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Kléber

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Revision as of 21:56, 18 February 2023
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 |Anno=<!-- you can write below short description for the ship. it will replace default once. --> |Anno=<!-- you can write below short description for the ship. it will replace default once. -->
?Developed in the early days of World War II, this large destroyer design constituted a further development of the ''[[Mogador]]'' class. The main distinctive features of these new ships were the different combination of artillery guns and more powerful AA defenses.<!-- <br><br> <!-- ''Kléber'' was been released on 17 September 2019 for the EU server. -->{{Model3DViewer|XXXX}} -->+Developed in the early days of World War II, this large destroyer design constituted a further development of the ''[[Mogador]]'' class. The main distinctive features of these new ships were the different combination of artillery guns and more powerful AA defenses.<br><br> ''Kléber'' was released on 17 September 2019.
  
 |Performance=<!-- write text about performance in battles below --> |Performance=<!-- write text about performance in battles below -->
  
?The ''Kléber'' is the final ship in the French Destroyer Line.+''Kléber'' proudly serves at Tier X, representing France.
  
?In general, there is no real difference between ''Kléber'' and ''Mogador'' the two ships make advances in the technology tree almost irrelevant.+Just like the predecessor and half sister ''Mogador'', is a very powerful gunboat destroyer. Possessing the biggest guns to be put on a destroyer at Tier X (until Elbing came along), with ballistics comparable to most light cruiser guns, she is more than capable of punching well above her weight. However, that is not her only strength. She also is one of the most if not the most agile ships in the game, although her turning is not great for a destroyer, she has a very unique ability that few other ships possess: the ability to rapidly accelerate and decelerate with her French Engine Boost, on top of the unrivaled speed. Captains who can use this ability properly will find that enemies have trouble hitting ''Kléber'' beyond close range, effectively allowing you to win a long term fight if they do not disengage, since it is foolish to follow a ''Kléber'' due to the speed advantage and her very fast, hard-hitting torpedoes with a quick reload time of just 77 seconds without modifiers.
?The ''Kléber'' is the same ship but slightly faster, with slightly more HP, slightly more range, etc. The only real improvement are the firing angles that go from meh to absolutely amazing.+ 
 +However, the fun factor behind ""Kleber"" is, just like ""Mogador"" before her, the improved AP penetration found on her main guns. Because of the high AP penetration on them, the best out of all the Tier 10 destroyers, she is capable of citadelling enemy cruisers with ease. Ships such as ""[[Minotaur]]"", ""[[Smolensk]]"" and ""[[Colbert]]"", which would normally shred other destroyers, melt under the AP firepower of a ''Kléber'' with reload booster activated. And if ""Kleber"" gets close enough, she can citadel almost all of the cruisers in her matchmaking spread.
 + 
 +On first glance, ''Kléber'' may appear to be a good ship for rushing caps early on due to her speed. However, she has very poor concealment for a destroyer, only ones worse are the Russian Destroyer Leaders (""[[Khabarovsk]]"" line). The ship is not meant to cap contest, rather it is best as a second-line destroyer to provide gunboat support and be a distraction to the enemies, as well as creating ambushes behind islands. Not having smoke means you are unable to hide yourself at will, leaving you vulnerable in a cap if you are out-spotted. One way to play her is to play her like a light cruiser, attacking ships and distract them. It is best to draw fire to yourself, which will usually miss due to your agility. If there is an aircraft carrier in the battle, play closer to your team so the enemy carrier has a harder time attacking you without losing planes.
  
 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
?* Fastest Warship in the game with ground breaking 55.2 knots top speed with {{Engine Boost}} and Sierra Mike ({{Sierra Mike|Size=18px}})+* Among the fastest ships in the game with 55.2 kts top speed with {{Engine Boost}} and Sierra Mike ({{Sierra Mike|Size=18px}}).
?* She carry the fastest torpedoes in the game with 75 knots speed and only Japanese Counterparts deal more damage+* Powerful main armament of 4x2 139mm guns with excellent ballistics.
?* Fast torpedo reload time with proper Commander Build+* {{Main Battery Reload Booster}}.
?* Have most Health Pool of All Destroyers in the game+* Very good gun angles.
?* Her 139mm Main Battery can Devastate enemy Destroyers and Cruisers in Close Range Duels+* Potent AP.
?* Great firing angles+* Torpedoes are very fast, with good damage.
?* Fantastic ballistic+* Okay continuous AA damage, though no flak.
?* Great AP performances+
?* Have French Spaced Armour Scheme allowing her to sustain big amount of punishment in knife-fighting duels with enemy Destroyers and Light Cruisers+
  
