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Kléber

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Revision as of 06:12, 4 March 2020
Rewrote description to bring some more color and flavor
Revision as of 18:16, 4 March 2020
Undo revision 292276 by Shrayes_Bhagavatula:na (talk)
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 |Performance=<!-- write text about performance in battles below --> |Performance=<!-- write text about performance in battles below -->
  
?Sitting at the very top of the French DD line,''Kléber'' proudly serves her country as a true gunship.+''Kléber'' proudly serves at Tier X, representing France.
  
?At first glance, she may seem to be an upsized and a powered up Mogador. You'd be right, and wrong at the same time. In reality, she's a refined version of the Mogador, with more HP, speed, and other things that warrant her upgrade over the tier 9. Let's talk about speed for a minute. If you though Khabarovsk was a speed machine, you would be proven wrong. Kleber, by comparison to Khaba, moves so fast that it can reverse time itself, with a top speed of 55.2 knots with Sierra Mike and Engine boost running, while also retaining excellent maneuverability, acceleration and deceleration, which makes hitting this destroyer nearly impossible at the ranges at which she plays. Her guns are also similarly incredible. She has 8 139mm/50 rifles in 4 dual turrets, two forward, two aft. On their own, these rifles seem underwhelming to the rapid fire guns found on other DDs, with an even slower rate of fire than the Shimakaze on a per-turret basis (!). However,Kleber, being French, boasts not only fantastic ballistic arcs on her shells, with 840 meters per second of shell velocity, as well as powerful HE shells and monstrous AP shells, but the Main Battery Reload Booster as well, which gives her pant-wetting Burst DPM for up to 15 seconds, and with the correct build, she can keep this up during the course of a battle, and let's not forget her powerful Torpedo Armament. She has a total of 12 tubes in 4 Triple Tubes,and despite just 8 kilometers of range, they have a powerful 18.4k alpha strike per fish and 75 knots of speed, making them similar to the Japanese F3 torpedoes in this regard. Aiding her in her jousts is her unique hull, which not only has that unique HP distribution that all French DDs have, but also a substantial 21,900 Hitpoints, which allows her to keep on fighting against multiple opponents and survive.+Just like the predecessor and half sister ''Mogador'', is a very powerful gunboat destroyer. Possessing the biggest guns to be put on a destroyer at Tier X, with ballistics comparable to most light cruiser guns, she is more than capable of punching well above her weight. However, that is not her only strength. She also is one of the most if not the most agile ships in the game, although her turning is not great for a destroyer, she has a very unique ability that few other ships possess: the ability to rapidly accelerate and decelerate with her French Engine Boost, on top of the unrivaled speed. Captains who can use this ability properly will find that enemies have trouble hitting ''Kléber'' beyond close range, effectively allowing you to win a long term fight if they do not disengage, since it is foolish to follow a ''Kléber'' due to the speed advantage.
  
?She does have her issues, however. For starters, she's huge, being roughly the same size as the Khabarovsk, and she lacks the unique armor of even the Gearing, with her 21mm plating, which in turn means 19mm all around, which in turn again means that she'll take huge amounts of damage from cruisers, BBs and even other DDs. Her guns also take a long time to swivel around, and her DPM rapidly drops when she has her reload booster inactive. Her biggest fault, however, comes from her massive 9.9km detection range, which largely makes entering capture zones an absolute death sentence, even with a full stealth build. Of course, it wasn't always this way, but it is what it is.+On first glance, ''Kléber'' may appear to be a good ship for rushing caps early on due to her speed. However, she has very poor concealment for a destroyer, only ones worse are the Russian Destroyer Leaders (Khabarovsk line). The ship is not meant to cap contest, rather it is best as a second-line destroyer to provide gunboat support and be a distraction to the enemies. Not having smoke means you are unable to hide yourself at will, leaving you vulnerable in a cap if you are outspotted. Play her line a light cruiser, attacking ships and distract them. It is best to draw fire to yourself, which will usually miss due to your agility. If there is an aircraft carrier in the battle, play closer to your team so the enemy carrier has a harder time attacking you without losing planes.
? +
?Overall, Kleber represents what a gunship should be: Fast, powerful, and hard hitting. You can either play her as an ambusher or a long range harrassing gunship. Either way, she'll make her opponents mad or terrified, because one way or another, no matter where you go or where you hide. If Kleber knows you're there, and he wants you+
? +
?He will find you, he will hunt you, and he WILL kill you.+
  
