Kléber
Revision as of 11:55, 4 January 2020 | Revision as of 18:03, 15 May 2020 Changed IFHE usefulness number, since IFHE only slighty improves effectiveness at T10. | |||
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{{WoWs_Ship | {{WoWs_Ship | |||
|Promo=<!-- in case of gift or promo ship write conditions to get it. (optional)--> | |Promo=<!-- in case of gift or promo ship write conditions to get it. (optional)--> | |||
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|Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |||
? | Developed in the early days of World War II, this large destroyer design constituted a further development of the ''[[Mogador]]'' class. The main distinctive features of these new ships were the different combination of artillery guns and more powerful AA defenses.< | + | Developed in the early days of World War II, this large destroyer design constituted a further development of the ''[[Mogador]]'' class. The main distinctive features of these new ships were the different combination of artillery guns and more powerful AA defenses.<br><br> ''Kléber'' was released on 17 September 2019 for the EU server.<br><br>{{Model3DViewer|XXXX}} | |
|Performance=<!-- write text about performance in battles below --> | |Performance=<!-- write text about performance in battles below --> | |||
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? | + | ''Kléber'' proudly serves at Tier X, representing France. | ||
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? | + | Just like the predecessor and half sister ''Mogador'', is a very powerful gunboat destroyer. Possessing the biggest guns to be put on a destroyer at Tier X, with ballistics comparable to most light cruiser guns, she is more than capable of punching well above her weight. However, that is not her only strength. She also is one of the most if not the most agile ships in the game, although her turning is not great for a destroyer, she has a very unique ability that few other ships possess: the ability to rapidly accelerate and decelerate with her French Engine Boost, on top of the unrivaled speed. Captains who can use this ability properly will find that enemies have trouble hitting ''Kléber'' beyond close range, effectively allowing you to win a long term fight if they do not disengage, since it is foolish to follow a ''Kléber'' due to the speed advantage. | ||
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? | + | On first glance, ''Kléber'' may appear to be a good ship for rushing caps early on due to her speed. However, she has very poor concealment for a destroyer, only ones worse are the Russian Destroyer Leaders (Khabarovsk line). The ship is not meant to cap contest, rather it is best as a second-line destroyer to provide gunboat support and be a distraction to the enemies. Not having smoke means you are unable to hide yourself at will, leaving you vulnerable in a cap if you are outspotted. Play her line a light cruiser, attacking ships and distract them. It is best to draw fire to yourself, which will usually miss due to your agility. If there is an aircraft carrier in the battle, play closer to your team so the enemy carrier has a harder time attacking you without losing planes. | ||
|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |||
? | * Fastest | + | * Fastest ship in the game with unsurpassed 55.2 knots top speed with {{Engine Boost}} and Sierra Mike ({{Sierra Mike|Size=18px}}) | |
? | * | + | * Powerful main armament of 4 x 2 139mm guns, on a destroyer. | |
? | * | + | * Main Battery Reload Booster allows her to boost her reload at will, making short term engagements with ''Kléber'' potentially very deadly. | |
? | * | + | * Very good gun angles. | |
? | * | + | * Guns have amazing ballistics, allowing her to reliably hit targets even out to max range. | |
? | + | * Torpedoes are very fast, 75 knot base speed, and good damage with enough range to be able to ward off close ships. | ||
+ | * Anti-Aircraft Defense has very good continuous damage. | |||
+ | * Like all French Destroyers, the hull sections saturate faster, which allows you to effectively take more HE damage. | |||
|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |||
? | * | + | * Lack of {{Smoke Generator}} makes ''Kléber'' vulnerable if caught in a bad situation, no way for her to get out without taking damage. | |
