Kitakaze
Revision as of 09:53, 19 February 2019 AA Guns Modification 1 | Revision as of 08:19, 19 June 2020 | |||
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In many ways, ''{{#var:ship_name}}'' is extremely comparable to her predecessor, ''[[Akizuki]]'', and is simply a straight upgrade in most regards. She improves on ''Akizuki's'' speed, maneuverability, torpedo launchers, concealment, and has access to the tier nine module slot. Players who enjoyed ''Akizuki'' should feel right at home in the tier nine version. | In many ways, ''{{#var:ship_name}}'' is extremely comparable to her predecessor, ''[[Akizuki]]'', and is simply a straight upgrade in most regards. She improves on ''Akizuki's'' speed, maneuverability, torpedo launchers, concealment, and has access to the tier nine module slot. Players who enjoyed ''Akizuki'' should feel right at home in the tier nine version. | |||
? | ''{{#var:ship_name}}'' has four 100mm gun mounts, each with two barrels for a total of eight 100mm armaments. These guns provide most of ''{{#var:ship_name}}'s'' offensive firepower, especially when pared with her blistering three second base reload. This reload can be further lowered by selecting the [[Ship:Commander#Basic_Firing_Training|Basic Firing Training]] skill in conjunction with the tier nine {{Main Battery Modification 3}} module. Normally, a 100mm gun would not be capable of penetrating anything more than 17mm of armor—limiting the effectiveness of any such guns without the [[Ship:Commander#Inertia_Fuse_for_HE_Shells|Inertia Fuse for HE Shells]] skill. However, all Japanese 100mm guns have an increased penetration for their base HE shells, allowing them to penetrate up to | + | ''{{#var:ship_name}}'' has four 100mm gun mounts, each with two barrels for a total of eight 100mm armaments. These guns provide most of ''{{#var:ship_name}}'s'' offensive firepower, especially when pared with her blistering three second base reload. This reload can be further lowered by selecting the [[Ship:Commander#Basic_Firing_Training|Basic Firing Training]] skill in conjunction with the tier nine {{Main Battery Modification 3}} module. Normally, a 100mm gun would not be capable of penetrating anything more than 17mm of armor—limiting the effectiveness of any such guns without the [[Ship:Commander#Inertia_Fuse_for_HE_Shells|Inertia Fuse for HE Shells]] skill. However, all Japanese 100mm guns have an increased penetration for their base HE shells, allowing them to penetrate up to 30mm of armor even without the captain skill—And with IFHE, these shells can penetrate 32mm armor plating. | |
In addition to her impressive main battery firepower, ''{{#var:ship_name}}'' has a sextuple torpedo launcher. Along with her {{Torpedo Reload Booster}}, this allows her to put twelve torpedoes in the water during a short period of time. However, keep in mind that this launcher also has a very long reload speed, taking more than two and a half minutes to be ready. ''{{#var:ship_name}}'s'' torpedoes are a useful tool to have in combination with her main battery firepower, and proves to be a direct upgrade from the torpedoes found on ''[[Akizuki]]''. In addition, ''{{#var:ship_name}}'' gains an extra three knots of speed in comparison with ''Akizuki'', a second off her rudder shift time, greater concealment, and slightly better short range AA. | In addition to her impressive main battery firepower, ''{{#var:ship_name}}'' has a sextuple torpedo launcher. Along with her {{Torpedo Reload Booster}}, this allows her to put twelve torpedoes in the water during a short period of time. However, keep in mind that this launcher also has a very long reload speed, taking more than two and a half minutes to be ready. ''{{#var:ship_name}}'s'' torpedoes are a useful tool to have in combination with her main battery firepower, and proves to be a direct upgrade from the torpedoes found on ''[[Akizuki]]''. In addition, ''{{#var:ship_name}}'' gains an extra three knots of speed in comparison with ''Akizuki'', a second off her rudder shift time, greater concealment, and slightly better short range AA. | |||
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The recommended upgrades for ''{{#var:ship_name}}'' are as follows: | The recommended upgrades for ''{{#var:ship_name}}'' are as follows: | |||
