Kléber
Revision as of 19:12, 13 January 2020 Reverted some changes, many of which were inaccurate/incorrect. Corrected grammatical errors. | Revision as of 21:56, 18 February 2023 added UU info to the change log | |||
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|Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |||
? | Developed in the early days of World War II, this large destroyer design constituted a further development of the ''[[Mogador]]'' class. The main distinctive features of these new ships were the different combination of artillery guns and more powerful AA defenses.<br><br> ''Kléber'' was released on 17 September 2019 | + | Developed in the early days of World War II, this large destroyer design constituted a further development of the ''[[Mogador]]'' class. The main distinctive features of these new ships were the different combination of artillery guns and more powerful AA defenses.<br><br> ''Kléber'' was released on 17 September 2019. | |
|Performance=<!-- write text about performance in battles below --> | |Performance=<!-- write text about performance in battles below --> | |||
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''Kléber'' proudly serves at Tier X, representing France. | ''Kléber'' proudly serves at Tier X, representing France. | |||
? | + | Just like the predecessor and half sister ''Mogador'', is a very powerful gunboat destroyer. Possessing the biggest guns to be put on a destroyer at Tier X (until Elbing came along), with ballistics comparable to most light cruiser guns, she is more than capable of punching well above her weight. However, that is not her only strength. She also is one of the most if not the most agile ships in the game, although her turning is not great for a destroyer, she has a very unique ability that few other ships possess: the ability to rapidly accelerate and decelerate with her French Engine Boost, on top of the unrivaled speed. Captains who can use this ability properly will find that enemies have trouble hitting ''Kléber'' beyond close range, effectively allowing you to win a long term fight if they do not disengage, since it is foolish to follow a ''Kléber'' due to the speed advantage and her very fast, hard-hitting torpedoes with a quick reload time of just 77 seconds without modifiers. | ||
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? | + | However, the fun factor behind ""Kleber"" is, just like ""Mogador"" before her, the improved AP penetration found on her main guns. Because of the high AP penetration on them, the best out of all the Tier 10 destroyers, she is capable of citadelling enemy cruisers with ease. Ships such as ""[[Minotaur]]"", ""[[Smolensk]]"" and ""[[Colbert]]"", which would normally shred other destroyers, melt under the AP firepower of a ''Kléber'' with reload booster activated. And if ""Kleber"" gets close enough, she can citadel almost all of the cruisers in her matchmaking spread. | ||
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+ | On first glance, ''Kléber'' may appear to be a good ship for rushing caps early on due to her speed. However, she has very poor concealment for a destroyer, only ones worse are the Russian Destroyer Leaders (""[[Khabarovsk]]"" line). The ship is not meant to cap contest, rather it is best as a second-line destroyer to provide gunboat support and be a distraction to the enemies, as well as creating ambushes behind islands. Not having smoke means you are unable to hide yourself at will, leaving you vulnerable in a cap if you are out-spotted. One way to play her is to play her like a light cruiser, attacking ships and distract them. It is best to draw fire to yourself, which will usually miss due to your agility. If there is an aircraft carrier in the battle, play closer to your team so the enemy carrier has a harder time attacking you without losing planes. | |||
+ | |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |||
+ | * Among the fastest ships in the game with 55.2 kts top speed with {{Engine Boost}} and Sierra Mike ({{Sierra Mike|Size=18px}}). | |||
+ | * Powerful main armament of 4x2 139mm guns with excellent ballistics. | |||
+ | * {{Main Battery Reload Booster}}. | |||
