Kitakaze
Revision as of 01:29, 28 March 2020 references to Wikipedia for class | Revision as of 21:00, 30 August 2022 new signals matrix | |||
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{{WoWs_Ship | {{WoWs_Ship | |||
|Promo=<!-- in case of gift or promo ship write conditions to get it. (optional)--> | |Promo=<!-- in case of gift or promo ship write conditions to get it. (optional)--> | |||
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|Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |||
? | A V7 project destroyer. This ship was a further development of the '' | + | A V7 project destroyer. This ship was a further development of the ''Akizuki''-class destroyers. Compared to her prototype, she had a higher speed and carried more powerful torpedo armament. | |
+ | <!-- <br><br>{{Model3DViewer|e9b874ad55ad45f29266a4f85944241a}}--> | |||
|Performance=<!-- write text about performance in battles below --> | |Performance=<!-- write text about performance in battles below --> | |||
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? | In many ways, ''{{#var:ship_name}}'' is | + | In many ways, ''{{#var:ship_name}}'' is comparable to her predecessor, ''[[Akizuki]]'', and a straight upgrade in most regards. She improves on ''Akizuki's'' speed, maneuverability, torpedo launchers, concealment, and adds access to the Tier IX upgrade slot. Players who enjoyed ''Akizuki'' should feel right at home. | |
? | ''{{#var:ship_name}}'' has four | + | ''{{#var:ship_name}}'' has four main gun turrets, each with two guns for a total of eight 100mm rifles. These guns provide most of her offensive firepower, especially considering their blistering three second base reload. This reload can be further lowered by selecting upgrades and skills — to 2.5 seconds (excluding the effects of Adrenalin Rush). Normally, a 100mm HE shell would not be capable of penetrating more than 17mm of armor without the Inertia Fuse for HE Shells skill. However, all Japanese 100mm HE shells have 30mm base penetration without IFHE, and 37mm with it. These guns are lethal. | |
? | + | ''{{#var:ship_name}}'' has a sextuple torpedo launcher. With her {{Torpedo Reload Booster}} active, she can put twelve fish in the water during a short period of time. However, this launcher has a very long reload time — more than two and a half minutes — reducible to a little over 2 minutes: still a very long reload. ''{{#var:ship_name}}'s'' torpedoes are a useful tool to have in combination with her main battery firepower. | ||
? | Fans of '' | + | In addition, ''{{#var:ship_name}}'' gains an extra three knots of speed in comparison with ''Akizuki'', a second off her rudder shift time, better concealment, and slightly better AA. | |
+ | ||||
+ | Fans of ''Akizuki'' should greatly enjoy ''{{#var:ship_name}}'', as she essentially shores up some of ''Akizuki's'' key weaknesses like speed while also improving as a whole. She is a strong ship for anyone who appreciates the play style of a gun focused destroyer. | |||
|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |||
+ | * Decent amount of health for a destroyer at Tier IX. | |||
* Great firepower with her main battery guns. | * Great firepower with her main battery guns. | |||
? | * Able to | + | * Able to quick-salvo twelve torpedoes using the {{Torpedo Reload Booster}}. | |
? | * Decent | + | * Decent AA. | |
? | * Pretty good concealment | + | * Pretty good concealment. | |
|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |||
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|Research=<!-- write text about priority sequence of research below --> | |Research=<!-- write text about priority sequence of research below --> | |||
? | + | # Upgrade to Hull (B) for a significantly increased health pool and faster rudder shift, and to unlock progression to ''[[Harugumo]]''. | ||
? | + | # Type9 mod. 2 Gun Fire Control System for increased main battery range. | ||
? | + | # Torpedoes. | ||
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? | + | Captains may prioritize researching the Gun Fire Control System earlier or later. Since torpedoes are more of a secondary focus, leave them for last, though more torpedo-oriented captains may want the Type93 mod. 3 sooner. | ||
