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Kitakaze

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Revision as of 01:29, 28 March 2020
references to Wikipedia for class
Revision as of 21:00, 30 August 2022
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 {{WoWs_Ship {{WoWs_Ship
 |Promo=<!-- in case of gift or promo ship write conditions to get it. (optional)--> |Promo=<!-- in case of gift or promo ship write conditions to get it. (optional)-->
?<!-- ''{{#var:ship_name}}'' was first released for sale on DD MMM YYYY for the NA server and DD MMM YYYY for the EU server. --> 
  
 |Anno=<!-- you can write below short description for the ship. it will replace default once. --> |Anno=<!-- you can write below short description for the ship. it will replace default once. -->
?A V7 project destroyer. This ship was a further development of the ''[[Akizuki]]''-class destroyers. Compared to her prototype, she had a higher speed and carried more powerful torpedo armament.<br><br>{{Model3DViewer|e9b874ad55ad45f29266a4f85944241a}}+A V7 project destroyer. This ship was a further development of the ''Akizuki''-class destroyers. Compared to her prototype, she had a higher speed and carried more powerful torpedo armament.
 +<!-- <br><br>{{Model3DViewer|e9b874ad55ad45f29266a4f85944241a}}-->
  
 |Performance=<!-- write text about performance in battles below --> |Performance=<!-- write text about performance in battles below -->
?<!-- 
?PERFORMANCE SECTION GUIDELINES 
?1. Write a brief intro paragraph of 1-3 sentences. 
?2. Write 1-3 paragraphs of "meat". Talk about what the ship does well, what it doesn't, how it compares to same tier ships of the same type, how it compares to the previous ship in the tech tree, whatever. Try to avoid quoting vital statistics to players unless it is really relevant (i.e. concealment); they can see those in the sidebar on the right and don't need them read back.  
?3. Write a brief summary paragraph of 1-3 sentences highlighting the key takeaways from the paragraphs above. 
?--> 
  
?In many ways, ''{{#var:ship_name}}'' is extremely comparable to her predecessor, ''[[Akizuki]]'', and is simply a straight upgrade in most regards. She improves on ''Akizuki's'' speed, maneuverability, torpedo launchers, concealment, and has access to the tier nine module slot. Players who enjoyed ''Akizuki'' should feel right at home in the tier nine version. +In many ways, ''{{#var:ship_name}}'' is comparable to her predecessor, ''[[Akizuki]]'', and a straight upgrade in most regards. She improves on ''Akizuki's'' speed, maneuverability, torpedo launchers, concealment, and adds access to the Tier IX upgrade slot. Players who enjoyed ''Akizuki'' should feel right at home.
  
?''{{#var:ship_name}}'' has four 100mm gun mounts, each with two barrels for a total of eight 100mm armaments. These guns provide most of ''{{#var:ship_name}}'s'' offensive firepower, especially when pared with her blistering three second base reload. This reload can be further lowered by selecting the [[Ship:Commander#Basic_Firing_Training|Basic Firing Training]] skill in conjunction with the tier nine {{Main Battery Modification 3}} module. Normally, a 100mm gun would not be capable of penetrating anything more than 17mm of armor—limiting the effectiveness of any such guns without the [[Ship:Commander#Inertia_Fuse_for_HE_Shells|Inertia Fuse for HE Shells]] skill. However, all Japanese 100mm guns have an increased penetration for their base HE shells, allowing them to penetrate up to 25mm of armor even without the captain skill—And with IFHE, these shells can penetrate 32mm armor plating. +''{{#var:ship_name}}'' has four main gun turrets, each with two guns for a total of eight 100mm rifles. These guns provide most of her offensive firepower, especially considering their blistering three second base reload. This reload can be further lowered by selecting upgrades and skills &mdash; to 2.5 seconds (excluding the effects of Adrenalin Rush). Normally, a 100mm HE shell would not be capable of penetrating more than 17mm of armor without the Inertia Fuse for HE Shells skill. However, all Japanese 100mm HE shells have 30mm base penetration without IFHE, and 37mm with it. These guns are lethal.
  