+ | * Very good gun angles. | |||
+ | * Potent AP. | |||
+ | * Torpedoes are very fast, with good damage. | |||
+ | * Okay continuous AA damage, though no flak. | |||
|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |||
? | * | + | * No {{Smoke Generator}}. | |
? | * | + | * Un-boosted main battery reload is subpar. | |
? | * Poor | + | * Poor turret traverse for a destroyer. | |
? | * | + | * Torpedoes have a mediocre 8km range. | |
? | * | + | * Turning circle is somewhat poor. | |
? | * | + | * Poor surface detection. | |
? | * | + | * Very poor AA range, not even matching her air detectability. | |
? | + | * No flak clouds produced from her AA guns | ||
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|Research=<!-- write text about priority sequence of research below --> | |Research=<!-- write text about priority sequence of research below --> | |||
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|Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable --> | |Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable --> | |||
The recommended upgrades for ''{{#var:ship_name}}'' are as follows: | The recommended upgrades for ''{{#var:ship_name}}'' are as follows: | |||
? | *'''Slot 1''': {{Main Armaments Modification 1}} | + | *'''Slot 1''': {{Main Armaments Modification 1}}. | |
? | *'''Slot 2''': {{ | + | *'''Slot 2''': {{Engine Room Protection}} <nowiki>**</nowiki> | |
? | *'''Slot 3''': {{Aiming Systems Modification 1}} | + | *'''Slot 3''': {{Aiming Systems Modification 1}} '''or''' {{Main Battery Modification 2}}. | |
? | *'''Slot 4''': {{Propulsion Modification | + | *'''Slot 4''': {{Propulsion Modification 1}}. | |
? | *'''Slot 5''': {{Concealment System Modification 1}} | + | *'''Slot 5''': {{Concealment System Modification 1}}. | |
? | *'''Slot 6''': {{ | + | *'''Slot 6''': {{Main Battery Modification 3}} that should be offset by both {{Main Battery Modification 2}} and the ''Grease the Gears'' skill. | |
? | If available, captains are encouraged to | + | <nowiki>**</nowiki> If available, captains are encouraged to consider {{Engine Boost Modification 1}} to enhance the {{Engine Boost}} consumable. | |
|CommanderSkills=<!-- write text about best set of Commander Skills below --> | |CommanderSkills=<!-- write text about best set of Commander Skills below --> | |||
<!--Key skills for ''{{#var:ship_name}}'' commanders include INSERT TEXT HERE. --> | <!--Key skills for ''{{#var:ship_name}}'' commanders include INSERT TEXT HERE. --> | |||
? | {{Commander Skills | + | {{Commander Skills 3 DD | |
? | + | <!-- Ratings 1,2,3 are legit. Others are ignored.--> | ||
? | | | + | | rating11 = 2 <!-- Grease the Gears --> | |
? | | | + | | rating12 = <!-- Liquidator --> | |
? | | | + | | rating13 = 1 <!-- Consumables Specialist --> | |
? | | | + | | rating14 = <!-- Gun Feeder --> | |
? | | | + | | rating15 = <!-- Incoming Fire Alert --> | |
? | + | | rating16 = 2 <!-- Preventive Maintenance --> | ||
? | | | + | ||
? | | rating21 = <!-- | + | | rating21 = <!-- Pyrotechnician --> | |
? | | rating22 = <!-- | + | | rating22 = <!-- Swift Fish --> | |
? | | rating23 = | + | | rating23 = <!-- Consumables Enhancements --> | |
? | | rating24 = | + | | rating24 = 1 <!-- Extra-Heavy AP Shells --> | |
? | | rating25 = | + | | rating25 = <!-- Priority Target --> | |
? | | rating26 | + | | rating26 = 2 <!-- Last Stand --> | |
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? | | rating31 = | + | | rating31 = 2 <!-- Main Battery & AA Specialist --> | |
? | | rating32 = | + | | rating32 = <!-- Fill the Tubes --> | |
? | | rating33 = 2 <!-- | + | | rating33 = 2 <!-- Adrenaline Rush --> | |
? | | rating34 = | + | | rating34 = <!-- Inertial Fuse for HE Shells --> | |
? | | rating35 = | + | | rating35 = <!-- Superintendent --> | |
? | | rating36 = 2 <!-- | + | | rating36 = 2 <!-- Survivability Expert --> | |
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? | | rating41 = | + | | rating41 = <!-- Main Battery & AA Expert --> | |
? | | rating42 = | + | | rating42 = <!-- Swift in Silence --> | |
? | | rating43 = | + | | rating43 = 1 <!-- Radio Location --> | |
? | | rating44 = | + | | rating44 = 1 <!-- Fearless Brawler --> | |