? | * '''Slot 1''': {{Magazine Modification 1}} to help prevent the ship from blowing up too early. | + | * '''Slot 1''': {{Main Battery Modification 1}} to increase turret survivability or {{Magazine Modification 1}} to help prevent the ship from blowing up too early. | |
* '''Slot 2''': {{Propulsion Modification 1}} to lessen the changes of the engine blowing up and to get it running again faster. | * '''Slot 2''': {{Propulsion Modification 1}} to lessen the changes of the engine blowing up and to get it running again faster. | |||
? | * '''Slot 3''': {{Aiming Systems Modification 1}} '''or''' {{AA Guns Modification | + | * '''Slot 3''': {{Aiming Systems Modification 1}} '''or''' {{AA Guns Modification 1}}, depending on how important captains think having better AA is. | |
* '''Slot 4''': {{Propulsion Modification 2}} so you get moving faster. | * '''Slot 4''': {{Propulsion Modification 2}} so you get moving faster. | |||
* '''Slot 5''': {{Concealment System Modification 1}} to better sneak with. | * '''Slot 5''': {{Concealment System Modification 1}} to better sneak with. | |||
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|CommanderSkills=<!-- write text about best set of Commander Skills below --> | |CommanderSkills=<!-- write text about best set of Commander Skills below --> | |||
? | <!--Key skills for ''{{#var:ship_name}}'' commanders include INSERT TEXT HERE. | + | <!--Key skills for ''{{#var:ship_name}}'' commanders include INSERT TEXT HERE. --> | |
? | {{Commander Skills | + | {{Commander Skills 2 | |
? | | | + | <!-- This version enables a '0' rating. Use it for skills that have no effect (e.g. Improved Engines on a non-CV) or are detrimental to the ship. They should mirror what appears in the game client. --> | |
? | | | + | | rating11 = 2 <!-- Priority Target --> | |
? | | Expert Loader | + | | rating12 = 3 <!-- Preventive Maint --> | |
? | | | + | | rating13 = <!-- Expert Loader --> | |
? | | Direction Center for | + | | rating14 = 0 <!-- Air Supremacy --> | |
? | | | + | | rating15 = 0 <!-- Direction Center for Fighters --> | |
? | | Incoming Fire Alert | + | | rating16 = 0 <!-- Improved Engine Boost --> | |
? | | | + | | rating17 = 1 <!-- Incoming Fire Alert --> | |
+ | | rating18 = 0 <!-- Last Gasp --> | |||
? | | | + | | rating21 = 1 <!-- High Alert --> | |
? | | Jack of All Trades | + | | rating22 = 2 <!-- Jack of All Trades --> | |
? | | Expert Marksman | + | | rating23 = <!-- Expert Marksman --> | |
? | | Torpedo Acceleration | + | | rating24 = <!-- Torpedo Acceleration --> | |
? | | Smoke Screen Expert | + | | rating25 = 1 <!-- Smoke Screen Expert --> | |
? | | | + | | rating26 = 0 <!-- Improved Engines --> | |
? | | Adrenaline Rush = 3 | + | | rating27 = 3 <!-- Adrenaline Rush --> | |
? | + | | rating28 = 3 <!-- Last Stand --> | ||
? | | Basics of Survivability | + | | rating31 = 1 <!-- Basics of Survivability --> | |
? | | | + | | rating32 = 3 <!-- Survivability Expert--> | |
? | | Torpedo Armament Expertise | + | | rating33 = 1 <!-- Torpedo Armament Expertise--> | |
? | | | + | | rating34 = 0 <!-- Aircraft Armor --> | |
? | | Basic Firing Training | + | | rating35 = 2 <!-- Basic Firing Training --> | |
? | | | + | | rating36 = 3 <!-- Superintendent --> | |
? | | | + | | rating37 = 2 <!-- Demolition Expert --> | |
? | | | + | | rating38 = <!-- Vigilance --> | |
? | | Manual Fire Control for Secondary Armament | + | | rating41 = <!-- Manual Fire Control for Secondary Armament --> | |
? | | Fire Prevention | + | | rating42 = <!-- Fire Prevention --> | |
? | | Inertia Fuse for HE Shells | + | | rating43 = 3 <!-- Inertia Fuse for HE Shells --> | |
? | | | + | | rating44 = 0 <!-- Sight Stabilization --> | |
? | | Advanced Firing Training | + | | rating45 = 2 <!-- Advanced Firing Training --> | |
? | | | + | | rating46 = 0 <!-- Massive AA Fire --> | |
? | | Radio Position Finding | + | | rating47 = 2 <!-- Radio Position Finding --> | |
? | | | + | | rating48 = 3 <!-- Concealment Expert --> | |
? | + | }} | ||
|Consumables=<!-- write text about selection of Consumables below --> | |Consumables=<!-- write text about selection of Consumables below --> | |||
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<h2>''{{#var:ship_name}}'', YEAR</h2> | <h2>''{{#var:ship_name}}'', YEAR</h2> | |||
===Construction=== | ===Construction=== | |||
? | :Builder: | + | :Builder: Sasebo Naval Arsenal, Sasebo, Nagasaki, Japan (Planned) | |
:Laid down: DD MONTH YEAR | :Laid down: DD MONTH YEAR | |||