? | * | + | * Reload is subpar compared to other destroyers, though this can be mitigated with Main Battery Reload Booster. | |
? | * | + | * Very poor turret traverse for a destroyer, it is best to not turn while firing your guns and instead rely on the engine to dodge. | |
? | * | + | * Torpedoes having only 8 km of range when your detection is poor already makes you unable to stealth torpedo, something that all other destroyers besides ''Khabarovsk'' can do. | |
? | * | + | * Turning Radius is not the best for a destroyer, combined with her bad detection it is imperative to not be caught while unprepared. | |
+ | * The ship gets outspotted by planes outside of its anti-aircraft defense range, and produces zero flak. | |||
+ | * Poor surface detection makes her unable to cap contest against other destroyers unless they challenge her to a gunfight. | |||
|Research=<!-- write text about priority sequence of research below --> | |Research=<!-- write text about priority sequence of research below --> | |||
? | + | ''{{#var:ship_name}}'' has no modules to research. | ||
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|Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable --> | |Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable --> | |||
+ | The recommended upgrades for ''{{#var:ship_name}}'' are as follows: | |||
+ | *'''Slot 1''': {{Main Armaments Modification 1}} | |||
+ | *'''Slot 2''': {{Propulsion Modification 1}}<nowiki>*</nowiki> | |||
+ | *'''Slot 3''': {{Aiming Systems Modification 1}} | |||
+ | *'''Slot 4''': {{Propulsion Modification 2}} | |||
+ | *'''Slot 5''': {{Concealment System Modification 1}} | |||
+ | *'''Slot 6''': {{Main Battery Modification 3}}<nowiki>*</nowiki> | |||
? | + | If available, captains are encouraged to install {{Engine Boost Modification 1}} in '''Upgrade Slot 2''' for her unique {{Engine Boost}} consumable. | ||
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|CommanderSkills=<!-- write text about best set of Commander Skills below --> | |CommanderSkills=<!-- write text about best set of Commander Skills below --> | |||
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{{Commander Skills 2 | {{Commander Skills 2 | |||
? | | rating11 = | + | | rating11 = 3 <!-- Priority Target --> | |
? | | rating12 = | + | | rating12 = 3 <!-- Preventive Maint --> | |
| rating13 = <!-- Expert Loader --> | | rating13 = <!-- Expert Loader --> | |||
| rating14 = 0 <!-- Air Supremacy --> | | rating14 = 0 <!-- Air Supremacy --> | |||
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| rating21 = <!-- High Alert --> | | rating21 = <!-- High Alert --> | |||
| rating22 = <!-- Jack of All Trades --> | | rating22 = <!-- Jack of All Trades --> | |||
? | | rating23 = | + | | rating23 = 3 <!-- Expert Marksman --> | |
| rating24 = <!-- Torpedo Acceleration --> | | rating24 = <!-- Torpedo Acceleration --> | |||
? | | rating25 = | + | | rating25 = 0 <!-- Smoke Screen Expert --> | |
| rating26 = 0 <!-- Improved Engines --> | | rating26 = 0 <!-- Improved Engines --> | |||
? | | rating27 = | + | | rating27 = 2 <!-- Adrenaline Rush --> | |
? | | rating28 = | + | | rating28 = 3 <!-- Last Stand --> | |
| rating31 = <!-- Basics of Survivability --> | | rating31 = <!-- Basics of Survivability --> | |||
? | | rating32 = | + | | rating32 = 3 <!-- Survivability Expert--> | |
? | | rating33 = | + | | rating33 = 2 <!-- Torpedo Armament Expertise--> | |
| rating34 = 0 <!-- Aircraft Armor --> | | rating34 = 0 <!-- Aircraft Armor --> | |||
? | | rating35 = | + | | rating35 = 2 <!-- Basic Firing Training --> | |
? | | rating36 = | + | | rating36 = 2 <!-- Superintendent --> | |
? | | rating37 = | + | | rating37 = 2 <!-- Demolition Expert --> | |
| rating38 = <!-- Vigilance --> | | rating38 = <!-- Vigilance --> | |||
? | | rating41 = | + | | rating41 = 0 <!-- Manual Fire Control for Secondary Armament --> | |
? | | rating42 = | + | | rating42 = 0 <!-- Fire Prevention --> | |
? | | rating43 = | + | | rating43 = 1 <!-- Inertia Fuse for HE Shells --> | |
| rating44 = 0 <!-- Sight Stabilization --> | | rating44 = 0 <!-- Sight Stabilization --> | |||
? | | rating45 = | + | | rating45 = 1 <!-- Advanced Firing Training --> | |
? | | rating46 = | + | | rating46 = 0 <!-- Massive AA Fire --> | |
? | | rating47 = | + | | rating47 = 0 <!-- Radio Position Finding --> | |
? | | rating48 = | + | | rating48 = 3 <!-- Concealment Expert --> | |
}} | }} | |||