? | | rating45 = | + | | rating45 = 2 <!-- Concealment Expert --> | |
? | | rating46 = | + | | rating46 = <!-- Dazzle --> | |
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}} | }} | |||
|Consumables=<!-- write text about selection of Consumables below --> | |Consumables=<!-- write text about selection of Consumables below --> | |||
? | ''{{#var:ship_name}}'' | + | ''{{#var:ship_name}}'' equips the following consumables: | |
* '''Slot 1:''' {{Damage Control Party}} | * '''Slot 1:''' {{Damage Control Party}} | |||
* '''Slot 2:''' {{Main Battery Reload Booster}} | * '''Slot 2:''' {{Main Battery Reload Booster}} | |||
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|Camouflage=<!-- write text about useful camouflage below --> | |Camouflage=<!-- write text about useful camouflage below --> | |||
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|Signals=<!-- write text about best set of signals below --> | |Signals=<!-- write text about best set of signals below --> | |||
The choice of which [[Ship:Flags#List_of_Signals|Signal Flags]] to mount will confer to the individual preference of each captain, and are subject to great variation, although there are certain flags which suit Destroyer gameplay better. Captains should mount India Yankee to decrease time to extinguish fires, mount November Foxtrot to decrease reload time of consumables, and mount Sierra Mike to increase the ship's maximum speed. To make their torpedoes more potent, captains should mount Juliet Whisky Unaone to increase chance of causing flooding and Juliet Charlie to mitigate risk to magazine detonation from mounting the former flag. If captains wish to buff their primary artillery, they are encouraged to mount Victor Lima + India X-ray to increase fire chance to HE shells. | The choice of which [[Ship:Flags#List_of_Signals|Signal Flags]] to mount will confer to the individual preference of each captain, and are subject to great variation, although there are certain flags which suit Destroyer gameplay better. Captains should mount India Yankee to decrease time to extinguish fires, mount November Foxtrot to decrease reload time of consumables, and mount Sierra Mike to increase the ship's maximum speed. To make their torpedoes more potent, captains should mount Juliet Whisky Unaone to increase chance of causing flooding and Juliet Charlie to mitigate risk to magazine detonation from mounting the former flag. If captains wish to buff their primary artillery, they are encouraged to mount Victor Lima + India X-ray to increase fire chance to HE shells. | |||
+ | ||||
+ | {{Signal Flags | |||
+ | <!-- The usual 1,2,3 rating; others ignored. Zero may be useful to other editors to remind that the signal has no effect on the ship. --> | |||
+ | ||||
+ | | Juliet Charlie = 3 <!-- No Detonate --> | |||
+ | | India Yankee = <!-- -20% Fire duration --> | |||
+ | | Hotel Yankee = <!-- ram someone --> | |||
+ | | Juliet Yankee Bissotwo = <!-- -20% flood duration --> | |||
+ | | Victor Lima = 2 <!-- +1/0.5% (160mm) fire, +4% flood --> | |||
+ | | India X-Ray = 2 <!-- +1/0.5% (160mm) fire, +5% you detonate --> | |||
+ | ||||
+ | | Juliet Whiskey Unaone = 2 <!-- +15% flood, +5% you detonate --> | |||
+ | | Mike Yankee Soxisix = 0 <!-- Secondaries: +5% range, -5% reload, -5% dispersion--> | |||
+ | | November Echo Setteseven= 1 <!-- +5% AA damage --> | |||
+ | | Sierra Mike = 3 <!-- +5% speed --> | |||
+ | | November Foxtrot = 3 <!-- -5% Consumables reload --> | |||
+ | | India Delta = 0 <!-- +20% HP from Repair Party --> | |||
+ | ||||
+ | | X-Ray Papa Unaone = 0 <!-- +15% Smoke Gen action time --> | |||
+ | | Sierra Bravo = <!-- +10% Hydro action time; -10% DFAA reload time --> | |||
+ | }} | |||
|Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> | |Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> | |||
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? | French Contre-Torpilleurs after Mogador | + | '''French Contre-Torpilleurs after Mogador''' | |
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|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. --> | |Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. --> | |||