 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
?* No smoke screen (She depends heavily on her Speed and Terrain around her)+* No {{Smoke Generator}}.
?* Ammunition Magazine can be detonated very easy like on every French Destroyer+* Un-boosted main battery reload is subpar.
?* Poor Base Reload Time of 7 seconds+* Poor turret traverse for a destroyer.
?* Torpedo Range is the Worst on Tier X with 8km+* Torpedoes have a mediocre 8km range.
?* Big Turning Radius (Things getting worst if you are forced to perform evasive maneuvers on full throttle)+* Turning circle is somewhat poor.
?* Higher than average spotting range by sea and by air+* Poor surface detection.
?* Extra thicc (It’s a big target)+* Very poor AA range, not even matching her air detectability.
?* Mediocre anti-air defense+* No flak clouds produced from her AA guns
?* Not much progress from Mogador+
  
 |Research=<!-- write text about priority sequence of research below --> |Research=<!-- write text about priority sequence of research below -->
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 |Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable --> |Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable -->
 The recommended upgrades for ''{{#var:ship_name}}'' are as follows: The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
?*'''Slot 1''': {{Main Armaments Modification 1}}+*'''Slot 1''': {{Main Armaments Modification 1}}.
?*'''Slot 2''': {{Propulsion Modification 1}}<nowiki>*</nowiki>+*'''Slot 2''': {{Engine Room Protection}} <nowiki>**</nowiki>
?*'''Slot 3''': {{Aiming Systems Modification 1}}+*'''Slot 3''': {{Aiming Systems Modification 1}} '''or''' {{Main Battery Modification 2}}.
?*'''Slot 4''': {{Propulsion Modification 2}}+*'''Slot 4''': {{Propulsion Modification 1}}.
?*'''Slot 5''': {{Concealment System Modification 1}}+*'''Slot 5''': {{Concealment System Modification 1}}.
?*'''Slot 6''': {{Torpedo Tubes Modification 3}}<nowiki>*</nowiki>+*'''Slot 6''': {{Main Battery Modification 3}} that should be offset by both {{Main Battery Modification 2}} and the ''Grease the Gears'' skill.
  
?If available, captains are encouraged to install {{Engine Boost Modification 1}} in '''Upgrade Slot 2''' for her unique {{Engine Boost}} consumable.+<nowiki>**</nowiki> If available, captains are encouraged to consider {{Engine Boost Modification 1}} to enhance the {{Engine Boost}} consumable.
  
 |CommanderSkills=<!-- write text about best set of Commander Skills below --> |CommanderSkills=<!-- write text about best set of Commander Skills below -->
 <!--Key skills for ''{{#var:ship_name}}'' commanders include INSERT TEXT HERE. --> <!--Key skills for ''{{#var:ship_name}}'' commanders include INSERT TEXT HERE. -->
  
?{{Commander Skills 2+{{Commander Skills 3 DD
?| rating11 = 3 <!-- Priority Target -->+<!-- Ratings 1,2,3 are legit. Others are ignored.-->
?| rating12 = 3 <!-- Preventive Maint -->+| rating11 = 2 <!-- Grease the Gears -->
?| rating13 = <!-- Expert Loader -->+| rating12 = <!-- Liquidator -->
?| rating14 = 0 <!-- Air Supremacy -->+| rating13 = 1 <!-- Consumables Specialist -->
?| rating15 = 0 <!-- Direction Center for Fighters -->+| rating14 = <!-- Gun Feeder -->
?| rating16 = 0 <!-- Improved Engine Boost -->+| rating15 = <!-- Incoming Fire Alert -->
?| rating17 = <!-- Incoming Fire Alert -->+| rating16 = 2 <!-- Preventive Maintenance -->
?| rating18 = 0 <!-- Last Gasp -->+
  
?| rating21 = <!-- High Alert -->+| rating21 = <!-- Pyrotechnician -->
?| rating22 = <!-- Jack of All Trades -->+| rating22 = <!-- Swift Fish -->
?| rating23 = 3 <!-- Expert Marksman -->+| rating23 = <!-- Consumables Enhancements -->
?| rating24 = <!-- Torpedo Acceleration -->+| rating24 = 1 <!-- Extra-Heavy AP Shells -->
?| rating25 = 0 <!-- Smoke Screen Expert -->+| rating25 = <!-- Priority Target -->
?| rating26 = 0 <!-- Improved Engines -->+| rating26 = 2 <!-- Last Stand -->
?| rating27 = 2 <!-- Adrenaline Rush -->+
?| rating28 = 3 <!-- Last Stand -->+
  