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|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> | |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> | |||
+ | While her torpedoes are very dangerous indeed, it is difficult to justify a full Torpedo build. Best to stay with a Gun build. | |||
|Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable --> | |Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable --> | |||
The recommended upgrades for ''{{#var:ship_name}}'' are as follows: | The recommended upgrades for ''{{#var:ship_name}}'' are as follows: | |||
? | * '''Slot 1''': {{ | + | * '''Slot 1''': {{Main Armaments Modification 1}} to increase turret and torpedo tube survivability. | |
? | * '''Slot 2''': {{ | + | * '''Slot 2''': {{Engine Room Protection}} to lessen the chances of the engines blowing up and to get them running again more quickly when they do. | |
? | * '''Slot 3''': {{Aiming Systems Modification 1}} | + | * '''Slot 3''': {{Aiming Systems Modification 1}} because rate of fire is only one way to get shells on target. | |
? | * '''Slot 4''': {{Propulsion Modification | + | * '''Slot 4''': {{Propulsion Modification 1}} to help scoot out of dangerous waters. | |
* '''Slot 5''': {{Concealment System Modification 1}} to better sneak with. | * '''Slot 5''': {{Concealment System Modification 1}} to better sneak with. | |||
? | * '''Slot 6''': {{Main Battery Modification 3}} | + | * '''Slot 6''': {{Main Battery Modification 3}} because watching the world burn is wonderful, '''or''' {{Gun Fire Control System Modification 2}} to reach out and touch someone up to 14.5km away (17.3km! with the Main Battery and AA Expert skill). | |
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|CommanderSkills=<!-- write text about best set of Commander Skills below --> | |CommanderSkills=<!-- write text about best set of Commander Skills below --> | |||
<!--Key skills for ''{{#var:ship_name}}'' commanders include INSERT TEXT HERE. --> | <!--Key skills for ''{{#var:ship_name}}'' commanders include INSERT TEXT HERE. --> | |||
+ | ''{{#var:ship_name}}'''s Priorities are survival and Guns. | |||
? | {{Commander Skills | + | {{Commander Skills 3 DD | |
? | <!-- | + | <!-- Ratings 1,2,3 are legit. Others are ignored.--> | |
? | | rating11 = | + | | rating11 = 1 <!-- Grease the Gears --> | |
? | | rating12 = | + | | rating12 = <!-- Liquidator --> | |
? | | rating13 = <!-- | + | | rating13 = <!-- Consumables Specialist --> | |
? | | rating14 = | + | | rating14 = <!-- Gun Feeder --> | |
? | | rating15 | + | | rating15 = 1 <!-- Incoming Fire Alert --> | |
? | + | | rating16 = 2 <!-- Preventive Maintenance --> | ||
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? | | rating21 = | + | | rating21 = 2 <!-- Pyrotechnician --> | |
? | | rating22 = | + | | rating22 = <!-- Swift Fish --> | |
? | | rating23 = <!-- | + | | rating23 = <!-- Consumables Enhancements --> | |
? | | rating24 = <!-- | + | | rating24 = <!-- Extra-Heavy AP Shells --> | |
? | | rating25 = 1 <!-- | + | | rating25 = 1 <!-- Priority Target --> | |
? | | rating26 | + | | rating26 = 3 <!-- Last Stand --> | |
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? | | rating31 = | + | | rating31 = 2 <!-- Main Battery & AA Specialist --> | |
? | | rating32 = | + | | rating32 = <!-- Fill the Tubes --> | |
? | | rating33 = | + | | rating33 = 2 <!-- Adrenaline Rush --> | |
? | | rating34 = | + | | rating34 = 2 <!-- Inertial Fuse for HE Shells --> | |
? | | rating35 = | + | | rating35 = <!-- Superintendent --> | |
? | | rating36 | + | | rating36 = 2 <!-- Survivability Expert --> | |
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? | | rating41 = | + | | rating41 = 1 <!-- Main Battery & AA Expert --> | |
? | | rating42 = <!-- | + | | rating42 = <!-- Swift in Silence --> | |
? | | rating43 = | + | | rating43 = 1 <!-- Radio Location --> | |
? | | rating44 = | + | | rating44 = <!-- Fearless Brawler --> | |
? | | rating45 = | + | | rating45 = 3 <!-- Concealment Expert --> | |