?In addition to her impressive main battery firepower, ''{{#var:ship_name}}'' has a sextuple torpedo launcher. Along with her {{Torpedo Reload Booster}}, this allows her to put twelve torpedoes in the water during a short period of time. However, keep in mind that this launcher also has a very long reload speed, taking more than two and a half minutes to be ready. ''{{#var:ship_name}}'s'' torpedoes are a useful tool to have in combination with her main battery firepower, and proves to be a direct upgrade from the torpedoes found on ''[[Akizuki]]''. In addition, ''{{#var:ship_name}}'' gains an extra three knots of speed in comparison with ''Akizuki'', a second off her rudder shift time, greater concealment, and slightly better short range AA. +''{{#var:ship_name}}'' has a sextuple torpedo launcher. With her {{Torpedo Reload Booster}} active, she can put twelve fish in the water during a short period of time. However, this launcher has a very long reload time &mdash; more than two and a half minutes &mdash; reducible to a little over 2 minutes: still a very long reload. ''{{#var:ship_name}}'s'' torpedoes are a useful tool to have in combination with her main battery firepower.
  
?Fans of ''[[Akizuki]]'' should greatly enjoy ''{{#var:ship_name}}'', as she essentially shores up some of ''Akizuki's'' key weaknesses like speed while also improving as a whole. She is a strong ship for anyone who appreciates the playstyle of a gun focused destroyer. +In addition, ''{{#var:ship_name}}'' gains an extra three knots of speed in comparison with ''Akizuki'', a second off her rudder shift time, better concealment, and slightly better AA.
 + 
 +Fans of ''Akizuki'' should greatly enjoy ''{{#var:ship_name}}'', as she essentially shores up some of ''Akizuki's'' key weaknesses like speed while also improving as a whole. She is a strong ship for anyone who appreciates the play style of a gun focused destroyer.
  
 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
 +* Decent amount of health for a destroyer at Tier IX.
 * Great firepower with her main battery guns.  * Great firepower with her main battery guns.
?* Able to fire twelve torpedoes using the {{Torpedo Reload Booster}}.+* Able to quick-salvo twelve torpedoes using the {{Torpedo Reload Booster}}.
?* Decent amount of health for a destroyer at tier nine. +* Decent AA.
?* Pretty good concealment values. +* Pretty good concealment.
  
 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
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 |Research=<!-- write text about priority sequence of research below --> |Research=<!-- write text about priority sequence of research below -->
?<!--Availability of researchable upgrades for ''{{#var:ship_name}}'' is as follows: +# Upgrade to Hull (B) for a significantly increased health pool and faster rudder shift, and to unlock progression to ''[[Harugumo]]''.
?* '''Main Battery:''' +# Type9 mod. 2 Gun Fire Control System for increased main battery range.
?* '''Hull:''' Upgrade to Hull (B) for XXX. Research of this module unlocks progression to YYY.+# Torpedoes.
?* '''Torpedoes:''' +
?* '''Gun Fire Control System:''' Upgrade to XXX for an extra 10% range on the main battery. +
?* '''Propulsion:''' +
?-->+
?Captains should prioritise unlocking either the upgraded Hull or Gun Fire Control System first, depending on their own playstyle. Unlocking the B Hull give ''{{#var:ship_name}}'' more health and a better rudder shift time, but the Fire Control System improves her gun range. Leave the torpedoes for last, as they are more of a secondary focus for ''{{#var:ship_name}}''. It should be noted that generally, it is acknowledged that the 12km version torpedoes are the most effective. +
  
?<!-- FOR PREMIUM SHIPS:+Captains may prioritize researching the Gun Fire Control System earlier or later. Since torpedoes are more of a secondary focus, leave them for last, though more torpedo-oriented captains may want the Type93 mod. 3 sooner.
?As a premium ship, ''{{#var:ship_name}}'' doesn't have any upgrades to research.-->+
  
 |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
 +While her torpedoes are very dangerous indeed, it is difficult to justify a full Torpedo build. Best to stay with a Gun build.
  
 |Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable --> |Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable -->
  
 The recommended upgrades for ''{{#var:ship_name}}'' are as follows: The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
?* '''Slot 1''': {{Magazine Modification 1}} to help prevent the ship from blowing up too early. +* '''Slot 1''': {{Main Armaments Modification 1}} to increase turret and torpedo tube survivability.
?* '''Slot 2''': {{Propulsion Modification 1}} to lessen the changes of the engine blowing up and to get it running again faster. +* '''Slot 2''': {{Engine Room Protection}} to lessen the chances of the engines blowing up and to get them running again more quickly when they do.
?* '''Slot 3''': {{Aiming Systems Modification 1}} '''or''' {{AA Guns Modification 1}}, depending on how important captains think having better AA is. +* '''Slot 3''': {{Aiming Systems Modification 1}} because rate of fire is only one way to get shells on target.
?* '''Slot 4''': {{Propulsion Modification 2}} so you get moving faster. +* '''Slot 4''': {{Propulsion Modification 1}} to help scoot out of dangerous waters.
 * '''Slot 5''': {{Concealment System Modification 1}} to better sneak with.  * '''Slot 5''': {{Concealment System Modification 1}} to better sneak with.
?* '''Slot 6''': {{Main Battery Modification 3}}, because watching the world burn is wonderful. +* '''Slot 6''': {{Main Battery Modification 3}} because watching the world burn is wonderful, '''or''' {{Gun Fire Control System Modification 2}} to reach out and touch someone up to 14.5km away (17.3km! with the Main Battery and AA Expert skill).
? +
  