?| rating31 = <!-- Basics of Survivability -->+| rating31 = 2 <!-- Main Battery & AA Specialist -->
?| rating32 = 3 <!-- Survivability Expert-->+| rating32 = <!-- Fill the Tubes -->
?| rating33 = 2 <!-- Torpedo Armament Expertise-->+| rating33 = 2 <!-- Adrenaline Rush -->
?| rating34 = 0 <!-- Aircraft Armor -->+| rating34 = <!-- Inertial Fuse for HE Shells -->
?| rating35 = 2 <!-- Basic Firing Training -->+| rating35 = <!-- Superintendent -->
?| rating36 = 2 <!-- Superintendent -->+| rating36 = 2 <!-- Survivability Expert -->
?| rating37 = 2 <!-- Demolition Expert -->+
?| rating38 = <!-- Vigilance -->+
  
?| rating41 = 0 <!-- Manual Fire Control for Secondary Armament -->+| rating41 = <!-- Main Battery & AA Expert -->
?| rating42 = 0 <!-- Fire Prevention -->+| rating42 = <!-- Swift in Silence -->
?| rating43 = 3 <!-- Inertia Fuse for HE Shells -->+| rating43 = 1 <!-- Radio Location -->
?| rating44 = 0 <!-- Sight Stabilization -->+| rating44 = 1 <!-- Fearless Brawler -->
?| rating45 = 1 <!-- Advanced Firing Training -->+| rating45 = 2 <!-- Concealment Expert -->
?| rating46 = 0 <!-- Massive AA Fire -->+| rating46 = <!-- Dazzle -->
?| rating47 = 0 <!-- Radio Position Finding -->+
?| rating48 = 3 <!-- Concealment Expert -->+
 }} }}
  
 |Consumables=<!-- write text about selection of Consumables below --> |Consumables=<!-- write text about selection of Consumables below -->
?''{{#var:ship_name}}'' can equip the following consumables:+''{{#var:ship_name}}'' equips the following consumables:
 * '''Slot 1:''' {{Damage Control Party}} * '''Slot 1:''' {{Damage Control Party}}
 * '''Slot 2:''' {{Main Battery Reload Booster}} * '''Slot 2:''' {{Main Battery Reload Booster}}
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 |Camouflage=<!-- write text about useful camouflage below --> |Camouflage=<!-- write text about useful camouflage below -->
?[[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.+
? +
?Players who wish to spend doubloons can equip ''Kléber'' with [[Ship:Camouflage#Permanent_Camouflage|Type 20 camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, increases her credit earnings, and increases the amount of experience she earns. +
  
 |Signals=<!-- write text about best set of signals below --> |Signals=<!-- write text about best set of signals below -->
 The choice of which [[Ship:Flags#List_of_Signals|Signal Flags]] to mount will confer to the individual preference of each captain, and are subject to great variation, although there are certain flags which suit Destroyer gameplay better. Captains should mount India Yankee to decrease time to extinguish fires, mount November Foxtrot to decrease reload time of consumables, and mount Sierra Mike to increase the ship's maximum speed. To make their torpedoes more potent, captains should mount Juliet Whisky Unaone to increase chance of causing flooding and Juliet Charlie to mitigate risk to magazine detonation from mounting the former flag. If captains wish to buff their primary artillery, they are encouraged to mount Victor Lima + India X-ray to increase fire chance to HE shells.  The choice of which [[Ship:Flags#List_of_Signals|Signal Flags]] to mount will confer to the individual preference of each captain, and are subject to great variation, although there are certain flags which suit Destroyer gameplay better. Captains should mount India Yankee to decrease time to extinguish fires, mount November Foxtrot to decrease reload time of consumables, and mount Sierra Mike to increase the ship's maximum speed. To make their torpedoes more potent, captains should mount Juliet Whisky Unaone to increase chance of causing flooding and Juliet Charlie to mitigate risk to magazine detonation from mounting the former flag. If captains wish to buff their primary artillery, they are encouraged to mount Victor Lima + India X-ray to increase fire chance to HE shells.
 +
 +{{Signal Flags
 +<!-- The usual 1,2,3 rating; others ignored. Zero may be useful to other editors to remind that the signal has no effect on the ship. -->
 +
 +| Juliet Charlie = 3 <!-- No Detonate -->
 +| India Yankee = <!-- -20% Fire duration -->
 +| Hotel Yankee = <!-- ram someone -->
 +| Juliet Yankee Bissotwo = <!-- -20% flood duration -->
 +| Victor Lima = 2 <!-- +1/0.5% (160mm) fire, +4% flood -->
 +| India X-Ray = 2 <!-- +1/0.5% (160mm) fire, +5% you detonate -->
 +
 +| Juliet Whiskey Unaone = 2 <!-- +15% flood, +5% you detonate -->
 +| Mike Yankee Soxisix = 0 <!-- Secondaries: +5% range, -5% reload, -5% dispersion-->
 +| November Echo Setteseven= 1 <!-- +5% AA damage -->
 +| Sierra Mike = 3 <!-- +5% speed -->
 +| November Foxtrot = 3 <!-- -5% Consumables reload -->
 +| India Delta = 0 <!-- +20% HP from Repair Party -->
 +
 +| X-Ray Papa Unaone = 0 <!-- +15% Smoke Gen action time -->
 +| Sierra Bravo = <!-- +10% Hydro action time; -10% DFAA reload time -->
 +}}
  