? | | rating46 = | + | | rating46 = <!-- Dazzle --> | |
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}} | }} | |||
|Consumables=<!-- write text about selection of Consumables below --> | |Consumables=<!-- write text about selection of Consumables below --> | |||
? | ''{{#var:ship_name}}'' | + | ''{{#var:ship_name}}'' equips the following consumables: | |
* '''Slot 1:''' {{Damage Control Party}} | * '''Slot 1:''' {{Damage Control Party}} | |||
* '''Slot 2:''' {{Smoke Generator}} | * '''Slot 2:''' {{Smoke Generator}} | |||
* '''Slot 3:''' {{Engine Boost}} | * '''Slot 3:''' {{Engine Boost}} | |||
* '''Slot 4:''' {{Torpedo Reload Booster}} | * '''Slot 4:''' {{Torpedo Reload Booster}} | |||
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|Camouflage=<!-- write text about useful camouflage below --> | |Camouflage=<!-- write text about useful camouflage below --> | |||
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|Signals=<!-- write text about best set of signals below --> | |Signals=<!-- write text about best set of signals below --> | |||
? | + | {{Signal Flags | ||
? | + | <!-- The usual 1,2,3 rating; others ignored. Zero may be useful to other editors to remind that the signal has no effect on the ship. --> | ||
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? | | | + | | Juliet Charlie = 3 <!-- No Detonate --> | |
? | | | + | | India Yankee = <!-- -20% Fire duration --> | |
? | | | + | | Hotel Yankee = <!-- ram someone --> | |
? | | Juliet Yankee Bissotwo = | + | | Juliet Yankee Bissotwo = <!-- -20% flood duration --> | |
? | | | + | | Victor Lima = 3 <!-- +1/0.5% (160mm) fire, +4% flood --> | |
? | | | + | | India X-Ray = 3 <!-- +1/0.5% (160mm) fire, +5% you detonate --> | |
? | | | + | | Juliet Whiskey Unaone = 2 <!-- +15% flood, +5% you detonate --> | |
? | | | + | | Mike Yankee Soxisix = 0 <!-- Secondaries: +5% range, -5% reload, -5% dispersion--> | |
? | | | + | | November Echo Setteseven= 2 <!-- +5% AA damage --> | |
? | | | + | | Sierra Mike = 3 <!-- +5% speed --> | |
? | | | + | | November Foxtrot = 3 <!-- -5% Consumables reload --> | |
+ | | India Delta = 0 <!-- +20% HP from Repair Party --> | |||
? | | | + | | X-Ray Papa Unaone = 3 <!-- +15% Smoke Gen action time --> | |
? | | | + | | Sierra Bravo = 0 <!-- +10% Hydro action time; -10% DFAA reload time --> | |
? | + | }} | ||
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|Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> | |Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> | |||
+ | File:ExpiredKitKat.jpg | A Kitakaze plays failbeats. | |||
File:KitaStart.jpg | File:KitaStart.jpg | |||
File:KitaSurprise.jpg | File:KitaSurprise.jpg | |||
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<h2>''{{#var:ship_name}}'', YEAR</h2> | <h2>''{{#var:ship_name}}'', YEAR</h2> | |||
===Construction=== | ===Construction=== | |||
? | :Builder: | + | :Builder: Sasebo Naval Arsenal, Sasebo, Nagasaki, Japan (Planned) | |
:Laid down: DD MONTH YEAR | :Laid down: DD MONTH YEAR | |||
:Launched: DD MONTH YEAR | :Launched: DD MONTH YEAR | |||
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---- | ---- | |||
===Specifications=== | ===Specifications=== | |||
? | : | + | :3,030 tons displacement, standard | |
? | : | + | :134.0m length | |
? | : | + | :12.0m beam | |
? | : | + | :7.25m draft | |
---- | ---- | |||
====Machinery==== | ====Machinery==== | |||
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====Armament==== | ====Armament==== | |||
=====Main===== | =====Main===== | |||
? | : | + | : Eight (4x2) 100mm dual purpose guns | |
=====Secondary===== | =====Secondary===== | |||
: | : | |||
=====Anti-aircraft===== | =====Anti-aircraft===== | |||
? | : | + | : Some Type 96 25 mm AA guns | |
=====Torpedoes===== | =====Torpedoes===== | |||
? | : | + | : 6 × 24 in (610 mm) Type 93 torpedoes | |
---- | ---- | |||
====Aircraft==== | ====Aircraft==== | |||