 |CommanderSkills=<!-- write text about best set of Commander Skills below --> |CommanderSkills=<!-- write text about best set of Commander Skills below -->
 <!--Key skills for ''{{#var:ship_name}}'' commanders include INSERT TEXT HERE. --> <!--Key skills for ''{{#var:ship_name}}'' commanders include INSERT TEXT HERE. -->
 +''{{#var:ship_name}}'''s Priorities are survival and Guns.
  
?{{Commander Skills 2+{{Commander Skills 3 DD
?<!-- This version enables a '0' rating. Use it for skills that have no effect (e.g. Improved Engines on a non-CV) or are detrimental to the ship. They should mirror what appears in the game client. -->+<!-- Ratings 1,2,3 are legit. Others are ignored.-->
?| rating11 = 2 <!-- Priority Target -->+| rating11 = 1 <!-- Grease the Gears -->
?| rating12 = 3 <!-- Preventive Maint -->+| rating12 = <!-- Liquidator -->
?| rating13 = <!-- Expert Loader -->+| rating13 = <!-- Consumables Specialist -->
?| rating14 = 0 <!-- Air Supremacy -->+| rating14 = <!-- Gun Feeder -->
?| rating15 = 0 <!-- Direction Center for Fighters -->+| rating15 = 1 <!-- Incoming Fire Alert -->
?| rating16 = 0 <!-- Improved Engine Boost -->+| rating16 = 2 <!-- Preventive Maintenance -->
?| rating17 = 1 <!-- Incoming Fire Alert -->+
?| rating18 = 0 <!-- Last Gasp -->+
  
?| rating21 = 1 <!-- High Alert -->+| rating21 = 2 <!-- Pyrotechnician -->
?| rating22 = 1 <!-- Jack of All Trades -->+| rating22 = <!-- Swift Fish -->
?| rating23 = <!-- Expert Marksman -->+| rating23 = <!-- Consumables Enhancements -->
?| rating24 = <!-- Torpedo Acceleration -->+| rating24 = <!-- Extra-Heavy AP Shells -->
?| rating25 = 1 <!-- Smoke Screen Expert -->+| rating25 = 1 <!-- Priority Target -->
?| rating26 = 0 <!-- Improved Engines -->+| rating26 = 3 <!-- Last Stand -->
?| rating27 = 3 <!-- Adrenaline Rush -->+
?| rating28 = 3 <!-- Last Stand -->+
  
?| rating31 = 1 <!-- Basics of Survivability -->+| rating31 = 2 <!-- Main Battery & AA Specialist -->
?| rating32 = 3 <!-- Survivability Expert-->+| rating32 = <!-- Fill the Tubes -->
?| rating33 = 1 <!-- Torpedo Armament Expertise-->+| rating33 = 2 <!-- Adrenaline Rush -->
?| rating34 = 0 <!-- Aircraft Armor -->+| rating34 = 2 <!-- Inertial Fuse for HE Shells -->
?| rating35 = 2 <!-- Basic Firing Training -->+| rating35 = <!-- Superintendent -->
?| rating36 = 3 <!-- Superintendent -->+| rating36 = 2 <!-- Survivability Expert -->
?| rating37 = 2 <!-- Demolition Expert -->+
?| rating38 = <!-- Vigilance -->+
  
?| rating41 = <!-- Manual Fire Control for Secondary Armament -->+| rating41 = 1 <!-- Main Battery & AA Expert -->
?| rating42 = <!-- Fire Prevention -->+| rating42 = <!-- Swift in Silence -->
?| rating43 = 3 <!-- Inertia Fuse for HE Shells -->+| rating43 = 1 <!-- Radio Location -->
?| rating44 = 0 <!-- Sight Stabilization -->+| rating44 = <!-- Fearless Brawler -->
?| rating45 = 2 <!-- Advanced Firing Training -->+| rating45 = 3 <!-- Concealment Expert -->
?| rating46 = 0 <!-- Massive AA Fire -->+| rating46 = <!-- Dazzle -->
?| rating47 = 2 <!-- Radio Position Finding -->+
?| rating48 = 3 <!-- Concealment Expert -->+
 }} }}
  