|Consumables=<!-- write text about selection of Consumables below --> | |Consumables=<!-- write text about selection of Consumables below --> | |||
? | + | ''{{#var:ship_name}}'' can equip the following consumables: | ||
? | * '''Slot 1:''' {{Damage Control Party}} | + | * '''Slot 1:''' {{Damage Control Party}} | |
? | * | + | * '''Slot 2:''' {{Main Battery Reload Booster}} | |
? | + | * '''Slot 3:''' {{Engine Boost}} | ||
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|Camouflage=<!-- write text about useful camouflage below --> | |Camouflage=<!-- write text about useful camouflage below --> | |||
? | + | [[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range. | ||
? | [[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; | + | ||
? | + | Players who wish to spend doubloons can equip ''Kléber'' with [[Ship:Camouflage#Permanent_Camouflage|Type 20 camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, increases her credit earnings, and increases the amount of experience she earns. | ||
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? | Players who wish to spend doubloons can equip '' | + | ||
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|Signals=<!-- write text about best set of signals below --> | |Signals=<!-- write text about best set of signals below --> | |||
? | + | The choice of which [[Ship:Flags#List_of_Signals|Signal Flags]] to mount will confer to the individual preference of each captain, and are subject to great variation, although there are certain flags which suit Destroyer gameplay better. Captains should mount India Yankee to decrease time to extinguish fires, mount November Foxtrot to decrease reload time of consumables, and mount Sierra Mike to increase the ship's maximum speed. To make their torpedoes more potent, captains should mount Juliet Whisky Unaone to increase chance of causing flooding and Juliet Charlie to mitigate risk to magazine detonation from mounting the former flag. If captains wish to buff their primary artillery, they are encouraged to mount Victor Lima + India X-ray to increase fire chance to HE shells. | ||
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|Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> | |Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> | |||
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===History=== | ===History=== | |||
? | ''Kléber'' as represented in World of Warships is a fictional warship – no member of the '' | + | ''Kléber'' as represented in World of Warships is a fictional warship – no member of the ''Mogador''-class survived for a post-war refit, and likewise none of the follow-on designs called for a higher speed or improved torpedo firepower. | |
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? | The historical successor to the ''Mogador''-class was the 3,000-ton Type 1939 Contre-Torpilleur, intended to address the poor air-defense of French destroyers. Two 100mm CAD Mle 1930 twin anti-aircraft mounts would replace the 550mm Mle 1928D torpedo mounts aft, with a high angle director being fitted amidships. Close-range AA would consist only of the 13.2mm machine gun, doing away with the anemic 37mm guns. The ships would have greater endurance and superior handling to the ''Mogador''-class. Three names were assigned to the Type 1939 | + | The historical successor to the ''Mogador''-class was the 3,000-ton Type 1939 Contre-Torpilleur, intended to address the poor air-defense of French destroyers. Two 100mm CAD Mle 1930 twin anti-aircraft mounts would replace the 550mm Mle 1928D torpedo mounts aft, with a high angle director being fitted amidships. Close-range AA would consist only of the 13.2mm machine gun, doing away with the anemic 37mm guns. The ships would have greater endurance and superior handling to the ''Mogador''-class. Three names were assigned to the Type 1939 Contre-Torpilleur; ''Marceau'', ''Desaix'', and ''Kléber''. | |
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+ | However, the Naval General Staff was dissatisfied with the design, due to the poor performance of the 138.6/50 Mle 1934, and the excessive topweight incurred by the new 100mm guns - which amounted to 27 tons before ammunition and fire control equipment was included. | |||