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The ''Super Akizuki''-class destroyer (超秋月型駆逐艦 or 改秋月型駆逐艦, ''Chō Akizuki''-class or ''Kai Akizuki''-class) were a projected class of destroyer of the Imperial Japanese Navy (IJN), developed during the Second World War. The intention was to develop a faster destroyer based on the ''[[Akizuki]]'' class. The IJN Technical Department (艦政本部, Kansei-hombu) gave them the project number V7. However, the project was cancelled with none of the proposed ships being completed, because of the continued Japanese defeats. | The ''Super Akizuki''-class destroyer (超秋月型駆逐艦 or 改秋月型駆逐艦, ''Chō Akizuki''-class or ''Kai Akizuki''-class) were a projected class of destroyer of the Imperial Japanese Navy (IJN), developed during the Second World War. The intention was to develop a faster destroyer based on the ''[[Akizuki]]'' class. The IJN Technical Department (艦政本部, Kansei-hombu) gave them the project number V7. However, the project was cancelled with none of the proposed ships being completed, because of the continued Japanese defeats. | |||
====Design==== | ====Design==== | |||
? | + | A total of 16 ships were planned, which addition of 7 were planned later. They are ''Kitakaze'' 北風(きたかぜ), ''Hayakaze'' 早風(はやかぜ), ''Natsukaze'' 夏風(なつかぜ), ''Huyukaze'' 冬風(ふゆかぜ), ''Hatsunatsu'' 初夏(はつなつ), ''Hatsuaki'' 初秋(はつあき), and ''Hayaharu'' 早春(はやはる). The first 16 ships were re-planned to 16 of Akizuki class (Ship # 5061-5076) on 30 June 1942, while the latter 7 were converted from Super Shimakaze class, cancelled on 9 June 1944. | ||
====Service==== | ====Service==== | |||
? | + | ==In-game historical inaccuracies== | ||
+ | The 10 cm/65 Type 98 naval gun was only equipped with high-explosive ammunition; the AP shell was invented by WG. | |||
|HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> | |HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> | |||
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# [https://en.wikipedia.org/wiki/Akizuki-class_destroyer_(1942) Akizuki-class destroyer (1942) - Wikipedia] | # [https://en.wikipedia.org/wiki/Akizuki-class_destroyer_(1942) Akizuki-class destroyer (1942) - Wikipedia] | |||
+ | {{WoWS Ship Changelog Insert|1= | |||
+ | *Available for testing by supertesters in the game starting from Update 0.7.6. | |||
+ | *Introduced into the game as a researchable ship in Update 0.7.8. | |||
+ | *Update 0.7.9: | |||
+ | **Improved display of thin elements. | |||
+ | *Update 0.9.2: | |||
+ | **HE shell armor penetration was increased from 24 mm to 30 mm. | |||
+ | *Update 0.9.6: | |||
+ | **The value of the in-game turning circle radius was changed to 730 m to correct prior discrepancy. | |||
+ | *Update 0.9.11: | |||
+ | **Detectability by ships increased from 7.56 to 7.76 km. Other types of visibility were increased accordingly. | |||
+ | }} | |||
}}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> | }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> |
Revision as of 21:00, 30 August 2022
100 mm/65 Type 98 on a Model A mount4 х 2 pcs. |
Rate of Fire20 shots/min. |
Reload Time3 sec. |
Rotation Speed16 deg./sec. |
180 Degree Turn Time11.25 sec. |
Firing Range11.33 km. |
Maximum Dispersion108 m. |
HE Shell100 mm HE Type98 |
Maximum HE Shell Damage1,200 |
Chance of Fire on Target Caused by HE Shell5 % |
Initial HE Shell Velocity1000 m./s. |
HE Shell Weight13 kg. |
AP Shell100 mm AP Type98 |
Maximum AP Shell Damage1,700 |
Initial AP Shell Velocity1000 m./s. |
AP Shell Weight13 kg. |
610 mm Sextuple1 х 6 pcs. |
Rate of Fire0.36 shots/min. |
Reload Time167 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
TorpedoType93 mod. 2 |
Maximum Damage20,967 |
Torpedo Speed67 knot |
Torpedo Range9.99 km. |
100 mm/65 Type 98 on a Model A mount4 х 2 pcs. |
. . . Average Damage per Second83.2 |
. . . Firing Range5.01 km. |
25 mm/60 Type 96 on a single mount18 х 1 pcs. |
. . . Average Damage per Second32.4 |
. . . Firing Range2.49 km. |
25 mm/60 Type 96 on a triple mount6 х 3 pcs. |
. . . Average Damage per Second19.8 |
. . . Firing Range2.49 km. |
100 mm/65 Type 98 on a Model A mount4 х 2 pcs. |
. . . Average Damage per Second83.2 |
. . . Firing Range5.01 km. |
Maximum Speed36 knot |
Turning Circle Radius730 m. |
Rudder Shift Time6.5 sec. |
Surface Detectability Range7.53 km. |
Air Detectability Range3.66 km. |
Kitakaze — Japanese Tier IX destroyer.