 |Consumables=<!-- write text about selection of Consumables below --> |Consumables=<!-- write text about selection of Consumables below -->
?''{{#var:ship_name}}'' can equip the following consumables:+''{{#var:ship_name}}'' equips the following consumables:
 * '''Slot 1:''' {{Damage Control Party}} * '''Slot 1:''' {{Damage Control Party}}
 * '''Slot 2:''' {{Smoke Generator}} * '''Slot 2:''' {{Smoke Generator}}
 * '''Slot 3:''' {{Engine Boost}} * '''Slot 3:''' {{Engine Boost}}
 * '''Slot 4:''' {{Torpedo Reload Booster}} * '''Slot 4:''' {{Torpedo Reload Booster}}
? 
?Generally, using the premium versions of {{Damage Control Party}}, {{Smoke Generator}}, and {{Torpedo Reload Booster}} greatly enhances ''{{#var:ship_name}}'s'' combat performance, and using them can be well worth the extra silver it costs.  
  
 |Camouflage=<!-- write text about useful camouflage below --> |Camouflage=<!-- write text about useful camouflage below -->
? 
?[[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range. 
? 
?Players who wish to spend doubloons can equip ''{{#var:ship_name}}'' with [[Ship:Camouflage#Permanent_Camouflage|Type 19 camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns. 
? 
  
 |Signals=<!-- write text about best set of signals below --> |Signals=<!-- write text about best set of signals below -->
  
?<!-- {{Signal Flags+{{Signal Flags
?| November Echo Setteseven = 2+<!-- The usual 1,2,3 rating; others ignored. Zero may be useful to other editors to remind that the signal has no effect on the ship. -->
?| Mike Yankee Soxisix = +
?| India X-Ray = 3+
?| Juliet Whiskey Unaone = 2 +
?| Victor Lima = 3+
?| Hotel Yankee = 1+
  
?| November Foxtrot = 1+| Juliet Charlie = 3 <!-- No Detonate -->
?| Sierra Mike = 3+| India Yankee = <!-- -20% Fire duration -->
?| India Delta = +| Hotel Yankee = <!-- ram someone -->
?| Juliet Yankee Bissotwo = +| Juliet Yankee Bissotwo = <!-- -20% flood duration -->
?| India Yankee = +| Victor Lima = 3 <!-- +1/0.5% (160mm) fire, +4% flood -->
?| Juliet Charlie = 3+| India X-Ray = 3 <!-- +1/0.5% (160mm) fire, +5% you detonate -->
  
?| Zulu = 2+| Juliet Whiskey Unaone = 2 <!-- +15% flood, +5% you detonate -->
?| India Bravo Terrathree = 2+| Mike Yankee Soxisix = 0 <!-- Secondaries: +5% range, -5% reload, -5% dispersion-->
?| Equal Speed Charlie London = 2+| November Echo Setteseven= 2 <!-- +5% AA damage -->
?| Zulu Hotel = 2+| Sierra Mike = 3 <!-- +5% speed -->
?| Papa Papa = 2+| November Foxtrot = 3 <!-- -5% Consumables reload -->
 +| India Delta = 0 <!-- +20% HP from Repair Party -->
  
?| Wyvern = 2+| X-Ray Papa Unaone = 3 <!-- +15% Smoke Gen action time -->
?| Red Dragon = 2+| Sierra Bravo = 0 <!-- +10% Hydro action time; -10% DFAA reload time -->
?| Dragon Flag = 2+}}
?| Ouroboros = 2+
?| Hydra = 2+
?}} -->+
  