 |Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> |Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
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 ===History=== ===History===
  
?The Kléber is based on the planned Desaix-class/Kléber-class of destroyers.+''Kléber'' as represented in World of Warships is a fictional warship – no member of the ''Mogador''-class survived for a post-war refit, and likewise none of the follow-on designs called for a higher speed or improved torpedo firepower.
  
?The historical successor to the Mogador-class was the 3,000-ton Type 1939 Contre-Torpilleur, intended to address the poor air-defense of French destroyers. Two 100mm CAD Mle 1930 twin anti-aircraft mounts would replace the 550mm Mle 1928D torpedo mounts aft, with a high angle director being fitted amidships. Close-range AA would consist only of the 13.2mm machine gun, doing away with the anemic 37mm guns. The ships would have greater endurance and superior handling to the Mogador-class. Three names were assigned to the Type 1939 Conte-Torpilleur; Marceau, Desaix, and Kléber.+ 
?However, the Naval General Staff was dissatisfied with the design, due to the poor performance of the 138.6/50 Mle 1934, and the excessive topweight incurred by the new 100mm guns - which amounted to 27 tons before ammunition and fire control equipment was included. It was envisioned that the Type 1939 destroyers could have their main guns replaced by eight dual-purpose 130mm/45 in four twin mounts, with the light AA consisting of 37mm guns supported by 25mm cannons or 13.2mm machine guns. The extra 37mm guns would replace the aft torpedo tubes rather than previously planned 100mm guns. Plans for procurement, however, were scrapped by the fall of France in June 1940, ending the development of the Contre-Torpilleur for good.The Mogador of 1936 were to be followed by 3 units approved in May 1938 (Desaix, Hoche, Kléber) and Marceau, approved in April 1939. A new series of 6 units (Bayard class) was approved in April 1940, but none were started. The completion of the former was scheduled for 1942, and that of the latter in 1943-44.+'''French Contre-Torpilleurs after Mogador'''
?Overall, they resumed the characteristics of the Mogador, but they were however a little larger and wider, their reinforced hull, 6 torpedo tubes in two axial benches, a higher DCA, guns of the model 34 improved, a higher power with faster heating and greater autonomy.+ 
 + 
 +The historical successor to the ''Mogador''-class was the 3,000-ton Type 1939 Contre-Torpilleur, intended to address the poor air-defense of French destroyers. Two 100mm CAD Mle 1930 twin anti-aircraft mounts would replace the 550mm Mle 1928D torpedo mounts aft, with a high angle director being fitted amidships. Close-range AA would consist only of the 13.2mm machine gun, doing away with the anemic 37mm guns. The ships would have greater endurance and superior handling to the ''Mogador''-class. Three names were assigned to the Type 1939 Contre-Torpilleur; ''Marceau'', ''Desaix'', and ''Kléber''.
 + 
 +However, the Naval General Staff was dissatisfied with the design, due to the poor performance of the 138.6/50 Mle 1934, and the excessive topweight incurred by the new 100mm guns - which amounted to 27 tons before ammunition and fire control equipment was included.
 + 
 +Due to the enforced pause in construction after France's entry into WWII (3 September 1939), time was available to revise the design. It was envisioned that the Type 1939 destroyers could have their main guns replaced by eight dual-purpose 130mm/45 in four twin mounts, with the light AA consisting of 37mm guns supported by 25mm cannons or 13.2mm machine guns. The extra 37mm guns would replace the aft torpedo tubes rather than previously planned 100mm guns.
 + 
 +On 15 April 1940, the order to re-start construction was given, though there was no time to act on this. Plans for procurement were scrapped by the fall of France in June 1940, without any of the ships having been laid down. Two weeks prior to the restart order, a request for six ships of a modified design (known as the Type 1940) was given, but there was no time for any designs to be drawn up, ultimately ending the development of the Contre-Torpilleur for good.
  
