 100mm armaments. These guns provide most of Kitakaze's offensive firepower, especially when pared with her blistering three second base reload. This reload can be further lowered by selecting the Basic Firing Training skill in conjunction with the tier nine Main Battery Modification 3 : -12% main battery loading time. / -13% main battery traverse speed. module. Normally, a 100mm gun would not be capable of penetrating anything more than 17mm of armor—limiting the effectiveness of any such guns without the Inertia Fuse for HE Shells skill. However, all Japanese 100mm guns have an increased penetration for their base HE shells, allowing them to penetrate up to 25mm of armor even without the captain skill—And with IFHE, these shells can penetrate 32mm armor plating.

In addition to her impressive main battery firepower, Kitakaze has a sextuple torpedo launcher. Along with her Torpedo Reload BoosterWhen used, torpedo reload time is significantly reduced., this allows her to put twelve torpedoes in the water during a short period of time. However, keep in mind that this launcher also has a very long reload speed, taking more than two and a half minutes to be ready. Kitakaze's torpedoes are a useful tool to have in combination with her main battery firepower, and proves to be a direct upgrade from the torpedoes found on Akizuki. In addition, Kitakaze gains an extra three knots of speed in comparison with Akizuki, a second off her rudder shift time, greater concealment, and slightly better short range AA.

Fans of Akizuki should greatly enjoy Kitakaze, as she essentially shores up some of Akizuki's key weaknesses like speed while also improving as a whole. She is a strong ship for anyone who appreciates the playstyle of a gun focused destroyer.

Pros:

  • Great firepower with her main battery guns.
  • Able to fire twelve torpedoes using the Torpedo Reload BoosterWhen used, torpedo reload time is significantly reduced..
  • Decent amount of health for a destroyer at tier nine.
  • Pretty good concealment values.

Cons:

  • Provides a large target for enemy ships to shoot at.
  • Torpedoes take a monstrously long time to reload.
  • Large and clumsy turning circle for a destroyer.
  • Doesn't have Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased. to boost her AA firepower.

Research

Captains should prioritise unlocking either the upgraded Hull or Gun Fire Control System first, depending on their own playstyle. Unlocking the B Hull give Kitakaze more health and a better rudder shift time, but the Fire Control System improves her gun range. Leave the torpedoes for last, as they are more of a secondary focus for Kitakaze. It should be noted that generally, it is acknowledged that the 12km version torpedoes are the most effective.

Optimal Configuration

Upgrades

The recommended upgrades for Kitakaze are as follows:

Consumables

Kitakaze can equip the following consumables:

Generally, using the premium versions of Damage Control PartyWhen activated, instantly repairs fires, floods, and incapacitations, and prevents more for the duration., Smoke GeneratorWhile active, generates a smoke screen that blocks line-of-sight for both enemies and teammates., and Torpedo Reload BoosterWhen used, torpedo reload time is significantly reduced. greatly enhances Kitakaze's combat performance, and using them can be well worth the extra silver it costs.

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.

Players who wish to spend doubloons can equip Kitakaze with Type 19 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.