:Launched: DD MONTH YEAR | :Launched: DD MONTH YEAR | |||
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---- | ---- | |||
===Specifications=== | ===Specifications=== | |||
? | : | + | :3,030 tons displacement, standard | |
? | : | + | :134.0m length | |
? | : | + | :12.0m beam | |
? | : | + | :7.25m draft | |
---- | ---- | |||
====Machinery==== | ====Machinery==== | |||
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====Armament==== | ====Armament==== | |||
=====Main===== | =====Main===== | |||
? | : | + | : Eight (4x2) 100mm dual purpose guns | |
=====Secondary===== | =====Secondary===== | |||
: | : | |||
=====Anti-aircraft===== | =====Anti-aircraft===== | |||
? | : | + | : Some Type 96 25 mm AA guns | |
=====Torpedoes===== | =====Torpedoes===== | |||
? | : | + | : 6 × 24 in (610 mm) Type 93 torpedoes | |
---- | ---- | |||
====Aircraft==== | ====Aircraft==== | |||
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The ''Super Akizuki''-class destroyer (超秋月型駆逐艦 or 改秋月型駆逐艦, ''Chō Akizuki''-class or ''Kai Akizuki''-class) were a projected class of destroyer of the Imperial Japanese Navy (IJN), developed during the Second World War. The intention was to develop a faster destroyer based on the ''[[Akizuki]]'' class. The IJN Technical Department (艦政本部, Kansei-hombu) gave them the project number V7. However, the project was cancelled with none of the proposed ships being completed, because of the continued Japanese defeats. | The ''Super Akizuki''-class destroyer (超秋月型駆逐艦 or 改秋月型駆逐艦, ''Chō Akizuki''-class or ''Kai Akizuki''-class) were a projected class of destroyer of the Imperial Japanese Navy (IJN), developed during the Second World War. The intention was to develop a faster destroyer based on the ''[[Akizuki]]'' class. The IJN Technical Department (艦政本部, Kansei-hombu) gave them the project number V7. However, the project was cancelled with none of the proposed ships being completed, because of the continued Japanese defeats. | |||
====Design==== | ====Design==== | |||
? | + | A total of 16 ships were planned, which addition of 7 were planned later. They are ''Kitakaze'' 北風(きたかぜ), ''Hayakaze'' 早風(はやかぜ), ''Natsukaze'' 夏風(なつかぜ), ''Huyukaze'' 冬風(ふゆかぜ), ''Hatsunatsu'' 初夏(はつなつ), ''Hatsuaki'' 初秋(はつあき), and ''Hayaharu'' 早春(はやはる). The first 16 ships were re-planned to 16 of Akizuki class (Ship # 5061-5076) on 30 June 1942, while the latter 7 were converted from Super Shimakaze class, cancelled on 9 June 1944. | ||
====Service==== | ====Service==== | |||
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|Ref= <!-- write below --> | |Ref= <!-- write below --> | |||
+ | # [https://en.wikipedia.org/wiki/Super_Akizuki-class_destroyer Super ''Akizuki''-class destroyer - Wikipedia] | |||
+ | # [https://en.wikipedia.org/wiki/Akizuki-class_destroyer_(1942) Akizuki-class destroyer (1942) - Wikipedia] | |||
}}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> | }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> |
Revision as of 08:19, 19 June 2020
100 mm/65 Type 98 on a Model A mount4 х 2 pcs. |
Rate of Fire20 shots/min. |
Reload Time3 sec. |
Rotation Speed16 deg./sec. |
180 Degree Turn Time11.25 sec. |
Firing Range11.33 km. |
Maximum Dispersion108 m. |
HE Shell100 mm HE Type98 |
Maximum HE Shell Damage1,200 |
Chance of Fire on Target Caused by HE Shell5 % |
Initial HE Shell Velocity1000 m./s. |
HE Shell Weight13 kg. |
AP Shell100 mm AP Type98 |
Maximum AP Shell Damage1,700 |
Initial AP Shell Velocity1000 m./s. |
AP Shell Weight13 kg. |
610 mm Sextuple1 х 6 pcs. |
Rate of Fire0.36 shots/min. |
Reload Time167 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
TorpedoType93 mod. 2 |
Maximum Damage20,967 |
Torpedo Speed67 knot |
Torpedo Range9.99 km. |
100 mm/65 Type 98 on a Model A mount4 х 2 pcs. |
. . . Average Damage per Second83.2 |
. . . Firing Range5.01 km. |
25 mm/60 Type 96 on a single mount18 х 1 pcs. |
. . . Average Damage per Second32.4 |
. . . Firing Range2.49 km. |
25 mm/60 Type 96 on a triple mount6 х 3 pcs. |
. . . Average Damage per Second19.8 |
. . . Firing Range2.49 km. |
100 mm/65 Type 98 on a Model A mount4 х 2 pcs. |
. . . Average Damage per Second83.2 |
. . . Firing Range5.01 km. |
Maximum Speed36 knot |
Turning Circle Radius730 m. |
Rudder Shift Time6.5 sec. |
Surface Detectability Range7.53 km. |
Air Detectability Range3.66 km. |
Kitakaze — Japanese Tier IX destroyer.