 |Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> |Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
 +File:ExpiredKitKat.jpg | A Kitakaze plays failbeats.
 File:KitaStart.jpg File:KitaStart.jpg
 File:KitaSurprise.jpg File:KitaSurprise.jpg
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 <h2>''{{#var:ship_name}}'', YEAR</h2> <h2>''{{#var:ship_name}}'', YEAR</h2>
 ===Construction=== ===Construction===
?:Builder: Yard; City, Country+:Builder: Sasebo Naval Arsenal, Sasebo, Nagasaki, Japan (Planned)
 :Laid down: DD MONTH YEAR :Laid down: DD MONTH YEAR
 :Launched: DD MONTH YEAR :Launched: DD MONTH YEAR
Line 170:Line 141:
 ---- ----
 ===Specifications=== ===Specifications===
?:XX tons displacement, standard+:3,030 tons displacement, standard
?:XXm length+:134.0m length
?:XXm beam+:12.0m beam
?:XXm draft +:7.25m draft
 ---- ----
 ====Machinery==== ====Machinery====
Line 193:Line 164:
 ====Armament==== ====Armament====
 =====Main===== =====Main=====
?:+: Eight (4x2) 100mm dual purpose guns
 =====Secondary===== =====Secondary=====
 : :
 =====Anti-aircraft===== =====Anti-aircraft=====
?:+: Some Type 96 25 mm AA guns
 =====Torpedoes===== =====Torpedoes=====
?:+: 6 × 24 in (610 mm) Type 93 torpedoes
 ---- ----
 ====Aircraft==== ====Aircraft====
Line 214:Line 185:
 The ''Super Akizuki''-class destroyer (超秋月型駆逐艦 or 改秋月型駆逐艦, ''Chō Akizuki''-class or ''Kai Akizuki''-class) were a projected class of destroyer of the Imperial Japanese Navy (IJN), developed during the Second World War. The intention was to develop a faster destroyer based on the ''[[Akizuki]]'' class. The IJN Technical Department (艦政本部, Kansei-hombu) gave them the project number V7. However, the project was cancelled with none of the proposed ships being completed, because of the continued Japanese defeats. The ''Super Akizuki''-class destroyer (超秋月型駆逐艦 or 改秋月型駆逐艦, ''Chō Akizuki''-class or ''Kai Akizuki''-class) were a projected class of destroyer of the Imperial Japanese Navy (IJN), developed during the Second World War. The intention was to develop a faster destroyer based on the ''[[Akizuki]]'' class. The IJN Technical Department (艦政本部, Kansei-hombu) gave them the project number V7. However, the project was cancelled with none of the proposed ships being completed, because of the continued Japanese defeats.
 ====Design==== ====Design====
? +A total of 16 ships were planned, which addition of 7 were planned later. They are ''Kitakaze'' 北風(きたかぜ), ''Hayakaze'' 早風(はやかぜ), ''Natsukaze'' 夏風(なつかぜ), ''Huyukaze'' 冬風(ふゆかぜ), ''Hatsunatsu'' 初夏(はつなつ), ''Hatsuaki'' 初秋(はつあき), and ''Hayaharu'' 早春(はやはる). The first 16 ships were re-planned to 16 of Akizuki class (Ship # 5061-5076) on 30 June 1942, while the latter 7 were converted from Super Shimakaze class, cancelled on 9 June 1944.
 ====Service==== ====Service====
? +==In-game historical inaccuracies==
 +The 10 cm/65 Type 98 naval gun was only equipped with high-explosive ammunition; the AP shell was invented by WG.
  
 |HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> |HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
Line 228:Line 200:
 # [https://en.wikipedia.org/wiki/Akizuki-class_destroyer_(1942) Akizuki-class destroyer (1942) - Wikipedia] # [https://en.wikipedia.org/wiki/Akizuki-class_destroyer_(1942) Akizuki-class destroyer (1942) - Wikipedia]
  
 +{{WoWS Ship Changelog Insert|1=
 +*Available for testing by supertesters in the game starting from Update 0.7.6.
 +*Introduced into the game as a researchable ship in Update 0.7.8.
 +*Update 0.7.9:
 +**Improved display of thin elements.
 +*Update 0.9.2:
 +**HE shell armor penetration was increased from 24 mm to 30 mm.
 +*Update 0.9.6:
 +**The value of the in-game turning circle radius was changed to 730 m to correct prior discrepancy.
 +*Update 0.9.11:
 +**Detectability by ships increased from 7.56 to 7.76 km. Other types of visibility were increased accordingly.
 +}}
 }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Revision as of 21:00, 30 August 2022