 |HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> |HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
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 |Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. --> |Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
? +{{VideoYT|CFkwtpj-nxM}}
 |Ref= <!-- write below --> |Ref= <!-- write below -->
 +<references />
 +
 +{{WoWS Ship Changelog Insert|1=
 +*Available for testing by supertesters in the game starting from Update 0.8.3.
 +{{WoWS Ship Testing Changes Insert|1=
 +*<span class="plainlinks">[https://medium.com/@devblogwows/french-destroyers-1cc22fdf5c87 Mar 26, 2019]</span>:
 +**Preliminary characteristics.
 +*<span class="plainlinks">[https://www.reddit.com/r/WorldOfWarships/comments/bpbnn0/st_changes_to_test_ships/ May 16, 2019]</span>:
 +**Increased detectability range by sea from 7.98 to 8.88 km.
 +**Increased detectability after firing main guns in smoke from 3.21 to 3.3 km.
 +*<span class="plainlinks">[https://www.reddit.com/r/WorldOfWarships/comments/btltqj/st_changes_to_test_ships/ May 27, 2019]</span>:
 +**Increased detectability range by air from 4.4 to 4.8 km (to match the increase in detection by sea).
 +*<span class="plainlinks">[https://www.reddit.com/r/WorldOfWarships/comments/cbgdgc/st_changes_to_test_ships/ July 10, 2019]</span>:
 +**Detectability after firing main guns in smoke increased from 3.3 to 3.63 km.
 +*<span class="plainlinks">[https://www.reddit.com/r/WorldOfWarships/comments/cf6noj/changes_to_test_ships/ July 19, 2019]</span>:
 +**The chance of the engine and steering gears being incapacitated was decreased.
 +*<span class="plainlinks">[https://www.reddit.com/r/WorldOfWarships/comments/cko29j/st_changes_to_test_ships_friant_and_french/ Aug 1, 2019]</span>:
 +**Ship's model updated: added a 2x57-mm AA gun turret.
 +}}
 +*Update 0.8.7:
 +**Increased the normalization of AP shells from 8.5 to 10 degrees.
 +*Introduced in Update 0.8.8.
 +*Update 0.9.0:
 +**The ship's detection was increased:
 +*** By ships: from 8.88 to 9.88 km.
 +*** By air: from 4.83 to 5.38 km.
 +*** After firing main guns in smoke: from 3.63 to 4.15 km.
 +**Torpedoes detectability range was increased from 1.4 to 1.8 km.
 +*Update 0.9.3:
 +**Minor fixes to textures and ship model.
 +*Update 0.9.5:
 +**Small changes to geometry and textures.
 +*Update 0.9.6:
 +**The value of the in-game turning circle radius was changed to 740 m to correct prior discrepancy.
 +*Update 0.9.7:
 +**Minor fixes to geometry and textures.
 +**"Improved Camouflage Patterns" unique upgrade added for purchase in the Research Bureau for 19,200 Research Points (6th slot):
 +*** -20% to the ship's detectability by sea.
 +*** +80% to main battery reload time.
 +*Update 12.1:
 +**Changes to the "Improved Camouflage Patterns" unique upgrade:
 +*** Penalty applied to main battery reload time reduced from +80 to +60%.
 +}}
  
 }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Revision as of 21:56, 18 February 2023