A V7 project destroyer. This ship was a further development of the Akizuki-class destroyers. Compared to her prototype, she had a higher speed and carried more powerful torpedo armament.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
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Slot 6 |
Player Opinion
Performance
In many ways, Kitakaze is comparable to her predecessor, Akizuki, and a straight upgrade in most regards. She improves on Akizuki's speed, maneuverability, torpedo launchers, concealment, and adds access to the Tier IX upgrade slot. Players who enjoyed Akizuki should feel right at home.
Kitakaze has four main gun turrets, each with two guns for a total of eight 100mm rifles. These guns provide most of her offensive firepower, especially considering their blistering three second base reload. This reload can be further lowered by selecting upgrades and skills — to 2.5 seconds (excluding the effects of Adrenalin Rush). Normally, a 100mm HE shell would not be capable of penetrating more than 17mm of armor without the Inertia Fuse for HE Shells skill. However, all Japanese 100mm HE shells have 30mm base penetration without IFHE, and 37mm with it. These guns are lethal.
Kitakaze has a sextuple torpedo launcher. With her Torpedo Reload Booster active, she can put twelve fish in the water during a short period of time. However, this launcher has a very long reload time — more than two and a half minutes — reducible to a little over 2 minutes: still a very long reload. Kitakaze's torpedoes are a useful tool to have in combination with her main battery firepower.
In addition, Kitakaze gains an extra three knots of speed in comparison with Akizuki, a second off her rudder shift time, better concealment, and slightly better AA.
Fans of Akizuki should greatly enjoy Kitakaze, as she essentially shores up some of Akizuki's key weaknesses like speed while also improving as a whole. She is a strong ship for anyone who appreciates the play style of a gun focused destroyer.Pros:
- Decent amount of health for a destroyer at Tier IX.
- Great firepower with her main battery guns.
- Able to quick-salvo twelve torpedoes using the Torpedo Reload Booster .
- Decent AA.
- Pretty good concealment.
Cons:
- Provides a large target for enemy ships to shoot at.
- Torpedoes take a monstrously long time to reload.
- Large and clumsy turning circle for a destroyer.
- Doesn't have Defensive AA Fire to boost her AA firepower.
Research
- Upgrade to Hull (B) for a significantly increased health pool and faster rudder shift, and to unlock progression to Harugumo.
- Type9 mod. 2 Gun Fire Control System for increased main battery range.
- Torpedoes.
Optimal Configuration
While her torpedoes are very dangerous indeed, it is difficult to justify a full Torpedo build. Best to stay with a Gun build.
Upgrades
The recommended upgrades for Kitakaze are as follows:
- Slot 1: Main Armaments Modification 1 to increase turret and torpedo tube survivability.
- Slot 2: Engine Room Protection to lessen the chances of the engines blowing up and to get them running again more quickly when they do.
- Slot 3: Aiming Systems Modification 1 because rate of fire is only one way to get shells on target.
- Slot 4: Propulsion Modification 1 to help scoot out of dangerous waters.
- Slot 5: Concealment System Modification 1 to better sneak with.
- Slot 6: Main Battery Modification 3 because watching the world burn is wonderful, or Gun Fire Control System Modification 2 to reach out and touch someone up to 14.5km away (17.3km! with the Main Battery and AA Expert skill).
Commander Skills
Kitakaze's Priorities are survival and Guns.
Recommended Commander Skills | ||||||
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Cost (points) |
Attack | Defense | ||||
1 |
★ |
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★ |
★★ |
2 |
★★ |
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★ |
★★★ |
3 |
★★ |
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★★ |
★★ |
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★★ |
4 |
★ |
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★ |
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★★★ |
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Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful |
Consumables
Kitakaze equips the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Smoke Generator
- Slot 3: Engine Boost
- Slot 4: Torpedo Reload Booster
Signals
Recommended Signal Flags | |||||
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Combat | |||||
★★★ |
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★★★ |
★★★ |
★★ |
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★★ |
★★★ |
★★★ |
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★★★ |
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery
References
Ship Change Log
See here for links to Update notes.
- Available for testing by supertesters in the game starting from Update 0.7.6.
- Introduced into the game as a researchable ship in Update 0.7.8.
- Update 0.7.9:
- Improved display of thin elements.
- Update 0.9.2:
- HE shell armor penetration was increased from 24 mm to 30 mm.
- Update 0.9.6:
- The value of the in-game turning circle radius was changed to 730 m to correct prior discrepancy.
- Update 0.9.11:
- Detectability by ships increased from 7.56 to 7.76 km. Other types of visibility were increased accordingly.