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+ | Due to the enforced pause in construction after France's entry into WWII (3 September 1939), time was available to revise the design. It was envisioned that the Type 1939 destroyers could have their main guns replaced by eight dual-purpose 130mm/45 in four twin mounts, with the light AA consisting of 37mm guns supported by 25mm cannons or 13.2mm machine guns. The extra 37mm guns would replace the aft torpedo tubes rather than previously planned 100mm guns. | |||
? | + | On 15 April 1940, the order to re-start construction was given, though there was no time to act on this. Plans for procurement were scrapped by the fall of France in June 1940, without any of the ships having been laid down. Two weeks prior to the restart order, a request for six ships of a modified design (known as the Type 1940) was given, but there was no time for any designs to be drawn up, ultimately ending the development of the Contre-Torpilleur for good. | ||
|HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> | |HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> |
Revision as of 18:03, 15 May 2020
139 mm/50 Mle 1934 R1938 on an Mle 1938 mount4 х 2 pcs. |
Rate of Fire8.57 shots/min. |
Reload Time7 sec. |
Rotation Speed10 deg./sec. |
180 Degree Turn Time18 sec. |
Firing Range13.56 km. |
Maximum Dispersion116 m. |
HE Shell139 mm HE OEA Mle 1928 |
Maximum HE Shell Damage2,000 |
Chance of Fire on Target Caused by HE Shell10 % |
Initial HE Shell Velocity840 m./s. |
HE Shell Weight40.2 kg. |
AP Shell139 mm SAP OPFA Mle 1924 |
Maximum AP Shell Damage2,700 |
Initial AP Shell Velocity840 m./s. |
AP Shell Weight39.9 kg. |
550 mm tube lance-torpilles4 х 3 pcs. |
Rate of Fire0.78 shots/min. |
Reload Time77 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
Torpedo550 mm 24V Mle 2 |
Maximum Damage18,400 |
Torpedo Speed75 knot |
Torpedo Range8.01 km. |
57 mm/60 Mle 1951 on an ACAD Mle 1948 mount4 х 2 pcs. |
. . . Average Damage per Second102 |
. . . Firing Range3.81 km. |
Maximum Speed44 knot |
Turning Circle Radius740 m. |
Rudder Shift Time4.8 sec. |
Surface Detectability Range9.58 km. |
Air Detectability Range5.38 km. |
Kléber — French Tier X destroyer.
Developed in the early days of World War II, this large destroyer design constituted a further development of the Mogador class. The main distinctive features of these new ships were the different combination of artillery guns and more powerful AA defenses.
Kléber was released on 17 September 2019 for the EU server.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
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Slot 6 |
Player Opinion
Performance
Kléber proudly serves at Tier X, representing France.
Just like the predecessor and half sister Mogador, is a very powerful gunboat destroyer. Possessing the biggest guns to be put on a destroyer at Tier X, with ballistics comparable to most light cruiser guns, she is more than capable of punching well above her weight. However, that is not her only strength. She also is one of the most if not the most agile ships in the game, although her turning is not great for a destroyer, she has a very unique ability that few other ships possess: the ability to rapidly accelerate and decelerate with her French Engine Boost, on top of the unrivaled speed. Captains who can use this ability properly will find that enemies have trouble hitting Kléber beyond close range, effectively allowing you to win a long term fight if they do not disengage, since it is foolish to follow a Kléber due to the speed advantage.
On first glance, Kléber may appear to be a good ship for rushing caps early on due to her speed. However, she has very poor concealment for a destroyer, only ones worse are the Russian Destroyer Leaders (Khabarovsk line). The ship is not meant to cap contest, rather it is best as a second-line destroyer to provide gunboat support and be a distraction to the enemies. Not having smoke means you are unable to hide yourself at will, leaving you vulnerable in a cap if you are outspotted. Play her line a light cruiser, attacking ships and distract them. It is best to draw fire to yourself, which will usually miss due to your agility. If there is an aircraft carrier in the battle, play closer to your team so the enemy carrier has a harder time attacking you without losing planes.Pros:
- Fastest ship in the game with unsurpassed 55.2 knots top speed with Engine Boost and Sierra Mike ()
- Powerful main armament of 4 x 2 139mm guns, on a destroyer.
- Main Battery Reload Booster allows her to boost her reload at will, making short term engagements with Kléber potentially very deadly.