Kléber
Kléber_wows_main.jpg
Destroyer | France | Tier X
Tech Tree Position
Mogador
Arrow_down.png
Kléber_icon_small.png
General
Research price240000 exp
Purchase price19,500,000 Credits
Hit Points21,900 
Main Battery
139 mm/50 Mle 1934 R1938 on an Mle 1938 mount4 х 2 pcs.
Rate of Fire8.57 shots/min.
Reload Timesec.
Rotation Speed10 deg./sec.
180 Degree Turn Time18 sec.
Firing Range13.56 km.
Maximum Dispersion116 m.
HE Shell139 mm HE OEA Mle 1928 
Maximum HE Shell Damage2,000 
Chance of Fire on Target Caused by HE Shell10 %
Initial HE Shell Velocity840 m./s.
HE Shell Weight40.2 kg.
AP Shell139 mm SAP OPFA Mle 1924 
Maximum AP Shell Damage2,700 
Initial AP Shell Velocity840 m./s.
AP Shell Weight39.9 kg.
Torpedo Tubes
550 mm tube lance-torpilles4 х 3 pcs.
Rate of Fire0.78 shots/min.
Reload Time77 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Torpedo550 mm 24V Mle 2 
Maximum Damage18,400 
Torpedo Speed75 knot
Torpedo Range8.01 km.
AA Defense
57 mm/60 Mle 1951 on an ACAD Mle 1948 mount4 х 2 pcs.
. . . Average Damage per Second102 
. . . Firing Range3.81 km.
Maneuverability
Maximum Speed44 knot
Turning Circle Radius740 m.
Rudder Shift Time4.8 sec.
Concealment
Surface Detectability Range9.58 km.
Air Detectability Range5.38 km.
Battle Levels
12345678910
Wows_anno_flag_france.png
X
Ship_PFSD110_Kleber.png
19,500,000

Kléber — French Tier X destroyer.

Developed in the early days of World War II, this large destroyer design constituted a further development of the Mogador class. The main distinctive features of these new ships were the different combination of artillery guns and more powerful AA defenses.

Kléber was released on 17 September 2019.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
139 mm/50 Mle 1934 R1938 on an Mle 1938 mount8.6181162,000102,700 02,000,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Kléber21,9001020444 02,350,000
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
550 mm 24V Mle 20.8777.218,400758 01,500,000
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
PCA n° 10 Mle 10 01,700,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 96,842 hp44 01,800,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
AA Guns Modification 1
Aiming Systems Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Depth Charges Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumables Modification 1
 Slot 6 
Main Battery Modification 3
Torpedo Tubes Modification 2
Gun Fire Control System Modification 2
Auxiliary Armaments Modification 2
Improved Camouflage Patterns

Player Opinion

Performance

Kléber proudly serves at Tier X, representing France.

Just like the predecessor and half sister Mogador, is a very powerful gunboat destroyer. Possessing the biggest guns to be put on a destroyer at Tier X (until Elbing came along), with ballistics comparable to most light cruiser guns, she is more than capable of punching well above her weight. However, that is not her only strength. She also is one of the most if not the most agile ships in the game, although her turning is not great for a destroyer, she has a very unique ability that few other ships possess: the ability to rapidly accelerate and decelerate with her French Engine Boost, on top of the unrivaled speed. Captains who can use this ability properly will find that enemies have trouble hitting Kléber beyond close range, effectively allowing you to win a long term fight if they do not disengage, since it is foolish to follow a Kléber due to the speed advantage and her very fast, hard-hitting torpedoes with a quick reload time of just 77 seconds without modifiers.

However, the fun factor behind ""Kleber"" is, just like ""Mogador"" before her, the improved AP penetration found on her main guns. Because of the high AP penetration on them, the best out of all the Tier 10 destroyers, she is capable of citadelling enemy cruisers with ease. Ships such as ""Minotaur"", ""Smolensk"" and ""Colbert"", which would normally shred other destroyers, melt under the AP firepower of a Kléber with reload booster activated. And if ""Kleber"" gets close enough, she can citadel almost all of the cruisers in her matchmaking spread.

On first glance, Kléber may appear to be a good ship for rushing caps early on due to her speed. However, she has very poor concealment for a destroyer, only ones worse are the Russian Destroyer Leaders (""Khabarovsk"" line). The ship is not meant to cap contest, rather it is best as a second-line destroyer to provide gunboat support and be a distraction to the enemies, as well as creating ambushes behind islands. Not having smoke means you are unable to hide yourself at will, leaving you vulnerable in a cap if you are out-spotted. One way to play her is to play her like a light cruiser, attacking ships and distract them. It is best to draw fire to yourself, which will usually miss due to your agility. If there is an aircraft carrier in the battle, play closer to your team so the enemy carrier has a harder time attacking you without losing planes.

Pros:

  • Among the fastest ships in the game with 55.2 kts top speed with Engine BoostWhile active, increases a ship's speed by a fixed percentage. and Sierra Mike (+5% to the ship's maximum speed.).
  • Powerful main armament of 4x2 139mm guns with excellent ballistics.
  • Main Battery Reload BoosterWhen used, main battery reload time is significantly reduced..
  • Very good gun angles.
  • Potent AP.
  • Torpedoes are very fast, with good damage.
  • Okay continuous AA damage, though no flak.