Kitakaze
Kitakaze_wows_main.jpg
Destroyer | Japan | Tier IX
Tech Tree Position
Akizuki
Arrow_down.png
Kitakaze_icon_small.png
Arrow_down.png
Harugumo
stock
 top
General
Research price154000 exp
Purchase price13,200,000 Credits
Hit Points16,200 
Main Battery
100 mm/65 Type 98 on a Model A mount4 х 2 pcs.
Rate of Fire20 shots/min.
Reload Timesec.
Rotation Speed16 deg./sec.
180 Degree Turn Time11.25 sec.
Firing Range11.33 km.
Maximum Dispersion108 m.
HE Shell100 mm HE Type98 
Maximum HE Shell Damage1,200 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity1000 m./s.
HE Shell Weight13 kg.
AP Shell100 mm AP Type98 
Maximum AP Shell Damage1,700 
Initial AP Shell Velocity1000 m./s.
AP Shell Weight13 kg.
Torpedo Tubes
610 mm Sextuple1 х 6 pcs.
Rate of Fire0.36 shots/min.
Reload Time167 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
TorpedoType93 mod. 2 
Maximum Damage20,967 
Torpedo Speed67 knot
Torpedo Range9.99 km.
AA Defense
100 mm/65 Type 98 on a Model A mount4 х 2 pcs.
. . . Average Damage per Second83.2 
. . . Firing Range5.01 km.
25 mm/60 Type 96 on a single mount18 х 1 pcs.
. . . Average Damage per Second32.4 
. . . Firing Range2.49 km.
25 mm/60 Type 96 on a triple mount6 х 3 pcs.
. . . Average Damage per Second19.8 
. . . Firing Range2.49 km.
100 mm/65 Type 98 on a Model A mount4 х 2 pcs.
. . . Average Damage per Second83.2 
. . . Firing Range5.01 km.
Maneuverability
Maximum Speed36 knot
Turning Circle Radius730 m.
Rudder Shift Time6.5 sec.
Concealment
Surface Detectability Range7.53 km.
Air Detectability Range3.66 km.
Battle Levels
12345678910
Wows_anno_flag_japan.png
IX
Ship_PJSD219_Kitakaze.png
13,200,000

Kitakaze — Japanese Tier IX destroyer.

A V7 project destroyer. This ship was a further development of the Akizuki-class destroyers. Compared to her prototype, she had a higher speed and carried more powerful torpedo armament.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
100 mm/65 Type 98 on a Model A mount2011.31081,20051,700 01,000,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Kitakaze (A)16,2001320418/6/41 0980,000
Kitakaze (B)20,7001320418/6/41 26,0002,000,000
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
Type93 mod. 20.41677.220,9666710 01,800,000
Type930.41577.221,366768 30,0002,500,000
Type93 mod. 30.41717.223,7666712 30,0002,500,000
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Type9 mod. 10 0530,000
Type9 mod. 20 14,0001,100,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 52,000 hp36 0900,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
AA Guns Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Depth Charges Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumables Modification 1
 Slot 6 
Main Battery Modification 3
Torpedo Tubes Modification 2
Gun Fire Control System Modification 2
Auxiliary Armaments Modification 2

Player Opinion

Performance

In many ways, Kitakaze is comparable to her predecessor, Akizuki, and a straight upgrade in most regards. She improves on Akizuki's speed, maneuverability, torpedo launchers, concealment, and adds access to the Tier IX upgrade slot. Players who enjoyed Akizuki should feel right at home.

Kitakaze has four main gun turrets, each with two guns for a total of eight 100mm rifles. These guns provide most of her offensive firepower, especially considering their blistering three second base reload. This reload can be further lowered by selecting upgrades and skills — to 2.5 seconds (excluding the effects of Adrenalin Rush). Normally, a 100mm HE shell would not be capable of penetrating more than 17mm of armor without the Inertia Fuse for HE Shells skill. However, all Japanese 100mm HE shells have 30mm base penetration without IFHE, and 37mm with it. These guns are lethal.

Kitakaze has a sextuple torpedo launcher. With her Torpedo Reload BoosterWhen used, torpedo reload time is significantly reduced. active, she can put twelve fish in the water during a short period of time. However, this launcher has a very long reload time — more than two and a half minutes — reducible to a little over 2 minutes: still a very long reload. Kitakaze's torpedoes are a useful tool to have in combination with her main battery firepower.

In addition, Kitakaze gains an extra three knots of speed in comparison with Akizuki, a second off her rudder shift time, better concealment, and slightly better AA.

Fans of Akizuki should greatly enjoy Kitakaze, as she essentially shores up some of Akizuki's key weaknesses like speed while also improving as a whole. She is a strong ship for anyone who appreciates the play style of a gun focused destroyer.

Pros:

  • Decent amount of health for a destroyer at Tier IX.
  • Great firepower with her main battery guns.
  • Able to quick-salvo twelve torpedoes using the Torpedo Reload BoosterWhen used, torpedo reload time is significantly reduced..
  • Decent AA.
  • Pretty good concealment.

Cons:

  • Provides a large target for enemy ships to shoot at.
  • Torpedoes take a monstrously long time to reload.
  • Large and clumsy turning circle for a destroyer.
  • Doesn't have Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased. to boost her AA firepower.

Research

  1. Upgrade to Hull (B) for a significantly increased health pool and faster rudder shift, and to unlock progression to Harugumo.
  2. Type9 mod. 2 Gun Fire Control System for increased main battery range.
  3. Torpedoes.
Captains may prioritize researching the Gun Fire Control System earlier or later. Since torpedoes are more of a secondary focus, leave them for last, though more torpedo-oriented captains may want the Type93 mod. 3 sooner.