? | + | {{VideoYT|CFkwtpj-nxM}} | ||
|Ref= <!-- write below --> | |Ref= <!-- write below --> | |||
+ | <references /> | |||
+ | ||||
+ | {{WoWS Ship Changelog Insert|1= | |||
+ | *Available for testing by supertesters in the game starting from Update 0.8.3. | |||
+ | {{WoWS Ship Testing Changes Insert|1= | |||
+ | *<span class="plainlinks">[https://medium.com/@devblogwows/french-destroyers-1cc22fdf5c87 Mar 26, 2019]</span>: | |||
+ | **Preliminary characteristics. | |||
+ | *<span class="plainlinks">[https://www.reddit.com/r/WorldOfWarships/comments/bpbnn0/st_changes_to_test_ships/ May 16, 2019]</span>: | |||
+ | **Increased detectability range by sea from 7.98 to 8.88 km. | |||
+ | **Increased detectability after firing main guns in smoke from 3.21 to 3.3 km. | |||
+ | *<span class="plainlinks">[https://www.reddit.com/r/WorldOfWarships/comments/btltqj/st_changes_to_test_ships/ May 27, 2019]</span>: | |||
+ | **Increased detectability range by air from 4.4 to 4.8 km (to match the increase in detection by sea). | |||
+ | *<span class="plainlinks">[https://www.reddit.com/r/WorldOfWarships/comments/cbgdgc/st_changes_to_test_ships/ July 10, 2019]</span>: | |||
+ | **Detectability after firing main guns in smoke increased from 3.3 to 3.63 km. | |||
+ | *<span class="plainlinks">[https://www.reddit.com/r/WorldOfWarships/comments/cf6noj/changes_to_test_ships/ July 19, 2019]</span>: | |||
+ | **The chance of the engine and steering gears being incapacitated was decreased. | |||
+ | *<span class="plainlinks">[https://www.reddit.com/r/WorldOfWarships/comments/cko29j/st_changes_to_test_ships_friant_and_french/ Aug 1, 2019]</span>: | |||
+ | **Ship's model updated: added a 2x57-mm AA gun turret. | |||
+ | }} | |||
+ | *Update 0.8.7: | |||
+ | **Increased the normalization of AP shells from 8.5 to 10 degrees. | |||
+ | *Introduced in Update 0.8.8. | |||
+ | *Update 0.9.0: | |||
+ | **The ship's detection was increased: | |||
+ | *** By ships: from 8.88 to 9.88 km. | |||
+ | *** By air: from 4.83 to 5.38 km. | |||
+ | *** After firing main guns in smoke: from 3.63 to 4.15 km. | |||
+ | **Torpedoes detectability range was increased from 1.4 to 1.8 km. | |||
+ | *Update 0.9.3: | |||
+ | **Minor fixes to textures and ship model. | |||
+ | *Update 0.9.5: | |||
+ | **Small changes to geometry and textures. | |||
+ | *Update 0.9.6: | |||
+ | **The value of the in-game turning circle radius was changed to 740 m to correct prior discrepancy. | |||
+ | *Update 0.9.7: | |||
+ | **Minor fixes to geometry and textures. | |||
+ | **"Improved Camouflage Patterns" unique upgrade added for purchase in the Research Bureau for 19,200 Research Points (6th slot): | |||
+ | *** -20% to the ship's detectability by sea. | |||
+ | *** +80% to main battery reload time. | |||
+ | *Update 12.1: | |||
+ | **Changes to the "Improved Camouflage Patterns" unique upgrade: | |||
+ | *** Penalty applied to main battery reload time reduced from +80 to +60%. | |||
+ | }} | |||
}}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> | }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> |
Revision as of 21:56, 18 February 2023
139 mm/50 Mle 1934 R1938 on an Mle 1938 mount4 х 2 pcs. |
Rate of Fire8.57 shots/min. |
Reload Time7 sec. |
Rotation Speed10 deg./sec. |
180 Degree Turn Time18 sec. |
Firing Range13.56 km. |
Maximum Dispersion116 m. |
HE Shell139 mm HE OEA Mle 1928 |
Maximum HE Shell Damage2,000 |
Chance of Fire on Target Caused by HE Shell10 % |
Initial HE Shell Velocity840 m./s. |
HE Shell Weight40.2 kg. |
AP Shell139 mm SAP OPFA Mle 1924 |
Maximum AP Shell Damage2,700 |
Initial AP Shell Velocity840 m./s. |
AP Shell Weight39.9 kg. |
550 mm tube lance-torpilles4 х 3 pcs. |
Rate of Fire0.78 shots/min. |
Reload Time77 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
Torpedo550 mm 24V Mle 2 |
Maximum Damage18,400 |
Torpedo Speed75 knot |
Torpedo Range8.01 km. |
57 mm/60 Mle 1951 on an ACAD Mle 1948 mount4 х 2 pcs. |
. . . Average Damage per Second102 |
. . . Firing Range3.81 km. |
Maximum Speed44 knot |
Turning Circle Radius740 m. |
Rudder Shift Time4.8 sec. |
Surface Detectability Range9.58 km. |
Air Detectability Range5.38 km. |
Kléber — French Tier X destroyer.