Cons:

  • No Smoke GeneratorWhile active, generates a smoke screen that blocks line-of-sight for both enemies and teammates..
  • Un-boosted main battery reload is subpar.
  • Poor turret traverse for a destroyer.
  • Torpedoes have a mediocre 8km range.
  • Turning circle is somewhat poor.
  • Poor surface detection.
  • Very poor AA range, not even matching her air detectability.
  • No flak clouds produced from her AA guns

Research

Kléber has no modules to research.

Optimal Configuration

Upgrades

The recommended upgrades for Kléber are as follows:

** If available, captains are encouraged to consider Engine Boost Modification 1 Increases the action time of the Engine Boost and Emergency Engine Power consumables.: +50% action time. to enhance the Engine BoostWhile active, increases a ship's speed by a fixed percentage. consumable.

Commander Skills

Consumables

Kléber equips the following consumables:

Signals

The choice of which Signal Flags to mount will confer to the individual preference of each captain, and are subject to great variation, although there are certain flags which suit Destroyer gameplay better. Captains should mount India Yankee to decrease time to extinguish fires, mount November Foxtrot to decrease reload time of consumables, and mount Sierra Mike to increase the ship's maximum speed. To make their torpedoes more potent, captains should mount Juliet Whisky Unaone to increase chance of causing flooding and Juliet Charlie to mitigate risk to magazine detonation from mounting the former flag. If captains wish to buff their primary artillery, they are encouraged to mount Victor Lima + India X-ray to increase fire chance to HE shells.


Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

Video

References


Ship Change Log

See here for links to Update notes.

  • Available for testing by supertesters in the game starting from Update 0.8.3.

Testing Changes

  • Mar 26, 2019:
    • Preliminary characteristics.
  • May 16, 2019:
    • Increased detectability range by sea from 7.98 to 8.88 km.
    • Increased detectability after firing main guns in smoke from 3.21 to 3.3 km.
  • May 27, 2019:
    • Increased detectability range by air from 4.4 to 4.8 km (to match the increase in detection by sea).
  • July 10, 2019:
    • Detectability after firing main guns in smoke increased from 3.3 to 3.63 km.
  • July 19, 2019:
    • The chance of the engine and steering gears being incapacitated was decreased.
  • Aug 1, 2019:
    • Ship's model updated: added a 2x57-mm AA gun turret.
  • Update 0.8.7:
    • Increased the normalization of AP shells from 8.5 to 10 degrees.
  • Introduced in Update 0.8.8.
  • Update 0.9.0:
    • The ship's detection was increased:
      • By ships: from 8.88 to 9.88 km.
      • By air: from 4.83 to 5.38 km.
      • After firing main guns in smoke: from 3.63 to 4.15 km.
    • Torpedoes detectability range was increased from 1.4 to 1.8 km.
  • Update 0.9.3:
    • Minor fixes to textures and ship model.
  • Update 0.9.5:
    • Small changes to geometry and textures.
  • Update 0.9.6:
    • The value of the in-game turning circle radius was changed to 740 m to correct prior discrepancy.
  • Update 0.9.7:
    • Minor fixes to geometry and textures.
    • "Improved Camouflage Patterns" unique upgrade added for purchase in the Research Bureau for 19,200 Research Points (6th slot):
      • -20% to the ship's detectability by sea.
      • +80% to main battery reload time.
  • Update 12.1:
    • Changes to the "Improved Camouflage Patterns" unique upgrade:
      • Penalty applied to main battery reload time reduced from +80 to +60%.