Optimal Configuration

While her torpedoes are very dangerous indeed, it is difficult to justify a full Torpedo build. Best to stay with a Gun build.

Upgrades

The recommended upgrades for Kitakaze are as follows:

Commander Skills

Kitakaze's Priorities are survival and Guns.

Consumables

Kitakaze equips the following consumables:

Signals

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

References

  1. Super Akizuki-class destroyer - Wikipedia
  2. Akizuki-class destroyer (1942) - Wikipedia

Ship Change Log

See here for links to Update notes.

  • Available for testing by supertesters in the game starting from Update 0.7.6.
  • Introduced into the game as a researchable ship in Update 0.7.8.
  • Update 0.7.9:
    • Improved display of thin elements.
  • Update 0.9.2:
    • HE shell armor penetration was increased from 24 mm to 30 mm.
  • Update 0.9.6:
    • The value of the in-game turning circle radius was changed to 730 m to correct prior discrepancy.
  • Update 0.9.11:
    • Detectability by ships increased from 7.56 to 7.76 km. Other types of visibility were increased accordingly.

Ships of Japan
Destroyers  II TachibanaDoubloons • II Umikaze • II Tachibana LimaDoubloons • III Wakatake • IV Isokaze • V Minekaze • V FūjinDoubloons • V KamikazeDoubloons • V Kamikaze RDoubloons • V Mutsuki • VI Fubuki • VI Hatsuharu • VI Shinonome BDoubloons • VI ShinonomeDoubloons • VII Akatsuki • VII Shiratsuyu • VII YūdachiDoubloons • VIII Akizuki • VIII Kagerō • VIII AsashioDoubloons • VIII HSF Harekaze IIDoubloons • VIII Asashio BDoubloons • VIII HSF HarekazeDoubloons • VIII AL YukikazeDoubloons • IX Yūgumo • IX Kitakaze • IX MinegumoDoubloons • IX STAR KitakazeDoubloons • X Shimakaze • X Harugumo • X HayateDoubloons •  Yamagiri 
Cruisers  I Hashidate • II Chikuma • III Tenryū • III KatoriDoubloons • IV YūbariDoubloons • IV Kuma • IV Iwaki AlphaDoubloons • V Furutaka • V Agano • V YahagiDoubloons • VI Aoba • VI Gokase • VII Myōkō • VII Omono • VII TokachiDoubloons • VII MayaDoubloons • VII ARP MyōkōDoubloons • VII ARP AshigaraDoubloons • VII ARP HaguroDoubloons • VII Southern DragonDoubloons • VII Eastern DragonDoubloons • VII ARP NachiDoubloons • VIII Mogami • VIII ToneDoubloons • VIII AtagoDoubloons • VIII Shimanto • VIII Atago BDoubloons • VIII ARP TakaoDoubloons • VIII ARP MayaDoubloons • IX Ibuki • IX Takahashi • IX AzumaDoubloons • IX AL AzumaDoubloons • IX Chikuma II • X Zaō • X Yodo • X YoshinoDoubloons • X Yoshino BDoubloons • X Kitakami 
Battleships  II MikasaDoubloons • III Kawachi • IV Myōgi • IV IshizuchiDoubloons • V Kongō • V ARP KongōDoubloons • V ARP KirishimaDoubloons • V ARP HarunaDoubloons • V ARP HieiDoubloons • V HSF HieiDoubloons • VI Fusō • VI MutsuDoubloons • VI IseDoubloons • VII Nagato • VII AshitakaDoubloons • VII HyūgaDoubloons • VIII Amagi • VIII Yumihari • VIII KiiDoubloons • VIII Ignis PurgatioDoubloons • VIII RagnarokDoubloons • IX Izumo • IX Adatara • IX MusashiDoubloons • IX HizenDoubloons • IX IwamiDoubloons • IX DaisenDoubloons • IX TsurugiDoubloons • IX Iwami BDoubloons • X Yamato • X Bungo • X ShikishimaDoubloons • X ARP YamatoDoubloons •  Satsuma 
Aircraft Carriers  IV Hōshō • VI Ryūjō • VIII Shōkaku • VIII KagaDoubloons • VIII Kaga BDoubloons • X Hakuryū •  Sekiryu
Destroyers