 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
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 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
 * Lack of {{Smoke Generator}} makes ''Kléber'' vulnerable if caught in a bad situation, no way for her to get out without taking damage. * Lack of {{Smoke Generator}} makes ''Kléber'' vulnerable if caught in a bad situation, no way for her to get out without taking damage.
?* Reload is subpar compared to other destroyers ( even to Shimakaze (!!!)), though this can be mitigated with Main Battery Reload Booster.+* Reload is subpar compared to other destroyers, though this can be mitigated with Main Battery Reload Booster.
 * Very poor turret traverse for a destroyer, it is best to not turn while firing your guns and instead rely on the engine to dodge. * Very poor turret traverse for a destroyer, it is best to not turn while firing your guns and instead rely on the engine to dodge.
 * Torpedoes having only 8 km of range when your detection is poor already makes you unable to stealth torpedo, something that all other destroyers besides ''Khabarovsk'' can do. * Torpedoes having only 8 km of range when your detection is poor already makes you unable to stealth torpedo, something that all other destroyers besides ''Khabarovsk'' can do.

Revision as of 18:16, 4 March 2020

Kléber
Kléber_wows_main.jpg
Destroyer | France | Tier X
Tech Tree Position
Mogador
Arrow_down.png
Kléber_icon_small.png
General
Research price240000 exp
Purchase price19,500,000 Credits
Hit Points21,900 
Main Battery
139 mm/50 Mle 19344 х 2 pcs.
Rate of Fire8.57 shots/min.
Reload Timesec.
Rotation Speed10 deg./sec.
180 Degree Turn Time18 sec.
Firing Range13.56 km.
Maximum Dispersion116 m.
HE Shell139 mm HE OEA Mle 1928 
Maximum HE Shell Damage2,000 
Chance of Fire on Target Caused by HE Shell10 %
Initial HE Shell Velocity840 m./s.
HE Shell Weight40.2 kg.
AP Shell139 mm SAP OPFA Mle 1924 
Maximum AP Shell Damage2,700 
Initial AP Shell Velocity840 m./s.
AP Shell Weight39.9 kg.
Torpedo Tubes
550 mm tube lance-torpilles4 х 3 pcs.
Rate of Fire0.78 shots/min.
Reload Time77 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Torpedo550 mm 24V Mle 2 
Maximum Damage18,400 
Torpedo Speed75 knot
Torpedo Range8.01 km.
AA Defense
57 mm/60 ACAD Mle 19514 х 2 pcs.
. . . Average Damage per Second102 
. . . Firing Range3.81 km.
Maneuverability
Maximum Speed44 knot
Turning Circle Radius740 m.
Rudder Shift Time4.8 sec.
Concealment
Surface Detectability Range9.88 km.
Air Detectability Range5.38 km.
Battle Levels
12345678910
Wows_anno_flag_france.png
X
Ship_PFSD110_Kleber.png
19,500,000

Kléber — French Tier X destroyer.

Developed in the early days of World War II, this large destroyer design constituted a further development of the Mogador class. The main distinctive features of these new ships were the different combination of artillery guns and more powerful AA defenses.

Kléber was released on 17 September 2019 for the EU server.

Modules

link=Ship: Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
( Credits)
139 mm/50 Mle 19348.6181162,000102,700 02,000,000
link=Ship: Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
( Credits)
Kléber21,90010204440 02,350,000
link=Ship: Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
( Credits)
550 mm 24V Mle 20.8777.218,400758 01,500,000
link=Ship: Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
( Credits)
PCA n° 10 Mle 1013.6 01,700,000
link=Ship: Maximum Speed
(knot)
Research price
(exp)
Purchase price
( Credits)
Propulsion: 96,842 hp44 01,800,000

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1
 Slot 2  Damage Control System Modification 1 Engine Room Protection
 Slot 3  Main Battery Modification 2 AA Guns Modification 1 Aiming Systems Modification 1 Torpedo Tubes Modification 1
 Slot 4  Damage Control System Modification 2 Propulsion Modification 1 Steering Gears Modification 1
 Slot 5  Torpedo Lookout System Concealment System Modification 1 Steering Gears Modification 2 Ship Consumables Modification 1
 Slot 6  Main Battery Modification 3 Torpedo Tubes Modification 2 Gun Fire Control System Modification 2 Auxiliary Armaments Modification 2

Player Opinion

Performance

Kléber proudly serves at Tier X, representing France.