A V7 project destroyer. This ship was a further development of the Akizuki-class destroyers. Compared to her prototype, she had a higher speed and carried more powerful torpedo armament.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
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Slot 6 |
Player Opinion
Performance
In many ways, Kitakaze is extremely comparable to her predecessor, Akizuki, and is simply a straight upgrade in most regards. She improves on Akizuki's speed, maneuverability, torpedo launchers, concealment, and has access to the tier nine module slot. Players who enjoyed Akizuki should feel right at home in the tier nine version.
Kitakaze has four 100mm gun mounts, each with two barrels for a total of eight 100mm armaments. These guns provide most of Kitakaze's offensive firepower, especially when pared with her blistering three second base reload. This reload can be further lowered by selecting the Basic Firing Training skill in conjunction with the tier nine Main Battery Modification 3 module. Normally, a 100mm gun would not be capable of penetrating anything more than 17mm of armor—limiting the effectiveness of any such guns without the Inertia Fuse for HE Shells skill. However, all Japanese 100mm guns have an increased penetration for their base HE shells, allowing them to penetrate up to 30mm of armor even without the captain skill—And with IFHE, these shells can penetrate 32mm armor plating.
In addition to her impressive main battery firepower, Kitakaze has a sextuple torpedo launcher. Along with her Torpedo Reload Booster , this allows her to put twelve torpedoes in the water during a short period of time. However, keep in mind that this launcher also has a very long reload speed, taking more than two and a half minutes to be ready. Kitakaze's torpedoes are a useful tool to have in combination with her main battery firepower, and proves to be a direct upgrade from the torpedoes found on Akizuki. In addition, Kitakaze gains an extra three knots of speed in comparison with Akizuki, a second off her rudder shift time, greater concealment, and slightly better short range AA.
Fans of Akizuki should greatly enjoy Kitakaze, as she essentially shores up some of Akizuki's key weaknesses like speed while also improving as a whole. She is a strong ship for anyone who appreciates the playstyle of a gun focused destroyer.Pros:
- Great firepower with her main battery guns.
- Able to fire twelve torpedoes using the Torpedo Reload Booster .
- Decent amount of health for a destroyer at tier nine.
- Pretty good concealment values.
Cons:
- Provides a large target for enemy ships to shoot at.
- Torpedoes take a monstrously long time to reload.
- Large and clumsy turning circle for a destroyer.
- Doesn't have Defensive AA Fire to boost her AA firepower.
Research
Optimal Configuration
Upgrades
The recommended upgrades for Kitakaze are as follows:
- Slot 1: Template:Main Battery Modification 1 to increase turret survivability or Magazine Modification 1 to help prevent the ship from blowing up too early.
- Slot 2: Propulsion Modification 1 to lessen the changes of the engine blowing up and to get it running again faster.
- Slot 3: Aiming Systems Modification 1 or AA Guns Modification 1 , depending on how important captains think having better AA is.
- Slot 4: Propulsion Modification 1 () so you get moving faster.
- Slot 5: Concealment System Modification 1 to better sneak with.
- Slot 6: Main Battery Modification 3 , because watching the world burn is wonderful.
Commander Skills
Recommended Commander Skills | ||||||||
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Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★★ |
★★★ |
|
Χ |
Χ |
Χ |
★ |
Χ |
2 |
★ |
★★ |
|
|
★ |
Χ |
★★★ |
★★★ |
3 |
★ |
★★★ |
★ |
Χ |
★★ |
★★★ |
★★ |
|
4 |
|
|
★★★ |
Χ |
★★ |
Χ |
★★ |
★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
Kitakaze can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Smoke Generator
- Slot 3: Engine Boost
- Slot 4: Torpedo Reload Booster
Generally, using the premium versions of Damage Control Party , Smoke Generator , and Torpedo Reload Booster greatly enhances Kitakaze's combat performance, and using them can be well worth the extra silver it costs.
Camouflage
Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.
Players who wish to spend doubloons can equip Kitakaze with Type 19 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.