Developed in the early days of World War II, this large destroyer design constituted a further development of the Mogador class. The main distinctive features of these new ships were the different combination of artillery guns and more powerful AA defenses.
Kléber was released on 17 September 2019.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
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Slot 6 |
Player Opinion
Performance
Kléber proudly serves at Tier X, representing France.
Just like the predecessor and half sister Mogador, is a very powerful gunboat destroyer. Possessing the biggest guns to be put on a destroyer at Tier X (until Elbing came along), with ballistics comparable to most light cruiser guns, she is more than capable of punching well above her weight. However, that is not her only strength. She also is one of the most if not the most agile ships in the game, although her turning is not great for a destroyer, she has a very unique ability that few other ships possess: the ability to rapidly accelerate and decelerate with her French Engine Boost, on top of the unrivaled speed. Captains who can use this ability properly will find that enemies have trouble hitting Kléber beyond close range, effectively allowing you to win a long term fight if they do not disengage, since it is foolish to follow a Kléber due to the speed advantage and her very fast, hard-hitting torpedoes with a quick reload time of just 77 seconds without modifiers.
However, the fun factor behind ""Kleber"" is, just like ""Mogador"" before her, the improved AP penetration found on her main guns. Because of the high AP penetration on them, the best out of all the Tier 10 destroyers, she is capable of citadelling enemy cruisers with ease. Ships such as ""Minotaur"", ""Smolensk"" and ""Colbert"", which would normally shred other destroyers, melt under the AP firepower of a Kléber with reload booster activated. And if ""Kleber"" gets close enough, she can citadel almost all of the cruisers in her matchmaking spread.
On first glance, Kléber may appear to be a good ship for rushing caps early on due to her speed. However, she has very poor concealment for a destroyer, only ones worse are the Russian Destroyer Leaders (""Khabarovsk"" line). The ship is not meant to cap contest, rather it is best as a second-line destroyer to provide gunboat support and be a distraction to the enemies, as well as creating ambushes behind islands. Not having smoke means you are unable to hide yourself at will, leaving you vulnerable in a cap if you are out-spotted. One way to play her is to play her like a light cruiser, attacking ships and distract them. It is best to draw fire to yourself, which will usually miss due to your agility. If there is an aircraft carrier in the battle, play closer to your team so the enemy carrier has a harder time attacking you without losing planes.Pros:
- Among the fastest ships in the game with 55.2 kts top speed with Engine Boost and Sierra Mike ().
- Powerful main armament of 4x2 139mm guns with excellent ballistics.
- Main Battery Reload Booster .
- Very good gun angles.
- Potent AP.
- Torpedoes are very fast, with good damage.
- Okay continuous AA damage, though no flak.
Cons:
- No Smoke Generator .
- Un-boosted main battery reload is subpar.
- Poor turret traverse for a destroyer.
- Torpedoes have a mediocre 8km range.
- Turning circle is somewhat poor.
- Poor surface detection.
- Very poor AA range, not even matching her air detectability.
- No flak clouds produced from her AA guns
Research
Optimal Configuration
Upgrades
The recommended upgrades for Kléber are as follows:
- Slot 1: Main Armaments Modification 1 .
- Slot 2: Engine Room Protection **
- Slot 3: Aiming Systems Modification 1 or Main Battery Modification 2 .
- Slot 4: Propulsion Modification 1 .
- Slot 5: Concealment System Modification 1 .
- Slot 6: Main Battery Modification 3 that should be offset by both Main Battery Modification 2 and the Grease the Gears skill.