Japan  II TachibanaDoubloons • II Umikaze • II Tachibana LimaDoubloons • III Wakatake • IV Isokaze • V Minekaze • V FūjinDoubloons • V KamikazeDoubloons • V Kamikaze RDoubloons • V Mutsuki • VI Fubuki • VI Hatsuharu • VI Shinonome BDoubloons • VI ShinonomeDoubloons • VII Akatsuki • VII Shiratsuyu • VII YūdachiDoubloons • VIII Akizuki • VIII Kagerō • VIII AsashioDoubloons • VIII HSF Harekaze IIDoubloons • VIII Asashio BDoubloons • VIII HSF HarekazeDoubloons • VIII AL YukikazeDoubloons • IX Yūgumo • IX Kitakaze • IX MinegumoDoubloons • IX STAR KitakazeDoubloons • X Shimakaze • X Harugumo • X HayateDoubloons •  Yamagiri 
U.K.  II Medea • III Valkyrie • III CampbeltownDoubloons • IV Wakeful • V Acasta • VI Icarus • VI GallantDoubloons • VII Jervis • VII Jupiter '42Doubloons • VIII Lightning • VIII CossackDoubloons • VIII Cossack BDoubloons • IX Jutland • IX SommeDoubloons • X Daring • X DruidDoubloons 
France  II Enseigne Gabolde • III Fusilier • IV Bourrasque • V Jaguar • V SirocoDoubloons • VI Guépard • VI AigleDoubloons • VII Vauquelin • VIII Le Fantasque • VIII Le TerribleDoubloons • IX Mogador • X Kléber • X MarceauDoubloons • X Kléber CLR 
U.S.S.R.  II Storozhevoi • III Derzki • IV Izyaslav • V GremyashchyDoubloons • V Podvoisky • V OkhotnikDoubloons • VI Gnevny • VII Minsk • VII LeningradDoubloons • VII Tashkent '39Doubloons • VIII Ognevoi • VIII Kiev • IX Udaloi • IX Tashkent • IX NeustrashimyDoubloons • X KhabarovskDoubloons • X Grozovoi • X Delny •  Zorkiy 
U.S.A.  II Sampson • II SmithDoubloons • III Wickes • IV Clemson • V Nicholas • V HillDoubloons • VI Farragut • VI MonaghanDoubloons • VII Mahan • VII SimsDoubloons • VII Sims BDoubloons • VIII Benson • VIII KiddDoubloons • IX Fletcher • IX BenhamDoubloons • IX HalfordDoubloons • IX Black BDoubloons • IX BlackDoubloons • X Gearing • X SomersDoubloons • X Forrest ShermanDoubloons •  Joshua Humphreys 
Germany  II V-25 • III G-101 • IV V-170 • V T-22 • VI Ernst Gaede • VI T-61Doubloons • VI Karl von SchönbergDoubloons • VII Leberecht Maass • VII Z-31 • VII Z-39Doubloons • VIII Z-23 • VIII Gustav-Julius Maerker • VIII Z-35Doubloons • IX Z-46 • IX Felix Schultz • IX Z-44Doubloons • IX ZF-6Doubloons • X Z-52 • X Elbing • X Z-42Doubloons 
Pan-Asia  II Longjiang • III Phra Ruang • IV Shenyang • V Jianwei • VI Fushun • VI AnshanDoubloons • VII Gadjah Mada • VIII Hsienyang • VIII SiliwangiDoubloons • VIII LoyangDoubloons • VIII FenyangDoubloons • VIII Loyang BDoubloons • VIII Ship SmashaDoubloons • IX Chung Mu • X Yueyang • X Lüshun •  Kunming 
Spain  X Álvaro de BazánDoubloons 
Europe  II Tátra • III Romulus • IV Klas Horn • V Visby • V Muavenet • VI Västerås • VI Stord • VII Skåne • VII Grom • VII BłyskawicaDoubloons • VII Stord '43Doubloons • VIII Öland • VIII Split • VIII OrkanDoubloons • IX Östergötland • IX Lambros Katsonis • IX VelosDoubloons • IX FrieslandDoubloons • IX JägerDoubloons • X Halland • X Gdańsk • X SmålandDoubloons • X RagnarDoubloons •  Dalarna 
Netherlands  IX GroningenDoubloons • X TrompDoubloons 
Italy  II Curtatone • III Nazario Sauro • IV Turbine • V Maestrale • VI Aviere • VI LeoneDoubloons • VII Luca Tarigo • VII FR25Doubloons • VIII Vittorio Cuniberti • IX Adriatico • IX Paolo EmilioDoubloons • X Attilio Regolo 
Commonwealth  III VampireDoubloons • VII HaidaDoubloons • VII HuronDoubloons • X Vampire IIDoubloons 
Pan-America  VI JuruáDoubloons