- Very good gun angles.
- Guns have amazing ballistics, allowing her to reliably hit targets even out to max range.
- Torpedoes are very fast, 75 knot base speed, and good damage with enough range to be able to ward off close ships.
- Anti-Aircraft Defense has very good continuous damage.
- Like all French Destroyers, the hull sections saturate faster, which allows you to effectively take more HE damage.
Cons:
- Lack of Smoke Generator makes Kléber vulnerable if caught in a bad situation, no way for her to get out without taking damage.
- Reload is subpar compared to other destroyers, though this can be mitigated with Main Battery Reload Booster.
- Very poor turret traverse for a destroyer, it is best to not turn while firing your guns and instead rely on the engine to dodge.
- Torpedoes having only 8 km of range when your detection is poor already makes you unable to stealth torpedo, something that all other destroyers besides Khabarovsk can do.
- Turning Radius is not the best for a destroyer, combined with her bad detection it is imperative to not be caught while unprepared.
- The ship gets outspotted by planes outside of its anti-aircraft defense range, and produces zero flak.
- Poor surface detection makes her unable to cap contest against other destroyers unless they challenge her to a gunfight.
Research
Optimal Configuration
Upgrades
The recommended upgrades for Kléber are as follows:
- Slot 1: Main Armaments Modification 1
- Slot 2: Propulsion Modification 1 *
- Slot 3: Aiming Systems Modification 1
- Slot 4: Propulsion Modification 1 ()
- Slot 5: Concealment System Modification 1
- Slot 6: Main Battery Modification 3 *
If available, captains are encouraged to install Engine Boost Modification 1 in Upgrade Slot 2 for her unique Engine Boost consumable.
Commander Skills
Recommended Commander Skills | ||||||||
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Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★★★ |
★★★ |
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Χ |
Χ |
Χ |
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Χ |
2 |
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|
★★★ |
|
Χ |
Χ |
★★ |
★★★ |
3 |
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★★★ |
★★ |
Χ |
★★ |
★★ |
★★ |
|
4 |
Χ |
Χ |
★ |
Χ |
★ |
Χ |
Χ |
★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
Kléber can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Main Battery Reload Booster
- Slot 3: Engine Boost
Camouflage
Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.
Players who wish to spend doubloons can equip Kléber with Type 20 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, increases her credit earnings, and increases the amount of experience she earns.
Signals
The choice of which Signal Flags to mount will confer to the individual preference of each captain, and are subject to great variation, although there are certain flags which suit Destroyer gameplay better. Captains should mount India Yankee to decrease time to extinguish fires, mount November Foxtrot to decrease reload time of consumables, and mount Sierra Mike to increase the ship's maximum speed. To make their torpedoes more potent, captains should mount Juliet Whisky Unaone to increase chance of causing flooding and Juliet Charlie to mitigate risk to magazine detonation from mounting the former flag. If captains wish to buff their primary artillery, they are encouraged to mount Victor Lima + India X-ray to increase fire chance to HE shells.Gallery
Historical Info
Historical Gallery
Destroyers | II Enseigne Gabolde • III Fusilier • IV Bourrasque • V Jaguar • V Siroco • VI Guépard • VI Aigle • VII Vauquelin • VIII Le Fantasque • VIII Le Terrible • IX Mogador • X Kléber • X Marceau • X Kléber CLR |
Cruisers | I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De Grasse • VI Dupleix • VI Montcalm • VII Algérie • VII Toulon • VIII Charles Martel • VIII Cherbourg • VIII Bayard • IX Saint-Louis • IX Brest • IX Carnot • X Henri IV • X Marseille • X Colbert • ★ Condé |
Battleships | III Turenne • IV Courbet • V Bretagne • VI Normandie • VI Dunkerque • VI Dunkerque B • VII Lyon • VII Strasbourg • VIII Richelieu • VIII Gascogne • VIII Champagne • VIII Flandre • VIII Picardie • IX Alsace • IX Jean Bart • IX Jean Bart B • X République • X Bourgogne • ★ Patrie |
Aircraft Carriers | VI Béarn |