** If available, captains are encouraged to consider Engine Boost Modification 1 to enhance the Engine Boost consumable.
Commander Skills
Recommended Commander Skills | ||||||
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Cost (points) |
Attack | Defense | ||||
1 |
★★ |
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★ |
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★★ |
2 |
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★ |
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★★ |
3 |
★★ |
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★★ |
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★★ |
4 |
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★ |
★ |
★★ |
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Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful |
Consumables
Kléber equips the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Main Battery Reload Booster
- Slot 3: Engine Boost
Signals
The choice of which Signal Flags to mount will confer to the individual preference of each captain, and are subject to great variation, although there are certain flags which suit Destroyer gameplay better. Captains should mount India Yankee to decrease time to extinguish fires, mount November Foxtrot to decrease reload time of consumables, and mount Sierra Mike to increase the ship's maximum speed. To make their torpedoes more potent, captains should mount Juliet Whisky Unaone to increase chance of causing flooding and Juliet Charlie to mitigate risk to magazine detonation from mounting the former flag. If captains wish to buff their primary artillery, they are encouraged to mount Victor Lima + India X-ray to increase fire chance to HE shells.
Recommended Signal Flags | |||||
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Combat | |||||
★★★ |
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★★ |
★★ |
★★ |
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★ |
★★★ |
★★★ |
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery
Video
References
Ship Change Log
See here for links to Update notes.
- Available for testing by supertesters in the game starting from Update 0.8.3.
Testing Changes
- Mar 26, 2019:
- Preliminary characteristics.
- May 16, 2019:
- Increased detectability range by sea from 7.98 to 8.88 km.
- Increased detectability after firing main guns in smoke from 3.21 to 3.3 km.
- May 27, 2019:
- Increased detectability range by air from 4.4 to 4.8 km (to match the increase in detection by sea).
- July 10, 2019:
- Detectability after firing main guns in smoke increased from 3.3 to 3.63 km.
- July 19, 2019:
- The chance of the engine and steering gears being incapacitated was decreased.
- Aug 1, 2019:
- Ship's model updated: added a 2x57-mm AA gun turret.
- Update 0.8.7:
- Increased the normalization of AP shells from 8.5 to 10 degrees.
- Introduced in Update 0.8.8.
- Update 0.9.0:
- The ship's detection was increased:
- By ships: from 8.88 to 9.88 km.
- By air: from 4.83 to 5.38 km.
- After firing main guns in smoke: from 3.63 to 4.15 km.
- Torpedoes detectability range was increased from 1.4 to 1.8 km.
- The ship's detection was increased:
- Update 0.9.3:
- Minor fixes to textures and ship model.
- Update 0.9.5:
- Small changes to geometry and textures.
- Update 0.9.6:
- The value of the in-game turning circle radius was changed to 740 m to correct prior discrepancy.
- Update 0.9.7:
- Minor fixes to geometry and textures.
- "Improved Camouflage Patterns" unique upgrade added for purchase in the Research Bureau for 19,200 Research Points (6th slot):
- -20% to the ship's detectability by sea.
- +80% to main battery reload time.
- Update 12.1:
- Changes to the "Improved Camouflage Patterns" unique upgrade:
- Penalty applied to main battery reload time reduced from +80 to +60%.
- Changes to the "Improved Camouflage Patterns" unique upgrade:
Destroyers | II Enseigne Gabolde • III Fusilier • IV Bourrasque • V Jaguar • V Siroco • VI Guépard • VI Aigle • VII Vauquelin • VIII Le Fantasque • VIII Le Terrible • IX Mogador • X Kléber • X Marceau • X Kléber CLR |
Cruisers | I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De Grasse • VI Dupleix • VI Montcalm • VII Algérie • VII Toulon • VIII Charles Martel • VIII Cherbourg • VIII Bayard • IX Saint-Louis • IX Brest • IX Carnot • X Henri IV • X Marseille • X Colbert • ★ Condé |
Battleships | III Turenne • IV Courbet • V Bretagne • VI Normandie • VI Dunkerque • VI Dunkerque B • VII Lyon • VII Strasbourg • VIII Richelieu • VIII Gascogne • VIII Champagne • VIII Flandre • VIII Picardie • IX Alsace • IX Jean Bart • IX Jean Bart B • X République • X Bourgogne • ★ Patrie |
Aircraft Carriers | VI Béarn |