Just like the predecessor and half sister Mogador, is a very powerful gunboat destroyer. Possessing the biggest guns to be put on a destroyer at Tier X, with ballistics comparable to most light cruiser guns, she is more than capable of punching well above her weight. However, that is not her only strength. She also is one of the most if not the most agile ships in the game, although her turning is not great for a destroyer, she has a very unique ability that few other ships possess: the ability to rapidly accelerate and decelerate with her French Engine Boost, on top of the unrivaled speed. Captains who can use this ability properly will find that enemies have trouble hitting Kléber beyond close range, effectively allowing you to win a long term fight if they do not disengage, since it is foolish to follow a Kléber due to the speed advantage.

On first glance, Kléber may appear to be a good ship for rushing caps early on due to her speed. However, she has very poor concealment for a destroyer, only ones worse are the Russian Destroyer Leaders (Khabarovsk line). The ship is not meant to cap contest, rather it is best as a second-line destroyer to provide gunboat support and be a distraction to the enemies. Not having smoke means you are unable to hide yourself at will, leaving you vulnerable in a cap if you are outspotted. Play her line a light cruiser, attacking ships and distract them. It is best to draw fire to yourself, which will usually miss due to your agility. If there is an aircraft carrier in the battle, play closer to your team so the enemy carrier has a harder time attacking you without losing planes.

Pros:

  • Fastest ship in the game with unsurpassed 55.2 knots top speed with Engine Boost (While active, increases a ship's speed by a fixed percentage.) and Sierra Mike (+5% to the ship's maximum speed.)
  • Powerful main armament of 4 x 2 139mm guns, on a destroyer.
  • Main Battery Reload Booster allows her to boost her reload at will, making short term engagements with Kléber potentially very deadly.
  • Very good gun angles.
  • Guns have amazing ballistics, allowing her to reliably hit targets even out to max range.
  • Torpedoes are very fast, 75 knot base speed, and good damage with enough range to be able to ward off close ships.
  • Anti-Aircraft Defense has very good continuous damage.
  • Like all French Destroyers, the hull sections saturate faster, which allows you to effectively take more HE damage.

Cons:

  • Lack of Smoke Generator (While active, generates a smoke screen that blocks line-of-sight for both enemies and teammates.) makes Kléber vulnerable if caught in a bad situation, no way for her to get out without taking damage.
  • Reload is subpar compared to other destroyers, though this can be mitigated with Main Battery Reload Booster.
  • Very poor turret traverse for a destroyer, it is best to not turn while firing your guns and instead rely on the engine to dodge.
  • Torpedoes having only 8 km of range when your detection is poor already makes you unable to stealth torpedo, something that all other destroyers besides Khabarovsk can do.
  • Turning Radius is not the best for a destroyer, combined with her bad detection it is imperative to not be caught while unprepared.
  • The ship gets outspotted by planes outside of its anti-aircraft defense range, and produces zero flak.
  • Poor surface detection makes her unable to cap contest against other destroyers unless they challenge her to a gunfight.

Research

Kléber has no modules to research.

Optimal Configuration

Upgrades

The recommended upgrades for Kléber are as follows:

If available, captains are encouraged to install Engine Boost Modification 1 (Increases the action time of the Engine Boost and Emergency Engine Power consumables.: +50% action time.) in Upgrade Slot 2 for her unique Engine Boost (While active, increases a ship's speed by a fixed percentage.) consumable.

Commander Skills

Consumables

Kléber can equip the following consumables:

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.

Players who wish to spend doubloons can equip Kléber with Type 20 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, increases her credit earnings, and increases the amount of experience she earns.

Signals

The choice of which Signal Flags to mount will confer to the individual preference of each captain, and are subject to great variation, although there are certain flags which suit Destroyer gameplay better. Captains should mount India Yankee to decrease time to extinguish fires, mount November Foxtrot to decrease reload time of consumables, and mount Sierra Mike to increase the ship's maximum speed. To make their torpedoes more potent, captains should mount Juliet Whisky Unaone to increase chance of causing flooding and Juliet Charlie to mitigate risk to magazine detonation from mounting the former flag. If captains wish to buff their primary artillery, they are encouraged to mount Victor Lima + India X-ray to increase fire chance to HE shells.

Gallery

Historical Info

Historical Gallery


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Commonwealth  III VampireDoubloons • VII HaidaDoubloons 
Pan-America