Ships of France
Destroyers  II Enseigne Gabolde • III Fusilier • IV Bourrasque • V Jaguar • V SirocoDoubloons • VI Guépard • VI AigleDoubloons • VII Vauquelin • VIII Le Fantasque • VIII Le TerribleDoubloons • IX Mogador • X Kléber • X MarceauDoubloons • X Kléber CLR 
Cruisers  I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De GrasseDoubloons • VI DupleixDoubloons • VI MontcalmDoubloons • VII Algérie • VII ToulonDoubloons • VIII Charles Martel • VIII Cherbourg • VIII BayardDoubloons • IX Saint-Louis • IX Brest • IX CarnotDoubloons • X Henri IV • X Marseille • X ColbertDoubloons •  Condé 
Battleships  III Turenne • IV Courbet • V Bretagne • VI Normandie • VI DunkerqueDoubloons • VI Dunkerque BDoubloons • VII Lyon • VII StrasbourgDoubloons • VIII Richelieu • VIII GascogneDoubloons • VIII ChampagneDoubloons • VIII FlandreDoubloons • VIII PicardieDoubloons • IX Alsace • IX Jean BartDoubloons • IX Jean Bart BDoubloons • X République • X BourgogneDoubloons •  Patrie 
Aircraft Carriers  VI BéarnDoubloons
Destroyers
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U.K.  II Medea • III Valkyrie • III CampbeltownDoubloons • IV Wakeful • V Acasta • VI Icarus • VI GallantDoubloons • VII Jervis • VII Jupiter '42Doubloons • VIII Lightning • VIII CossackDoubloons • VIII Cossack BDoubloons • IX Jutland • IX SommeDoubloons • X Daring • X DruidDoubloons 
France  II Enseigne Gabolde • III Fusilier • IV Bourrasque • V Jaguar • V SirocoDoubloons • VI Guépard • VI AigleDoubloons • VII Vauquelin • VIII Le Fantasque • VIII Le TerribleDoubloons • IX Mogador • X Kléber • X MarceauDoubloons • X Kléber CLR 
U.S.S.R.  II Storozhevoi • III Derzki • IV Izyaslav • V GremyashchyDoubloons • V Podvoisky • V OkhotnikDoubloons • VI Gnevny • VII Minsk • VII LeningradDoubloons • VII Tashkent '39Doubloons • VIII Ognevoi • VIII Kiev • IX Udaloi • IX Tashkent • IX NeustrashimyDoubloons • X KhabarovskDoubloons • X Grozovoi • X Delny •  Zorkiy 
U.S.A.  II Sampson • II SmithDoubloons • III Wickes • IV Clemson • V Nicholas • V HillDoubloons • VI Farragut • VI MonaghanDoubloons • VII Mahan • VII SimsDoubloons • VII Sims BDoubloons • VIII Benson • VIII KiddDoubloons • IX Fletcher • IX BenhamDoubloons • IX HalfordDoubloons • IX Black BDoubloons • IX BlackDoubloons • X Gearing • X SomersDoubloons • X Forrest ShermanDoubloons •  Joshua Humphreys 
Germany  II V-25 • III G-101 • IV V-170 • V T-22 • VI Ernst Gaede • VI T-61Doubloons • VI Karl von SchönbergDoubloons • VII Leberecht Maass • VII Z-31 • VII Z-39Doubloons • VIII Z-23 • VIII Gustav-Julius Maerker • VIII Z-35Doubloons • IX Z-46 • IX Felix Schultz • IX Z-44Doubloons • IX ZF-6Doubloons • X Z-52 • X Elbing • X Z-42Doubloons 
Pan-Asia  II Longjiang • III Phra Ruang • IV Shenyang • V Jianwei • VI Fushun • VI AnshanDoubloons • VII Gadjah Mada • VIII Hsienyang • VIII SiliwangiDoubloons • VIII LoyangDoubloons • VIII FenyangDoubloons • VIII Loyang BDoubloons • VIII Ship SmashaDoubloons • IX Chung Mu • X Yueyang • X Lüshun •  Kunming 
Spain  X Álvaro de BazánDoubloons 
Europe  II Tátra • III Romulus • IV Klas Horn • V Visby • V Muavenet • VI Västerås • VI Stord • VII Skåne • VII Grom • VII BłyskawicaDoubloons • VII Stord '43Doubloons • VIII Öland • VIII Split • VIII OrkanDoubloons • IX Östergötland • IX Lambros Katsonis • IX VelosDoubloons • IX FrieslandDoubloons • IX JägerDoubloons • X Halland • X Gdańsk • X SmålandDoubloons • X RagnarDoubloons •  Dalarna 
Netherlands  IX GroningenDoubloons • X TrompDoubloons 
Italy  II Curtatone • III Nazario Sauro • IV Turbine • V Maestrale • VI Aviere • VI LeoneDoubloons • VII Luca Tarigo • VII FR25Doubloons • VIII Vittorio Cuniberti • IX Adriatico • IX Paolo EmilioDoubloons • X Attilio Regolo 
Commonwealth  III VampireDoubloons • VII HaidaDoubloons • VII HuronDoubloons • X Vampire IIDoubloons 
Pan-America  VI JuruáDoubloons