Gallery

Historical Info

Historical Gallery


Ships of Japan
Destroyers  II TachibanaDoubloons • II Umikaze • II Tachibana LimaDoubloons • III Wakatake • IV Isokaze • V Minekaze • V FūjinDoubloons • V KamikazeDoubloons • V Kamikaze RDoubloons • V Mutsuki • VI Fubuki • VI Hatsuharu • VI Shinonome BDoubloons • VI ShinonomeDoubloons • VII Akatsuki • VII Shiratsuyu • VII YūdachiDoubloons • VIII Akizuki • VIII Kagerō • VIII AsashioDoubloons • VIII HSF Harekaze IIDoubloons • VIII Asashio BDoubloons • VIII HSF HarekazeDoubloons • VIII AL YukikazeDoubloons • IX Yūgumo • IX Kitakaze • IX MinegumoDoubloons • IX STAR KitakazeDoubloons • X Shimakaze • X Harugumo • X HayateDoubloons •  Yamagiri 
Cruisers  I Hashidate • II Chikuma • III Tenryū • III KatoriDoubloons • IV YūbariDoubloons • IV Kuma • IV Iwaki AlphaDoubloons • V Furutaka • V Agano • V YahagiDoubloons • VI Aoba • VI Gokase • VII Myōkō • VII Omono • VII TokachiDoubloons • VII MayaDoubloons • VII ARP MyōkōDoubloons • VII ARP AshigaraDoubloons • VII ARP HaguroDoubloons • VII Southern DragonDoubloons • VII Eastern DragonDoubloons • VII ARP NachiDoubloons • VIII Mogami • VIII ToneDoubloons • VIII AtagoDoubloons • VIII Shimanto • VIII Atago BDoubloons • VIII ARP TakaoDoubloons • VIII ARP MayaDoubloons • IX Ibuki • IX Takahashi • IX AzumaDoubloons • IX AL AzumaDoubloons • IX Chikuma II • X Zaō • X Yodo • X YoshinoDoubloons • X Yoshino BDoubloons • X Kitakami 
Battleships  II MikasaDoubloons • III Kawachi • IV Myōgi • IV IshizuchiDoubloons • V Kongō • V ARP KongōDoubloons • V ARP KirishimaDoubloons • V ARP HarunaDoubloons • V ARP HieiDoubloons • V HSF HieiDoubloons • VI Fusō • VI MutsuDoubloons • VI IseDoubloons • VII Nagato • VII AshitakaDoubloons • VII HyūgaDoubloons • VIII Amagi • VIII Yumihari • VIII KiiDoubloons • VIII Ignis PurgatioDoubloons • VIII RagnarokDoubloons • IX Izumo • IX Adatara • IX MusashiDoubloons • IX HizenDoubloons • IX IwamiDoubloons • IX DaisenDoubloons • IX TsurugiDoubloons • IX Iwami BDoubloons • X Yamato • X Bungo • X ShikishimaDoubloons • X ARP YamatoDoubloons •  Satsuma 
Aircraft Carriers  IV Hōshō • VI Ryūjō • VIII Shōkaku • VIII KagaDoubloons • VIII Kaga BDoubloons • X Hakuryū •  Sekiryu
Destroyers
Japan  II TachibanaDoubloons • II Umikaze • II Tachibana LimaDoubloons • III Wakatake • IV Isokaze • V Minekaze • V FūjinDoubloons • V KamikazeDoubloons • V Kamikaze RDoubloons • V Mutsuki • VI Fubuki • VI Hatsuharu • VI Shinonome BDoubloons • VI ShinonomeDoubloons • VII Akatsuki • VII Shiratsuyu • VII YūdachiDoubloons • VIII Akizuki • VIII Kagerō • VIII AsashioDoubloons • VIII HSF Harekaze IIDoubloons • VIII Asashio BDoubloons • VIII HSF HarekazeDoubloons • VIII AL YukikazeDoubloons • IX Yūgumo • IX Kitakaze • IX MinegumoDoubloons • IX STAR KitakazeDoubloons • X Shimakaze • X Harugumo • X HayateDoubloons •  Yamagiri 
U.K.  II Medea • III Valkyrie • III CampbeltownDoubloons • IV Wakeful • V Acasta • VI Icarus • VI GallantDoubloons • VII Jervis • VII Jupiter '42Doubloons • VIII Lightning • VIII CossackDoubloons • VIII Cossack BDoubloons • IX Jutland • IX SommeDoubloons • X Daring • X DruidDoubloons 
France  II Enseigne Gabolde • III Fusilier • IV Bourrasque • V Jaguar • V SirocoDoubloons • VI Guépard • VI AigleDoubloons • VII Vauquelin • VIII Le Fantasque • VIII Le TerribleDoubloons • IX Mogador • X Kléber • X MarceauDoubloons • X Kléber CLR 
U.S.S.R.  II Storozhevoi • III Derzki • IV Izyaslav • V GremyashchyDoubloons • V Podvoisky • V OkhotnikDoubloons • VI Gnevny • VII Minsk • VII LeningradDoubloons • VII Tashkent '39Doubloons • VIII Ognevoi • VIII Kiev • IX Udaloi • IX Tashkent • IX NeustrashimyDoubloons • X KhabarovskDoubloons • X Grozovoi • X Delny •  Zorkiy 
U.S.A.  II Sampson • II SmithDoubloons • III Wickes • IV Clemson • V Nicholas • V HillDoubloons • VI Farragut • VI MonaghanDoubloons • VII Mahan • VII SimsDoubloons • VII Sims BDoubloons • VIII Benson • VIII KiddDoubloons • IX Fletcher • IX BenhamDoubloons • IX HalfordDoubloons • IX Black BDoubloons • IX BlackDoubloons • X Gearing • X SomersDoubloons • X Forrest ShermanDoubloons •  Joshua Humphreys 
Germany  II V-25 • III G-101 • IV V-170 • V T-22 • VI Ernst Gaede • VI T-61Doubloons • VI Karl von SchönbergDoubloons • VII Leberecht Maass • VII Z-31 • VII Z-39Doubloons • VIII Z-23 • VIII Gustav-Julius Maerker • VIII Z-35Doubloons • IX Z-46 • IX Felix Schultz • IX Z-44Doubloons • IX ZF-6Doubloons • X Z-52 • X Elbing • X Z-42Doubloons 
Pan-Asia  II Longjiang • III Phra Ruang • IV Shenyang • V Jianwei • VI Fushun • VI AnshanDoubloons • VII Gadjah Mada • VIII Hsienyang • VIII SiliwangiDoubloons • VIII LoyangDoubloons • VIII FenyangDoubloons • VIII Loyang BDoubloons • VIII Ship SmashaDoubloons • IX Chung Mu • X Yueyang • X Lüshun •  Kunming 
Spain  X Álvaro de BazánDoubloons 
Europe  II Tátra • III Romulus • IV Klas Horn • V Visby • V Muavenet • VI Västerås • VI Stord • VII Skåne • VII Grom • VII BłyskawicaDoubloons • VII Stord '43Doubloons • VIII Öland • VIII Split • VIII OrkanDoubloons • IX Östergötland • IX Lambros Katsonis • IX VelosDoubloons • IX FrieslandDoubloons • IX JägerDoubloons • X Halland • X Gdańsk • X SmålandDoubloons • X RagnarDoubloons •  Dalarna 
Netherlands  IX GroningenDoubloons • X TrompDoubloons 
Italy  II Curtatone • III Nazario Sauro • IV Turbine • V Maestrale • VI Aviere • VI LeoneDoubloons • VII Luca Tarigo • VII FR25Doubloons • VIII Vittorio Cuniberti • IX Adriatico • IX Paolo EmilioDoubloons • X Attilio Regolo 
Commonwealth  III VampireDoubloons • VII HaidaDoubloons • VII HuronDoubloons • X Vampire IIDoubloons 
Pan-America  VI JuruáDoubloons